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Xbox 360 Version of Champions Online Being Held Back By MS

Tomorrow marks the launch of Cryptic Studios' new superhero MMO, Champions Online. It was developed for the PC and the Xbox 360, but the console version will be much delayed, according to Cryptic CCO Jack Emmert, because Microsoft is holding things up. "Microsoft's a big company, and they have to work out all the various issues related to MMOs. It just takes time for the big beast known as Microsoft to get moving. I really have no explanation other than that, because it's as baffling to developers as it is to everyone else," he said during an interview with VG247. The game itself is apparently finished, but Emmert isn't sure it'll even go live for the 360 by the end of this year. Square Enix developers made similar comments earlier this month regarding Final Fantasy XIV, which will be available first on the PS3 largely because it's taking a long time to work out how the game will interact with Xbox Live.

154 comments

  1. More money! by thetoadwarrior · · Score: 2, Interesting

    I suspect MS is just looking for a way to get more money for themselves out of it. An MMO is something people will play for quite some time. They cna't let devs give away anything for free or allow people to spend anything less less than a premium price to game on the 360.

    1. Re:More money! by Anonymous Coward · · Score: 0

      sed 's/well done, get ready for \(level [2-9]\)/would you like to purchase &1 ?/g' game.c > xbla_ready.c

    2. Re:More money! by Anonymous Coward · · Score: 0

      yeah dude, mSFT SUx0r!!!!!

  2. When Sony exert less control than you by MosesJones · · Score: 4, Insightful

    You must surely recognise that you are on the wrong side of the debate.

    The key question here is how will Microsoft Monetise this new games to make more money for XBox Live via the subscriptions that people take out for these games. They don't yet have the sophistication of Apple's App Store for content, subscriptions and upgrades so the choice is either allow more freedom (the Sony choice) or batten it down until you can develop, and enforce, something that ensures the money passes through your pockets.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
    1. Re:When Sony exert less control than you by tgd · · Score: 1

      What does Apple's App Store offer that XBox Live doesn't?

      You can buy games. You can buy add on content. You can buy media. You can even download demos and upgrade them in-game to the full game.

      The only benefit I can see to the App Store is that I can see in dollars what something costs.

    2. Re:When Sony exert less control than you by BlackBloq · · Score: 0

      They have an "app store" built into live where ads for new content is constantly pumped to you one click to buy. PS: You can buy live points all over the place. The only difference is that the game is tied to your Live account. This account has to be maintained by Microsoft. They can revoke it. Your login is the only one with the rights to the maps/games/expandtions. So another user on your console cant use your Halo 3 maps. Grunt.

    3. Re:When Sony exert less control than you by ShakaUVM · · Score: 2, Interesting

      >>The key question here is how will Microsoft Monetise this new games to make more money for XBox Live via the subscriptions that people take out for these games.

      Actually, the XBL guys recognize that if people are already paying monthlies to get access to an MMORPG, it's pretty dick to also charge them for gold access. So IIRC, you don't need gold access to play a hypothetical MMORPG on an Xbox. Also, they have special rules that allows MMORPGs to break their normal rules on digital downloads, patches, etc. I watched a talk on it once at some game development conference. You can probably find it online.

      I'm not excusing the fact that the entire notion of Xbox Gold accounts is a travesty - if I own Gears of War, AND I have a gold account, I still can't have my wife sit down and play with me. Or, rather, I can. But I can't also play with my two other friends online at the same time. Unless I want to pop for a Gold account for someone who is a very, very occasional user of the system. I've started collecting those 3-day Gold account cards and just using them, but it's, well, just really annoying.

      I buy any game I can for the PS3 over the Xbox for this reason.

    4. Re:When Sony exert less control than you by KDR_11k · · Score: 1

      More flexible pricing. XBLA games are priced in increments of 5€, indie games have to cost 1, 3 or 5€ and aren't available in many regions.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:When Sony exert less control than you by Chris+Mattern · · Score: 1

      So IIRC, you don't need gold access to play a hypothetical MMORPG on an Xbox

      Not hypothetical. Final Fantasy XI is on the XBox 360, and, no, you don't need Gold access for it. Silver (which is free) will allow you play FFXI. (You still have to pay Square the subscription fee for FFXI itself, though, of course.)

    6. Re:When Sony exert less control than you by geekoid · · Score: 1

      You know, if developers just told Microsoft that can't have the game, the world would be a better place.
      Yeah,. it might cut some revenue short term, but pretty darn quick MS will change their tune, or the XBox will go away.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:When Sony exert less control than you by Anonymous Coward · · Score: 0

      That and, comparing the apple app store to xbox live is like comparing apples to sushi, yes they are both food, just like the iphone and xbox can both play games, but wtf does apple's app store have *anything* to do with a real gaming console. It's like saying picking apples is easier than fishing. You Iphone people are really too much these days. You stay on your iphone topics, there's enough of them. We don't hop in there saying, "Yeah, you have such crap games compared to Gears of War 2!", so we expect the same.

  3. That's good news re: FF 14 by butalearner · · Score: 2

    I'm glad to hear Square Enix decided against screwing over PS3 owners again like they are with Final Fantasy 13 (holding back the PS3 release for a year until the 360 port is completed).

    1. Re:That's good news re: FF 14 by ProppaT · · Score: 0, Flamebait

      You should thank Sony for that instead for driving the PS3 into the ground from the getgo. Why release a high profile title like FFXIII on a floundering system, loose momentum, and then release it on a healthy system a year later when people have forgotten about it? It'll do much better with a simultaneous release. Remember, the core fanbase of FFXIII will buy whatever system the game comes out on to come out on, but the large masses that will also buy the game will skip it if it's not on the system they already own.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    2. Re:That's good news re: FF 14 by grapeape · · Score: 1

      Umm the gap between the Japanese and the US/Pal versions of FFXIII is only 6 months which is actually the fastest localization of any FF game so far. Maybe you should be thanking MS for speeding things up??

  4. What a surprise. by Minwee · · Score: 1

    Gee, I wonder if Microsoft is working on publishing their own MMO for the XBox.

    Nah, I'm sure I'm just being paranoid.

    1. Re:What a surprise. by toleraen · · Score: 1

      I look forward to Microsoft's return to working with Turbine for the release of Asheron's Call 3!

    2. Re:What a surprise. by Anonymous Coward · · Score: 1, Insightful

      That's not even funny - Microsoft's "Live Team" stomped so hard on what was initially a decent game (AC2) it's a wonder that Turbine didn't call deliberate foul.

  5. When will MS understand? by Oblong_Cheese · · Score: 1

    ... that pissing off gamers doesn't make more money, it makes less!

    1. Re:When will MS understand? by Anonymous Coward · · Score: 0

      This is a console, a poorly integrated MMO will have disasterous consequences for many other future games. Microsofts Live experience is a big part of there console and hence ensuring everythign is right for what could be a huge genre for the consoles is far more important than delays in a single title and will also be far better for the consumer in the longrun. This is MS understanding that profit is a long term thing not a single title.

  6. There's more on the table here than money... by popo · · Score: 5, Insightful

    While I agree with those who believe that MSFT will milk this thing for every penny they can... there's more on the table here. Console MMORPG's are a potentially enormous genre -- both in terms of revenue and in terms of audience.

    For years now, MMO's on consoles have seemed like a oddly absent category. Where are they? Why isn't _____ making _____ for the _____?

    Sure there was Sega's "sort of" MMO, and a few others -- but they were MMO's for the console, not 'true' MMO's.

    I'm going to go out on a limb here and say that Microsoft, in some respects recognizes the huge-ness of what this title represents. Yeah, okay .. bring on the Vista jokes if you must .. MSFT has whiffed on the "huge expectations front" before, but a failure with XBL (as a platform) with C.O. would have repercussions across dozens of forthcoming MMO titles.

    There's more on the table here than just the release date of one title...

    --
    ------ The best brain training is now totally free : )
    1. Re:There's more on the table here than money... by Hatta · · Score: 1

      Sure there was Sega's "sort of" MMO, and a few others -- but they were MMO's for the console, not 'true' MMO's.

      Not being an MMO player, I'm curious, what's the difference? Why doesn't Phantasy Star Online count as a "true" MMO?

      --
      Give me Classic Slashdot or give me death!
    2. Re:There's more on the table here than money... by the_humeister · · Score: 1

      Despite the name, you didn't actually have to go online to play Phantasy Star Online.

    3. Re:There's more on the table here than money... by VGPowerlord · · Score: 1

      Because there was no MM in their ORPG?

      At least that was my understanding of it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:There's more on the table here than money... by Chris+Mattern · · Score: 2, Informative

      There's also Final Fantasy XI (PS2 and Xbox 360) and Everquest: Online Adventures (PS2), both of which are undeniably MMORPGs. Granted, that's not a very long list.

      The main problem has historically been that you really need a hard drive to support an MMORPG. FFXI on the PS2 came with one to install in your PS2--in fact, it was the only way the PS2 HDD was ever released, and FFXI was the only thing on the PS2 that ever required it (and damn near the only thing that even supported it). EQOA tried to just use the memory card, and suffered badly as a result. Classic Xbox was the only console of that generation that had a hard drive as a matter of course, and they didn't seem to be too interested in RPGs. In the current generation, both the PS3 and the Xbox 360 come with hard drives out of the box, and the Wii supports SD cards, but there's still some inertia, which may be starting to be overcome just now.

