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Dev Discusses Upcoming Spy-MMO, The Agency

Kheldon writes "The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's upcoming spy-shooter MMO, The Agency. They discussed various aspects of its development, such as the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not The Agency even falls under the definition of a traditional MMO at all. 'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said. She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things. These areas are big enough that there’s shops, there’s secret spaces, photos to be taken of suspicious objects, things like that. They’re all out there in the world. We’re really trying to create a balance, where you’re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.'"

75 comments

  1. Wow, still isn't out by JazzXP · · Score: 3, Insightful

    I remember seeing a trailer for this a couple of years ago. I assumed it had already come out without any hype around it. I guess like most games, they've released a trailer way too early. I think it hurts sales doing this too. Build up hype, people get excited assuming it's coming out soon, then something else comes out in the mean time and then you're over the hype. Seems to doubly apply to MMO's. At least to me anyway. Was super pumped for Jumpgate, now I'm not sure if I'll get it or not.

  2. Oh, the boring grind awaits.. by BarMonger · · Score: 5, Funny

    For your next mission, I want you to collect 12 pictures of supermarkets, 14 mysterious hats and a lost 'spys briefcase'..

    Intel gathering MMO? Really?

    1. Re:Oh, the boring grind awaits.. by cjfs · · Score: 2, Interesting

      The interview doesn't exactly alleviate those concerns either:

      You could play through a mission as a stealth role, and then play through it again as a combat role and get a new experience that way. You may also want to replay a mission because you didn’t get the highest level of rating on that mission.

      So if you got a bronze the first time through, you might think, “Well, it’s fun to have the bronze, I can go on and now do the missions that that bronze level unlocked me, but I might want to go back and redo it through the silver rating or even the gold rating

      Not exactly something I'd focus on when trying to hype up a game.

    2. Re:Oh, the boring grind awaits.. by Thanshin · · Score: 1

      Hype for OCD players?

      Does seem the right objective public.

    3. Re:Oh, the boring grind awaits.. by Talderas · · Score: 1

      This isn't a new feature. City of Heroes already does this in a fashion with the Flashback system.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    4. Re:Oh, the boring grind awaits.. by L4t3r4lu5 · · Score: 3, Funny

      To add to realism, if you're spotted taking pictures of a bus or a policeman by accident, you're arrested, lose all of your kit, and have a very intimate dialogue with a 23st trucker named Jim.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:Oh, the boring grind awaits.. by elrous0 · · Score: 3, Funny

      Oh great, now that you've mentioned OCD I have to say it out loud exactly 15 times or something terrible will happen.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Oh, the boring grind awaits.. by thePowerOfGrayskull · · Score: 2, Interesting

      Beyond that... I can't see how much fun it will be when you know that every single player you encounter is guaranteed to be a spy...

    7. Re:Oh, the boring grind awaits.. by Follier · · Score: 1

      Intel gathering MMO:
      "It seems that I lost my [microfilm] down the sewer, and I fear the [a giant rat]s may have eaten them. Go slay them and bring back my [10] [microfilm]s."

      ... can't wait.

    8. Re:Oh, the boring grind awaits.. by Lord_Dweomer · · Score: 1

      Bingo. That was just an extremely long-winded and spun version of saying "Now with more grind!"

      --
      Buy Steampunk Clothing Online!
    9. Re:Oh, the boring grind awaits.. by camazotz · · Score: 1

      For your next mission, collect 12 KGB spleens for my MI-6 Goulash....only 20% of KGB agents actually drop spleens after you waste them, however.

  3. Looks full of fail by QuantumG · · Score: 4, Insightful

    We've got this idea for a game see, and it's about spies, but rather than come up with any truly compelling gameplay we're just going have a really big world and put it online.

    --
    How we know is more important than what we know.
    1. Re:Looks full of fail by Shadow+of+Eternity · · Score: 3, Insightful

      Sounds about right.

      I'd like to see an MMO that's like a cross between Hitman and The Ship, only without the pants-on-head stupid that plagued both of them.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Looks full of fail by craagz · · Score: 4, Funny

      Can we become a double-spy and leak intel to the bad guys? That would really create a storm in a tea cup!

    3. Re:Looks full of fail by ubrgeek · · Score: 1

      No, but the Horde would probably pay well :)

      --
      Bark less. Wag more.
    4. Re:Looks full of fail by ubrgeek · · Score: 2, Insightful

      I'm trying to figure out from the videos if it's first-person or third-. They keep calling it an FPS, but is that just in comparing it conceptually to one, or is that really the camera angle?

