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On Transitioning To an Asian-Style MMO, Such As Aion

A. Harvey writes "Ten Ton Hammer has an interesting article about the transition to Asian-style MMO games, specifically Aion. 'In many ways, the West is catching up to the East in terms of gaming. Per capita gaming ... and broadband proliferation is markedly higher in Asian markets. Gaming is much more social in the East as well; many players gather together in internet cafes to spend their game time with each other. Another surprising difference in most Asian-based games is that most functions of game control are mouse based.' I think the author hit the nail on the head that Aion will be a big success in North America and will introduce a lot of players to games with an Eastern feel."

256 comments

  1. sweat shops by timmarhy · · Score: 2, Insightful

    i'm sure sweat shops are very social - all day farming gold leaves time to talk.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:sweat shops by nhat11 · · Score: 0, Troll

      What the heck does sweat shops and online gaming have to do with anything?

    2. Re:sweat shops by Anonymous Coward · · Score: 0

      How the hell did that happen? Asian broadswords are only 4 inches long!

    3. Re:sweat shops by blackraven14250 · · Score: 1, Informative

      Sweat shops are how companies gold farm in Asia.

    4. Re:sweat shops by Runaway1956 · · Score: 4, Informative

      To better answer your question - online games are "gamed" for in-game currency, which is converted into real life currency, by one means or another. There are companies in poor countries that employ dozens or hundreds of people to farm MMO's for ingame currency, to be sold on the black market to wealthy gamers. It is a lucrative business for them, considering that most come from poor countries, and they can pay people a bowl of rice of two for a day's work in front of the computer.

      The same guy might be logged into 4, 6, or more online games, and he has a quota of gold, or whatever, to harvest before his shift is over. He never gets to adventure, or explore - he performs rote actions, with the purpose of increasing his bank.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    5. Re:sweat shops by Anonymous Coward · · Score: 1, Insightful

      Flamebait? For real? How the fuck do you think anyone can accumulate that much gold in any decent amount of time?

    6. Re:sweat shops by Toonol · · Score: 0, Redundant

      Flamebait? Isn't this common knowledge?

    7. Re:sweat shops by lxs · · Score: 3, Funny

      he performs rote actions, with the purpose of increasing his bank.

      Boy that was just like my year of playing WoW. You mean I could get paid for that?

    8. Re:sweat shops by nschubach · · Score: 1

      Someone gave the gold farm owners mod points again?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    9. Re:sweat shops by Jurily · · Score: 2, Insightful

      To better answer your question - online games are "gamed" for in-game currency, which is converted into real life currency, by one means or another.

      All I can say to that is: demand and supply. In a game where not every raptor drops a raptor head for a quest, what did you expect?

      WoW is specifically designed to rob people of their time with all the farming required. The very existence of the term "farming" is telling, too. Now, if some people decide their time is worth more than $5, who are we to judge if they outsource the boring parts?

      I think this should be a feature of the game, not a form of cheating. That way they could put a cap on it, while remaining the only ones who make money on their game, and also keeping some of the notion of every player being equal.

    10. Re:sweat shops by Anonymous Coward · · Score: 1, Funny

      At least in LoTRO farming actually involves growing crops...

    11. Re:sweat shops by blackraven14250 · · Score: 2, Insightful

      If by "paid" you mean around $3 a day, for a 12 hour shift.

    12. Re:sweat shops by electrosoccertux · · Score: 1

      No, then they can basically make the game more difficult/boring to progress in without giving them more money....no thanks...I'd rather have the black market.

      To the GP: You're right-- it would be better to starve than stay alive and grind a game. We should outlaw it. How dare I give them a chance to make money that buys food, rather than say them having to fight against the elements to get enough rice to grow for a bowl every other day.

    13. Re:sweat shops by Jurily · · Score: 1

      No, then they can basically make the game more difficult/boring to progress in without giving them more money....

      You can make WoW more boring? How? Remove all violence?

    14. Re:sweat shops by AP31R0N · · Score: 1

      Or, build a game without farming or player trade.

      As for "outsourcing" it goes against the idea that games should be fair. i can get all the inequity and unfairness i can handle iRL.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  2. Asian style gaming by Anonymous Coward · · Score: 5, Funny

    It is pitch black. You are likely to be eaten by a grue...who will be hungry again in an hour.

    1. Re:Asian style gaming by Anonymous Coward · · Score: 1, Insightful

      Asian style MMO = grindfest.

      I rofl at the WoW players that have never played another MMO (besides briefly the OTHER "WoW killers" there have been in the past) who think that Aion will be ANY different from the hundreds of previous Korean MMOs that have been released in the past.

      You. Will. Have. To. Grind. Your. Ass. Off.

      90% of the American Playerbase will quit after hitting level 40. I guarantee it. (And then come back to WoW, lol.)

    2. Re:Asian style gaming by b1t+r0t · · Score: 1

      It is pitch black. You are likely to be eaten by a grue...who will be hungry again in an hour.

      ...and camped by grue farmers looking for the Grue Goo that it drops. (grue spaws once per hour, has 1.5% chance of dropping Goo... at least that's the way it would work in FFXI)

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    3. Re:Asian style gaming by elrous0 · · Score: 2, Funny

      ...and as you catch your reflection in your ridiculously oversized sword, you see that you look like a hermaphrodite with really silly hair.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Asian style gaming by SadButTrue · · Score: 1

      Grue: 3, 1 hour windows beginning 25 hours after previous death. Always pops claimed. Grue Goo cannot be listed on Auction House, only in player Bazaars. (just to make it exactly like FFXI)

      --
      grape - the GNU free, open source rape
    5. Re:Asian style gaming by Ifandbut · · Score: 1

      I was tempted to get Aion (and I might still try it for a trial when they offer one) but when I found out that it will be a grindfest I decided not to. I played Final Fantasy 11 for 4 years and I'v had enough with grindfest MMOs. Quest baised (WoW, WAR, LotR:O) are the way to go.

  3. Aion will Flop by Anonymous Coward · · Score: 5, Interesting

    Aion will go the way of every other non-WoW MMO, because it can't compete with the dumptruckloads of development money and years of lead time that game has had. It is just a poor copy of The One MMO that yet again tries to outdo it with the graphics, while the developers continue to ignore the fact that part of WoW's mass market appeal is that it will run on any piece-of-crap computer with some sort of 3D accelerator in it.

    Aion will have a couple hundred thousand subscribers if it's lucky, and those will churn out in a few months, the numbers will stabilize somewhere around 80K, and NCsoft will still be scratching their heads wondering why they can't publish a GOOD MMO.

    Age of Conan had BOOBIES and awesome graphics and some new game mechanics, but it was poorly balanced and the highly polished tutorial was just a facade. Once you went to the mainland the game got dull and boring with a quickness. Plus, low-level male characters looked like gay pirates and the sexiest female clothes you'd see were the ones a character started with. And Age of Conan flopped.

    Warhammer Online was accessible, with graphics comparable to WoW's; it had fun gameplay comparable to some of WoW's more recent additions, and it still flopped. Why? Because it was TOO MUCH of a WoW clone on the surface, and many of its systems were not polished or balanced and relied too much on social interactions where "alone together" is king.

    For what it's worth, I think Bioware's KOTOR Online thing will have huge box sales and big initial numbers, and it will be a great Bioware RPG, but static content does not make for MMO subscriber retention. They'll have huge initial numbers and huge churn. But they at least have a little bit of a chance, if only because it's not more cookie-cutter mythical fantasy; It's STAR WARS.

    The MMOs that are succeeding these days are not MMORPGs. They are MMO-strategy like lighter-fare Web/social network games. To make a new MMORPG be massively successful, it's going to take a re-invention of the genre. EVE Online has carved out a nice niche for itself and is clearly a shining star. The current MMORPG monoculture sucks and it's time for more experimental and different kinds of MMO games.

    1. Re:Aion will Flop by blackraven14250 · · Score: 4, Informative

      Have you played the Chinese game? How about the Closed Beta? I have, so I'm going to comment from actually playing the past 2 months, both in beta and on Chinese servers.

      Speculation on numbers is rubbish if you don't have any reason for them other than "it happened to every WoW-clone before it". This isn't quite a WoW clone. It's familiar, but no the same.

      Aion is actually very well polished compared to AoC. It's at 1.0.12 in China, and it's supposed to be at 1.5 by the NA release. That will make it much better than it already is, which is on the level of good. AoC fucking BLEW at launch. Completely.

      I never played warhammer, won't comment.

      You negelct to realize that every day brings WoW closer to it's death. You know how many people jsut get so damn bored of it already? Do you think eternal life is possible, even for a given product?

      Granted, reinvention is usually the winner during a change between generations. But you don't need to reinvent the Corvette to sell more; you need to give it a bigger engine. Then, when that doesn't catch people atttention anymore, change the body. Then, some large number of years later, scrap it for a new kind of car.

    2. Re:Aion will Flop by Anonymous Coward · · Score: 1, Interesting

      How about the Closed Beta?

      Yes, I have. As far as I've seen, it's just more of the same. Same kind of quests, same kind of combat mechanics, same character class-and-level mechanics. Same old grind, same old tedium. Players will get bored with it. Everyone declaring they will quit WoW to play Aion will find something they miss about WoW that is lacking there, get frustrated, and will go back.

      Sure, WoW will die eventually, but that day is clearly a long way off. I'd say it's more likely to become antiquated than be abandonded by its playerbase.

    3. Re:Aion will Flop by Anonymous Coward · · Score: 0

      You negelct to realize that every day brings WoW closer to it's death. You know how many people jsut get so damn bored of it already? Do you think eternal life is possible, even for a given product?

      You clearly haven't played Diablo II. People jones for it. It's like nethack... we'll still playing it 20 years from now even when we have holographic touch displays. Unless Diablo III is even better... which should be out before WoW really starts to decline.

      What you are neglecting is that Warcraft was the first MMO to really lock a lot of people in. These people are addicted to warcrack, but they also know how much time it wastes and how destructive it is. You hear them in chat and blogs with many people saying 'my next mmo will be real life' when somebody brings up warhammer, or kotor, or any other mmo. They'll stay with warcraft until they get really burned out, then they'll stop.

    4. Re:Aion will Flop by blahplusplus · · Score: 4, Insightful

      "To make a new MMORPG be massively successful, it's going to take a re-invention of the genre..."

      I'd like the see the MMO genre die, single player RPG's have all but been abandoned in an attempt at a cash grab for monthly fee's from MMO's.

      The real problem is RPG's can't evolve within an MMO framework since the gameplay is ALWAYS the same in every god damn mmo, it's ALWAYS auto controlled and non-action (twitch/full control ala God of war) based.

      That's one of the things I can't stand about MMO's is the focus is on a single character and yet everything is automated out the ying yang and there is barely any skill involved. Not only that, the lag prevents certain kinds of design in terms of action and effects from happening due to latency.

      I hope all MMO's start to fade away as players get sick and tired of their monthly fee's. IMHO I've hated the MMO trend since the beginning how gamers can stand to get dinged $15 a month on top of full price for a game is pure insanity.

    5. Re:Aion will Flop by blackraven14250 · · Score: 2, Insightful

      Every MMO has been the same old shit, including before WoW. I'd attribute it's success more to being contagious and being able to attract a large crowd at the start due to known IP that I would nearly anything else. The contagious factor can be brought into any game, and so can the crowd. It's just a matter of marketing, and getting word out to every last person possible about the awesomeness of the game before launch. I don't think enough people will be fickle enough to go "oh damn, they don't have a stun at level 15 on my warrior-type, back to WoW". Oh, and one thing Aion has far above and beyond WoW: it forces you to meet people within 15 hours of starting. At lv. 18, you stop getting quests except for ones that are for elites. You don't get another till 20 (ok, so you get like 2. Not nearly enough to level up). It forces community building, which is one of the main reasons people turn to MMO's, and by far the main reason people stay in MMO's for so long. They're really shitty games in general in terms of raw fun level that's built-in. Do you think anyone would play an MMO if it were single player?

    6. Re:Aion will Flop by blackraven14250 · · Score: 1

      Like I said in another post, MMO's are about community. Any MMO can do it, if they're able to get and keep a crowd by getting them to talk to each other. It's somewhat like the (definitely not possible but great as an example) idea to take water in through a cell membrane, then link them so it can't get out. Aion literally forces you to do this around level 19, or suffer through a couple hours of grinding where you can't get good equipment.

    7. Re:Aion will Flop by DreamsAreOkToo · · Score: 1

      Everyone I know who plays WoW is quitting to play Aion. None of them are raiders, and they are very adamant about quitting forever. They weren't this way with Warhammer.

      I forswore MMOs, but I'm seeing a paradigm shit here. I think Aion has the ability to last.

    8. Re:Aion will Flop by dnaumov · · Score: 4, Insightful

      You are confused. Not reaching the userbase of WOW does not make an MMO a flop. EVE has been thriving for years with just ~250,000 users.

    9. Re:Aion will Flop by introspekt.i · · Score: 5, Funny

      I'm seeing a paradigm shit here

      A paradigm shit? I didn't even know they had anuses, or could even eat or drink for that matter. Do you have a camera? Could you take a picture? Or tell me where it is shitting?

    10. Re:Aion will Flop by dnaumov · · Score: 4, Informative

      Aion will have a couple hundred thousand subscribers if it's lucky, and those will churn out in a few months, the numbers will stabilize somewhere around 80K, and NCsoft will still be scratching their heads wondering why they can't publish a GOOD MMO.

      You do realise that the game has been out since November 2008 and has millions of active subscribers in Asia?

    11. Re:Aion will Flop by MindlessAutomata · · Score: 1, Flamebait

      For what it's worth, I think Bioware's KOTOR Online thing will have huge box sales and big initial numbers, and it will be a great Bioware RPG, but static content does not make for MMO subscriber retention.

      What do you mean? The world in WoW is very static and we see how well that has done.

      AoC was a terrible, shit game and flopped for many other reasons than you stated. One, a lot of stuff advertised was not in launch, I don't even know if DX10 is implemented yet, I stopped paying attention to that wreck a long time ago. Two, there were bugs upon bugs upon bugs. I've seen games in beta FAR more polished than AoC was. Three, the big attractions to the game, like sieges, just didn't work right. Four, the GMs were volunteers and were brats that didn't know what the rules and would suspend people on FFA PVP servers because they personally felt that people shouldn't gank lowbies, or such. WoW had a much better GM staff.

      Warhammer just got boring after awhile and the questing world is no-where near as fun or as interesting as WoW's. Kind of ironic given that WoW's world (or at least elements from it) are obvious ripoffs from the Warhammer universe, and they didn't offer enough incentives for capturing areas. I don't know what the current state of the game is, I quit because of lack of interest and (college) classes.

      A random aside: Of all the MMOs I played, WoW really was the best, and whether WoW was enjoyable or not is completely contingent on the people you play with. I had a lot of fun playing WoW back with my (old, now disbanded) guild, probably more fun than I'm having now. I still chat with people I met in the game years later. I don't really know where the game has gone now.

      I have faith in KOTOR, though, because Bioware always seems to release truly great stuff. But only time will tell. As for Aion, I'm not really sure what is supposed to be unique about it. I have to say I doubt it will hit WAR's launch numbers...

    12. Re:Aion will Flop by Anonymous Coward · · Score: 3, Insightful

      Do you think anyone would play an MMO if it were single player?

      I thought that was 80% of the population in WoW.

    13. Re:Aion will Flop by Anonymous Coward · · Score: 0

      This is a Western site populated by Western readers and it should be obvious I was speaking of its launch in the Western world and comparing its potential performance to other Western MMO launches. Comparing our market with Asia is apples and oranges; the subscription model is different, the way profits are realized is different, the psychology of the players is different. There are plenty of Asian MMOs that have plenty of players in the Asian market that just can't compete in the West. Oh, and WoW kicks ass for player numbers over there as well as here, but no Asian MMORPG has yet to achieve the same kind of crossover success.

      And I'm here saying I don't think Aion is going to be the one.

    14. Re:Aion will Flop by dnaumov · · Score: 2, Informative

      There are plenty of Asian MMOs that have plenty of players in the Asian market that just can't compete in the West. Oh, and WoW kicks ass for player numbers over there as well as here, but no Asian MMORPG has yet to achieve the same kind of crossover success.

      Since The9 and Blizzard became entangled in a web of legal disputes, China doesn't even HAVE official WoW servers anymore. Some chinese have flocked to the Taiwanese servers, but judging by the amount of players chinese Aion has managed to gather all out of nowhere, a lot of them didn't.

    15. Re:Aion will Flop by ghostdoc · · Score: 4, Insightful

      Like I said in another post, MMO's are about community.

      Not any more.
      I played DAoC, then switched to WoW at launch and watched my guild fall apart because they could solo in WoW.

      People's preferences are clearly and absolutely:
      1: Group with a small number of very good friends
      2: Solo
      3: Group with guild mates (or people they know a bit and trust a bit)
      (and way down there)
      457657465674: Group with strangers

      For some people, 1 and 2 are interchangeable. I know people who play WoW daily and have *never* grouped to quest, only to pug instances.

      I think that part of WoW's huge success is because you can solo effectively in it, and that suits a lot of people just fine. I don't think any MMO that forces you to group up will get anywhere near WoW's numbers.

      It's sad, because my best memories are of times spent grouped up and laughing in either game.
      On the other hand my worst memories from either game are from other people too. I can understand not wanting to risk the bad stuff to possibly get the good stuff.

      --
      Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
    16. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Exactly right, for example ffxi has been running much longer than WoW with a stable user base of 500,000 and is frequently cited as one of the company's biggest source of income. Remember, $15x500,000x12 is 90million dollars a year, I somehow doubt server costs/developers cost more than $50million a year. And there are quite a few MMO's out there with over 100k users, most MMO's can remain profitable with as little as a few thousand suscribers (which is why some barely played mmo's seem to be able to survive for years and years, as long as there's profit, why stop?) I think Everquest is still running, and plenty of other old mmo's are still about.

    17. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Oblivion, the Fallouts, Fable II, Mass Effect...
      I must have missed the MMO aspects of those RPGs

    18. Re:Aion will Flop by blackraven14250 · · Score: 2, Interesting

      ....whom then leave within a couple days. This is the problem I had playing WoW: There were really no guilds for me to join on my server that didn't have a bunch of people who have been playing for massive amounts of time. I couldn't find people who didn't play, so every time I asked a question, snyde response. I had no reason to stick to the game, just because there was nothing special about it, and (at least on the servers I tried) found 0 people to talk to regularly. MMO's are really, really shitty games. Wash, rinse, repeat times 80 million. Once you have the best formula, there is no improving on DPS. You can improve on CC, but once you're used to using a fear and a restraint and a stun on 3 different guys, you're done. Healing is just waiting for bars to go down and avoiding aggro. If I can describe exactly how to play a type of character in a (long) sentence, that's really not deep gameplay I can do for hours on end myself with nobody to talk to.

