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In-Game Advertising Makes Games Better?

Pretty much every time we hear about a game launching in-game advertising it sounds like a horrible idea that will only serve to detract from the experience. However JJ Richards of Massive wants you to give it a chance, claiming that if done correctly it can not only work, but actually enhance the overall experience. "In fact, according to Massive's research, gamers like ads. Here's the caveat: they have to add to the gaming experience. He describes a game that takes place in Times Square. With no ads, it's not real at all. With generic ads, it's a little better. 'Now imagine Times Square with ads you just saw on television or read in a newspaper—the latest movie release or television show or a new car model,' he said. 'Imagine further that it is up-to-the-minute, whether you played your game today or six months from now. That is much more realistic.' His argument is that gamers consume the experience of ads, not just the ads themselves. 'The ads add to and enhance that experience, and our research shows that it is highly effective for both game play as well as advertisers.'"

352 comments

  1. ...but Beyonce... by El+Lobo · · Score: 5, Insightful

    Sure, but you culs always do like it's done in some other games (Formula One racing Simulator, for example) where real life Marlboro, Camel. Michelin, etc ads are replaced by fake products (Colten soda, Frantic tires, etc). The result? A very realistic environment without the real life ads poisoning.

    --
    It's time to realise that Abble's products are the biggest abomination these days. Just say NO to the dumb iAbble way!!
    1. Re:...but Beyonce... by tepples · · Score: 1

      Sure, but you culs always do like it's done [with] fake products

      By "culs" did you mean "A-holes" (compare French cul and similar words in other Romance languages), or was it a typo for "could"?

    2. Re:...but Beyonce... by EnterDaMatrix · · Score: 5, Funny

      Agreed, I prefer the witty advertising in games like Fallout 3 and Bioshock

    3. Re:...but Beyonce... by CastrTroy · · Score: 3, Insightful

      The thing is, it would only work for games that are supposed to be happening in the present, and in a non-fictional place on eart. Any game based on the past, or based on the future, or based in a fictional place would not benefit from real ads. So games like GTA, or some F1 Racing game might benefit, but games like Starcraft or Wolfenstein would not.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:...but Beyonce... by MobileTatsu-NJG · · Score: 1

      The result? A very realistic environment without the real life ads poisoning.

      The result? A very, but less, realistic environment.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:...but Beyonce... by Anonymous Coward · · Score: 2, Insightful

      Yeah fake ads are better. I could see real ads working in a few games but what about period games set in the past or future? Do you want to see an ad for the latest movie in a game set in the 1930's or see coke adds in Halo? This sounds like a pretty lame argument to me.

    6. Re:...but Beyonce... by Anonymous Coward · · Score: 0

      if the game was F-1 based then I'd expect to see adverts in a multitude of languages - and for products not available in my country.
      If set in Tokyo, then I'd expect to see a lot of stuff I couldn't read.
      If a game like GTA was set in a Las Vegas-like city then I'd expect to see ad-vans driving around with ads proclaiming
      "Hot girls to your room, ring 555-1111".
      This won't happen with ads served via "Massive", his entire premise about his ads making games realistic is bullshit, he's
      only interested in serving up coca-cola/McDonalds crap

    7. Re:...but Beyonce... by bitt3n · · Score: 1

      Sure, but you culs always do like it's done in some other games (Formula One racing Simulator, for example) where real life Marlboro, Camel. Michelin, etc ads are replaced by fake products (Colten soda, Frantic tires, etc). The result? A very realistic environment without the real life ads poisoning.

      are you kidding? I find that sort of ad maddening. In fact, it was only the other day that I got a terrible craving for Colten soda, and just to satisfy it I had to found the damn company, fabricate a means of construction and supply chain from scratch, make a single bottle, drink half of it, decide it actually tasted like dog piss, file suit against my own company for false advertising, and then declare bankruptcy and flee an angry horde of creditors screaming for my scalp.

    8. Re:...but Beyonce... by Anonymous Coward · · Score: 0

      I'd much prefer a GTA-style Times Square mock-up with GTA ads for places like Ammu-Nation and Burger Shack and Sprunk Soda (for example). I don't care to see that the game company is generating revenue by keeping up to date on what movies and musicals are actually being advertised in Times Square. I'd rather see the same funny line of text on those billboards everytime I travel through the virtual Times Square, than to see new ads everytime I go there.

      Keeping such virtual adspace up to date improves the game experience as much as the experience would be improved, say, in GTA if the passenger flatscreen tv's in the back of the Landstalkers were always updated with the latest spongebob episode. (Assuming they put flatscreens in the landstalkers in the next GTA...and kid passengers in the back seats to watch) You just whizz by those kid-toting landstalkers, and it would have been just enough to have a still of spongebob, or a made-up GTA world spongebob, or something from the GTA in-game tv channels.

      The point is this: I don't feel like a game is any less immersive just because I don't see any advertising...or up to date advertising. In fact, I think games are more immersive when you DON'T see images of things to spend your money on when you quit playing the game.

      Video game producers: you want ad money? Call your game "Verizon Presents: Grand Theft Auto Tokyo" and keep the ads out of the game. (..Because GTA was my example throughout)

    9. Re:...but Beyonce... by Anonymous Coward · · Score: 0

      i have already experienced this type of advertising in this MMORPG called Anarchy Online....They place up to date ads like Old Spice and artist cd promo's all the time and the game itself takes place in the distant future...so it may seem like a bad idea on paper but it has been done and its not all that bad either, but as far as things like cigarette & beer commercials....i honestly dont think they have a place in our childrens video games...

    10. Re:...but Beyonce... by El_Muerte_TDS · · Score: 1

      So games like GTA, or some F1 Racing game might benefit

      GTA is a spoof of real world and fiction. Having real products in GTA will ruin part of its game world.
      Instead of the following in Vice City: A deadly curse. A deranged killer. A small town in tears. "Knife After Dark". Rated "R", for "Retarded".
      You get: First, the Mayan calendar predicted it...Now, science has confirmed it...but we never imagined it could really happen. "2012". Rated PG-13.

    11. Re:...but Beyonce... by IBBoard · · Score: 1

      Games in the past could benefit, but it would have to be retro "real" adverts. F1 games might benefit a bit as it would be even closer to real, but I've always been quite happy with the spoofs. After all, if you're in an F1 car doing a couple of hundred Mph then you're not focusing on the boards!

    12. Re:...but Beyonce... by KneelBeforeZod · · Score: 1

      Mmmmm, Nuka Cola

    13. Re:...but Beyonce... by BikeHelmet · · Score: 1

      BF2142 - Get your QX6800? In 2142? WTF Intel?

      Realistic advertising only works for games set now, and only then for a couple years.

      I much prefer fake ads, since they never expire. But if a game were set in 2010, I would be okay with in-game advertisements, as long as they were done properly - which they never are.

    14. Re:...but Beyonce... by BikeHelmet · · Score: 1

      That's probably why battle.net opts for big banner ads across the top when waiting in a channel.

      Usually those ads are for computer parts. Certainly makes sense to me. ;)

    15. Re:...but Beyonce... by clone53421 · · Score: 1

      Very good points, but a few things you've perhaps overlooked.

      if the game was F-1 based then I'd expect to see adverts in a multitude of languages - and for products not available in my country.

      Coca-Cola? McDonalds? Lots of chains are universally recognized.

      If set in Tokyo, then I'd expect to see a lot of stuff I couldn't read.

      Agreed. However, the Coca-Cola logo, the McDonalds golden arches, the Nike swoosh, etc. are universally recognized, even when you can't read the caption.

      If a game like GTA was set in a Las Vegas-like city then I'd expect to see ad-vans driving around with ads proclaiming "Hot girls to your room, ring 555-1111".

      Yeah, again I agree. You could, perhaps, use both fake ads and real ones – most people would be able to figure out that call-girls in your imaginary world aren't from a brothel in the real world, whereas if both the imaginary world and the real world have McDonalds, advertising in the imaginary world will be as effective as it is in the real world, because everyone knows the logo.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    16. Re:...but Beyonce... by clone53421 · · Score: 1

      You could always use some creativity... i.e. Coca-Cola is probably going to be around until the end of time. Microsoft and Apple will likely not go out of business anytime soon, either. You don't have to advertise a product that's made in 2009; if you are building a game set in the future, assume the brand is still around and make up a new product that they supposedly produce in this futuristic world.

      So say Coke makes up a futuristic, imaginary product, brands it with their Coca-Cola logo, and puts it in Halo. That could work. (Well, ads of any sort would seem out-of-place on most of the Halo world since it's mostly landscape, not cityscape. However, other sorts of futuristic games could still use this sort of approach.) Or advertise Windows 2051. Or something! The main thing is, make it creative, make it interesting, and make it seem natural in that game world.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    17. Re:...but Beyonce... by LarrySDonald · · Score: 1

      And what, one might ask, was accomplished then? It looks a tiny bit less like Formula 1 and doesn't have to go through the pesky business of getting a bunch of money from people who sell crap to idiots allowing you to pay it all yourself instead? Brilliant dude, where do I sign up for that? I mostly prefer non-ad stuff, but a lot of real world stuff does have ads on it. If they do and you're emulating it, hell yeah, cash the checks instead of mine. I'm not much of a gamer (the games I prefer won't count as games and they won't get sponsors much) or a TV watcher. I think it's better to charge a fair price for a fair product then to go through the complicated business of charging a sponsor to put a sign on content you might enjoy which then would positively bias you toward said product causing you to buy it thus repaying the maker who paid the content producer. It seems overkill and less simple then paying for what you get. However, the world clearly doesn't see it that way and I'm a-ok with that, each to their own. I think pre- or post- game ads are really way more invasive then "product placement" type stuff. Either one gets in the way, but really, if you are to replicate reality it'll be there. You could replace it with "Koka Khola", sure, not much artistic loss but what's the point rather then just sticking it to Coke to fork up at least a little to have the real logo. And I don't think companies worry too much about carnage and mayhem. Ads work by "You're happier then you were a minute ago now due to enjoying something"->"You see our logo/pitch in front of you". One thing you can say for ad supported media is that it's very democratic in a ruthless sort of way, you won't get sponsors unless you can demonstrate X amount of impact on Y amount of people.

    18. Re:...but Beyonce... by Donkey_Hotey · · Score: 1

      It could work in Halo: You land on a desolate planet and the ship's comm link reveals the mission--Nationwide Insurance is paying to eradicate all the nasty, man-eating geckos in the area, making it safe for the soon-to-arrive colony...

      --
      (There is supposed to be a Sarcmark® here, but my $1.99 check hasn't cleared, yet...)
    19. Re:...but Beyonce... by Lunzo · · Score: 1

      Coca Cola
      The official drink of the Swarm.

    20. Re:...but Beyonce... by Ke3g · · Score: 1

      While I agree with what you say, I see ads also being helpful in games that are fully Open Source where the developers need some sort of income to pay for hosting and what not. However real ads on a real game I don't see how it will work unless it's in an MMORPG type of game where the monthly subscription is below average. So it would make sense then if ads helped pay for what you're not paying for.

  2. Illusion by sopssa · · Score: 3, Insightful

    He is right in that aspect that real-world products, trademarks or ads in real-world game can go towards players experience.

    I rather see real Coca-Cola cans coming from the vending machine than some made up or close so "Joca Jola" name. It breaks the illusion.

    Even if the gameworld doesn't take place in real world, but lets say future, it can still count for the user experience. It improves the scifi experience more when player can think "oh McDonalds is still around" and game designers can put more detail in to the game by coming up with some funky stuff for them.

    But this also has the problem that trademark owners usually dont like showing their products in bad light and going even so far that the game is not allowed to break their cars and so on.

    It's not a bad idea - but it can be really bad if done incorrectly.

    1. Re:Illusion by Anonymous Coward · · Score: 3, Insightful

      I think it might work out in modern and futuristic settings because we already expect the ads to be there, but if you're running around on a unicorn to save the fairy kingdom I doubt that someone selling Coke at the local bazaar is going to improve the experience at all. Personally, though, I don't like ads, period. I would rather see less of them in games simply because I have to deal with so many of them outside of games and would honestly like a break now and then. I fear that sooner or later the only way to avoid ads for a couple hours is going to be to host DnD campaigns in old abandoned military bunkers.

    2. Re:Illusion by Anonymous Coward · · Score: 1, Insightful

      I'd drink nuka-cola over coca cola any day of the week!

    3. Re:Illusion by mcgrew · · Score: 3, Insightful

      "Product placement" I would agree with, but product placement isn't advertising. Product Placement is having Walt Kowalski bitch because his Heiniken isn't a PBR. An advertisemsnt is what you see before the movie starts. I can agree with product placements, but nit advertising. And showing a picture of a screen in-game with a commercial on that screen isn't product placement.

      I liked the futuristic McDonalds in The Fifth Element.

      If advertisers (or product placers) start paying to get their products placed, or moreso, if you see ads before the game starts, will the price of games go down?

    4. Re:Illusion by SEAL · · Score: 2, Interesting

      But this also has the problem that trademark owners usually dont like showing their products in bad light and going even so far that the game is not allowed to break their cars and so on.

      This is right on the money. Forza Motorsport 3 had to rely on a lot of Microsoft legal wrangling to get the car companies to even allow *limited* damage modelling in the game. The major auto manufacturers are VERY picky about how you can depict their vehicles. This applies to movies as well as racing games. Look at the blatant Audi product placement in Iron Man. I'm not talking about the R8 either. I'm talking about the family driving in their Audi towards the end of the movie in the last major fight scene. Thanks to our hero, and the excellent quality and performance of the car (gag) they get away unscathed even in the middle of the destruction and mayhem that's going on.

    5. Re:Illusion by Aphoxema · · Score: 1

      Even if the gameworld doesn't take place in real world, but lets say future, it can still count for the user experience. It improves the scifi experience more when player can think "oh McDonalds is still around"...

      ... How depressing. *sighs*

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    6. Re:Illusion by Blaze74 · · Score: 2, Interesting

      The problem is there is a very small segment of games that fit the model. You can't throw ads in yet another WW2 shooter, or some fantasy world, LOTR, etc. So if in game advertising is where people want to go, most of our games will end up being current time, or near future.

    7. Re:Illusion by dvorakkeyboardrules · · Score: 2, Interesting

      "Product placement" I would agree with, but product placement isn't advertising.

      When my dad was a freshman in college (1954) the cigarette promoters gave smokes to the fraternities for parties called "smokers". The booze distributors also gave booze for those same parties and this was at a state university. They also used the red cross to distribute free smokes to the military service men.

    8. Re:Illusion by Draek · · Score: 2, Insightful

      Agreed. Would Coca-Cola allow devs to use their name for the radioactive Nuke Cola in Fallout? or in a dirty, broken vending machine in Left 4 Dead? hell, even subtler stuff, like the references to consumerism in Omikron's Quanta Cola ads?

      For in-game advertising to work, big companies' marketing departments need to approach it maturely. If they insist their stores' virtual replicas must be pristine safe havens in a city gone to hell the advertising will be far too blantant for the gamer to react positively to it and not only will they doom their own brand, but also the concept of in-game ads itself.

      --
      No problem is insoluble in all conceivable circumstances.
    9. Re:Illusion by ausekilis · · Score: 2, Insightful

      It's not a bad idea - but it can be really bad if done incorrectly.

      • I can see it now, a WoW loading screen: "This instance brought to you by McDonalds, why not fight Onyxia while chowing down on our new Quadruple Big-Mac? And how about you wash it down with one of our gallon cups of Mountain Dew, Game Fuel?"
      • Or we could have every flight master attach a different banner to their bat/gryphon. That way when people are flying around, the rest of us can see "Enjoy Coca-Cola" flying by in the distance.
      • Doom 3: "Let me pull out my Dell PDA and see if I can open this door"

      Don't get me wrong, the idea you have for "real" coke cans coming out of vending machines is sound. Games are designed to create an alternate reality and break our illusion of our own. Games like GTA or even Max Payne can be done well, since they are set in a world not too different from our own (if you think hooker killing is normal, that is). Games like WoW, Doom3, Unreal Tournament, etc... are just different enough that if I see an "Intel Inside" logo on my plasma rifle or level 250 "Electro-Mace of the Allmighty", I'm likely to just go back to the good ol' days of gaming, without ads.

    10. Re:Illusion by megamerican · · Score: 1

      Yes, and IGNORANCE IS STRENGTH and WAR IS PEACE.

      Ads for Ghost Rider really enhanced people's experience of Battlefield 2142.

      Watching Will Smith get his "vintage" Converse All-Stars in I, Robot really helped me become immersed in the future and illusion of a dystopian future (not to mention the 100's of other ads in that movie).

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    11. Re:Illusion by Anonymous Coward · · Score: 0

      I thought that The Invention of Lying was a crappy movie, but I was honestly surprised by the advertising by Coca Cola and Pepsi in the movie. The Coke ads were basically, "Yeah, it's brown sugar water. We know that you heard of us we just hope that you buy more of our product." It was actually mildly refreshing that they were able to poke fun at themselves within the context of the movie.

      It's a shame that the execution of the rest of the movie sucked rotten ass.

    12. Re:Illusion by Verdatum · · Score: 1

      aww, shame on you for making me recall that abomination of a product placement. I haven't been able to buy a single pair of chucks since then.

    13. Re:Illusion by Tibia1 · · Score: 1

      Sure, it would create the illusion of being more realistic, but is being realistic that important? I wouldn't want to watch a 30 second commercial, or have to take a dump in a game. I think the reason people think "the more realistic, the better" is because games that attempt to portray realist settings are unattractive if they fail to do that. However, games that go out and attempt to make something surreal are pretty damn cool.

    14. Re:Illusion by mhajicek · · Score: 5, Insightful

      If advertisers (or product placers) start paying to get their products placed, or moreso, if you see ads before the game starts, will the price of games go down?

      Nope. Remember when cable TV was new? One of the big selling point was that there were no commercials. Why would there be commercials, when you're paying for access? Well once Cable became mainstream a couple channels started sneaking in a few commercials, then a few more, then commercials on cable became standard. They get you to pay to view their advertising.

    15. Re:Illusion by Anonymous Coward · · Score: 0

      If advertisers (or product placers) start paying to get their products placed, or moreso, if you see ads before the game starts, will the price of games go down?

      No. And publishers will not stop bitching about not having enough money, either.

    16. Re:Illusion by qoncept · · Score: 1

      You're nitpicking. Product placement is advertisement. The article is obviously referring to product placement. Who would say that watching a commercial before being able to play your game is good?

      --
      Whale
    17. Re:Illusion by clone53421 · · Score: 1

      I totally agree with you.

      For instance, I used to play an old MLB (baseball) game on the PC. Of course the announcers would tell who's batting and call the balls, strikes, and plays, but there was lots of dead time. They'd periodically insert advertisements, and it did fill the space and even add some realism to the game, but that was mostly destroyed by the absurdities they came up with: "Piranha Perogies – the perogies that bite back!" I personally thought it was stupid and they should've just got some real advertisers: they'd have been real ads and they'd have made money off it. Of course they didn't want to have (real) "advertising" in the game, but I do think it would have been better for them.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    18. Re:Illusion by uncledrax · · Score: 2, Interesting

      I concurr.

      In the OPs example of Times Square, in a contempory-themed game title, real ads would work great, and would in fact enhance the experience. However you're correct in that the legal-wrangling involved between the companies might make it hard to do well.

      I'd be A-OK with ads in titles like MMOs if:
      - The revenues went to cost-deferring expenses for the player (either make the game free-to-play, no-up-front cost, or otherwise use a good portion of the moneies to expand/enhance the title)
      - Ads are in-character for the game title.. this means both placement and appearance. They should blend into the background..
      ---- A coke add in Fallen Earth should be gritty and dirty, but still recognizable (because if you can't recognize the product, then why buy the ad?). This would very likely require custom ad campaign generation for each game title.
      ----- A McDonalds ad in {generic Fantasy RPG} could be a 'scottish-like' building that serves up inexpensive consumables. Since games rarely consider dietary considerations beyond 'food restores hitpoints' that makes it easy to skate around issues like 'eating 10000 orders of fries will kill you' stuff.
      - And as pointed out above, many companies aren't interested in having their product placed next to a pile of corpses, or otherwise depicted in less then angelic environs and situations. The game company would also have to act responsible to the immersion of the player. Putting Camel ads in a My-Little-Pony MMORPG would be non-immersible.. some products just aren't suitable for all genres.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    19. Re:Illusion by uncledrax · · Score: 2, Funny

      "I can see it now, a WoW loading screen: "This instance brought to you by McDonalds, why not fight Onyxia while chowing down on our new Quadruple Big-Mac? And how about you wash it down with one of our gallon cups of Mountain Dew, Game Fuel?" "

      What?! Your game doesn't support the /pizza command?!

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    20. Re:Illusion by MaXMC · · Score: 1

      Apparently Burger King didn't have any problems with that in the game World in Conflict.

    21. Re:Illusion by The+Moof · · Score: 1

      if you see ads before the game starts, will the price of games go down?

      Well, last time they tried it, no. And people were pissed off and complained enough, they pulled the functionality from the game.

    22. Re:Illusion by Martin+Blank · · Score: 1

      I do remember when cable was new. Two of the main draws for my family in California were WTBS (Atlanta) and WGN (Chicago), which were some of the earliest non-premium channels I can remember. (They showed the Braves and the Cubs, respectively, and I watched baseball all the time back then.) Also available, but rarely watched, was WWOR out of New Jersey/NYC. There were the same amount of ads as on local broadcast channels on all three of them, some of them for things not available in California.

