The Nickel & Dime Generation
Phaethon360 sends in a piece that looks at how quickly game costs can add up these days, now that DLC, microtransactions and standalone expansions are commonplace, writing, "If you were trying to the think of the most expensive games to play, Rock Band or a monthly-fee MMORPG would come to mind. But Halo 3 is right up there, too." It's reminiscent of a recent post at IncGamers where the author tallied up how much he'd spent on World of Warcraft over the past several years, and was astonished to realize it numbered in the thousands of dollars.
That's a total of 4 years and 8 months as of right now. That means that I've paid $14.95 a month for 56 months. That's $837.20.
Considering that's almost 5 years of entertainment and actually a good game, is that really so much. Like he notes, it comes down to $14.95 a month - pretty much every other hobby costs a lot more per month, while still providing less in back in terms of time spent.
Microtransactions and DLC's is a good way. If you like the game, you get more of what you like. It's not like you *have to* buy them. Patches in my opinion should be for game balancing or bug fixes - DLC's and expansions for things that add content to the game. However some companies, like Valve, release DLC's (TF2, Left4dead) for free on PC too.
See title. 'Nuff said.
Colorless green Cthulhu waits dreaming furiously.
Don't play the game. It is only a game.
I can see whining and bitching about prices for things that we need to function in modern society. Homes, Transportation, energy, food etc... But video games just let the market decide what will happen if it is too expensive and you don't want to pay that amount then don't buy the game. It is only a game you don't need it. If you think you do then you are a shill to marketing.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
is called The Road to Serfdom. I think you would make an excellent beta tester. Are you interested?
...to leave a fool with any money.
This is taught in business ethics 101, and reiterated in all subsequent business ethics classes.
Those who can make you believe absurdities can make you commit atrocities. - Voltaire
Be ready for nickel and diming across the board. I see strategic war games on Steam selling sprite packs for $2.50.
Browsing around yesterday, I knew that when I saw a "Buy today and get four landmarks free" advertisement for CitiesXL (MMO SimCity) that if I were look into its pricing scheme a bit more, I'd be in for a doozy: $9 a month to play with "free" content each month, followed by add-on packs called GEMs. Right now people are in an uproar over it because the general impression is that people will need to start paying the monthly fee to have access to mass transit in their single-player cities, something many consider an essential part of a city/world-building game as opposed to an optional add-on.
In my mind, ignoring facts that I'm sure will prove otherwise, nickel and diming all started with Elder Scrolls: Oblivion's horse armor for $2.50 :)
for the developers:
CEO: "Are we going to meet the release date?"
Project Manager: "Most of the game is done, but not all the bonus maps have been completed or tested yet"
CEO: "You'll just have to pull all nighters until it's done"
Project Manager: "Well I was thinking that we could just release that stuff as (paid) DLC when the game launches"
CEO: "Kind of like how you'd release a patch to fix a hideous software bug you only noticed just before game went live?"
Project Manager: "Exactly, and that leads me to my next point..."
Summation 2
It's reminiscent of a recent post at IncGamers where the author tallied up how much he'd spent on World of Warcraft over the past several years, and was astonished to realize it numbered in the thousands of dollars
TV services will add up to thousands of dollars in ONE year, not several.
If your hobby is auto tuning or off-roading that souped up sports car or SUV will gobble through even more money a year in parts and gas than the afore mentioned TV bills.
Is your hobby reading? Only a fraction of titles are available in the libraries of most municipalities, this means at least as much as WoW a month if not more.
The point is this is nothing new. Every generation has had its "nickel and dime", it's the nature of all hobbies.
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
wonder what his /played totals? I can't look at mine. The money is nothing compared to the time wasted. Generally I think of WoW as saving my entertainment dollar. What other entertainment could you possible find for $15 a month. Heck Netflix costs more. Of course if you want to go crazy add in the net connection, the new PC every couple of years, the junkfood for raiding, and the gym membership that you got to take off the raiding pounds (but have never used)
Magic The Gathering
+= E
http://www.1up.com/do/newsStory?cId=3153775
"If anyone needs me, I'm in the angry dome."
Any XBox 360 game is expensive if microsoft continue to charge users to play online...
Well it's all because of those damn pirates. I mean if people would stop copying games, usually kids and others who don't have the financial means to do otherwise, or even those who wouldn't pay for it anyway, then money would magically appear in their pockets and they would be willing to spend this magical money on games. Then all the games in the world would be cheap! Because that's how unfairly treated EA and Blizzard and Microsoft are, struggling in this harsh and cruel world to barely make ends meet.
Not following? Me neither.
Disclaimer: I'm not for or against piracy, I keep my worthless morals to myself, and you keep your worthless morals to yourself. I'm just exposing bullshit.
I am the lawn!
Might not have been his intention, but the author has basically proven that MMOs, in terms of the game fee itself, are incredibly cheap entertainment.
He also demonstrates that stupid people will spend stupid amounts of money on MMO-related bits and pieces. That's not the cost of playing the game.
And surely paying the 1-month-at-a-time fee of $15 is fine when you're trying it out, but surely at some point in the 4 year 8 month saga you realise you're going to stick with it for a while, and take one of the cheaper/longer sub options. Even if he takes 8 months of "eval" to arrive at that conclusion, using 6 month subs saves him $100 over the next 4 years.
As a big hockey fan I picked up NHL 10, to play with friends on their online league, the EASHL. In past years the game just featured "real" equipment that the players in the league wore, and you could chose any of that for your character.
This year they featured customized "cool" equipment with boost slots. So a piece of equipment could be unlocked with 3 boost slots, and then up to 3 boosts could also be unlocked and added to it. So suddenly if you decided you wanted your character to look like he rides the short bus, you could actually increase your character up to 60 points, which is a major increase, considering leveling up your character fully only gets you about a 75 point increase.