    19. Re:Aion will Flop by Anonymous Coward · · Score: 0

      I didn't drop WOW because of the subscription. I dropped it because of the Godawful grind and I finally got trapped in one of those BS places where you'd need to be 10 levels or more higher to fight your way out so I was supposed to take a 50% dig to everything. Instead I said fuck it and canceled my membership. Why does it always come down to free or nothing? Servers and upkeep cost money. The ones that don't charge monthly fees will never survive. How could they? Eventually they max out on people that paid for the entry software then they get stuck supporting a world that isn't paying for itself. It's a doomed scenario. If it was better designed I don't see a problem with the model for WOW. If you buy multiple months it's the cost of one movie ticket a month. In a sense if you played it two hours a month it's worth the money. Most play it that much a day. You're talking $0.35 to $0.50 a day for entertainment. Your internet service and cable TV cost much more than that. So long as it's worth the time it's worth the money. I'll tell you this much you will never, ever see a free MMO that is worth your time. They are simply too expensive to develop and maintain. When you consider entertainment hour per dollar games are a great value including the expensive ones. Stop reducing everything down to "I want it for free". Just because you blew a couple of grand on a computer doesn't mean you paid for the content too. The game developers didn't get a cent of that money and they deserve to make a living just like you do. Don't bitch about paying $12 to $15 a month for a 100 hours of entertainment, marvel at how cheap it is.

    20. Re:Aion will Flop by blackraven14250 · · Score: 1

      I'd definitely put grinding with guildmates above grinding solo, granted that they actually say shit. Part of my problem is the lack of people who are willing to talk at all. I'd risk some guy getting a roll on a epic item I want, if the dudes say SOMETHING over the course of the 3 hours we're grouped. I really an't think of anything much worse than that happening, other than a wipe (maybe). Grinding solo is absolutely the same thing as staring at your ceiling moving your fingers in a pattern. There's nothing special about having to kill 400 bears to collect 10 teeth. There's a potential for something special when you're out killing those 400 bears in a ragtag party of people who aren't so socially awkward and withdrawn that they just don't talk at all.

    21. Re:Aion will Flop by blackraven14250 · · Score: 0

      Exactly why I think it's all about the people and bonding, but nobody else seems to think that way. I know it's not that way, and people just do their own shit, but there's no reason not to group up with a couple peeps and have a ball. Honestly, what good is going to a party with shitty music if everyone stands in their own corner and doesn't say a word?

    22. Re:Aion will Flop by blackraven14250 · · Score: 1

      The sheer number of players is even different. There's a much bigger potential market when there's 1.3 billion in a country compared to 300 million.

    23. Re:Aion will Flop by xalorous · · Score: 2, Interesting

      Regarding SW:TOR. It is a fully realized MMO, not just a RPG. Bioware's first. LucasArts is fully behind the project. The graphics look gorgeous, and they're claiming that it will be "fully voiced". They have a really deep background universe to draw on including the movies, novels and prior games (MMO and RPG and action and FPS and flight sims, etc.) Plus they have probably the (most, second most, top 3 most) rabid group of fans in the sci-fi world, and probably the largest.

      If Bioware/LucasArts can pull off what they've started to the level of quality and polish that matches what they've released so far, this could be the one that competes with WoW.

      --
      TANSTAAFL GIGO Acronyms to live by!
    24. Re:Aion will Flop by Toonol · · Score: 4, Interesting

      This is true. Warcraft is a tough game for a new subscriber to start, now. Not the game itself; that's fine. But the culture, the MMO part of the RPG, is not at all friendly. It's great, I assume, if you've been playing for years and know all the lingo and social conventions.

      I never played. I watched my son try for a few weeks. He ended up canceling because nobody wanted anything to do with somebody who didn't already know all the proper etiquette on how to do multiplayer raids or whatnot. He was accused of pretending to be new; one guy said something like "You just started playing Warcraft NOW? You're lying."

      And without the promised extensive social interaction, Warcraft looked like a pretty mediocre RPG. I'm sure he could have stuck it out, eventually wormed his way into some guild or another, but why would he WANT to? That sounded about as thrilling as repeating your freshman year of high school. The startup of a new MMORPG would be far more attractive.

    25. Re:Aion will Flop by Anonymous Coward · · Score: 0, Insightful

      You are so off it isn't funny. The Lineage series is vastly superior in terms of longevity when compared to western mmos. Conan is a bad analogy because the gameplay is horrid at best. Aion may stabilize at 80k North American subs, but it will rival the numbers of wow world wide.

      Your asseveration of what is or is not a wow clone is flawed. Wow is a clone of every game before it. The small minded, crack head gamers that think it was the first and only are the ones that make even playing an mmo horrible at now. Wow is the clone, not the games that came after it. I sincerely wish that you half retarded wow fan boys would stick to wow and never play another mmo ever. It would make the experience much better for the people that actually want to play the game.

      Wow is an itemcentric grind fest. You do a dungeon to do another dungeon to do another dungeon to do another dungeon to wait for an expansion to do another dungeon to do another dungeon to wait for another expansion. fun eh? How is a game that is build around pvp even remotely similar? Because it has an interface and is fantasy based? You are a fucktard at best. And don't even bring up the fact that wow has SOME pvp It is the worst pvp since guild wars, and has no substance. There is no war in Warcraft.

    26. Re:Aion will Flop by plastbox · · Score: 1

      Oh MAN, that typo is so funny it's not even work safe! xD I, in all seriousness, laughed out loud. Good thing I wasn't at work or anything! *cough*

    27. Re:Aion will Flop by cyber-vandal · · Score: 1

      You do realise that this is about Eastern MMORPGs appealing to Western players don't you?

    28. Re:Aion will Flop by Anonymous Coward · · Score: 0

      The real problem is RPG's can't evolve within an MMO framework since the gameplay is ALWAYS the same in every god damn mmo, it's ALWAYS auto controlled and non-action (twitch/full control ala God of war) based.

      That's one of the things I can't stand about MMO's is the focus is on a single character and yet everything is automated out the ying yang and there is barely any skill involved.

      Maximizing your potential in an MMO is a very math-intensive process. I guess I didn't realize that it was now a popular opinion on slashdot that twitching harder was a more "skillful" activity than thinking.

    29. Re:Aion will Flop by Exitar · · Score: 3, Insightful

      "Oh, and one thing Aion has far above and beyond WoW: it forces you to meet people within 15 hours of starting"

      Forces you? Who want to play a game that forces you to do something if you don't want to do it?

      If a MMORPG can't be soloed it will fail.
      A percentage of people like to quest alone and maybe instance in groups, so Aion would piss them off.
      But, more importantly, after some months a new player will find hard to be accepted in groups by more experienced players ("Hey, you're such a noob").

      The reason for WoW success is that it allows a large number of play styles (questing, raiding, pvp...)
      Games not so balanced will only satisfy a niche of population, so maybe people will start to play, see they don't really enjoy the game and leave.
      When many players leave, others will follow as the servers will start to look empty. Empty servers must be merged.
      Server merges helps the playing population to continue to enjoy the game but from outside it's seen as "ok, another failed MMORPG, I won't even try it"

      And I'm being optimistic, regarding Aion, as in all my reasonings above I assumed it won't be bug filled or with huge imbalances...

    30. Re:Aion will Flop by Cimexus · · Score: 1

      Lineage and L2 are amazingly long lived.

      L2 is still the biggest single earner for NCSoft world-wide (based on the most recent Q4 2008 figures). This is despite it being over five years old. Lineage 1 (Which is ANCIENT ... it's literally VGA graphics and must be 10+ years old surely) STILL brought in almost as much as L2 did last year.

      If WoW is doing as well (worldwide) as either L1 or L2 on it's 10 year anniversary, I'll be very surprised.

      Aion won't be a WoWkiller in the West. But it will attract enough players to be a financial success for NCSoft here. And frankly, they don't really care that much if Aion in the west gets 500k or 50k long-term subscribers ... it's a drop in the ocean compared to their multi-million subscription figures in each of: Korea, Japan, China etc.

    31. Re:Aion will Flop by Opportunist · · Score: 1

      I've been in the Aion Beta, being an Ex-TR player gave me that "privilege". If I could sell my free 3 months (once Aion finally gets available...), I would.

      Say what you want, Aion is "WoW meets JRPG". It has the graphics and style of a JRPG (cynical me would say they salvaged some of the original TR graphics and slapped them together for a "new" game) and basically the same game makeup and system mechanics as WoW. Yes, it looks different and probably, with any luck, we'll see a more mature and stable game at release, simply because it's been released already and in production. Even the translation is already better than what I'm used to from other JRPGs (some really sound like Korean-after-Babelfish and probably are... when you can't even begin to decypher wtf the quest is about, let alone figure out what you should do, you know something's gone bad). Still, you have the twofold problem that killed every WoW-clone so far:

      1) Why should anyone who sunk 4+ years into WoW abandon it, there's no need. The game is still offering what it always offered, the people are still around, they managed to avoid pretty much everything that fu..ed up other MMOs in the past, why switch?
      2) Why should anyone who went away from WoW in disgust play a game that is way too similar to WoW?

      What those new MMO makers fail to see is that WoW isn't targeting the "MMO players" market. Maybe, just maybe, it did in the beginning, but the majority of WoW players are not "old school" MMO players. They are more players of other games that looked at WoW as their first MMO, or people who didn't play computer games too much before WoW altogether. These people often don't even know what "MMO"s are or that there are others. They also don't look around and probably they don't even care. It's like the average non-technical computer user that uses Windows, not because it's better or more accessable, but simply because they don't know that there is any alternative, and there is no need for them to shop around because they're fine with what they got, why bother looking at something else? I'm happy with my dishwasher, so why ponder another manufactuerer? Yes, yes, it has those insanely nifty features and it needs less water... look, I don't care, mine is cleaning my dishes and it works ok, I don't wanna be bothered by constantly comparing what's out there...

      And it's the same for these people and MMOs. They're happy with what WoW offers them and they won't even consider looking around. First, they already "invested" a lot of time in WoW. Going somewhere else to play essentially the same game means starting over. Second, their "friends" are there. People don't really easily move away from their home, it's not that different for MMOs. Third, that other game offers only what they already have, so why bother moving at all and swallow the problems and hardships associated with 1. and 2.?

      It's like making the better Windows. Yes, you could create an OS that costs next to nothing and offers all the functions of Windows, be 100% compatible and whatnot, and still you will not be able to compete, simply because people don't switch away from what they know until there is a compelling reason to do so. More often than not, they don't even know there's something else and they don't even want to know because they're happy with what they got.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    32. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Doesn't it also matter how many of them have internet access and also have the time and money needed to play? Last I heard, most people there have working hours that would be illegal in the west and do it for a fraction of the pay.

    33. Re:Aion will Flop by Golden_Rider · · Score: 1

      There needs to be a good balance of being able to solo and being able to group in any mmorpg. If a game is designed in such a way that you practically HAVE to group up to get anything done, you will get to experience lots of problems:

      a.) not everybody plays at the same time, i.e. it is possible to log on and everybody on your friendlist / in your guild is already doing something in game, so you just sit there and can't do shit.
      b.) partying with random people in the game (i.e. people you do not know) often turns out to be a Bad Thing, because there ARE idiots and 12 year olds out there, and many people think they can get away with anything if they can hide behind the anonymity of an online game. Just read e.g. the WoW forums and the funny threads about horrible experiences in pick up groups.
      c.) a.) and b.) makes people build their own private parties (e.g. fire up a second game client and run your own support class character for your own private party) so that they CAN solo even if the game is not designed for it.

      NCSoft's other game Lineage 2 is a good example of how not to do it when you want to create a game for US/euro players. It is a pretty good game, because it allows for lots of guild vs. guild politics and drama, but it fails horribly if you just want to log on in the evening and have a little bit of fun. You cannot really do much at higher levels without either having REGULAR game sessions with players of all the necessary classes, or you have to buy several game accounts and build your own little xp party with the needed support classes. So it definitely is not a game for casual players, and that is why it never became any big thing on markets outside Korea. It definitely is not a flop, it has its dedicated followers and people who leave it sooner or later come back because there just are not that many games which put such emphasis on politics/drama and working together as a guild, but it still is a niche game and casual players who try it out leave in horror after a few days. It works very well in Korea though, simply because of the player mentality there. Where western players prefer individual success, they have a much easier time building regular groups of friend who do everything together, and then this kind of game design works, of course.

    34. Re:Aion will Flop by Anonymous Coward · · Score: 0

      I think what you fail to realize, and so do all asian developers, is there taste of western audiences is flat out different. Every single asian MMO can be described with the following equation:

      Street Fighter + 3D + Persistence = Asian MMO.

      It's all about graphics, button mashing, arcade style play ("easy to learn, lifetime to master"). It's not about character development, deep story or plot, solo content, questing, crafting or socializing. Look at what Darkfall was trying to offer and why it appealed to western audiences, look at what vanguard was offering as well. For some reason, the appeal of western MMO's is as a second job. The appeal of asian mmo's is thinly veiled grindfest with arcade style graphics and pvp.

      Aion is only getting so much buzz because of how many people are tired of World of Warcraft, have tried every single other MMO on the market and are dying for some new content. If warhammer online wasn't doing so poorly, Aion wouldn't be doing nearly as well. The minute a western audience realizes how asian MMO's are structured (and Aion isn't any different than Lineage 1 or 2, RYL, Archlord, etc) their subscription numbers will be nonexistent in North America / Europe.

      And as an aside, all of the Asian MMO's have an absolutely bizarre way of handling pvp. They all "encourage" or market their game for pvp, but the penalty for losing in pvp is absolutely severe (or they training us to be spartan soldiers? Is this where we steal food to survive as part of our training but if we get caught are beaten to death?). How many times does the chimp need to be shocked before he stops reaching for the pellet? It's nonsensical.

    35. Re:Aion will Flop by Tridus · · Score: 2

      Wait. So you stop getting the ability to advance yourself without grouping?

      Yeah, this game is screwed. That model was popular in the past, not anymore. Nobody wants to log in, then discover they can't do anything in game without first spending 45 minutes trying to find a tank and healer. The whole appeal of WoW is that you didn't need to team up with a bunch of random asshats and wait around all day before being able to play.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    36. Re:Aion will Flop by montyzooooma · · Score: 2, Informative

      I played the first EU Beta weekend - for a couple of hours. I don't have great hopes for the game at release. There's much made of the quest system, but it still comes down to grinding monsters for experience. I actually had more fun with Runes of Magic, for the also couple of hours I played it.

    37. Re:Aion will Flop by Opportunist · · Score: 2, Insightful

      If a MMORPG can't be soloed it will fail.

      Explain to me why I should pay 15 bucks a month to play a solo game? I can do that for free (after paying the initial price for the game, which I'd have to play for an MMO as well as for a "normal" game).

      The "solo-able" appeal of MMOs has always puzzled me. I'm all for games offering some sort of solo activity, so you can remain busy and active even when your friends aren't around or your class is currently not in demand, but making it a sensible way to spend your game time is certainly a way to drive me away from it. I do not pay 15 bucks a month to play a solo game.

      Yes, yes, just for the level grind... Huh? To quote you, "Forces you"? Forces me, in this case? I am forced to do something I don't want to do to play the part that is finally to my liking? It's probably not going to take long, these days leveling is done in a matter of weeks. Yet I am supposed to play a game I don't want to play for weeks to finally get to play what I want?

      Sounds insane if you ask me. It's like having to play through stages and stages of RTS game if you hate them so you can finally get to the FPS game part you want to play in the first place.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    38. Re:Aion will Flop by Impeesa · · Score: 4, Insightful

      If a game doesn't allow solo play, then the corollary is you need a group to do anything. Groups can be hard to assemble and coordinate - sometimes it takes a while to get going, and sometimes you just don't feel like dealing with it, even if you normally enjoy it. If you can't do anything useful ungrouped, then why bother logging in for anything other than a scheduled guild raid? And if you're logging in that infrequently, why keep logging in at all? This is the downward spiral of a strictly group-only MMO.

    39. Re:Aion will Flop by dnaumov · · Score: 0

      If a MMORPG can't be soloed it will fail

      What part of MM (Massively Multiplayer) from MMORPG is so hard for people to grasp?

    40. Re:Aion will Flop by Clover_Kicker · · Score: 1

      Sometimes I have 2 or 3 of hours to play, and grouping makes sense.

      Often I only have 1/2 an hour, and it would suck if the game mechanics didn't allow me to squeeze in 1 quick solo quest.

    41. Re:Aion will Flop by Mprx · · Score: 1

      Only one person needs to do the math, after that it's just following simple algorithms. Tell me when you can download pre-optimized twitch skill from a forum or wiki.

    42. Re:Aion will Flop by MogNuts · · Score: 2, Informative

      The problem with /. groupthink is that since you read it everywhere, you assume it to be true. Case in point: Age of Conan.

      Age of Conan is actually a really fun game. I know /. loves to bash it left and right, but this is a case where they're wrong. And it's one of the few MMO's where there is actually a story and the quests aren't "kill X monsters and fetch X roots."

    43. Re:Aion will Flop by CFBMoo1 · · Score: 1

      The thing I like about World of Warcraft over any other MMO is the fact that no matter how horrible the art team makes Tier sets look, you can play a character that turns in to a cat/bear and completely hides the nightmare of an armor set you get out of the latest raid instance.

      Naxx - Glittery Christmas Druid

      Ulduar - Sailor Moo "Mooooooooooo HoT powa!!!!!"

      Argent Arena - I'm afraid to look really.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    44. Re:Aion will Flop by Anonymous Coward · · Score: 0

      So AIon is Wow mixed with JRPGs, the story doesn't go into any depths on why that's a GOOD thing. What do JRPGs have that we want?

    45. Re:Aion will Flop by Lonewolf666 · · Score: 2, Insightful

      Every MMO has been the same old shit, including before WoW. I'd attribute it's success more to being contagious and being able to attract a large crowd at the start due to known IP that I would nearly anything else. The contagious factor can be brought into any game, and so can the crowd. It's just a matter of marketing, and getting word out to every last person possible about the awesomeness of the game before launch.

      If "the same old shit" is all a game has, it is not surprising if it fails in competing against WOW. Because in terms of large crowds and buddies already playing the game, nothing beats WOW.

      IMHO a new MMO should have something that makes it different. It could
      -have strategic components to gameplay
      -require more and different player skills in combat (twitch based?). Mere button mashing gets boring fast. Tactically clever use of skill combos is better but also done to death by now.
      -be focused on empire building, with players controlling territory in game
      or something else NOT found in dozens of existing MMOs.