    5. Re:There's more on the table here than money... by sorak · · Score: 1

      I think it was more like Diablo. You and a friend link up and both go through the game. There was no point at which you were exposed to anyone you didn't already know.

    6. Re:There's more on the table here than money... by Anonymous Coward · · Score: 0

      There was no point at which you were exposed to anyone you didn't already know

      This is not true at all.

      PSO was more like Guild Wars in that there are lobbies and city areas with other players, where you group up and do missions. There wasn't a 'massive' overworld like you see in 'traditional' MMOs, however, because it was all instanced.

    7. Re:There's more on the table here than money... by Rycross · · Score: 1

      Its not persistent-world and actually works peer-to-peer when you're actually out questing. You can only party with a certain number of people (four I think?). At least in the Dreamcast/GC versions, your character data was stored locally, which caused rampant cheating.

      When people talk about MMORPGs, they typically mean persistent, shared-world games with simultaneous interaction with a fair number of players (100+), run on a central server.

    8. Re:There's more on the table here than money... by Anonymous Coward · · Score: 0

      Kinda, (well exactly) like Hellgate : London.

  7. So many typical /. MSFT haters here... by popo · · Score: 3, Insightful

    Am I the only one who thinks the 360 is one of the few things MSFT has got right in the last few years?

    I'm no fan of our evil corporate overlords but hell, I like my 360. Halo rules. Geas of War rules. And XBL is a well done online offering.

    What? It should be free? Sigh....

    --
    ------ The best brain training is now totally free : )
    1. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      Geas of War rules?
      Wha a twa!

    2. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      Yeah a fail rate of over 50% seems about MS's standard of "right".

    3. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      Well, say whatever you want, but at least they acknowledged the problem and corrected it. They extended the warranty for everyone, something they didn't need to do (and btw, most businesses don't). Look I'm no friend of Microsoft either, but that's no reason start bashing everytime.

      I know you shouldn't feed the troll, but I'm starting to get tired by this everytime. Just look at the first comments, the only thing they say is:
      1. M$ is evil
      2. ???
      3. Profit!!

    4. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      Made up statistics for the win! Seriously, three kinds of lies, lies, damn lies and statistics. Yours is one of them. Or do you really think half of the Xbox 360s in the world really don't work?

      Then why is Microsoft still in business? How much money do they have?

    5. Re:So many typical /. MSFT haters here... by Keen+Anthony · · Score: 1

      You're not alone. I believe Microsoft has always done a remarkable job in games. DirectX alone has been an amazing accomplishment. And Microsoft's development tools have been very good too.

    6. Re:So many typical /. MSFT haters here... by binarylarry · · Score: 1

      Well, say whatever you want, but at least they acknowledged the problem and corrected it.

      LOL, how many years did it take to get acknowledged as a design defect?

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      Mod me down, my New Earth Global Warmingist friends!
    7. Re:So many typical /. MSFT haters here... by skingers6894 · · Score: 1

      I agree with you. I think most of what MS makes is pretty ordinary but I really like my 360, MS game studios and XBL.

    8. Re:So many typical /. MSFT haters here... by binarylarry · · Score: 1
      --
      Mod me down, my New Earth Global Warmingist friends!
    9. Re:So many typical /. MSFT haters here... by TiberiusMonkey · · Score: 3, Informative

      Made up statistics for the win! Seriously, three kinds of lies, lies, damn lies and statistics. Yours is one of them. Or do you really think half of the Xbox 360s in the world really don't work?

      Then why is Microsoft still in business? How much money do they have?

      Type "50% xbox 360 fail" into Google. He didn't make anything up, that's not a world wide number, but he didn't make anything up. Oh, and I know about 7 people with a 360, every single one has had his die and one of them lost over 6 of them in the space of a year. And to the anonymous poster above you, the very LEAST they can do with that sort of fail rate is what they have been doing.

    10. Re:So many typical /. MSFT haters here... by Darkness404 · · Score: 4, Informative

      Yes, the 360 is a "success", but also has terrible flaws. For one is its 50% failure rate (http://www.joystiq.com/2009/08/17/game-informer-xbox-360-at-54-2-percent-failure-rate/ http://kotaku.com/5339555/report-xbox-360-failure-rate-over-50-percent http://www.engadget.com/2009/08/24/microsoft-responds-to-xbox-360-54-2-percent-failure-rate-report/ ). While XBL is fine for gaming, buying stuff with "Microsoft Points" is odd, unlike Nintendo Points or buying gift cards with Sony, theres no easy way I can find out what everything costs in US dollars. Etc.

      --
      Taxation is legalized theft, no more, no less.
    11. Re:So many typical /. MSFT haters here... by Darkness404 · · Score: 1

      So lets see, you have a product where over half of them break 4 years or so into the lifetime of the console. Without a 360 people won't buy games, if they don't buy games the console dies and becomes unprofitable. The very -least- MS could do would be extend the warranty. Not only would it be a terrible idea publicity-wise (Vista being a failure, Zune being mostly a failure, Live never catching on, etc) but it would hurt them in the bottom line especially at the start of the consoles lifetime where they lose money per console.

      --
      Taxation is legalized theft, no more, no less.
    12. Re:So many typical /. MSFT haters here... by BikeHelmet · · Score: 1

      Am I the only one who thinks the 360 is one of the few things MSFT has got right in the last few years?

      Yes.

      I'm no fan of our evil corporate overlords

      Me neither.

      but hell, I like my 360.

      I don't have one.

      Halo rules.

      Iffy.

      Geas of War rules.

      Yes.

      And XBL is a well done online offering.

      Yes.

      What? It should be free?

      Yes.

      Sigh....

      Why can't you accept that it should be free? Everyone but Microsoft can do it for free.

    13. Re:So many typical /. MSFT haters here... by Spit · · Score: 1

      I agree, I've never run Windows on my PC, always have some sort of *nix since before windows 95. But these new games sure are fun, and wine sucks for brand new games. (no offence wine crew)

      --
      POKE 36879,8
    14. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      Am I the only one who thinks the 360 is one of the few things MSFT has got right in the last few years?
      45.8% right actually. A device done right is a device that works isn't it?

    15. Re:So many typical /. MSFT haters here... by kurzweilfreak · · Score: 2, Insightful

      Since my 360 has been fine for over 3 years with nary a problem in sight, I have to wonder that if someone has gone through 6 of them in the space of a year... maybe it's them?! I suppose it's not impossible that your friend has luck that shitty, but I do have to say that the odds seem to be against it. I just find it really hard to believe that 6 different machines died just sitting there. With that in mind, I then I have to wonder how much of that 50% fail rate is due to actual defects (which I'm sure is nowhere near a trivial number) and how many are due to abuse, improper use or positioning, etc. and blamed on "defects". I'm not trying to be some kind of MS apologist or anything, I just find that kind of failure rate due to defects to be a little implausible.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    16. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      You must be using an antiquated definition of "right" which I am not familiar with.

    17. Re:So many typical /. MSFT haters here... by grapeape · · Score: 1

      I just find it astounding that so many people take a very non scientific poll from a magazine without question. For what its worth, my launch 360 is still working (so is my 60gb ps3). I am however on my 5th PS2. Sony fanboys are quick to point out the 360's 3rod issue (and yes I know its real and exists) and claim that rebuy's is why the 360 is ahead, but are just as quick to brag about the 100 million PS2 sales without taking into account the rebuy's there. I know far more people with PS2's than 360's but I dont know a single one that is on their original PS2, they rebuy them when the laser dies or the power supply craps out because they have a big library of games.

      Really MS's biggest flaw this time around was admitting fault they should have done like Sony last generation and said nothing, wait for the class action suits then make part of the settlement an agreement that they not have to admit fault of disclose the failure rate, it would have been alot cheaper than the 3 year warranty.

    18. Re:So many typical /. MSFT haters here... by grapeape · · Score: 1

      Ever look at the number of demos on Live compared to PSN? Thats why its not free...Sony charges the developers while MS charges the customer, neither are "free" whats different is who is paying for it. Unfortunately Sony's model more often than not results in the developer not bothering to release a demo at all.

    19. Re:So many typical /. MSFT haters here... by Unoti · · Score: 1

      Or do you really think half of the Xbox 360s in the world really don't work?

      I do. It's easy for me to believe the numbers. I had one, exchanged it twice, repaired it once. Gave it to my step daughter, and her husband had it fixed. It broke again, and they repaired it again, then finally traded it in at a GameStop for a PS3. I imagine this scenario has been played out an awful lot all across the world.

      Sure, it's just an individual anecdote, a single person's story. But let me guess: your life story doesn't feature a broken XBox 360.

    20. Re:So many typical /. MSFT haters here... by Rebelgecko · · Score: 1

      While XBL is fine for gaming, buying stuff with "Microsoft Points" is odd, unlike Nintendo Points or buying gift cards with Sony, theres no easy way I can find out what everything costs in US dollars. Etc.

      Microsoft points are annoying, but all you have to do is divide the points value by 80 to get the dollars so it's not too difficult

      --
      CATS/Diebold '08- All your vote are belong to us!
    21. Re:So many typical /. MSFT haters here... by RazorSharp · · Score: 1

      If Stalin made Ferraris and sold them for $100 a piece I still wouldn't buy one.

      You act like people hate Microsoft for the sake of hating them rather than because of the things they've done. Even the 360, the thing you claim they "got right," had a 100% failure rate on the day of release.