      --
      Bark less. Wag more.
    5. Re:Looks full of fail by Talderas · · Score: 2, Interesting

      Pay for intel? Geez, some people have two accounts just so they can have a character of the opposite faction on PvP servers to watch the general chats and trade chat looking for indicators about whether city raids have been discovered yet.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    6. Re:Looks full of fail by Anonymous Coward · · Score: 0

      I'll really looking forward to meet Mr. JámèsBônd, Mr. BøndØO7 and Mrs. mÖnn¥pénn¥

    7. Re:Looks full of fail by nschubach · · Score: 1

      I always love when someone tries to explain a game to me as an "over the shoulder" FPS.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:Looks full of fail by Anonymous Coward · · Score: 1, Funny

      That's Ms. mÖnn¥pénn¥ you insensitive clod!

    9. Re:Looks full of fail by DrVomact · · Score: 2, Interesting

      I think I know how to fix it. We don't need no steenkin' computers! Instead, if you sign up for the game, you get phone calls in the middle of the night from someone who plays the "handler" role, and who asks you to do strange errands, like locate a certain package hidden behind some bushes in an industrial area, then drive across town and deliver the package to someone's mailbox. Next morning, you note a surprising coincidence—the TV news says some guy who works for the Ukrainian embassy as "trade liaison" was tragically killed this morning by a mail bomb...coincidentally in the same neighborhood where you delivered the package.

      The best part of the game is that you don't pay to play; instead you get paid—achievements are rewarded with actual cash (unmarked $20s) that arrive in a "drop box" known only to you. Downside: the death penalty is severe.

      I have to confess I ripped this idea off from a SF writer...um...Charles Stross? The scary thing is, I'm not sure that it wouldn't work.

      --
      Great men are almost always bad men--Lord Acton's Corollary
    10. Re:Looks full of fail by Anonymous Coward · · Score: 0

      So, then, technically, they're paying $14.95 a month for intel...

  4. billions more for felonious 'bankers' by Anonymous Coward · · Score: 0

    for the seniors who did the work; steam soup with salt.

    not much.... nothing has changed/improved. just a little less fictitious fawning/eulogizing over what might have/would have been good.

    back to the unwinnable wars eye gas.

    1. Re:billions more for felonious 'bankers' by Anonymous Coward · · Score: 0

      And those bloody sportsmen. How much for an NHL player? Don't get me started on the social retardedness of paying TV hosts anything more than what you pay a road worker..

  5. Ingame news by Thanshin · · Score: 4, Funny

    "John Ubuli, Fictiana's prime minister, was assassinated tonight. Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins!'"

    1. Re:Ingame news by cjfs · · Score: 5, Funny

      "John Ubuli, Fictiana's prime minister, was assassinated tonight. Apparently 12502 assassins entered the embassy simultaneously screaming 'LEEEEROY JEEenkins!'"

      Looting was cut short when the intruders realized the zone wasn't instanced and the pm was on a 5min respawn timer.

    2. Re:Ingame news by L4t3r4lu5 · · Score: 4, Funny

      Prior to entering the embassy, the group had agreed that the leader would share expensive items on a fair basis. This ended up with the master taking everything for himself, with many of the other players taking their issues up with the HR department. Common phrases used in missives were "OMGWTF NINJA LOOT I AM RPRTIN U ASSHOLE!!" and "I'm never grouping with you again, and I'm telling everyone in Trade that you are a douche."

      The leader didn't seem phased; He had all of the loot. Suckers.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:Ingame news by 1337W422102 · · Score: 1

      A spy-based MMO? I think what's more likely to happen is players will go around calling everyone and everything "Gentlemen."

    4. Re:Ingame news by bertoelcon · · Score: 2, Insightful

      Every char will be named some form of James Bond too.

      --
      Anything can be found funny, from a certain point of view.
    5. Re:Ingame news by elrous0 · · Score: 2, Funny

      A world filled entirely with James Bonds will be very elegant. But the world's casual clothing manufacturers will suffer greatly.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Ingame news by Anonymous Coward · · Score: 1, Insightful

      Reading this thread made me lol harder than I have in a long time.

