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Are Game Consoles Ruining DLC?

A round-table discussion at Gametopius looks into the state of downloadable content for games as it has evolved over the past several years, going from an occasional, welcome supplement to being a common marketing strategy for most of the industry, frequently causing irritation over pricing and availability. "All of the map packs so far released for the Call of Duty games have been $10 each to download on consoles through closed networks, while PC gamers could download those same packs for free off of FileShack or somewhere else. Valve's own Team Fortress 2 has received a significant amount of DLC that's been completely free on the PC. Xbox owners of the same game, however, have only received perhaps half of that content, and they have had to pay for it in $5 packs. Why is this? The idea of this kind of content delivery was scarcely heard of on consoles, so console gamers see no reason not to pay for it. But on the PC, these amounts of content are usually just considered parts of patches. Furthermore, why pay for a few extra maps and costumes when modders are making and offering new ones for free all the time?"

11 of 399 comments (clear)

  1. Different Audiences? by blackraven14250 · · Score: 5, Insightful

    I'd attribute this to a difference in intended audiences between consoles and the PC. Consoles tend to go for the lowest common denominator, whereas PCs have this remarkable ability to get everyone on board for something or other. Consoles have a proprietary system for publishing games, whereas with PCs you can go the normal route of publishing hard copies, or a paid digital distribution, or a free one. Consoles can only connect to one service, that of the console maker's choosing. PCs can do anything you can really imagine doing with electronics. Console users pay for a console, pay for each game, and have this "drop in the DVD and play" interface, whereas on a computer you have a much more complex, full featured one. Consoles are largely locked into what they are when they're produced; PC's are ever-changing, expandable, upgradeable, extensible, versatile machines. Consoles are a toy; PCs are a tool. Is it really a surprise that consoles pay for shit that PC users don't?

    1. Re:Different Audiences? by Goldberg's+Pants · · Score: 5, Insightful

      I own an Xbox 360 and a PC (obviously). If I can get a game on the PC I will choose that over the console usually. Stuff like TF2, L4D etc... I fail to see the point of them on the consoles. FPS games on a console are a big bag of fail IMO. Only people who defend them in my experience are ones who haven't spent years using the superior mouse/keyboard combination.

      For the DLC, I believe Microsoft FORCE Valve to charge. Gabe (who looks more like Peter from Family Guy by the day) has said that they want to give it away, but MS won't let them. Not sure how much truth there is in that given Valve have recently turned to the dark side and taken this DLC to its natural conclusion and are releasing what should be DLC for Left 4 Dead as a full title.

      The games I have on my Xbox are ones you can't GET on the PC, or ones that work best with a gamepad. Like Burnout Paradise. The PC version is out, but I'd much rather sit on my couch and play on my HDTV with my kids than sit at my desk and play it.

      Though the situation with DLC is getting crazy. Two recent examples:

      EA had DLC for Madden on release day! I bought Madden on Friday. (First time I've ever bought a Madden title within two years of its release.) Pop the disk in to discover there is already paid content to download. It amounts to super scouts for franchise mode and the ability to unretire players etc... And play as any player you'd like in Superstar mode... But again, release day and after slapping down $70 for the game EA go "Give us a little more."

      Worse still is that it's already been announced what the first paid DLC will be for Beatles Rock Band. Game isn't even OUT yet and they've already basically said "You're getting an incomplete game and will have to pay again."

      The whole DLC thing really annoys me. If it's something really does add to the game, like Big Surf Island for Burnout Paradise, then fine. (I bought the game used, so even with that the game still only cost me about $20). But announcing stuff you're going to have to pay for before the game is even released?! That is just despicable. But then I guess at least you have warning and can say "I'm not going to buy that." (Like anybody will actually do that.)

      Companies now realise that instead of a full expansion for, say, $20, they can now put it out in chunks and make twice that.

      The problem with DLC is it's a GREAT idea, but greed has, like with so many other things in life, ruined it.

    2. Re:Different Audiences? by hairyfeet · · Score: 5, Interesting

      What is so hard about WASD? My boys have been able to seriously kick my ass in FPS since they were 11. And before any nanny lovers have a fit, I actually taught my boys the difference between reality and fantasy. I showed them how to edit DOOM wads (remember those?) and how by using scripting you could change behavior, using an editor to write their names on the bad guys, etc. So by the time they were playing they could explain quite well exactly what was being drawn on screen and how it works. Of course when the oldest 'curses" the game it is very funny, because you here "Who wrote the levels for this thing? You can see seams everywhere! And this AI is worse than DOOM Hey you dummy DUCK ALREADY!"

      It is DLC that will always keep me a PC gamer. It is pretty obvious by now that the console manufacturers are using DLC as yet another revenue stream, screwing their console buyers yet again, while we PC gamers get tons of stuff for free, year after year. Look at how many games have had their life extended thanks to DLC. I'll give some examples of my favorite games: Freelancer-I have tons of fully packed solar systems, new campaigns, ships, etc, and all for free thanks to DLC from modders. Look up "the nameless mod" for Deus Ex which was just released, that game is what...1998? And even the lame budget games can get new life. I am downloading the "Black Ops" pack for Delta Force Xtreme now. It was a budget title and just okay, but the modders have put out some excellent mod packs that make up for a lot of the game's shortcomings, all for $0.00. All it takes is a little time and 480Mb of bandwidth and I have dozens of new weapons, new campaigns, all for free. can't beat that for a title I picked up for $15 in a bargain bin!