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    22. Re:So many typical /. MSFT haters here... by Jared555 · · Score: 1

      I have had one PS2 (release date purchase) which for a number of years was used heavily as a DVD player, moved around frequently, and was on 24 hours a day for weeks or months at a time. The only failure I have had was a disk read error and I just had to clean the laser for that.

      I am starting to have some issues again but it is probably either the laser needing cleaned again or something needing readjustment after taking a bit of abuse.

    23. Re:So many typical /. MSFT haters here... by VGPowerlord · · Score: 1

      I'm still on my first PS2. I bought that way back in 2002. The controller I got with the system broke (I, um, tossed it against the floor one too many times).

      I'm still on my first Xbox 360 as well, but it's only a year or so old.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    24. Re:So many typical /. MSFT haters here... by VGPowerlord · · Score: 2, Informative

      As far as I know, items only sell for the following amounts:

      200 points is $2.50 (Indie games have this price)
      400 points is $5
      800 points is $10
      1200 points is $15
      1600 points is $20

      and the amount of points you can buy at a time:
      500 points is $6.25
      1000 points is $12.50
      2000 points is $25
      5000 points is $62.50

      I think that covers all the major amounts.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    25. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      Posting Anonymously.

      I know of one game that sells things in game for 40, 60, and 80 points. Its the Fifa ultimate team expansion to Fifa 09. Basically a collectors card game where you can either play games to earn in game coins to buy card packs, or if you're lazy you can buy them with MS points. Just so you know I'm not affiliated with the expansion pack.

      I'll make a comment on the MMO side of things. From my experience with commerce on both the PS3 and Microsoft systems, I don't think that Microsoft is set up to do subscriptions, at least I don't remember an easy way (or any way) to set them up. Setting them up on the Sony system is easy, basically selecting a radio button, and typing in how many days you want the subscription to be for, a few more button clicks and you're done.

      From a programmer's view both systems are horrible. Both have good and bad points. One in my mind is better then the other to program for. One is also better to debug, and one you want to knock your head against the wall a few times: 'I just want to see what *@!#&#ing DLC is on the disk, why are you spending 21 seconds trying to talk to the *@&#$ing server if the *@#$&ing ethernet cable is pulled?' types of knocking your head against the wall. And then having to spend time redoing your threading model to try and work your way around the problems.

      And of course when you get everything set up and how you like it, legal gets in the way. I heard of one project about to ship and one of the 1st parties coming back saying they want different legal text on the pop up before purchasing. When asked what the legal text is, the response is 'We haven't written it yet'. I could go on, and on about how you get almost no guidence from the 1st party about setting up commerce, and then getting bounced during submission because they can't make up their minds.

    26. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      I have a launch console and have two RRoD and a DVD drive failure. All have been repaired by MS at their expense. I paid for nothing and longest repair was 2 weeks, due to postage incident in which the xbox was physically damaged. incidentally also taken care of by MS.

    27. Re:So many typical /. MSFT haters here... by AnalPerfume · · Score: 1

      "MS's biggest flaw this time around was admitting fault they should have done like Sony last generation and said nothing, wait for the class action suits then make part of the settlement an agreement that they not have to admit fault of disclose the failure rate, it would have been alot cheaper than the 3 year warranty."

      Does this sound like a company with their customers interests at heart? Is this a company that deserves customer loyalty? Putting aside who it is, I'd personally shun any company who'd first seek to hide from it's own responsibilities, then blame others when hiding it no longer an option. This is a way of treating customers that the MS fanboys approve of? I understand the shareholders, they only want a return, regardless of the ethics or legalities of how they get their return. Many of the shareholders won't use an XBOX 360, so a 1 in 2 chance of getting a dud won't affect them.

      Surely the right response would be to have taken the reports of fails seriously, spent some development resources on getting to the route of the problem, finding a fix for it then make sure all unsold consoles are recalled and replaced with the new fixed ones. At least then you can limit the bad experience your customer gets.

      For those who use the "how would they stay in business if this fail rate was true" defense I say this: MS's Windows and Office license rackets are the major earners, they subsidies MS's attempts to get into and buy market share in other areas, from console gaming to search engines. Most of MS loses them money. If MS was a gaming company the XBOX 360 fails would have sent them into administration long ago.

      The XBOX 360 looks like a very nice console, pity about the odds of getting a dud. At least gamblers KNOW they're taking a chance with their money, shoppers should have a guarantee that the vast majority of some product coming out of a factory is working as it should and has passed some decent level of quality control, so that if they get a dud it's rare, and the chances of a replacement for the dud also being a dud is something even a gambler wouldn't bet on. 1 in 2 is atrocious and should be investigated by trading standards. MS seem to have no intention of doing right by their customers as usual until their hand is forced.

    28. Re:So many typical /. MSFT haters here... by BikeHelmet · · Score: 1

      Sony charges the developers while MS charges the customer, neither are "free" whats different is who is paying for it.

      Sony charges the developers for bandwidth for the first 60 days if the articles I read last year were correct. After that, no more charges.

      Their logic is, demos are marketing, and that should come from the marketing budget.

      Sonyâ(TM)s change of policy meant that (for example) if a 1GB demo were to be downloaded one million times, it would cost the publisher $160,000. Take into account that even demos cost a fair amount to make in the first place, this will all add up.

      Whoop dee doo. EA spends over 20 million marketing most of their games. Are they really going to flinch at $160k?

      And I thought Microsoft charged for bandwidth on some content, too? Why else is most of the free-on-PC DLC costing money on XBoxLive?

    29. Re:So many typical /. MSFT haters here... by donaldm · · Score: 1

      You are right if you wish to believe the article however if you read the article they actually took a sampling of 5000 people with Xbox360's which is something like 0.016% of the total population of Xbox360's. It would be interesting to see the methodology used by the people who arrived at the 50% plus failure rate. If I handed a statistical paper to any stats teacher with conclusions like that from such a small population I would fail.

      No I am not apologising for Microsoft but even if there was an all over failure rate of 20% (even 10% is bad) this is still an indictable offence and from what I can gather (this article may be a bit old) Microsoft may be facing litigation on this.

      Note I arrived at 20% using a crystal ball and hearsay from some of my neighbours who don't have an Xbox360 ;)

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    30. Re:So many typical /. MSFT haters here... by donaldm · · Score: 1

      I am however on my 5th PS2. Sony fanboys are quick to point out the 360's 3rod issue (and yes I know its real and exists) and claim that rebuy's is why the 360 is ahead, but are just as quick to brag about the 100 million PS2 sales without taking into account the rebuy's there.

      Well I purchased a PS2 in March of 2000 and it lasted about 18 months before the disk died. The only reason why my PS2 failed was my wife accidentally kicked it (she was not looking at the time) which to both my sons was what is called a "Kodak moment". I got a free PS2 when my wife wanted a new mobile and this one lasted me over 5 years without any problems until I traded it for a backwards compatible PS3.

      My reason for not liking Microsoft (no I don't use M$) is the fact I have worked with Microsoft OS's for years and found them to extremely annoying, preferring Unix and Linux. In addition I don't like their ethics so I won't buy their products. If people don't like that stiff!

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    31. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      The system is loud, has a high failure rate. It's the only system not to include wifi but will sell you a wifi add-on for an extortionate amount. Its hard drives are over priced custom hardware for no reason other than to remove competition and keep the price high.

      It's the only system that doesn't allow you to surf the internet and when they give you access to sites like Twitter and Facebook, they've decided that only paying subscribers should get access to those free websites.

      The cost of games this generation have bumped up from an average of $50 to an average of $60 but even after buying your game, only on the xbox 360, do you have to pay to play online. You are forced to pay for additional content even when the developer rather give it away for free.

      It's next gen movie support came via yet another expensive add-on which is now worth nothing since HD-DVD is dead.

      Over all the PS3 is just outselling the 360 and the only reason MS has the lead over Sony is because their system launched early. Even with the additional exclusives and other so called benefits of the 360, had the systems launched at the same time (and everything else being the same) the 360 would be in 3rd place. In fact it will probably end up in 3rd place by the end of this generation.

      The ystem has been a financial drain on the company for so long. It's only just start barely making a profit. But that is only because they milk their customers for so much.

      This is not well done. They did not get it right. They got lucky that they were first out the door. They know this and that's why they rushed the system and the hardware is so awful while managing to be the most expensive way to game with no actual benefit for the additional cost.

      From a business point of view there isn't really anything to be proud of with the 360. They'll need to be a lot smarter next time around or I suspect they'll lose big time. Sony's risked failure and will work much harder at avoiding that next time around.

    32. Re:So many typical /. MSFT haters here... by OwMyBrain · · Score: 1

      There are definitely good aspects to XBL, some of which make sense as a paid subscription service. However, to require me to pay an extra subscription to enjoy the multiplayer aspects of a game I've already bought is absolutely absurd. You might argue that someone has to pay for the servers to run said games, but that argument doesn't hold water with me because, well PC gaming has had free online play for over a decade, even games that do not require a monthly subscription.

      I'm willing to pay for money for quality services, but don't expect me to get excited over paying for something I've enjoyed for free since the dawn of the Internet.

    33. Re:So many typical /. MSFT haters here... by tbannist · · Score: 1

      You don't really know anything about statistics, do you?

      5000 is a sufficiently large sample to get an expected error rate of around 1.2% with a 95% confidence rating. So, in truth, unless they screwed up in some other way there's a 95% chance than the failure rate for 360s is between 52.8% and 55.2%.