      This does bring up a point though... it worries me. I actually had hopes for this game being not exactly anything above average, but being one of those games that opens up new concepts, leading to the release of a different and more bitchin' game. This new game would have all the good, liked, new developments from The Agency, and have the bad parts either filtered out or watered down by a plethora of other concepts, ideas, and methods.

      Sort of like how when Crysis came out, people said it was "meh-so-so, but the graphics and gameplay are unbelievable." Soon afterwards, though, the graphics and gameplay concepts from Crysis were demonstrated in successes like COD4; and then when people lost interest in COD4 because of it's linear, "Counter Strike" -esc multiplayer experience, games like Farcry 2 came out.

      When it reads, "encountering many other players doing missions that you are also doing," I become concerned that they are failing miserably to satisfy what Farcry 2 fans desired in multiplayer- more options to play in servers that resemble the single player campaign, rather than just deathmatch, man hunt, etc. modes. The fans of Farcry 2 wanted free roam capabilities, not necessarily *extensive* missions. Having other players doing the same mission as you seems like a failtastic way to make this one of those games that everyone buys with hopes abound, and are instantly disappointed by.

      BTW- posting as anon because I'm at work and can't log in.

    7. Re:Ingame news by ottothecow · · Score: 1
      hey! bond wears levis

      granted the particular ones he wore are not sold in the states but...he's british! Also they may or may not be worn with $1200 John Lobb shoes...

      --
      Bottles.
  6. Too early to say by Necroloth · · Score: 3, Interesting

    I'm not gonna knock the game yet... it has an interesting twist to the normal beat-em-up mmo's so will wait and see how they implement it. As it's an mmo, you will always have the grind factor etc so will just have to weigh up the good points.Some ideas that come to mind are:

    (*) it would be cool to be travelling the world disguised as normal npc so other players may not be able to tell you're a player unless they have higher skill and so you never know how many people may be after the same target.

    (*) You could be in rival spy-assassin companies and build company/player reputation.

    (*) Being able to use sniper weapons, cameras etc like an FPS

    (*) Ability for espionage, infiltrating rival companies or sabotaging their objective etc

    1. Re:Too early to say by QuantumG · · Score: 2, Insightful

      Yeah, you don't actually think they'll have NPCs do ya? Or, if they do, they'll allow them to be turned off. Or, they'll be clearly marked as such..

      This is much like The Matrix Online.. getting a rich urban world to work is hard enough without trying to populate it too.

      --
      How we know is more important than what we know.
  7. Spy MMO? by L4t3r4lu5 · · Score: 1

    Spy's engage in combat?

    This sounds like a mix between WoW and Splinter Cell. That'll be just ACE.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:Spy MMO? by cjfs · · Score: 4, Funny

      You thought grinding xp by combat was bad, wait until you see stealth grinding.

      Follow 20 different sewer rats for 1min each without being seen.

    2. Re:Spy MMO? by Thanshin · · Score: 1

      You thought grinding xp by combat was bad, wait until you see stealth grinding.

      Follow 20 different sewer rats for 1min each without being seen.

      The prime minister will come here at some point in the next three days. Stand in this dark corner until he passes by and give him this piece of paper.

    3. Re:Spy MMO? by physburn · · Score: 1
      White hat spy bashes Black hat spy with a large stick, repeat. Please have at least half the gadgets (and humor) from spy vs spy. I

      The Spy Genru is a very good idea for a MMO genru, more of us (probably) have grown up with spy movies than dungeon and dragons genru. Still D&D has been evolved for game player for many decades (from board to computer), while spy games haven't really. I hope they've done a good job creating a game environment. Looking at the trailer though, it look very much, like a point and shoot FFS shooting, just a like Quake, Wolfenstein and so many other, but without the speed or smoothness (things don't stay smooth, in lagging MM Games). More of an unreal tournament than a WoW, guess we'll see.

      ---

      MUD Games Feed @ Feed Distiller

    4. Re:Spy MMO? by ottothecow · · Score: 2, Insightful
      The only issue I see with MMO spy is that there are not that many spies out there.

      They need to make a spy MMO that leeches on some other mmo. Entire servers populated with normal people living out their lives (playing the standard game) with a spy game orchestrated on top of it with only a small number of players participating. The normal players have some idea that there are spys around--there may be occasional spies working for their guild as well as bad spies who they can tell are trying to spy on their guild--but they are not involved in any of the actual spy games (e.g. they can't just go get a "spy quest" just like you can't just go and become a foreign agent for the CIA).