      EVE Online, for instance, has some of the first and last in the above list, and that gives it a depth most other MMOs cannot match. Subscriber numbers have constantly grown over the years and are over 300k now according to CCP. While not at WOW size, that is a nice success.

      Back to Aion, the TenTonHammer article mentions a system for conquering villages that brings the "empire" aspect into game, and there seems to be an unregulated area as PvP free fire zone. Sounds like Aion has a chance to find its own crowd, but it would need to be more innovative to draw me away from EVE ;-)

      --
      C - the footgun of programming languages
    46. Re:Aion will Flop by geminidomino · · Score: 1

      Age of Conan is actually a really fun game. I know /. loves to bash it left and right, but this is a case where they're wrong.

      Yes, because it can't possibly be that "fun" is very subjective.

    47. Re:Aion will Flop by nschubach · · Score: 1

      It has nothing to do with group think... maybe I started off wrong in AOC, but it's not something I would describe as fun.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    48. Re:Aion will Flop by Anonymous Coward · · Score: 0

      found for you here

    49. Re:Aion will Flop by Tony+Hoyle · · Score: 2, Interesting

      ) Why should anyone who sunk 4+ years into WoW abandon it, there's no need. The game is still offering what it always offered, the people are still around, they managed to avoid pretty much everything that fu..ed up other MMOs in the past, why switch?

      Because they're bored.. because the game has changed significantly in the last few years - it's now heavily PvP based whereas that was barely a factor 4 years ago. Because the graphics engine is a good 5 years out of date and performs like crap on a modern graphics card.. because half the playerbase is now level 80 and just sits around waiting for the next expansion..

      2) Why should anyone who went away from WoW in disgust play a game that is way too similar to WoW?

      That's sort of true. No game should be replicating WoW, just taking some of the best elements and coming up with something new. The ones released so far seem to have taken the *worst* elements.

    50. Re:Aion will Flop by ukyoCE · · Score: 1

      Do you think eternal life is possible, even for a given product?

      You say "for a given product" as if WOW was stamped on CDs five years ago and has never changed since.

      WOW is constantly changing and improving, and through that, getting new players. It doesn't have this ever-shrinking player base as you insinuate.

      Toppling WOW is much more comparable to toppling Windows. People have a lot of time invested in WOW, as well as their friends and guild. It'll take a mistake of Vista-proportions to drop WOW.

      However it's also a misnomer to say that games have to topple WOW. People can play more than one game. There are also people who have quit WOW, or never played it. Some friends looked at Aion and specifically said "It's a WOW clone. Why would I drop all my characters and knowledge and friends in WOW to play a slightly shinier WOW clone?"

      The best bet for a successful MMO in the US will be having a polished game that's very different than WOW. Not just in graphics and genre, but in gameplay.

    51. Re:Aion will Flop by Tony+Hoyle · · Score: 1

      Forced grouping sucks. As an ex FFXI player let me tell you I've had enough of that to last a lifetime.

      If you *want* to spend 18 hours doing nothing but staring at an avatar with its LFG flag on, then go ahead. I don't pay 15 bucks to do that either.

      In fact I was put off from it so much I've never even done so much as an instance in WoW in 3 years.. 100% solo for me.

    52. Re:Aion will Flop by Tony+Hoyle · · Score: 1

      I *still* don't 'get' Eve. Played it for a week, so *no* other players online during that time.. the quests sucked (take package to this planet, now take message to that planet, etc. etc.). It struck me as a poor clone of Elite, and Elite was more fun.

    53. Re:Aion will Flop by Oktober+Sunset · · Score: 1

      Rewind 10 years, people were saying the same thing as that about EverQuest. Noting lasts forever, one day WOW will be too outdated and they will have to bring out WOW2, and then there will be a chance for some pretender to step in and snatch the crown, just as WOW did when Everquest finally went stale and EQ2 failed to step up to the plate.

    54. Re:Aion will Flop by Anonymous Coward · · Score: 0

      You do realise that this is about Eastern MMORPGs appealing to Western players don't you?

      I hope he/she does.

      Do you realize that part of the issue is whether a "new" MMORPG will be stable and polished enough at release? And that this game in particular has had plenty of time and resources poured into it that it will most likely not suffer from the same release problems that e.g. Age of Conan did?

      Good.

    55. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Actually, that sort of min-maxing is one reason I don't like MMOs (and still prefer pen and paper to even the best CRPGs). The whole "role playing" aspect of things gets greatly diminished, especially when you have to worry about PvP. Those guys are never going to do anything but munchkin-level min-maxing of their characters, so if you want to survive long enough to have fun, you get stuck doing the same. I'm primarily the exploring type in online games, but this is still a major problem.

      Now, if someone starts working on a GURPS based MMO... that could be interesting. I'd love to see something like their quirks system put into use on a CRPG.

    56. Re:Aion will Flop by Anonymous Coward · · Score: 0

      it's now heavily PvP based whereas that was barely a factor 4 years ago

      I played WoW for 3 years and left mostly because I was sick of the developers catering to PvP'ers (e.g. by nerfing classes to make them more balanced for PvP).

      I've played many mmos since then and still often consider going back to WoW because that game was still more polished and more engaging than any other I've tried since. LOTRO kept my attention for awhile, but the artwork was too bland, the character models too ugly, and the instances (and questing areas in general) were all too similar.

      If someone were to make a WoW-clone with updated graphics, no PvP, beautiful character models and artwork consistent with a fantasy setting, and a complex well-written background and storyline, I think millions of people would flock to it.

      But since PvPers seem to be far more vocal than the rest of us, I doubt this will ever happen. Aion looked promising to me for awhile, but I suspect it will be way to PvP-centric for me.

    57. Re:Aion will Flop by Taulin · · Score: 1

      What's worse is Champions online. Not only is there a monthly fee (pre-order discount is $10/m, so I am guessing normal is $12-$15), BUT they will ALSO charge microtransaction money for gear and stuff like asian games. Talk about trying to hit you in both ends. I don't mind micro-transactions or subscription, but please, only one.

    58. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Explain to me why I should pay 15 bucks a month to play a solo game?

      No.

      Instead I'm going to (try to) explain to you that a game which allows solo play is not the same thing as a game which disallows group play. Only when you understand this, can you even begin to understand the more complicated issues related to the design of a successful MMORPG.

    59. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Lol -- what part of MM implies that people should be forced to group with others? Having other people in the same persistent world that I can ask questions of, sell things to, or just sit around and chat with, is what makes MMOs infinitely more engaging than a single player RPG.

      But being unable to progress without help from others completely destroys a game. Why is that so hard to understand? You're far from being the first to mimic the sentiment that MMO should mean forced grouping, but honestly I've never understood why people hold on to that idea.

      Would you want crafting in MMOs to be a group-only activity? Fishing? Exploring? If you're fine with those being solo activities in an MMO, then why would you think combat should be any different?

    60. Re:Aion will Flop by pwfffff · · Score: 1

      So you were so bad that you were laughed out of several guilds, yet you can describe 'exactly how to play' in mere sentences? If you quit the game because you can't even make friends in a freaking video game then that's fine, but don't go saying it doesn't have deep gameplay when you likely went to one raid and undoubtedly performed horribly.

      Standard DPS formulas and rotations mean little when, depending on the fight, your haste may be triple what it normally is or your crit may be through the roof because of the fight mechanics; they mean little when you're moving for half the fight and they mean VERY little when you don't actually know the theory behind the formulas and can't adapt your playstyle to maximize your dps no matter what the situation.

      If you were healing and just 'waiting for bars to go down' then you were doing it WRONG and I'm sure your guild appreciates the many times you let your tank die because you waited until he got struck to 15% before starting a heal.

      In Counterstrike you just have to shoot people with guns. Look at that, one sentence describing everything you can do in the game. Obviously Counterstrike has no deep gameplay, right?

    61. Re:Aion will Flop by Vohar · · Score: 1

      Aion will have a couple hundred thousand subscribers if it's lucky

      I don't understand how 200k subscribers is a failure. There are several MMORPGs out there with playerbases in the 100-200k range; that's really more than you need to turn a profit and keep the game going.

      Sure, it's not the millions that a couple other games have had, but so what? Please try not to apply the MMO troll mentality of "It's not the absolute best, so it must be total crap" to, well, anything.

    62. Re:Aion will Flop by Anonymous Coward · · Score: 0

      What part of MM (Massively Multiplayer) from MMORPG is so hard for people to grasp?

      A significant part of it in your case, apparently.

      Multiplayer has nothing to do with grouping. Grouping is one of many things you can do in an MMORPG. A successful MMORPG caters to the needs of those who want to group as well as those who don't want to group. Everyone has the opportunity to do what's fun for them. Nobody is forced to do what's not fun for them.

      Do you understand?

    63. Re:Aion will Flop by Anonymous Coward · · Score: 0

      If a game doesn't allow solo play, then the corollary is you need a group to do anything. Groups can be hard to assemble and coordinate - sometimes it takes a while to get going, and sometimes you just don't feel like dealing with it, even if you normally enjoy it.

      +1!

      See Dungeons and Dragons Online for an example of this.

      It was easy to get a group, but I'm not a big fan of "PuG" style gaming. ("Pick Up Group"). And, my friends weren't always available. That means I either couldn't level, or I had to entrust my limited game time to the ability of 2-4 other players. If they were morons, I'd end up wasting my time. Sometimes they weren't, and we enjoyed our time, and went through the content easily.

      That crapshoot gets VERY old, VERY quick. I am not a fan of running PuGs for that very reason.

      I play WoW, but I do not hang out grinding instances or quests with someone every moment I'm in the game. I keep in touch, chat in General or Guild chats. Keep an eye out for something interesting to do other than whatever solo activity I am doing. If I'm in a foul mood, or not at all interested in what people are trying to organize, I can just ignore all of it, and do my own thing (kicker part:) AND STILL BE PRODUCTIVE.

      I'd love to try Aion, but last I heard the DRM / anti-cheat software was VERY invasive. I won't touch their product for that reason alone.

    64. Re:Aion will Flop by Opportunist · · Score: 2, Interesting

      That's why I kinda like AOs approach to the problem: There is something to do for you (you can run solo missions from the mission term), but you level faster and get better stuff if you find a group to play with. At any level.

      With WoW, there's currently zero reason to get a group for anything but endgame raids. Leveling in a group? Forget it. You will spend those first 2 weeks/2 months (depending on whether you have a high level friend or not) alone, solo, without anyone near you (that is, you hope nobody is near you because the only thing any other player around will ever do is "stealing" the mobs you need for some quests). You will not do the group quests. If you're smart, that is. Because the xp you could get from them simply ain't worth the time investment, and neither is the loot.

      Now please tell me how to explain to someone new to MMOs how MMOs are a great MULTIplayer experience when the only thing he'll see for the first month of his existance is solo grinding/questing, with other players essentially serving as nuisances (if they happen to need the same mobs for their leveling) or as customers for their ore/cloth?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    65. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Because the graphics engine is a good 5 years out of date and performs like crap on a modern graphics card..

      Hate to burst your bubble, but WoW is one of the most up-to-date games there is in terms of graphics. Having bought several PC games in the last year, how many actually benefit from a multi-core graphics system? WoW definitely does-- up to 3 cores can be pushing pixels at any one time.

      MMO's, though, have always had different graphics parameters than FPS-type games. It's just a different type of graphics: instead of tons of trees/walls/dirt with repeated textures, you have a lot of players with far too much detail. It also emphasizes different parts of the graphics system-- the system buses, for instance, are a primary limiting factor-- while you say it might "perform like crap" on a modern graphics card, it actually runs really, really well on a 3 year-old graphics card, because they both use the same graphics bus. Stop complaining that they decided to stress a system component that will cater to millions of players, rather than developing their game based on kickbacks from NVIDIA or AMD.

      Note: I'm not a game programmer, this is just what I've learned from participating in the WoW community. WoW handles a lot more than people give it credit for, since it's been out so long; and its graphics have advanced several times in the past few years. Just because it's the "same game" as what was released almost 5 years ago doesn't mean they don't have people on the payroll constantly updating it.

    66. Re:Aion will Flop by Hatta · · Score: 1

      Just google "2 paradigms, 1 cup".

      --
      Give me Classic Slashdot or give me death!
    67. Re:Aion will Flop by Anonymous Coward · · Score: 0

      ...get dinged $15 a month...

      I can spend $15 on lunch. For a game that provides new content, polished game play, and general entertainment, that's not bad. How much did you spend on the last movie you watched?

    68. Re:Aion will Flop by TheKidWho · · Score: 1

      WoW was/is like that on new servers. On a mature server that people have been playing on for years, why would you expect them to do low level stuff?

      When I was levelling in WoW (Back when the game was released and again when I started on a new server), 75% of the time I was in a group with friends I had made in game.

    69. Re:Aion will Flop by TheKidWho · · Score: 1

      It's hardly a poor clone of Elite, in fact it's significantly more sophisticated than elite.

      I find it rather odd that you couldn't find any other players in game however, the world is filled with other players.

    70. Re:Aion will Flop by Anonymous Coward · · Score: 0

      LMFAO..

      People hate being forced to group. People like the *option* to group if they so CHOOSE.

      There is nothing worse than an mmo (vanilla everquest) that will not let you progress if you can't find someone in your level range to help you do something.

      WoW learned this lesson finally.. both in end-game and leveling up.

    71. Re:Aion will Flop by nobodylocalhost · · Score: 1

      Agreed, that is the reason why devs need to start include player matching function in MMOs. I played both hardcore and casual in many MMOs. The problem is, hardcore players want competent and reliable players in both skills as well as schedule. They cannot and will not tolerate new players because it affect their character growth and lose an edge in competition with other hardcore players. On the other hand, casual gamers cannot accommodate with the level requirements as well as rigorous scheduling even if they are competent in term of skills, lingo, and social conventions. New players often simply get verbally abused and kicked out. In many cases, they are denied of certain parts of the content. This takes away "fun" in gaming and often is what drives players to quit. A player matching system combined with scheduling can reduce many of these problems.

      --
      Where is the "Ignorant" mod tag?
    72. Re:Aion will Flop by Anonymous Coward · · Score: 0

      I don't understand how 200k subscribers is a failure.

      Because it's an order of magnitude smaller than WoW. Because the costs of developing MMOs is extremely high, and the publishers need to realize profits. We've seen MMO after MMO come out and fail to get high numbers. Auto Assault and Tabula Rasa and Age of Conan and Warhammer Online and many others all bombed big-time. If new MMOs keep bombing like that, then nobody is going to fund new MMO development any more. Then we'll be left with indie efforts, and indie developers just can't meet the standards of production that the audience expects. MMO developers spend the bulk of their manpower and money on art, audio, and effects -- not programming or infrastructure. Also, there is economy of scale in running the service; you make more per subscription the more subscriptions you have. So WoW is insanely profitable while the money made by other games is nickels and dimes by comparison.

    73. Re:Aion will Flop by Anonymous Coward · · Score: 0

      You need to direly explore the world of MMOs if you think they are all auto-controlled non-action games. Those of us who have played MMOs since their inception long ago figured out that American MMOs are garbage in this regards (yes, that includes WoW).

      Many of the Asian(and some Euro) MMOs have immensely innovative game play mechanics and features, because there is a larger market willing to adapt them (and its not all about graphics like it is here in the US). I'd recommend looking at games like Goonzu, CABAL, Darkfall, etc... There are others that are even better, but you need to read chinese/korean/japanese to play them (or find a translation kit).

      The moral of the story is: if you actually explore the genre you will be very surprised by what you find.

    74. Re:Aion will Flop by murdocj · · Score: 2, Interesting

      Explain to me why I should pay 15 bucks a month to play a solo game... snip... I'm all for games offering some sort of solo activity, so you can remain busy and active even when your friends aren't around or your class is currently not in demand,

      You answered your own question. I played Everquest for years, and it was excruciating to solo, so you sat around for extended periods of time begging for a group. WoW gives you the option to play the way YOU want to play... in a group to taking on tougher encounters, or solo if you can't find a group, or just don't feel like being social.

      One of the many strengths of WoW is that it does NOT "force" you to play any particular way. You love to explore on your own? No problem. Like to pvp? Check. Want to run thru a dungeon for an hour or two? Yep. Really want the bigger raid encounters that require a team to learn how to work together? Got that too.

      And it's all done really, really, really well. Blizzard doesn't do stuff that isn't thought out completely. THAT is why they have the 12 million players. It's not like they started out with some huge advantage. They earned a huge base by doing the hard work.

    75. Re:Aion will Flop by donweel · · Score: 2, Interesting

      I have a similar experience. I kind of enjoyed the game casually leveling, and met some people along the way, but I really wanted to do raids. I got asked into a guild while questing in one of the newer areas of the Burning Crusade Expansion. Then things got interesting, it was a mature guild and the chat was ok but I didn't understand a lot of the chat and had to look up abbreviations in Wowwiki all the time. The Lich King expansion was just coming out and I ground like crazy to hit the level cap by release date. So I started raiding with the guild, I made some dumb mistakes and did ok at other times. Then the guild fell apart, so now I am almost geared for final Raids but not quite. I enjoyed raiding but don't want it to be a full time job. It seems like all the guilds around are either super elite, or quite lame. Hard to find a middle path. So I tried Warhammer Mac Beta, It has some nice graphics and some pretty good features, but it was pretty laggy for me. I thought the public quest idea was great where you just walk into an area and everyone that wanders in becomes grouped and can share in the loot which is rolled for automatically with extra chance for more participation. This game has potential. I also am involved in the Dungeons and Dragons Online beta test for their new expansion. This game is going free to play with an online store where you buy expansions, enhancements, and potions. Points for the store are also earned in some quests. Having played pen and paper D&D i clicked with the Dungeon Crawling experience right away. And found the chat to be usually mature and help-full. No hint of any lag, and the combat system is nice once you get used to it, as a rogue I could tumble away jump behind strike, and oh there is collision detection which makes combat more realistic. You aren't walking through a tank. The social interface works well which sucks in WoW, and you can find a group quickly. Once you are in there is a built in voice chat that you won't use much, cause as a group you move quickly through the instance and at the lower levels I was it with a group it was over quick where solo was a real problem. DDO is not as polished as WoW there is no search function in the auction house and it lacks some of the features of WoW but i think the core game has it where it counts in the combat system and full d&d rules. Free to play can't go wrong, have to run boot-camp for a while but I can fix that later with Codeweavers Crossover Games. Not sure if I will fully retire WoW I still enjoy the battle grounds and they are always expanding but I am going to see where DDO takes me. And as far as the Oriental Games go I was in Guild Wars beta it was fun as beta but when the actually game came out I became bored quickly, it was pretty, but the game play was not there.

