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Are Game Consoles Ruining DLC?

A round-table discussion at Gametopius looks into the state of downloadable content for games as it has evolved over the past several years, going from an occasional, welcome supplement to being a common marketing strategy for most of the industry, frequently causing irritation over pricing and availability. "All of the map packs so far released for the Call of Duty games have been $10 each to download on consoles through closed networks, while PC gamers could download those same packs for free off of FileShack or somewhere else. Valve's own Team Fortress 2 has received a significant amount of DLC that's been completely free on the PC. Xbox owners of the same game, however, have only received perhaps half of that content, and they have had to pay for it in $5 packs. Why is this? The idea of this kind of content delivery was scarcely heard of on consoles, so console gamers see no reason not to pay for it. But on the PC, these amounts of content are usually just considered parts of patches. Furthermore, why pay for a few extra maps and costumes when modders are making and offering new ones for free all the time?"

32 of 399 comments (clear)

  1. Different Audiences? by blackraven14250 · · Score: 5, Insightful

    I'd attribute this to a difference in intended audiences between consoles and the PC. Consoles tend to go for the lowest common denominator, whereas PCs have this remarkable ability to get everyone on board for something or other. Consoles have a proprietary system for publishing games, whereas with PCs you can go the normal route of publishing hard copies, or a paid digital distribution, or a free one. Consoles can only connect to one service, that of the console maker's choosing. PCs can do anything you can really imagine doing with electronics. Console users pay for a console, pay for each game, and have this "drop in the DVD and play" interface, whereas on a computer you have a much more complex, full featured one. Consoles are largely locked into what they are when they're produced; PC's are ever-changing, expandable, upgradeable, extensible, versatile machines. Consoles are a toy; PCs are a tool. Is it really a surprise that consoles pay for shit that PC users don't?

    1. Re:Different Audiences? by Brian+Gordon · · Score: 3, Insightful

      Also TF2 on the PC is delivered by Valve itself through Steam, but on the xbox it's delivered through Microsoft. On the PC you downloaded the whole game in the first place and by running Steam you expect to automatically receive updates, but on the xbox you only buy a disk, and Microsoft can say "if you want extras you have to pay".

      I don't even understand why people would buy TF2 on a console anyway. Updates are such a mess compared with Steam (and you have to pay extra), you have to play on a controller (useless for first-person shooters), and the community is small. Also you can't use the huge base of custom maps and skins and custom sounds and custom models that the community has built. And you play in some pathetic TV resolution, subpar even in HD. I don't have any sympathy.

    2. Re:Different Audiences? by silanea · · Score: 3, Informative

      While you are correct for the situation where everyone wants to play the same game with or against each other, this advantage goes away when those gamers want to play on their own at the same time. In most households I know every gamer who has reached their teens already needs a computer for themselves. Upgrading that to reasonably handle games makes more sense to me than to buy an extra box. Plus then the kids do not occupy the living room TV.

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
    3. Re:Different Audiences? by Goldberg's+Pants · · Score: 5, Insightful

      I own an Xbox 360 and a PC (obviously). If I can get a game on the PC I will choose that over the console usually. Stuff like TF2, L4D etc... I fail to see the point of them on the consoles. FPS games on a console are a big bag of fail IMO. Only people who defend them in my experience are ones who haven't spent years using the superior mouse/keyboard combination.

      For the DLC, I believe Microsoft FORCE Valve to charge. Gabe (who looks more like Peter from Family Guy by the day) has said that they want to give it away, but MS won't let them. Not sure how much truth there is in that given Valve have recently turned to the dark side and taken this DLC to its natural conclusion and are releasing what should be DLC for Left 4 Dead as a full title.

      The games I have on my Xbox are ones you can't GET on the PC, or ones that work best with a gamepad. Like Burnout Paradise. The PC version is out, but I'd much rather sit on my couch and play on my HDTV with my kids than sit at my desk and play it.

      Though the situation with DLC is getting crazy. Two recent examples:

      EA had DLC for Madden on release day! I bought Madden on Friday. (First time I've ever bought a Madden title within two years of its release.) Pop the disk in to discover there is already paid content to download. It amounts to super scouts for franchise mode and the ability to unretire players etc... And play as any player you'd like in Superstar mode... But again, release day and after slapping down $70 for the game EA go "Give us a little more."