      WoW is a bad example for this game but it is the one that I am most familiar with...(EVE already has espionage going on but the player base is all too involved for it to work...you need a lot of "dumb" players who amount to live bots for the spies while they go about their usual raiding). There is no real Horde/Alliance adversity to play off but imagine there was more than just some inconsequential world pvp (there is also no real animosity between guilds as its all instanced and nothing is permanent). The spy game could provide people the ability to go under cover on the opposite side or infiltrate guilds...maybe it could be offered as a sort of diabloesqe Hardcore mode for experienced players; when you blow your cover (maybe have an "incognito" XP bar that can go up fast and down slowly) that character's espionage career is essentially over. Still playable as a normal person (if anyone trusts you) but deactivated from the spy game. There could be all sorts of things a spy might do in a game with more meaningful player conflict. Even in WoW there are sabotage opportunities in battlegrounds or ninja looting from other guilds/factions (maybe allow spy missions that give you one trade to a prearranged character for BoP items) that might require you going in deep enough to earn enough trust/DKP to get a specified item for the granter of the spy mission.

      Could be fun...

      --
      Bottles.
  8. Seems like a structural issue waiting to happen... by fuzzyfuzzyfungus · · Score: 4, Interesting

    MMOs, historically, haven't really been able to do anything about the problem that, in game, everyone wants to be the protagonist; but every protagonist needs extras.

    Something involving spies seems much more problematic than usual in that regard. Meet another PC? Oh, now what are the odds that he is a spy, no matter how clever his cover?

  9. Re:Seems like a structural issue waiting to happen by QuantumG · · Score: 4, Funny

    So basically it's like meeting an American in Europe?

    --
    How we know is more important than what we know.
  10. Re:Seems like a structural issue waiting to happen by fuzzyfuzzyfungus · · Score: 3, Funny

    Hey, we aren't all spies. A few of us actually do work for the state department, for real.

  11. Re:Seems like a structural issue waiting to happen by maxume · · Score: 1

    A sober American...

    --
    Nerd rage is the funniest rage.
  12. What's the point of being a spy? by srothroc · · Score: 4, Insightful

    Why should we care about being a spy in a game where everyone is a spy? Part of the fun in the idea of being a spy is that you do neat stuff while masquerading as a normal person... among normal people. If everyone's a spy, it's kind of boring, sort of like playing a Hitman game where everyone is the Hitman...

    1. Re:What's the point of being a spy? by Anonymous Coward · · Score: 0

      But you can have different classes of spys with different abilities...

      Like: Infiltrator, Sniper, Covert Operations, Hacker, Demolitions. So it's not like they are all "doing the same thing" at all.

      Successful gameplay will depend on having a mix of these. So for example, a group of friends could advertise: "LF 1 more Dem for UN".

    2. Re:What's the point of being a spy? by Tarsir · · Score: 1

      I think the obvious solution to that problem is to populate the world with NPCs going their daily business, and then have it so there are no obvious differences between PCs and NPCs. Then your task is to blend in with all the real NPCs while doing your quest. Not that that would remain fun for very long, but I'm sure the devs have thought up other game mechanics.

    3. Re:What's the point of being a spy? by mjensen · · Score: 1

      1. My character takes a picture of an non-descript window, while looking conspicious (acting like a cadet spy).
      2. Your character notes this, goes to a secret area (like a pro spy), contacts your agency saying I'm a spy.
      3. You get 2 points, I get -2 points.

    4. Re:What's the point of being a spy? by khallow · · Score: 1

      Who wants to be a normal person (ie, the dupe) in a spy game? -1 doesntgetit.

    5. Re:What's the point of being a spy? by netsharc · · Score: 1

      Perhaps players can get some XP by figuring out which characters are actually PC's, that would be neat, you never know who's watching, so you'll have to fake being an NPC to survive the game.

      Then again, what's the penalty for being caught? Can't be too harsh, otherwise it would be too unbalanced...

      --
      What time is it/will be over there? Check with my iPhone app!
    6. Re:What's the point of being a spy? by Anonymous Coward · · Score: 0

      you are retarded. Go fuck yourself.

  13. cant work by Anonymous Coward · · Score: 0

    If everyone is a spy, where is the fun?

    you know that the other guy on the street is a spy because it,s a SPY game, there is no point.

    If you had a class in any other MMO then that class would be great because spies would not be so blatantly obvious, you could take up the special class with any other class with some restriction to make it a little bit harder to get the spies perk.

