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Decoding Adobe's Big Device Push

nerdyH writes "Adobe yesterday chummed the waters around Flash and AIR as cross-platform app dev environments for mobile devices. It promised runtimes for several popular mobile OSes, including WinMo, Symbian, Palm webOS, and Android, with future RIM/Blackberry support hinted as well. Moreover, it reiterated its commitment to the Open Screen Project, an Adobe-led industry group that, if you deconstruct its name and look at its membership roster, appears tactically focused on enabling hardware acceleration of Flash/AIR on devices, as part of a larger strategy of making the runtimes ubiquitous as UI development frameworks for essentially every computer-like device with a user interface."

51 of 181 comments (clear)

  1. Seems like Adobe is waking up by dingen · · Score: 4, Interesting

    With HTML5's video, audio and canvas elements, there will be less and less need for Flash in the future on the web. It seems like Adobe is realizing this as well and has decided to move the focus of Flash from mere embedded objects on web pages to a way of easily creating full, rich and cross-platform applications for both PC's and phones.

    This coiuld work out pretty well for them in the end. I must admit clicking a game together using Flash and publishing it to every major platform sounds more attractive than the more traditional ways of developing software, and I'm sure I'm not the only one who's thinking this.

    --
    Pretty good is actually pretty bad.
    1. Re:Seems like Adobe is waking up by WiiVault · · Score: 2, Interesting

      No offence, but you get what you pay for (in effort). I for one have zero interest ever buying a program based on Flash thanks to the slow, ugly, non-standard interfaces. I know I'm not alone on this either.

    2. Re:Seems like Adobe is waking up by earnest+murderer · · Score: 2, Interesting

      There is that. There is also the notion that in a few short years most PC users won't be using PC's anymore. If Adobe (or anyone else for that matter) want to remain relevant to that group they're going to have to figure out exactly this cross platform issue before cell phones start driving external displays.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    3. Re:Seems like Adobe is waking up by dingen · · Score: 3, Insightful

      Bejeweled was developed as a Flash game and has sold over 25 million copies. So surely there is a market for this type of application.

      --
      Pretty good is actually pretty bad.
    4. Re:Seems like Adobe is waking up by sexconker · · Score: 5, Interesting

      With HTML5 not being supported by MS, and only certain codecs being supported by Apple, the video tag isn't worth shit, unfortunately.

      Besides, flash video players are all about the bloat - look at youtube/hulu, you've got captions, annotations, ads, menus at the end, etc.

      I haven't looked into the other new tags, but flash for video should have died years ago.

      Last I checked embed src="file.ext" worked fine, and my browser loaded a plugin/full app to handle whatever it was. (Though it's not actually part of the spec, is it?)
      It wasn't pretty, and it just played the video. But that's all I want. Sadly, everyone else loves "teh web 2.0" and demands all the bits and bobs.

      We've had streaming protocols for ages that worked directly in the browser, or by opening up a media app. We can always improve the protocol and the codec without touching flash.

      The problem is it's not about the content anymore. The content is the lure. No one wants to serve up site.com/videos/video1.mp4 through straight html. They want you to go to site.com, see ads, click around, add comments, see a list of related and sponsored videos, and maybe watch the actual video.

      This is why flash (and similar) will live on, regardless of the alternatives.

    5. Re:Seems like Adobe is waking up by sortius_nod · · Score: 2, Informative

      Bejeweled has also undergone heavy redevelopment, as do all popcap games. They are "demoed" on the web as flash games but what you buy on Win, Mac, iPhone, Palm, Xbox, etc, is developed for the platform.

      Flash has it's uses, but as a cash purchase I don't think I'll hop on board.

    6. Re:Seems like Adobe is waking up by rsborg · · Score: 2, Insightful

      With HTML5 not being supported by MS, and only certain codecs being supported by Apple, the video tag isn't worth shit, unfortunately.