      Worse still is that it's already been announced what the first paid DLC will be for Beatles Rock Band. Game isn't even OUT yet and they've already basically said "You're getting an incomplete game and will have to pay again."

      The whole DLC thing really annoys me. If it's something really does add to the game, like Big Surf Island for Burnout Paradise, then fine. (I bought the game used, so even with that the game still only cost me about $20). But announcing stuff you're going to have to pay for before the game is even released?! That is just despicable. But then I guess at least you have warning and can say "I'm not going to buy that." (Like anybody will actually do that.)

      Companies now realise that instead of a full expansion for, say, $20, they can now put it out in chunks and make twice that.

      The problem with DLC is it's a GREAT idea, but greed has, like with so many other things in life, ruined it.

    4. Re:Different Audiences? by BikeHelmet · · Score: 4, Informative

      For the DLC, I believe Microsoft FORCE Valve to charge. Gabe (who looks more like Peter from Family Guy by the day) has said that they want to give it away, but MS won't let them. Not sure how much truth there is in that given Valve have recently turned to the dark side and taken this DLC to its natural conclusion and are releasing what should be DLC for Left 4 Dead as a full title.

      That's debateable. New engine, new art, new campaigns, new voice actors, vastly expanded team working on it. Most people arguing against L4D2 seem to be arguing because it's "too soon". It's like you guys would be happier if it were released in 2012, rather than 2009. And the irony is, the release date won't affect anything, because L4D updates are still going to come out as slow as they have been. It'll just give some extra content before the release, giving the perception that they kept their word.

      Nah...no thanks. If they can churn out a quality sequel, and fix all those engine bugs in the process, I'll bite. I don't believe they're going to just ditch L4D gamers, and I don't think they should have to artificially delay release to satisfy foolish angry self-proclaimed non-customers.

      Companies now realise that instead of a full expansion for, say, $20, they can now put it out in chunks and make twice that.

      So what you're saying is, you're against the implementation rather than the concept? Me too. I'd be quite happy to buy extra L4D campaigns(well made ones) for say $4. That would be 5 campaigns in a $20 expansion.

      $10 though is too steep.

      But from Valve's point of view, it's far easier managing a unified platform, so they'd rather charge more for the game and just trickle out DLC for free forever.

    5. Re:Different Audiences? by Pyrion · · Score: 4, Insightful

      I wouldn't call a gamepad "designed" for precision aiming in two dimensions. You will inevitably require some sort of computer-assisted targeting (we PC users call this "autoaim") to make up for the fact that you're approximating X-Y coordinates with a severely motion-limited joystick. Some games even go so far to include explicit target designation where the fun of playing a first person shooter is diluted down to the interactivity of a quicktime event. Select your enemy, press a button to fire, first person to get the timing right wins because your shots will never miss. It's bullshit. If you took those handicaps away from gamepad players and put them on the same servers as keyboard-and-mouse players, the gamepad players would ragequit in less than five minutes cuz there would be no contest whatsoever.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    6. Re:Different Audiences? by hairyfeet · · Score: 5, Interesting

      What is so hard about WASD? My boys have been able to seriously kick my ass in FPS since they were 11. And before any nanny lovers have a fit, I actually taught my boys the difference between reality and fantasy. I showed them how to edit DOOM wads (remember those?) and how by using scripting you could change behavior, using an editor to write their names on the bad guys, etc. So by the time they were playing they could explain quite well exactly what was being drawn on screen and how it works. Of course when the oldest 'curses" the game it is very funny, because you here "Who wrote the levels for this thing? You can see seams everywhere! And this AI is worse than DOOM Hey you dummy DUCK ALREADY!"