    But a MMO full of it, everyone trying to hide, everybody a hidden agenda 10 000 people trying to conceal their suitcase in a airport or trying to get in contact with the same NPC,,,hahahha imagine the line-up.

    sucks, wont work

  14. First in-game screenshot... by MRe_nl · · Score: 3, Funny
    --
    "Kill 'em all and let Root sort 'em out"
    1. Re:First in-game screenshot... by Ron_Fitzgerald · · Score: 2, Funny

      I knew upgrading to my voodoo3 16-bit card would pay off!

      --
      ~ Ron Fitzgerald
    2. Re:First in-game screenshot... by antdude · · Score: 1

      That game series rocked. I remember the island one too. :)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  15. Re:Seems like a structural issue waiting to happen by L4t3r4lu5 · · Score: 2, Insightful

    Indeed, and a few "Civil Servants" are actually employed by offices other than GCHQ! It's a good cover, though... A little too good...

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  16. Re:Seems like a structural issue waiting to happen by Xphile101361 · · Score: 1

    For which, as an American, I would like to apologize for. For some reason, it seems that a college right of passage is to spend thousands of dollars, fly over an ocean, and get so wasted that you don't even remember boarding the plane.

  17. Re:Seems like a structural issue waiting to happen by elrous0 · · Score: 2, Funny

    The "Sober American" is just a myth--much like the Loch Ness monster, the modest Frenchman, and the employed Briton.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  18. Re:Seems like a structural issue waiting to happen by L4t3r4lu5 · · Score: 1

    Not insightful! I don't know anything! It was a joke about fake spies! I didnhcde\s7805[NO CARRIER]

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  19. *yawn* by crossmr · · Score: 0, Troll

    Apparently this company has developed time travel. They should be able to get some capital for that. On paper this doesn't sound like anything above and beyond the first MMO out there. How many years ago was that? Why, this far in, are we still doing this garbage? There are dozens of clones of this time of game with varying themes all over the world and they're all the same and people get excited and bored twice as fast each time a new one comes out.

  20. thecakeisaspy by Anonymous Coward · · Score: 0

    Sadly, that tag was the best part of this article for me.

  21. Re:Seems like a structural issue waiting to happen by ubrgeek · · Score: 2, Funny

    Or people who RTFA.

    --
    Bark less. Wag more.
  22. SOE is a sinking ship by Anonymous Coward · · Score: 0

    Can anyone name the last good decision made by SOE in any of their franchises? Every one of their successful games has been patched and altered to the degree that the original fans of the game have largely abandoned them and the games they've released more recently have been widely panned. EverQuest live is basically a solo game with bots, PlanetSide has been a pile of shit for years, Star Wars: Galaxies' sins are too numerous to get into, EverQuest II and Vanguard were both stillborn at release and are still as boring as a "game" can be.

    SOE, please just die and stop releasing terrible games.

    1. Re:SOE is a sinking ship by josteos · · Score: 1

      Yet, maybe sadly for me, their CEO starts blogging about Planetside Next and I get all Pavlovy and run to sign up.

      --
      Save the Music; Save the World at http://www.TuneTriever.com (Our latest Android game)
  23. I wonder when... by doug141 · · Score: 1

    ... the first MMO will use public surveillance cameras for input when populating their environment with NPCs.

  24. How about an overthrow of a 3rd world country? by Anonymous Coward · · Score: 0

    I'd like to see an MMO where you start out as a farmer or peasant and join forces with other farmers/peasants - kill a soldier to gain a rifle - look for other soliders/rifles - and get strong enough to battle the army / take over the government - and to do this safely from my couch - over traveling to central / south america...

    The desire to join a group is stronger when your odds are better to succeed - true leaders will stand out and poor ones suffer in the prison system somewhere (get a big group to rescue them?) ...

    And of course if you succeed in overthrowing the govt. you become the next target...

  25. oooh car chases by JustNiz · · Score: 1

    I hope they have car chases. Dibs on the Aston.

  26. Re:Seems like a structural issue waiting to happen by baKanale · · Score: 1

    American? Oh no, I'm from Canada.

    Oops! What I meant to say was: "American? Oh no, I'm from Canada, eh?".

  27. This needs PvP by Anonymous Coward · · Score: 0

    Your agency can set up cameras in hidden spots (which can then be removed, jammed, etc by the enemy agency) and when one of your targets walks in front, you get a message:

    "Target is online at intersection of 5th and Mason, westbound."

