The Changing Face of the Console Wars
An article at Gamasutra explores the decisions by Microsoft and Sony to launch significant hardware additions — their respective, upcoming motion-control schemes — in the middle of a console cycle, rather than waiting until the next generations of their systems are ready. It's indicative of a change to the established pattern of console wars; nowadays, it's more about adding features and gadgets to improve existing products than developing entirely new ones. Quoting:
"... for Sony and Microsoft, motion controllers are their next-gen consoles. And it's a damn sight easier than launching Xbox 720 or PS4. They can debut these peripherals without needing to engineer completely new boxes for consumers, potentially bundle them over time, and they have a much better chance at getting exclusive games, thanks to the specificity of the hardware (something that's happened a lot for the Wii). Thus, both hardware manufacturers and publishers like EA see these controllers sparking new interest in Xbox 360 and PS3, which will delay the next dreaded console transition for another few years."
Sometimes I let the neighborhood kids play with my joystick.
If you find this post offensive, don't read it! THINK ABOUT YOUR BREATHING! I am what I am because of how apes behave.
I know the solution! We'll copy Nintendo!
We'll be rich! Muahahaha
- Sony and MS boardrooms
Mod me down, my New Earth Global Warmingist friends!
Nonsense, consoles have been doing this for years.
The various attempts of light guns such as the super scope, sega mega 32x cd add on, eyetoy for the ps2, added memory pack for the N64 etc.
The extension of consoles is the defacto behavior for consoles, and always has been. In modern times it's been things like Wii Fit, the Eye Toy and so on, but nobody here has forgotten the Power Glove or the Power Mat, the Sega CD and the Sega 32x, and indeed that pattern goes back into the 70s, with the Intellivision overlay system and the Commodore 64 Extender.
Indeed, it's only the last generation or two which have skipped it. Anyone who believes this is new has only been gaming through one generation of consoles, and that should be their first red flag that they're not ready to talk about the history of gaming.
Could not be less correct.
StoneCypher is Full of BS
How is this a new tactic? Nintendo released a successful Famicom Disk System for the Famicom (NES in Japan) that expanded the Famicom by using cheaper media and cheaper games that could easily save without extra expense of a battery backup. Sega released like a million things to expand the Genesis (Mega Drive) including a CD add on, and the 32x. Nintendo used games with new CPUs and other chips to extend the life of the SNES beyond the 16 bit generation.
Taxation is legalized theft, no more, no less.
We are reaching an era in computing where devices can push audio and video beyond human perception levels. For example, if display resolution were increased, a person would not be able to tell the difference visually from typical viewing distance. Or if color depth were increased to 64 bit over 32 bit could that even be perceived? I'm not saying we're there yet, but we are quickly approaching that point.
Once that happens then what will be the next generation anything? It will be a matter of small refinements, novelties and exclusiveness of titles.
Better known as 318230.
Thanks for creating a fun, engaging product that plays games with "good enough" quality. The next console doesn't have to be faster and have sexier graphics, it needs to be more fun, or more real.
I want to delete my account but Slashdot doesn't allow it.
Although it is not unheard of for manufacturers to release gadgets, this specific instance is purely because of Nintendo. Nintendo have created a whole generation of devices that have non-traditional controls (Wii motion stuff, NDS touchscreen, etc) and it has proven to be a very popular.
This is just an attempt to incorporate those good ideas into products that previously didn't have them.
They see an inferior tech selling nicely and figure motion control will make new customers consider their superior tech.
The Wii proved that it isn't all about the graphics, but I don't think there is anything earth shattering about the input tech that others can't copy.
I'd like to have to fun of motion control without having to limit myself in the graphics dept like Wii.
THe reason the last generation of consoles went by so quickly is because the level of online interactivity on the previous consoles left alot to be desired and were jsut out of reach. Now that all the consoles have successful online digital money presses, the motivation for new hardware is less and less. I figure we wont see next gen prototypes for at LEAST 2 more years, maybe more.
Good-bye
Perhaps it's merely my own lack of vision and creativity, but I can't imagine much further growth in the capabilities of consoles. Display technologies have been maxed out. Memory and processing systems are well balanced between power and cost even if the consoles are still a bit too costly in my opinion. Until the next great other technology comes out, I can't imagine getting much better than it already is... a little better perhaps, as the costs of more impressive technologies decrease, but nothing significant. In fact, I would go so far as to say the advancement between XBox and XBox360 is barely noticeable. PS2 and PS3 is largely the same thing.
What they will do, in the next gen, however, is figure out new ways to kill the second hand and other post-first-sale business activities. If the PSP Go is any indication of what is to come, we are going to see a decrease in the popularity of new consoles.
Game graphics advances will be stunted due to these dinosaur consoles being the dominant force in the industry. I guess the bright side is I won't be blowing $300 every 2 years on graphics cards.