      Google ChromeFrame will take care of recalcitrant IE. As far as Apple vs Mozilla goes, you can easily support both Firefox/Chrome/Opera/Safari with two seperate video encodes (ogg/h.264) and some browser capability detection. I know i've seen some very elegant solutions even with the current draft state of HTML5.

      --
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    7. Re:Seems like Adobe is waking up by DangerFace · · Score: 2, Informative

      So, what you're actually saying is that most people on the net will only be able to watch these videos if they install something they have been told isn't safe?

      The problem is obviously not a technical one - I would assume the only people who use IE on this site are forced to by a workplace where they don't have admin permissions - but a simple statement that things generally take a very long time to succeed if they have to fight against the looming behemoth that is Microsoft.

    8. Re:Seems like Adobe is waking up by Ilgaz · · Score: 2, Insightful

      2 seperate video encodes may mean petabytes and a gigantic grid of video transcoding devices/farms in certain cases.

      All for? Mr. Open Source doesn't like patented codecs even if they are documented and were designed by AV industry themselves. While companies decide whether to go VP7 or stick with H264, they invite them to use VP3! It is amazingly similar to that Linux/Open phone which had the genius idea of not including 3G in this age because it was patented.

      Besides "slogan like" names, it is damn VP3 an old abandoned codec which had no future and clever PR guys gave it free to open source stopping them from actually inventing something. I am almost glad Cinepak guys didn't have that neat idea, we would end up watching Cinepak vs. H264 comparisons all over the place.

      Google's purchase of On2 may cause the true revolution if they actually do the right thing of moving it to complete open source, support every kind of platform (including chips!) out there. VP3 on the other hand and especially transcoding from already compressed to vp3 is a joke which they should never come up with. It just served to Adobe and nothing else.

  2. Hopefully... by Anonymous Coward · · Score: 4, Interesting

    ...they will learn something from squeezing Flash onto these embedded devices that can be used to help make the desktop edition less resource intensive.

  3. ew by nomadic · · Score: 3, Funny

    Adobe yesterday chummed the waters around Flash and AIR as cross-platform app dev environments for mobile devices.

    Literally?

    1. Re:ew by Locke2005 · · Score: 4, Funny

      Is chumming the waters now a prerequisite before jumping the shark?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:ew by Shikaku · · Score: 4, Funny

      In before lasers

  4. Life in the slow lane by Wowsers · · Score: 3, Insightful

    Noooo. It's bad enough that Flash slows down and eats system resources in Windows, Mac's and Linux, now they want to inflict the same on underpowered mobile devices. That's sick!

    --
    Take Nobody's Word For It.
    1. Re:Life in the slow lane by Anonymous Coward · · Score: 2, Informative

      Agreed, Flash is a monster. Long live HTML5 and beyond!

  5. Re:Who said anything about Open Source? by Shikaku · · Score: 4, Funny

    Oh, I'm sorry, I though this was an argument. I'm in abuse. Terribly sorry about that.

  6. What's the point of Flash today by Rix · · Score: 2, Interesting

    What can you do with Flash that you can't do with html5?

    1. Re:What's the point of Flash today by camperslo · · Score: 5, Insightful

      What can you do with Flash that you can't do with html5?

      Tie yourself to a vendor

    2. Re:What's the point of Flash today by MobileTatsu-NJG · · Score: 2, Informative

      What can you do with Flash that you can't do with html5?

      Play existing Flash content.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:What's the point of Flash today by Old97 · · Score: 3, Insightful

      Very little; however, as W3C says, HTML5 and W3C will never be able to keep the same pace of advancement with a well funded and determined vendor. The decision processes in the open standards world take a lot longer. So as W3C says, it is likely that there will always be some things on the edges that are supported by proprietary standards but not open ones like theirs. To me that means that products like Flash will die out on the public web and only continue to live in some corporate environments. If you can get 95 or 98% or more of the capabilities you need and reach everyone, would you sacrifice a significant share of your audience for that last 5 or 2%?