      The reason people don't question the survey is because for most people the rate sounds pretty reasonable. I know a few people who have 360s, however, none of them are on their first 360. Most are on their third or fourth 360. This is from normal use, in a normal environment. Your experience may be different, but with a failure rate of 55%, 45% of people wouldn't have theirs fail in the first three years. That's enough to have groups of people who's 360s all work. That's expected in a random distribution. It's also why we say "the plural of anecdotes is not data".

      --
      Fanatically anti-fanatical
    34. Re:So many typical /. MSFT haters here... by tlhIngan · · Score: 1

      Microsoft points are annoying, but all you have to do is divide the points value by 80 to get the dollars so it's not too difficult

      US dollars, to be precise. (Alternatively, add 25% to the points value and divide by 100, which is easier to do mentally - thus 800 points, plus 25% = 1000, divide by 100, gives you $10)

      An interesting aspect of the points system is it buries the whole notion of exchange rates. I remember when the Xbox360 was released, you paid $20 Canadian for 1250 points (~$15.63 US in points, or about a 78 cent dollar). Now it's gone up to 1400 points ($17.50 US, or an 87.5 cent dollar). It allows Microsoft to actually "move" with the exchange rate (by offering more or less points per dollar) somewhat, without having to re-price the entire store continuously. The opposite of this would be say, the iTunes store, or the Playstation Network Store - prices are fixed. When currency weakens, it's a benefit (things cost the same), but when it strengthens, people complain ("costs more" - and it happened when the Canadian dollar reached parity - lots of talk about how we were being gouged because books were 50% more expensive and thus cheaper in the US, etc. Hell, some stores ran "We use US pricing" campaigns!).

      However, it's changing - Microsoft has starting allowing use of points *or* direct credit card transactions. So you could pay 800 points, or $10, your choice.

      Me personally, I'd go for points - they go on sale very often (they're considered "video game accessories" and getting them 10% off is easy, but 20+% sales aren't uncommon). That 800 point game will always cost 800 points (unless it goes on special), and Microsoft will always bill $10 for it (again, unless it goes on sale). With a points card I got 20% off, I get the same thing for $8. I do however use points for other stuff in the Arcade, so my balance tends to stick pretty low.

    35. Re:So many typical /. MSFT haters here... by MaerD · · Score: 1

      I like my 360. And for once, MS did get many things right. However, I do see some things they've done wrong. My personal list of annoyances:
      1) The 360 "arcade" option. About the only reason to do this is either for a second 360 or when your original dies and the HD still works. I'd think even the "Madden is the only game worth playing" types would want more then the tiny memory card.
      2) The amount of lock down on silver accounts is annoying. I should be able to create a full featured live account for my wife/offspring/pet turtle to let them play online under their own name/save files/achievements. The fact that I can only create (without paying for a second gold account) a "silver" account which can't even play most games online annoys me.
      3) My original 360 scratched disks like crazy. I eventually voided the warranty and added little felt pads that fixed the issue, but it still is one of those "This was a bad design descision that should never have been allowed to make it to a end-consumer". (it also eventually RROD'd, but I'm not that annoyed about that, even with the scratch disk problem and the rrod, it lasted longer and had less hardware issues then some of the PCs I've owned)

      --
      I put on my robe and wizard hat..
    36. Re:So many typical /. MSFT haters here... by brkello · · Score: 1

      The 50% is not scientific by any means. It is more anecdotal. My 360 has never failed. Which is also anecdotal. The actual fail rate is still too high though. The least they could have done is offer a 1 year warranty on that. So they actually did step it up. The 360, in my opinion, has the best controller and the best games the gen. That's why I like it. The fail rate is disappointing, but it isn't 50%. Waving that around is just stupid fanboyism.

      --
      Support a great indie game: http://www.abaddon360.com
    37. Re:So many typical /. MSFT haters here... by geekoid · · Score: 1

      I love when people who like something tgyhink the only reason people oppose it is becasue it isn't free.

      XBox is a shoddy piece of equiplment by any sane standards. Over 50% fail rate is shoddy.

      Compared to other online system, XBL is crap.

      No, I don't Bash MS just to do it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    38. Re:So many typical /. MSFT haters here... by Rycross · · Score: 1

      I thought the problem with that poll was that it was an online poll, which are notorious for selection bias (in other words, people with broken XBoxes are more likely to respond than people with working XBoxes). Regardless, I'd guess based on my personal experience that the failure rate is around 40% or so, which is pretty pathetic (and yeah, I wouldn't be surprised if it was 50%). Of course, the newer model XBoxes are more reliable. None of my friends with the newer models have been hit with a RROD (although one has had the E97 error).

    39. Re:So many typical /. MSFT haters here... by thetoadwarrior · · Score: 1

      Sorry but I rather see the dev get hit with the cost so they think twice about releasing a shit demo and it's only fair that Sony gets to recoup their bandwidth costs. $160,000 is quite minor compared to what MS will milk from its customers. But then again, the Xbox 360 wouldn't be profitable at all if MS offered up comparable pricing as the competition.

      And what about requiring a Gold membership to view Facebook or Twitter on your 360? It's not even their servers and they're charging people to access the sites. I'm surprised they don't charge you for turning the damned thing on.

    40. Re:So many typical /. MSFT haters here... by Dutch+Gun · · Score: 1

      Even the 360, the thing you claim they "got right," had a 100% failure rate on the day of release.

      I must be misunderstanding what you mean by this, because it sounds like you're claiming that every single Xbox 360 sold on launch day died later that same day.

      Also, very clever of you to use Stalin instead of Hitler, thus avoiding a Godwi... Oh snap!

      --
      Irony: Agile development has too much intertia to be abandoned now.
    41. Re:So many typical /. MSFT haters here... by Anonymous Coward · · Score: 0

      Does anyone else get the "Bread is Square, Baloney is Round" feel from the whole points system?
      I love X360 and it's taken a hell of a beating my DS sure as hell didn't survive, but I wish I could choose the amount of points I want to buy specifically, or just buy the item directly and cut out the points.

  8. Champions Online is a great game! by CrazyJim1 · · Score: 4, Informative

    First let me start off with its strongest point: Avatar creation. The Avatar creation is very excellent. I've never seen one as good as this one where you can customize your character's looks. Many people spent over a half hour customizing their character in this tool. It is also a treat when you play the game to see new looks.
    There is a high degree of character customization. Out with the Tank/Heal/DPS/Ranged/PETS, in with do it all if you know how. Some people like to pick skills based on their character, but you can pick skill all across the board if you like.

    There is encouragement to do quests by a lot of experience in relation to grinding. You won't see much grinding in this game, but more of mission doing.

    I fought a Super Villian with my friend the other day. He had turrets and minions. So we killed the minions, then turrets, then one of us would block while the other fought the villian. If we took too much damage, we could scoot around the many walls in his chamber and heal. I'm going to upload Youtube videos when I get bored, but I'm not bored. I'm level 30, and haven't died. Level cap is 40.

    My last MMORPG that I really liked was Asheron's Call 1. I felt WOW was sort of a boring grind. Champions Online is a great game if your computer can handle it(need a computer in last 2 years with good video card). Finally: Flight + Ranged = New era of combat tactics. Super speed is really cool too, as if you go fast enough, you can run up 80% grade inclines too. I haven't tested out everything, but I really like this game.

    1. Re:Champions Online is a great game! by Joelfabulous · · Score: 1

      I thought you were talking about the new Xbox Live "Experience" avatar creation at first... ;)

      --
      Sometimes I wonder if I think too much.
    2. Re:Champions Online is a great game! by Clover_Kicker · · Score: 1

      How does the avatar creation compare to City of Heroes?

    3. Re:Champions Online is a great game! by LeadfootCA · · Score: 1

      City of Heroes has been doing all of this for 5 years now, fyi.

    4. Re:Champions Online is a great game! by Morkano · · Score: 2, Informative

      It sounds like the GP hasn't played it, but I have. The character creation is better, but not by a tonne. Here are the key differences I noticed:
      1) Asymetrical choice for things like gloves, armbands, eyes, etc. You choose things that can be mirrored independantly if you want.
      2) You can save the costume and load it again later. I imagine it's a jpeg with some metadata, I haven't looked, but it's really handy. Similar to Spore
      3) You can only wear capes with tights or skin. No capes and armor or robot arms or anything like that. You can have wings and stuff with whatever though.
      4) Seem to be less choices for cool armor/skin/jackets.
      5) No auras
      6) Still buggy a bit

      So, it's a bit better for the asymetrics and costume saving, but there are a bunch of things that are worse. Like Champions in general, really. I had it pre-ordred, but I don't think I'm going to pick it up. CoH was a lot more fun.

      On one hand, you can try out a new power before you have to lock it in. On the other hand, you can't actually see what powers are avaliable later without having one ready to choose and going to the trainer. When you create a character you have no way of knowing what's in the future.

      The combat system is neat, having attack that gives energy rather having to stand around doing nothing. It's gives you an absurd amount though, you just stop your main for like a second or two and you're back to full. Not even worth worrying about for the most part.

      The UI in Champions is what really did it in. It doesn't have a compas icon on your minimap to point to any missions, much less the current one. Same for team mates. You can't set a mission to be the active one for the group very well. There really doesn't seem to be much point in grouping for the most part anyway, everything is just killing things outside with other people. Too easy to quest-steal. The few indoor missions I ran into were really short, like two rooms.

      I wanted to like it, I even thought about the lifetime subscription (you get a lot of benifits). I figured it was a sure thing as long as they didn't make it worse than the game they made before. They did. The whole time I was playing, I was like.. Why am I playing this when I could play CoH instead?