      The premium channels like HBO and Showtime have been largely without commercials outside of filler material until the next convenient timing for a movie start, usually (but not always) at one of the 15-minute marks.

      --
      You can never go home again... but I guess you can shop there.
    23. Re:Illusion by Darinbob · · Score: 1

      I don't know, I think in game advertising works. I'm really thirsty for a Nuka Cola right now.

    24. Re:Illusion by Anonymous Coward · · Score: 0

      You mentioned replacement of Nuka Cola:
      http://fallout.wikia.com/wiki/Bawls_Guarana

      It didn't work well. Fallout is an interesting case - I'm not sure that real brands would work well next to Nuka-Cola and RobCo and Vault-Tec.

    25. Re:Illusion by Firethorn · · Score: 1

      He is right in that aspect that real-world products, trademarks or ads in real-world game can go towards players experience.

      My most recent experience with this would be playing Prototype and going to Times Square. Now, I'm not exactly a New Yorker, and I'm not all that familiar with times square. But I'm pretty sure that Gamestop doesn't own the biggest billboards.

      Some of the ads are obviously purchased, and some are made up. But my point would be that I found the ads a bit jarring in their selection/mode, even though I've never seen times square in real life. I guess my problem was the variety - they were rather obviously slanted towards computer gamers, and there wasn't enough different types of ads.

      It would have been more distorting if there'd been NO advertising there though.

      I guess, in the end that game developers and advertisers need to realize:
      1. Gamers, like most americans and citizens of other countries for that matter, are going to be sophisticated consumers of ads.
      2. Most gamers aren't just gamers - they also purchase cars, TVs, stereos, soda, feminine and masculine products, groceries, etc...
      3. When it comes to product placement - whether in movies or computer games, subtle is often better than blaring. Directors need to put their foot down in favor of maintaining the art, not maximizing ad revenue before the feature is even released.

      --
      I don't read AC A human right
    26. Re:Illusion by Anonymous Coward · · Score: 0

      Videogames aren't about imitating reality. Maybe you'd rather prefer to see Coca-Cola cans, but from my viewpoint that is the exact opposite of "illusion"; an illusion is, almost by definition, an imaginary device which poses as another. Illusion is seeing Nuka-Cola = Coca-Cola, not realistic graphics or imitating reality.

      Using fake brands allows the developers to parody them without risking a lawsuit; it's actually worse for developers (at least the original ones) and gamers (which get a worse game). This is just an attempt to put ads everywhere.

    27. Re:Illusion by aaaaaaargh! · · Score: 1

      It's still a bad idea. If in-game ads became more widespread, this would have the consequence that games in which ads are not appropriate for artistic reasons or because of the setting or storyline would not be as lucrative as previously and might no longer be produced. In-game ads take away a lot of artistic freedom, making games even more stereotypical and boring than they already are. Instead, I would like to see more games with some interesting artistic value. Hollywood can do it, they produce blockbusters but also the occasional author cinema movie with unknown actors and new ideas, so why can't game producers do it? Are they even MORE greedy than Hollywood?

    28. Re:Illusion by wed128 · · Score: 1

      If advertisers (or product placers) start paying to get their products placed, or moreso, if you see ads before the game starts, will the price of games go down?

      No, but they may stop going up (for a little while...)

    29. Re:Illusion by RiotingPacifist · · Score: 1

      The advertising in I Robot was far too subtle, they should have just made buy Jupiter into a film!

      --
      IranAir Flight 655 never forget!
    30. Re:Illusion by jdgeorge · · Score: 4, Informative

      If advertisers (or product placers) start paying to get their products placed, or moreso, if you see ads before the game starts, will the price of games go down?

      Nope. Remember when cable TV was new? One of the big selling point was that there were no commercials. Why would there be commercials, when you're paying for access? Well once Cable became mainstream a couple channels started sneaking in a few commercials, then a few more, then commercials on cable became standard. They get you to pay to view their advertising.

      No. When cable TV was new (at least where I was), there sure as heck were commercials. There were a bunch of network affiliates and local broadcast stations, all of which had advertisements. One of the oddities touted in early cable days was the idea that you would have a channel (Home Shopping Network) that carried nothing but advertisement. Then there were the premium channels (WHT, HBO, later Showtime), which carried feature movies, but no advertisements. There were a few channels with content owned or licensed by the cable network that carried no advertisements. MTV actually IS and was a commercial for the pop music industry.

      So, there never was some kind of ideal time when cable TV was commercial free, because you just paid for access.

    31. Re:Illusion by sorak · · Score: 1

      I agree with regards to modern and future games, and I would rather see an in-game billboard, then to have to site through one more screen, before the game starts.

      As for fantasy games, I shudder at the thought of them doing "Hercules: the Legendary Journeys" type ads:

      Herc: What is this you're selling?
      Merchant: It be a magical elixir! I call it "Mountain Dew Voltage"
      Herc: Well, that's certainly awesome! Let's kill us some leprechauns...

    32. Re:Illusion by Jesus_666 · · Score: 1

      The problem is that sponsored ads try to sell an existing product to me. I somehow doubt that in 2759 the Angry Whopper (which is neither angry nor a whopper) will be the new big thing. Or Coke Zero. So either the sponsored ads are completely generic ("Drink Coca-Cola") or they don't fit the setting or they advertise something that doesn't exist. I'm fine with the last one but the companies likely aren't.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    33. Re:Illusion by Omestes · · Score: 1

      Thinking of the Fallout franchise: would you like to replace Nuka Cola with Coke or Pepsi? I'd wager that neither of the real-world replacements would really be as enjoyable as Nuka Cola, since it FITS in the Fallout Universe much better, thematically. The same goes for most "fake" products in futuristic and fantasy games. Imagine a far-future space shooter, littered with Coke vending machines, these WOULD be out of place, since I have a hard time actually believing that the great "soft drink wars" will really matter much in the age of interstellar travel, laser rifles, and alien encounters. I'd like to think that we, culturally, would have grown the hell up by then.

      Though in a fantasy MMO I would love a quest allowing me to milk Coka Cola brand polar bears for their sweat, refreshing, nectar, which makes you lithe, fit, smart, and attractive to the ladies. Or perhaps killing and collecting the piss of Budweiser brand rats, to make a mild and refreshing concoction that will make you lithe, fit, smart, and attractive to the ladies.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    34. Re:Illusion by Anonymous Coward · · Score: 0

      Hercules: The Legendary Journeys wasn't far off from that sometimes. The camp for 90% of the series after the initial pilot mini-series was awesome.

    35. Re:Illusion by Golddess · · Score: 1

      It improves the scifi experience more when player can think "oh McDonalds is still around"

      Um.. I guess that is one way to look at it. Personally, I groaned and thought "could they be any more obvious wtf they're trying to do here?" when Taco Bell was shown in Demolition Man.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    36. Re:Illusion by Anonymous Coward · · Score: 0

      Sounds like a great idea, count me in!

    37. Re:Illusion by Idiomatick · · Score: 1

      "This instance brought to you by McDonalds"
      Not enough instance servers available

      "This instance brought to you by BurgerKing"
      Not enough instance servers available

      "This instance brought to you by Pizza Pizza"
      Not enough instance servers available
      Build more pylons.

      And wow does reference things, products I doubt they are being paid though. And it is generally just item names and flavour text...with the occasional night elf mohawk.

    38. Re:Illusion by SanityInAnarchy · · Score: 1

      a WoW loading screen: "This instance brought to you by McDonalds,

      That is a horrible and wonderful idea.

      It's a good idea because it's not like you have anything better to do while it's loading.

      It's a bad idea because it provides an incentive for the developers to create even more loading screens, and make them take even longer, and a disincentive for them to shorten or eliminate loading screens.

      I do agree with your sentiment, though -- once we're actually in the game, ads or product placement only as you would in a movie -- where it makes sense, not just because you can.

      --
      Don't thank God, thank a doctor!
    39. Re:Illusion by SanityInAnarchy · · Score: 1

      Actually, I'd be fine with generic, done right. Probably my favorite example is the Aliens movie -- actually a deleted scene, apparently:

      Weyland-Yutani. Ripley's former employers. Terran growth conglomerate. They had defense contracts under the military... Oh, they went under decades ago, way before your time. Bought out by Wal-Mart. Fortunes of war...

      I wonder why that didn't make the cut...

      --
      Don't thank God, thank a doctor!
    40. Re:Illusion by Anonymous Coward · · Score: 0

      It improves the scifi experience more when player can think "oh McDonalds is still around"

      Um.. I guess that is one way to look at it. Personally, I groaned and thought "could they be any more obvious wtf they're trying to do here?" when Taco Bell was shown in Demolition Man.

      Why? That was great!

      "In the future all restaurants are Taco Bell."

      John Spartan probably thinks "Ah, Taco Bell. At least there's something I can relate to in this whacked out, care-bear, nanny-state, shiny-happy-people reality I've awakened into."

      Then he gets to Taco Bell and sees the food.

    41. Re:Illusion by Jesus_666 · · Score: 1

      That's not an ad per se, it's product placement. For product placement, similar rules apply - the offhand remark you mentioned is okay because it's unobtrusive. The advantage of product placement is that it's always less obtrusive than an ad unless you really try to shove the product down the viewers' throats.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    42. Re:Illusion by sootman · · Score: 1

      I rather see real Coca-Cola cans coming from the vending machine than some made up or close so "Joca Jola" name. It breaks the illusion... Even if the gameworld doesn't take place in real world, but lets say future, it can still count for the user experience.

      I agree. Just make sure your game isn't cursed!

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    43. Re:Illusion by Anonymous Coward · · Score: 0

      Let me guess your 30 years old, and think TV started when you were 10 and can remember it right?

  3. My response to this as a gamer by Idaho · · Score: 1, Troll

    Right, "consuming the experience of ads".

    Please, do humanity a favor and kill yourself.

    No, seriously.

    --
    Every expression is true, for a given value of 'true'
    1. Re:My response to this as a gamer by sopssa · · Score: 3, Insightful

      You have to remember that the ads are integrated in the gameworld. Or atleast should be, not like how Wipeout HD did it.

      He has a good point in that if you have a supposedly realistic world and lets say Manhattan or Tokyo, it's not really real without any ads. Surprisingly, fake product names break the illusion too (unless you can do them with humor like in GTA IV - but thats not always the case in more serious games). Real ads can add up to the player experience, if integrated correctly in to the game world.

    2. Re:My response to this as a gamer by huiwe · · Score: 1

      Ahhhh, "going for that anti-marketing dollar. That's a good market, .... very smart."

    3. Re:My response to this as a gamer by netruner · · Score: 1

      This is great for games set in the current day, but if the game is set in, say, 1942 - Microsoft, BMW, Google, Mitsubishi and Sony are probably not good choices for in-game advertisements (well, BMW and Mitsubishi were around then but the ads would not have the desired effect). Likewise, you wouldn't want to advertise the "all new 2010 Camero" in a game set in 2112.

      --



      DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
    4. Re:My response to this as a gamer by NeutronCowboy · · Score: 2, Interesting

      Thank you. I was starting to wonder whether I was the only gamer out there who was surprised that I was "consuming the experience of ads".

      No. I do not consume the experience of ads. Here's what I do:
      I play multiplayer games with friends, where the goal is generally to beat something or each other. I don't give a rat's ass about ads at that point. The fact that the walls around a soccer field say adidas instead of amiras doesn't matter one lick to me. Just to show how little names matter: I don't care whether I have Ronaldinho on my team, or Rohualdo.
      I play single player games, where I want to be told a story, or have my brain and hand-eye coordination challenged. Ads can add to the story in the situation of a story. But really, if Psychonauts would have had an ad for a $5 footlong from Subway, I would have put the game away immediately. The one product placement that I was able to tolerate very well were the Dole bananas in Monkeyball: the logo was tiny, I rarely saw it anyway, and it kinda made sense.

      But here is what I do expect from actual ads in a game: a cheaper game. I'm willing to put up with ads and product placement on two conditions: they fit into the world the game describes, and they result in a game that would not have been possible without them. If Shenmue would have had actual ads from the 80s, with payment going towards production costs, I would have been ok with that.

      However - and this is why I consider marketing executives evil - the idea that I consume the experience of ads requires a mindset that I can't even begin to imagine. Ads are a necessary evil. They are not something I want to experience.

      --
      Those who can, do. Those who can't, sue.
    5. Re:My response to this as a gamer by houghi · · Score: 1

      The main point is to integrate them correctly and that is almost never done. Walk around in a real city and you see hundreds of different products and brands. In a game you will only see a hand full most likely, breaking the experience as well.

      --
      Don't fight for your country, if your country does not fight for you.
    6. Re:My response to this as a gamer by mhajicek · · Score: 1

      Where can I buy Nuka-Cola products?

    7. Re:My response to this as a gamer by clone53421 · · Score: 1

      But here is what I do expect from actual ads in a game: a cheaper game. I'm willing to put up with ads and product placement on two conditions: they fit into the world the game describes, and they result in a game that would not have been possible without them.

      This, this, and more this. If the ads fit seamlessly with the world inside the game (making it more like the real world, in a non-obnoxious way), by all means, IF you can do all of that, and if that means you can sell the game for $25 instead of $50, DO IT!

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    8. Re:My response to this as a gamer by netruner · · Score: 1

      If the game was set in 2112, you'll have a bit of a wait - the factory hasn't been built yet.

      --



      DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
    9. Re:My response to this as a gamer by DrgnDancer · · Score: 1

      As several people have said, I think it depends on the game, and on how the game designers and advertisers handle the ads. If you want to have real ads in your virtual Time Square, on the walls of your baseball stadium in a sports game, or on your stock cars, I can see how that would work. If you want to have product placements in your "set in our time or the immediate future" RPG/FPS I can also see that working. There would have to be an understanding with the advertisers, your ads are not immune to game effects. If the stock car is being slowly disintegrated because of "realistic race damage", the ads don't get a by. Your Coke can't be the only clean and shiny thing in a zombie game. If Times Square gets blown up in the game, so do the ads. If the ads are there for "realism" then they need to be realistic. I also don't want a goblin run McDonald's stuck into all the capital cities in Azeroth. If it doesn't fit the game you're just going to have to do without the ad revenues.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    10. Re:My response to this as a gamer by Idaho · · Score: 1

      Ahhhh, "going for that anti-marketing dollar. That's a good market, .... very smart."

      He he he ;)

      At least your reply made me smile, much unlike moderators who don't even know the difference between "flamebait" and "troll" :P

      I mean, someone else posted this:

      But here is what I do expect from actual ads in a game: a cheaper game.

      Seriously, how naive can anyone be?

      --
      Every expression is true, for a given value of 'true'
    11. Re:My response to this as a gamer by jayme0227 · · Score: 1

      I think it would be really interesting to see Coca-Cola or other such companies pull out some of their old adds and have them within the old games. Obviously the market for selling ads in older games would be severely diminished if this is what they wanted to do, but it could be cool.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    12. Re:My response to this as a gamer by ObsessiveMathsFreak · · Score: 1

      Surprisingly, fake product names break the illusion too

      Fake products never brea the illusion. They are usually satirical and exaggerated parodies of real world products, not unlike the game itself, and putting them in, even in serious games is always good for a chuckle and for more deeply immersing the player in the setting. A real world ad by contrast, cheapens and profanes the entire game. Seeing one instantly tells you that the company making the game values a quick profit over the integrity of its product and its relationship with its users. Instead of selling you a game, they're now selling you to advertisers.

      That didn't work out so well for newspapers, and it sure as hell won't work for video games. I don't want to be so crassly reminded of real world bullshit while I'm trying to get away from it all.

      --
      May the Maths Be with you!
    13. Re:My response to this as a gamer by lgw · · Score: 1

      Wait, you mean someone selling a commercial product intends to make money by doing so? Shocking.

      Seeing one instantly tells you that the company making the game values a quick profit over the integrity of its product and its relationship with its users.

      I knew that from the "EA" logo, I didn't need to see the in-game ad.

      A real world ad by contrast, cheapens and profanes the entire game

      Ads are not the anti-Christ. Intrusive ads that interfere with my ability to actually play the game are one thing (pop-ups, intersticials, etc), but ads in a game in a place where I would expect ads to appear? It's just a texture. Get over yourself.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    14. Re:My response to this as a gamer by Stormwatch · · Score: 1

      Likewise, you wouldn't want to advertise the "all new 2010 Camero" in a game set in 2112.

      But you can advertise the "all new 2112 Camero". This way, it is not an ad for a car, but for a whole brand.

    15. Re:My response to this as a gamer by Anonymous Coward · · Score: 0

      I'm with you and Bill http://sennoma.net/main/edits/Hicks.html

    16. Re:My response to this as a gamer by msimm · · Score: 1

      Real ads can add up to the player experience, if integrated correctly in to the game world.

      There lies the trick where just about every good or reasonable idea falls down. If we removed advertising from the equation and it was about using real products as props/set pieces when designing a environment it would be a no-brainer when/where it was appropriate, but since we're talking about product placement or in-game advertising where the goal is to get your product NOTICED we can't have the discussion assuming the images or placement will be tactful or appropriated (they won't).

      --
      Quack, quack.
    17. Re:My response to this as a gamer by Anonymous Coward · · Score: 0

      even worse, How would you like that ad using sound to get attention? Howd you like that last ad calling you by username, JohnAnderton32?

    18. Re:My response to this as a gamer by Donkey_Hotey · · Score: 1

      Likewise, you wouldn't want to advertise the "all new 2010 Camero" in a game set in 2112.

      But you can advertise the "all new 2112 Camero". This way, it is not an ad for a car, but for a whole brand.

      But you could advertise the 2010 Camaro in a used car TV spot featuring Cal Worthington and his dog, Spot.

      --
      (There is supposed to be a Sarcmark® here, but my $1.99 check hasn't cleared, yet...)
    19. Re:My response to this as a gamer by Donkey_Hotey · · Score: 1

      This, this, and more this. If the ads fit seamlessly with the world inside the game (making it more like the real world, in a non-obnoxious way), by all means, IF you can do all of that, and if that means you can sell the game for $25 instead of $50, DO IT!

      The previous was sponsored by Niketm
      . Niketm
      --because our sweatshop workers slave all day so you won't have to.

      --
      (There is supposed to be a Sarcmark® here, but my $1.99 check hasn't cleared, yet...)
  4. Imagine this, asshole by BadAnalogyGuy · · Score: 5, Funny

    How about I come park outside your house and enhance your sleeping pleasure by blaring Swedish death metal at all hours of the night? I bet with the right combination of Mayhem and Burzum you'd find that not only was the intrusion on your sleepytime making the overall sleep experience better but also that your dreams were brighter and more colorful.

    STOP ADVERTISING TO ME WHEN I'VE ALREADY PAID FOR YOUR PRODUCT, ASSHOLE.

    1. Re:Imagine this, asshole by Anonymous Coward · · Score: 0, Troll

      No one's forcing your to buy it, asshole.

    2. Re:Imagine this, asshole by shentino · · Score: 1

      Ads are a time tested method of subsidizing the price of a game that you may otherwise have to pay BIG bucks for.

      It's the same reason that newspapers are so damned cheap.

    3. Re:Imagine this, asshole by tepples · · Score: 3, Insightful

      STOP ADVERTISING TO ME WHEN I'VE ALREADY PAID FOR YOUR PRODUCT, ASSHOLE.

      I take it you don't watch basic cable TV or basic satellite TV. You pay for it, but it still has ads.

    4. Re:Imagine this, asshole by snowraver1 · · Score: 1

      BadAnalogyGuy is that you? Oh, wait, it is...

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    5. Re:Imagine this, asshole by sopssa · · Score: 1

      Wonder if you even read what the article and summary is about. It's not about blasting the ads all over you, popping up ads in-game or intrusive methods. It talks about improving the game world by using real world ads too.

      Before just jumping to the usual "ADS ARE BAD; I PAID; I DONT WANT ADS; YOU'RE THE REASON WORLD IS A BAD PLACE!" ship, correctly integrated ads in the game world can have their place. Better if it can support the development cost too. Even if it doesn't show in the price tag, then they have bigger budget for the game or their next game (it's hard for them to drop the price below - ~$30 goes to store/distribution chain anyway, so if game costs $60 and they want to drop the price to $45 they drop their income to half).

    6. Re:Imagine this, asshole by ausekilis · · Score: 1

      Ads are a time tested method of subsidizing the price of a game that you may otherwise have to pay BIG bucks for.

      It's the same reason that newspapers are so damned cheap.

      Time will tell if this applies. Some part of me thinks that subsidized advertisements in a game won't drop the price of the game. Instead they'll be making up "lost profits due to piracy". However, if there was a $20 ad-laden version of a game as opposed to a $60 ad-free version, we might see a change in purchasing behavior. I bet more people would drop the $20 to test out a game, even if it sucks it's not a big loss. Besides, we /.'ers know how to set up port blocking on our routers/systems. As long as they don't do some DRM-like phone-home on the same port, we'll be home free for cheap.

    7. Re:Imagine this, asshole by VGPowerlord · · Score: 1

      Ads are a time tested method of subsidizing the price of a game that you may otherwise have to pay BIG bucks for.

      It's the same reason that newspapers are so damned cheap.

      Most new games cost me $40-$60 USD at retail.

      Last time I checked, our currency hadn't devalued enough to consider that cheap.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    8. Re:Imagine this, asshole by nametaken · · Score: 1

      STOP ADVERTISING TO ME WHEN I'VE ALREADY PAID FOR YOUR PRODUCT, ASSHOLE.