      --
      Very often, people confuse simple with simplistic. The nuance is lost on most. - Clement Mok
    4. Re:What's the point of Flash today by CopaceticOpus · · Score: 4, Insightful

      What can you do with Flash that you can't do with html5? Have your application run across many mobile devices, if Adobe has their way.

      There is no technical reason that we can't have an open source, widely accepted standard for displaying animations and multimedia content over the web. We don't need a proprietary application such as Flash any more than we need one for displaying HTML.

      However, Adobe has a lot of momentum and clout. Meanwhile, the browser developers can't even agree on a single standard for embedded video. The "Open" Screen Project is a big push to extend the life of a closed source, locked down technology. If most mobile devices support Flash, and html5 support is spotty, most developers will use Flash. If most developers use Flash, most mobile device makers won't be too concerned about fully implementing html5.

      We have an opportunity right now to see html5 and other open standards take hold, but it is also an opportunity for Adobe to extend their grasp. I hope that real openness wins.

    5. Re:What's the point of Flash today by seanalltogether · · Score: 5, Informative

      Flex. The Flash platform is split into 3 camps right now, Video, Entertainment, and application development. HTML5 really only threatens the video category, but HTML5 doesn't offer the solutions needed to accomplish the fun promotional websites like you see for video game or movie websites, nor does it offer the framework and debugging support needed for rich application development like Flex. Building high quality and reliable applications in DOM and javascript only can be a torturous proposition.

    6. Re:What's the point of Flash today by IntlHarvester · · Score: 4, Insightful

      There is no technical reason that we can't have an open source, widely accepted standard for displaying animations and multimedia content over the web.

      Good post, but the most important factor isn't even a "technical" issue.

      Flash's real strength is on the content-creation side, and the fact that most Flash is generated by "designers" not "developers". All the HTML5 specs in the world won't displace Flash if they require a team of Javascript/SVG gurus to use. There needs to be designer software on the same level as Flash, and that's not a trivial problem.

      --
      Business. Numbers. Money. People. Computer World.
    7. Re:What's the point of Flash today by mad.frog · · Score: 2, Insightful

      > Adobe is pretty much at the top of the list for exploits

      Well duh. Flash is on, what, 95%+ of all desktop web-browsing systems. When Windows + IE ruled the web-browsing world, criminals looked for exploits there. Now that other browsers and OS versions are more popular, Flash is a more attractive lowest-common-denominator.

    8. Re:What's the point of Flash today by lien_meat · · Score: 3, Interesting

      Actually, I'm not so sure that making a good IDE for something that supports nearly the same as flash does for html5 and js WOULD be that big a problem. I used to develop in flash a great deal 3 years ago, but I have been doing web programming since then. (mostly php, mysql, but I am really good with javascript as well)

      I don't see why, with all the capability we ALREADY have with javascript and html5, couldn't make an IDE for making similar content in a application that is browser/web based and is nearly 100% html5 and javascript (python/php/ruby would be needed some I'm thinking). If one were to develop a good api for frame-based animation using javascript and html5, why then couldn't html5 and javascript form a good ide interface and "compiling"(scripting language needed here) the necessary javascript/html5 to make your content run?

      Would a javascript API be as nice as flashes? no, probably not...as actionscript is actually a decent OOP language in many respects (yes javascript can be OOP, but it's just not the same/equivalent). Do I think the results could be as nice? With some good backing and committed development, possibly. Do I see any reason an IDE as rich as flash's couldn't be developed using html5, js, and maybe some other scripting language like python/php/ruby? No, not really. So, really, if I'm right (most likely I'm not), the only thing holding JS and html5 back is lack of will/means to compete head to head with adobe.

      Call me out if I'm wrong...but I think it could be done. (and if anyone wants to hire my help, contact me...heh)

  7. Re:Bullshit by Moridin42 · · Score: 2, Informative

    I think you should perhaps go back and read the summary carefully.

    You're the first one to mention open source. Unless you think the story submitter spells source in a really eccentric fashion.

