Turning Classic Literary Works Into Games
Adventure Classic Gaming is running an interview with Chris Tolworthy, an indie game designer who is working on a project to make video games out of various literary classics. His decision to develop these kinds of games was sparked by a desire to reach out to gamers who want more "serious" subject matter, as well as finding an audience among people you would find in a book store, rather than a game store. Tolworthy has already released one game, an adaptation of Les Misérables, and has almost finished Dante's Divine Comedy. After that is done, he'll move on to other works, including Theogeny, by Hesiod, and Shakespeare's Julius Caesar, aiming for two or three releases a year. He said, "I try to keep as close as possible to the original text. When I create a game I simply go through the book and adapt it chapter by chapter. As far as possible all my puzzles are based on ideas in the original book. So my Dante's Inferno is a lot closer to the book than EA Games' Dante's Inferno that changes Dante into a warrior with a giant scythe! Although I stick closely to the story, I would find it boring to only give the straight text, so my games always give a different twist. For example, I show Les Miserables from the point of view of a minor character who dies early on. In my Divine Comedy I show other points of view as well as Dante's, and they don't see things the same way. Really, what I'm doing is what theater directors do when they put a Shakespeare play into a modern setting. It's the exact same story, but presented in a new way."
Now apart from the obvious point of "errr so we know where this is going" which just means its a directed rather than open-ended game this is really just like using the standard film adaptation approach and applying it to games.
Its not that it is really new, Infocom's Hitchhiker's Guide to the Galaxy did something similar many moons ago. Playing on throw away lines to drive the puzzles (tea and no tea) in some cases but generally following the plot of the book.
Really not a new idea either in concept or application.
An Eye for an Eye will make the whole world blind - Gandhi
There is "Outlook" game, based on Kafka's novel "The Trial".
839*929
Kinda ruins the game, already knowing the ending and major plot-devices, doesn't it?
Anyway, it'd be great to see games dominate the popular iconographic imagery of literary classics in the same way that films have. Will Frankenstein be perceived as a beautiful artifice once again, I wonder...?
Why would it ruin the game? Were the LOTR films ruined by the previous publication of the book? And many other examples. If the game is made well and interesting, knowing hte story won't ruin it, knowing the story will make you more immersed and will let you experience the story in a whole new perspective.
I think it's brilliant, just imagine what fun it'd be to experience the chilling effect of The Pit And The Pendulum in something as immersive as a game, or, I dunno, fighting lobstrosities on a forgotten beach yourself instead of just reading about it.
Navigate your way through the maze of 18th century social etiquette!
Avoid Mrs Bennett's attempt to ensnare you with unsuitable gentlemen!
And of course, there's always the zombie version:
en.wikipedia.org/wiki/Pride_and_Prejudice_and_Zombies
Back in the days of adventure games, there was a bit of focus on the older gamers as well as the younger players. So you could have games with a lot of material that WOULD appeal to the crowd Chris Tolworthy is targeting. The problem is that in those days, you didn't see enough marketing to try to draw in that sort of customer.
Take a look at Gabriel Knight 3, which came out well before Da vinci Code even was written(1999 for GK3, 2003 for Da Vinci Code). Yes, the 3D engine wasn't very good, and there were things that could have been done better, but the writing was very good, the puzzles were pretty solid, and if it were to get a face lift(using a new 3D engine), it would appeal to those who prefer books to most games.
After the death of Sierra and Interplay, there has been a shortage of publishers willing to back games targeted at an older audience. It seems like the focus is the teen market, and if you are older than 25 years old and prefer something other than a first person shooter, your choices are more and more limited.
If every movie were rated PG, with the content of a PG movie, it wouldn't be long before the majority of adults would just stop watching movies. People grow up, and want things that THEY find entertaining. If the movie industry can have a wide variety of movie types, from the really bad formula action adventure movies, to the highly artistic types, to romance, comedy, and drama, then why has the computer and console game industries focused primarily on first person shooters that only appeal to one type of game player?
This. I really don't understand the (fairly recent, I think) pop culture obsessive fear of "spoilers", as if knowing the plot beforehand utterly invalidates the experience of seeing the film or reading the book or whatever. Only cheap mystery stories and Dan Brown-style trash work that way. Most everything else, anything with lasting value, is enjoyable regardless of prior knowledge.
It's because many films released nowadays have no substance besides the plot and big explosions. Once you know the plot and seen the explosions there's no reason to watch it again. No moral lessons to mull over, no questions left unanswered, no bits you might have missed that require a second watch, no scenes that rocked you to the core that you just *have* to see again.
Movies with twist would normally require more than one viewing just to 'get' everything - revealing the twist would ruin the film if all the film was relied on the twist. You'll get one viewing out of it (if that) and it'll basically be your second viewing, having missed out on that Raw viewing you have when you don't know what's going to happen. The fun of guessing to yourself through your first viewing. Even KNOWING there's a twist at the end may spoil a truely Raw viewing. I remember watching the Usual Suspects for the first time, years after it came out on DVD, expecting a crime thriller like The Untouchables, but got something truley exceptional - which is why it's one of my favourite films, and one I can watch again and again. Once you have watched that film, and got the twist, even after the second viewing, when you're watching it for the third time, it's still an excellent Crime Thriller.
Or take a film like Watchmen, something that's so layered with plot that you might come out of the cinema underwhelmed and confused. But underneath it is some hard truths about our own society, more than enough morality moments, every plot thread within it having it's own twist revealed was something brilliant.
Even if people say 'it wasnt as good as the comic' - it was still excellent for a movie.
A film that's enjoyable with prior knowledge is a rare and fantastic thing. Films like that are also usually more enjoyable that first time round, when everything is a surprise.
It pays to be obvious, especially if you have a reputation for being subtle.
Agreed -- I would just like to expound on you argument here and state that a properly executed plot twist (Memento, Usual Suspects, etc.) will often encourage repeat viewings, especially when you were blindsided by it the first time, to see what sort of clues are left to the viewer as to the eventual twist. I know the Usual Suspects in particular demands many repeat viewings to pick up on all the subtleties.
To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
[ In the Barn ; 34 points ]
The air in the main barn is stuffy, almost claustrophobic,
despite the large size. Beams of late-afternoon sunlight
angle down, with flecks of hay and dust suspended in the
stagnant air. A barn door leads out.
There is a broken puppy here.
There is a broken Candy here.
> out
[ Curley's Ranch ; 34 points ]
> go through gate
[ Entrance to Curley's Ranch ; 35 points ]
> go down path
[ By the Pond ; 36 points ]
You see a crying Lenny here.
> ask about the rabbits
Lenny sits down and tries to explain about the rabbit farm
of his dreams again, calming him somewhat.
> shoot lenny
THE END
36 points
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