      Tell that to movie makers while you're at it. I HATE the idea that I have to watch a commercial to see a movie I payed $11 to see in the first place.

    9. Re:Imagine this, asshole by lord+sibn · · Score: 1

      Unfortunately, I rather like Mayhem and Burzum, so this might constitute a performance of these works, around these parts. Oh, and I do work the graveyard shift, so I *am* up all night, but you're welcome to share some tunes with me in the daytime, too. ;)

    10. Re:Imagine this, asshole by brian0918 · · Score: 1

      STOP ADVERTISING TO ME WHEN I'VE ALREADY PAID FOR YOUR PRODUCT

      Err, you seem to have that completely backwards. The product doesn't exist yet. With the possibility of in-game advertising, the game developers will have more resources (CASH MONEY) to work with. They'll then make the game, and then you can decide whether or not to buy it.

      Your wording implies that you've already agreed to a purchase of a game that previously didn't have advertisements, but is now going to get them. Either that, or you believe that the game would be possible regardless of whether the developers had the funding from the advertisers. What makes you think that?

    11. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      Mayhem and Burzum are Norwegian black metal, not Swedish death metal!

    12. Re:Imagine this, asshole by uncledrax · · Score: 1

      That's a fundemental difference in who gets the revenue.
      The Movie Producers get your ticket money.
      The Theatre gets the money for the Pepsi Ad you watch before the movie.

      My understanding is movie theaters pretty much make zip on the ticket sale.. they generate most of their revenue in ads and concessions.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    13. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      No, as a matter of fact, this anonymous coward doesn't watch basic cable TV or satellite TV, precisely because even though I've paid for it, there's still ads.

    14. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      Black Metal. Norwegian. You're not allowed to be wrong on the internet -and- make bad analogies.

    15. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      Conversely, I HATE the idea that I pay taxes to educate ignorami like you who can't be bothered to learn that the past tense of 'pay' is 'paid', not 'payed'.

    16. Re:Imagine this, asshole by Chris+Burke · · Score: 1

      I take it you don't watch basic cable TV or basic satellite TV. You pay for it, but it still has ads.

      I watch the show, I don't watch the ads.

      If the ad were playing side-by-side or within the TV show itself, then no, I wouldn't watch that TV at all.

      They aren't talking about having ads during loading screens, or as separate cut-scenes, where I can flip the channel or go get another beer. They're talking about planting the ads within the game so that you can't both play the game and avoid the ads.

      It's very different. And annoying.

      --

      The enemies of Democracy are
    17. Re:Imagine this, asshole by dissy · · Score: 1

      STOP ADVERTISING TO ME WHEN I'VE ALREADY PAID FOR YOUR PRODUCT, ASSHOLE.

      I take it you don't watch basic cable TV or basic satellite TV. You pay for it, but it still has ads.

      I would venture a guess that he would scream the same thing at the cable company as well ;}

      I know I did when I still watched TV. I too canceled my cable TV service.
      If I am to be treated like I am free loading, then I damn sure going to be getting it for free or not at all.

      If the game/show/song/thing costs so much more to make than they expect to get back in sales, someone has done something very very wrong.

      If your game/show/song/thing sucks so very badly that you can't price it at AT LEAST what it cost to make, then perhaps your game/show/song/thing shouldn't exist after all, and the world will very likely be a better place for it.

    18. Re:Imagine this, asshole by Anonymous Coward · · Score: 1, Informative

      Except that's not how it works in video games.... or movies.

      Video game with no ads: $50
      Video game "splash" ads before you launch it every time: $50
      Video game with in-game ads: $50

      Movie ticket to movie with previews only: $9
      Movie ticket to movie with real advertisements mixed in with previews (i.e., 30-second "TV" spot for GM): $9
      Movie ticket to movie with product placements during film: $9

      They keep making more and more money and we never seem to get any benefit back. Ad-supported SHOULD mean that we pay LESS in exchange for agreeing to view ads... not that we pay the SAME and the developers just make more an more money.

    19. Re:Imagine this, asshole by prockcore · · Score: 1

      Yeah, they're talking about stuff like there being billboards in Burnout Paradise, and the billboards advertise real products.

      You don't even have to look at the billboard, but it is realistic to have billboards on the side of the road.

    20. Re:Imagine this, asshole by RiotingPacifist · · Score: 1

      Actually I don't, but just because you get fucked by the cable companies, doesn't mean you should let the game companies screw you!

      --
      IranAir Flight 655 never forget!
    21. Re:Imagine this, asshole by monkeySauce · · Score: 1

      I take it you don't watch basic cable TV or basic satellite TV. You pay for it, but it still has ads.

      I only have broadcast and the only channels unblocked are PBS. The commercials/sponsor mentions only come between programs and are just long enough to go get a snack or go to the bathroom. When people talk about a certain ad on TV, I generally have no idea what they are taking about. I can't stand being bombarded with advertising.

      So do I get a cookie? Whoops, I mean.. do I get a delicious NESTLE® TOLL HOUSE® cookie?

    22. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      I don't want ads, I don't watch TV.

      Thank you.

    23. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      STOP ADVERTISING TO ME WHEN I'VE ALREADY PAID FOR YOUR PRODUCT, ASSHOLE.

      I take it you don't watch basic cable TV or basic satellite TV. You pay for it, but it still has ads.

      you are not paying for the tv shows themselves when you get cable or satellite. you are paying the providers for allowing you to access the channels they happen to carry. The ads in between the shows pay for the shows to be made. I have never written a check to Discovery Channel or Fox or Cartoon Network but I have written a check to Time Warner. I don't want ads in my games any more than the next person but if they could come up with a way for me to pay for the console and provide options to either (1) buy the game with no options for ads to be snuck in later or (2)get the game for free while viewing ads so the developer makes a buck I'd be be hard pressed to not at least consider getting the ad version of the game.

      racing / urban games - yeah give me the game with the ads. Fantasy games - I'll just pay the $60.

      The main problem with ads in video games as it stands now is that they want you to pay for the content then pay again by watching ads.

    24. Re:Imagine this, asshole by tepples · · Score: 0, Offtopic

      you are paying the providers for allowing you to access the channels they happen to carry.

      If part of what I pay for cable doesn't go to the networks, then why are there different tiers (limited basic, analog basic, digital basic) of "allowing to access"?

      I have never written a check to Discovery Channel or Fox or Cartoon Network but I have written a check to Time Warner.

      You write the check to Time Warner even if you subscribe to a premium channel such as Showtime.

    25. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      ignoramus is already a plural, moron

    26. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      "Ads are a time tested method of subsidizing the price of that you may otherwise have to pay BIG bucks for."

      That's bullshit. For all mediums that use advertising, the medium was successful without advertising first. Advertising seeks successful mediums to exploit, it doesn't create them. Note that the first slashdot had no ads, and if this one vanished, another would quickly emerge.

      Advertising is parasitic. If all games became dependent on advertising subsidies, they would gradually decay to bland suckage, similar to what happens when publishers are allowed to control the creative process. You would never see the likes of Postal 3 or GTA because sponsors can't stand controversy. You'd never see games that were made by people that just want to make killer games and that don't give a shit about selling you body spray or carbonated sugar water.

    27. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      Not to mention cars and clothes. Although those could be considered you paying to be allowed to advertise the company's products to other people...

    28. Re:Imagine this, asshole by noidentity · · Score: 1

      Stop advertising to me when I've already paid for your product, asshole.

      You have to speak their native language, with the help of your wallet.

    29. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      I actually dumped my TV a little over half a decade ago. Fuck TV. Fuck Commercials.

    30. Re:Imagine this, asshole by Anonymous Coward · · Score: 0

      You're right, I don't.

  5. Yep by Maximum+Prophet · · Score: 2, Interesting

    While never released, I worked on a video game that was set in the future, and we planned to have fake ads on billboards to make the game more realistic. If we put ads for future products that might exist, i.e. the Sony PS9, it would have been even better.

    However, a popup that distracts from the game would have been right out.

    --
    All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    1. Re:Yep by clone53421 · · Score: 1

      That actually makes me think of an interesting idea.

      Make two editions of the game. One with fake ads, one with real ones. Discount the one with real ads, and use the ad revenue to subsidize the game. Furthermore, have the game download the ads off the internet periodically so that you can keep them relevant.

      Better yet, do this with a monthly-subscription game, and make only one version of the game. Then let people decide on their subscription, and heavily discount (or possibly eliminate) the monthly fee for the ad-supported version.

      Then, time will tell whether people mind the ads (a) on principle alone, mind the ads (b) because they're intrusive, or find the ads to be (c) worth the discount, or possibly to (d) actually enhance the game:

      - If hardly anyone buys the ad-supported subscription, it's at least partly on principle (and they might also be too intrusive);
      - If some do, but most don't, they're probably too intrusive,
      - If many do, but some don't, they're probably worth the discount,
      - If most are content with the ads, they might actually be enhancing the game (only the purists who object to ads on principle won't take the ad-supported version).

      The beauty of the monthly subscription is that you can watch it change and stabilize over time. At first, people might be averse to the ads on principle alone, but as they try it, the trend might well shift if the ads are unobtrusive and add to the realism.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  6. Hate to say it... by neurogeneticist · · Score: 1, Insightful

    I agree with this. While it sounds like mere rationalization to sell more ads, the reality is that ads are everywhere, and if you want realism, you need to replicate everything in the environment, including those pesky advertisements. I notice the fake ads in some games all the time, and it is a little jarring and detracts from the immersive experience.

    1. Re:Hate to say it... by 0racle · · Score: 3, Insightful

      How can a fictional ad jar you from immersion in a fictional setting more then a real ad, trying to get you to buy a real product in a fictional setting?

      --
      "I use a Mac because I'm just better than you are."
    2. Re:Hate to say it... by NeutronCowboy · · Score: 1

      Because one's fictional, the other one isn't. It's like watching a movie about 18th century France, and see that there's a BMW Z4 parked outside the local castle - courtesy of an ad campaign by BMW.

      Yes, I play games for the story and setting. Why do you ask?

      --
      Those who can, do. Those who can't, sue.
    3. Re:Hate to say it... by Jesus_666 · · Score: 1

      But isn't it equally as jarring when you use fictional guns or equipment? Looking at, for example, Burnout Paradise, I find not only a completely fictional city but also completely fictional cars. That's not 100% realism. I don't mind. Many games that play now or in the near future have weapons that don't exist, never made it to production or can't possibly work. I don't particularly mind my character holding an H&K G11 but it's nowhere near realistic.

      Plus, what if I play a game that only has advertising partners from another region? Or that plays somewhere outside my country? It doesn't make sense to see a Postbank ad in virtual New York and without looking it up on Wikipedia I couldn't discern something like Nutter Butter from a fake product.

      Real in-game ads have plenty potential to be jarring; it's easier by far to make fake in-game ads work. Besides, virtually no games besides sports sims and Counterstrike have any semblance of realism anyway.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    4. Re:Hate to say it... by Culture20 · · Score: 1

      How can a fictional ad jar you from immersion in a fictional setting more then a real ad, trying to get you to buy a real product in a fictional setting?

      Because from nearly four decades of practice, I've learned to ignore ads for products I recognize. This is why some companies constantly change their logos or packaging.

  7. What? by Dyinobal · · Score: 1

    I enjoy seeing each games fake take on real world companies/products. It's funny a lot of times, other times it's very clever. Also I hate, in game ads that have no place being there. Think it was BF2142 where I kept seeing ads for Ghost Rider, which was just terrible.

  8. Diversity in advertising by Fwipp · · Score: 2, Insightful

    My problem with advertising in games isn't that I am fundamentally opposed to it - in fact, if it can make producing games more lucrative or cheaper for me, I'm all for it. The problem is when you get two or three companies sponsoring an entire in-game world, and every other billboard is displaying the exact same advertisement. That breaks my immersion much faster than a made up product. But, it costs time and money to negotiate these deals, so it is much easier to get two big advertisers than the twenty or thirty that would make for added realism. If advertisers and game producers didn't have to deal with negotiating a new deal each time, I imagine the diversity of in-game ads would go way up. Perhaps there is a business opportunity to be found here.

    1. Re:Diversity in advertising by Anonymous Coward · · Score: 0

      Start a business based entirely on managing contracts between game (and maybe movie) makers and corporate sponsorship? I wonder if there already is one.

  9. Realism by Anonymous Coward · · Score: 0

    Real Times Square is commercialized, flashy, and annoying.

    So if we make the game commercialized, flashy, and annoying, it'll be all the more realistic!

  10. I agree with him by PhrostyMcByte · · Score: 1, Troll

    So long as the advert spots are equivalent to the ones in real life, I agree. I've never minded the occasional racing game that includes billboards with real adverts. But who wants to bet EA types will go overboard with it? Better not to even start down that slippery slope -- if you want to make games more realistic with ads, make them fake ads like GTA does.

    1. Re:I agree with him by Anonymous Coward · · Score: 0

      I agree my biggest concern as far as this goes is that an ad subsidized game would have to fall in the spectrum of political correctness. Games with guns, sex, violence, drugs and other taboo's may be put on the back burner for Sonic "the politically correct cuddly hedgehog"(the Mario brothers reinforce negative Italian stereotypes of course) clones. I'm perfectly willing to pay a premium for more sex, violence and drugs. If game advertising results in the politically correct game patrol, I'm wholly against it. I just think of the furor games such as GTA have caused, despite being very highly rated games. If some Christian group decides to boycott them, will Pepsi or Coke or whoever put the kibosh on the game?

  11. That's a fantastic, yet limited example by NYMeatball · · Score: 1

    I look forward to having up to the minute information on my sports scores from ESPN.com while playing Gordon Freeman in Half-Life 5. Even scientists have time to stop and whip out their trusty iPod touch, right?

    1. Re:That's a fantastic, yet limited example by Kral_Blbec · · Score: 1

      Real scientists don't care about sports.

    2. Re:That's a fantastic, yet limited example by Xtifr · · Score: 1

      Real scientists don't care about sports.

      Do I detect a No True Scotsman fallacy in the making here? I know that Stephen J. Gould was a huge baseball fan from his many (often horribly contrived) attempts to compare changes in the game to biological evolution. I've known plenty of both students and professors at nearby UC Berkeley who are huge fans of one or more of the Bay Area's local sports teams. In my experience, Scientists are more likely to be sports fans than liberal arts majors.

      Now if you were to claim something about a rather more geeky, useless, and ineffectual bunch, like, say, slashdot readers, I might be willing to agree with you even though I'm sort of a counter-example myself. :)

    3. Re:That's a fantastic, yet limited example by Kral_Blbec · · Score: 1

      Um, it was kind of a joke...

  12. NO, we don't. by PontifexPrimus · · Score: 3, Insightful

    No, we really, really, don't. I hate ads with a passion, and I can't imagine a situation where I would rather have any space in-game taken up by an ad display than a blank space or a simple generic texture.
    This goes double for ads that require an internet connection to update and waste my bandwidth for something I have no interest in.
    And lastly, I can not imagine finding anything relevant in an in-game ad: Wow, the new Ferrari is out! I must buy one immediately! Hey, the cinemas in Left4Dead 2: The Bloodening advertise the newest RomCom, surely a must-see!
    I play games to fucking escape my ordinary life, not to have the worst aspects transplanted into it, especially since most games don't have realistic (as in "real-world") characters in them, anyway ("90% of all genetically enhanced super-soldiers agree: Clearasil is the choice of space marines!").

    --
    -- Language is a virus from outer space.
    1. Re:NO, we don't. by tepples · · Score: 1

      I play games to fucking escape my ordinary life, not to have the worst aspects transplanted into it

      Then I'll guess that social simulators like The Sims series and Animal Crossing series aren't for you.

    2. Re:NO, we don't. by ZekoMal · · Score: 2, Interesting
      Again, it depends. For example, if a game was set ten years in the future, it may add to it. Say, massive monster apocalypse, and you walk by a billboard that says "McDonald's, I'm lovin' it!". Biting irony, maybe have some blood splattered on it or some splayed corpses. On the other hand, how unrealistic would it be if it was entirely devoid of all advertisements?

      But 30 second load screens? Oh yeah, those suck. 100% agreeance. In game product placement advertising? May add to it, but only in the right kind of games.

    3. Re:NO, we don't. by Kral_Blbec · · Score: 1

      Heh, I wouldn't mind seeing a Zombieland trailer playing on a knocked over TV set in L4D...

    4. Re:NO, we don't. by The+Moof · · Score: 1

      I can't imagine a situation where I would rather have any space in-game taken up by an ad display than a blank space or a simple generic texture.

      Actually, I'd find doing that in sports games would actually detract from the immersion. Take a look around the various arenas and stadiums for professional sports, there's ads all over the place.

    5. Re:NO, we don't. by mhajicek · · Score: 1

      How about ads in L4D2 about the new zombie flick coming out? Or the new Benelli hunting rifle? I think carefully selected advertising COULD be a good thing.

    6. Re:NO, we don't. by Anonymous Coward · · Score: 0

      An MLB Game better have some form of advertisements in the stadium where advertisements are found in the real world stadium. What if the game NASCAR 09 just used plain cars, instead of the the ones plastered in advertisments for sponsors, as seen in the real world?

      In some places, advertisement is expected. I'd rather it just be static advertisement, although I could care less if the advertisement was for a real product or a fake one. If it is a fake one, it should probably not be obviously fake unless that fits well with the feel of the game.

      I will agree though that many of the games that jump to the mind of the average Slashdotter would have no benefit to importing the latest modern world advertisements in. Commerical Sports simulators are the ones where that works best. Otherwise, use fake advertisements, or real ones in a sane way, like the way you described above.

  13. Stupid by Dunbal · · Score: 0, Offtopic

    Posting Story Headlines As Questions Makes Them Look Less Retarded?

    --
    Seven puppies were harmed during the making of this post.
  14. Fine, so long as I can blast it by Terwin · · Score: 5, Interesting

    I can see some utility in this. Imagine if you are toting around your grenade launcher and you see an ad that particularly annoys you. So long as you can frag it, I am all for having it in the game.

    Especially effective if you have political advertisements so that you can launch your grenades at a poster with the face of your favorite political demon.

  15. sick of advertisements by elloGov · · Score: 5, Insightful

    I understand that advertisers pay big bucks. However, I'm absolutely sick and overwhelmed by the amount of advertisement I encounter everyday. It's information overload at a conscious and subconscious level for most. Considering the relevance of the information to one's life, it's nothing but spam. It makes it harder for kids and adults alike to focus and pay attention to worthwhile information. Does advertisement make the gaming experience better? It has no relevance, no matter how well you hide it. Advertisers' ultimate goal is to implant a self-serving everlasting memory into your brain. I understand the size of the economics behind this sector, but it's too inflated in every aspect.

    1. Re:sick of advertisements by Idiomatick · · Score: 1

      "Only on TV and radio, and in magazines, and movies, and at ball games... and on buses and milk cartons and t-shirts, and bananas and written on the sky. But not in dreams, no siree."
      -- Fry

  16. Porno by iamacat · · Score: 3, Insightful

    Come on, everybody knows what kind of ads gamers really want.

  17. People like advertising? Really? by fortunato · · Score: 5, Insightful

    Anyone in advertising that I've ever spoken with always insists people love advertising. However, I've never spoken to anyone outside of advertising that says they like ads. I would think the emergence of things like DVRs, browser adblockers, etc would be a big clue to the advertising industry.

  18. So just to be clear... by Tridus · · Score: 1

    Research done by a company selling in game ads says that people like in game ads?

    Sounds like those Microsoft studies finding that Linux has a higher TCO then Windows, or big oil studies showing that climate change is a sham.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:So just to be clear... by Turzyx · · Score: 1

      If you bought a "World Rally Championship 2010" (or the latest NASCAR game if you are unfamiliar with the series), would you prefer cars with decals representative of real auto supplies/sponsors? Or would tyres made by Michaelin and air filters made by K&M be ok for you? Realistic games should feature realistic ads in realistic scenarios, otherwise, it like... wouldn't be... you know... realistic... would it?

    2. Re:So just to be clear... by Tridus · · Score: 1

      I don't really care. I want to play a game, what the logos look like on the cars really doesn't matter to me. Given the option, I'd rather not be driving a high speed billboard, though (which is what NASCAR cars tend to look like in reality).

      This "research" of theirs is little better then your standard slashvertisement.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  19. yes! that's it! he's got it! by Anonymous Coward · · Score: 2, Funny

    > 'Imagine further that it is up-to-the-minute, whether you played your game today or six months from now

    Yes! *That* is what's been missing from my gaming experiences recently. I knew someone would figure it out. All those classic games I enjoyed in the decades past... little did I know how much better they'd have been if they only had up to the minute advertising! They didn't have advertising *at all*, so now I realize that I wasn't actually enjoying Baldur's Gate or Elite 2. It was a hollow experience, compared to today's FPSs. Who cares how dumbed down the gameplay gets; what we *really* want is up to the minute advertising. Give us that, and we'll be happy little consumers and buy ever more of your shiny products.

    Thank you, Mr Advertising Man, for making it all so clear now. I hadn't even realized!

  20. Not so fast... by phayes · · Score: 2, Interesting

    The only games I can think of that try to be as close to RL as they can get are the Sims & GTA. OK, for these games the times square example has some validity, but even there, we are not really there for the ads, but to play the damned game. As soon as they start modifying the gameplay to make the ads more visible than they are in RL they will have gone too far.