    --
    I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
  8. New license by Enderandrew · · Score: 3, Interesting

    Certain projects shouldn't fork. Sun wouldn't open up Java for the longest time, because they didn't want forks of Java, and they didn't want to repeat what they went through with Microsoft.

    I propose a new license that operates on a few basic principles.

    1 - You can redistribute and modify the source code.
    2 - You may compile the original source code, and even compile modified versions for personal use.
    3 - You may not redistribute modified binaries.

    In this scenario, users can compile themselves, test, fix bugs, write patches, etc. They can submit patches upstream, but upstream still largely controls the project and prevents major forks. You would still attract community developers.

    I think a license like this would work well for Flash.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  9. The possibility fo forks is necessary by Rix · · Score: 2, Insightful

    Sometimes a maintainer refuses to give up a project, but refuses to continue meaningful development. Consider the X.org fork.

    1. Re:The possibility fo forks is necessary by Antique+Geekmeister · · Score: 2, Informative

      Consider C-Kermit, wu-imapd, djbdns, and daemontools. While Dan Bernstein has relented, the owners of the other packages have not, and they've basically evaporated from typical distributions, and even Dan Bernstein's djbdns and daemontools have basically fallen by the wayside.

  10. The cross-compilation multiverse by synthesizerpatel · · Score: 3, Interesting

    I could be wrong, but..

    Unity3d.com is probably doing what Adobe plans to already, except they're using .NET. Cross-compiling code into real iPhone applications. I haven't dug too deeply into how Unity3d is doing it, but it seems pretty clear -- you can write your code in .NET with some pseudo-alternative languages like 'Boo' (python), and it makes you a nice iPhone binary that'll pass Apple's deployment criteria.

    Considering Adobe has the time, money, and smarts to do it, don't be surprised when their 'Program Actionscript for the Iphone!' system is a very tightly defined API coupled with the iPhone framework that is cross-compiling..

    Before I gave up on Perl, the assertion that Parrot would be some fancy answer to everyone's programming problems by allowing you to program in any language you wanted. I somewhat scoffed at the idea, but more recently as I've been working with ARM processors and doing a lot of cross-compiling work I can understand why it's an important idea that will soon be second nature to us.

    If I could buy stock in Unity3D right now I would, because those guys nailed it. They just need to scale up and out of just the 3d game market.

    1. Re:The cross-compilation multiverse by tres · · Score: 2, Interesting

      Unity is nice, but the end result is massive bloat. It's a nice way for a developer or company to get into the iPhone market without having to learn Objective C, but I don't think they've 'nailed it.'

      I've seen extremely simple applications take 18 - 24 MB space on an iPhone. That's with no textures, no graphics no nothing except basic 3D objects being rendered. An equivalent app developed in Objective C takes 10% - 25% of that.

      18 - 24MB doesn't seem like a lot until you think about the fact that all that is all being loaded into the very limited available memory. There's very little room to make something that takes advantage of Unity's framework. And the fact that Unity is trying to do garbage collection in a separate thread means that the performance of the App goes down.

      You're right, they're doing some cool stuff -- and the fact that it's cross-platform capable makes it that much better. But personally, I decided to put in the little bit of time it took to learn Objective C and the discipline to retain and release over putting my eggs into Unity's basket (that one was an easy choice).

      --
      Notes From Under *nix: blas.phemo.us
  11. perhaps, but if not flash, Silverlight'll do it by Rob+Y. · · Score: 4, Insightful

    Presumably, if Adobe doesn't establish Flash as a cross-platform dev environment for mobiles, then Microsoft will manage to foist Silverlight as it's own bloated slow lane for mobile devices. And the same devs that give us IE-only web apps will start producing Silverlight-only stuff for mobiles.

    Now maybe Miguel would disagree, but I think it's better to have a truly cross-platform bloated enviroment than to have a single-platform bloated environment (I assume Silverlight/Mono is at least close to Flash in bloat). Sure, I'd take streamlined before bloat, but cross-platform trumps streamlined.

