The Nickel & Dime Generation
Phaethon360 sends in a piece that looks at how quickly game costs can add up these days, now that DLC, microtransactions and standalone expansions are commonplace, writing, "If you were trying to the think of the most expensive games to play, Rock Band or a monthly-fee MMORPG would come to mind. But Halo 3 is right up there, too." It's reminiscent of a recent post at IncGamers where the author tallied up how much he'd spent on World of Warcraft over the past several years, and was astonished to realize it numbered in the thousands of dollars.
That's a total of 4 years and 8 months as of right now. That means that I've paid $14.95 a month for 56 months. That's $837.20.
Considering that's almost 5 years of entertainment and actually a good game, is that really so much. Like he notes, it comes down to $14.95 a month - pretty much every other hobby costs a lot more per month, while still providing less in back in terms of time spent.
Microtransactions and DLC's is a good way. If you like the game, you get more of what you like. It's not like you *have to* buy them. Patches in my opinion should be for game balancing or bug fixes - DLC's and expansions for things that add content to the game. However some companies, like Valve, release DLC's (TF2, Left4dead) for free on PC too.
Don't play the game. It is only a game.
I can see whining and bitching about prices for things that we need to function in modern society. Homes, Transportation, energy, food etc... But video games just let the market decide what will happen if it is too expensive and you don't want to pay that amount then don't buy the game. It is only a game you don't need it. If you think you do then you are a shill to marketing.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
is called The Road to Serfdom. I think you would make an excellent beta tester. Are you interested?
...to leave a fool with any money.
This is taught in business ethics 101, and reiterated in all subsequent business ethics classes.
Those who can make you believe absurdities can make you commit atrocities. - Voltaire
for the developers:
CEO: "Are we going to meet the release date?"
Project Manager: "Most of the game is done, but not all the bonus maps have been completed or tested yet"
CEO: "You'll just have to pull all nighters until it's done"
Project Manager: "Well I was thinking that we could just release that stuff as (paid) DLC when the game launches"
CEO: "Kind of like how you'd release a patch to fix a hideous software bug you only noticed just before game went live?"
Project Manager: "Exactly, and that leads me to my next point..."
Summation 2
It's reminiscent of a recent post at IncGamers where the author tallied up how much he'd spent on World of Warcraft over the past several years, and was astonished to realize it numbered in the thousands of dollars
TV services will add up to thousands of dollars in ONE year, not several.
If your hobby is auto tuning or off-roading that souped up sports car or SUV will gobble through even more money a year in parts and gas than the afore mentioned TV bills.
Is your hobby reading? Only a fraction of titles are available in the libraries of most municipalities, this means at least as much as WoW a month if not more.
The point is this is nothing new. Every generation has had its "nickel and dime", it's the nature of all hobbies.
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
wonder what his /played totals? I can't look at mine. The money is nothing compared to the time wasted. Generally I think of WoW as saving my entertainment dollar. What other entertainment could you possible find for $15 a month. Heck Netflix costs more. Of course if you want to go crazy add in the net connection, the new PC every couple of years, the junkfood for raiding, and the gym membership that you got to take off the raiding pounds (but have never used)
Magic The Gathering
+= E
Any XBox 360 game is expensive if microsoft continue to charge users to play online...
Well it's all because of those damn pirates. I mean if people would stop copying games, usually kids and others who don't have the financial means to do otherwise, or even those who wouldn't pay for it anyway, then money would magically appear in their pockets and they would be willing to spend this magical money on games. Then all the games in the world would be cheap! Because that's how unfairly treated EA and Blizzard and Microsoft are, struggling in this harsh and cruel world to barely make ends meet.
Not following? Me neither.
Disclaimer: I'm not for or against piracy, I keep my worthless morals to myself, and you keep your worthless morals to yourself. I'm just exposing bullshit.
I am the lawn!
The microtransaction-focused game, Gran Turismo HD: Classic will be the online-focused entrant into the GT-series
That's not Gran Turismo 5 tho, but Gran Turismo HD (which is cancelled already - the news is from 2006)
Did someone say microtransactions? You can easily blow $20 a month on buying Linden Dollars to buy clothes and skins and hair and animations and gadgets. Then if you want to buy land that's another $10 a month for a premium account, $20 to actually get some land, plus now you're buying houses and trees and furniture. And that just puts you into "lower middle class". The real status symbol is owning a whole island.
Private island: $1000 down + $295 / month.
That's US dollars, not Linden dollars...
I've noticed that people in general seem to greatly prefer lower upfront fees compared to total cost of ownership (TCO).
For instance, when AT&T halved the price of the iPhone and almost doubled the cost of the text+dataplan (raising TCO, but lowering the upfront fees), this made consumers happy and there was a bump in sales. We see this in other industries - to many car buyers, they only really consider the monthly payment amount, rather than the total cost of the vehicle, which is why car companies are now pushing 72 month leases. Even in the game industry, many people criticize the Playstation 3 as "too expensive", preferring the XBox's prices. Well, once you add in the cost of XBox Live ($50/year) compared to the Playstation Network (free) the difference is less significant.
Companies are just getting smarter and more efficient at extracting money from consumers. In a capitalist society, this is really an inevitable consequence. The only solution to this is for consumers to get smarter, and start making better and more informed choices. I am sure this will never happen.
Subscription services, paid add-on content and endless nickel & diming are the future.
*Disclaimer: I'm not sure if these observations are specific to Americans, or this is how most people around the world behave.
--
#include <malloc.h>
free(your.mind);
People *used* to primarily treat good games like books, after you read it, on the shelf it goes. Sure you might not read it again anytime soon, but knowing you have the option is comforting.
With more and more "casual" gamers buying more and more "awful but severely marketed" titles that offer no lasting replay value, the idea of a "long-term rental" utilizing GameStop as a middle-man, means EA can sell the downloadable content to 5 or 10 different people per disc instead of just 1! Burn-out Paradise is a prime example of this. Sure you can snag the disc for $15-$20 at your local used disc dealer, but after you install and update the game, you'll discover huge sections of the world closed to you (and cars unattainable) until you fork over $20 here and there for download-able expansions!
Even better, if you buy all these trinkets and ever lose the disc/sell the game then EA still has a bunch of your money for bits you can no longer use, and the chance to sell them all over again to someone else!
What, me worry?
This article is ridiculous
The guy has 2 * 2 accounts with his wife, buys WoW normal AND collector editions, goes to BlizzCon and then finds out it costs quite a bit of money?
There are many articles worth nothing and this is one of them.