    I don't want a driving game where the ads are so in your face that you cannot see the track. I don't want a soccer game where the ads are 5 times the size they are in RL. I do not want to be pestered by ads for softdrinks in WoW. Unfortunately I'm sure that once advertising gets a foothold in gaming these & other abuses will outweigh any increase in "realism".

    --
    Democracy is a sheep and two wolves deciding what to have for lunch. Freedom is a well armed sheep contesting the issue
    1. Re:Not so fast... by Idiomatick · · Score: 1

      Sims and GTA are the closest to RL???

      My day to day life more closely resembles WoW than the sims or GTA. I've never pissed in the hall or refused to go inside and slept outside because the bed is at a bad angle. And I have yet to jump off a 40 story building a few hundred times to see if i can land on a hooker.

      But I can relate to WoW, I spend much of my time crunching numbers, working with spreadsheets arguing about calculations. I have a real personal hatred towards gnomes. And I hold as much contempt for the stupidity of people in WoW as I do irl. Though irl I do find myself hoping they raise the cap before I hit 80... Plus wow is helpful for life lessons, I bet the sims won't teach you how to save people from a rampaging moose.

  21. GTA did it best... by Anonymous Coward · · Score: 4, Insightful

    A real world, with real chains and real ads, all of which are made up is the best way to do it. You have all the liberties of not infringing anyones shit, and a nice in-world level of coherency and realism. Using real-world advertisements would be detrimental.
    In racing or sports games on the other hand, you're simulating the real world - so of course you want real world ads to go with, and can probably swipe some money from the guys.

    It all depends on what you want to achieve. For gritty real-world shit, you want to get actual advertisements - for ironic, fun and fantasy "world"-games (of which I notice a bit of a lack of well thought out ones), you go with alternatives. Non-world games (which are getting rarer...) should of course not feature any ads at all, thankyouverymuch.

    1. Re:GTA did it best... by Bakkster · · Score: 2, Insightful

      Absolutely, if it would seem out of place without the ads (racing simulators, licensed professional sports games), make some money off of it. If it's a fictitious world, ficticious ads can add to the experience (GTA, Fallout 3).

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    2. Re:GTA did it best... by commodore64_love · · Score: 4, Interesting

      Both you and the Article's quoted "expert" make a false assumption:

      - I'm not really looking for realism in my games. If I was I'd play games where my soldier characters get shot and falls over. The end. Instead I play games that are deliberately non-realistic, where I can get shot 10,000 times, eat some food, and miraculously heal.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    3. Re:GTA did it best... by GIL_Dude · · Score: 3, Interesting
      Good call on that. I also see they mention things like:

      Now imagine Times Square with ads you just saw on television or read in a newspaper

      But I don't see any ads on TV. That (and time shifting) is what a TiVo or other DVR is for. Ads are there (for the marketer) to convert to sales. For the user, ads are there to annoy us. I don't read a paper - I use the internet. With Adblock Plus. Now, can they find some other reason I would want ads in my game?

    4. Re:GTA did it best... by sopssa · · Score: 1

      Even if you dont, lots of people do. I prefer realism over fantasy/scifi any day. For example Far Cry was a great game.. until the freaking aliens game!

      That's why I also like sandbox games. Especially those where I can mess with the environment and see the results. Tycoon games and Civilization & SimCity series are a great example, but they wouldn't be anything without some level of realism in them.

      And even in them (and especially in them), you can do the advertising subtly. Include some brands in the Corporations in Civ4. Include McDonald's, Burger Kings and such to be built in SimCity. Just be subtle about it, dont break the game and dont make the ads intrusive to the player. Just have them there for the added realism, and they will still have their advertisement effect.

    5. Re:GTA did it best... by brianosaurus · · Score: 2, Insightful

      Bingo! Realism isn't always best for gaming.

      I think ads detract from the real world. Ads in a game might suck in a realistic way, but they still suck.

      --
      blog
    6. Re:GTA did it best... by nog_lorp · · Score: 1

      You should try the game Insurgency.

    7. Re:GTA did it best... by Sl4shd0t0rg · · Score: 2, Interesting

      Absolutely, if it would seem out of place without the ads (racing simulators, licensed professional sports games), make some money off of it.

      ...and please adjust the cost of the final product to the consumer accordingly.

    8. Re:GTA did it best... by clone53421 · · Score: 1

      Agreed, but even a fictitious world can easily share some stuff with the real one – Coke, McDonalds, etc. Furthermore, there's no reason the ads have to be dry and stupid just because they're real-world products – people like the superbowl ads.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    9. Re:GTA did it best... by IBBoard · · Score: 1

      Try watching a Grand Prix or other sporting event without seeing any adverts ;) If they mean "that you saw in the ad breaks" then a DVR can remove them, but they're more focused on the hoardings and putting "realism" in there by using real ads.

      I think the idea is one of the appropriate of the lot (although I still wouldn't want them scraping extra money out of my gaming because of the ads) but I do wonder how (for example) Fifa 10, which is the 2010 football season, would do being "realistic" and up-to-date with its pitch-side adverts when you're playing it with the 2010 teams in 2011 or 2012. Surely you then want to keep the 2010 adverts because you're playing 2010 teams? :)

    10. Re:GTA did it best... by moranar · · Score: 1

      I think the article meant the ads that are actually in Times Square. You know, on the buildings.

      --
      "I think it would be a good idea!"
      Gandhi, about Internet Security
    11. Re:GTA did it best... by TTURabble · · Score: 2, Funny

      Instead I play games that are deliberately non-realistic, where I can get shot 10,000 times, eat some food, and miraculously heal.

      You mean...

      "Instead I play games that are deliberately non-realistic, where I can get shot 10,000 times, eat some McDonalds, and miraculously heal."

    12. Re:GTA did it best... by Bakkster · · Score: 1

      Absolutely, if it would seem out of place without the ads (racing simulators, licensed professional sports games), make some money off of it.

      ...and please adjust the cost of the final product to the consumer accordingly.

      Alternatively, (especially for games with lots of licensed content, such as the cars in racing sims) they can use that money to enable a larger amount of content without needing to charge extra for it. That definitely makes the game better.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    13. Re:GTA did it best... by cbreaker · · Score: 1

      I'll agree with you on Far Cry. I loved that game! Until the monsters came around from every direction and turned it into a cheezy alien shoot'em'up that you couldn't win without cheating - unless you are an FPS master. I'm not bad at shooters, but I always preferred ones where you had to use tactics. I liked Counter Strike (well, Tactical Ops..) because of that. Far Cry was real cool how you'd sneak around and stuff in this ridiculously large, contiguous area.

      I actually agree with the article when it comes to ad placement. We see them all around us - on billboards, on the store fronts themselves, on busses, trains.. I do like the satirical ones used in some games but ad placement is required then doing it in a real-world kind of way is okay with me and I think it probably would make a game that's aiming to be realistic even more so. GTA 4 is a good example of where real ad placement would make sense.

      --
      - It's not the Macs I hate. It's Digg users. -
    14. Re:GTA did it best... by 7Prime · · Score: 1

      Sure:

      NukaCola - Fallout 3
      Pizza Butt - No More Heros

      It's great to have real life spinoffs, but it's always better when they're not ACTUALLY the real thing, but some kind of takeoff. Okay, so "Pizza Butt" is rediculously immature (it fit with the style of game), but avoid using actual products. The problem is, people don't want to know that the company is actually getting paid for product placement, that's the whole issue in the first place. Don't sell out. Whatever you do beyond that, is fine with me.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    15. Re:GTA did it best... by Anonymous Coward · · Score: 0

      The problem is, people don't want to know that the company is actually getting paid for product placement, that's the whole issue in the first place. Don't sell out. Whatever you do beyond that, is fine with me.

      No, they mainly don't want to feel ripped off. If you sell ads, and charge full-price for the game, of course they feel ripped off. If they know they got a great deal on the game because the ads helped pay for it, they don't mind as much, as long as the ads don't bother them (which is what we've already just discussed).

      If I feel like your game is just a platform to get me to watch the ads, I'll be upset. If I feel like you're double-dipping, charging me too much and then making more off the ads, I'll be upset. But if the ads fit seamlessly into the game-world and they make it noticably cheaper in retail, it's a win-win.

    16. Re:GTA did it best... by 7Prime · · Score: 1

      You really don't prefer realism. You may think you do, and on the spectrum of things, you may prefer games that are MORE realistic than most people, but everyone always has a line drawn somewhere. First and formost, you don't want the game to be actually real, so that YOU actually die when the character gets shot. You don't want to have to worry about the character's bladder being full in the middle of a combat and having to go take the time to urinate. There are ALWAYS limits on reality. There's no such thing as wanting pure realism. If you wanted pure realism you wouldn't even be playing a game, you'd walk outside and do whatever you wanted to do. At some level you're playing a game to escape reality, most likely the mundane world that most people's lives revolve around.

      I see real ads as the equivalent of character urination. Maybe there's 0.01% of the population who would actually like to add a "bladder gauge" to their game (and no, not goofy stuff like Postal) so that they had to worry about their character going to the bathroom. But for the vast majority of us, we don't want to have to deal with that. It's one of those mundane tasks that we'd like to escape from when playing a video game. Even if we were to be given the option to pee, we'd like to be able to do something interesting with it, like pee in people's faces (Postal again). So, why not the equivalent with ads? Make it interesting, like, spoof real ads with fake ones. Be creative so we have something to be entertained by if we're interested.

      No, real ads are a cop out. The only positive to real ads is $$$$ made by game makers. 99.9% of the time, there could have been a more interesting way of approaching the problem of in-game billboards, and one that doesn't destroy the precious realism.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    17. Re:GTA did it best... by 7Prime · · Score: 1

      I couldn't have put it better myself. Do we want our game worlds to suck as much as the real world? I mean, outside of the opportunity to correct the bad things going on (kill bad guys).

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    18. Re:GTA did it best... by pilot1 · · Score: 1

      Yes, but if you were actually in Times Square you'd see the ads.

    19. Re:GTA did it best... by Russellkhan · · Score: 1

      Well said! Why do I never find posts like this when I have mod points?

      --
      Information doesn't want to be anthropomorphized anymore.
    20. Re:GTA did it best... by ajlisows · · Score: 1

      I think the getting shot thing is totally different, that is game play mechanics. I think others are talking background graphics.

      Bear with me here because I have not played Grand Theft Auto, but my understanding is that it is set in the present day and you walk around the streets of large cities. There are going to be buildings in the background. (Note, I have no idea if the quests are even remotely like this) What is the difference if you have a "133t Burger" (or other fictitious company) restaurant or a Mcdonalds Restaurant? What if you are supposed to steal a brand new "Sweet Red Ride" or a Honda Prius? Does it make a difference if a quest is to steal a "New 42 Inch LCD TV" or a Samsung 42" LCD TV?

      The sports examples are even easier because those games try as hard as possible to emulate reality, to the point where someone sits down and rates various traits of the real athletes according to how they are in life. The escape from reality is pretending you aren't Joe Clumsy but are actual a combination of Tom Brady, Randy Moss, and Bill Billichick (Patriots coach, however you spell it). You are at Gillette Field already, so the real in game announcers probably start by saying "Todays game features the Colts vs. Patriots at Gillette field." A lot of sports stadiums and arenas have sponsors banners hanging around. Again, in the background only but there. It's all part of the look and feel of a stadium these days.

      Now, if you drop that Burger King into Morrowind instead of an Inn, it is something that looks ridiculous in the context and would ruin immersion. You don't expect the Golden Arches to be on the streets of a fantasy era village. It makes no sense, obviously. I don't know what could be done for games not set in the present day that wouldn't be jarring. Now, if the Sports Games started taking actual Commercial Breaks that is a different story entirely...the Advertising should not affect the game play or appear completely out of place.

    21. Re:GTA did it best... by flerndip · · Score: 1

      Sure. Then you've got those real-world advertisers telling you what sort of content your game can feature, and the ones who actually want their logo anywhere near any simulated "grit" may suddenly be more difficult to find than initially anticipated.

      When one speaks of "poisoning content with advertising", it's not just the eyesore potential that looms large. It's also very much the opening of the the flood-gates to advertisers using their financial leverage to poison the creative process that seeks their financial support.

    22. Re:GTA did it best... by esper · · Score: 1

      You underestimate the number of people who want bladder gauges... While I've never particularly understood the desire myself, the Oblivion modding community has produced a large number of (generally highly-rated) realism mods which require you to stop and eat/drink/rest every n game-hours. (They generally also tweak the ratio of game-time vs. real-time so that you don't have to eat every 30 seconds.) Some of them even require you to set up camp, build a fire, and cook your food before eating it or to remove your armor before sleeping.

      I don't recall offhand whether I've seen any that require you to urinate/defecate "realistically" (i.e., not as a juvenile scatological joke), but I would be somewhat surprised if it hasn't been done.

    23. Re:GTA did it best... by esper · · Score: 1

      Hmm... When you put it that way... How about a game loaded with real-world advertising where the objective is to make the (game) world a better place by destroying the ads?

    24. Re:GTA did it best... by CheShACat · · Score: 1

      You just gave me a horrible vision of unlockable content appearing only after a certain number of ad-views, or worse still, click through on ads/purchase of sponsor item.

    25. Re:GTA did it best... by 7Prime · · Score: 1

      Understood, but we're not talking mass-market appeal here. Yes, there will always be a few, and that's just dandy. But making a blanket statement to the effect of "video games are more enjoyable with bladder gauges" is kind of missing the mark. I doubt the majority of people playing games would prefer to see real ads over fake ones either. Hell, Bioshock and Fallout made their entire stylistic mark over the content of their ads, and it's a noticeable trend in No More Heroes and other games as well.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    26. Re:GTA did it best... by brianosaurus · · Score: 1

      There's not much difference between a generic 42" LCD TV vs a Samsung 42" LCD TV in the game. Now if it was "Samsungs Eco-friendly*, Advanced LCD TV Technology, delivering stunning picture quality, with the Touch of Color Design", it would be an entirely different matter.

      I don't mind subtle and tasteful. I don't like billboards for the sake of billboards.

      And I hate all those stupid stickers all over cameras detailing every "cool" feature. If video games get plastered like that with in-game ads, it will suck.

      --
      blog
  22. Define ad, though. . . by JSBiff · · Score: 2, Interesting

    I could go for some limited product placement. . .

    Like, say, in a car game like a GTA, having actual brands of cars, and having their physics more or less be accurate for the car model (so that the BMWs and Ferraris accelerate much more quickly than, say, the Smart Car, and being able to 'Test Drive' the car in-game by jacking it from a car lot. (Note, I've not yet played any of the Recent GTAs, so they may have even done this, by now, for all I know - the last GTA I played was Vice City, though I'm slowly catching up with the rest of the world).

    There might be other things. . . like maybe having some virtual mannequins in store windows dressed up in styles some department store or designer is trying to promote in real life, or maybe having some of the npc 'citizens' which are walking around the streets wearing such fashions. It would get very annoying, though, if those same npc citizen's are spamming the local chat with exclamations like, "I *love* these new $designerName slacks I got at $vendorName". Maybe if I was actually interested in what he/she was wearing, I could go talk to them individually and find out more info in a private 'conversation'. I think I could tolerate that.

    The virtual billboards/signs thing, though, I'm less inclined to want. I've always found it much more entertaining to have funny *parodies* of real ads in a game, than actual ads. For example, in the game City of Heroes/City of Villains, they had some very funny and clever fake ads, like a defense lawyer who had a billboard about getting villains back on the streets of Paragon City.

    CoH even had some quests/storylines which were based around some of the fake products you would see advertised in the city (like a Cola which was, I dunno, poisoning the population, or mutating them, or something, by the local MegaCorp). How can you have things like that if you are using real advertisers? I doubt Coke Zero will appreciate it very much if you have a plot based around their beverage doing bad things to kids (although, maybe Coke would pay to have Pepsi be the culprit *grin*).

    1. Re:Define ad, though. . . by foeclan · · Score: 1

      Dunno if they're still doing it, but CoH had real ads for a while (which could be disabled in the options if you wanted) mixed in amongst their usual assortment of fake billboards. Not sure if all of them were themed this way, but seeing billboards for a T-Mobile Sidekick in a superhero world was actually pretty amusing. :) As long as the ads actually 'fit in' with the world, I really don't mind.

    2. Re:Define ad, though. . . by Chris+Burke · · Score: 1

      Like, say, in a car game like a GTA, having actual brands of cars, and having their physics more or less be accurate for the car model (so that the BMWs and Ferraris accelerate much more quickly than, say, the Smart Car, and being able to 'Test Drive' the car in-game by jacking it from a car lot. (Note, I've not yet played any of the Recent GTAs, so they may have even done this, by now, for all I know - the last GTA I played was Vice City, though I'm slowly catching up with the rest of the world).

      Even Vice City had cars based on real cars -- you know, like the things that look like Corvettes but are called something else? -- and with a wide variety of different performance statistics. In fact looking at lists of cars on GameFAQs, there are a lot more parameters than I'd even noticed playing the game; it has a pretty complex driving model. But at the very least it has acceleration, top speed, various handling parameters, front/rear wheel drive, and so on.

      The only thing getting real car makers involved would do is introduce all the bullshit politicking around wanting to have their product shown in a positive light that you envision happening with Coke/Pepi. The BMW would accelerate as fast as the Viper, not because that's realistic, but because BMW paid more money than Dodge. Also the Beamer would be immune to damage so it always looked pretty (when driving a beat-up car with the door missing is a big part of the fun).

      --

      The enemies of Democracy are
    3. Re:Define ad, though. . . by SleazyRidr · · Score: 1

      Like, say, in a car game like a GTA, having actual brands of cars, and having their physics more or less be accurate for the car model (so that the BMWs and Ferraris accelerate much more quickly than, say, the Smart Car, and being able to 'Test Drive' the car in-game by jacking it from a car lot.

       
      Just like in Need for Speed, especially in the more recent versions, where not all of the cars are supercars (i.e. cars that normal people can afford), and they also feature real-world upgrade manufacturers.
       
      I like realism in 'realistic' games like this (we don't need no stinkin' laws of physics), but a large part of my enjoyment of GTA is the parodies of real life, including the advertisements. You couldn't keep the same tone of the game, and still have people pay you to put their products in it. (Maybe you could, sometimes stupid advertising works.)

    4. Re:Define ad, though. . . by Anonymous Coward · · Score: 0

      I could go for some limited product placement. . .

      Like, say, in a car game like a GTA, having actual brands of cars

      It would never happen, unless Rockstar Games decides that GTA would be much more enjoyable with undamageable cars like those in the racing games that sport actual brands. All product placement, in a game, means is a model, image, or whatever that can't alter or interfere with the parent company's intended view of said product.

      There might be other things. . . like maybe having some virtual mannequins in store windows dressed up in styles some department store or designer is trying to promote in real life

      That has nothing to do with product placement, really. A lot of games are designed around concepts and styles influenced from the real world.

  23. NO. by Veggiesama · · Score: 4, Insightful

    "In fact, according to Massive's research, gamers like ads."

    Emphatically, absolutely, unequivocally

    WRONG.

    1. Re:NO. by Anonymous Coward · · Score: 0

      How it's done -- you show gamers the streets of Bladerunner with the advertising removed, and then with it restored, and then ask which one is "better". Then you've got the result you've been paid to produce. You stuff that into a report as the headline, repeat it a four or five times as sibling bullet points, then tag on the essential caveats as 'further research' items that you and your team will be happy to sort out for more money. It's a simple application of Paycheck Uber Alles, lads.

    2. Re:NO. by Anonymous Coward · · Score: 0

      "In fact, according to Massive's research, gamers like ads."

      Emphatically, absolutely, unequivocally

      WRONG.

      I'd rather have realistic ads placed appropriately in the game environment than fake ones. Game designers always fuck up the design of the fake ads. You wanna spoof ads for a game like Fallout 3, that's fine too. But in the summary's true to life Times Square, I'd want the real ad, not a fake.

      But sure, utterly unequivocablly WRONG, you speak for all mankind, good job and all that.

    3. Re:NO. by straponego · · Score: 1

      Yep. I'll never buy a game with ads (for real companies) in it. Of course they'd make that claim: they want to get paid twice, by us and by the advertisers. I notice the prices of games with ads seem to be the same as those without.

  24. this study makes no sense by nimbius · · Score: 4, Insightful

    something that people hate, like ads, will somehow become likeable if it conforms to a time-based nature? so fallout 3 would have "double pits to chesty" axe ads and that would make them likeable? or perhaps Wolfenstein will have ads for family guy and armor all?

    plus i dont think the technology in some cases has been well thought out. example: the same flash gamestop ad, between every clip of The Venture Brothers on Adult Swim, means i see the same rabbit sell me the same shit 5 times for one show. thats a commercial EVERY 6 MINUTES until i have memorized every line in it after 8 videos (40 viewings of the same damned commercial) and hanged myself in the bathroom.

    anyone thought out how angry im going to be when i pay $65 for the latest xbox game only to enjoy commercials and advertisement in it at every opportunity? A comcept that works: Streets of Sim City made commercials laughable for fake products, which actually made the game more fun because a trailer full of marketing execs and legal teams weren't scared about market penetration or viewer reaction.

    --
    Good people go to bed earlier.
    1. Re:this study makes no sense by prockcore · · Score: 1

      Fallout 3 is a good example. It's plastered with ads. Walk into a room and there's a Nuka Cola poster on the wall. There's old billboards all over the landscape.