      --
      Victory or awesome!
    5. Re:Champions Online is a great game! by VGPowerlord · · Score: 1

      Now, the real question is... is it just a rehash of City of Heroes?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    6. Re:Champions Online is a great game! by quantum+bit · · Score: 1

      CoH has had costume save / loading for a while now. Since last December I think.

    7. Re:Champions Online is a great game! by thesandtiger · · Score: 2, Informative

      It's better and worse.

      Better in that you have more different areas that you can change - face and body are much more customizeable, you can add more colors than COH allows, more material options, can even change finger/hand/feet a lot more. There is also the ability to change the "style" your character walks around with - in CoH, no matter how beastial you make yourself look, you're still mincing around if female, or sort of stomping about if male; in Champions, you can be "heroic" (kind of "Yeah, I'm badass"), average, or crouched around and kind of running on all fours like a beast. Also, the graphics are VASTLY superior to CoH.

      Worse in that you don't have quite as many options with regard to patterns or wardrobe choices as CoH does. But, I imagine that will be getting fixed pronto as they add more and more options.

      Overall, Champions is vastly more customizable, with the only shortfall being something that's obviously temporary, and not always in CoH's favor. For example, Champions gives you a LOT more non-human options, a LOT more options for various wing sets, capes to begin with, etc.

      I've made a character who looks EXACTLY like Marvin the Martian (pipe-stem arms, comically oversized head), another that looks pretty close to Bugs Bunny (Marvin needs a nemesis...), made another that looks like a zergling, and so on. SO much more potential than CoH has.

      The rest of the game is pretty fun, too :)

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    8. Re:Champions Online is a great game! by thesandtiger · · Score: 3, Informative

      You can double click on your quest and it shows you where your quests are by shifting your minimap. You can also hit "m" and it shows a larger map with the areas your quests are in circled in green - an arrow would be nice, but it's absolutely not necessary. I didn't play at all in the beta but got in with the headstart, and I have not had *any* problems figuring out where to go or what to do with quests using the built in features.

      Quest/kill stealing is not a problem... everyone who does a reasonable amount of damage to an opponent will get credit for it. I've never once lost a quest to someone who "kill stole" or whatever.

      You can also see "future powers" I believe by having it show "unavailable" powers in the power list. I am not 100% sure, but I think I remember doing this - it made things a lot easier.

      Honestly, it sounds like your problems with the game stem more from not knowing the UI than the UI itself; there are weak spots, to be sure, but the things you mention are, by and large, not actually insoluble.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  9. How unacceptable of Microsoft... by Anonymous Coward · · Score: 5, Insightful

    ...to actually require the developer to deliver a complete, bug free, enjoyable gaming experience BEFORE they ship it instead of sometime in the indefinite future.

    CO is a very good game, but it's undergoing nearly nightly changes and by the developer's own admission the support for a gamepad controller is only half-baked at the moment.

    So no way in hell is the game complete enough to pass the standards of any console game company, let alone Microsoft which has some of the highest standards around.

    The standard PC philosophy of "just ship it, we'll patch it later" will not fly in the console world, even if the console vendors are open to the kind of ongoing incremental enhancements that MMOGs are known for.

    G.

    1. Re:How unacceptable of Microsoft... by Anonymous Coward · · Score: 0

      The standard PC philosophy of "just ship it, we'll patch it later" will not fly in the console world

      Yes, when a console game is released with countless awful bugs (like, say, KOTOR2), it simply never gets patched.

    2. Re:How unacceptable of Microsoft... by sorak · · Score: 2, Informative

      ...to actually require the developer to deliver a complete, bug free, enjoyable gaming experience BEFORE they ship it instead of sometime in the indefinite future.

      1

      CO is a very good game, but it's undergoing nearly nightly changes and by the developer's own admission the support for a gamepad controller is only half-baked at the moment.

      So no way in hell is the game complete enough to pass the standards of any console game company,

      2

      let alone Microsoft which has some of the highest standards around.

      3

      The standard PC philosophy of "just ship it, we'll patch it later" will not fly in the console world, even if the console vendors are open to the kind of ongoing incremental enhancements that MMOGs are known for.

      G.

      Congratulations, you have just earned 3 irony points. You are 12 away from advancement.

    3. Re:How unacceptable of Microsoft... by elrous0 · · Score: 2, Interesting

      There is way more to the story than that. MS seems to be openly hostile to MMO's on their console (probably because the cost conflicts with with own Xbox Live Gold subscription program). Basically, every single MMO since Phantasy Star Universe announced for the 360 has been canceled or put on indefinite hold. Only two MMO's have ever been released for the Xbox, Final Fantasy 11 (an awful PS2 port) and Phantasy Star Universe--both released three years ago. And not a single MMO is currently on schedule for the 360 (by contrast, several are in the pipeline for the PS3).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  10. This is a GOOD THING by MrMista_B · · Score: 4, Insightful

    What would you prefer, that this be rushed through without planning, server load testing, and figuring out exactly how it interacts with existing services?

    Or, when it is released, that is works?

    I prefer the second.

    1. Re:This is a GOOD THING by JacksBrokenCode · · Score: 1

      What would you prefer, that this be rushed through without planning, server load testing, and figuring out exactly how it interacts with existing services?

      I'm afraid that's wasted sentiment on this board. The same people that are quick to bash MS for rushing the hardware and experiencing massive failure rates are the same trolls claiming MS is just holding this up until they can milk it for every last penny. Damned if they do, damned if they don't.

    2. Re:This is a GOOD THING by MrMista_B · · Score: 1

      Yeah, weird isn't it?

      How the hell is spendingi money on compatibility and testing, and /not selling it/ during that process, 'milking it for every last penny'?

      Bizzare groupthink going on in here sometimes.

    3. Re:This is a GOOD THING by BikeHelmet · · Score: 2, Insightful

      I prefer the second.

      That's a given.

      The issue is, Microsoft is being really slow about it. In a market that fights hard to get games released on time, it's strange that "planning, server load testing, and figuring out exactly how it interacts with existing services" would take so little time to get right on PS3 and PC, but so long on XBox360.

    4. Re:This is a GOOD THING by OverZealous.com · · Score: 1

      What would you prefer, that this be rushed through without planning, server load testing, and figuring out exactly how it interacts with existing services?

      Or, when it is released, that is works?

      Both!

    5. Re:This is a GOOD THING by binarylarry · · Score: 1

      The jig isn't done, until Champions Online won't run?

      --
      Mod me down, my New Earth Global Warmingist friends!
    6. Re:This is a GOOD THING by MrMista_B · · Score: 0, Flamebait

      Well, the easy answer is that Sony doesn't care very much about the online experience on the PS3, whereas the 360, with Xbox Live, is very much built around that. Quality isn't fast, or cheap.

      If Microsoft wanted to milk this, they'd release it now, in a buggy, laggy, not Xbox Live integrated state.

      However, in this case, they're spending time, money, and fans goodwill, to take the time to make sure the game, on release, is good and working.

      Why is that a bad thing?

    7. Re:This is a GOOD THING by BikeHelmet · · Score: 1

      Why is that a bad thing?

      It's not - but you're basing it on the assumption that you're getting a better experience, which sometimes isn't true.

      I recall reading some articles way back comparing the online experience between PS3 and XBox360, in games like Cod4.

      Although the reviews favoured XBoxLive, they did mention the PS3 servers had far less latency, and the big positive for XBoxLive was basically the universal friends list.

      I don't know about you, but I'd skip the friends list if it gives me less latency. Most MMOs have that stuff integrated anyway.

      And it's pretty common for online PC games to have solid servers, so I'm not convinced I'm getting a better experience until someone proves it.

    8. Re:This is a GOOD THING by elrous0 · · Score: 1

      That's the same thing I heard people saying back when Age of Conan got "delayed" for the 360. And I would be willing to bet serious money that the Champions Online "delay" on the 360 will turn into "canceled" just as surely as Conan did. It's one thing to delay a title to make sure the publisher gets it right, it's quite another to actively kill every MMO in development for your console. MS, for whatever reason, simply does not like the idea of MMO's on their console. Every one of them since 2006 has been killed off.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    9. Re:This is a GOOD THING by geekoid · · Score: 1

      Good point, but why are the developers confused about the delay? IF that was the case the developers would be involved in tuning it for MS.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  11. Sony - Exert Online Control? Are You Joking? by MediaStreams · · Score: 4, Informative

    What delusional fantasy world are you living in?

    Sony has an online service that is more like the open PC gaming online model than any other console manufacturer:

    * Free online play for all non-MMORPG titles

    * Dedicated servers

    * Open to mods and other free content from developers

    It's Microsoft with the absurd grip on their online service that is continually causing developers nightmares in dealing with. It took Epic a half a year to rewrite/work around Microsoft's online service's restrictions to get the latest Unreal Tournament out the door after it had no problems whatsoever with PCs and Sony's PS3.

    And these problems Microsoft is causing for Cryptic Studios is just the latest in other MMORPG developers before them.

    1. Re:Sony - Exert Online Control? Are You Joking? by SilentChasm · · Score: 4, Insightful

      While I do agree that the lack of a dedicated server feature is somewhat annoying, having the game manufacturer responsible for maintaining the online portion of the game I believe is a bad idea.
      It might be the way it's done on PCs where there is no possible central authority, but on consoles there really should be some kind of coordination.
      Take EA as the big example of developer run servers. A lot of their "old" online games no longer work online even on the xbox because they demanded to run their own servers. Other games, such as those on the original xbox not by them, still work.