      It is DLC that will always keep me a PC gamer. It is pretty obvious by now that the console manufacturers are using DLC as yet another revenue stream, screwing their console buyers yet again, while we PC gamers get tons of stuff for free, year after year. Look at how many games have had their life extended thanks to DLC. I'll give some examples of my favorite games: Freelancer-I have tons of fully packed solar systems, new campaigns, ships, etc, and all for free thanks to DLC from modders. Look up "the nameless mod" for Deus Ex which was just released, that game is what...1998? And even the lame budget games can get new life. I am downloading the "Black Ops" pack for Delta Force Xtreme now. It was a budget title and just okay, but the modders have put out some excellent mod packs that make up for a lot of the game's shortcomings, all for $0.00. All it takes is a little time and 480Mb of bandwidth and I have dozens of new weapons, new campaigns, all for free. can't beat that for a title I picked up for $15 in a bargain bin!

      In the end it just comes down to greed, pure and simple. And at least with PC games if the developers act like asses the community can just work around them. With consoles acting as gatekeepers they can screw their customers all they want, which I predict they will. I'm betting that more and more games will be released which are only "half games" because they have gutted it so they can sell the other half to use as DLC. And with all this crazy talk about how much "cheaper" consoles is, when I paid less than $600 for a monster dual core with 8Gb of RAM and a 1Gb 4650 GPU, it is just nuts. Hell my oldest is playing L4D on my 3.6GHz P4 hand me down. With a 7600GT I picked up years back for $100 L4D is smooth as butter. So for me and my money the PC is just a better deal, and DLC just makes it more so.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Different Audiences? by ShakaUVM · · Score: 3, Interesting

      I own an Xbox 360 and a PC (obviously). If I can get a game on the PC I will choose that over the console usually. Stuff like TF2, L4D etc... I fail to see the point of them on the consoles. FPS games on a console are a big bag of fail IMO. Only people who defend them in my experience are ones who haven't spent years using the superior mouse/keyboard combination.

      For the DLC, I believe Microsoft FORCE Valve to charge. Gabe (who looks more like Peter from Family Guy by the day) has said that they want to give it away, but MS won't let them. Not sure how much truth there is in that given Valve have recently turned to the dark side and taken this DLC to its natural conclusion and are releasing what should be DLC for Left 4 Dead as a full title.

      Back my dad, we used to call DLC "modding" a game, and it was free, and there were large vibrant modding communities for all games that had explicit or implicit modability. The Team Fortress guys started as a bunch of guys sitting around in Australia hacking on the mod source code for Quake 1 (before even Quakeworld).

      But for TF2, they've published no mod tools except map editors, and have instead been releasing their own, official, mods for it, such as alternative weapons for each class. And charging for it on the Xbox. It's a shame, really, that they've gone so far from their roots.

      I'd love to bring CustomTF into the 21st Century, but (as far as I know) there's no way to easily mod the TF2 sourcebase. So everyone loses... even Valve, I guess, since modding greatly extends the life of a game. Quakeworld is still played even today because of the mods for it.

    8. Re:Different Audiences? by Fallingcow · · Score: 3, Informative

      That's debateable. New engine, new art, new campaigns, new voice actors, vastly expanded team working on it. Most people arguing against L4D2 seem to be arguing because it's "too soon". It's like you guys would be happier if it were released in 2012, rather than 2009. And the irony is, the release date won't affect anything, because L4D updates are still going to come out as slow as they have been. It'll just give some extra content before the release, giving the perception that they kept their word.

      "New engine" is a stretch, IMO. Most of the actual content--new weapons, new campaigns, new enemy types--were supposed to be free DLC for L4D, according to interviews before L4D's release.

      They were also supposed to have a real, full-featured dev kit for it so the community could do what it usually does with games like this, but they've been dragging their feet on releasing it. Probably worried that the community would just clone the stuff they have slated for L4D2, which is exactly what would have happened if they'd released it months ago.

      This is the first time I've seen Valve act like a greedy corporate whore, and it's troubling because they're one of the few remaining PC developers who are worth a damn.

    9. Re:Different Audiences? by antic · · Score: 4, Interesting

      "FPS games on a console are a big bag of fail IMO. Only people who defend them in my experience are ones who haven't spent years using the superior mouse/keyboard combination."

      Played FPSs on PC for many years but I'll defend them on console because it's a quick and easy way to get 4-8 people playing a FPS in a room as a social activity. No lugging around PCs, making sure everyone has the right version, stuffing around with networks, etc. Bring along a projector to add to a TV, a second Xbox and controllers, couple of copies of the game and away you go.