    You gather your team, perhaps call in a traffic chopper to follow the person discreetly. You move into position around the area, jam traffic signals so vehicular escape is difficult. Get snipers in the windows and a flanking team in the alley.

    You step around a corner and look your target dead in the eye. "Pwnd."

    And then you get hit by bullets from your own team for 32000 points of damage and you hear the kiddies squealing, "That was AWSUM! Our leader sux! WASTD! Okay...let's corpse camp!"

  28. It's a good deal like PlanetSide, :) by AP31R0N · · Score: 2, Insightful

    Which isn't a coincidence. It also makes me want this game.

    i like the "you are what you wear" classlessness. It's one of my favorite features of PlanetSide(PS). i despise classes in other MxxGs.

    Normally i'd say the 4 player teams is lame, but in this case it fits with the setting. It does erode their claim that it is a massive. Only the public spaces are massive. Sounds a bit like Global Agenda (which i didn't care for after being in the beta).

    Switching to third person is clever, as long as there is no auto aim BS. The over the should shit is fine for an MRPG, but not for something calling itself a shooter.

    Missions SHOULD be PvP, one agency defends, the other attacks.

    The lack of persistence is disappointing. What my team does in Prague has no effect on what your team does in Prague. It's counter strike with a loose plot tied on to it. PS has one and only one instance and everything is persistent and interconnected. My team capturing Hossin gives your team on Ishundar a benefit. Hossin stays captured until someone takes it back. In tA, the map resets.

    PvP appears to be tacked on like it is in much of GA, WoW and other massives, rather than a part of the whole game.

    i hope they find a way to make console and pc players integrate. Without auto aim the PC players will wipe the console players with little effort. Or maybe... consoles should *GASP* allow keyboard and mouse as input!

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  29. Once you sign up, you cannot leave by CityZen · · Score: 1

    If you try to leave, you'll find yourself on an island, subject to the whims of Number Two.

  30. Re:Seems like a structural issue waiting to happen by T.E.D. · · Score: 1

    ..as opposed to British tourists in Europe, who are the very models of restrained sobriety.

  31. NM It just a console game by Phrogman · · Score: 1

    I have tried several different consoles and always ended up selling them (XBox,PS3,Wii) because the gameplay is completely underwhelming overall. This is just another console title, and as such leaves me completely uninterested.

    PC Gaming is inherently superior, the games tend to be more challenging and complex (because the interface for them makes that possible) and the idea of MMO gaming on an console is just full of suck IMHO.

    Call me a dinosaur or whatever, I really don't understand the attraction to consoles at all. I have played them and the most enjoyable game I can think of (the one that had me playing it the most) was downhill skiing on the Wii. Halo I finished with a friend in 18 hrs of straight gameplay, but having finished it had no desire to ever touch it again. Assassin's Creed I don't think I got past the tutorial. Consoles, meh. I would rather get my teeth cleaned that touch another one.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    1. Re:NM It just a console game by brkello · · Score: 1

      Some people would rather kick back in their recliner and play a game. Controllers are better for certain games...like fighters and racing games. They work well for RPGs as well. I'd rather play FPS/RTS/MMO with a keyboard & mouse.

      Many people also are attracted to consoles because if they buy a game for their 360, they know it will work. They don't have to upgrade video drivers or buy new hardware to get it to run.

      I like playing on both and hope that neither is ever abandoned.

      Though, maybe in the future game consoles will be the PC and can have both functionality...doesn't seem like it is quite going that way yet though.

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  32. James Bond by DrWho520 · · Score: 1

    The sex. Because you cannot have a good spy story without the sex. Apparently, everyone in this game has sex with everyone else. And all the female characters are named "Pussy Galore."

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  33. Re:Seems like a structural issue waiting to happen by brkello · · Score: 1

    I agree with your point on knowing that every other PC is a spy. I thought the same thing earlier. But I disagree that you can't still fell like the protagonist. FFXI gave you cut scenes (that your character was in) that made you feel like you were more the center of attention (like a single player RPG). WoW now is capable of having people on different phases of an area. For example, in one area there is a fort under attack...you do quests to help the fort and actually push back the enemies changing the landscape and action in the area. If I were designing and MMO I would look at these. Some people hate cut scenes though...so the phasing idea might be better...the only negative is people who are in different phases can not interact with each other in that area.

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