      In the end it just comes down to greed, pure and simple. And at least with PC games if the developers act like asses the community can just work around them. With consoles acting as gatekeepers they can screw their customers all they want, which I predict they will. I'm betting that more and more games will be released which are only "half games" because they have gutted it so they can sell the other half to use as DLC. And with all this crazy talk about how much "cheaper" consoles is, when I paid less than $600 for a monster dual core with 8Gb of RAM and a 1Gb 4650 GPU, it is just nuts. Hell my oldest is playing L4D on my 3.6GHz P4 hand me down. With a 7600GT I picked up years back for $100 L4D is smooth as butter. So for me and my money the PC is just a better deal, and DLC just makes it more so.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. PC vs Consoles by superphysics · · Score: 5, Funny

    Take that, you console-owning-PC-haters! :>

    --
    Life is too good to waste... Read!
  3. Announcing DLC before game release by douglasdoughty · · Score: 5, Insightful

    What really aggravates me is when game studios/publishers for consoles announce that DLC is going to be available and when it is coming out before the game is ever released! C'mon, guys -- don't rape us and force us to watch. Include the content in the game rather than releasing it later. Or, better yet, let us delete maps/non-needed extras from our game to trade out for other DLC.

  4. Closed vs Open by 0123456 · · Score: 5, Insightful

    Consoles are a closed system where the owners have little choice about where they get content (sure, you can hack the firmware, but only a small fraction of owners will), PCs are an open system where owners can get content from all over. It's hardly surprising that users of closed systems get screwed.

    This is why every tech company wants to own a closed system.

    1. Re:Closed vs Open by Anonymous Coward · · Score: 5, Funny

      But on the upside; by their very nature, closed systems suffer less piracy - which is translated into cheaper games for the consumer, since the developers suffer reduced losses on these platforms.
      For example, upcoming Wolfenstein is a reasonable £37.96 to pre-order from Amazon UK for the Xbox 360 and PS3, but a whopping £24.96 on piracy-rampant PC.
      Upcoming Call of Duty - Modern Warfare II is an outrageous £34.99 on PC, but good value £44.96 on Xbox 360 and PS3.
      Ermm...

  5. DLC is used to fight second hand sales by El_Muerte_TDS · · Score: 5, Insightful

    A lot of companies announce DLC for a game right after, or even before it was released. Buy doing this they hope people will not trade in the game, and thus reduce the number of second hand copies that are available.

  6. Re:You didn't buy that console by 0123456 · · Score: 5, Informative

    PC gamers purchased that PC. Often at thousands of dollars -- mine's just over $7K including the 30" LCD.

    How many people pay $7,000 for a PC? I'm not even sure how you can spend $7,000 on a PC unless you get it gold-plated or insist on a terabyte of 15k SCSI disks.

    Even a decent gaming PC shouldn't cost you much more than $1200 these days.

  7. It's because the 360 is NOT profitable by thetoadwarrior · · Score: 5, Insightful

    Not only do you have to pay for downloadable content but that's on top of having a Gold membership for multi-player content.

    No one seems to want to admit it but the business model that Microsoft employs for console gaming is seriously flawed. Sony's is a little better because at least you get onto the network for free.

    Microsoft brags about their success but what they don't mention is that they need to over charge you for accessories (ie wifi adapters and hardrives) and they need to charge you for any little thing you do online.

    One reason the 360 has no browser (and mouse / keyboard) is to stop them from being accused of trying to make their own closed PC. But I suspect the other reason for a lack of a browser (and therefore a lesser experience than all other consoles online) is to keep the system as closed as possible so they can nickel and dime you to death all so they can eek out tiny profits which they've only just started to do recently.

    The Wii is the cheapest system all around and part of the reason for that is because Nintendo makes a profit on the hardware. They don't need to fuck you about to make up for selling unprofitable hardware. The Wii also has a browser which gives you access to free browser-based games. They do charge you to download new games from their shop but that's understandable imo and even then you get to earn points from buying games which result in free games to download. This is despite the fact their games are cheaper and yet they're still making money hand over fist.

    The old system, which MS works under, doesn't work well when every system has some success. It relies pretty much on there only being one big success per generation to make great profits. Had Sony not cocked up in a few areas it would probably be worse for both them and MS with numbers being more evenly divided.

    It's only going to get worse and that's why they want to move out of physical sales and into downloadable games. It'll make it much easier for them to jerk us around even more.

  8. A better question: Is DLC ruining games? by HalAtWork · · Score: 5, Insightful

    Developers are starting to omit game content just to sell it back to you after the original purchase, increasing the total cost for the full experience. This also allows for deceptive pricing tactics.