      Aiming might not be as accurate, but everyone in the game is in that same boat.

      --
      'Thats they exact same thing a banana wrench monkey.'
    10. Re:Different Audiences? by RalphSleigh · · Score: 3, Informative

      You can't mod the TF2 codebase, but owning any source engine game on steam lets you download the source SDK Base. This is a minimal source engine install you can add your own assets and code to for making mods based on the source engine. It included enough assets to load the Lost Coast HDR sample map and the Half-life 2 code. Using this base means your mod can be played by anyone who has a source game (so someone with just L4D can play with someone who only has HL2), but it does mean you need to provide your own content.

      --
      Come as you are, do what you must, be who you will.
    11. Re:Different Audiences? by Hadlock · · Score: 4, Insightful

      kick my ass in FPS since they were 11. And before any nanny lovers have a fit, I actually taught my boys the difference between reality and fantasy.

      You don't even need to teach them that; they'll pick up on it on their own. Probably half the people on slashdot have been playing "violent" video games since they were 9, maybe earlier, and those people are well adjusted (at least as well adjusted as you can be, posting on slashdot) people in their 20's-mid-late-20s. Mortal Kombat came out what, in 1992? Yeah I guess church attendance is down but so is crime murder and violent crime in general. Anyone giving you BS for "exposing" your kids to mainstream media like quake or doom needs to get their head screwed on straight.

      --
      moox. for a new generation.
  2. PC = No certification by a 3rd party by Coopjust · · Score: 3, Informative

    Whenever Valve or any other company wants to release DLC on the Xbox 360 or PS3, they have to pay either Microsoft or Sony to certify the content. They charge gamers to make up for the cost of this certification.

    Of course, the fact that gamers will pay for downloadable content on consoles is certainly a good reason by itself...

  3. Simple answer by ledow · · Score: 3, Insightful

    Simple. Stop paying for it.

    If people pay money for something, that's because they think it's worth that money (eBay syndrome). If you get "more" for free on the PC, use a PC.

  4. PC vs Consoles by superphysics · · Score: 5, Funny

    Take that, you console-owning-PC-haters! :>

    --
    Life is too good to waste... Read!
  5. Announcing DLC before game release by douglasdoughty · · Score: 5, Insightful

    What really aggravates me is when game studios/publishers for consoles announce that DLC is going to be available and when it is coming out before the game is ever released! C'mon, guys -- don't rape us and force us to watch. Include the content in the game rather than releasing it later. Or, better yet, let us delete maps/non-needed extras from our game to trade out for other DLC.

    1. Re:Announcing DLC before game release by TuaAmin13 · · Score: 4, Insightful

      Unlock DLC irks me. You pay for what's on the disk, just a few dollars to unlock it.

  6. Closed vs Open by 0123456 · · Score: 5, Insightful

    Consoles are a closed system where the owners have little choice about where they get content (sure, you can hack the firmware, but only a small fraction of owners will), PCs are an open system where owners can get content from all over. It's hardly surprising that users of closed systems get screwed.

    This is why every tech company wants to own a closed system.

    1. Re:Closed vs Open by Anonymous Coward · · Score: 5, Funny

      But on the upside; by their very nature, closed systems suffer less piracy - which is translated into cheaper games for the consumer, since the developers suffer reduced losses on these platforms.
      For example, upcoming Wolfenstein is a reasonable £37.96 to pre-order from Amazon UK for the Xbox 360 and PS3, but a whopping £24.96 on piracy-rampant PC.
      Upcoming Call of Duty - Modern Warfare II is an outrageous £34.99 on PC, but good value £44.96 on Xbox 360 and PS3.
      Ermm...

  7. DLC = modding in a DRM world by Tei · · Score: 4, Interesting

    DLC is supposed to give to console gamers what we the PC gamers have. Stuff made by entusiast to enhance already good games with more maps, game modes, textures, models, etc..

    Since that stuff can't be freely installed in a console, because a console is locked down hardware, to give that cool stuff companies make that stuff thenselves and need to sell it.

    DLC is the DRM version of Modding.
     

    --

    -Woof woof woof!