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    76. Re:Aion will Flop by RedFlames · · Score: 1

      You are forgetting about the structure of the MMO in your analysis. If ever a player is to leave their current MMO, they must somehow rationalize that they are giving up 6+ months of time they invested in their current character. This is very easy to do if you are a veteran MMO player (as in, someone who has played since the start of the MMO craze - 1999-2001 era) because you were forced to do it with your first character when your favourite game went out of business, or you sold your character on ebay. Once you rationalize it the first time, its very easy to switch games in the future and give up your characters. However, for a new MMO player (I'd wager this is around 90% of WoW's player base), its very difficult to rationalize. There is no more interest in buying characters on ebay due to powerleveling, and WoW will not die for a few years. This leaves the player with no outside forces to help rationalize, thus they never feel it worthwhile to leave. The only time they will leave is if their guild (led by a veteran player, perhaps), also leaves. That reason, and that reason alone, has solidified every game since the beginning of the genre's existence. WoW has particularly benefited from this because it has very strong branding and marketing, thus capturing most of the MMO-virgin player market. The same forces helped sustain the MMO pioneers: EQ, Lineage, Ragnarok Online, etc... until they came out with sequels. Once a company introduces a sequel, they are inadvertently forcing their players to rationalize the decision to switch games (to their sequel). However, once this decision is reached then the flood gates open, and the player explores the entire list of available MMOs before committing to the sequel; often realizing that there has been other games all along that were better suited for their playing style. Thus I predict that the introduction of WoW2 (or whatever game Blizzard is marking) will be the end for WoW and very few players will continue on in the sequel. Once the new players do this, they will never again be "strapped" down into an MMO. After a few iterations of this (I gather that we are reaching saturation for the market soon enough), MMOs will be populated based on their enjoyment and gameplay, not on their marketing. Finally, an era of innovation will come upon us. For those veteran MMO readers, you know that this has already happened in Asia. Once Lineage and RO lost their hold on the initial player base, the genre exploded into a vast array of innovative games. This also rebutes the parent's comment: the current North American MMO monoculture sucks - the Asian MMO culture has been experimental for 2-3 years now.

    77. Re:Aion will Flop by spleendamage · · Score: 1

      Aion, like many Asian MMOs, includes an anti-hacker protection program called nProtect GameGuard, which is an extremely invasive and difficult to remove bit of software.

      That means Aion is a fail for me.

    78. Re:Aion will Flop by vux984 · · Score: 1

      WOW is constantly changing and improving, and through that, getting new players. It doesn't have this ever-shrinking player base as you insinuate.

      Changing yes. Improving, though is debatable. The early game has been accelerated so badly, that you get to the late game without acquiring any of the skills or knowledge or experience you actually need at the late game, and then they get ostracized by the players who expect you to have a clue.

      Some friends looked at Aion and specifically said "It's a WOW clone. Why would I drop all my characters and knowledge and friends in WOW to play a slightly shinier WOW clone?"

      Because its a whole new world to explore, a whole new set of boss encounters to master, secrets to find. Your friends would rather run another alt up in WoW? That's demented.

      And its not like your WoW account disappears if you cancel it for a few months. And its not like you can't try out the new game with some friends.

    79. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Wow, grinding monsters for experience, in an RPG. I think you're playing the wrong fucking genre if you want something other than that.

    80. Re:Aion will Flop by Anonymous Coward · · Score: 0

      I'm pretty sure FFXI is still quite active. Once you hit lvl 10-12, it's pretty much party time. Guess what, that game was a blast, you met people, it created a community. You knew who was a dick to play with and who was down right awesome. I've also played WoW, guess what, for the three or four servers I've played on for 50 to 80 levels, I couldn't tell you a damn thing about anyone in that community short of the people in my guild. So yeah, I WANT to have to group, I WANT a community, I DO NOT want a mediocre pay to play solo game.

    81. Re:Aion will Flop by ukyoCE · · Score: 1

      Changing yes. Improving, though is debatable.

      I don't think there's any competition between the latest WOW expansion and the previous content. The LK expansion is far far better in every way. Good riddance to the early game.

      And its not like your WoW account disappears if you cancel it for a few months. And its not like you can't try out the new game with some friends.

      Totally agree. Especially with free betas and trial periods, no reason not to give a new game a try.

    82. Re:Aion will Flop by Anonymous Coward · · Score: 0

      Yeah LOL that was so funny I literally couldn't stop myself from laughing out loud (LOL) at ... work *cough* xD xD xD xD

    83. Re:Aion will Flop by DrVomact · · Score: 1

      EVE Online, for instance, has some of the first and last in the above list, and that gives it a depth most other MMOs cannot match. Subscriber numbers have constantly grown over the years and are over 300k now according to CCP. While not at WOW size, that is a nice success.

      Yeah, I played Eve for two years, until I realized how evil it was. Talk about "forced grouping"—in Eve you are nothing if you do not belong to an elite corporation. The game has some excellent features; there's a reason why I played it as long as I did. Eve lures you in by giving you the illusion that you can choose from a number of play styles, and that playing solo without PvP, or playing PvP solo and surviving are options. In fact, there's no such choice—once you get to a certain point, you must get at high-level content to keep the game interesting. To get at this content, you must venture into "low sec" space. Once you enter low sec space, you will get ganked. I'm not talking fair fight here, or even a single pilot who's just much better than you ambushing you—I'm talking about a dozen hostiles jumping you as you emerge from a jump point. Poof. Dead. Nothing you could have done.

      I got an offer to play free for 30 days a few months ago; I guess CCCP was hoping they'd lure me back. I decided I'd give it another try, and took my battleship to a low-sec area to salvage some tech artifacts. After hours of launching probes and watching for stuff to show up, I did find some neat artifacts. I then jumped back through the nearest gate to head back to my base. When I came out the other end of the gate... Cluster-Gank! This caused me to remember why I had quit Eve in the first place: the game is full of people who do not play to have a good time, but who have a good time by giving you a bad one.

      That is what I meant when I said that Eve is evil. And the evil doesn't just manifest itself in people ganking you for just the fun of making you feel bad, but also in lying to you ("Please help me with my quest!") in order to lure you into ambushes, and generally acting like antisocial rat-bastards. The moral tone of Eve is set by the developers, who have repeatedly cheated in the game to give their pet corporations advantages and who were not fired by CCP when they were found out.

      "So join a corp" you say. I tried. The first one I joined was made up of nice, laid back people just like me...who were, of course, absolutely no use in a fight. I tried joining another corp, and got a very rude reply from the corp officer I contacted that accused me of being a pirate trying to infiltrate them! That's actually what made me quit the first time—I decided that playing a game that is that close to real life is just plain masochism.

      --
      Great men are almost always bad men--Lord Acton's Corollary
    84. Re:Aion will Flop by DrVomact · · Score: 1

      It's hardly a poor clone of Elite, in fact it's significantly more sophisticated than elite.

      I find it rather odd that you couldn't find any other players in game however, the world is filled with other players.

      Yeah, he must never have made it to Jita.

      --
      Great men are almost always bad men--Lord Acton's Corollary
    85. Re:Aion will Flop by DrVomact · · Score: 1

      I'd definitely put grinding with guildmates above grinding solo, granted that they actually say shit. Part of my problem is the lack of people who are willing to talk at all.

      Yeah, I've noticed that the people in WoW seem to be singularly inarticulate. Not a word, not an emote, not a joke to be had at any price. It's sad. People won't even discuss strategy. Sign up for a battleground, get thrown together with a random selection of people, and no one says anything about how we might win this instance.

      Sometimes, I wonder if those other people really exist...maybe they are NPCs. Maybe WoW doesn't have a gazillion subscribers, just a fairly adequate AI that emulates a crowded server population...

      --
      Great men are almost always bad men--Lord Acton's Corollary
    86. Re:Aion will Flop by blackraven14250 · · Score: 1

      Yeah, I can buy a much more in-depth, intriguing game (jsut about any game, in fact) that has non-MMO mechanics, and be much more entertained than with an MMO. The only thing about an MMO (currently) that sets them apart is the number of people playing. Hell, the genre is named because of the number of people playing.

    87. Re:Aion will Flop by blackraven14250 · · Score: 1

      Really, that's the kind of feel I get from it. The same with every other MMO. Even if they don't start the conversation, or start making jokes, or contribute to strategy......say fucking something when someone else does. I don't mind having to break the ice. I do mind when you're helping to contribute to a frozen fucking world of cold. Don't ignore every last line of text that whizzes by your screen (they must whiz by, because nobody even sees when I say "MANA!", and everyone who doesn't use mana just chains mobs fucking endlessly).

    88. Re:Aion will Flop by blackraven14250 · · Score: 1

      People who gank can't do it for long because of changes implemented in version 1.2. It gives a buff to the 12 enemy players around the ganker when he's killed, making ganking in groups hard. Other than that, PvP is pretty much optional.

    89. Re:Aion will Flop by blackraven14250 · · Score: 1

      Even if most is 70% (which I doubt), you still have a bigger market at 400 million. Combined with their cultural differences, it really does matter.

    90. Re:Aion will Flop by Fozzyuw · · Score: 1

      Obligatory TL;DR - Only Fantasy MMO's make money. SWTOR is fantasy enough and "like" enough to WoW that it will successfully compete with WoW, but not overtake it. Read Richard Bartel. =)

      1) I agree that Aion will not be a huge success, but it will likely be a good niche game. It will not challenge WoW by any means. I've tested it. It's fun, it's good, but it doesn't have "WoW Appeal".

      2) Age of Conan was pure gimmick. "Oh look! Boobs and Blood!". Yeah, coupled that with a crap-tacular gaming experience and endless bugs and balance issues. I beta'd it for a good while, up till launch day. I still couldn't get into the city after the starting zone because of graphic bugs. AoC would have been a better niche game if they had development money to make it good from the start. Blizzard did have this.

      3) Warhammer's graphics where far behind WoW's at launch. The animation was terrible. The game play was ok, but it also suffered from major bugs within the first 5 levels. These levels are suppose to be *the* most polished part of a game at launch. They have to be, or you'll never get people to play long enough to put any kind of investment into their character. Man, after trying 5 classes, all the starting zones, only one zone was anything halfway cool, and I was discouraged because I saw some other class easily soloing stuff I couldn't even touch... and they where lower level than me. At level 5-6 or something. War suffered from terrible bugs, bad animation, and some odd imbalances. The PvP stuff was cool, as well as "world quests" or whatever they called them. That was cool. But far from being WoW quality.

      4) Star Wars: The Old Republic (SWTOR.com) I predict will be the only MMO to successfully challenge WoW. I don't think it will reach WoW subscriber numbers (11 million) but it will get a huge market share (6-7 million) after the first year or so. Partly thanks to WoW. SWTOR simply has too many good things going for it, atm.

      a) Bioware has the notoriety that Blizzard had when they entered the MMO market with WoW. This will sell to Bioware fans regardless, like WoW sold to fans who would by anything Blizzard. You could chalk this up to their track-record of good game making, particularly RPG games.

      b) Bioware's going with stylish art, similar to what WoW did. Hardcore Ignoramuses would call it "cartoon" graphics. The art looks good. Real good, this will attract a lot of people, and like WoW, keep system specs. lower to capture more possible gaming markets.

      c) SWTOR is going pure voice acting. Nothing new to MMO's, EQ2 has done it. Oblivion has it, though it's not an MMO. From the game footage, and previous experience of such systems, it works, and works well. Rarely anyone reads quest text, but a lot more people will follow the story if someone's telling it to them. Assuming it's done right.

      d) Star Wars also has it's own (huge) fan base. But it's also got a huge black stain thanks to Star Wars Galaxies epic fail. I think most people will pass off Galaxies and try TOR regardless, but that's yet to be seen.

      e) Fantasy games are the only MMO's that do exceptionallly well. Thankfully Star Wars has enough "fantasy" elements to really cross genre's of Sci-Fi and Fantasy. After all, SW has magic with the Force and Sword play with Lightsabers. Of course, the rest is guns and machines, but WoW has that too and it works fine for them. Yet, the Sci-Fi aspect will keep subscribers lower than WoW's numbers.

      f) WoW's created a much larger market that's ever existed for MMO's. There's far more for SWTOR to tap and many first time MMO players started with WoW but did not experience WoW from day 1. A new MMO from day 1 is far different experience than one that's seen an expansion or two. Many new MMO players will try SWOTR for this very reason. It'll be up to SWTOR to keep these new players from going back to their invested characters with WoW.

      g) WoW's been out too long and been too casual, creating far more inve

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    91. Re:Aion will Flop by yayotters · · Score: 0

      I don't know if you're over-exaggerating the harshness to new players in WoW, as I've never played it. But if you're not, EVE Online is the complete opposite.

      In EVE, there are plenty of people, chat channels, and corporations [EVE's guilds essentially, if you don't know] who are more than happy to help out new players. Whether it's advice on skills, ship fitting recommendations, mission help, you name it. There's always an abundance of help for new players.

      I don't know if this perhaps due to EVE's generally older age demographic or if WoW is the same in terms of help for players.

    92. Re:Aion will Flop by Anonymous Coward · · Score: 0

      PvP is completely optional in WoW, but PvP still ruined the game. My dislike of PvP has nothing to do with ganking, it has to do with nerfing.

      Any time you have a game with PvP, you end up with this implicit requirement that any class has to have an even chance of killing any other class. If someone finds a way for class A to always defeat class B, then the nerf bats come out and class A is "balanced" by the devs.

      If you had a game where there was no PvP, then you could have some really interesting and distinct classes without worrying how they stacked up against each other.

    93. Re:Aion will Flop by donweel · · Score: 1

      If you liked Elite which was amazing for it's size, (I was just a little binary file on an apple II floppy) you will enjoy Vedetta Online:
      http://vendetta-online.com/ I didn't enjoy Eve either, economy trading type strategy doesn't turn my crank. Vendetta you can trade but you have to elude, fight or pay off the pirates. Vendetta is pvp centric and runs on all platforms that matter.

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    94. Re:Aion will Flop by Nitar · · Score: 1

      You negelct to realize that every day brings WoW closer to it's death. You know how many people jsut get so damn bored of it already? Do you think eternal life is possible, even for a given product?

      Not that I completely disagree with you, but I think you underestimate the brand loyalty that Blizzard has built up with WoW.

      On one hand, what you said is irrefutable (in fact it applies to every multiplayer game). I could be reading into your statement a bit, but if you are implying that WoW is going to be gone or diminish significantly any time soon I think you are quite mistaken. Look at some of the more popular early MMOs, such as Everquest. It's still around, and it had nowhere near the subscriber number that WoW has.

      That said, I think everyone gets bored of WoW, but they seem to keep a good flow of content to keep their subscriber numbers very high. With (last I read...) 12.5 million subscribers, I think it will be around for a very VERY long time.

      I'm a huge fan of WoW (if you can't tell by my comments), however, I am also a huge fan of PC gaming. I love competition and innovative products, which is why I'll definitely be giving Aion a shot. I really hope it does succeed.

      I think what companies need to stop comparing to WoW. WoW is an anomaly. It has subscription numbers that dwarf any MMO, so far. The important thing is figuring out what numbers will make an MMO a success (generate a profit), and shoot for those numbers. If you hit those, then do what you can to keep improving the product in order to maintain/grow your subscriber base.

    95. Re:Aion will Flop by Lonewolf666 · · Score: 1

      Yes, in low sec you need a group. Preferably with at least one ship that is hard to catch (Interceptor or Covert Ops) as scout. But with 3-4 people it starts to get interesting ;-)

      0.0 sec is really hard BTW, there you get the empire building stuff with massive fleets and (some) almost permanently camped gates. If gates were not such obvious ganking points, the game might be more fun for solo players but the conquest & territory control game play might suffer.

      --
      C - the footgun of programming languages
    96. Re:Aion will Flop by DocHoncho · · Score: 1

      I agree completely with your assessment of EVE. The newbie corps are a gold mine of information since many experienced players create alts to do Industry or whatever and stick around in the initial corps.

      WoW definitely does not offer the same kind of help for new players. I dunno if being a dickhead is in the EULA or what but my experience with WoW is pretty similar to the GP's.

      --
      Celebrity worship is a poor substitute for Deity worship and costs more to boot.
    97. Re:Aion will Flop by Anonymous Coward · · Score: 0

      That's one of the things I can't stand about MMO's is the focus is on a single character and yet everything is automated out the ying yang and there is barely any skill involved.

      Many people would disagree on that point.

      I hope all MMO's start to fade away as players get sick and tired of their monthly fee's. IMHO I've hated the MMO trend since the beginning how gamers can stand to get dinged $15 a month on top of full price for a game is pure insanity.

      Pure insanity is quite an overstatement. I think most players understand that monthly fees are necessary to pay for servers and all of the baggage that comes with them. (bandwidth, maintenance, hardware upgrades, etc) Besides, when you think about it, for the entertainment wow provides it's actually rather cheap. Going to the movies twice a month costs more than a monthly subscription. Eating at a fine restaurant one time or buying a new game every month is generally more expensive, and you only get to do those things once.

    98. Re:Aion will Flop by metaforest · · Score: 1

      Dun know how any one manages to communicate in WoW chat.

      It's almost impossible to keep moving in a group situation and type at the same time.

      For mature guilds there is often a Ventrilo service, and that helps a lot in communicating in guilds.

      For my small group experiences(with close friends and long time V-Friends from SecondLife) it's often a conference call in Skype, and those that won't join it are always left out of the group dynamics because typing in chat takes too damn long.

      BTW if you want to find interesting social life. Non-game environments do much better than game environments. The issue I see is that by the time you need to group in WoW to take on instances, or just push beyond "safe grinding" it's hard to find group-mates, even amongst close friends, who don't have some reason to be aggressively competitive. This competition might be as simple as having the same profession, like herbing.
      It makes keeping a group together since someone is feeling either left out of the chat, left out of the herbing/oreing, or didn't get the last twink-grade drop....

      Consequently there are only four people I trust to group with because I know that at least when there is a disagreement, it's going to get resolved without anyone getting bent out of shape over a stupid game.

      The other case where this works is when a guildie is running me through an instance, since I am paying them gold for letting me get all the drops, or there is a prior agreement about specific drops should they appear.

      Every PUG I have joined was a complete cluster fuck of terrible attitudes and irresponsible playing styles.

      One issue in WoW is players who grind out to 60th lvl and never really learn how to use all their skills, or develop any situational awareness. One common reason this happens is that they don't take on anything but green quests. Consequently they never have to try very hard to complete the quest. When they finally group to do things that cannot be soloed they don't have any clue what they are doing.

      Players who tends to align with the 'forces of progress' don't get why players who align with the 'forces of awesomeness' can run rings around them in game. Players who push their own limits by taking on risky quests learn how to use every aspect of their toon and know what they can do. Players that plod through the quests grinding in the safety of green quests never get beyond the basics.

      Players who focus on progress seldom even want to try PvP, and yet this is probably the best area of the game to develop tactical skills and get a good grasp of what other classes are capable of.