    By the way, aren't Android apps based on Java? Since when is that a paragon of efficiency? Or does Google use some kind of 'compiled to machine code' Java variant? Likewise WebOS apps - aren't they largely Javascript? Who said mobile device platforms weren't bloated already?

    --
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    1. Re:perhaps, but if not flash, Silverlight'll do it by kyz · · Score: 2, Informative

      Android apps are all pretty much Java-only.

      Android's development kit re-encodes the standard Java class files for the Dalvik virtual machine which makes them smaller and faster. The standard Java VM has stack based parameter passing, but Dalvik's format recodes it to use registers for parameter passing wherever possible. It also makes constants much smaller - if you're only using numbers from 0-255, why store them in 64 bits?

      As for the standard class library, Android implements a custom subset of the Java system classes that is smaller than Standard Edition but larger than Micro Edition, and doesn't either editions' frameworks for application development but its own custom one.

      Dalvik is also ready to fire up a new Java VM at any moment, because it has a special VM that's pre-initialised and fork()s on demand - so you get an instant new Java VM instead of a several-seconds-later Java VM like you would on a regular computer.

      So Android is really its own platform, which happens to use Java as the main way of doing things, and it does things really quickly, efficiently and safely. And most of your existing Java code will work provided you write an Android user interface for it.

      --
      Does my bum look big in this?
  12. This is a great idea! by Anonymous Coward · · Score: 4, Insightful

    Except for the Adobe part.

    And that Flash thing.

  13. How about you get it right on the desktop Adobe? by WiiVault · · Score: 4, Insightful

    Forgive me if I don't trust a company that can't write a plug-in that will give me less than 80% CPU usage (480p) on my brand new Macbook Pro. The Linux and Windows version are also glacially slow, and resource hogs. Frankly I want less Flash, not more. If Adobe can't get their shit together on the 2nd largest OS platform, how the hell are they going to get it working well on a teeny mobile ARM core?

  14. More attractive for you... by SuperKendall · · Score: 2, Interesting

    I must admit clicking a game together using Flash and publishing it to every major platform sounds more attractive

    Slap it together and call it a day!

    Never mind it doesn't take advantage of platform specific features. I'm sure users wouldn't care about THAT at all. I'm sure your sales will be just fine...

    Sometimes easier things are just easier, not better.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:More attractive for you... by dingen · · Score: 2, Informative

      Why wouldn't it take advantage of platform specific features? Flash's new "export to iPhone" function makes use of things like multitouch and the accelerometer just fine.

      --
      Pretty good is actually pretty bad.
    2. Re:More attractive for you... by SuperKendall · · Score: 2, Informative

      Why wouldn't it take advantage of platform specific features? Flash's new "export to iPhone" function makes use of things like multitouch and the accelerometer just fine.

      But that's building a game targeted at one platform, a platform with multitouch and accelerometer (which would include the G1).

      The original poster was talking about writing a game once, to deploy everywhere - which means not taking full advantage of the platform specific features, because you have to rely on the lowest common denominator of things available. Furthermore, games are highly pixel specific and having to code to non-fixed sizes can result in either wasted screen real estate or the game not working as well on some platforms. Again you are having to dumb down the thing because you can't be sure of some factors.

      Using this platform as a base for iPhone games has a different issue, that you cannot make use of the standard UI elements that are sometime used for scoring or configuration screens.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:More attractive for you... by gaspyy · · Score: 2, Insightful

      Hate to break it to you, but Flash has vector graphics; if anything, it makes it easier adapting for different resolutions. The only real difference is the input method, but you can use System.Capabilities to see what's available - accelerometer, multitouch, pointer, etc. and fall back.

    4. Re:More attractive for you... by indi0144 · · Score: 2, Interesting

      Huh? You create a game and set different Action Script files according to the target, very much like you use CSS based on useragents. "Bitmaps" may be highly pixel specific but Flash it's more centered in using vector images, in fact, it's a decent design app and it's very friendly with anything vector: svg, eps, AI etc. So maybe hardware acceleration and a very optimized API can yield interesting stuff on the game market.