    2. Re:Sony - Exert Online Control? Are You Joking? by Anonymous Coward · · Score: 0

      I think you misread the original post. He's saying that Microsoft is the one that's trying to control things, and that Sony is the one allowing more freedom.

    3. Re:Sony - Exert Online Control? Are You Joking? by Anonymous Coward · · Score: 0

      Now if only Sony would tidy up it's Libraries and Documentation.

    4. Re:Sony - Exert Online Control? Are You Joking? by Chris+Mattern · · Score: 3, Insightful

      having the game manufacturer responsible for maintaining the online portion of the game I believe is a bad idea.

      In the MMORPGs, it's not a "bad idea", it's a *requirement*.

    5. Re:Sony - Exert Online Control? Are You Joking? by RKThoadan · · Score: 1

      What if the game manufacturer wants to support multiple platforms? Exclusive titles are becoming significantly less common and I'm sure the developers would love to have enough control to handle all platforms from the same servers.

    6. Re:Sony - Exert Online Control? Are You Joking? by Anonymous Coward · · Score: 1, Informative

      The lack of a 'dedicated server feature'? It's entirely built-in to the 360's matchmaking system to support dedicated servers. In fact, they have explicit support in the system for weighting dedicated servers higher than player hosted ones, if the game wants to make use of it. I believe it was Bungie that had a talk on it at a recent GDC.

      That a lot of games don't have them, you can blame the dev's for, not Microsoft. They just make it not suck to not have them. And I think games like COD4 and Halo3 prove that you don't necessarily *need* dedicated servers for a great online experience.

      As for the PS3, Epic still had to make you put the maps on a memory stick to get them onto the system, you can't just download them via the game or the PSN store, because Sony didn't allow for that rather convenient feature. It's a half-step in the right direction, nothing more, as long as we need to use a memory stick to get it on there. And at least Microsoft hasn't retroactively added Ads to a paid product (yet).

      You can hate Microsoft all you want, but at least get your facts straight.

    7. Re:Sony - Exert Online Control? Are You Joking? by Rycross · · Score: 1

      There's nothing about Live that excludes dedicated server. FFXI (an MMORPG) is already running on the 360, which gives me pause to claims that Live is somehow not ready for MMOs. Left 4 Dead uses dedicated servers hosted by Valve. Section 8 plans to allow you to host dedicated servers for XBox players on your PC. Given that other companies don't seem to be having issues with Live, is there really a problem, or is the whole "Live is haaaaaard" thing just a cop-out to shift the blame for slipped scheduled onto Microsoft?

  12. Where do you want to go... by Alien+Being · · Score: 1

    sometime in the distant future?

  13. The Worst Console In History? 'Got Right'??? by Anonymous Coward · · Score: 2, Interesting

    The only console in history to actually be defecting in design with the RRoD fiasco.

    The only console in history to ship with a storage technology that is smaller than the previous gen. 6.8gigs per 360 DVD compared to 8.5gigs for the PS2 and Xbox last gen.

    The wimpy graphics hardware. Fucking shitty old Unreal Engine games are still considered 'amazing' on the 360.

    Noisy as fuck.

    Giant external power brick.

    Idiotic online fees.

    No dedicated servers for games. Lag, lag, lag for Xbox 360 online games.

    Overpriced WiFi and other peripherals.

    Can't use standard laptop drives, can only use the double the cost Microsoft drives.

  14. MMO? by Locke2005 · · Score: 2, Insightful

    I still the the acronym "MMO" sucks; shouldn't it be either "MMOG" or "MMORPG"? MMO would just stand for "Massively Multiplayer Online", which is somewhat lacking in the noun department.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:MMO? by Anonymous Coward · · Score: 0

      It's awkward because you think of it as an acronym. As an abbreviation of an acronym, it's not so bad.

    2. Re:MMO? by Anonymous Coward · · Score: 0

      You could also go with "MMG" to preserve the length, as "massively multiplayer" essentially implies that the game is played online.

    3. Re:MMO? by Mage+Powers · · Score: 1

      What sounds better?

      Em Em Oh

      Muh Mog

    4. Re:MMO? by The_reformant · · Score: 1

      [quote] I still the the acronym "MMO" sucks; shouldn't it be either "MMOG" or "MMORPG"? MMO would just stand for "Massively Multiplayer Online", which is somewhat lacking in the noun department. [/quote] Maybe player is the noun?

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    5. Re:MMO? by Jesus_666 · · Score: 1

      If "Multiplayer" is the noun the "Massively" is syntactically wrong. If "player" is the noun "Multi" needs to be an adjective, which it isn't. Either way "Massively Multiplayer Online" remains nonsensical.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    6. Re:MMO? by Anonymous Coward · · Score: 0

      Actually, it was called MMORPG a few years ago.
      Lazy people just shortened it.

    7. Re:MMO? by Anonymous Coward · · Score: 0

      I prefer Persistent Online World. POW!

    8. Re:MMO? by angelasmark · · Score: 1

      MMORPG is correct as it covers two correct descriptions of said games. Massively Multiplayer Online Roleplaying Game and Many Men Online Roleplaying Girls.

    9. Re:MMO? by geekoid · · Score: 1

      It's stupid for a more importantr reaon.
      It's and online game.
      So yeah, it's multiplayer.

      how about "Online Game" The rest doesn't matter anymore.
      Also, if you ahve a MMORPG, does that also mean you need to say MMOFPS?

      Now to be confused with my MHBG. (Multiplayer Home Board Game)

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:MMO? by Dekar · · Score: 1

      Just like RTS stands for Real-Time Strategy.

  15. Also by Anonymous Coward · · Score: 0

    I am sure Microsoft wants to make sure the xbox networks can handle it. They don't want tons of people to suddenly rush on and everything craps out.

  16. Wow. by Anonymous Coward · · Score: 0

    Are you this much of an asshole in real life, too? If so, I guess it's not surprising why nobody likes you.

  17. Re:Finally the console gamers have to wait by Anonymous Coward · · Score: 0

    *first
    *gaming
    *their

    PROTIP: If you're going to act like high-and-mighty Lord Douche von Bloodytampon, the least you can do is check your fucking spelling. Jesus Christ man.

  18. Re:Get The Fuck Out Of Gaming You Piece Of Shit by Unoti · · Score: 1
  19. Re:Get The Fuck Out Of Gaming You Piece Of Shit by grapeape · · Score: 0, Flamebait

    you want picture of them jackass? Why do fanboys get so bent out shape if anyone has anything go wrong. Its a fucking toy looser, I even stated that I keep buying them so evidently I do like having them. I dont know where the number 5 comes into play to set off your tinfoil hat. I have had 3 fats and 2 slims, all of the fats died from dre errors, my first thin just spontaneously stopped working (power supply I assume), the new one I have now is a silver slim and is working fine.

    Sorry if it offends you that someone experienced problems with your beloved sony product but get the fuck over it. For what its worth I like my 360 and my PS3 well enough that if either did die I'd buy another one of those too...

  20. MS? by uvsc_wolverine · · Score: 1

    So...wait...Multiple Sclerosis is keeping CO from coming out for the XBox?

    --
    This space for rent...
  21. Re:Get The Fuck Out Of Gaming You Piece Of Shit by Jared555 · · Score: 1

    You do know the original PS2 did have a fixable issue where you could just turn a gear inside and save yourself from having to buy a new one right? I never had to do it but the PS2 is the only device I ever needed to clean the laser on.

  22. Re:Get The Fuck Out Of Gaming You Piece Of Shit by kurzweilfreak · · Score: 1

    Dude, no one really gives a shit who sells more of what. No one honestly cares about the history of this console or that company. It's either fun to play or not. That's what people give a shit about. Holy shit dude, what's your problem?

    --

    kurzweil_freak

    5th Kyu Genbukan Ninpo/KJJR student

    Be the darkness that allows the light to shine.

  23. File this one next to the Team Fortress 2 exp. by Anonymous Coward · · Score: 0

    New hats, maps, weapons, taunts, achievements that will never see the light on my Xbox360 because I think Live can't handle it. While it can process hd graphics, it can't handle massive online games.

  24. They need an Everquest :) by Anonymous Coward · · Score: 0

    I loved playing Everquest Online Adventures on the PS2. Then EQ 2 and WoW came out for the PC and EQOA pretty much died. I would love for them to come out with one for for the xbox 360 or PS3. Life has been crazy for me lately so I've been a little behind since I quit EQOA a few years ago, but are there any current games for xbox 360 that are very similar to EQOA?

    Thanks!

  25. Ya MMOs have a real problem with that by Sycraft-fu · · Score: 1

    It seems to be not only ok, but expected that an MMO will ship with MAJOR bugs. We aren't talking a little game play thing here and again or an occasional crash, we are talking sections of the game unfinished, major balance issues, massive server down times, etc. This is the standard it seems.

    This wouldn't be a big deal if it was just bad ones. I mean there are bad single player games. There have been releases that were completely broken, like you couldn't even play to completion, on release and even after patching still very flawed. Ultima 9 would be a good example. However there are also single player games that are polished on release. They have no major problems of any kind. If they get patches at all, it is to fix minor random issues, or at add new content. Mass Effect would be a good example.

