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Turning Classic Literary Works Into Games

Adventure Classic Gaming is running an interview with Chris Tolworthy, an indie game designer who is working on a project to make video games out of various literary classics. His decision to develop these kinds of games was sparked by a desire to reach out to gamers who want more "serious" subject matter, as well as finding an audience among people you would find in a book store, rather than a game store. Tolworthy has already released one game, an adaptation of Les Misérables, and has almost finished Dante's Divine Comedy. After that is done, he'll move on to other works, including Theogeny, by Hesiod, and Shakespeare's Julius Caesar, aiming for two or three releases a year. He said, "I try to keep as close as possible to the original text. When I create a game I simply go through the book and adapt it chapter by chapter. As far as possible all my puzzles are based on ideas in the original book. So my Dante's Inferno is a lot closer to the book than EA Games' Dante's Inferno that changes Dante into a warrior with a giant scythe! Although I stick closely to the story, I would find it boring to only give the straight text, so my games always give a different twist. For example, I show Les Miserables from the point of view of a minor character who dies early on. In my Divine Comedy I show other points of view as well as Dante's, and they don't see things the same way. Really, what I'm doing is what theater directors do when they put a Shakespeare play into a modern setting. It's the exact same story, but presented in a new way."

6 of 93 comments (clear)

  1. Microsoft's attempt by should_be_linear · · Score: 5, Funny

    There is "Outlook" game, based on Kafka's novel "The Trial".

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  2. I'm waiting for Pride & Prejudice by benwiggy · · Score: 5, Funny
    I can't wait for the game of Pride & Prejudice:

    Navigate your way through the maze of 18th century social etiquette!

    Avoid Mrs Bennett's attempt to ensnare you with unsuitable gentlemen!

    And of course, there's always the zombie version:

    en.wikipedia.org/wiki/Pride_and_Prejudice_and_Zombies

  3. So, we need higher quality games, what else is new by Targon · · Score: 5, Insightful

    Back in the days of adventure games, there was a bit of focus on the older gamers as well as the younger players. So you could have games with a lot of material that WOULD appeal to the crowd Chris Tolworthy is targeting. The problem is that in those days, you didn't see enough marketing to try to draw in that sort of customer.

    Take a look at Gabriel Knight 3, which came out well before Da vinci Code even was written(1999 for GK3, 2003 for Da Vinci Code). Yes, the 3D engine wasn't very good, and there were things that could have been done better, but the writing was very good, the puzzles were pretty solid, and if it were to get a face lift(using a new 3D engine), it would appeal to those who prefer books to most games.

    After the death of Sierra and Interplay, there has been a shortage of publishers willing to back games targeted at an older audience. It seems like the focus is the teen market, and if you are older than 25 years old and prefer something other than a first person shooter, your choices are more and more limited.

    If every movie were rated PG, with the content of a PG movie, it wouldn't be long before the majority of adults would just stop watching movies. People grow up, and want things that THEY find entertaining. If the movie industry can have a wide variety of movie types, from the really bad formula action adventure movies, to the highly artistic types, to romance, comedy, and drama, then why has the computer and console game industries focused primarily on first person shooters that only appeal to one type of game player?

  4. Re:Spoiler? by Anonymous Coward · · Score: 5, Insightful

    This. I really don't understand the (fairly recent, I think) pop culture obsessive fear of "spoilers", as if knowing the plot beforehand utterly invalidates the experience of seeing the film or reading the book or whatever. Only cheap mystery stories and Dan Brown-style trash work that way. Most everything else, anything with lasting value, is enjoyable regardless of prior knowledge.

  5. Re:Spoiler? by thisnamestoolong · · Score: 5, Insightful

    Agreed -- I would just like to expound on you argument here and state that a properly executed plot twist (Memento, Usual Suspects, etc.) will often encourage repeat viewings, especially when you were blindsided by it the first time, to see what sort of clues are left to the viewer as to the eventual twist. I know the Usual Suspects in particular demands many repeat viewings to pick up on all the subtleties.

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  6. steinbeck by Speare · · Score: 5, Funny

    [ In the Barn ; 34 points ]
    The air in the main barn is stuffy, almost claustrophobic,
    despite the large size.  Beams of late-afternoon sunlight
    angle down, with flecks of hay and dust suspended in the
    stagnant air.  A barn door leads out.
    There is a broken puppy here.
    There is a broken Candy here.

    > out

    [ Curley's Ranch ; 34 points ]

    > go through gate

    [ Entrance to Curley's Ranch ; 35 points ]

    > go down path

    [ By the Pond ; 36 points ]
    You see a crying Lenny here.

    > ask about the rabbits

    Lenny sits down and tries to explain about the rabbit farm
    of his dreams again, calming him somewhat.

    > shoot lenny

    THE END

    36 points

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