      In general I would like to see Flash to be competitive, hardware acceleration is very welcome but not enough, Adobe should optimize Flash codebase once and for all, theres a lot of old and unnecessary stuff there.

      Before I start to crawl under my desk, let me say something, You can hate all that you want that Flash thing, I hate it too when I'd like to see a fullscreen video on my old PIII laptop, I hate it back then when Flash in Linux was a PITA, but Flash is not going anywhere, and I know and you know that nothing good can come out if Silverlight becomes the new Flash, what? the MAFIAA Plugin? No thanks. Just give it a break. Flash may not be open source but you can open source your flash: http://silex-ria.org/

      I really hope HTML5 to bring a new paradigm in the streaming video field and a Flash focusing in what it was intended to be in the beginning: a vector animation and interactive presentation/RIA tool.

      *crawls under the desk*

  15. The proof is in the pudding... by rickb928 · · Score: 5, Interesting

    ...and Adobe claimed they would have flash on Android this Fall.

    October is here. Now they say next year.

    I am not hopeful that they can get flash on Android. Possibly they are waiting for better devices so they don't have to shoehorn it into the G1, which could use more RAM, but it is what it is.

    In fact, I predict, no Flash for the G1 ever. And many of the other platforms as well. Adoby wants to FUD the developers and keep HTML5 on the shelf as long as possible, since stuff like Canvas will pretty much eat their lunch and dinner if they don't watch out.

    --
    deleting the extra space after periods so i can stay relevant, yeah.
  16. Re:How about you get it right on the desktop Adobe by vivek7006 · · Score: 2, Interesting

    Adobe is saying that the new 10.1 version will fully offload h264 decoding to the GPU. If that works as advertised, then it would solve lot of problems involving full screen video playback on websites like hulu and youtube.

  17. It's not the player, it's the upgrade cycle by krotscheck · · Score: 3, Insightful

    HTML5 is kindof awesome, but even the most awesome technology is limited by the number of people who can use it. Unless the W3C or Microsoft or Google or the Mozilla Foundation manage to convince the world to upgrade their browsers with the speed that Adobe can upgrade the install base of the Flash Player, HTML5 is always going to play second fiddle.

    Now according to Adobe, Flash Player 10 is at 94% adoption in mature markets, and that's about... what, 10-12 months after release? The HTML 5 spec was formally named in January 2008, and the original started in 2004. Admittedly- corporate IT departments (the big evil) are as unlikely to upgrade the Flash Player as they are the browser, but if it takes that long for anything to make it into HTML, Adobe will have already had several upgrade cycles to react, improve, and move on.

    Having said that: we can always return to the days of browser specific web sites, and that'd force people to upgrade: "This website is optimized for [Insert favorite browser here], please change your browser".

    --
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  18. Er, it sounds like you haven't heard of canvas... by Rix · · Score: 2

    Really, I've yet to hear a serious answer to what you can do with flash that you can't in modern javascript.

  19. Not a threat - still waiting on x64 Flash... by InvisiBill · · Score: 2, Insightful
    http://ask.slashdot.org/article.pl?sid=05/10/19/1959200

    People have been complaining about the lack of 64-bit Flash for four years now. If Adobe develops this plan with just as much passion as they had for x64, it'll be 10 years before we have to worry about it.

  20. Photoshop for Linux by Thagg · · Score: 2, Insightful

    That's all I want from Adobe. Please please please please please!

    --
    I love Mondays. On a Monday, anything is possible.
  21. No. by Rix · · Score: 2, Insightful

    The reason SVG isn't/wasn't a workable solution is that IE doesn't support it. That's not an issue on mobile devices.

