While My Guitar Gently Beeps
theodp writes "As the world prepares to meet the Beatles all over again on 9-9-9, the NY Times Magazine takes a look at the making of The Beatles: Rock Band, and asks a Fab Four tribute band to take the game for a test drive. (Not surprisingly, they fare well.) 'As huge as Guitar Hero and Rock Band have been over the past few years,' says Harmonix Music Systems co-founder Alex Rigopulos, 'I still think we're on the shy side of the chasm because the Beatles have a reach and power that transcends any other band.' The Beatles: Rock Band follows the group's career from Liverpool to the concert on the roof of Apple Corps in London in 1969 (trailer). The first half of the game recreates famous live performances; the second half weaves psychedelic dreamscapes around animations of the Beatles recording in Studio Two. 45 songs deemed the most fun to play, rather than the band's most iconic numbers, come with the game."
This could be the app that makes casual- and party-gamers splurge on a console for themselves. I suspect the console chosen would be whatever they played the game on at a friend's house.
Squirrel!
From the article:
> Apple's preoccupation with security meant that the high-quality audio "stems" he created never left Abbey Road.
> If the separated parts leaked out, every amateur D.J. would start lacing mixes with unauthorized Beatles samples.
> Instead, Martin created low-fidelity copies imprinted with static for the Harmonix team to take back to the States -- in their carry-on luggage.
And why would that be such a terribly bad thing? It's exactly this kind of gone-out-of-control control-thinking that makes me respect the idea of copyright less and less. I believe that trying to 'make a quick buck' from the work of others is unethical. But creatively extending someone else's work is art.
On a unrelated note: Has someone already managed to rip the individual tracks off the Guitar Hero / Rock Band games? I assume they're not just simply there as .wav files on the CD :-)
...this one got a smile out of me.
This summary almost tempts me to buying this game, as well as whatever console I'd need to play it on. I'm not a fan of consoles or gaming gadgets usually, but a psychedelic Beatles trip is something I'd sign on for.
Compare it to the other music from the '60s. Especially their later albums pretty much wrote the book on psychedelic rock and albums as more than just a collection of loose hits, yet they somehow managed to never leave the mainstream. Very diverse music. They did a lot more than just Let It Be and Yesterday.
The article says that: "In many respects, Martin and the Harmonix developers obsessed over creating an accurate portrayal of the Beatles. (They were never without teacups in the studio!)". So, do we get to see Lennon take LSD and trip during the recordings ? According do a interview (http://taz4158.tripod.com/johnint.html): "It went on for years, I must have had a thousand trips. Literally a thousand, or a couple of hundred? A thousand - I used to just eat it all the time." Probably not. Not a good idea to let the youth of the nations know that their heroes ate LSD like candy back in the days.
The most newsworthy part of this article from a Slashdot perspective isn't that Rock Band Beatles is coming out. We already knew that.
It's that the New York TImes, the old grey lady, published a *nine page* video game review.
45 songs deemed the most fun to play, rather than the band's most iconic numbers, come with the game.
Translation: We chose the 45 songs that would cost us the least amount to license. After all, it's not like we've shied away from including difficult tracks before.
Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
Because they were the first.
Yes, today that's easy listening. At least some of their songs, if not most, are mainstream vanilla pop. But that was new back then. They created a style that wasn't heard before, that was new and rebellious, their music, their style, their everything. You have to understand that in those days, even this rather tame beat was rebellious and quite suitable to drive your parents nuts. More than Marilyn Manson could today.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
It is as much a game as pressing the correct buttons at the correct time to headshot your opponent.
The title of the post is actually a song by George Harrison as a solo artist, and not The Beatles. B.T.W. A lot of the guitar work done on the original track is young Eric Clapton.
It is the universe that makes fun of us all.
It's not, really. Sgt. Pepper was recorded about the same time as the first Pink Floyd album - the Piper at the Gates of Dawn. Both were THE psychedelic rock albums at that time.
"It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
I want
a) Rolling Stones
b) Deep Purple (You Fool No-one, Burn,
My Woman From Tokyo)
Is it really so hard?
The Singularity is closer than you think
Quant
Yeah, the world is fucking preparing for the second coming of the Beatles because a new Rock Band is coming out. Right.
WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
When I was at school we practically worshipped our English teacher because her husband had been a roadie for Deep Purple.
From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
"It is like the developers don't bother making the game look good because people are interested in the songs only."
It's a different kind of immersion. Instead of getting you immersed in the world the developer is creating, the developer is aiding you in immersing yourself in the performance you are creating. Too many visuals would distract from that. All the player needs is that Klax-looking interface to let you know what to press and when and a guitar controller. They bring the rest of the environment with them.
I'm not sure the Beatles were ever considered rebellious, (except perhaps in the American Mid-West). Certainly in the UK they were seen as the clean-cut, parent-friendly option, especially when set against the Rolling Stones. This was played up by both camps at the time, as it was seen as driving sales and popularity.
Personally I never really liked The Beatles music, although I can appreciate the influence they had on many bands who followed. I wouldn't call them 'Easy Listening', as to my mind that implies a much safer, blander style of music, but they were definitely 'Pop' rather than 'Rock'.
[ ]Half Empty [ ]Half Full [x]Twice as big as it needs to be
Yes, today that's easy listening. At least some of their songs, if not most, are mainstream vanilla pop. But that was new back then. They created a style that wasn't heard before, that was new and rebellious, their music, their style, their everything. You have to understand that in those days, even this rather tame beat was rebellious and quite suitable to drive your parents nuts. More than Marilyn Manson could today.
This reminds me of how I was talking with a friend about Black Sabbath. My dad came in the room and said, "Man, Black Sabbath, back in my day those guys were OUT THERE. My teachers said their music would rot your brain". And it made me laugh because I could totally see their music being totally strange back when they first started, but now their music is the norm because everyone is influenced by them.
"Computers are useless. They can only give you answers." - Pablo Picasso
DDR is a bit different, because you can really get exausted, when you play it too much. These are sometimes really extreme and fast movements. Btw, in some songs on DDR you need tactics. How else do you explain that all the noobs end up turning their butts to the TV when the arrows start to confuse them? :)
Except Piper was a really weak album with cheesy production values and frankly, doesnt have the replay value of Sgt Peppers. I dont think Floyd really got their groove on until much, much later. Perhaps until they lost Barrett and released Dark Side of The Moon. YMMV.
By cracky, you may be on to something there. You find something "fun" or "not fun". Perhaps if game companies produced a wide range of games, so that they would have a broader base of games that people find "fun", they would sell more games overall.
Why, it will be revolutionary! Imagine, not all games would be Rock Band! You might have games based upon the American version of football, or simulations of science-fiction warfare against alien races, or dare I hope... games wherein a stocky Italian water and sewage maintenance worker solves a variety of problems for his viewed from afar love, a lovelorn scion of royalty.
Mr. Hu is not a ninja.
I think you greatly underestimate the effect that 'See Emily Play' had on the British music scene at the time.
It's crazy, I know, but it's just fun. You should try it once before knocking it.
Perhaps xkcd will explain better than me: http://xkcd.com/359/
Also, your description of how to play is somewhat inaccurate.
I am not a fan of Syd's works either but I personally like a number of earlier Floyd's songs like Careful with that axe, Eugene, Echoes (IMHO a masterpiece) or Atom Heart Mother.
"It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
Yeah, um... have you seen the cover of "Meet the Beatles?" They were whitebread brits with novel mop-top haircuts, comparable to the Jonas Brothers in marketing and social impact, though clearly superior in talent.
Christ. The Doctor had the same haircut! They were utterly mainstream.
They didn't get rebellious until they were assured of their wealth in perpetuity, round Rubber Soul. Then they rapidly train wrecked after a few albums because they couldn't get along.
And none of it is worthy of much lasting artistic impact. It ain't Mozart. They were ever following, rarely leading. Like Microsoft, they scooped up whatever was being innovated and killed with their marketing muscle.
They were most certainly not ever "the first," any more than Microsoft was "the first" to bring the GUI, the web browser, or SQL.
--
Toro
I dont think Floyd really got their groove on until much, much later. Perhaps until they lost Barrett and released Dark Side of The Moon.