      Disclosure: Rez Date Jan 2009, highest lvl toon 45th lvl NE Druid. Best toon: 29th lvl Twink NE Druid feral spec. US-Runetotem-HolyBloodLine (currently active 10 hours per month)

    99. Re:Aion will Flop by Vastad · · Score: 1

      I am in total agreement.

      The only MMO that really hooked me for a while was Warhammer. I'm not interested in the tabletop wargaming or painting, I just really love the fluff.

      I had to drop WAR because I am a very casual gamer. I only put in 3 to 6 hours a week. It got really boring at a round level 20. A very poor Solo experience at around there. It's soul-numbing drudgery. I've heard that it gets better at Level 30 onwards (or 'Tier 3' as Mythic have divided it by decades) for the solo player...but I got frustrated. I just wanted to see places I'd read about and meet the various personalities (that didn't require a group) and enjoy the story lines (the Dark Elf storyline is brilliantly conniving and you get involved in everyone's backstabbing).

      I was not interested in adjusting my life for groups, I find socializing on MMOs weird (but I'm also the kind of person who finds IM-type applications disruptive rather than enjoyable). I thought Mythic's solution with scenarios that reset themselves and were open to anyone was a great idea and I had fun whenever someone was around. Different story when no one was around though, especially scenarios that nobody liked.

      Anyway, long story short, I like solo play. I'm in it for the story and a sort of semi-social CRPG experience. Naturally I am not their [the MMO companies] intended market but I might have been willing to spend more money if they had given just done a little bit more tweaking for the solo player.

    100. Re:Aion will Flop by Anonymous Coward · · Score: 0

      WoW's US/EU/Aus/KR numbers are still climbing. They haven't announced their total recently because it dropped to about half while they wait for their Chinese transition to finish up, but in every other market they are still increasing in subscribers. Closer to its death? Just because the people who have been playing it for 5 years are starting to grow tired of it, doesn't mean it is no longer drawing in new players.

      You also completely ignored one of the previous poster's major points: the ability to run on low end hardware, and a consistent art style that is immediately identifiable, and still able to look really good at the lowest settings. You could show me a picture of Aion and one of Lineage 2 (or FFXI for that matter) and I honestly could probably not tell them apart. Aion's art style makes it look shit on low graphic settings, and even then it takes a lot of horsepower to make it playable. These things will not help sell games in countries where people have to buy their own computers instead of playing in the local net cafe.

      If Aion has excellent gameplay, the best it can hope for in NA/EU/Aus is to be a solid #2 behind WoW.

    101. Re:Aion will Flop by Anonymous Coward · · Score: 0

      . I'd attribute it's success more to being contagious and being able to attract a large crowd at the start due to known IP that I would nearly anything else.

      To dispel this myth, Blizzard based their initial estimates on the sales of WoW off their historical sales of Diablo2 and Warcraft 3. The actual sales in the first month were more than WC3 sold in its entire first year. This is why the servers were initially so unstable, the game was difficult to find on store shelves at times during the first couple months, and why they were forced to open servers within the first month that had originally been planned to be slowly released throughout the first year. Their server admins were playing catch-up for nearly an entire year and a half to keep up with the game's success. There's a lot more to WoW's success than the "Warcraft" (or possibly even "Blizzard") brand.

      At lv. 18, you stop getting quests except for ones that are for elites. You don't get another till 20 (ok, so you get like 2. Not nearly enough to level up). It forces community building, which is one of the main reasons people turn to MMO's,

      Another reason you, and most other "traditional" MMO players don't understand why WoW is so successful, and why many new MMO's continue to fail to cut into its marketshare.

    102. Re:Aion will Flop by ildon · · Score: 1

      This guy is right. Too bad I haven't gotten mod points in like 3 months. :(

    103. Re:Aion will Flop by ildon · · Score: 1

      How'd that work out for Lineage 2? Oh wait.

    104. Re:Aion will Flop by Exitar · · Score: 1

      Did you ever think that if WoW has so many players AND it allows solo levelling, solo levelling is something a lot of people want?
      You've the mentality of the producers of all the failed MMORPGs: don't look at what many players want, but produce something *you* like and expect others to adapt to it.
      In the end, ideas you believed to be genial will simply be shunned by the majority of population.

    105. Re:Aion will Flop by Anonymous Coward · · Score: 0

      At some point it's not fun anymore when raiding becomes too competitive as illustrated here (warning not office friendly):
      http://www.youtube.com/watch?v=HtvIYRrgZ04&feature=player_embedded

    106. Re:Aion will Flop by Opportunist · · Score: 1

      Probably. But do you expect any MMO to succeed when it copies WoW? What's the train of logic? "WoW does X, so when I do X, I will attract those people?" Sorry, wrong. You won't. The people who want X are already playing WoW, which is more mature and more stable than your game will be and also offers much more content and a definitly larger player base. They also will not abandon WoW for your game, simply because WoW gives X to them already and they'd have to start over in your game. Explain to me please why they should move to your game.

      If you want to attract players, you have to offer something WoW doesn't offer. Look around and see how all the WoW clones fail. For the simple fallacy explained above. Just copying WoW will not get you any players. The people who love how WoW does it play WoW. The people who hate it certainly won't come to a game that does the same.

      You'd have to find out what the people who played WoW want, not what those who play it want. These people want to play an MMO and are willing to pay for it, yet something about WoW wasn't to their liking.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    107. Re:Aion will Flop by Opportunist · · Score: 1

      The only problem I have with contemporary MMOs is that you don't really notice it until quite late in the game. Every MMO seems to be centered around solo leveling and grinding quests. And for me, grinding quests is more boring than the level grind with groups and hacking the same mobs over and over ever was. First of all, it's absolutely unsocial. You could technically just as well play a solo game 'til you reach raiding levels. The quests themselves are boring and repetitive, and generally centered around slaying something to loot something. Generally, the only difference to level grinding with battles (in terms of boring) is that you do it alone and that you have quite a bit of legwork to do.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    108. Re:Aion will Flop by montyzooooma · · Score: 1

      I think you're right!

    109. Re:Aion will Flop by brkello · · Score: 1

      No, I'm sorry, but it just isn't going to happen. WoW isn't some stagnant game that is becoming more dated. It is actively being developed and polished and re-polished and added to. To expect any MMO to come out as polished as WoW is now is to have unrealistic expectations. A bunch of people will start playing it, see that it is more of the same but with less people and less polish, and go right back. The idea that this MMO is somehow different and superior to every other one that has come out is probably just your own wishful thinking.

      Every day brings everything to its death. But to think this MMO will kill WoW when every other one has failed is silly. Just watch. Every day brings us closer to your disappointment at seeing your game fail to dethrone WoW.

      --
      Support a great indie game: http://www.abaddon360.com
    110. Re:Aion will Flop by brkello · · Score: 1

      uhh, there are plenty fantastic single player RPGs out there right now. Also, it doesn't sound like you really have played these games past the first level. It really does take skill to understand how to play...more that any single player RPG I have ever played.

      --
      Support a great indie game: http://www.abaddon360.com
    111. Re:Aion will Flop by brkello · · Score: 1

      Right, it makes it a niche. And I don't think Eve can handle more than 50k online simultaneously anyways.

      --
      Support a great indie game: http://www.abaddon360.com
  4. Unintended consequence? by Guppy · · Score: 4, Insightful

    From the Article, concerning killing a PKing player (a "slayer"):

    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

    Is the buff substantial? It sounds like it may be possible for players to use an alternate char to PK deliberately for the purpose of getting themselves killed, to buff their main characters. This might have the unintended consequences.

    1. Re:Unintended consequence? by blackraven14250 · · Score: 4, Informative

      You'd need a separate account, as in, if you roll an Asmo, you can't roll an Elyos on the same server. So, it's possible, but costly just for the buff. Plus, PKing is such a huge problem in the Chinese Aion, it's ludicrous. Capped chars (45) run into lv. 20 areas all the time. They needed to do something, and I hope it works out. I don't know, as they haven't rolled out the patch with this upgrade to all the Chinese regions yet.

    2. Re:Unintended consequence? by nschubach · · Score: 1

      This is the primary reason I hate PVP. Ganking.

      Personally, I don't think this "Slayer" method will stop it from happening. I think it might actually give "purpose" to the ganker: "Hey, you got a free buff out of it when I died... quit yer bitchin. You should be thanking me. I got to have the fun of killing massive amounts of noobs and you got a free buff."

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:Unintended consequence? by blackraven14250 · · Score: 1

      Eh, I don't know. They can't even get back into your territory while they have the buff (longer than the rift would be open). It would definitely appease those who don't want to be ganked though. Also, from what I see, the main reason to gank is to gather abyss points which buy PvP armor (usually people who didn't do it early on making up for time). With these changes, you don't get these points, which makes ganking worthless to begin with for anyone who isn't a straight griefer.

    4. Re:Unintended consequence? by blackraven14250 · · Score: 1

      Sorry, I meant "While they have the DEbuff"

  5. This is reverse corniness by TheModelEskimo · · Score: 5, Funny

    Right now someone in Japan is writing an article about how he's going to try putting on 300 pounds and importing a La-Z-Boy, just to get the full Western experience. Then he's going to see about getting one of these "basements." The idea is appealing to him; it's like an underground lair of sorts, typically accompanied by a pronounced lack of responsibility for personal development and a corresponding absence of hygiene. Sugee!

    1. Re:This is reverse corniness by brogdon · · Score: 4, Interesting

      As in many other things relating to computers, Japan already has the lead in sexless, marginally employed men who live with their parents and play on the internet. They call them "herbivores."

      http://www.reuters.com/article/newsOne/idUSTRE56Q0C220090727?pageNumber=1&virtualBrandChannel=10522

      --


      This tagline is umop apisdn.
  6. Re:Gaming is a very personal social activity in As by blackraven14250 · · Score: 3, Informative

    their popular culture lends itself to the cartoonish graphical descriptions of games.

    Yeah, you'd definitely know this game is Asian based just on the style of all the armor and weapons past about 25. The equip for Templars/Gladiators looks straight out of RFO. Everything else looks totally unnecessary, highly colorful, and actually really cool.

  7. Warhammer by gearloos · · Score: 2, Interesting

    What? Warhammer Onlines dead? oh dam.. and I just hit rr70! Well, there is a couple servers still cranking along with good population.. but only a couple.

    --
    "Computers are a lot like Air Conditioners" "They both work great until you start opening Windows"
    1. Re:Warhammer by Anonymous Coward · · Score: 0

      It's not dead, but it's dying. Look at all the server merges, which are skewing the server populations. Not to mention that Mythic hasn't put a lot of effort into listening to its players; if you've ever played a high level Magus, Marauder, Witch Elf, or Black Guard, you know what I mean. I can't report for order classes, since all I care about them is Bright Wizards and their insane damage.

    2. Re:Warhammer by Dan667 · · Score: 1

      Warhammer sucked. Just trying to log in and log out was a chore. You would think that at least they could get that right. WOW was one click to log off. Warhammer was a series of click and a giant pain in the ass. I guess they though that you would some how play longer, but instead of watching the stupid splash screen for the 1000th time, most people choose to never login again.

    3. Re:Warhammer by FreonTrip · · Score: 2, Insightful

      I don't have any personal experience with the game, but are you really concerned about a few mouseclicks before jumping into a game driven almost entirely by mouse-driven activities?

    4. Re:Warhammer by Fross · · Score: 1

      I was really looking forward to WAR when it came out (got the collectors edition), played it avidly in the beta and when it launched, and REALLY enjoyed it. Got toward the level cap... felt a bit of a grind... got to 40, had some fun, it was good again. Then got bored. My subscription expired yesterday, hadn't played in about 2 months.

      The good:

      The world is very well rendered, very "Warhammer". The quests and NPCs have a devilish sense of humour in them at times (what other game could give you a quest called Uncontrollable Flagellants?)
      The classes are quite varied and play differently, good mechanics there.
      Playing low level is a blast, Tier 2 in particular with the first keeps, always seemed busy with alts and was good fun.
      Playing at 40 and locking/unlocking zones and assaulting fortresses was brilliant, when it went well.
      The unique bosses from low levels onwards were quite a nice touch.

      The bad:
      Not enough instances. WoW really does have this sealed up - it gives you plenty of instances to play while you're levelling up. You may only do each one once, but once you have, you're ready in level/gear for the next one. It gives a level of epic feel to it, and helps you learn to work as a group. Group quests helped here a little, but they should have been a great addition, rather than a poor replacement. For that matter, the instances at high 30s/40 were a bit boring.
      The controls felt a bit sluggish compared to WoW. Not sure exactly why.
      Terrible lag on large endgame fights (which is what the game is really about)
      Population imbalances were common, and only exacerbated themselves - people would leave the underpopulated side, making it worse. An endemic flaw with the system.
      Capital cities were empty and sort of pointless. Nothing compared to the huge social hubs WoW's cities were.

      Could have been a great game, and what makes me think is why I bothered with the WoW endgame for years, when the WAR endgame was, on paper at least, better. Was it the community? The polish of WoW? I think the game was ultimately undermined by its lack of focus on "carebear" social stuff, which even for those who aren't much part of it, helps pull the game together into one cohesive whole.

    5. Re:Warhammer by nschubach · · Score: 1

      It wasn't the logging in and out that was a chore, it was the part where you got to level 20 and had to repeat quests 10 times just to get experience or do about 10,000 RVR matches in the same area to get gear to make it easier to hit that level 25 area.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    6. Re:Warhammer by Dan667 · · Score: 1

      If you have 30 minutes to play and you have to wait 5 minutes to login because of a bunch of unnecessary splash screens and company logos and then logging off is equality as stupid, then I would say yes I am concerned about it. I want to be wasting my time, not waiting to waste my time so some middle manager can say that he is "building brand" or some such non-sense.

  8. catch up? by Anonymous Coward · · Score: 0

    I admire the bandwidth they have, but I don't believe gaming is something we need to catch up to.
    Nothing against casual gaming, but you haven't lost much if you never play MMOs.

  9. Why would anyone *want* to transition to an... by Anonymous Coward · · Score: 0

    "Asia grinder"? ;)

    Aion = Asia-glindel is only (fol) noobs. :P

    And you know, noobs can't marry their loved ones: http://www.youtube.com/watch?v=06zjrdjVQgo

  10. Catching Up? by Anonymous Coward · · Score: 0

    'In many ways, the West is catching up to the East in terms of gaming."

    Catching up? Haven't we passed them?

  11. "Asian Style"? by countvlad · · Score: 5, Insightful

    Can someone explain to those of us "stuck in the west" exactly what an "Asian Style" MMO is? Is it a game where the men look like women and the women are hot? Mouse-driven gaming sounds scary, kind of like using Macs before the switch to OSX and multi-button mice.

    1. Re:"Asian Style"? by Impeesa · · Score: 2, Interesting

      The distinguishing characteristics, as I understand it, are typically A) free to play, supported by micropayments for vanity stuff, and B) monotonous grindfests.

    2. Re:"Asian Style"? by blackraven14250 · · Score: 4, Informative

      They usually let you use the keyboard alot too. I dunno what the mouse thing is about.

      There really isn't much of a difference between Western and Eastern MMO's IMO. There's the difference in raw ridiculousness of the graphics, and sometimes the quality because if you target China, the shittiest MMO will bring in some players. Sometimes there's a difference in ridiculousness of story and various mechanics, such as Aion's flying vs. WoW's only-walking. I don't know what else is really different between the two. Maybe level of grind is one thing, and wether grinding PvP or PvE is better for equip at endgame.

      The biggest difference wouldn't be in the game itself, but in the players, IMO. Chinese players on Aion don't give a fuck about killstealing or anything. Ganking is ubercommon. One time, I was gathering some oysters, and a guy running up to me says stop, so I go to type "Why?" (I was in Asmo territory, in an area where Elyos were common and there was a rift open for them to get there). As I hit enter, I get back to him gathering the last oyster right there, and he sends a message going X-P. That would definitely empitomize the difference in culture when it comes to playing MMO's.

    3. Re:"Asian Style"? by Undead+Waffle · · Score: 2, Insightful

      I think it means you spend a thousand hours picking grass so you can raise your grasspicking skill 1% which increases your rabbit faction by 0.001.

    4. Re:"Asian Style"? by Mashiki · · Score: 1

      GrindGrindGrind Also requires that tag. That's an Asian MMO, very work oriented, aiming for a specific goal with a long train that you need to follow through. It's very high on the skinner box. For most western gamers, we enjoy a reasonable amount of time with a reasonable return for that time. Either some type of reward, enjoyment, etc. It just seems to go on...forever.

      --
      Om, nomnomnom...
    5. Re:"Asian Style"? by magamiako1 · · Score: 1

      WoW's only-walking? What? WoW has flying in 2/4 of its continents, which was introduced to players at level 70 in the previous expansion (released in 2006). Flying continues to be enabled for players entering the Northrend continent from 77 onward. There are many different types of flying mounts from magic carpets, dragons, giant robot heads, giant red rockets, hippogryphs, etc.

    6. Re:"Asian Style"? by blackraven14250 · · Score: 1

      What MMO, at all, isn't a monotonous grindfest? WoW doesn't count, because it doesn't matter if I'm gathering gold or Mithril, I'm still grinding the shit.

    7. Re:"Asian Style"? by Anonymous Coward · · Score: 1, Insightful

      As of 3.2 patch, you can learn flying in Outland when you enter it around 60. Also when you have one level at 80 (2nd expansion max), you can buy a book you send to your alt to learn cold weather flying at 70 instead of waiting to 77.

    8. Re:"Asian Style"? by Anonymous Coward · · Score: 0

      The biggest difference wouldn't be in the game itself, but in the players, IMO. Chinese players on Aion don't give a fuck about killstealing or anything. Ganking is ubercommon. One time, I was gathering some oysters, and a guy running up to me says stop, so I go to type "Why?" (I was in Asmo territory, in an area where Elyos were common and there was a rift open for them to get there). As I hit enter, I get back to him gathering the last oyster right there, and he sends a message going X-P. That would definitely empitomize the difference in culture when it comes to playing MMO's.

      Wut?

    9. Re:"Asian Style"? by mako1138 · · Score: 1

      I dunno about MMOs, but my friend was telling me about this "crappy Chinese RPG" he was playing. Apparently he got to the final boss and was expecting this big, huge, epic battle. So when he hit the boss a few times and the boss proceeded to roll over and die, he was pretty disappointed.

      So yeah, how about balance issues?

    10. Re:"Asian Style"? by Impeesa · · Score: 1

      What MMO, at all, isn't a monotonous grindfest? WoW doesn't count, because it doesn't matter if I'm gathering gold or Mithril, I'm still grinding the shit.