      Sure, it's fake ads, but it's still advertising.

      Fallout3 wouldn't be nearly as immersive it didn't have all that ad space.

  25. Just got one question by Anonymous Coward · · Score: 0

    "enhance the overall experience."

    Are we talking in game Viagra ads here?

  26. Baron by Anonymous Coward · · Score: 0

    I don't mind in game ads, as long as they help to reduce the final MSRP price of the game. If in game ad reduced the cost of console games by half. Then I think that's a good idea. It will make gaming more affordable for all.

  27. What other horrible parts of life can be added? by TheMiddleRoad · · Score: 4, Funny

    Make players wait in line to buy items in an MMORPG. Make those leveling up characters only capable of talking to one person at a time, and they get breaks, too. Require bathroom breaks or experience loss of social status as characters crap their pants. Require quarterly paperwork to file video game taxes.

    This guy is an idiot.

    1. Re:What other horrible parts of life can be added? by sopssa · · Score: 3, Insightful

      Make players wait in line to buy items in an MMORPG. Require bathroom breaks or experience loss of social status as characters crap their pants.

      Am I the only one who has always wanted to see more such in RPG games (single player or multiplayer)?

      I've always hated how the character you're playing never needs to eat, drink, sleep or do something fun once in a while. He always just adventures and fights the bad guys till the campaign is over.

      I've always wanted to have a realistic game like that. I even coded some such as a kid (obviously they never got finished, but the basic things we're there). Yeah The Sims is there, but its not exactly an RPG and haven't been fun since Sims 1 came out (and that stopped being fun after a few expansion packs too).

      Some games are made to escape reality. But why do I always have to escape some scifi/fantasy/completely unrelated place of real world.

      Combine normal "every day in life" things like these with a good, self-thinking AI and it makes a great sandbox game and brings some pause to the constant fighting, massive storytelling and questing in RPG's.

    2. Re:What other horrible parts of life can be added? by mh1997 · · Score: 2, Interesting

      I've always hated how the character you're playing never needs to eat, drink, sleep or do something fun once in a while. He always just adventures and fights the bad guys till the campaign is over.

      To watch your character sit and eat a meal for 30 minutes, immediately take a crap for 20 minutes, sit on the couch and watch tv for a couple hours before the character goes to bed does not sound like a fun game.

    3. Re:What other horrible parts of life can be added? by CecilPL · · Score: 2, Interesting
      So each character, in addition to an HP meter and an MP meter, also has a hunger meter, bathroom meter, and tiredness meter? And then if any of those meters get up too high they get some status effect that prevents them from fighting adequately?

      Seems like a cool idea, until you realise that having 4 characters in your party, all of whom need to eat, sleep, and shit at differing times, makes it really difficult to actually PLAY THE GAME. The last thing I want to do when levelling up before that boss fight is make 14 extra trips back to base so my guys can take a dump.

      Why did The Sims stop being fun for you?

    4. Re:What other horrible parts of life can be added? by sopssa · · Score: 1

      Now you dont need to extend it to the full realism. Make it take 5 seconds to eat, but so that if you're adventuring in a forest and you haven't eaten for a while, you have to decide if you turn back and try to find back to the town or if you try to find some food from the forest (killing beers or other animals, finding apple's etc). And you would need to build your experience and stats in to that so you can actually do it.

      I loved Unreal World game as a kid just because it had this kind of system and you actually had to survive too. Game system and mechanics are quite open; you can become a fisherman or hunter, build your camp near some lake and live there and go see the town every once in a while. Getting bored or you pissed your hometown by killing and robbing some guys house? Travel to new locations (and remember not to go back there!). Or take the more usual route and become adventurer and go see what caves have inside them. Damn, now I need to play this again.

    5. Re:What other horrible parts of life can be added? by Dishevel · · Score: 1

      If the ad is in a place that an ad should be. Then the idiot is the guy who gets upset cause it's a real ad rather than a fake one. Grow up.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    6. Re:What other horrible parts of life can be added? by Anonymous Coward · · Score: 0

      Imagine this:

      ThePoopsmith1337 waves his hand and says "create portapotty".
      Suddenly a portable toilet fades into existence.
      BobsYourUncle42 enters the portable toilet.
      You hear flatulence coming from the direction of the portable toilet.
       
      BobsYourUncle42 emerges from the portable toilet.
      BobsYourUncle42 says "false alarm. let's go kill something."

    7. Re:What other horrible parts of life can be added? by Anonymous Coward · · Score: 0

      You should check out a game called The Ship.

    8. Re:What other horrible parts of life can be added? by nomadic · · Score: 1

      Make players wait in line to buy items in an MMORPG. Make those leveling up characters only capable of talking to one person at a time, and they get breaks, too. Require bathroom breaks or experience loss of social status as characters crap their pants. Require quarterly paperwork to file video game taxes.

      I remember in Shenmue having to get that job driving a forklift. I'd have to come to work, and actually DO THE WORK MYSELF. For hours and hours. Realtime hours. I was coming home from work, starting up the Dreamcast, and going to work driving a forklift.

      Great game overall, but could have used a little less forklift driving.

    9. Re:What other horrible parts of life can be added? by clone53421 · · Score: 1

      killing beers or other animals

      I'm intrigued by your ideas and wish to subscribe to your newsletter.

      If you need to reach me, I'll be on the back porch with my pellet gun rustling up some beers.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    10. Re:What other horrible parts of life can be added? by Garrett+Fox · · Score: 1

      Facing down Random Homicidal Forest Critter #168 isn't as scary in an RPG as "UnReal World"'s experience. You try to act like a standard adventurer, and soon find you're too cold to sleep, too exhausted to build a shelter, then to stand up... Yeah, it'd be easy to go overboard in exactly what's simulated, but a little realism would go a long way towards making RPGs more interesting. I think the key is that *difficult* and *dangerous* tasks other than monster-slaying should get modeled. So, finding food yes, finding a toilet no; convincing the city guard you have valid travel papers, yes; filling out tax forms, no.

      On "UnReal World" specifically: that game highlights the need for a good interface when you're introducing an unusually large amount of complexity to a game. URW does it in a hard-to-use way, and would've benefited greatly from a Zelda-like system with easy, context-sensitive actions. Not separate multi-key commands for "Cut down tree", "cut fallen log into blocks", and "cut block into firewood".

      --
      Revive the Constitution.
    11. Re:What other horrible parts of life can be added? by Culture20 · · Score: 1

      I spent crazy amounts of time in Ultima6 making butter for free, and Dupre was my butter carrier. Every time I sat down to rest, it was: You make camp...
      Avatar eats butter...
      Iolo eats butter...
      Shamino eats butter...
      Dupre eats butter...
      Sherry eats butter...
      Beh Lem eats butter...

      Most memorable portion of that game for me. If only adequate nutrition was part of the game. Maybe for a sailing game...

    12. Re:What other horrible parts of life can be added? by Chess+Piece+Face · · Score: 1

      Even at the least invasive/most entertaining level (eating in San Andreas, every few in-game days, with goofy banter from your server) this was still a chore. You could hardly complete the ambulance side mission without dying of hunger. Bully had a similar shortfall where sleep management was supposed to push the action along but really only ruined the sandbox aspect.

    13. Re:What other horrible parts of life can be added? by dangitman · · Score: 1

      Yet millions of people do exactly that for hours at a time when they play The Sims - even forgoing their own meals and toilet breaks to watch their Sims eat and shit.

      --
      ... and then they built the supercollider.
    14. Re:What other horrible parts of life can be added? by cgenman · · Score: 1

      Try The Faery Tale Adventure on the Genesis / PC. It had such wonderful qualities as If-you-don't-sleep-you-walk-really-slowly and towns are real-sized to the world around them.

      I remember *finally* getting through one particularly long and grueling dungeon maze with almost no health left, and with the character desperately needing to sleep. The thing was, when your character was tired it walked at exactly the same speed as all of the zombies in the level / that part of the world. So we spent a real-world hour (all-night game) trudging back from the dungeon to the town we had started, with a trail of nasties just a few steps behind. We finally got to the town, tried to get into our house, and immediately got killed by the zombie train behind us.

      The real world kind of sucks. If you're not a zombie, you're zombie food.

    15. Re:What other horrible parts of life can be added? by ajlisows · · Score: 1

      Oh, that sounds like a big hit.

      You are a 45 year old awesome .Net programmer. You wake up in your moms basement. Do you take a shower or can you go a fifth day without? Your commute to work is realistic. As you are stalled in traffic you have the chance to call the guy in the next lane over that cut you off before that he is a meanie. You walk into the office and see your Boss and that new lunatic they hired that thinks we are all lizard people. You can avoid them or engage in small talk. You sit down at your desk. (At this point you engage in eight straight hours of creating a C#/AJAX based shopping cart application. For real (You get 500 extra experience if it runs in IE6, 7, 8 and Firefox or Opera....that could put you into the next level and unlock the jquery library!) Suddenly, you (As well as your in game avatar) wish you were in a tiny maze of passages all alike about to be eaten by a grue...

      No thanks. Although I would like to see more RPG type games overall.

    16. Re:What other horrible parts of life can be added? by guyminuslife · · Score: 1

      You eat and drink in WoW. When you log out, you go to a city or an inn to get "rested."

      More than that, and it's just tedium.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    17. Re:What other horrible parts of life can be added? by Donkey_Hotey · · Score: 1

      The last thing I want to do when levelling up before that boss fight is make 14 extra trips back to base so my guys can take a dump.

      C'mon, guys--you should have thought about that before we left...

      --
      (There is supposed to be a Sarcmark® here, but my $1.99 check hasn't cleared, yet...)
    18. Re:What other horrible parts of life can be added? by drsquare · · Score: 1

      There are plenty of MUDs that require eating and drinking, and probably some in a dark corner of the Internet that require pissing and shitting. It just becomes a chore in the end, interrupting killing goblins to hunt a rabbit and eat it, having to constantly find water sources etc.

    19. Re:What other horrible parts of life can be added? by Draek · · Score: 1

      The problem is probably the "each character" part, implying more than one. Why did RPGs suddenly stop being about *role playing*, and start being some oversimplified, menu-driven tactical game?

      Make it a single character, though, and there's no reason why it couldn't work. STALKER already has hunger needs and with the Complete mod you also need to sleep, yet far from making the game a chore it only makes it more interesting, and enhances the feeling of being stuck in a radioactive wasteland. And its an FPS, so it's theoretically a game even less suited for such a thing than your average, run-of-the-mill RPG.

      --
      No problem is insoluble in all conceivable circumstances.
    20. Re:What other horrible parts of life can be added? by Anonymous Coward · · Score: 0

      20 minutes to take a crap?? Metamucil, dogg.

    21. Re:What other horrible parts of life can be added? by Anonymous Coward · · Score: 0

      I've always hated how the character you're playing never needs to eat, drink, sleep or do something fun once in a while.

      That's possibly the saddest thing I've ever read. The reason a majority of games don't support this is because you should be doing it already in the real world. When people cook dinner, eat, clean up the dishes, then boot up their video game to do it all over again for the next 15 minutes, Satan might as well retire.

  28. I am on the proverbial fence on this by Torinir · · Score: 2, Insightful

    Yes, advertising in-game if it's done right can add "flavour" to a scene, like mentioned in the article.

    However, far too often advertising in-game tends to be placed in ways that are an eyesore. I know there's a couple of games that actually use their multiplayer scoreboard as adspace, which is a significant eyesore. High visibility isn't always a good thing when it comes to in-game ads.

    I don't know. I think ads in games aren't going to disappear anytime soon, but I can say with certainty that a game that uses in-game advertising won't live long if those ads are overly distracting or take away from the gameplay.

  29. Reality by imamac · · Score: 1

    With no ads, it's not real at all.

    I always thought gamers played to escape reality.

    1. Re:Reality by bruns · · Score: 1

      If you didn't know, there is a reason why those ads are bright/shiny/big/etc - Times square is the only place in the city that requires business owners to have illuminated signs, in essence encouraging developers/business owners to create these huge billboards and such.

      It would be pitch black in times square at night if there were no ads.

      --
      Brielle
  30. not that big of a deal... by ZenDragon · · Score: 0, Redundant

    Most people dont realize how important advertising actually is in our day to day lives. Without advertising most people would have no idea what is going on in the world around them. You usually dont conciously see and ad think ohh Im going to go buy that right now. But 3 months down the line when you need a new pair of shoed you subconsiously think back to that nike ad you saw on TV and go look at those first. Granted there are some advertisers that take it WAY overboard! Mass mailers in your snail mail box, spam in you email box, cold calls on your cell phone using up your minutes, giant moving billboard on the freeway! Most of that stuff is just annoying. but in a free market economy you must have advertising, without it nobody would be able to have a successful business in this US and we would be a third world country.

    Anyhow my point is; I dont think its a bad thing to include advertising in games. In fact I think its a great idea for advertising to gamers without as long as its done with restraint so as to not distract from the game itself. If I ever saw some kind of popup ad in the game or some kind of in game survey or some crap I would turn the game off immeditely and uninstall it, but I certainly dont mind seeing realistic stuff in the game like a McDonalds, Coke Machines, a real Toyota Yaris that I can drive into a wall! Basically if you FORCE me to look at it, or force me to accept some agreement, or interrupt my game play in anyway otherwise you lose a customer. Its a fine line for sure, but if done right I have no problem with it.

  31. Re:People like advertising? Really? by Anonymous Coward · · Score: 0

    Ever watch the Cannes Lions winners? http://www.canneslions.com/ It is pretty fantastic actually. People actually pay money to go sit in a theatre and watch an hour and a half of pure ads. Lots of ads are really well done (see the Cannes Lions). The majority, however, are crap-tastic (see TV).

  32. A possible benefit? by Random2 · · Score: 1

    If ads do get into games, would this help to lower the costs? If we have advertising companies playing the developers to put ads in the game, then we might see a drop in the price because of increased revenue elsewhere (or any intelligent game manufacturing company would do this to not piss off the players).

    As a possible downside though, if we have live, up-to-date adds, what's to stop this being a back door into PC's? It doesn't seem unreasonable that one could send in fake adds or use this as a door for gaining access to other parts of a system.

    --
    "Our goal each year should be to increase the number of goals we set for ourselves!"
    1. Re:A possible benefit? by nate_in_ME · · Score: 1

      I think it's more likely that we will see the cost of games stop going up...the latest generation (at least for PS3 and 360), broke the 49.99 price point that most console games have been at for basically as long as I can remember.

  33. I agree, but with prejudice by sarysa · · Score: 1

    If I'm playing a GTA game, I'd probably be jarred by real life advertisements because one of the things I've come to expect from the series is parody. I get a chuckle out of all the fake ads, the obligatory talk radio parody, etc.

    If I'm playing a NASCAR racing game, or an EA sports game(which I never do, but just saying), I would expect real advertisements, as the games are based on real life. I'm not in love with the idea of AT&T and others lining the walls of the stadium, but if I want realism in a game, I'd rather have AT&T than AR&R or a blank wall.
    I would likely accept real ads in a game like RB:Beatles if the ads were vintage, or modern ads any other GH/RB game.

    But there's a time and a place for everything. It's silly to be completely anti-advertisement -- you have to accept that they're a part of modern culture. No one with any sense would put real ads in a Final Fantasy or Dragon Quest game, just like you won't ever see McDonalds ads along the trails of Yosemite in real life.

    --
    Charisma is the measure of someone's ability to lie with a straight face.
  34. Like most anything it depends on how it is used by Reapman · · Score: 1

    Hey if they want to have the ad's on the boards in NHL2015 match the real life arena, that's cool. Driving around some racing sim with ad's for Nike on a billboard doesn't bother me. I really don't care. Sports games are the easiest to think up on how this would work out ok.

    Now if I'm playing some dungeon hack n slash and I see an add for Vigra on the walls, they can go to hell. Or if it's like clippy and come up and tell me that if I want I can click the right trigger and buy the same Nike shoes as action hero Bill on the screen. Some games, like Fallout with Nuka Cola or GTA's mock brands I think are better then the real thing too.

    Some will abuse this and some won't. Some commercials on TV are well done, some aren't. I don't think getting excited about something just because it's Advertising is the right approach, we should be looking at how it's being done.

    1. Re:Like most anything it depends on how it is used by iso-cop · · Score: 1

      Ah, but if the local wench offers you a magic blue pill...

    2. Re:Like most anything it depends on how it is used by Jesus_666 · · Score: 1

      Very true. Some TV ads are actually worth seeing. For example a German home improvement store chain is known for clever, sometimes arts ads - one well-known campaign features the lead singer of an old (and well-known) punk band reading from their brochures as if they were great works of literature. It's always fun to see one of their ads and as a result you actually pay attention. Other companies (especially car makers and perfume companies) usually give you generic drek a sane person can't stand to watch.

      Likewise in-game ads can be executed well or less-well. Well-done ads integrate with the game world, are unobtrusive and match the game's tone (for example a Coke ad in GTA would be much edgier than a Coke ad in The Sims). In those cases they can actually enhance the game by making the world feel very much like ours.
      On the other hand, if you shove the ads into people's faces (loading screen interstitials or scoring board ads), don't bother to adapt the ad to the game or have unrealistically few products advertised (every other billboard showing the same ad) people are going to complain. Rightfully, as the ads greatly degrade the game's athmosphere.

      There are ways of making ads really work but they require effort and that costs money. That makes it unlikely that real ads (as opposed to game designer-made fake ones) are ever going to actually improve a game outside the sport simulation genre where generic, obtrusive ads are expected and okay.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  35. They could. by Fear13ss · · Score: 1

    The key is "if done right", the problem is, marketing and sales people rarely think about how to do it right, they just think about how to sell their product. Commercials no longer describe product features or even the products their advertising, they just come up with something likely to get stuck in the consumers head. For instance, I myself am waiting for the game Pogo the Monkey. Yes we do listen to commercials in games, pay attention to the advertising, but the game type also dictates what could be acceptable. A small level of intelligence would be necessary to derive which adds would be good for what games. Sports drink ad's might be acceptable in sporting games but maybe not a racing game. We just have to hope the guy pushing the ad's doesn't have his own agenda or receive kickbacks for cross marketing attempts. If you keep it in good taste, I probably won't argue. If your product sucks, I probably won't buy it. Advertise away, but when I feel their intrusive (i.e. spam/pop-under(see x10)) I will loose faith in the product/company. A good product can sell itself. A great product doesn't need to be sold (www.ubuntu.com).

  36. Reality by Aladrin · · Score: 3, Insightful

    Or maybe it's reality that's broken. Imagine a Times Square that doesn't have all the ads, but instead has art, or beautiful architecture. Wouldn't that be -much- better?

    Starting from the assumption that ads are good can only lead to the conclusion that ads are good.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  37. Reverse it by dazedNconfuzed · · Score: 5, Interesting

    Maybe Times Square would be improved by removing the inundation of advertising. Been there, seen it, pretty lame actually once you look just a bit past the initial "Ooh! Shiny!" reflex.

    --
    Can we get a "-1 Wrong" moderation option?
    1. Re:Reverse it by Bobtree · · Score: 1

      Exactly my thoughts. Pretty much anything with ads can be improved by their removal.

  38. Times Square by Anonymous Coward · · Score: 1, Interesting

    Times Square without ads? Sounds like a much much better place to visit than the real Times Square.

  39. sad state... Umberto Eco was onto something... by calzones · · Score: 2, Interesting

    How SAD it is that our culture has gotten to the point where we need ads and overt commercialism to validate an experience as 'real.'

    This is the same problem that plagues the movie industry now, where entire plotlines revolve around using famous TV anchors, Larry King et al, or pretend news reels, and copious doses of ads and famous logos to make something unbelievable seem more real.

    Oh gee, if they're interviewing that space alien on Oprah and he's feeling depressed and she's helping give him a sense of self worth then it MUST be real and we laugh along knowingly because it fits in with our mental schema of the real world. WTF.

    --
    Asking people to think is like asking them to buy you a new car
  40. Opt Out? by MattGWU · · Score: 1

    Can I opt out of the ads in the beginning? Like, I start up a game, and a screen pops up and I affirm that "Yes, I'm aware that Coca Cola exists." And the ads go away!

    I know you guys exist. I PROMISE! You all do a great job getting inside our heads. Seriously! Can I play my game in peace now?

    --
    "These people look deep within my soul and assign me a number based on the order in which I joined" --Homer re:
  41. Pandora, dont touch your box.... by TiggertheMad · · Score: 1

    Love or hate it, once it starts it will never stop. In ten years, we will look at games like doom and quake, and marvel not at their primitive graphics, but their lack of ads.

    I just hope that devs aren't fucking idiots, and forget that the ad servers that they are querying for the latest ads might someday not be there..

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
    1. Re:Pandora, dont touch your box.... by clone53421 · · Score: 1

      It's the slippery slope?

      It's already started, it's just that the games have fake ads. Changing them to real ones isn't going further down a slippery slope, it's merely recognizing that ads fit in certain games – billboards are a part of life, and you expect to see them in stadiums, on interstates, etc. – and there's no reason to put FAKE ads in a game to increase the realism when REAL ones would do as well, if not better, and subsidize the game at the same time.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  42. Hooray! by shadowrat · · Score: 1

    The FPTS (First Person Times Square) genre comes into it's own!

    People have labled me a geek and a dork for exclusively playing times square games.

    "They are just so much deeper than other genres.", i've said.

    "Oh yeah? There're no ads.", they've replied, "How is that fun?"