There's quite a bit of time between losing Barrett and releasing Dark Side of the Moon, and they did some great stuff in that time.
Recently I discovered I completely disagree with Pink Floyd on what their best albums are. I'm a big fan of Atom Heart Mother and Ummagumma, but they consider them "stumbling around in the dark". On the other hand, I'm a bit tired of Dark Side of the Moon, whereas to them it's when everything fell into place.
Oh you bet it was a rebellion (at least in the part that I grew up in). Judging from what I got to hear from my parents, it was a revolution in music. And culture.
Everything had to be "British". My dad used to have a scarf he was really proud of because it was "original English". You have to see, the people that grew up with the Beatles were born around the end of WW2, to parents who, at least in central Europe, were born into a culture that had a heavy nationalist and dictatorial background. Not only Germany had its Nazis, you know, similar fascist regimes were common from Italy to Hungaria to Austria and even Switzerland was leaning towards the political right during those times. Now the kids listen to this music coming from abroad, either from a former (middle Europe) or a current (eastern Europe) enemy, a music that sounds strange, that makes people gyrate and wiggle worse than those sounds that were already "banned" during their youth because it drives the young people nuts. Not to mention those long hairs!
Not to mention that the very idea of some young guys from Britain creating a band and having huge success gave birth to a lot more bands all over Europe. My dad was in a band (and, bluntly, if you knew him today... I mean, if you look up 'square' in a dictionary you find him there as the role model), and a lot of young people picked up guitars, drums and other instruments just because of the Beatles and because some of their songs are easy to play (and some ain't... especially some of their later songs are completely insane to play) and yet they were a big success. That wasn't possible with the sounds of the 40s and 50s where you needed a big orchestra or great players and singers if you wanted success, it was four people and some fairly affordable instruments, as well as (let's be honest here) not too stellar voices. It's one of those "anyone could do" things.
That's the revolution of the Beatles. Not so much that they wrote some, admittedly, fairly easy and easy to listen songs. That they inspired people.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
KISS being banned from playing in Germany (because the SS of their name was styled like the SS in, well, SS) still makes me giggle.
But hey, such were the times. In 20 years people will go "meh" over the antics of Marilyn Manson and whatever other "shock rockers" we may have today.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Have you seen the videos of thousands of teenage girls screaming and throwing themselves at the stage? It isn't the music that's risque, it's the culture that comes with it. Regardless of what the Beatles themselves were doing, eventually you're just selling sex hysteria to the masses.
If it weren't for the chastity rings, you'd see all kinds of parents freaking out over the Jonas Brothers just because of the way their daughters behave. You could even argue (South park obviously did) that the Jonas Brothers image is specifically crafted to make parents feel ok with selling sex to the young children.
I am not a Beatles fan, but those screenshots from the article are awesome. I want them simply to be backgrounds on my computer.
By the way, has Frets on Fire gotten any better? Last time I played it was dicey at best (I was running the Ubuntu version).
I call it 'The Aristocrats'
For me, nothing beats Animals. ;)
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
For someone new to the game the hand is a fairly unstable system, and it does get out of balance. You're maintaining pressure with different fingers and hand positions at various times, and it can be challenging to get the hang of changing hand positions and which fingers are exerting pressure, without fucking up and missing buttons.
ResidntGeek
Tons of people go to see live shows, when they like the studio versions of the songs.
Why? There's more noise, the sound is much worse, the volume is usually not enjoyable, you have to deal with other annoying people, seating is horrible, etc.... why would people go to see their favorite songs butchered in this manner? Do you get it, or is that equally obtuse to you?
If you can answer that question, you'll have your answer of why games like Rock Band are entertaining. It's an immersive way to experience your favorite songs.
Comparing it to simon is an uninspired straw man because it intentionally ignores the music aspect which is the whole point. You could use the same logic and claim that playing music is just pushing buttons to a metronome.
I agree - music rhythm games are not "games" in the sense of game theory. BUT they are still valuable. What everybody seems to miss is what the actual value is.
Music rhythm games are training to be a musician and to appreciate music.