      Understand that when I say that, I mean "relative to Western MMOs." You can go grinding in WoW, yes, but you can also play without doing it, or at least without doing it to any excessive degree (unless you're one of those people who defines "grinding" as "performing any actions to advance your character", in which case why are you playing WoW?). Asian MMOs, though, really take it to another level.

    11. Re:"Asian Style"? by Anonymous Coward · · Score: 0

      You have no idea what grinding is if you think WoW has "grinds."

      Think "The Insane" title, but you have to do it over every time you gain a level.

    12. Re:"Asian Style"? by geminidomino · · Score: 1

      You have no idea what grinding is if you think WoW has "grinds."

      Think "The Insane" title, but you have to do it over every time you gain a level.

      Ohhhh... You mean Final Fantasy XI

    13. Re:"Asian Style"? by nschubach · · Score: 1

      Worse.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    14. Re:"Asian Style"? by ukyoCE · · Score: 1

      Flying begins at level 60, not 70, as the GP stated.

      2/4 of the continents and 2/8 (1/4th) of the levels, yes.

      However, as with many RPGs, the earlier levels go MUCH faster than the later levels. 70-80 takes about as long as 1-70. This is because they speed up the older content each time an expansion is released.

      Also -- Flying does not magically equate to "MOAR BETTER". Travel time in a game is based on world size, quest design, and travel speed. Whether you're traveling on the ground, in the air, or on a shark, is largely immaterial.

    15. Re:"Asian Style"? by Anonymous Coward · · Score: 0

      So basically the difference between a "western style" and "Asian style" MMO is that western style MMOs have quality and fun while the Chinese MMOs have... a bunch of people being dicks to you?

    16. Re:"Asian Style"? by geminidomino · · Score: 1

      Worse? This is madness!









      (cue "This.is.AION! in 3...2...1...)

    17. Re:"Asian Style"? by david_thornley · · Score: 1

      Guild Wars, for the most part. In the second and third starting areas, by the time you're ready to leave the noob area you're near level cap, and can get max armor and weapons. (It's not as fast in the original, but you'll be max level with max equipment long before the end of the game.) You do this by going through quests and missions, which are never "kill enough X to get N Y". You've got a lot to do before you get to the Big Bad Guy, but it's advancing along a plot line.

      You can grind if you want to. You can go for unique items, or armor that says "I made enough in-game money to buy this stuff", or titles you can display on your character, or just to get the right add-ons to soup up your armor and weapons just the way you want. It's completely optional.

      Of course, this means that, when you run out of content, there's not as much to do. This probably is seen as a benefit by the publisher, since the stuff is sold as a one-shot sale with no monthly fee.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    18. Re:"Asian Style"? by blackraven14250 · · Score: 1

      Not when you can actually fight in the air. WoW limits flying to travel; Aion lets you do just about everything you can do on the ground midair. If I'm midfight, and I'm getting beat by random mob, I can fly up so they can't hit me (sometimes; alot of mobs have a ranged stun that hurts when you also take damage from plummeting to the ground), and pound on them from the air. I can also use 3 dimensions to my advantage in PvP.

    19. Re:"Asian Style"? by TheLink · · Score: 1

      It's not like "running out of content" bothered the thousands of Counterstrike and Starcraft players. The last I checked a lot of them were playing the same maps over and over again.

      The annoying part about Guild Wars is it often takes a long time to get into certain PvP games. And there's often terrible lag. The lag doesn't only affect me - just the other day many of the enemy teams were lagged out and we could smack them without them being able to do a single thing.

      As for new content, it would be nice if they could create a new PvP mission where you can have more players per side (e.g. 4 or even 5 teams of 4 and allow heroes/hench in each team). Don't really have epic battles in Guild Wars. But their system and network already seem to have a hard time coping with smaller stuff.

      --
    20. Re:"Asian Style"? by Anonymous Coward · · Score: 0

      Do you enjoy 3d fighting in Aion? It's been my experience in the past that cameras and other mechanics can be REALLY annoying in 3 dimensions, whether underwater or flying.

      I didn't really take air fighting in Aion to be a positive =\

    21. Re:"Asian Style"? by drsquare · · Score: 1

      I've yet to find a way to level up a WoW character other than by killing thousands of mobs or auto-walking up and down a road over and over again.

    22. Re:"Asian Style"? by Anonymous Coward · · Score: 0

      I definitely like it better than fighting on the ground. Let me just mention though, I play a sorcerer on NA Beta and Spiritmaster on China Aion, so since I'm ranged DPS (or shitty ranged DPS with a shitty tank in the case of SM :-P), I might have a different opinion than a warrior-type with nearly nothing ranged. Fighting on the ground means standing in one place and casting everything imaginable as fast as possible. Fighting in the air means I can lure them out to an area with no ground and use a crash and a stun (plummeting to their doom), or I can beat them down normally. I get a boost to a "magic boost" stat, and some other magic-related stats midair too (advantage of being a sorcerer). Spiritmaster is a lot harder in the air; if you don't keep them within 25m of the ground, your spirit is useless since they don't fly, adn that's around 1/4 to a third of your damage output. But if you get them in that range, there are spirits with crash attacks that will hurt them alot from a 24m drop. Plus, the 3d isn't a big deal, you stay locked even if they go out of frame, you just need to keep in range to be able to hit them.

  12. Lineage II in the US? by Roman+Mamedov · · Score: 2, Interesting

    Lineage II seems to have nowhere near WoW's popularity in the US. Given that Aion is done by the same company and is viewed by many as a LA2's "more/bigger/better", would it see the same fate?

    1. Re:Lineage II in the US? by Cimexus · · Score: 1

      In many ways yes.

      In one very important way, no. Aion is nowhere, nowhere, nowhere near as grindy as Lineage II (or Lineage I for that matter).

      Lineage II: you could count the number of genuine level 85s (the level cap) on a given western server on one or two hands. It has taken them literally years. I've played Lineage II hardcore for 5 years and I am only level 79 (which is a long, long, long way off 85 because of the insane exponential level curve at levels 75+ ... level 79 alone is equal to levels 1-78 combined, and it continues like that).

      Aion: even a relatively casual player can hit the level cap (currently 50) in a few months.

      They aren't even in the same order of magnitude when it comes to grind. Sure Aion is still tougher than WoW in that respect, but then again, WoW is ridiculously easy.

    2. Re:Lineage II in the US? by Golden_Rider · · Score: 1

      If by "genuine" you mean "non-botted", then I guess one hand is enough to count them. All the lvl 85 players I can think of right now are VERY suspicious.

    3. Re:Lineage II in the US? by Cimexus · · Score: 1

      Yeah, I did mean non-botted ;) I'm highly suspicious of anyone over around 82 actually. Not all of them. But most.

  13. Subscribtion kills it by obi · · Score: 2, Interesting

    I think there just isn't a lot of room on the market for subscription-based games. I suspect most people will have a budget for one or so, and they will have invested quite a bit of time in it - so there's very little incentive to switch.

    I think the Guild Wars model is much better: you pay for the game, you play for free. If you decide to stop for a few months, and pick it up later - no problem. If you decide you like the game and want access to more content, you buy the expansion packs.

    1. Re:Subscribtion kills it by blackraven14250 · · Score: 1

      Or the Chinese model (at least for Aion): don't pay upfront, pay like 20 cents an hour for playtime.

    2. Re:Subscribtion kills it by edremy · · Score: 2, Interesting

      Or you can try the LOTRO "lifetime subscription" option. Pay your $199/$299 (depending on sale) up front, -you still have to buy the game and any expansion packs like Moria, but you don't have any more subscription fees. Most of the serious players I know are lifers.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
  14. And the asian arcades are better too by RomulusNR · · Score: 1

    A few years ago there was a Korean operation in my town that was basically a big LAN farm (ok, they had a couple DDR machines too). It didn't seem to catch on (and we were fish out of water as we weren't Korean), though a new one has opened up.

    North of the border they have a number of Asian arcades that are both full of those sit-down arcade boxes (all of which seem to play a Mechwarrior sort of game), and desktop gaming farms.

    Despite the (young, childless) American geek's love of LAN parties, and the popularity of the PAX PC Gaming room, the commercial, always-on LAN Party business just doesn't seem to work down here.

    --
    Terrorists can attack freedom, but only Congress can destroy it.
    1. Re:And the asian arcades are better too by jandrese · · Score: 1

      Broadband Internet killed the lan party. Back when everybody was on modem, the only time you got a really good game against frineds (without bullcrap lag, drops, etc...) was when you schlepped all of your gear over to their house and plugged into the LAN. Nowadays you can get the same experience at home, any time you want, thanks to high speed low latency internet connections. Sure it doesn't have the camaraderie and face to face value of a real LAN party, but it's also way less effort for everybody involved.

      For-pay LANs don't stand a chance in an area with good internet connectivity IMHO. One of the game stores down where I live has an 8 person LAN setup like that, and back in the 2000-2002 era there were always people on it, playing FPSes or RTSes. These days you'll see maybe one guy on his WoW account waiting for his RP group to show up and that's it. You might get the occasional group wanting to turn it into a party, but it's not going to sustain a business.

      --

      I read the internet for the articles.
  15. What I want to know is by introspekt.i · · Score: 5, Funny

    Why all these games have pictures of half naked women running around in the snow like it's no big deal. They look really, really cold.

    1. Re:What I want to know is by nschubach · · Score: 1

      Cold and women together does have a certain appeal to some...The only problem is that you are staring at their back in a game and the game doesn't fully monopolize on the effect so you just have to imagine. That's as far as I'm going to go with that.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  16. Re:Gaming is a very personal social activity in As by roguetrick · · Score: 1

    BadAnalogyGuy, you've never been funny to me but this trolling, intentional or not, is some of the best I've ever seen. Great work.

    --
    -The world would be a better place if everyone had a hoverboard
  17. Western vs Eastern RPG's - W vs E MMORPGS by Cordath · · Score: 5, Insightful

    One thing that I think the article is absolutely wrong about is that Western RPG's or MMO's are in any way behind Eastern ones. From Baldur's Gate to Planescape: Torment to the KOTOR series, single player western RPG's have really pushed the boundaries and given us compelling and unique experiences. While the West churns out fewer RPG's than the East, they tend to be much more varied and innovative, especially in terms of characterization and plot. When a good Western RPG comes out I can look forward to a fresh experience, while most Eastern RPG's feel annoyingly familiar. Playing them, I always experience deluges of deja vu and have to carefully switch off parts of my brain. (e.g. The part that doesn't want to play a bitchy adolescent male prodigy saving the universe... again.) The things that appeal to Eastern audiences, like those fucking chocobo's, aren't what float my boat. Likewise, to say that the West is behind in the MMO department, with WoW absolutely stomping Eastern MMO's in their own bloody markets...

    Aion looks like a solid eastern MMORPG, but nothing compelling enough to dethrone WoW. It's artwork also feels distinctly Eastern, which means it will flop in the West. Lots of people in the West love anime, love Kurosawa, love Chan-wook Park, but they're still a very small minority. The majority of people will not go for something that feels too Eastern, just as Eastern audiences flocked to Lineage but not to western MMOs. Cultural barriers definitely do exist between the East and the West and Aion doesn't look like a MMO that transcends them. It really is extraordinary that WoW has somehow managed to appeal to both the East and West, and I'm not sure even Blizzard knows how they managed it.

    So, what's going to dethrone WoW? Slap me silly with a mackerel if I have a clue. Probably WoW2. It's not really a terribly interesting question. What is an interesting question is when we're going to see hugely popular MMO's on the scale of WoW in genres other than fantasy. There are a lot of people out there who love sci-fi and not fantasy, or who love historical settings and not sci-fi or fantasy. These are largely untapped markets. There is probably room for several big MMO's to do well at the same time, provided they target different genres. (another reason why Aion is probably doomed.)

    Bioware's KOTOR MMO looks promising. It's sci-fi, which hasn't really been done well in a MMO sense except possibly for Eve Online, but the space-sim market is arguably a different genre from what KOTOR targets. Bioware has a long track record of excellent single player RPG's, but it remains to be seen if they have what it takes to put out a MMO, especially now that they have their own sort of "imperial entanglement" predicament now that they're under EA's umbrella. (You can bet there will be pressure to release early coming from EA, no matter how much Bioware claims they are the master of their own domain!) A lot of single player RPG fans are up in arms over KOTOR being turned into a MMO, since KOTOR's strength was it's compelling stories, which are remarkably hard to do in a MMO that is more about player dynamics. Bioware claims they've found the holy grail of MMO's though, a way to bring single player plots to massive online environments. That's a bold claim, if ever there was one. I wish them luck.

  18. Another "journalist" wannabe making up reality by santiagodraco · · Score: 1

    "Transitioning"??? Hogwash. This is just another attempt at creative writing. The only reason Aion will do well, IF it does, is that it's new and might not suck. Period. Comparatively there's no way it will come close to WoW from a quality of design perspective, or Everquest 2.

    Asian MMO's do well in Asia... because they are written to conform more to the console style of play and are localized immediately in those languages. They are also homegrown, so have that appeal as well.

    But us transitioning, jeese, I wish these writers would not make up their own reality and pass it off as having some basis in fact.

    Just wait until Star Wars: The Old Republic launches and tell me we are "transitioning" to an asian MMO.

  19. Depends on if you want NCNA's L2 with wings. by sethstorm · · Score: 1

    If you mean that by people banging away at the engine to find the "unfixable" engine bugs and 80% Chinese goldfarmers, yes.

    If you mean that they'll create another region for a market test(that ends up being the most anti-bot region outside Korea), and dump it a couple of years later, yes.

    If you mean that the only way to get a truly permanent ban is to royally piss off NCKR, yes.

    It certainly will meet the same fate as L2.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  20. Try the Asian model for free for first-hand info by PsyQ · · Score: 3, Insightful

    Most Americans (at least judging by American MMO bloggers' postings) don't really like the concept of MMOs running on RMTs, but if you want a preview of the Asian style of MMO, try Runes of Magic. You'll notice that most Asian games come with a lot more convenience features than you'd find in e.g. WoW, where basic things turn into a chore. In RoM you have auto-walk, auto-find-NPC, your quest journal's important words are linked directly to an auto-walk path to the monster/person you need to find, there are many methods of instant or fast transport, free player housing from level 1, permanent mount available for purchase from level 1 etc.

    If you can for one second swallow your hate of mouse-based walking (there's WASD too, for chrissakes) and RMTs, you'll see that a game doesn't become stupidly easy just because it is convenient to play.

    You can find some of that in Perfect World and Jade Dynasty or any of the Aeria games as well, but I wouldn't recommend those. Runes of Magic is very well-adapted to the Western audience. Many other Asian MMOs are endless grindfests, because it seems that people there don't mind grinding to achieve things in a game. Radiant Arcana (as the original Runes of Magic is called in China/Taiwan/Japan/Korea) is a much more grindy game than Runes, since Frogster figured that Western players don't have the patience for a grindfest. I think they may be right.

    So before someone writes an article about Eastern vs. Western-style MMOs, they should perhaps look at deeper game design elements rather than just imply "oh wow, mouse control is so you can smoke with your other hand". Also, I think the author of TFA didn't even notice that Aion's Western version had a lot of grind removed and is faster to play than the original. If he thinks the leveling curve is bad here, he should play the Korean one.

    Someone get a Taiwanese, a Korean, a Japanese, a British and an American game journalist to work on an article, that way they'd talk to each other and debunk some of the myths :P

  21. Re:Try the Asian model for free for first-hand inf by magamiako1 · · Score: 2, Insightful

    A) I'd rather pay a monthly subscription to a game than enter a game that has micro transactions for items. The potential for impulse buying is way too high. Yes, players should be more responsible with their money blah blah blah......but you tell me that impulse buying isn't going to be a significant problem for the players (obviously not for the company).

    B) I don't like grinding--period. The only time I ever grind in wow is on the very rare chance I am bored and have nothing better to do. My grinding lasts no more than 30-45 minutes at a time. Grinding being: killing the same group of mobs repeatedly, flying around a zone mining, etc.

    If the game requires any of these two elements, I just am not going to play it. If anything, I'd rather WoW become more difficult and skill-based to play. I'd rather the higher end content require more effort, coordination, and dedication than it takes now. Grinding for hours on end is not my kind of fun.

  22. "Ganking"? by zooblethorpe · · Score: 1

    I dunno what it means, but it sounds unpleasant. And possibly messy. Hmm, better watch where I step... :P

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  23. Re:Pedophiles? by exley · · Score: 2, Funny

    Asian women look like little girls--with the flat nose bridge.

    You say that like it's a bad thing.

  24. Not your typical asian mmo by Electros · · Score: 2, Interesting

    So I wanted to correct a few assumptions people are making with this post, I'm biased but will try to stick to facts =p 1. Aion is a grindfest ~ Untrue, aions leveling is a little bit easier than WoWs. I can't comment on raiding and crafting but early crafting is easier than WoW also. 2. Aions graphics are too good to beat WoW in the casual segment with older computers ~ Also untrue, Aion runs much more smoothly than WoW for me on my rig. I have a nice rig but I get 70-100 fps in Aion, I'm lucky to hit 30 in WoW. 3. WoW has been out for many years and is very polished, New mmos are buggy and will fail like age of Conan and warhammer did. ~ Aion has been out for a year in asia, and is very effecient. I haven't noticed any bugs in the game. I played age of conan and the comparison is apples and oranges. Aion may not be the runaway success people are making it out to be, it may not beat WoW either. There's no question in my mind that the game is better than WoW, but Asian mmo's seem to carry a large stigma and its hard to get people to switch mmo's either way. Also there remains the question of the dev team and how they deal with hackers//bots//exploits that can't be answered yet for obvious reasons but from its history in asia they have pushed out huge content patches relatively fast and bug free.

    1. Re:Not your typical asian mmo by Electros · · Score: 0

      So I wanted to correct a few assumptions people are making with this post, I'm biased but will try to stick to facts =p
      1. Aion is a grindfest
      ~ Untrue, aions leveling is a little bit easier than WoWs. I can't comment on raiding and crafting but early crafting is easier than WoW also.

      2. Aions graphics are too good to beat WoW in the casual segment with older computers
      ~ Also untrue, Aion runs much more smoothly than WoW for me on my rig. I have a nice rig but I get 70-100 fps in Aion, I'm lucky to hit 30 in WoW.

      3. WoW has been out for many years and is very polished, New mmos are buggy and will fail like age of Conan and warhammer did.
      ~ Aion has been out for a year in asia, and is very effecient. I haven't noticed any bugs in the game. I played age of conan and the comparison is apples and oranges.

      Aion may not be the runaway success people are making it out to be, it may not beat WoW either. There's no question in my mind that the game is better than WoW, but Asian mmo's seem to carry a large stigma and its hard to get people to switch mmo's either way.
      Also there remains the question of the dev team and how they deal with hackers//bots//exploits that can't be answered yet for obvious reasons but from its history in asia they have pushed out huge content patches relatively fast and bug free.