    However for MMOs, well even the GOOD ones are broken as hell on release, and often there after. I mean over all, WoW is a pretty good game, good enough to get 11+ million subscribers (including me). It was also much better designed on launch than many, tested longer and so on. None the less, the game was a buggy pile of crap. There were mountains of problems that took months to sort out. Even today, any time a new content patch comes out, pretty much a guarantee that the servers are down all day with troubles. Even the top games are bad. The bad ones? Oh you don't even want to see that.

    Well guess what? That really isn't ok. The release of an MMO shouldn't be the start of the "paid beta" period. No, finish that shit first, then release. Now I realize (given that I play MMOs) that the game is never "complete," you are always updating, adding new content, etc. That's great. However a game can still be in a finished state for release meaning bugs are ironed out, stuff is balanced, and the game world isn't half done and so on. You can then start expanding it from there.

    Hopefully Microsoft can be a positive force in this. Hopefully they can force companies to release better quality MMOs. I'm not even after perfection, I just want to see them as good as good single player games. I want the first patch to be something that adds new stuff, not an emergency patch to make the game playable.

  26. Finally! by Anonymous Coward · · Score: 0

    You X-Box fans will suffer what we PC gamers have to go through!
    --
    Not a coward, just a Karma whore

  27. Obviously not a coder by HannethCom · · Score: 4, Interesting

    I agree DirectX was an amazing accomplishment. I can't think of any other API where you would allocate buffer and you had to constantly check to make sure that the pointer to that buffer hadn't been magically lost. Oh, I loved the sound API from version 5-8, and it was always going to be fixed "In the next version."

    *Start Rant*

    Actually that's not true, the Winsock API used to be so buggy you used to have to do error checking on operations which on any other OS there is no possibility of them failing. (I hear things are better now)

    Also, if DirectX is such an amazing accomplishment, how come they had to make a version specifically for the XBox that is only partially compatible with the PC version? Why are they having to come out with a new version of the API every 6 months to 1 year? DirectX 9, 9a, 9b, 9c, 9d, 9e, 10, 10.1, 11

    Why, if it's so amazing are so many companies switching to OpenAL for their audio?

    Why did so many companies continue to develop for Glide when DirectX worked on all graphics cards?

    The truth is that DirectX started out as a piece of garbage, and is slowly getting better and better. Microsoft was given the chance to work together to come up with a graphics standard that would be flexible and would be properly designed. It was called Fahrenheit. Microsoft was originally going to be a big force behind this, but did not allocate the needed resources, instead ramming DirectX 7 down our throats.

    Microsoft does not want a good API. Look at the number of versions of DirectX there have been. Look at .Net. Microsoft isn't interested in making good APIs, they are interested in making good enough APIs and using their marketing power to ram it down developer's throats. After all, if they came out with a great version of lets say DirectX, what would be the point in developers upgrading their version of Visual Studio?

    I most recently ran into this when looking into the contacts system in Vista. Here it was, this brand new system to centralize all our contact information in Windows. A new API that is only about 1.5 years old. No longer supported. No links to the new API, if there is one. I can't even figure out if Windows Contacts are just in Windows 7 for "backward compatibility", or if its meant to be be used.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
    1. Re:Obviously not a coder by Keen+Anthony · · Score: 1

      Actually, I've done quite a bit of programming, including game programming. I'm no DirectX guru, but I've used it effectively, and so have many others. It doesn't suck. But sure, it's not perfect. Perhaps I shouldn't have said "amazing", but then there's not a single piece of software out there that I can't find fault with if I choose to look for it; I just choose not to. And personally, I'll take DirectShow over VFW any day. Why are people using OpenAL instead? For the same reason people choose alternatives to DirectX whether it be OpenGL or something more targeted like ClanLib, SDL, or hell, Allegro: there was a reason to. Years ago, I preferred Borland C++ over Watcom. Everyone else around me preferred Watcom. I chose Borland. Was Borland the better compiler? No, but it did the job and I was happy with it. Enough said. Microsoft's APIs are pretty messy, but you learn to deal with it. I'm exclusively Mac now. There's weird stuff happening over on this side of the pond too.

      It's been a while, but on Windows, I was most recently using the free VC toolkit along with a slew of stuff I pieced together - yes, including some of the tools from .NET SDK -- a debugger I think. I was pretty happy. I had my own IDE, and I was able to build on the command line happily. Sure, MS wanted me to upgrade to the latest greatest Visual Studio, but I look at these tools like I look at my cameras. Rarely do I *need* an advertised killer feature in a new camera. My current bodies do their job well because I learned to master them. If I were interesting in doing new DirectX programming, I would simply download the latest platform SDK and DirectX SDK and use it with my current tool chain.

      I don't know much about the problems in .NET. I never made a .NET application.

    2. Re:Obviously not a coder by CinnamonFloss · · Score: 3, Insightful

      You can fault MS for a lot of their work, but you seem to be way off base here. Ive professionally written games (graphics primarily) for the past seven years, and have done it as a hobby for several years before that.

      Now, to be honest, I have not done much winsock coding. All that I know about it is when I tried it for the first time, I had a windows app communicating with our game and sending and receving packets bug free in under a day. I didnt have a single problem or error that wasnt my fault (despite checking for all of the error codes that the winsock API can generate).

      As for why they they made the XBOX version of the API that is only partially compatible with the PC version, well that is an API that is targeted at a specific hardware. DirectX for the PC is targeted at any number of consumer cards. The xbox version is targetted at specific custom hardware that is close to the PC version, but not entirely like it. In addition, since the hardware is known for the xbox, the xbox version of direct x gives you lower level access to the hardware. (See better debugging, faster code, more utility, plus support for hardware functionality that does not exist in the standard PC cards). They release different API versions for the PC for different hardware revisions. The hardware manufacturers asked for this so that they could conform to the standards as for cheaper / released sooner hardware. (Or so they said when they gave presentations at one of the studios that I worked at). So they often come out very quickly as a way for the hardware manufacturers to incrementally support new features between major revisions).

      Im not sure how many companies are switching to OpenAL. All I know is that I have worked on nine released games in my professional career (multiply that by three if you want to include unshipped titles and individual skus of the same game (which I guess is relevant since you want to debate competing APIs here)), and I have never worked on a single title that has shipped using OpenAL. Not to say it's not widely used, but for now Im going to dismiss your anecdotal evidence. In my experience some games use OpenAL, and others do not. I dont see any one system being left in massive numbers for another.

      If you want to bash MS about APIs ten years ago, well there are good reasons that a lot of companies used glide. First of all, it did NOT work on all graphics cards. Most vendor's drivers for their hardware was very buggy at best. Also, one card that it did NOT work on was... The 3dfx line of cards. Which supported... Glide. So if you wanted to write code for what was the best card on the market, you HAD to use 3dfx's proprietary API. (3dfx's decision, NOT microsoft). Why did glide work so well? Well, because it was written for a known piece of hardware only. Much like... DirectX for the xbox. (see above). So if I understand it correctly, you were just bashing microsoft for making a separate api for a custom piece of hardware, and then in your next point you are bashing them for some other company doing exactly the same thing?

      I agree, DirectX started out as a piece of garbage. I also feel that OpenGL evolved into a piece of garbage (granted this was back in the 1.0 days). I much prefer microsoft evolving the API rather than just tacking on tons of extensions (or worse, vendor specific extensions), to try to program for a paradigm that just didnt make sense anymore. (See DirectXs early support of multitexturing versus OpenGL tacking it onto the side of an API that wasnt planned with this feature in mind). I hear OGL has gotten much better in this respect, but in my previous experience I left it precisely because MS came out with different versions of directx as hardware and graphics programming evolved. I still shudder at the memories of trying to get OpenGL working on several cards with it's huge mess of extensions that really didnt belong.

      Im going to stop here, but I just wanted to defend MS (yeah, not popular on this site

    3. Re:Obviously not a coder by drinkypoo · · Score: 1

      Also, if DirectX is such an amazing accomplishment, how come they had to make a version specifically for the XBox that is only partially compatible with the PC version?

      This is a dumb question. Oh noes, a customized version of an API for a custom use!? It is annoying for developers, granted. But DirectX was never worth using in the first place.

      The truth is that DirectX started out as a piece of garbage, and is slowly getting better and better.

      Yes, there was a time when in order to plot a pixel on a Direct3D screen you had to go to GDI. Clearly things have improved.

      Microsoft does not want a good API.

      Microsoft just wants all your money, for which they need a stranglehold on a given industry. If 3dfx had never invented GLIDE, and had just done MiniGL from the beginning (which would have been kind of like having a special DirectX for the Xbox) then we probably wouldn't have Direct3D at all. CURSE YOU 3DFX YOU ARROGANT BASTARDS.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Obviously not a coder by brkello · · Score: 1

      Go to kernel.org and look at how many Linux kernel versions there have been. Do you see how stupid your argument is now?

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Obviously not a coder by geekoid · · Score: 1

      No, MS APIs are still crap. Yes theya re better, but they are horrible, horrible POS.

      DirectX is NOT good. It's suable. It's primary reason is to help people into new OS's. A simple look at it's history will reveal that.

      "I mean, before it was around there was no other system in placewhere you can chat, create a single buddy list, invite people to a game that they arent current playing, etc FOR EVERY GAME ON THAT PLATFORM? T"

      You mean, beside the PC?

      Anyway, I suggest you work with other API and other Platforms before defending MS.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Obviously not a coder by CinnamonFloss · · Score: 1

      "DirectX is NOT good. It's suable. It's primary reason is to help people into new OS's. A simple look at it's history will reveal that."