You will not find actual musicians (meaning somewhat trained, able to count a steady beat, knowledge of time signatures, reading sheet music helps too) who are BAD at these games. When they first start of course, reflexes need to be trained to line up the symbols, but suddenly for musicians it "clicks" and within a month they're nailing 9-foot songs on DDR. Within three days or less they're doing "hard" mode on Guitar Hero.
It also works the other way around. Given two potential newbie bass players for my band, one who is an awesome DDR player but has not touched an instrument since middle school band class, and the other who is "self-trained" at dicking around on a guitar and can cover a couple of songs but can't count a beat by himself, I will pick the DDR player, and he will have an easy time learning how to play bass.
We're actually sort of facing this problem at the moment - we have a new bass player who has been in and out of bands for 9 years... but he can't hold the timing for a long rhythm in his head. We've been talking about trying to get him to play DDR and maybe it'll help.
I like how people enjoy bashing Activision for "selling out" and doing band-specific games, but the truth is, Harmonix's designers sold their -souls- just for a contract.
Fact: The Beatles: Rock Band DLC will not be playable on any other Rock Band titles, and normal Rock Band songs will not be playable on Rock Band: The Beatles because of technical reasons associated with the "dream sequences" and three-part harmonies. Bull - both issues are minor, trivial things that would take a good programmer a day or two to work around. The real reason is that Harmonix sold out to Apple Corps, who would never have signed on were it possible for The Beatles to sing non-TB songs, or for non-TB bands (in Rock Band or Rock Band 2) to sing TB songs.
Fact: The Beatles: Rock Band will no longer have a usable whammy bar. Certainly, the user will still be able to pump up Star Power or whatever it's called in RB using the whammy bar, but it won't affect the audio at all. Why would they change a simple gameplay mechanic like that? More soul-selling. Apple Corps would have freaked if people were able to change the way The Beatles' songs sound.
Fact: The Beatles: Rock Band will no longer have a "drum fill" mechanic as we know it; instead, the user will have to hit all the notes in a pre-tracked drum line in order to activate Overdrive. So, it differs from normal gameplay... how, exactly? Again, more soul-selling, for the same reason: If users were able to trigger arbitrary drum samples, Apple Corps would have flipped out.
So, who's more evil? The company that signs on bands for profit, or the one that's so desperate to sign a band on for profit that they'll sell their own design principles to get it?
Sources for the above three fundamental changes to the Rock Band series are at the Wikipedia page for The Beatles: Rock Band.
Their number one priority is minimizing control latency and jitter. Where music is concerned, even a 15ms discrepency is noticable by the human mind. Since it's all about the gameplay (if not, they'd just make animated music videos), sometimes the graphics will need to be scaled back so that gameplay doesn't suffer at the expense of (unnecessary) bump-mapping and HDR.
That said, while the new games tend to suffer from the same common shading issues that are common on their host consoles, I think it's quite an exhaggeration to say they look crappy. They might not be Crysis, but they're definitely screenshot-worthy.
Write your representatives! Repeal the 2nd Law of Thermodynamics!
Comparing it to simon is an uninspired straw man because it intentionally ignores the music aspect which is the whole point. You could use the same logic and claim that playing music is just pushing buttons to a metronome.
Exactly. It's far more music than game that makes it enjoyable. That said, Rock Band focuses more on the music aspect while Guitar Hero is focused more on the game and competitive aspects.
Alternatively, one could claim that they didn't understand the fun in games with shooting other people. I mean, maybe if I were really drunk with some friends, but I don't think you could 'play' that. Besides, every new game is the same, just with different guns, things to shoot, and places to do it in.
I just don't get it.
Write your representatives! Repeal the 2nd Law of Thermodynamics!
> Rhythm games have zero tactical depth, so they shouldn't really be called games.
Actually, when to use star power involves tactics.
Rhythm games have zero tactical depth, so they shouldn't really be called games. They have even less depth than tricks like juggling or riding a unicycle, which at least require real time decision making because they involve unstable systems. Guitar Hero is a perfectly stable system, and you can get a perfect score with no thought at all.
None of what you say... 'tactical depth', 'real time decision making'... have anything to do with whether something is a game. Only what type of a game it is.
You can get a perfect score with little thought (not none)... true. But you need an IMMENSE amount of skill and talent to get a perfect score.