  8. DLC is used to fight second hand sales by El_Muerte_TDS · · Score: 5, Insightful

    A lot of companies announce DLC for a game right after, or even before it was released. Buy doing this they hope people will not trade in the game, and thus reduce the number of second hand copies that are available.

  9. Include A Refund Disclaimer... by Xin+Jing · · Score: 4, Insightful

    I think the console manufacturer should take it one step further. Not only should it be disclosed that "your online game experience may vary" but they should also mention on the outside of the console package that "additional downloadable game content may incur a cost" and consider including a way to uninstall it for a full or partial refund.

  10. Why is this? by nurb432 · · Score: 4, Insightful

    Because the market supports it.

    --
    ---- Booth was a patriot ----
  11. You didn't buy that console by holophrastic · · Score: 4, Interesting

    PC gamers purchased that PC. Often at thousands of dollars -- mine's just over $7K including the 30" LCD. When I purchase a game, I purchase the game.

    Consoles don't cost thousands of dollars. Most consoles cost $300ish. The idea of the console industry is to lose money on the consoles and make it up on the games. So the game publishers pay the console makers. No one pays the PC makers except the person buynig the PC.

    Lately, DLC has been an excellent way to make the games cheaper, because there is further revenue to be had on the DLC later on.

    Remember, someone has to pay for that $1000 console. Congrats on paying the first $300 yourself. The next $700 used to come as $20 from the $60 games. Now it comes as $15 from the $40 games, and $5 from the DLC. Big surprise.

    Stop wanting things for free. If consumers would look at things from the other side, things could be very different. Instead of wanting things cheaper, why don't you try to fund your favourite company, by paying larger prices, so that they have the money to build better things, and can then charge less for better. You don't want the same for less money, you want better for the same money.

    But hey, most of my friends spend $20 per month on satelite radio. Because "it's a fine deal, for loads of content, blah blah blah". They forget that if they add up all of their entertainment dollars -- radio, television, internet, movies, restaurants, games, sports, et cetera -- there isn't enough time in the month to get the full value of all the money spent. It's not that satelite radio isn't worth $20/month. It's that television plus radio isn't worth $100/month.

    But consumers are too busy budgetting dollars to know how to budget value. I find it interesting.

    1. Re:You didn't buy that console by 0123456 · · Score: 5, Informative

      PC gamers purchased that PC. Often at thousands of dollars -- mine's just over $7K including the 30" LCD.

      How many people pay $7,000 for a PC? I'm not even sure how you can spend $7,000 on a PC unless you get it gold-plated or insist on a terabyte of 15k SCSI disks.

      Even a decent gaming PC shouldn't cost you much more than $1200 these days.

    2. Re:You didn't buy that console by 0123456 · · Score: 3, Insightful

      Believe it or not, but that "$1200" gaming PC is low-end. (for a gaming PC)

      $250 for a graphics card, $250 for a CPU, $200 for a motherboard, $100 for a terabyte hard drive, $100 for a case, some RAM, a DVD drive and a few other odds and ends; that will play any modern game with decent performance. $1200 may even leave you enough to buy a monitor on top.

      'Low-end' is an Athlon X2 with integrated graphics or a cheap graphics card; that won't cost you much more than $500.

      Ok, I'd forgotten the Windows tax in both cases, so add whatever Windows costs on top... it's a long time since I've built a PC where I had to pay for the operating system.

  12. Re:One possible reason... by VGPowerlord · · Score: 3, Informative

    Think of it this way:

    If every single PC user of Team Fortress 2 was already part of an online 'e-tail' content delivery system with their credit cards hooked up to it, etc, then it would be much, much more likely that they try to release it only on that delivery method. As it is, that is really only found on consoles.

    So, there you have it?

    Sllow me introduce you to Steam, Valve's content delivery system that every Team Fortress 2 player has installed.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  13. Re:Your argument makes no sense. by Anonymous Coward · · Score: 4, Funny

    Amongst its strong points are such diverse elements as: small indie gamges, modding communities, emulation, abandonware, better performance and nice fancy cases. Oh forget it, I'll come in again.

  14. I think it's the reverse by metamatic · · Score: 4, Interesting

    DLC is ruining sales of games on consoles, at least as far as I can see.