Could this be because of the losses that Sony and MS are making on each unit sold? I couldn't say whether past consoles always turned a profit, but I suspect that after investing so much money in their respective hardware, neither company wants to move on to the next gen before they can claw back as much cash as possible on games and add-ons...
There, fixed that for ya.
Not even the last generation skipped it - the PS2 had the hard disk & broadband extension, and the GCN had the broadband adapter. Although they were highly underused, extensions were there last gen (save for the original X-Box)
The Dreamcast came with a modem as standard and look at how many games even used it. I think I can count the number on one hand.
You must have FREAK hands
I don't think there is anything earth shattering about the input tech that others can't copy.
It depends on which patents Nintendo owns or exclusively licenses from another party vs. which patents Nintendo non-exclusively licenses from another party.
How many games used the modem? PSO and what?
Currently, button-mashing is pretty similar between the Sony and MS consoles. This makes it pretty easy to conceptually port a game from one of the two consoles to the other (which is probably part of why we so so many simultaneous releases for the two), even if the programming APIs are distinct. On the other hand, the Wii controller has very few buttons and is controlled more so by gestures and movements.
If Sony and MS start pushing for motion-driven controllers, instead of button-mashing, and they each design their own new controllers for that, what is the likelihood that the inputs will actually be similar? If a useful motion - say a forward stabbing motion - is interpreted dramatically different between the Sony and MS systems, this could potentially make cross-platform release more time and resource intensive for the game companies.
Which, one could conjecture, could potentially drive the game companies to release more games on just one platform, instead of both Sony and MS.
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
Chu chu rocket
Quake 3
The japanese version of DOA2
Just off the top of my head
You are right there are more modem games for the Dreamcast than I thought at first.
If you can not count up to three games on one hand, then perhaps you shouldn't be saying other people have freak hands ;)
The current generation of consoles are TERRIBLE compared to PCs. A new PC with a Radeon 5870 has nearly 6-8 times the graphical processing power.
Even if one PC in your network has a powerful GPU, you usually need four PCs for four players, and you need to buy powerful GPUs for all of them. Even if you did buy extra PCs to run things like OpenOffice, Firefox, and Boxee, the Intel GMA that probably came in them won't cut it. Consoles, on the other hand, have a wide selection of major label titles that can use one console, one monitor, and four gamepads. Some of these games are in genres that don't even need to split the screen, like fighting games.
You can sell more $99 gizmos and gimmick games than you can new consoles, pure and simple.
N64: memory expansion
Playstation: analog controller, dual shock
Playstation 2: network/hard drive
And of course the earlier cartridge-based systems had lots of successful add-ons, only they were in each cartridge, so you weren't as aware of them. Examples include battery backup, memory mappers to allow larger games, and custom processors (e.g. SuperFX on SNES).
OMG I'm a computer nerd. I thought this article was about terminal emulators!
Really?
Freedom is assumed. Then they try to take it away. The degree to which you resist is the degree to which you are free.
with the Intellivision overlay system and the Commodore 64 Extender.
Don't you mean the System Changer? That played Atari VCS games, not C64.
The Rumble Pack was pretty popular among the N64 owners I knew. It also came with some games (I got mine with Starfox 64).
Dilbert RSS feed
Could not be less correct.
It looks like it's just the summary (surprise, surprise) that is wildly incorrect. The article itself seems to only talk about the current generation of consoles.
People will pass up steak once a week, for crap every day.
The Intellivoice sounds like a closer fit to what we're talking about, as it enabled a new form of game, rather than functioning as backwards compatibility.
No idea if that's what the original poster meant. But it definitely does show that augmenting consoles is a very old idea... older than many people reading about it. :)
Somewhere around here I still have an Intellivoice, and all four released games for it (I don't count the baseball one). You have not lived until you've heard a little 4KB cartridge (not a typo! in fact, 4KB was twice the usual size; and yes, I'm using bytes because I think measuring games in kilobits is a crock) babbling away at you. An amazing amount of voice was shoehorned into those things. Online MP3s that have samples of even a single thing it could say are themselves larger than all released games combined.
Microsoft haters forget that there are two sides to Microsoft: The one that sucks and
If I understand correctly, Nintendo plans for Sony and Microft to mass-produce sets of both right-and-left Powergloves, but at the same time, like in a package deal? Why didn't they think of that the first time?
There is nothing to FEAR but NOTHING itself; and I fear there is a whole lot of nothing going on. --scorpivs
Just another way to wrench money out of the consumer imo. Glad I'm not a console gamer, and if I was, I'd buy a Wii.