    Well, IN YOUR FACE naysayers. Times square games are bustin' at the seams with ads now! let the fun begin!

  43. Then again, you can do it right by Animats · · Score: 1

    Then again, you can do it right. GTA not only has ads and commercials for fake companies, it has the businesses behind them. You can get a Whiz Wireless cell phone in-game. You can go to Burger Shot. That's doing it right.

  44. If it gives me a better product by Anonymous Coward · · Score: 0

    If in game ads make the game cheaper or same price with better quality then be it.

    I hate to pay for my cable, then see ads interrupting the program I am watching (especially because I spend less than 20 minutes a day in front of the TV - also because of that) - so I really-really do not want to wade through ads between menus and splash screens.

    However I agree completely, that in-game ads should be either real, or funny or adding to the content. In a racing game I better see real ads then made-up stupid stuff, in a SCI-FI game I welcome a redesigned Coke bottle or existing car brands. BTW car brands: I have LFS or Rfactor because of all the made-up fantasy cars.

  45. This just tells us that ads have become expected by istartedi · · Score: 1

    This just tells us that ads have become expected. Times square is one place. A NASCAR game would be another. A busy New York street or a NASCAR race would actually look wrong without ads because we've grown accustomed to seeing them plastered everywhere. In those cases, gamers might actually find the dissonance between reality and the game to be a distraction.

    Now imagine a game called "Grand Canyon Whitewater Rafting Adventure", where you try to paddle through the canyon while being shot at (and shooting back at) some enemy. Ads on the canyon walls might be every bit as distracting as a Times Square without ads. We expect ads in one canyon, but not in the other.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  46. Ads for fake things made real by Dyinobal · · Score: 0, Redundant

    What about ad's for fake things, if the game gets enough following/sales could be made into a real merchandise item. Like fallout's Nuka Cola, or Nuka Cola Quantum. Those ads were great in game and I wouldn't mind drinking down a Nuka Cola.

  47. Err, no. by Anonymous Coward · · Score: 0

    I think I speak for gamers everywhere when I say "Get knotted you marketing scumbag"

    I paid good money for the game, I don't want ads.

  48. Reviews by nlawalker · · Score: 1

    The solution to this is the solution that would solve a lot of problems with games, but will probably never happen - proper reviews.

    Ads in some games are alright. In some games, they're annoying. In some games, they really detract from the experience - maybe not the *gameplay*, but the *experience*. Reviewers should be incorporating all aspects of a game into their reviews *and their scores*, including this one.

    All it will take is a game or two that gets its score dropped by half a point or a full point with a comment in the scoring section that says "The ads are intrusive and detract from the experience, and lowered the overall score" to get developers rethinking this strategy. Developers, especially big developers, don't hear user complaints, they hear voting with dollars. They *do*, however, hear reviewer complaints and don't like the bad press, and lower reviews may also result in fewer units sold.

  49. What a damned tool by cfalcon · · Score: 2, Insightful

    You could use real ads, but fixed in time. When is the game set? 1995? Then the ads should be from 1995, not updated to today. That's not realistic. Is the game set in 2009 (today as of this writing)? Then it should have those ads, you know, in Times Square. But probably not in some evil villian's fortress, or wherever the game actually takes place.

    Some games, novels, and movies are supposed to be set "today" or "a year from now", though obviously these things all look very dated after twenty years. In these cases only could he defend his case.

    Since all he's *really* doing is trying to justify a massive cash flow- after all, most games aren't set in times square, or any other heavily-dominated-by-advertising area- it doesn't even matter what he's saying. But even if we take him at face value, he's hip deep in BS.

    I won't buy games with ads. I avoid TV because I hate ads. Keep them the hell out games, thanks.

    TMNT for the NES has Pizza Hut ads everywhere. Looks absurd. Looked absurd back then too.

  50. No thank you. by Datamonstar · · Score: 1

    I don't care it if it helps lower the cost of the game because it's not going to be significant enough to make me buy a game that I wouldn't buy otherwise because of the price. In reality, if there's a game I really want to play, I'd be willing to pay heavily for it if the cost is justified.

    Just slapping some ads into the game, regardless of how cleverly they are slapped in, does not change my decision to not play a game. In fact, it changes the game that I wanted to wanted to play in the first place so that I no longer wish to play it, and this actually nullifies the purpose of the ads: to get me to buy stuff they think I'd like because I'm playing this game. So, if I found out that a game featured real-world ads, I simply wouldn't buy it because it's no the game I want to play. Circular marketing reasoning, go figure.

    --
    The eternal struggle of good vs. evil begins within one's self.
  51. Read TFA by Aqualung812 · · Score: 1

    It isn't talking about "stop playing game and be forced to watch ad" type of ads.

    This is talking about seeing an a billboard for Gatorade in a sports game on the walls of the arena, or walking into a "real" McDonald's while going on a murder spree in something like GTA. I agree with TFA that those add to realism, and so what if they make some more cash for the game devs?

    It is important to note that IMHO, this does NOT include things like how Snickers "branded" about 100 terms in the latest Madden game, or any of the examples you mentioned. Yes, those are stupid and need to never be used.

    --
    Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    1. Re:Read TFA by srmalloy · · Score: 1

      This is talking about seeing an a billboard for Gatorade in a sports game on the walls of the arena, or walking into a "real" McDonald's while going on a murder spree in something like GTA.

      It would probably not go over at all well with the original companies, but I could see a lot of humor possibilities if the game developers were allowed to take the products and make ads that were immersive for games the product's ads would not ordinarily be appropriate for. Take WoW, for example, and consider the possibilities of a Death Knight touting ArmorAll for keeping his gear clean and shiny, or a Tauren shaman doing a pitch for Nike shoes ("Wait. Why am I doing this? I don't even wear shoes?" "Cut! Take 23.").

  52. Fake adds are better... by nweaver · · Score: 1

    Do you think the GTA series would be improved by having the adds be for Dunkin Doughnuts instead of Rusty Brown's Ring Donuts?

    --
    Test your net with Netalyzr
    1. Re:Fake adds are better... by Ant+P. · · Score: 1

      Maybe it's just because of where I live but they both sound fake to me. One sounds like goatse though.

    2. Re:Fake adds are better... by clone53421 · · Score: 1

      If they're done correctly, it probably could.

      The superbowl only comes once a year, and as a result a lot of time and effort goes into the ads. Result? People actually like them. Oh the shock!

      Do a game the same way. Make the ads witty, clever... you're the producer, force the advertisers to give you something good. They're vying for product placement, not the other way around. Make them work for it.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  53. I prefer the fake ads by British · · Score: 1

    One of the best parts of the GTA series are the hilarious fake radio commercials & stupid billboards. I swear they have a 12 year old heading the creative department at Rockstar with all the toilet humor. But all the fake media MAKES the game. You end up playing more to find all those silly things. Still want one of those degenatrons(it takes quarters!).

    You can almost tell the graphic artists get bored so they put some real inappropriate content in there. I remember in one of the Carmageddon games there was a billboard showing a pic of a woman holding what looks like lemonade. Then you see the label URINE underneath it.

    1. Re:I prefer the fake ads by Krneki · · Score: 2, Insightful

      Proper ads are bad because they create fake desire in your mind. It doesn't matter how smart you are, they get under your skin. The only safe thing to do, is to not see them. The funny one in GTA are a different thing, they make you smile as opposed to real one, who makes you depressed because you can't afford them.

      P.S: Sure we all love ads, this is why we remove all the stupid intros from the games, which only reason to exist are to delay the start of the game.

      --
      Love many, trust a few, do harm to none.
    2. Re:I prefer the fake ads by clone53421 · · Score: 1

      Once a year, the Superbowl comes around to prove that real ads can be just as funny and interesting as fake ones...

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  54. Marketers think they do us a service by spun · · Score: 4, Insightful

    In their own minds, they are helping deliver valuable products that people enjoy, and informing them about their choices. Cognitive dissonance keeps them from thinking about what they are really doing. It keeps them from putting two and and two together. They went to school to learn mind control. In their own discussions they can be very frank about the fact that they want to control people and get them to do things that may be against their best interest, but they can not see that in moral terms they are doing something very, very wrong. They are planting false ideas in people's heads, making them believe that a company loves them, that a beer will make them sexy, that a pill will make their dicks bigger or their bellies smaller, that choosing the right products will make them popular and happy. They are preying on people's insecurities. And it works. If marketing were not capable of controlling people's actions, it would be useless.

    You know, there is another class of goods that gets accused of controlling people's actions and making them do harmful things against their will: drugs. We can't even prove that drugs do this, while advertising would not be salable if it didn't. Why are drugs illegal but advertising is legal?

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Marketers think they do us a service by Anonymous Coward · · Score: 1, Funny

      So how do I know that you're not advertising about anti-advertising and as such shouldn't be trusted since you're trying to DRUG MY MIND.

    2. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      Why are drugs illegal but advertising is legal?

      because people like free stuff, and the easiest way to get free stuff is if people advertise on that free stuff?

    3. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      By "stuff" you must mean information in digital form, be it software or data. If so, then the easiest, the most economical (when you count everyone), the most innovative, and the most ethical way to give people "stuff" is by getting rid of the part of the law which prohibits production and dissemination of digital copies to willing parties. What you are proposing is a mind control scheme, where a few powerful interests make an earnest effort to monopolize the information distribution channel and make the masses believe whatever the few rich "legal persons" want them to believe. You want almost everyone in the World (i.e., the not-ultra-rich) to needlessly suffer more than they have to, all with the ultimate goal that a price ticker somewhere in London reaches a new impressive height.

    4. Re:Marketers think they do us a service by Labcoat+Samurai · · Score: 1

      I like a lot of what you're saying, but I think the comparison to drugs is specious. Personally I don't think there is a good case for making drugs illegal, but even if there were, I don't think it'd be the fact that they're mind-altering. Alcohol, for example, is perfectly legal. As for advertising, I agree with you that it's manipulative, but I don't see a strong case for outlawing things simply for being manipulative. I'm being manipulative if I try to convince you to give me a ride home from work. It's only shady if I'm blatantly dishonest, preventing you from making an informed decision. The FTC regulates that sort of thing in advertising. Does it do a perfect job? No, advertisers are free to use manipulative techniques (like only publishing positive reviews and allowing consumers to believe that no other reviews exist). But we have to draw a line somewhere in what should be illegal and what shouldn't, and there's a point where consumers have to be responsible for their own actions. We can't make a law so restrictive as to prevent anyone from ever being tricked.

    5. Re:Marketers think they do us a service by Dogtanian · · Score: 1

      By "stuff" you must mean information in digital form, be it software or data. If so, then the easiest, the most economical (when you count everyone), the most innovative, and the most ethical way to give people "stuff" is by getting rid of the part of the law which prohibits production and dissemination of digital copies to willing parties.

      Yes, and people can reproduce the same stuff forever and ever, or until they get sick of it. Then someone has to produce new "stuff", but they don't bother because there's nothing in it for them.

      Of course, in some situations, people can and *will* make good stuff for free (e.g. free software), but I'm not buying for a second that this would cover all situations. For example, I don't see people making free, commercial-standard computer games. (Some might argue that commercial computer games are over-polished formulaic commercial rubbish, but there's still a market for them). And I don't see totally free games taking over from them either way.

      And if (say) a business requires a particular piece of software that happens to be pretty uninteresting to a hacker type who writes software for the fun of it, who pays for that?

      One solution would be for them to keep it entirely to themselves, under wraps, but that stops other people getting the benefit of that software. Perhaps they could supply it as a "service" via their own server, so that people can only use it via that method, but that sounds pretty restrictive to me.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    6. Re:Marketers think they do us a service by bitt3n · · Score: 2, Insightful

      You know, there is another class of goods that gets accused of controlling people's actions and making them do harmful things against their will: drugs. We can't even prove that drugs do this, while advertising would not be salable if it didn't. Why are drugs illegal but advertising is legal?

      oh please. nobody forces you to go out and gorge on a hardees double cowburger against your goddam will. the idea that a government body should control what can and cannot be said based on the notion that people cannot help themselves is far more distasteful than the wiles of some brilllcremed advertising executive dangling donuts in front of the jiggling masses.

    7. Re:Marketers think they do us a service by jayme0227 · · Score: 1

      Probably because you're never going to overdose on commercials. I could be wrong, though.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    8. Re:Marketers think they do us a service by Dishevel · · Score: 1

      The best way for people to get free stuff is if the developers get paid by the number of ad views in stead of game sales. That way the more people who played the game and the more often they play it the more the developer can make. This will encourage developers to make better games that people will play. AND YOU WILL GET FREE SHIT!! :)

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    9. Re:Marketers think they do us a service by dufachi · · Score: 0, Troll

      And I could say this exact thing about "drugs". Nobody is forcing you to go out and pop 500 pills against your will. Oh wait.. addiction is addiction whether its drugs, food, alcohol, tv, or video games. Good thing I have no mod points or your post would be modded troll.

      --
      -Kinsey
    10. Re:Marketers think they do us a service by Anonymous Coward · · Score: 1, Insightful

      Yes, and people can reproduce the same stuff forever and ever, or until they get sick of it. Then someone has to produce new "stuff", but they don't bother because there's nothing in it for them.

      We know there isn't a monopoly in it for them. You actually have to show that there is nothing in it for them, if you are claiming it. And you cannot, but you can show the contrary. Let's hear you rebut yourself:

      Of course, in some situations, people can and *will* make good stuff for free (e.g. free software),

      This is very true.

      For example, I don't see people making free, commercial-standard computer games.

      This only shows how much you know about games. Check out Battle for Wesnoth or Freeciv. Check out WoW, which uses a monetization model where a huge chunk of the game (the back-end) is supposed to be an actual secret and the copyright law is therefore irrelevant. If anyone can install the client but only one entity has the server, that entity can charge whatever the hell they want.

      And if (say) a business requires a particular piece of software that happens to be pretty uninteresting to a hacker type who writes software for the fun of it, who pays for that?

      The business. I am surprised I have to spell it out for you.

      One solution would be for them to keep it entirely to themselves, under wraps, but that stops other people getting the benefit of that software. Perhaps they could supply it as a "service" via their own server, so that people can only use it via that method, but that sounds pretty restrictive to me.

      It is very restrictive and no one should trust such software to do anything important. Only the leisure software, like games, can be tolerated when it works like that. But your argument goes nowhere. You are operating under a false assumption that there is a shortage of commodity software. There is no such shortage. The free as in freedom commodity software (for example, Ubuntu) blows anything proprietary out of the water. It does so in two respects: it is plain better (faster, more reliable, more predictable) in accomplishing tasks users expect an OS to accomplish, and it comes with a guarantee that it does not do anything you don't want it to do. The latter is a fact for free software, as opposed to a hope when you cannot build from source. I really get a kick out of pointing this out lately: we know that Ubuntu is not spying on us. We hope that Windows or MAC OS is not spying on us.

      You want copyright to be enforced so that the commodity software can be developed? But copyright has in fact been enforced, and the proprietary commodity software still sucks compared to software which would have been developed without copyright (and therefore competition), and was in fact developed while facing a strong monopolist adversary. Get a clue.

    11. Re:Marketers think they do us a service by PrimaryConsult · · Score: 1

      I would even call it a good thing, if those that fall prey to advertising of unhealthy things end up at a lifespan disadvantage, over time the stronger willed / more intelligent of our species will survive, and we will ultimately have less sheeple...

    12. Re:Marketers think they do us a service by Sl4shd0t0rg · · Score: 0, Redundant

      Damn I wish I had mod points. You spelled it out perfectly. People love to forget about free will and would rather blame others for their poor choices.

    13. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      You are describing how developers can get money. You are not convincing me that we, the public, are "getting more and better free stuff". On the contrary, it is rather obvious that developers will try to use the game itself to convince the player that he should be paying for related products, like other games. The games don't have to be good, they just have to have commercials which say that the next title is the BEST MMORPG OF THIS SEASON EVER.

    14. Re:Marketers think they do us a service by ericrost · · Score: 1

      Umm.. don't be so sure on the Ubuntu side:

      http://ubuntuforums.org/showthread.php?t=1219501

      In the next version, spying on you is a "feature"

      This is why I'm migrating to Fedora, which btw blew me away with its polish after dealing with the turds of packages that Ubuntu has in some areas (Eclipse).

    15. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      It is completely, thoroughly, and utterly impossible for an advertisement to make someone buy something against their will. It has never happened even once. And you know it. You pretend otherwise because you want to relieve yourself of the responsibility for your bad purchasing decisions and pretend the nasty marketers made you do it.

    16. Re:Marketers think they do us a service by Crouse45 · · Score: 0, Troll

      I think your overstating the effect advertising has over people. Sure seeing an ad may end with me buying something I would't normally have bought, but it in no way forced me to do so.

      If a commercial comes on for some new resturant and it looks good to me I may go there. If it turns out I enjoyed eating there then the commercial has actually benifited me by introducing me to a something I may not have otherwise come across.

      All ads can do is put information infront of people and they make their own decisions from that, in no way is it "controlling people's actions and making them do harmful things against their will". If you have some proof that advertising is capable of some how controlling a persons mind I would be very interested to see it, but short of untruthful ads there is no real harm to them. At least not beyond whatever loss of enjoyment seeing them may cause.

    17. Re:Marketers think they do us a service by EvilBudMan · · Score: 1

      I have a "Heart of Shiva" for sell. I know you want one. Get it before some ancient Indian God wants it back.

    18. Re:Marketers think they do us a service by 7Prime · · Score: 1

      In practice, yes, in reality, not usually.

      When I go to the movie theater, is the price of entry any less if the movie has tons of product placement? No. What do media producers do with the additional money they make from product placement... well, of course they pass the savings back to the viewers. Wait, no they don't, they pocket it.

      IE: Rich people have found one more way to make themselves richer, while the average joe gets nothing in return except additional coersion.

      Now, TV, Radio, and Internet are different. Network TV, Radio, and many internet websites are free to users because of advertising. Those are actually REAL examples of savings past onto the viewers. But games and movies? Not a dime. Unless you activity lower the price of the product because of advertising subsidization, there is no possitive outcome for the audience. Period.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    19. Re:Marketers think they do us a service by spun · · Score: 1

      Wrong, and disingenuous. If you were right, advertisers would not use techniques that appeal to emotions. Yet people go to school for years to learn those techniques, and they are taught very frankly, as ways of manipulating people through those emotions and insecurities. If you were right, advertisements would be simple lists of the features of products, and that is all. We both know that is not the case.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    20. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      An argument for why advertising should be legal.
      Not an argument for why drugs should be illegal.
      It occurred to me one time, when listening to an argument about taxation that implied taxing consumption was a superior solution taxing production, thus justifying the capitol gains tax break, that the result of this argument was that marketing should be the sole taxed activity in our society. No more tax deductions, individual or corporate, for advertising, travel for sales agents, lobbying (merely marketing to government), Political contributions (ditto - not deductable for individuals, but, I believe, allowed for PACs for unions and trade organizations, who receive the money tax advantaged), pay for marketing personnel, etc. Cynics will suggest that my having a job that comes down on the production side, and would thus be non-taxable, motivates me, be it is, I swear, based on the greater good of emphasizing production.

    21. Re:Marketers think they do us a service by Dogtanian · · Score: 1

      For example, I don't see people making free, commercial-standard computer games.

      This only shows how much you know about games. Check out Battle for Wesnoth or Freeciv

      Freeciv appears to be a rehash of a commercial game from years ago. Battle for Wesnoth appears to be another overhead strategy-oriented game. Possibly good, but not groundbreaking, and nowhere near state-of-the-art.

      I haven't played them, so perhaps I'm being unfair, but those two examples don't cover all the bases of modern commercial games, nor do they appear to enjoy the popularity.

      Check out WoW, which uses a monetization model where a huge chunk of the game (the back-end) is supposed to be an actual secret and the copyright law is therefore irrelevant.

      Oddly enough, I posted something a few months back that IIRC used WoW as an example of what games would have to do without the protection of copyright.

      The problem is that this forces all games into a particular structure and biases in favour of online games. (Arguably they're going to be forced in this direction because of piracy, regardless, but that doesn't make it more desirable).

      And logically, this argument extends beyond games into all types of software.

      And if (say) a business requires a particular piece of software that happens to be pretty uninteresting to a hacker type who writes software for the fun of it, who pays for that?

      The business. I am surprised I have to spell it out for you.

      I'd already considered what you suggest and spotted the obvious flaws.

      Much off-the-shelf business software has very high development costs that are able to be met because the cost is spread over a very large number of users.

      To develop a custom package to the same standard would be prohibitively expensive for all but the largest businesses.

      It could be argued that smaller, less-featured and more tailored software would do almost as well (since it was being developed custom anyway), but I'm willing to bet that much of the functionality of off-the-shelf software couldn't be replicated on most companies' budgets.

      Obvious solution- a number of businesses agree to collectively meet the development cost.

      Obvious problem with that solution- their rivals who don't can then sponge off their efforts.

      Obvious solution for *that* problem- restrict its distribution.

      Obvious problem with *this* solution(!)- this might be workable within one company, but across multiple companies the chances of it being leaked- if only by one person- are high, approaching 1.

      And even if writing one-off software for every two-bit company out their was economic, it means lots and *lots* of pointless reinventing of the wheel.

      What a soul-destroying waste of time.

      You are operating under a false assumption that there is a shortage of commodity software.

      Ubuntu and the like are very good. There is plenty of good, free commodity software in certain areas. I personally would prefer that a free (and freely modifiable) OS like Ubuntu were the standard.