And you seem to underplay the amount of rote memorization and training that goes into mastering a FPS.
Have you seen the 'butcher' cover? I don't think that's the sort of thing Microsoft would do.
I don't get it. Why do people just press buttons to make a pixelated sky move around when they could fly a real plane!?
I don't get it. Why do people press buttons in a certain order to make a virtual person through a football when they could go play in the park!?
I don't get it. Why do people move a plastic wheel around to move a fake car around a track when they could take their own car to a racetrack!?
The cake is a pie
In 20 years people will go "meh" over the antics of Marilyn Manson and whatever other "shock rockers" we may have today.
In 20 years? Nobody has ever responded to Marilyn Manson with anything but "meh." Is there anyone on the planet who Manson has actually shocked?
... and then they built the supercollider.
Manson managed to stir up quite a bit of controversy early in his career. Admittedly, it was mainly from religious wackos, but then again, when isn't it? Nowadays he's pretty pathetic however. I don't even think he's made a tolerable album since Holy Wood, let alone a "shocking" one.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
That's a difference in audience, not a difference in willingness to innovate or shock. If Microsoft had a teenaged audience for its OS, they would be releasing Windows Butcher Edition in a heartbeat.
You remember what happened when Lennon said they were the "biggest thing... since Christ?" White bread America set their shit on fire.
The Beatles always had to be careful about what they could get away with, and they rarely pushed the envelope.
The Doors or the Stones they weren't.
--
Toro
Recently I discovered I completely disagree with Pink Floyd on what their best albums are. I'm a big fan of Atom Heart Mother and Ummagumma, but they consider them "stumbling around in the dark". On the other hand, I'm a bit tired of Dark Side of the Moon, whereas to them it's when everything fell into place.
My "favourite" of their catalog changes at a whim, but objectively everything really did fall into place with Dark Side. Production, writing and performance all fit together flawlessly, or as near to it as any other record. There are records and artists I enjoy more, but the coherence of Dark Side of the Moon continues to impress me whenever I consider it. Of course, part of the reason why it worked so well was the time taken to create the work - "fall into place" is an understatement!
drum beats....
Ringo, The luckiest man on the planet, ever.
The Kruger Dunning explains most post on
All while you anonymously try to push are buttons.
The Kruger Dunning explains most post on
"Rhythm games have zero tactical depth, so they shouldn't really be called games."
False.
"score with no thought at all."
False, again.
Maybe you should play the gane? maybe do some head to head stuff before opening your yap? If you aren't interested, fine but quite making a jackass out of your self by saying things that aren't true.
The Kruger Dunning explains most post on
"...though clearly superior in talent."
hmmm.. maybe.
They where the first boy band. Meaning how they where marketed.
The Kruger Dunning explains most post on
They where the biggest, not the first. Unless you mean the first market boy band.
The were rebellious only in the safest possible way. Being barely edgy so they attracted teens, but didn't scare their parents.
Elvis, Doors, Stones, all drove parents a lot more nutty then the Beatles did.
The Kruger Dunning explains most post on
In can pass 10 footers in DDR no bar. It's a toy more than a game. There's no comparison to the depth of skill involved as compared to a FPS.
I'm not sure the Beatles were ever considered rebellious, (except perhaps in the American Mid-West). Certainly in the UK they were seen as the clean-cut, parent-friendly option, especially when set against the Rolling Stones. This was played up by both camps at the time, as it was seen as driving sales and popularity.
If not for the Beatles, there would be no Rolling Stones. It's easy to forget that in the period between 1959-62 or so, pop music had turned away from rock and roll. The arrival of the Beatles made rock and roll popular again.
Personally I never really liked The Beatles music, although I can appreciate the influence they had on many bands who followed. I wouldn't call them 'Easy Listening', as to my mind that implies a much safer, blander style of music, but they were definitely 'Pop' rather than 'Rock'.
Go back and listen to Neil Sedaka or some of the tripe that was being played on the radio between '59-62. Then tell me the Beatles aren't rock and roll. Plus, you presume rock and roll can't be pop music. Your ignorance irritates me so much, I wrote an entire post about it!
(-1, Raw and Uncut is the only way to read)