EA set most of these "unlockables" to some really impossible tasks. Play 4 seasons, manually playing at least 40 games each season and score X number of goals each season. If somebody has a month, they could probably achieve this, but because these would be used in a competitive league, people wanted them now and EA allowed people to purchase them. $3 per equipment, $2 per boost. Maxing out the boost equipment on your guy comes to roughly $40, yet if you don't you're at a disadvantage from those who either have too much time and can unlock, or too much money and can just buy it all.
I bought one or two pieces to try and keep up, and would probably have bought more but my 360 RROD'd and its given me time to think. I doubt I'll buy a $60 game in the future where the part of the game I'm most likely to play will cost me a full $100, then I'll be fully expected to do it again next year.
Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
It's OK that I've wasted thousands of hours of my life playing games. But now that I've realized I'm spending money too, well, that's just ridiculous!
The microtransaction-focused game, Gran Turismo HD: Classic will be the online-focused entrant into the GT-series
That's not Gran Turismo 5 tho, but Gran Turismo HD (which is cancelled already - the news is from 2006)
Did someone say microtransactions? You can easily blow $20 a month on buying Linden Dollars to buy clothes and skins and hair and animations and gadgets. Then if you want to buy land that's another $10 a month for a premium account, $20 to actually get some land, plus now you're buying houses and trees and furniture. And that just puts you into "lower middle class". The real status symbol is owning a whole island.
Private island: $1000 down + $295 / month.
That's US dollars, not Linden dollars...
I've noticed that people in general seem to greatly prefer lower upfront fees compared to total cost of ownership (TCO).
For instance, when AT&T halved the price of the iPhone and almost doubled the cost of the text+dataplan (raising TCO, but lowering the upfront fees), this made consumers happy and there was a bump in sales. We see this in other industries - to many car buyers, they only really consider the monthly payment amount, rather than the total cost of the vehicle, which is why car companies are now pushing 72 month leases. Even in the game industry, many people criticize the Playstation 3 as "too expensive", preferring the XBox's prices. Well, once you add in the cost of XBox Live ($50/year) compared to the Playstation Network (free) the difference is less significant.
Companies are just getting smarter and more efficient at extracting money from consumers. In a capitalist society, this is really an inevitable consequence. The only solution to this is for consumers to get smarter, and start making better and more informed choices. I am sure this will never happen.
Subscription services, paid add-on content and endless nickel & diming are the future.
*Disclaimer: I'm not sure if these observations are specific to Americans, or this is how most people around the world behave.
--
#include <malloc.h>
free(your.mind);
People *used* to primarily treat good games like books, after you read it, on the shelf it goes. Sure you might not read it again anytime soon, but knowing you have the option is comforting.
With more and more "casual" gamers buying more and more "awful but severely marketed" titles that offer no lasting replay value, the idea of a "long-term rental" utilizing GameStop as a middle-man, means EA can sell the downloadable content to 5 or 10 different people per disc instead of just 1! Burn-out Paradise is a prime example of this. Sure you can snag the disc for $15-$20 at your local used disc dealer, but after you install and update the game, you'll discover huge sections of the world closed to you (and cars unattainable) until you fork over $20 here and there for download-able expansions!
Even better, if you buy all these trinkets and ever lose the disc/sell the game then EA still has a bunch of your money for bits you can no longer use, and the chance to sell them all over again to someone else!
What, me worry?
This article is ridiculous
The guy has 2 * 2 accounts with his wife, buys WoW normal AND collector editions, goes to BlizzCon and then finds out it costs quite a bit of money?
There are many articles worth nothing and this is one of them.
People are stupid. If you tell someone it's $500, they'll say "Holy crap I can't afford that." If you tell them it's 25 easy payments of only $49.99 they'll think it's a lot cheaper.
This is not rocket science, it's basic arithmetic. Unfortunately, the average American failed basic arithmetic so it might as well be rocket science.
Seriously, WoW saved me thousands of dollars over the 2 years I was addicted to it. I stopped going out. I stopped taking my lady out. I stopped seeing friends. Of course all those things are bad, but I've never had such a tremendous rise in my savings.
I was a pretty social guy before WoW, I probably went out 4 times a week. Let's say that each night was $20-40 dollars.
So WoW equaled about $15 a month. Going out was probably closer to $500 a month. So that's about $485 dollars in savings.
Or course I had no real life except the PVP ladder grind. I'm lucky my lady friend didn't abandon me. Luckily I was able to recover from my addiction.
Subscription based payment makes a lot more sense for MMOs because you're constantly using their server whenever you're playing. At an abstract level, separate from the question as to whether or not I'm getting good value for my money, just the basic concept makes some sense to me. I'm continually using their resources, and so I give them a few bucks each month.
At my job we use AutoCAD and Autodesk basically forced us into a subscription the last time we upgraded. So now instead of paying a big chunk of change to upgrade all of our licenses every few years, we send off a smaller (yet still significant) amount of money each year. The yearly subscriptions add up to about the same amount of money as we'd spend in the old bulk upgrades, but it's just one more thing that has to be remembered and budgeted each year. Autodesk pretends that we're getting a good deal, because they throw in a few minor pieces of software that nobody really has the time to learn, and because with our subscription we get "free" upgrades to each yearly release. Never mind the fact that we still only plan on installing new versions every few years because it's a big hassle. The subscription model makes very little sense from our point of view, we just plain don't like it. Unfortunately, we're pretty much at the mercy of Autodesk, because moving to new software would be an even bigger hassle.
One time I threw a brick at a duck.