  22. Adobe is a horrible company to do business with by peipas · · Score: 2, Informative

    Let's say you're work for a small business or non-profit and you have, say, four licensed copies of Adobe's Creative Suite products. When you bought them, the current version was CS62. Several months later, you've decided there's value in providing these tools to another employee. That's right, you want to give Adobe another $500-2500, depending on the product(s) included. Sorry, Adobe is now at CS63, and they won't sell you CS62 anymore. What's more, the two versions are "sort of" compatible. You can import one version into the other, but all elements may not translate properly. Nope, if you want to add another user of their software, you have to purchase another full license and four upgrades in order to keep them all at the same version!

    Did you get a lot of life out of your Photoshop installation but finally decide to upgrade? Great! Check online for eligible upgrade versions. Hooray, it's listed! But wait, when you attempt to install it, it won't accept the license key from your old version of Photoshop. It turns out Adobe's installation path for your version is to call customer service. [insert dead horse about how ridiculous it is to punish your paying customers vs. pirates by forcing them to activate] So you get Adobe on the phone. "We're sorry, in order to upgrade your version, you're going to have to uninstall the product, then reinstall it again with a special command line switch."

    Personally, I will avoid Adobe products wherever there is a viable alternative. Adobe chooses to follow the Microsoft example of exploiting dominance in a sector by putting their customers through bullshit those with a choice would never put up with.

  23. Has anyone mentioned that developing Flex Sucks? by mE123 · · Score: 2, Informative

    Has anyone else tried to use Flash/Flex to do anything more then just a game/animation? The frameworks are at best immature. While the Flex language is "ok" (basically just ECMAScript), the libraries, tools, frameworks, and most everything else that goes with it are just abysmally bad when compared to any other modern language (Java, Obj-C, Python, C#, etc).

    The Flex Builder plugin for eclipse only supports Eclipse 3.3, which means modern plugins won't work. The flex compiler itself is slow and hard to setup. Oh, and the tools only officially support Windows and OSX. The documents are horrible and only give you most simplest of use case examples, but this might be because most of the frameworks breakdown when doing even remotely off the "rail" they have defined.

    Just as a quick example of something inexcusably broken, the ComboBox that comes with Flex doesn't have a set selected by value function. You can only set by index and by label... which is just crazy when you consider most ComboBoxes contain localized strings order alphabetically in that local.

    As a development environments go, I think you would be hard pressed to find something worse for development than flex.

    And I could go on about how bad the user interaction is by default. But you really have to see that one to believe it.

  24. Re:they should totally use arm by tlhIngan · · Score: 2, Informative

    Beagleboard uses the TI OMAP3530 processor using an ARM 8 core (and a bunch of other stuff).

    No, it doesn't.

    There are basically 4 cores that ARM Ltd. sells - the ARM9, ARM11, Cortex A8, and Cortex A9. (I'm leaving out the various little features of each, and going with general family). It's an easy mistake to make, but an ARM9 doesn't hold a candle to the Cortex A9.

    The Cortex series of cores are the latest and shiniest, being that the core difference between the A8 and A9 is that the A9 supports symmetric multiprocessing. Note that many chips on the market today already have multiple ARM cores, but they are not setup for SMP - the secondary ARM core is often a coprocessor to do certain tasks. Common examples are multi-core SoCs used in cellphones - you have a powerful ARM core powering the general OS, and a lighter-weight one for the baseband side. Or an iPod, where you have one core powering the UI, and another doing the AAC/MP3 decode.

    Still, I hope devices with embedded flash use something like FlashBlock. Nothing sucks worse than surfing freely then hitting some crappy flash ad that causes the whole system to virtually hang as the CPU is spent doing the ad and no CPU is left for the UI...

  25. Flash 10 can play flash pre 1 content by Ilgaz · · Score: 2, Insightful

    I was amazed when I saw current Flash player (10) could play "futuresplash" the original flash files all fine even with added hardware acceleration.

    To have such backwards compatibility without adding bulk to a plugin which is in version 10 is the true secret why web designers love flash.

    Here is the futuresplash demo from 1995 http://www.4dm.com/files/tech/blue.htm