      Umm, so are you going to list a reason why directX is currently crap, without giving a single reason that it's bad or another reason why any other alternatives are goood? I dont even know what you mean when you say that the primary reason for directX is to help people into new OSs. It's a well planned abstraction of current generation rendering hardware (at least Direct3d which is what this whole thread has mostly been talking about). That's what it is. To help people into new OS's for rendering, perhaps you are thinking of GLUT, or another high level cross platform wrapper?



      "You mean, beside the PC?"

      There is no standard system on the PC built into every game for all of the buddy-type stuff. If Im running Unreal on the PC fullscreen there is no built in way for someone playing a different game to invite me to theirs. If they are lucky I might have a messenger client open that they know my handle for and that they are running too, and that Im not running fullscreen.... but aside from that, no, it's not built in.



      "Anyway, I suggest you work with other API and other Platforms before defending MS."

      And as I posted before, I have close to 3x as many sku variants under my career as I do individual games. See, OpenGL, various flavors of DirectX for the PC, DirectX for the Xbox, DirectX for the Xbox360, GX (gamecube), PS2 video driver writing(no real API to speak of), and GCM (PS3). Also, if you read my post, I gave actual reasons why DirectX was better than the alternative on the PC, and I did not defend MS, I defended DirectX. I have yet to see one point in your post that shows that you know what you are talking about here.

    7. Re:Obviously not a coder by Cornflake917 · · Score: 1

      Why are they having to come out with a new version of the API every 6 months to 1 year? DirectX 9, 9a, 9b, 9c, 9d, 9e, 10, 10.1, 11

      To take advantage of the new capabilities of latest video cards...is this something you don't want??

    8. Re:Obviously not a coder by Cornflake917 · · Score: 1

      Why, if it's so amazing are so many companies switching to OpenAL for their audio?

      Citation needed.

      Why did so many companies continue to develop for Glide when DirectX worked on all graphics cards?

      Because DirectX was a piece of shit at the time. DirectX today is a very different API.

    9. Re:Obviously not a coder by Anonymous Coward · · Score: 0

      OpenAL is being supported and DirectX is no longer being used for audio so much by games and other software looking to do incredible things with sound because Microsoft is dropping the HAL that enabled hardware-accelerated audio (like EAX) to work in DirectX games. Creative has a workaround for this using their ALchemy software that drops in a dsound.dll into the game directory and translates DirectX calls into OpenAL calls because OpenAL will allow hardware-accelerated audio, but if you don't have a recent Creative card, you're likely screwed unless the game offers an OpenAL audio equivalent. I mean, why would you spend all that money on a super-awesome audio card if it's doing nothing more than your onboard audio can do?

    10. Re:Obviously not a coder by Cornflake917 · · Score: 1

      I can't think of any other API where you would allocate buffer and you had to constantly check to make sure that the pointer to that buffer hadn't been magically lost. Oh, I loved the sound API from version 5-8, and it was always going to be fixed "In the next version.

      I don't see how this is a big deal. Just create an object that stores the buffer calls the check every time you need access or process the buffer. From then on just use the object in your main program and voila, no more annoying checks. There's a lot of annoying little subtleties like this in OpenGL as well. They can be easily taken care of with correctly engineered code.

  28. In what way do they depend on Microsoft? by Anonymous Coward · · Score: 0

    I'm completely ignorant in this area, and it probably shows. Cryptic Studio developed the game, Atari releases it. Microsoft makes the platform it runs on, but why do they need their cooperation to publish software for it?

    1. Re:In what way do they depend on Microsoft? by DemonBeaver · · Score: 1

      I don't own an X-Box, so this might not be a 100% accurate, but as far as I know, all internet access goes through Microsoft's X-Box Live service. Champions Online being an MMO, they are totally dependent on MS

      --
      This message was brought to you by Sarcasm and Troll Feeders United (STFU)
  29. It's OK... by Jarnin · · Score: 1

    And now for another review.

    I was able to play about 50-60 hours worth during the open beta, so I had lots of time to play around with things. The parent is dead on with this game having an awesome character creation system, but it's not anything new; it's pretty much the same system in City of Heroes/Villains, but with higher resolution textures and models. A major difference with Champions Online is that there are costume parts that are unlocked by getting items during play, and while they're marked as costume items, it's a kind of cumbersome dynamic.

    The power systems are basically identical to City of Heroes/Villains, except there are no restrictions to the powers you can gain from any framework in the game. So you could shoot beams from your eyes, fly and run really fast, and you could be super strong and tough, if you wanted to be. Once you get the powers you want, you can upgrade them, but the points used to upgrade your powers are not the same points used to buy powers, so you end up with a lot of powers that you'll use once in a while, and you'll end up punching the same combo of 5-6 attacks.
    I like how they made the generic auto-attack into a "power builder" attack, though I think it could use some more refining. It just seemed like another excuse for me to have to click another button, not an integral part of the combat system.

    Playing the actual game is pretty mindless, seriously. The missions are set up like WoW quests, where you have a "contact" who gives you collection, kill, rescue, etc. missions for you to complete. Most of the time they're outside, but there are lots of instance-based indoor missions if you like crawling through sewers and office buildings. The thing is, the mission areas, where your objects are, are clearly marked on the map and mini-map. You don't even have to read the mission text most of the time in order to complete the missions; just by getting to where you have to go, you can usually figure it out in a kill or two. It's like have WoW's questhelper UI built into the MMO at launch, which tells me Cryptic isn't even expecting you to read the mission text.

    Other than that, the game is OK. I'd rate it up there with City of Heroes/Villains, but that's only because those games have several years of refining in them compared to Champions Online, which has all that refining built right into it from the get-go. Like all MMOs these days, it was fun until the game's weaknesses became obvious. Then it became a grind like every other game.

  30. Typical MS greed. by Khyber · · Score: 1

    See, first you have to buy the game, then you have to pay monthly fees to play.

    Now Microsoft is dipping their greedy fucking hands into the money pot and they want to be able to charge and make money by forcing gamers on the 360 to use the Live service, forcing gamers to pay even more.

    Pure and simple someone needs to wipe out the XBOX Live servers and the entire service, and force M$ into playing nice with everyone else. Wii and PS3 allow free online gameplay, which is why I own them and not any M$ console.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Typical MS greed. by Anonymous Coward · · Score: 0

      Then what do you care? When you pay for xbox live service, you get value added services you don't get from sony or wii. You get dedicated servers, you get voice chat to any person you play. And really, there's more features I don't feel like getting into right now, but listen. If you don't own the system, you don't have room to talk. You can't comment on things you don't know about. "Well my friend told me this" won't work, "But they are microsoft and they are evil", won't work. You can hate them up and down all day, but it's all down to prefference. Just because you don't like them doesn't make them wrong, it just means they can't make everyone happy. I personally own 4 pc's, 2 xbox1's, an xbox 360, a psp, a DS, a SP, a wii, and a ps2. The pc's run openSUSE and ubuntu, and the the one xbox runs yellow dog linux. Nothing says I "have" to buy a product I don't like. If people didn't like 360's they wouldn't sell, and if they didn't sell, well, they would get the point. So if you hate MS, you don't have to say anything, just don't buy it. From last I checked, most commercial pc mmorpg's have a monthly fee. That's not new. MMORPG's cost a lot of money to run. If you think you can do better, run your own, tell me how much you pay for bandwidth to keep only 1,000 users connected at once. Then, make yours all free. I don't know how guild wars does it really.

    2. Re:Typical MS greed. by Khyber · · Score: 1

      "you get voice chat to any person you play"

      PS3 gives you that for free without paying. Value added my ass.

      "You get dedicated servers"

      As long as M$ sees it fit to continue keeping the servers active (ie as long as they make a profit from online play of that game.)

      "And really, there's more features I don't feel like getting into right now, but listen. If you don't own the system, you don't have room to talk."

      Actually, I repair the systems and am M$ certified to do so. I know the ins and outs of the system BETTER than most anybody but the designers and hackers and game devs, so I've got room to talk. I also did XBOXLIVE support for the first-gen XBOX console. Most anything you pay for from MS you get for free from other companies.

      "From last I checked, most commercial pc mmorpg's have a monthly fee."

      Only because they don't allow you to run your own server instance. Pay once for the game, then pay again to use software you paid for - people with a lick of common sense call that a ripoff, morons think it's a value deal.

      "If people didn't like 360's they wouldn't sell"

      Units moved != units sold. Considering all the RRoDs around and more than 50% of XBOX hardware failing before warranty even gets CLOSE to ending, and you see why MS is losing to Nintendo in unit sales. and M$ is going to try entering the handheld market next - Nintendo is going to seriously stomp them into the ground. Not even the full-color Sega Game Gear could compete with the black and white Nintendo Game Boy, just imagine trying to compete with the DSi?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  31. Re:Get The Fuck Out Of Gaming You Piece Of Shit by Rycross · · Score: 2, Insightful

    I didn't realize gaming was some sort of exclusive club that you could banish people from. Games are really just toys, including the XBox and, yes, even your super-awesome-godly-PS3. You know who also cries and fights over toys? Children.

    PS: Most PS2 owners have gone through several, and the fact that first-gen PS2s weren't the best in terms of reliability is hardly a tightly-kept secret. I don't see how its shocking to realize that a system with moving parts like a DVD drive will eventually break.

  32. Re:Finally the console gamers have to wait by Anonymous Coward · · Score: 0

    Lord Douche von Bloodytampon

    I have found my next MMO character name!