      But Ubuntu is an OS, not an application, and while there are many excellent free applications out there, I doubt that they cover- or will ever cover- every business (or human) need that proprietary software covers.

      the proprietary commodity software still sucks compared to software which would have been developed without copyright (and therefore competition)

      In some cases, yeah. In other cases, no. Photoshop is- despite what some zealots assert- a more powerful and more usable package than GIMP, for example (though GIMP admittedly has better scripting facilities).

      We hope that Windows or MAC OS is not spying on us.

      Here's an interesting point-of-view; would the removal of copyright protec

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    22. Re:Marketers think they do us a service by Labcoat+Samurai · · Score: 1

      And I could say this exact thing about "drugs". Nobody is forcing you to go out and pop 500 pills against your will.

      Well, for the purposes of the analogy, by the time the drug is actually having its effect on you, your will is being chemically subverted, which we distinguish from other forms of manipulation.

      Still, you're right about no one forcing you to take the drug in the first place. So why *are* they illegal? So we can protect everyone from themselves? It seems to me that control over your own mind and body should be a pretty fundamental right. And to stay a little more on topic, it also seems to me that people should be responsible for their own decisions.

      I don't advocate letting companies outright lie in advertising, but letting them use manipulative techniques is better than the alternative. Should it be illegal to show an attractive woman in a beer ad? Should it be illegal to show people being happy after ordering Pizza Hut? What is being suggested here? How draconian should our legal system be?

    23. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      Drugs are frequently legal.

    24. Re:Marketers think they do us a service by ajlisows · · Score: 1

      Dude, you totally don't understand beer commercials. They aren't trying to make YOU feel sexy, they are convincing you that it will cause you to be surrounded by sexy girls. That of course, will be the case if you drink enough beers.

      At least, that is what happened to me twice back in the college days. The old "2 at 10", "10 at 2" drunken mistake.

      Seriously though, I don't think people really need any encouragement to drink beer other than the fact that it gets you drunk!

    25. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      Stef, is that you?

    26. Re:Marketers think they do us a service by guyminuslife · · Score: 1

      You can't overdose on weed. You can overdose on alcohol.

      So yeah, you're wrong.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    27. Re:Marketers think they do us a service by drinkypoo · · Score: 1

      oh please. nobody forces you to go out and gorge on a hardees double cowburger against your goddam will.

      Advertising has been proven to make people buy shit they neither want nor need. Please explain to me why it is in society's best interest to permit this.

      the idea that a government body should control what can and cannot be said based on the notion that people cannot help themselves

      ...is already true. You're not allowed to stand in a public place and share "obscenities" with others. You're not allowed to show titty on national television. If you don't like government telling you how you may express yourself, you're going to be sadly disappointed everywhere in the world. Advertising which attacks you for not spending money is abusive and wrong, and people who make it should be robbed blind. THAT would be justice. But I'd like it even better if we just eliminated all non-factual claims from advertising.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    28. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      nobody forces you to go out and gorge on a hardees double cowburger against your goddam will.

      Neither does anyone force me to seek out a second hit of heroin against my will.

      Sure, one compulsion is achieved through chemical means, and the other is entirely through psychological manipulation - but I suspect that, if you looked at the brain chemistry going on in either case, you'd see quite a few similarities.

    29. Re:Marketers think they do us a service by bitt3n · · Score: 1

      It is in society's interest to allow plenty of free speech that can result in harm, because much harmful speech can also do good. This case is no different. Some advertising doubtlessly increases people's happiness. (Consider, for example, someone who learns about laser-eye surgery through a commercial, who may not have been exposed to this information in another way. Or a book ad in the newspaper for a book that's actually good.)

      The fact that there are some justifiable limitations on speech, and that many countries place extreme limitations on speech, does not affect this. Furthermore, fraudulent marketing is already illegal. For example, http://www.miamiherald.com/business/5min/story/1215075.html

    30. Re:Marketers think they do us a service by spun · · Score: 1

      Reminds me of the George Carlin quote, "I've never had a 10, but I've had five 2s in one night."

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    31. Re:Marketers think they do us a service by nog_lorp · · Score: 1

      What about children under the age of 8? Can they resist advertising? They tend to come out of fast-food advertising believing that Big Macs are healthy and that McDonald's has genuine love for them and their best interests at heart.

    32. Re:Marketers think they do us a service by Anonymous Coward · · Score: 0

      So your argument is that government censorship etc. is worse than advertising? Okay. What did that have to do with your quote snip?

    33. Re:Marketers think they do us a service by Dishevel · · Score: 1

      Games though can be different. If they get paid by the ad view (Not by game sales numbers) then it is to the benefit of the developers that the players play the game over and over again. Thereby increasing the ad revenue paid to the developers. That gives them direct monetary incentive to make a better game with more unique content.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
  55. Meh... by aceofspades1217 · · Score: 1

    I can put up with a little bit of ads. I have played racing games and it does ad to the experience. I know a while back I played the "real GTA3" mod and it ahd the actual name for the cars and they had ads and stuff.

    But I do feel like after paying $60 for a video game I shouldn't have to subside it even more with ads.I mean unless they want to reduce the cost of a video game with ads to something like $45 or so dollars.

    I could only put up with ads in video games in just a few genres and in very limited cases like an urban setting and such.

  56. Realistic !== Fun by Nerdposeur · · Score: 3, Insightful

    With no ads, it's not real at all. With generic ads, it's a little better.

    Maybe. But generic ads can be humorous, too. Real ads have to take themselves seriously.

    'Now imagine Times Square with ads you just saw on television or read in a newspaper--the latest movie release or television show or a new car model,' he said. 'Imagine further that it is up-to-the-minute, whether you played your game today or six months from now. That is much more realistic.'

    FAIL. Using the CUSTOMER'S bandwidth pulling down up-to-the-minute ads, so you can get paid for advertising in a game the CUSTOMER already bought? Advertising that will always change, thereby distracting from the game itself? And pitching that as an improvement? FAIL, sir.

    Besides which, realism is only good when it makes a game more fun. Realistic explosions? Good. Realistic insurance claims afterwards? Bad. Some aspects of reality suck, and people play games to escape them.

  57. Re:People like advertising? Really? by Anonymous Coward · · Score: 0

    You're way too nice. If anybody in advertising tried to talk to me and convince me that people love advertising, I'm not sure they'd walk away unharmed.

  58. Non-intrusive by Anonymous Coward · · Score: 0

    Sure, ads are fine if they are non-intrusive, something you'd see while passing it on the street perhaps. But most designers do not make them non-intrusive, with a great example being the MMORPG Anarchy Online.

    Usually, all the billboards in town show the same ad. These ads contain sound. They are often short, and repeat immediately without delay. So if you are playing the free version of the game, every 10 seconds you hear a noise, followed by "unmanning the front lines", rinse repeat. It was so bad that if you were in a public area, you had to mute the sound on your computer to make it go away. That type of intrusive advertising does not sell anything, but instead fosters ire towards the product or service being sold.

    I am all for advertisement subsidising the cost of my games (so that perhaps, they cost less than $50 in the future ) if they are done well, tastefully, and non-intrusive.

  59. this is it does not make the game cheaper by Dan667 · · Score: 1

    I hate when companies lose their focus like this and worry about marketing initiatives instead of their core focus, making the game. Once they are putting ads in the game, then instead of trying to make the game better it will creep that they need to get you to look at the ads. And all the while the game is not any cheaper and now they are starting to degraded the game as well. I could see ads in some games if they made the game cheaper and better, but for the most part it makes the gaming company lose their focus and produce a poor product.

  60. Re:People like advertising? Really? by dissy · · Score: 1

    Anyone in advertising that I've ever spoken with always insists people love advertising. However, I've never spoken to anyone outside of advertising that says they like ads

    Governments say "You want us to keep you safe from yourself"

    Rapists also say things such as "She actually wanted it"

    Of course advertisers are going to say everyone loves ads. They would have to admit to themselves how much misery and frustration they cause everyone if they didn't.

    Most[1] people have a tendency to feel guilty and bad when they cause other people grief and strife. So to keep that from happening, it is a lot easier to convince yourself you are doing the world a favor instead of changing your actions or beliefs.

    [1] "Most" might not be the best word here, and I am probably being overly optimistic.. But whatever the ratio, while I can easily believe 'most' people are selfish and self serving, I have to also believe 'most' people aren't purposely evil.

  61. Re:correctly integrated ads in the game world by roguegramma · · Score: 2, Informative

    Well, an in-game ad is also kind of an insane way to deal with people who play your game.

    Instead of saying "This game is great", an in-game ad says "Go do something else that is more fun".
    It is similar to a porn site that tries to make money off links to competing porn sites.

    I can see that ads have their place in free games which would otherwise not be possible, and that it could make sense if your game melds in with real life non-gaming ads.

    --
    Hey don't blame me, IANAB
  62. Only in NASCAR games. by Anonymous Coward · · Score: 0

    Advertising DRIVES that sport. The experience seems more realistic when you're putting the chrome horn to Jr.'s Budweiser Chevy, instead of a generic Jack's Poultry Shack. But in other genres, who cares?

  63. Example from Battlefield2 by rwade · · Score: 1

    I am having difficulty imagining what an enjoyable advertisement in a game would be. Sure, a realistic video game Times Square would have ads. You wouldn't recognize Times Square without ads.

    However, how many games really take place in a realistic environment where ads would be natural? After all, Times Square is really in a class of few in its placing of ads at the heart of the place.

    The only ad I've ever seen in a video game is billboards advertising Intel Core2 processors in the Highway Tampa map for Battlefield2.

    Seriously, what kind of sense does it make to have a billboard advertising computer processors in the middle of a contested desert occupied by two villages, two air bases, a refinery, a gas station, two security check points, and some oil derricks? Ads just aren't going to be able to enhance these kinds of environments...

  64. The real issue with advertising by Anonymous Coward · · Score: 0

    The real problem with advertising is that it brings into question just exactly who is the customer of the game - the player, or the advertiser. When game publishers don't have advertising, there's no conflict of interest, they're making the games for the player. When they sell games with advertising, then there is a conflict, and you can imagine how that conflict will be resolved in general...

  65. How many by Anonymous Coward · · Score: 0

    How many games set in Times Square do you want to play?

  66. Like Real Life by Fnord666 · · Score: 1

    I think the basic premise put forth here is sound. We just need to adjust the viewpoint a bit. Rather than making games more like real life, with ads permeating every moment of our existence, let's flip it around. Make real life more like the in game experience and get rid of the ads completely in both worlds.

    --
    'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
  67. That game has a name, by rokstar · · Score: 1

    Persona 3. And the strange thing? Not a very fun game.

  68. NBA, NFL, MLB, NASCAR by tepples · · Score: 1

    If the ad were playing side-by-side or within the TV show itself, then no, I wouldn't watch that TV at all.

    Professional ball sports have ads on the walls of the field. Stock car racing even has ads on the cars. Is it so different?

  69. Re:People like advertising? Really? by prockcore · · Score: 1

    Yes, people like advertising.

    Lots of people get the sunday paper strictly for the coupons. Hell, sunday circulars are posted on engadget and joystiq all the time. "According to this best buy ad, there's a sale... blah blah".

    I'd say just as many people watch the Super Bowl for the commercials as the game.

    Youtube is filled with "Top 10 funniest commercials" videos.

  70. Well Duh! by BJ_Covert_Action · · Score: 1

    However JJ Richards of Massive wants you to give it a chance, claiming that if done correctly it can not only work, but actually enhance the overall experience.

    I could have told you that. I've been craving some ice-cold Quantum Nuka Cola ever since roaming the capital wastes. And I know for a fact that if the Chinese ever invade my red, white, and blue sister state of Alaska that my government will run the Commie bastards out of the frozen wastes before they know what hit them! Now please excuse me while I go pray to my loard and savior John Henry Eden and attend to some....errr...personal business....

    Must....find...more....blue...preciousness....

  71. Re:People like advertising? Really? by jdgeorge · · Score: 1

    Anyone in advertising that I've ever spoken with always insists people love advertising. However, I've never spoken to anyone outside of advertising that says they like ads. I would think the emergence of things like DVRs, browser adblockers, etc would be a big clue to the advertising industry.

    Really? I know a number of people who congregate annually for the Super Bowl not because they love football, but because they "just want to see the ads". Over time, the advertising there has become nearly as important to the entertainment value as the event itself.

  72. Is logical, really by TheDarkMaster · · Score: 1

    If the game designer try to create a realistic city, why not the ads can be realistic too?

    --
    Religion: The greatest weapon of mass destruction of all time
  73. *buzzes in* What are "Things I don't watch"? by Chris+Burke · · Score: 1

    Professional ball sports have ads on the walls of the field. Stock car racing even has ads on the cars. Is it so different?

    No, it's no different at all. I don't watch those programs that fill the program itself with ads, I don't play games that put ads in the game.

    --

    The enemies of Democracy are
  74. Marketer's Goggles by Anonymous Coward · · Score: 0

    Marketers live in their own bizarre fantasy world. They think "Advertising is good! Everybody loves us!" and then they produce godawful eye-gouging cringefests like the WIndows 7 home launch party infomercial (check it out if you haven't seen it already) and are completely unaware that normal people are digusted, appalled, nauseated, or just laugh derisively. Here we go again, with another marketing mouth-breather blathering on about how they've fooled themselves with their own research into thinking that "advertising enhances the overall experience" in a game... surrrre it does dude, provided that you're going for the demographic that enjoys getting peed on. The rest of us think you're an idiot.

    Now when I see "Massive" on something, I'll need to put it back on the shelf and google it to make sure it won't hurl advertising at me in game before I'll buy it.

  75. I'll allow the adds but first... by MrSenile · · Score: 1

    They better make the game so that if I see the big blaring '7 hours in the sack with our pill' ads, they allow you to destroy the video feed through mayhem.

    They want to show me that ad on a TV in a duke nukem? Fine. Allow me to use the minigun to take out the TV (and store) playing that add.

    How's that for adding realism?

    Hell, they allow you to destroy every ad feature in the game, and I might just buy the damn game just for that alone.

  76. Ultima by Chris+Burke · · Score: 1

    I've always hated how the character you're playing never needs to eat, drink, sleep or do something fun once in a while. He always just adventures and fights the bad guys till the campaign is over.

    There have been games that have done it. Ultima 7 stands out as an obvious one. Your characters would get hungry and thirsty, and you'd have to feed them.

    Guess what? It was annoying and added nothing to the game. Other than you had to have a character who was your designated Meat Mule. Or you could waste reagents that could be used to cast something awesome or useful like Fireball or Telekinesis to instead cast Create Food constantly. It just distracted from the game. You're in a dungeon chasing down a villain, and suddenly you need to hand out snacks to your party?

    I'm really confused by the way you phrase that "eat, drink, sleep or do something fun once in a while". Is "something fun" supposed to describe eating, drinking or sleeping? Sleeping is fun? Maybe in real life if you have a cool dream or the pleasant feeling of waking up rested, but watching a character sleep? How is that fun? In most games where sleep is a way to restore hit points, the time you spend watching your character sleep is basically punishment for having to use the 'free' hit point restorer.

    Yeah The Sims is there, but its not exactly an RPG and haven't been fun since Sims 1 came out (and that stopped being fun after a few expansion packs too).

    And why would that be? Insufficient biological function modeling? Or perhaps because it has too much and too little game?

    Combine normal "every day in life" things like these with a good, self-thinking AI and it makes a great sandbox game and brings some pause to the constant fighting, massive storytelling and questing in RPG's.

    Yeah. I want my pauses in questing to be by choice and to involve going on other quests or doing other fun and useful things. Not serving the needs of my (imaginary) body. "You eat the cheese" is not fun.

    Going back to Ultima 7 -- you could do all kinds of things that weren't related to the main quest or any quest at all but that were fun. You could make clothes, weapons, and armor. You could chat up the waitress at the tavern who had nothing to do with the plot. You could cook meals. They wanted to make the world realistic and interactive. Mandatory eating was just another part of that, but a misstep. Because none of those other things were mandatory. You never had to stop mid-dungeon and weave a shirt. That would be annoying and pointless.

    I dunno... I can't tell you that you don't want to play an RPG where you have to periodically dig a whole to shit in. But I have a suspicion that you might not be as enamored with the idea once actually confronted with it. I thought "Oh you have to actually eat, that's neat!" when I started playing U7, and I changed my mind pretty quickly.

    --

    The enemies of Democracy are
  77. Who is calling for gvoernment restrictions? by spun · · Score: 1

    I'm saying advertising is immoral, and that people should not support advertising or marketing because it is an attempt to get them to do things based on emotional manipulation. I'm saying that moral individuals should not consider it an acceptable career. I'm saying we should point out to those who do it exactly what they are doing, and why it is wrong. I'm saying we should viciously mock anyone in the industry and that they should be accorded the respect we give all other con artists and frauds.

    I'm NOT saying the government should restrict advertising. I'm saying, when these sick fucks attempt to justify their immoral actions, we should spit in their faces and tell them where they can shove it. They want to play at manipulation and mind control, fine. but they don't get to have my respect, or the respect of any decent people. Advertising or marketing, as a career, is a waste of a human life and creativity.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Who is calling for gvoernment restrictions? by lgw · · Score: 1

      I'm saying advertising is immoral, and that people should not support advertising or marketing because it is an attempt to get them to do things based on emotional manipulation.

      Yes, we get that you're saying that, it's just that you're wrong. People have a right to attempt to pursuade others around to their point of view - it's a fundamental freedom. People also have the right to make "bad" choices - at least, bad in spun's opinion, or in lgw's opinion - or there's no freedom at all. If someone wants to pay $150 for a pair of tennis shoes because it lets them fit an image that a company has propagated, that's their business. Intangibles are worth what you pay for them.

      Where advertising becomes at least distasteful and perhaps immoral is when it becomes intrusive. But it's the intrusiveness, not the content, that's the problem. There's nothing wrong with a Google text ad. OTOH, I can't even watch a lot of modern TV for all the pop-ups, slide-outs, splats, and whathaveyous - I don't care whether the content is advertising or not, the intrusiveness is offensive.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Who is calling for gvoernment restrictions? by spun · · Score: 1

      I find manipulation offensive. I'm not saying people should be forbidden to try it. But free speech works both way. That's its strength. We don't forbid people from joining the KKK and saying blacks are subhuman. We let them shout their idiocy to the world, and everyone else gets to call them racist antisocial idiots.

      Well, advertisers are free to attempt to manipulate people and I'm free to say, manipulation is immoral. Are you arguing against my right to say that, or against the fact that manipulation is wrong?

      You are either arguing that manipulation is good and desirable, or you are arguing that I should not be allowed to criticize manipulation. Which is it? Please, be as clear as possible.

      Again, there is a difference between saying, people should be restricted from doing something, and saying, doing something is harmful and immoral and people who do it deserve no respect. I fully recognize your right to lie to me. But I refuse to respect you if you do. Understand?

      I am not saying advertising and marketing should be forbidden, just that we should not respect those who engage in such a practice any more than we should respect other liars and con-men.

      Let's break down your argument. I say,

      I'm saying advertising is immoral, and that people should not support advertising or marketing because it is an attempt to get them to do things based on emotional manipulation.

      and you reply,

      Yes, we get that you're saying that, it's just that you're wrong. People have a right to attempt to pursuade others around to their point of view - it's a fundamental freedom.

      You appear to be arguing that people should let themselves be manipulated because it is everyone's right to manipulate people. I'm saying, people should not let themselves be manipulated. Oh, they should not restrict anyone from trying, but they should make sure that all such dishonest efforts are a waste of time.

      If a product is good, and suits my needs, I will buy it. Not because someone manipulated me into thinking the company that provides it is my best buddy. If you imply that a product will get me laid, or increase my social status, or you make other improbable claims for said product, I respect your right to lie like that, but I do not respect you for being a liar.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:Who is calling for gvoernment restrictions? by Anonymous Coward · · Score: 0

      People have a right to attempt to pursuade others around to their point of view - it's a fundamental freedom.

      You are making this up. I, for one, don't want to be persuaded by you of anything and I believe I take reasonable steps to make it clear when I don't ask you to do so.

      Look. I ask you: "where is the restroom?" If you are an ethical person, you will either say "down the hall on the left" or "I don't know" or refuse to answer. If instead you say "That way. Drink Coke.", you are a sneaky butthole and a scum. There is only one way to advertise ethically, and it is exemplified by things like mail-order catalogs and infomercial channels, among other things. I am sure spun would agree with the obvious: that when one asks for ads, it is ethical to give him ads.

    4. Re:Who is calling for gvoernment restrictions? by flahwho · · Score: 1

      If a product is good, and suits my needs, I will buy it. Not because someone manipulated me into thinking the company that provides it is my best buddy.

      i get what your saying, but try this: Just about everything you do is based on some sort of what you call moral manipulation. From birth we are molded by our parents, to make informed decisions about what to accept and what NOT to be swayed by, when in fact THAT is a manipulation in itself. Manipulation is not all of the bad flavor; we all do it in our everyday lives. Perhaps you should look at life a little more optimisticly and not think everyone is out to sell you shit you don't want.

    5. Re:Who is calling for gvoernment restrictions? by flahwho · · Score: 1

      Oh, Sorry, I guess I'm really trying to manipulate you.