      Sorry about it being hard to read originally due to formatting

    2. Re:Not your typical asian mmo by Tridus · · Score: 1

      According to another post in this thread, Aion stops giving you soloable quests by level 18. If that's true, then by definition levelling is not easier then it is in WoW. In WoW, you can get to 80 compeltely solo if you want to.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:Not your typical asian mmo by blackraven14250 · · Score: 1

      No. It stops giving you solo quests at 18, then gives you a shitton more at 20. The ones at 18 will take you to ~19 (sometimes a bit more or less, depending on how many you have to kill for quest items, etc.), so you have about one level where it's wise to group and fight the elites. You can do it solo, but like I also said in that post, you don't get decent gear that way, you get it in the elites area. I've done elites for one level on my Chinese Aion char, and for like 3 on my Open beta, and it takes about the same amount of time as regular grinding.

  25. Ultima Online isn't (or wasn't, anyways) by countvlad · · Score: 3, Informative

    When UO first came out (almost 11 years ago now) there was really very little grinding. Things got harder as the in game mechanics were adjusted, but macroing took a lot of the monotony out of the repetitive tasks required to raise skills.

    Of course when UO came out, it was raw, untamed, and breaking new ground in gaming. There was a lot more risk involved and a lot less rules enforcing any kind of social behavior; looking back, I miss watching the enforcement of social order by the players and not the game. It was an exciting if sometimes frustrating time in gaming. As "hardcore" as games like EQ and WoW turned out to be, they don't even compare to UO in a lot of ways.

    In the end, it was crushed by its own popularity - things have a way of inevitably declining into mediocrity as their popularity explodes, only to die a slow death as they breath life into new stars around them.

    But if there's one phrase I would never use to describe UO, it would be "monotonous grindfest."

    1. Re:Ultima Online isn't (or wasn't, anyways) by Duradin · · Score: 1

      Even though a UO PK could loot all of your equipment it didn't mean much more than having to spend the time to recall over to your favorite player vendor and buying a nicely packaged set of standard gear.

      You generally weren't losing things that took a raid of 40 people 5 months to acquire. (Yes, that's right, you could actually *do* stuff in bog-standard cheap gear.)

      Evocare/Kalgan, Destroyer of MMOs, Bringer of The Grind, Lord of Monotony, Prince of the Purple was the downfall of UO. After his arrival you had to go grind for gear (and for the money to pay for the insurance on the gear) in a very diablo-esque manner. And then Blizzard hired him... /sigh

      EQ and WoW were hardcore games. With those games you *NEEDED* 40-80 people to gather together for a part (or full) time job that only pays with the occasional loot drop (and may $deity have mercy on you if you weren't a tank or a healer). In UO you could be the lonely woodsman who makes his own bows and arrows to hunt the animals he skins and cooks.

  26. I concur, i ahd the same experience by aepervius · · Score: 4, Informative

    I started playing WoW in march 2009. I kept hearing stuff like I am "faking being a newb" that I am a "fucktard" for not knowing what to do or not to do during boss fights, I was disbelieved when saying I had no alt (shortly after they laughed at me because I did not know what an alt was or an "owl" or a "dudu"). When i reached the burning crusade floating island this went even worst so I decided to stop, and I will only flock to new MMO now. So I am pretty sure everybody is about as newb as I am.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:I concur, i ahd the same experience by Tony+Hoyle · · Score: 1, Insightful

      Something doesn't ring true here.

      You started playing your first ever character in March and by July you're level 60+ and haven't yet learned even what an alt is? An experienced player can level that fast, but a new player would struggle.. and as you level you learn now to fight bosses etc. that's why levelling is supposed to be hard.

      You do see real newbs at level 60-70.. those are the ones that have bought accounts and don't have the first idea how to do their job as they didn't level with it. They generally get ignored.

    2. Re:I concur, i ahd the same experience by Gromius · · Score: 1

      Nah its possible. I started WoW in the last week of June and I'm level 57 currently. And its very possible to level without running instances so you wont know how to fight bosses.

      That said, I've had a much better experience than the OP and its very easy to read guides on ten ton hammer, wowwiki etc that fill in the knowledge you need.

    3. Re:I concur, i ahd the same experience by eht · · Score: 1

      I've been playing WoW off and on since the beta, I have no clue what an "owl" or "dudu" is.

    4. Re:I concur, i ahd the same experience by Anonymous Coward · · Score: 0

      I've played WoW since release. ...what the heck is an owl or dudu?

    5. Re:I concur, i ahd the same experience by badness · · Score: 3, Insightful

      Thanks for proving his point.

    6. Re:I concur, i ahd the same experience by Anonymous Coward · · Score: 1, Informative

      Its understandable. Blizzard keep increasing experience gain for new characters so they get to level cap sooner. also they've shifted to solo focused play for 1-60. so a new person can get 60+ easily w/o having to group or fight bosses

    7. Re:I concur, i ahd the same experience by k8to · · Score: 1

      I assume the "alt" question came earlier.

      --
      -josh
    8. Re:I concur, i ahd the same experience by Anonymous Coward · · Score: 0

      What? You can level to 80 in like 48 hours or less if you know what you're doing

    9. Re:I concur, i ahd the same experience by angel'o'sphere · · Score: 1


      You started playing your first ever character in March and by July you're level 60+ and haven't yet learned even what an alt is?

      Leveling got completely nerved in WoW, you easy level to level 60 in 3 or 4 weeks.
      Alt is a word, like Twink it is completely meaningless unless one explains it to you. What has it to do with leveling and being a new player? Ofc you don't kn ow what an alt or a twink is and ofc you can not "figure" it on yoour own, there is always a first time you hear such a word and ofc at that tiem you don't know what it means.
      and as you level you learn now to fight bosses etc. that's why levelling is supposed to be hard.
      Thats is obviously wrong as every boss has its own behaviour. If you refuse to read up boss tactics for every stupid 5 man instance you obviously meet every boss first time unprepred. And if that is the case "you don't know how to fight that particular boss".

      What has an old lvl 60 boss to do with a lvl 70 or lvl 80 boss? Most of the time nothing at all ... if you are bad at names (like I am) then a hin like: "last boss in Halls of Lightning is like Murmor (Shadow Labirynth)" won't help either, especially if you started late and never had a group for shadow labs ...

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    10. Re:I concur, i ahd the same experience by angel'o'sphere · · Score: 1

      A dudu is a kids word for Druid. No idea why adults use it ...
      A Owl is a bird, hunters pet, probably (oops ...) but I assume they mean something else, no idea either ;D (and yes I play wow since US open Beta).
      I refuse to use stupid terms ... like Dudu ;D

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    11. Re:I concur, i ahd the same experience by Anonymous Coward · · Score: 0

      I started playing WoW in march 2009. I kept hearing stuff like I am "faking being a newb" that I am a "fucktard" for not knowing what to do or not to do during boss fights, I was disbelieved when saying I had no alt

      Ah, I see the mistake you made.

      You should have rolled a Hunter. Then everyone would expect you to be a clueless moron who had been playing for years.

      Look at the +250spell dmg staff and repeat after me "it's a hunter weapon!". See, now you sound old skool.
      Now ninja that staff and get a a Crusader enchant on it.

    12. Re:I concur, i ahd the same experience by Anonymous Coward · · Score: 0

      I concur. Can I has mod points too?

    13. Re:I concur, i ahd the same experience by Anonymous Coward · · Score: 0

      For every person that had this experience there is someone who has had the opposite. My brother just started playing wow and he is loving it, despite being a complete noob. He is level 62 so far and hasn't had any negative experience with players due to being new. In my opinion you just encountered some mean elitist players. Believe me a lot of them aren't like that and some like myself are willing to teach some of the more advanced stuff to other players.

    14. Re:I concur, i ahd the same experience by ildon · · Score: 1

      I've been playing WoW since 2004 and know basically everything there is to know about the game, and I have no fucking clue what a "dudu" is. Do you play on European servers or something?

  27. Re:Try the Asian model for free for first-hand inf by PsyQ · · Score: 1

    Then you'd be happy to hear that Runes of Magic requires neither purchase nor grinding :)

    Also, the items for sale there are convenience items. They are both truly useful and not required to complete the game. You should really try out the game before forming an opinion, chances are you'd even like it.

    If you want a more difficult WoW, you probably need to go back to old-school games like Shards of Dalaya. It needs good coordination, strategy, planning and all that, but the downside is that you are forced to find a group (as early as level 6) because you simply won't survive without a balanced group of roles. It all has advantages and disadvantages, I don't think they'll ever succeed at making a game design that is easy but challenging, group-friendly but solo-friendly etc. There are many opposites that players want to have BOTH of, and that won't work.

    I don't see the potential for impulse buying as a problem at all. You play the game for a week, you think "bah, I'd like to travel faster", so you buy a few transport runes or rent a horse. Horses are cheap to rent with pure in-game currency too, by the way. After a week you find out that you won't have time to play much in the next three weeks, so you won't be spending any money on the game either. With a subscription-based game, you'd still be paying money.

    For people like me with our three hours a week game time, free RMT-based games are perfect and subscription-based games would be a waste of money, since I'm paying for time I can't use anyhow.

    But seriously, download RoM, play it for a month. Then form an opinion. I see many people who are so opposed to the idea of trying an RMT game that they keep repeating mantras they've heard from some people who tried some OTHER RMT-based game -- every game is different, and you have to try them first-hand to really have an opinion that counts.

  28. West vs Asia? by andersh · · Score: 4, Informative

    What a bunch of nonsense. The "West" is not exactly lagging in broadband, however the US is. The West is not synonymous with the US. Europe is doing quite well in the broadband ratings, especially Western Europe [or Northern Europe].
    Furthermore Asia as a whole is not exactly leading the broadband race either. While Japan and Korea are of course very well developed, try making the same comparison with India or other large nations such as Indonesia.

    1. Re:West vs Asia? by Anonymous Coward · · Score: 0

      AC from work.

      I just got back from Indonesia, and WORD.

      Even if your internet remains relatively stable, odds are you lose power regularly even in the major cities, multiple times per day, which means if you take broadband and attempt to measure it over something like a 24 hour period, the results would be embarrassing.

      They still have free wifi in the airports though, so they are ahead of the money-grubbing scumbags in most of the major US cities.

  29. What transition? by Tridus · · Score: 3, Informative

    I've played in a couple of these beta events. Far as I've seen, no transition is required. It's the same game.

    - Combat: You stand there pushing buttons to activate abilities, same as every other MMO on the planet. Some skills can chain into other skills, but the UI puts the next skill in the chain on the same button as the first skill, so you can really just mash that button and make it work. If you're playing the healing class (Cleric), the number of offensive skills you get is pretty small and they're boring as shit (primary nuke with a 2 second cooldown, yay autoattack?).

    - Flight: Flying around is neat. But for some reason, you can't use it in Sanctum (one of the capital cities). You can't use it in the zone immediately after the one where you are first allowed to use it. Flying as a part of combat is mostly... floating stationary so you can cast spells. It probably becomes more important in the Abyss, but from as far as I got it was a gimmick.

    - Quests: Kill 10 of these, go collect this, go talk to this guy and report back. Nothing you haven't done in every other game. In the beta there's no particular etiquette regarding gathering, people will run up and try to take nodes that you're already working on. Gathering itself actually uses some weird random system with two bars (pass/fail) dueling that takes far too long and is like watching paint dry. They could have added something interactive here to improve it considerably over WoW, but they didn't.

    - Grouping: Remember "LF1M, need healer"? It's back. Only two classes can heal, and only one of those is "the primary healer". That class is incredibly boring if you're not healing, which is great since you can't heal mobs to death in the soloable areas. Is it some kind of design law that healing classes in MMOs must be designed to be mind numbing to play when grinding? There's no option for dual spec like WoW has to turn yourself into a DPSer and make the suck stop.

    - Graphics: It looks really nice, if you have the hardware. High end performance is better then WoW, considerably. Low end performance is non existant on a lot of hardware that will play WoW. Which isn't surprising since WoW is optimized at the low end and totally CPU bound at the high end.

    I cancelled my pre-order this week. May pick it up in a few months if I'm bored, but right now I'm not bored of WoW, and Aion pretty much plays like the same game.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:What transition? by Anonymous Coward · · Score: 0

      - Combat: You stand there pushing buttons to activate abilities, same as every other MMO on the planet. Some skills can chain into other skills, but the UI puts the next skill in the chain on the same button as the first skill, so you can really just mash that button and make it work. If you're playing the healing class (Cleric), the number of offensive skills you get is pretty small and they're boring as shit (primary nuke with a 2 second cooldown, yay autoattack?).

      Or the jumpshotting, or how moving forward, strafing, and moving backwards all have different effects on your combat, even as a caster, or the stigma system that lets you choose which abilities to use, or the fact that Clerics actually need nerfing because their offense is too powerful (to come hopefully in the NA launch patch).

      - Flight: Flying around is neat. But for some reason, you can't use it in Sanctum (one of the capital cities). You can't use it in the zone immediately after the one where you are first allowed to use it. Flying as a part of combat is mostly... floating stationary so you can cast spells. It probably becomes more important in the Abyss, but from as far as I got it was a gimmick.

      Flying is definately NOT just a gimmick. As you said, it becomes incredible in the Abyss. If you haven't yet had a mid-air battle and seen its complexities, including tracking your opponent on 3 axes and making sure your flight time doesn't run out so you fall to your death, you haven't played Aion.

      - Graphics: It looks really nice, if you have the hardware. High end performance is better then WoW, considerably. Low end performance is non existant on a lot of hardware that will play WoW. Which isn't surprising since WoW is optimized at the low end and totally CPU bound at the high end.

      How low end are you talking about? People with single cores and 32-bit OSes and $50 dollar video cards are still running Aion at highest settings with a good framerate. Lag is nearly nonexistant even in capitol cities with hundreds of people.

      Like, did you even play the same game I'm playing? How the heck is this +4 Informative?

    2. Re:What transition? by Tridus · · Score: 1

      "Flying is definately NOT just a gimmick. As you said, it becomes incredible in the Abyss. If you haven't yet had a mid-air battle and seen its complexities, including tracking your opponent on 3 axes and making sure your flight time doesn't run out so you fall to your death, you haven't played Aion."

      Great. So how much grinding do I have to do before I get to the good part?

      Flying is effectively the new and interesting thing in this game. So when they give it to you, have you use it to fight three stationary rocks that don't fight back, and then immediately take it away again... yeah. That's just silly. If they want to hook people, they should put some of the fun stuff early in. They didn't hold my attention through more then a couple of beta events because through as far as I got with those, it was just "WoW with more shiny".

      The abyss *sounds* cool, but I got so bored on the way there that I cancelled my pre-order.

      As for specs, we have people in my WoW guild running on 5 year old systems that weren't terribly good even then. They won't run Aion at all. That's the low end. On my system, performance was really good.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:What transition? by blackraven14250 · · Score: 1

      To level 25 (you get the abyss quest at that level), I played in 2 open betas, which translates to 2 3-day weekends of about a few hours each. It really isn't that bad to get there.

    4. Re:What transition? by Anonymous Coward · · Score: 0

      sigh, so much disinformation -
      I'll debunk a few things for the hell of it. I have a 45 cleric on Chinese Aion - Region 2 - Azariel - Elyos
      - Combat: combat for a cleric is pretty boring till about level 37, if you are not killing things a few levels higher than you at least you are wasting your time. Is it as interactive as the dps classes? Not really, but you are a healing class and as such have a large array of healing spells (like, ridiculously so, by level 25 you have what 7 different healing spells that you will actually want to use instead of spamming one constantly) instead of a large array of dps combos. If you didn't play another class you are totally unqualified to speak about their combat system. No, you can't just mash one button and make it work, the combos branch and tree out, and many are reflexive (ie you blocked now you can do x, or you parried, or this part of the chain has procced, etc.) There is also cooldown management to be considered.

      - Flight: So you didn't get to 25 where you enter the Abyss and the entire zone is flyable, and controlling the Z axis range as well as the flight time meta game (for instance switching over to glide mode from flight to conserve flight time) and have decided flight is a gimmick. Well done. You should probably ignore gliding too since you know that's just a gimmick that you can do, and is imperative in pvp. You probably didn't notice that healing range is small so formations, avoiding overextension, etc is important.

      - Quests: Yep pretty standard quests, I don't know what you expected here. There are some standout exceptions in the infiltration quests though. Rifting in to enemy territory and completing a task that gives very good rewards (both in terms of xp, ap (think honor points) and gear). Not revolutionary, but pretty fun. I'm not a fan of the gathering system either. Gathering, as an act in any game, is kinda boring. Maybe one day someone will make a mini game out of it. On the upside you at least get some xp from gathering, and in Aion gathering is a universal skill (anyone can gather anything, food/minerals/etc). People who tap nodes while you are gathering from them are asses and make me wish I could PK, but such is life (Like you've never wanted to smack that bastard who stole the parking space you were waiting for, come on admit it). The in game quest log and location linking system blows WoW out of the water (even when dolled up with questhelper and such).

      - Grouping: Hey you're a healer! and 2 of the 8 classes can heal. Did you expect that people were going to bring you along for your 'leet dps'? For what it's worth the Cleric's dps when socketed correctly is really not all that bad. Will you be beating sorcerers? No, but that's as it should be. Will you be totally gimped and only able to kill one mob as an assassin next to you kills 4? Not really, the Assassin might be able to kill 2 while you kill 1 but he'll need to stop for Mana/Health, Cleric's have no down time if you manage your mana well. Aion has a very obvious group based mentality, you will want to kill elites in a group, you will want to do group pvp, this might be foreign to WoW people who are used to soloing there way to 80 then jumping into 10/25 mans. You've made some big assumptions about Grouping considering you played one class in a CBT. I can tell you right now at 45 my cleric is a god damned beast even when kitted out with all +hp mana stones. In 1v1 situations the only class I fear is a well geared Sorcerer or SM. I've had 2 templars and an assassin try and kill me while healing my teammate and come out the victor. You leveled to what 20? and passed judgement. That's like getting to the deadmines in WoW and deciding the game sucks and your class is underpowered.

      -Graphics: HAHAHAHAHA oh man this fun factoid brought out again. Hey if your computer is 5 years old, do me a favour, go sit in Dalaran on a high pop server (Mal'Ganis) with the settings at minimum, and you can count the frames per second on one hand. Sure WoW is pretty well optimized but co

  30. Re:Pedophiles? by somersault · · Score: 1

    What, so you prefer women with big bumpy noses? I suppose women all shave their legs to look like little girls too, and men shave to look like little boys? Oh noes, we're ALL pedophiles!!