    On the PS2, it was pretty simple: The game was $40-50 new, or you could wait a year or so and buy it for $20 as a Greatest Hits release. Either way, you got the same game. Buying new, you'd pay $50 up front, play the game, sell it for $15-20, overall cost $35. Buying Greatest Hits, you'd buy for $20, sell for $10-15, overall cost $5-10. With buying the game at release costing you maybe $20 more overall, it often made sense to buy games on release day.

    On the PS3, the game is released new for $60. A couple of DLC packs are released for $10 each. Then after a year or two, the entire game plus the DLC packs is released as a Game Of The Year Edition for $30. So if you buy new, you pay $60 + $20, but by the time you sell the game second hand it's worth $20 at best because of the GOTY edition at $30, so your overall cost is $60. Buy later, and you get the entire game plus add-ons for $30, resell for $20, overall cost $10. So now suddenly it costs $50 more to buy on release day than to buy and play later.

    So basically, there's now a major financial incentive to wait for the Game Of The Year edition which has the DLC bundled in. For instance, I was considering buying Red Faction. However, I just saw on the PSN store that the first DLC has been released for $10. So now, I'd much rather wait and buy the whole thing in a year or two for $30.

    Ultimately, I think the game companies are shooting themselves in the feet by penalizing early purchasers to this extent. I wonder if this might be why PS3 and Xbox 360 game sales have been down.

    And if we're talking Valve, the way they've treated Xbox 360 owners is nothing compared to how they've fucked PS3 owners. There's no DLC for TF2 on the PS3 at all; we haven't even seen any of the fixes for the initial maps, which means that games tend to be ruined by glitchers. (Yeah, I know the "It's up to EA" excuse, but it's Valve's decision to let EA decide release policy, so ultimately they're still responsible.)

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  15. It's because the 360 is NOT profitable by thetoadwarrior · · Score: 5, Insightful

    Not only do you have to pay for downloadable content but that's on top of having a Gold membership for multi-player content.

    No one seems to want to admit it but the business model that Microsoft employs for console gaming is seriously flawed. Sony's is a little better because at least you get onto the network for free.

    Microsoft brags about their success but what they don't mention is that they need to over charge you for accessories (ie wifi adapters and hardrives) and they need to charge you for any little thing you do online.

    One reason the 360 has no browser (and mouse / keyboard) is to stop them from being accused of trying to make their own closed PC. But I suspect the other reason for a lack of a browser (and therefore a lesser experience than all other consoles online) is to keep the system as closed as possible so they can nickel and dime you to death all so they can eek out tiny profits which they've only just started to do recently.

    The Wii is the cheapest system all around and part of the reason for that is because Nintendo makes a profit on the hardware. They don't need to fuck you about to make up for selling unprofitable hardware. The Wii also has a browser which gives you access to free browser-based games. They do charge you to download new games from their shop but that's understandable imo and even then you get to earn points from buying games which result in free games to download. This is despite the fact their games are cheaper and yet they're still making money hand over fist.

    The old system, which MS works under, doesn't work well when every system has some success. It relies pretty much on there only being one big success per generation to make great profits. Had Sony not cocked up in a few areas it would probably be worse for both them and MS with numbers being more evenly divided.

    It's only going to get worse and that's why they want to move out of physical sales and into downloadable games. It'll make it much easier for them to jerk us around even more.

  16. Re:Implications by FrostDust · · Score: 3, Insightful

    The implication is better reflected by Resident Evil 5.
    Release multiplayer mode as a separate product, with it's own cost, a few days later?
    Does anyone really believe they were so swamped they couldn't include it on the disc, and were able to code it in two days' time?
    It's obvious they just removed content from the game, and released it as DLC, to milk money out of customers for something that was planned from the beginning.

    Imagine if a racing game came out with only "Career mode" unlocked, then you had to pay $10 each for "Time trial", "Single Race", "Versus", "Practice", "Co-op", and so on, until a $60 game costs well over $100 for what was normally expected to be in such a game.

    That is the type of bullshit parent is campaigning against.

  17. A better question: Is DLC ruining games? by HalAtWork · · Score: 5, Insightful

    Developers are starting to omit game content just to sell it back to you after the original purchase, increasing the total cost for the full experience. This also allows for deceptive pricing tactics.