    6. Re:Who is calling for gvoernment restrictions? by yurtinus · · Score: 1

      I think you're missing a point here-- parent isn't trying to say that people should *let* themselves be manipulated. He isn't even saying that people should watch or listen to ads, he's simply saying it is the advertisers right to try to sell their products. Yes, a lot of advertising is carried out via questionable means, but just as the advertisers are within their right to spout off their nonsense, you as a viewer are in your right to laugh at their feeble attempts for it.

      I don't think anybody here is saying they like crappy TV commercials. *Some* advertising is immoral, *some* is useful, and the pita is finding that happy balance in between where folks can find useful things they didn't know before without being inundated with crap. Proper advertising still occurs. "Here's our product, here's what it does, here's where you can buy it, have a good day." What you describe is snake oil bullshit, and honestly it's only a problem if the buyer is uninformed or insecure enough to fall for it. "A fool and his money" etc etc...

      --
      +1 Disagree
  78. Re:People like advertising? Really? by dbet · · Score: 1

    Perhaps because it's a choice. You get ads and free content, or no ads and paid content. NOW how sure are you that everyone will pick the paid content choice?

    I also think ad-blocking is not really helping keep the sites you visit free. I generally only block ones with loud noises or seizure-inducing images.

  79. Now Imagine by umbrellasd · · Score: 1

    'Now imagine Shattrath City with ads you just saw on television or read in a newspaper—the latest movie release or television show or a new car model,' he said. 'Imagine further that it is up-to-the-minute, whether you played your game today or six months from now. That is much more realistic.'

    Appropriately modified, Marketing Fuckwit #2's statement is entirely realistic.

  80. 6 months? by Hatta · · Score: 1

    What about 6 years? If your game is good, I'm still going to want to play it in 6 years. Are the ad servers even going to be up in 6 years? What's going to happen to the realism when all the ads are blank spaces?

    --
    Give me Classic Slashdot or give me death!
  81. Sure, that doesn't bug me... by awshidahak · · Score: 2, Interesting

    Not a bad idea at all if you give me the game for free. Kinda like every other thing I have with advertisements. I refuse to buy something and have to pay for it after I've paid for it. I don't buy shirts with advertisements on them. I don't buy TV shows with advertisements on them (that's right, no cable and somehow by some great miracle I'm still alive). And, I won't buy games with advertisements on them. (Now, if only movies didn't have ads, I might purchase those rather than waiting a couple months and going to the library.) But, if it makes the game free (as it sometimes does my clothes and TV shows) then I might get the game (if I'm interested enough).

  82. real or realistic? by TakeoffZebra · · Score: 1

    there's a difference between real and realistic, and the only distinction for Massive is whether or not the ads earn them money.

  83. Well... by alanmusician · · Score: 1

    I would have read and participated in this discussion but I was too busy enjoying that NetApp ad in the upper right corner.

  84. Tell that to GTA4 by SmallFurryCreature · · Score: 3, Insightful

    It has a "replica" of what looks like a famous NY street pattern and looks just like it (well like the hollywood versions I have seen anyway) and not a real ad in the entire game.

    Sorry, but the story ain't about realistic billboards in the game, advertising don't work that way. The Coca Cola company doesn't want that crushed rusty can that just rolled away to bear its logo, it wants you to sit watching their latest ad for 30 seconds while you want to play the game.

    They don't want you to be a F1 driver, watching a yellow line that is your cars hood and maybe see the shell logo clearly in a flash in a replay. They want you to see their commercial, for 30 seconds and possibly more.

    So yes, real world games CAN gain some immersion by having real world ads in it. But that is NOT what advertisers want, the opposite in fact. GTA did NOT have permission to use REAL car names for their cars. Why not? Free advertising right? Nope.

    Not only does Coca Cola NOT want to pay for that crushed rusty can that ads to immersion, they do NOT want THEIR logo splattered with the brains of the hooker you just killed for a bit of cash.

    Oh, and remember one thing please gamers, IF you sanatize your product and make it overrun with ads, you will have the same effect as TV. No, not free money. The gamer audience, that most lucrative market of young adult men leaving for something else. It already happened to TV. Why do you think we game? because there is nothing on tv.

    The article mentions that the ads are "only" 4-5 minutes in an hour, hardly anything compared to tv. So what are all the complaints about? Because it won't stop there. Advertisers basically want to chain their customer to their ads, forbid them to leave at pain of pain. They WILL increase the amount watched, make it harder and harder to skip until people finally rebel.

    Look at what happened to tv. Innocent commercial blocks have now become so invasive the ads are broadcast OVER the actual program.

    If advertisers had their way you would be driving a cola can powered by cola, collecting cola buttons to spend on cola bottles and every single texture is the cola logo. Interrupt every 30 seconds by a 2 minute commercial.

    Right now an advertiser is creaming his pants at this wonderful idea. You know it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Tell that to GTA4 by srmalloy · · Score: 1

      The article mentions that the ads are "only" 4-5 minutes in an hour, hardly anything compared to tv. So what are all the complaints about? Because it won't stop there. Advertisers basically want to chain their customer to their ads, forbid them to leave at pain of pain. They WILL increase the amount watched, make it harder and harder to skip until people finally rebel.

      It's already happening. Look at how DVDs went from "the main screen where you could select options for viewing the movie" to "copyright notice, then the main screen where you could select options for watching the movie" to "unskippable copyright notice, then the main screen where you could select options for watching the movie" to "unskippable copyright notice, then the main screen where you could select options for viewing the movie and several trailers for other movies" to "unskippable copyright notice, followed by two to five 'previews' for other movies or products, then the main screen where you could select options for watching the movie and still more previews for other products". It's only a matter of time before the previews become as unskippable as the copyright notice.

  85. Old v. New Slashdotters by Anonymous Coward · · Score: 0

    Take a look at those /. ids, folks, of my post's parent and grandparent. Witness the differences in priorities, writing ability, and even coherency between the old guard slashdotters and the new guys. Watch the GP make a salient point; watch the parent blubber out the done-to-death "you're not forced into anything" saw.

  86. Def. would if done right by Anonymous Coward · · Score: 0

    I would agree that in-game advertising enhances the experience if done right as it adds a lil more realism to the game.

  87. Obl by Anonymous Coward · · Score: 0
  88. Excite Truck & Fallout... by 7Prime · · Score: 1

    Sorry, but I gotta say, my favorite video game ads are fake ones. Excite Truck (Nintendo) did a great job having ads that immitated real-life ones, but actually weren't, and they were interesting to look at because it sorta exposed just how insanely ad-heavy race track circuits are. Other games like Fallout and BioShock have taken ads and run wild, plastering landscapes with fake ads that mimick real ones, but sacrastically mock the whole industry. I know it might not be a great boon for ClearChannel, but it's fun as hell for the gamer!

    Fact is, we play video games to escape from mundane reality. Sure, we (sometimes) want it to be realistic enough to really immerse ourselves in a similar world, but we also want to bypass all the tedious and boring aspects of normal everyday life, and advertising is one of them. Gamers want to jump 10 feet in the air, take 10 bullets to the chest, and pull off massive damage that would make Rambo look like a sissy. So, to me, this is hypocracy. There's no more fun in looking at "real" ads than having break every couple hours for your character to have to go urinate.

    Here's my advice. Have FUN with the ads, and make them fun for the player. Virtual Times Square? GREAT! Create goofy ads that I can chuckle at if I choose to look at them. Real ads have the unfortunate side-effect of possibly cheapening the experience in the mind of the gamer. Some people are perfectly fine with in-movie or in-game advertising, but some of us are turned off by it. It's just one more thing that could eventually hurt a gamer's experience. Noone's going to be offended by fake ads, the most that could happen is that people don't find them interesting, but then they'll just not look at them, but at least you won't look to some people like you've sold out.

    But that's not REALLY the reason why this guy is writing this article, now, is he? He's simply justifying the use of product placement in games because it'll probably make him money somehow. Excuses, excuses. There are better things to do in place of real ads. My take is that this guy is just a shill.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  89. speak for yourself. by plasmacutter · · Score: 1

    Everyone knows the master chief loves to drink "Soda"

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  90. Re:People like advertising? Really? by dr00g911 · · Score: 3, Informative

    I work in advertising.

    People hate advertising. They're inundated with it. People in advertising hate advertising (at least on the creative side)... but they recognize that it's a necessary evil, and it's one of the most reliable ways for slacker artist types like myself to get gainful career employment. I have no illusions. I'm helping sell shit to people that they don't want or need.

    Usually, I work in business to business stuff, so I don't have to do the soul-searching thing as often as folks who market for consumer brands/retail.

    Occasionally people might enjoy a Superbowl spot, or the like, but those are generally narratives, and they account for the tiniest fraction of a percent of all advertising.

    I appreciate the craft and thought process that goes into making effective marketing in the same way that I can appreciate move recaps of classic chess games. That doesn't mean I want to experience them in real-time. I want to experience them on my own terms... marketers' responses have been to simply scream louder and louder so that the advertising can't be avoided.

    My $12 movie ticket buys me 20 minutes of advertorial (not including previews) if I want to get a decent seat. I get congratulated on my free nano or wii 200x a day if I forget to disable Flash. Same thing on a different scale.

    TLDR: Don't think you know too many folks who create advertising... just ones who sell it. There's a difference.

  91. Re:People like advertising? Really? by Crouse45 · · Score: 1

    No, those things are obviously just consumers playing hard to get. We want ads, but if we make it to obvious they might take them away, and leave us alone and uncared for.

  92. Aim before you shoot by spun · · Score: 1

    You might actually hit the mark that way.

    You shit out the following piece of verbal diarrhea:

    It is completely, thoroughly, and utterly impossible for an advertisement to make someone buy something against their will. It has never happened even once. And you know it. You pretend otherwise because you want to relieve yourself of the responsibility for your bad purchasing decisions and pretend the nasty marketers made you do it.

    Let's analyze that. I don't make bad purchasing decisions. In fact, I purchase very little, preferring to invest my money. When I do make major purchases, I research from unbiased sources.

    I don't see ads, ever. I filter them on the Internet, skip them on my Tivo, flip the page in magazines, and look away from signs. I take the free things that advertising provides and I spit in the advertisers face. They are fucking evil, manipulative con men.

    My question to you is, if you are right, why do people pay for advertising? Of what use is it? Why, if it is only to tell us what is available so that we may make rational choices, do advertisers employ techniques that appeal to emotions, and not to logic? I think you know why. In fact, you probably went to school to learn all about it, didn't you?

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Aim before you shoot by Anonymous Coward · · Score: 0

      You shit out the following piece of verbal diarrhea:

      A more apt metaphor than you realize, as you are an intellectual toilet.

      If you could have named a single instance where anybody has ever purchased anything against their will due to advertising, you would have done so, period. You didn't. Instead you bragged about how you (want to think you) live free of advertising's influence, hoping that it would cover up the fact that you so loudly broadcast your crippling fear of personal responsibility that a stranger on the Internet could analyze you with perfect accuracy.

      By refusing to even attempt to support your patently stupid claim, you admitted that I completely shut it down. You're shrieking a desperate denial of that fact right now, but it's not even convincing yourself, let alone anyone with a functioning brain.

      I don't see ads, ever. I filter them on the Internet, skip them on my Tivo, flip the page in magazines, and look away from signs. I take the free things that advertising provides and I spit in the advertisers face.

      Some people (myself included) block some forms of advertising (and other content) because they are intrusive. You hide from ads because you fear them. You fear them because you lack the critical thinking skills to deal with them. And by hiding from them you give them more control over you than they seek.

      They are fucking evil, manipulative con men.

      Some techniques used by some advertisers are. Were you honest and intelligent, that is what you would have said. Painting the entire profession that way is a cartoonish fantasy, one whose only possible purpose is to provide you with a scapegoat on whom you can blame your own shortcomings.

      My question to you is, if you are right, why do people pay for advertising? Of what use is it?

      It facilitates commerce. There are a variety of ways it can accomplish this, some of which are good (ex: informing), some of which are bad (ex: misinforming), some of which are benign (ex: entertaining).

      Why, if it is only to tell us what is available so that we may make rational choices, do advertisers employ techniques that appeal to emotions, and not to logic?

      Bolded portion is not anything I said, nor a logical consequence of anything I said. It is a strawman (that is, a lie) that you made up and assigned to me. You were trying to trick me through into defending a position I never asserted. This makes you identical to the retarded caricature of advertisers that you cling to. It proves that you hate them because you see yourself in them. That's why you keep screeching about appeal to emotion; you yourself have done little else.

      I think you know why. In fact, you probably went to school to learn all about it, didn't you?

      No, I didn't. I'm not in marketing or advertising. That's another lie you try to comfort yourself with; since I rattled you so badly (you'll claim I didn't but that's another lie), I must be one of those horrible marketers. No, sorry, I'm a software dev. But while I didn't study advertising in school, I do know this about it: People like you who proclaim themselves untouchable by advertising are their favorites. You're the easiest marks of all.

    2. Re:Aim before you shoot by Anonymous Coward · · Score: 0

      That's right, slink away with your tail between your legs.

      You wanted to refute me but you know you can't. You're trying to convince yourself that you don't care, that you didn't reply because you "have better things to do". But that's a lie. You racked your puny brain for hours and came up blank.

      Your confession is unconditional and irreversible. You lied, and it is beyond all possible doubt that you know it. And you'll continue to prove it every time you post. You'll never, ever even try to support your lie.

      Now try to comfort yourself with some inept insult towards me, and pretend that puerile shit didn't take every drop of your meager mental strength to craft.

  93. Re:People like advertising? Really? by Jesus_666 · · Score: 1

    Seizure-inducing images, Flash (gotta love Flashblock) and everything that insists on loading external JavaScript. Plus all things that make the page load significantly slower (Google Analytics being an example). Apart from Google Analytics, I never blocked anything on /., for example, until the site offered me to turn off ads because my karma is so good.

    If the site offers an ad-free version to me it's obviously okay with them if I don't want to look at their ads.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  94. Anarchy Online by Anonymous Coward · · Score: 0

    They had in-game advertisements in certain city areas of the game. I thought it was kinda cool that they were real ads which (good or bad) I could relate to as I saw them IRL.

    The only problem was there was just one Axe commercial that repeated itself over and over again. They shoulda put in filler ads or something to breakup the monotony until they could get more advertisers.

  95. They are forgetting a few details. by Anonymous Coward · · Score: 0

    Just because the adds make it feel more realist in the game world, doesn't mean we actually like the adds in the real world much less the game world. Besides scenarios in games that would land you in a location like Times square are far and few between. I see it ending up like past attempts that had a soda machine in every third room (Matrix) or other such foolery.

    Then there is the last little detail, the developers are double even tripple dipping when they let adds into the game. First I buy the game at full retail, then pay a monthly fee or for "extra" content (seems less and less comes with the game and more and more becomes "extra") and then they pocket the add money.

    Now if you were going to give the games to us for less than half price or for free, or say 24 hours of free game time (MMOs) for each add it watch then maybe we can start talking about adds in game, but until then please feel free to go fuck your mother.

  96. I woudn't mind some things by Kaenneth · · Score: 1

    I wouldn't mind seeing sponsorship on DLC addons...

    If Coke Corporation wants to pay for, say, a Left4Dead mini-campaign and slap a few billboards in it, or McDonalds pays for an added zone in WoW and gets ads on the loading screens, cool.

    1. Re:I woudn't mind some things by cfalcon · · Score: 1

      Blizzard makes tons of money. The number of zones in WoW is based on what they think the game can support, not the desire to train up and employ enough dudes to be putting out more than that. They don't need McDonalds to pay for that- if they took money from McDonalds, it would just be more cash flow for them. If adds were on the loading screens, I would find a way to disable or change the graphics on the loading screens. If adds were in the game, I would cancel my account. I hate ads.

      I seriously doubt Blizzard would do that. Currently the only adds you see are on the forums (or so they say, I don't see them because they are ads on the internet and therefore don't load on my browser), and the little intro loader has some wow-related product linked sometimes. I don't really consider those ads though, because they are all wow-themed products.

  97. No. No No No! by CritterNYC · · Score: 1

    Enough already.

    No, Halo 3: ODST won't be a better game with a Coca-Cola ad in the superintendent weapon caches.

    No, Fallout 3 won't be a better game with Nuclear Coke instead of Nuka Cola collected for the mission that rewards you with Nuka grenades.

    No, Half-Life 2 won't be better if my crobar has a Craftsmen logo on it.

    No, Gears of War 2 won't be better if the grubs are wearing Calvin Klein T-Shirts.

    And no, Bioshock will not be better if you have to buy your ammo from a Walmart vending machine.

    I bought the game to take a nice little break from the world and enjoy an alternate one for a while. I don't want to be reminded of some brand new widget from some company I couldn't care less about in the real world. I already paid $60 for the game. And then more for one of the add-ons that used to be free when I played PC games. You don't need to try and squeeze more money out of me just because you think you can. In-game ads suck! Stop deluding yourself.

  98. Just put on loading screens and in game when it fi by Joe+The+Dragon · · Score: 1

    Just put on loading screens and in game when it fits in and not in game out of place. Like how tv it some shows do any ad's built in in a way that fits and ad brakes can be the loading screens.

  99. No problem with me by Anonymous Coward · · Score: 0

    Provided that a game take place in this Universe and is believably connected with the current human race I think Ads in games can work quite well. As stated in the summary (because who reads TFA anyway?) the ads must be placed intelligently. Placing an up-to-date ad for Pepsi in a Times Square setting if the game is supposed to be current really does make sense. Also generic billboard ads make sense in many more places. What I will do is state some things that bug the heck out of me

    -Fake ads that aren't witty or noticeably related to the game; Ammunation Ads in GTA games are fine, Mishelen Tires in a racing game is bad.
    -Out of setting ads; if I ever see an ad for Dell Computers in a WWII game then my head will explode. This also goes for pretty much any movie ads.
    -Lack of ads in an urban environment; everyone who has ever been to NYC or another major city knows how commercialized the world is and its hard to accept a world that is ad free.
    -Loading Screen advertisements; So far I've only experienced this during game installations but if a game ever places ads on loading screens I think I would definitely take issue with it.
    -In PC Games ads that are so elaborate I think they may be sucking PC resources I would like to use for real stuff; an example would be a video playing billboard that causes my framerate to drop every time I pass by it, this would absolutely drive me away.

    Ok so I think you get that what I am ok with is ads that fit, ads that when I see them don't stop me. What I am not ok with is ads that I notice and go "hey that's blatant advertising."

  100. Already done by Well-Fed+Troll · · Score: 1

    in Anarchy Online, Froobs get the billboards. Paying players have the option to turn them off.

    1. Re:Already done by clone53421 · · Score: 1

      Is the game identical for paying vs. non-paying, apart from the billboards? That's what I'm suggesting.

      Anything else brings in ambiguity and you can't determine whether or not the ads are a primary factor in whether or not people will take the ad-supported version.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  101. Re:People like advertising? Really? by Well-Fed+Troll · · Score: 1

    I worked on a Kiosk that played clips of videos and recordings (push button, see 30 seconds of Mariah Carey music video).
    One month they added a button to play the Energizer bunny commercial. Ofc they had statistics on it and it was quite a shock to me that it was the most popular button press.

  102. Ads in something you've already paid for by SheeEttin · · Score: 1

    The biggest complaint I see here (or anywhere else) is that you don't want to see ads in a product that you've already paid for.
    Well, what if the ad revenue offset part of the production cost, translating into a lower retail price? Games cost around $60 now. Do you think you'd be more likely to buy it if it had some non-intrusive ads and cost $30?
    Here's a nice example of a non-intrusive ad. Take a game like Half-Life, where at some points you're driving down a road. Do you think it'd be that bad if there were some billboards that fit into the landscape? Or take Call of Duty 5's "Nazi Zombies" mode, one level of which has power-up drinks. Say some big-name energy drink company (e.g. Monster) paid to have their product used. Do you think you'd be THAT offended?
    You could also possibly put some slightly more intrusive ads, like the ones you may or may not see here on Slashdot, on loading screens or menus? For example, the Call of Duty series has a big blank space in the lower-left of the menus, and Half-Life has some pretty boring loading screens.

    Of course, the price reduction wouldn't last... Companies would soon find they could just jack the price up like they already have.

  103. That's backwards! by uvajed_ekil · · Score: 1

    Adding "real" ads to a fake Times Square doesn't make it better just because it is more realistic, just as the over preponderance of real ads in the real Times Square doesn't make it better. In my opinion, the real Times Square would be better with no ads whatsoever, as would a fake one, not that I feel any great desire to experience either. Adding pictures of rape or giving a real beating to a reader wouldn't make a book about prison life any better (I don't think, anyway) just because those things are present in the real thing. Bad in a real context = still bad in a simulated context.

    --
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  104. Guitar Hero World Tour by Leif+Ericson · · Score: 1

    I liked how in Guitar Hero World Tour they had KFC buckets in the level where the band is at a huge party. It made it seem more realistic. I mean, what's a party without food?

  105. Offtopic how? by Anonymous Coward · · Score: 0

    The post is an analogy from advertising inside paid-for games to advertising inside paid-for TV.

  106. Teenage Mutant Ninja Turtles... by alexandre_ganso · · Score: 1

    Spotted some Pizza Hut in SOME versions of the game, while others had a generic ad. I preferred the real one.

  107. ads for games? by seekertom · · Score: 1

    Methinks if gamers need to see real ads to feel real when they 'game', then they are getting bombarded with waaaayyyy too many ads in the real, real world. (this ad is brought to you by the un-named company listed above, and discredits itself and submits that users will all eventually die after using this ad, due to a little-advertised but well known defect in advertising.) thanks for lis'nin' seekertom