    --
    which is totally what she said
  31. Re:Western vs Eastern RPG's - W vs E MMORPGS by archont · · Score: 1

    Every market is slightly different. America likes it action packed and colourful - big epxlosions, tropical islands, big hairy men in super-advanced armour running around and killing baddies. Crysis is a great example, even though it was created by an european studio. Europe likes it serious, complicated and gritty. A good storyline is one that has a thirty xanathos pileup. Good graphics are those that look like they were bathed in acid and rust. Guns jam, the world is morally gray and ultimately you get the impression that the game really hates you. Example: Fallout or Stalker. Eastern markets love it.. uh.. for the lack of a better word kooky. Emos with swords that look like support beams, people who can fly and casually jog up walls (yet you don't see vertical catwalks anywhere), cute antropomorphic animals, big eyes and plots that make you go "Who the hell wrote this shit and what was he taking?" - example: Final Fantasy MXMCVIVMCI those games also love to break the western standards, like metal gear solid, where the fourth wall was blown up with C4, rebuilt, blown away with a WMD, rebuilt again and painted red with a neon sign "THIS IS THE FOURTH WALL" mounted on it. European tastes are basically the direct opposite of eastern ones.

  32. Single player mode by Stan92057 · · Score: 0

    I know theres allot of people that like and play MMOs but i am one of millions who just likes to play theses games in single player mode. I don't want to pay a fee to play on line but would love to buy theses games if they had a single player mode like the FF series. I don't want to have to depend on anyone in order to play any games. :)And i love RPGs,yet not many good ones have single player mode for computer play.

    --
    Jack of all trades,master of none
  33. Re:Gaming is a very personal social activity in As by testadicazzo · · Score: 1

    Broken modding here. The parent is a well written, thoughtful post. I don't have any expertise with which to judge the ideas themselves, but they are at least interesting, and original within this thread. I didn't find anything remotely similar to flamebait... Maybe debate-bate, but isn't that what we're striving for here? Someone mod parent up pls.

  34. Re:Gaming is a very personal social activity in As by NeutronCowboy · · Score: 2, Insightful

    Ohhh.... trolls have evolved! This troll uses whole sentences, attempts to establish cause and effect, has an introduction, main point, and a summary... and yet is as much a troll as "Asians are fags, kekeke". Just to demonstrate the scope of trolling, solipsism a philosophical concept that argues that only the mind can be proven to exist. It has nothing to do with remote kills being easier to perform than a personal stabbing.

    --
    Those who can, do. Those who can't, sue.
  35. More strategy MMO's by proc_tarry · · Score: 1

    I'm hoping they develop more strategy-based multiplayer online games (massive is optional, but you do need a strong online presence to bring a threshold of players together, a la battle.net).

    I've been into strategy board games lately, and fantastic new games have come to market the past few years, such as Agricola, Race for the Galaxy, Power Grid, Steam (I could go on). They give me what I like most about gaming: strategic thought to outsmart human opponents with little aspect of luck. There's also a great online community for reviewing and discussing these games at boardgamegeek.com (shameless plug).

    The problem with board games is time. With a family and work responsibilities, it's difficult to get together a regular gaming group and play (my wife has limited interest). This is where online computer gaming comes in.

    Now I'm not talking about a direct translation of these board games into computer games (there's already a program called VASSAL that does this). Computers handle things like rules and setup (some board games take a long time to put all the chits/counters in place) to make games much more complex than board games can achieve due to these time and space constraints.

    I'm really tired of repetitive, click and twitch-fest games of the past. I'm a devoted Blizzard fan boy, but if SC2 plays like SC1 I won't be buying. I'm looking for the next game that really pushes the multi-player strategic boundary.

  36. Re:Gaming is a very personal social activity in As by Anonymous Coward · · Score: 0

    Granted; a very good post by BAG standards. But if you RTFC, he's still trolling. Mods got it right.

  37. No mac support for aion means I don't play. by plasmacutter · · Score: 1

    I'd love to play aion.. it seems like an artistically stunning and immersive title.

    Their lack of support for mac, despite statistics indicating 50% of college level sales are mac notebooks, means I will not be purchasing any time soon.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  38. Re:Western vs Eastern RPG's - W vs E MMORPGS by Anonymous Coward · · Score: 0

    >So, what's going to dethrone WoW?

    Blizzard, et al has created a market of gamers who are used to paying a subscription to play games. World of Warcraft will become a victim of its own success.

    Many new publishers are going to be using this business model because it's proven to be profitable, and eliminates pirating. Xbox marketplace, WiiWare, Steam, Stardock and others are the tip of the iceberg. Eventually WoW will screw something up while trying to make it better (it's human nature) and alienate the subscriber base.

  39. Hand holding has limits. by Feyshtey · · Score: 1

    There are still newbs at level 60-70 that leveled up themselves. And when they ask questions or make mistakes there are often those that will ridicule them. But there's a line as well.

    I am happy to answer a simple question. I'm happy to show someone where something is. I'm happy to explain a process in a dungeon so that the fight goes smoothly. What I'm not willing to do is spend a night answering every freakin question from someone who isn't willing to go investigate on their own.

    Perfect example was someone just the other night who wanted to know what armor blacksmiths could make. I sent a link of my 450skill smithing recipes. Then he asked me how much the most expensive weapon I could make was. I gave him a link to the item and a quote. He (a warrior) said "I can't use 2h maces". I said yes you can, you just have to train. He asks where he trains. I say in 1 of the cap cities. He asks, which city. I say, I can't remember off-hand which one has 2h mace training, but that he could look it up on wowhead.com. So an hour later he says he trained and wants me to make the weapon. I tell him I don't have the components. He asks where he can get them. I suggest he look that up on wowhead.com as well. At this point he gets all pissed about the fact that I'm not willing to help someone pretty new to the game...

    Now a lot of people would have suggested he go get the information for himself after the 1st question or 2. But I tried. At some point if you really want to succeed in anything you have to take the responsibilty for figuring it out yourself. If you expect people to hold your hand through it all, you're going to get ridiculed eventually by even the most patient of people.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    1. Re:Hand holding has limits. by blackraven14250 · · Score: 1

      I totally get that. What I'm saying is, nobody told me about wowhead. They just jumped straight to "fuck off", typically on the first question asked. I literally had one person who I could ask things about the game while ingame, when it comes to things that aren't quite easily researched for someone who doesn't know about the sites with massive amounts of info ("What's the distinction between a raid and an instance?").

    2. Re:Hand holding has limits. by Feyshtey · · Score: 1

      In that case, I offer the following:
      http://lmgtfy.com/?q=Where+can+I+get+information+about+World+of+Warcraft%3F

      The point being, if you need information, go look for it.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  40. How do you define the groups? by Feyshtey · · Score: 2, Interesting

    And how do you match them?

    Level: Fails because two characters at equal level can have vastly different goals, gear, experience, and motivations.

    Gear: Fails because even if the gear two characters are in roughly equal gear, one player can be vastly more skilled, and is just at a lower end of the progression curve for his playstyle. Again, goals, experience and motivations can vastly differ.

    Player-defined: You rarely have 2 people agree on definitions of 'Casual', or 'Raider', or 'Hard-Core', or 'Core'. And even if you did, you're still looking at different games. Not just different groups of people playing. A server composed entirely of 'Casual' players is not likely to often have organized 40 person raids that can cohesively overcome the most challenging of encounters. It would be counterproductive to scale those encounters according to the populace because doing so would encourage the instant gratification raiders to just sign up for the casual servers instead. If you mean to group people under the above definitions and not actually seperate them among gameworlds ... that's essentially what exists now. If you are very casual, you're most likely to be using the LFG tool (which could be more widely advertised as an option for those who are unaware). If you're a bit toward the more intense playstyle on the scale, you probably already have the social networking to do the things you're interested in doing. And like any classifications of people, nothing is concrete. There's overlap. And in that overlap are the oppurtunities to learn about others and what is required to find your niche. The overlap, the lack of clarity in classifying people and who they should or should not group with, is the gaurantee in eventually finding your best-suited groupmates.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    1. Re:How do you define the groups? by nobodylocalhost · · Score: 1

      In the HR industry, there is a thing called 360 multi rating. This is a composite rating for everyone around the rated person. In case for gamers, you calculate a value based on level, gear, play time, and skill. All of which can be presented by a fixed machine value averaged with self assessed value as well as other players assessments. In the long run, it will average out to a pretty accurate rating. Of course you will also need to supply a time based end-of-life to each ratings since players' competencies change. If you are really into statistics, you can even pickup personal/character growth trends as well as estimating growth potential. Classification of the player isn't as important as metrics for competency value. For example, just because someone has a 5 out of 10 in gear doesn't mean you should not take the player to a 40 man raid if he or she has a 9 out of 10 rating in playing skill. This also gets rid of the problem of when people do RMT buying the best gear and characters, but play like newbies. In a week or two, their rating score would drop significantly and become a good indication for RMT. I am not saying we should ban these people, but they will definitely have a harder time to find parties if they don't learn to play masterfully quickly.

      --
      Where is the "Ignorant" mod tag?
    2. Re:How do you define the groups? by Feyshtey · · Score: 1
      So your system relies on: 1) Assessments from other players - The potential for exploitation and griefing in any system in which you're rated by your fellow players is enormous. Piss off one person in a huge guild, accidently or not, and you suddenly have a couple hundred negative assessments. Conversely, make buddies with a massive and powerful guild and suddenly you have hundreds of favorabe and wholly inaccurate assessments.

      2) Reliance on long-term averages to rank a player - One would hope that in the long-run, a player had achieved a level of friendship with at least a few other players. And that should have already blossomed into a reasonable network. If not, then a ranking and matching system is only marginally useful at best.

      For example, just because someone has a 5 out of 10 in gear doesn't mean you should not take the player to a 40 man raid if he or she has a 9 out of 10 rating in playing skill.

      Actually, yes it does. And it isn't elitist crap either.

      Here are 39 people who've paid their dues. They've spent the time and the effort to build up their gear so that they're survivable in a raid environment. They've made the effort to 'get there' and have earned the right to attempt the encounter. Randomly they are 'matched' with a guy that is in gear half the quality (rated 5 out of 10). That guy will get killed in every fight.

      Raid encounters regularly incorporate heavy Area of Effect damage and multiple creatures who are running around smacking people. You must be in gear that can mitigate the damage or resist it entirely or you die. Fast.

      When you have a person (or multiples, as your system would make possible) who is seriously under-geared, the raid as a whole spends inequitable resources trying to keep that person alive at the expense of the rest of the raid. The alternative is to just let that under-geared person die in order to save the rest of the raid. In that case you have a person who is essentially a corpse being drug around to participate in the lottery rolls on loot against the people who lived to finish the fights.

      Maybe this sounds like exaggeration. It's not. The encounters are designed to tax everyone in the raid, and you need every body working at peak effectiveness if you expect to survive. You are relying on controlling the environment to succeed. A weak link is a wild card that introduces absolute chaos to the equation, and it's very difficult to overcome.

      No amount of player skill, or knowledge of the encounters, or just being a sweet guy is going to help. Your sweet, knowledgable, skilled player is going to be the proud owner of a charcoal briquette the first time a raid AOE goes off if they don't have the gear to handle it. And the other 39 people there shouldn't have to shoulder that burden because this one person doesn't want to pay his dues.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  41. Re:Pedophiles? by TerranFury · · Score: 1

    Indeed. I once saw a video of a lecture by a professor of Women and Gender Studies that absolutely floored me where she insisted essentially this. Her argument was that, if the trend towards shaved pubic hair for women continued to catch on, then men would find all females without pubic hair attractive, so they would gravitate towards prepubescent girls. By the end of the presentation she'd painted such a lurid picture of the adult male that I was frankly disturbed that anyone could have sat in the same room without protesting. It was as though she thought misandry could undo misogyny.

    Had I been there, I could have pointed out that this aesthetic preference goes back far in Western culture and prefers men with shaved pubes too (just see any classical statue of an adult male). I could point out that there are practical erotic advantages to the practice: It makes oral sex significantly more pleasant for the giver, and so is at the very least polite and considerate. I could have even given personal anecdotes if I were feeling particularly open. But I'm sure it wouldn't have changed her opinion in the slightest.

    Returning finally to GP's comment that motivated this whole thing to begin with,

    Asian women look like little girls--with the flat nose bridge.

    I won't say much besides: I disagree; I think that adult women of essentially all races, after the age of about 20, all look decidedly adult.

  42. Mesed up priorites by Bill,+Shooter+of+Bul · · Score: 1

    Why should the west "Catch up" to the East in terms of gaming? "Per-capita gaming"? If people don't want to sit in front of a screen for hours on end in their free time, what's wrong with that? The summary almost reads like a government report on illiteracy.

    I say their is no better or worse per capita gaming percentage. Do whatever the heck you want with your free time.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
  43. One word, GameGuard by nsanders · · Score: 3, Informative

    http://en.wikipedia.org/wiki/GameGuard

    nProtect GameGuard (sometimes called GG) is an anti-cheating software

    Because of the way that GameGuard hooks into core system DLLs and interrupts[6], it is impossible (without hacking GameGuard and violating the TOS) to run games protected by GameGuard under Windows API Emulators, such as Wine under Unix-based operating systems[7]. The key issue being that GameGuard bypasses the OS safeguards in order to:

            * Hide the game application process.
            * Monitor the entire memory range.
            * Terminate specific applications without the user consent (sometimes tries to disable Kernel hooks).
            * Block specific calls to DirectX or the Windows API.

    Don't try and compare this to Blizzard's Warden, which no longer scans out of game memory, doesn't kill process as it wishes, doesn't actively block API calls, nor does it imbed its self into your OS only to be removed via a reformat and reinstall.

  44. Re:Try the Asian model for free for first-hand inf by Anonymous Coward · · Score: 0

    Just so you know:

    1. Auto-walk is in WoW/EQ/DAoC/and just about every other MMO made in the west
    2. Auto-find-NPC was in Dark Age of Camelot which was released just a bit before Runes of Magic
    3. Eastern MMOs are not characterized by more convenience. Generally they are characterized by ganking and grinding.

    Aion looks good, but it does not provide enough original design to interest me.
    Also, not being able to fully customize a UI is a horrible way to go. So far, the only games I'm aware of with customizeable UIs are Western (WoW and EQ being the ones that initially come to mind).

  45. Re:Western vs Eastern RPG's - W vs E MMORPGS by Anonymous Coward · · Score: 0

    What's weird to me is that people insist on comparing MMOs and RPGs east-west at the same time. Their only overlap is when both have a fantasy setting, and they're otherwise completely different beasts.

    I mention this because while there are many worthy eastern RPGs - and by eastern or asian we mostly have to say "japanese" here, since we're really talking about game console history - there's very little of note from the east in some other genres. They've had a bunch of MMOs, a bunch of which have seen success local to individual eastern countries, but where are the groundbreaking improvements to gameplay, genre, UI? I can't claim to have played every eastern MMO (or every western MMO, for that matter), but it seems the only thing we're hearing about from the east is the different pricing model. Other than that - it's a lot of churning through the same game mechanics of grinding and ganking. Where's the "Ultima Online of the East"? Where's the "EVE of the East"? That's the sort of thing I'd be looking for - genuinely different gameplay of the sort that'll shape future games worldwide.

    I can't yet turn that kind of question around and throw it at the teeth of the west. I can't go "where's the Lineage 2 of the West?" or "where's the FF XI of the West?" or even "where's the Ragnarok Online of the West?" because those didn't add much in particular to the genre that the West can or should be absorbing and adapting and improving on. And that's kinda sad, because MMOs everywhere *should* be striving to do new things. It's not the general "asian-looking artwork" that is going to make a difference, any more than Lineage 2's big elven boobies or WoW's art style made the difference in their success or failure.

  46. Rappelz by Spinalcold · · Score: 1

    So....this amazing charecter customization is a shitty copy of Rappelz where you get to customize your charecter twice to specialize. And 26 faces? In Perfect World International you can manipulate the face almost as well as you can in Fallout 3. Nothing here that hasn't been done before and done to a larger extend.

  47. Re: Vendetta Online by Lonewolf666 · · Score: 1

    Tried that one too.

    The world seemed a bit too small for a MMO, especially after getting used to EvE ;-)

    The flying was fun, but in PvP I promptly got spanked. Partly due to lag, me in Europe and the server in the USA does not mix with twitch based gaming (for the same reason, I don't join overseas Day Of Defeat servers anymore).
    But with a European server, it would still be worth a second try.

    --
    C - the footgun of programming languages
  48. Re:Try the Asian model for free for first-hand inf by angel'o'sphere · · Score: 1


      The potential for impulse buying is way too high. Yes, players should be more responsible with their money blah blah blah......but you tell me that impulse buying isn't going to be a significant problem for the players

    I neve met a person that has impulse buying problems. But lots peaople I meet are game adicts. I don't really get your point.

    angel'o'sphere

    --
    Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
  49. Re:Western vs Eastern RPG's - W vs E MMORPGS by Anonymous Coward · · Score: 0

    YES, YES I agree about the RPG differences.

    Eastern RPG's can get away with shit that's been done away with in Western RPG's for over a decade if not longer.

    Take Final Fantasy 12 -- when you enter a zone, there are monsters. Kill all the monsters, exit the zone, then immediately come back... the monsters are back. Diablo ONE -- from '96 -- this wasn't exactly the most technically amazing game when it came out, but even this 13 year old game could "remember" which monsters you killed.

    Or take Final Fantasy 11, FF Tactics, all versions of Pokemon, etc. You wander around a lifeless, barren world, and every step you take is some 1% chance of encountering an invisible monster of some kind. Christ, even Ultima II (or III, I forget) from the friggin' EIGHTIES didn't rely on such crappy game mechanics.

    But I respectfully disagree with you about the style not appealing to the West. These games are exceedingly popular in the West, so I don't see Aion succeeding (or failing) based on the art style alone.

  50. what ridiculous wording by Anonymous Coward · · Score: 0

    "The transistion too ..." Yeah right. You could have used introduction, but you are trying subtly induce you audience into believing there is some shift to eastern style gaming because western style gamin is obviously inferior. Why wouldn't you just move to East Asia and save us the subtle, innuendo laiden crap you opened the introduction to the article with. I'm all for all kinds of gaming paradigms, want I don't need to hear is how inferior everything in the west is to everything in the east.

  51. Re:Western vs Eastern RPG's - W vs E MMORPGS by bar-agent · · Score: 1

    Some of you unfortunates might not be aware of what a "thirty Xanatos pileup" is. To remedy that, visit this site.

    Block out a couple of hours; you'll use them regardless.

    --
    i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
  52. Re:Try the Asian model for free for first-hand inf by electrosoccertux · · Score: 1

    Define grinding better--

    I find running "Find an NPC" or "Kill 20 x and 10 y's" or "Collect 10 x's and 7 y's, then return to me" style quests to be grinding, too.