I would question your notion of "skipped it." There was, of course, the network adapter and hard drive combo for the PS2 as well as the Eye Toy. The Gamecube had its broadband adapter... thingy, as well as the Gameboy player and the phenominally useless GBA linkup (except for Crystal Chronicles). And no console escaped the ubiquitous presence of the DDR dance mat.
And who can forget the E-Reader and the wireless link dongle for the Gameboy Advance? Oh, that's right. A lot of people can, and did. Both were supposed to revolutionize portable gaming, and both... didn't.
http://en.wikipedia.org/wiki/Guitar_Hero has proved, to the tune of $2 billion in sales, that you *CAN* "requir[e] people to buy some new fangled, overpriced gadget in order to play your game".
Clearly people *ARE* willing to fork out double the cost on an accessory and a game, instead of just buying two regular games, for the same price *IF* you create a game that makes it sufficiently more enjoyable to play with the accessory. The announcement of Guitar Hero for the PSP demonstrates that the game does not require the accessory controller, but who honestly believes it would have been as successful on the major consoles if it had used just the standard controllers?
For me the way to ease the purchase of a new gen console is with strong backward compatibility. When I bought an XBox 360, it was partially because I never had the original XBox, and the XBox games (Halo 1/2, Fable 1, Jade Empire, etc.) I wanted to play were on the compatibility list. I really feel Sony dropped the ball when they dropped PS2 compatibility.
I've gone back and rented a number of Gamecube games (Tales Of Symphonia, Eternal Darkness, etc.) for my Wii. If Nintendo wanted to have achieved true awesomeness in my eyes, they would have put a slot for Gameboy Advance games in the thing. I played some GBA games on the attachment for the Gamecube, and playing them on a big TV is great. Advance Wars with big, glorious maps made the game much more epic.
I also recall the Sega 32X and the CD for the N64. both of which I have. Nifty idea, but the developers just don't develop in droves for something not in the core system specs.
You know everyone laughs at people like you, right? I mean, hysterically. Oh noes! We haz "low standards" because we like to game and not put together "rigs" and fiddle about, and then wave them about as geeky penis surrogates.
Stop clutching at class distinctions in people's gaming habits.
I freaking hate guitar hero. And I hate how all of my little punk cousins all want guitars for christmas now. Freaking brats
Thank the heavens. The gimmick will no longer be about graphics, but gameplay. Now, how long before the emphasis is on storytelling?
Not sure if I buy it, yeah this generation may last longer than the standard five years, it basically already has for Microsoft.
It says more about the power of the consoles and the way games use them than it does about anything else. I have kind of noticed the same thing with PC gaming. My 8800GT still lets me play the latest games reasonably well. But how long will this last ?, I give it a couple of years max before either Sony or Microsoft start gearing up to release the first next gen console.
The sooner that everyone has implemented and is using motion controls, the better. We need developers to get shitty, gimmicky uses of it out of their systems, and we need better hardware and software for reduced lag and more precise control.
Am I really personally that interested in games that are 100% built around motion control? As the Wii taught me, no, I'm not. I think a lot of game enthusiasts feel the same way. What I *am* excited about, and what I think game enthusiasts should be excited about, is when developers come up with more subtle uses that really add control and flexibility. One thing I really want is the ability to change the direction of the first-person camera in racing games by tilting my head, so I don't need to take my hands off of the controls (note - I'm not talking about "head tracking" where position data is used to provide a realistic viewport, I'm just talking about mapping head tilt to an analog camera control). My understanding is that GT5 + PS Eye will provide this feature. Leaning in first person shooters is another good example. Is it a "realistic" 1 to 1 mapping of a real world motion to a game action? No, but it adds to a player's ability to control the game seamlessly. It only adds to the experience - it doesn't take anything away and you don't have to use it, and the game is still perfectly playable even if you don't have the right hardware.
We need to get to the point where developers are no longer asking "how can we establish a good player experience by using motion control" and instead focus on gameplay and implementation with standard controllers, later asking "where could motion control help this experience we've established?"
Exactly! This is what happens when a "20-something" tries to write about the history of console gaming.
I remember getting the Intellivision voice synthesizer add-on in about 1982. "Watch for flak!"
Grandma (or whoever) will swallow "buy this thing that plugs into your Wii (or Xbox, or PS3)" easier than she'll swallow "spend $500 on this new console that's different from your old one."
Must... resist... swallow... joke
Only an idiot would think that resolution has got anything to do with immersion. A low-rez photo is 100% realistic, but a canvas the sized of a cathredal ceiling is still clearly a painting.
The current graphics are getting better but there is still a lot of detail missing and we humans are very good at seeing it. Games like GTA4 seem to be very realistic until you realize that... what is missing. Where are the cats and dogs. The pigeons (that fly up). Why are most of the windows just textures and not windows.
You can hide some of the missing elements with speed but it soons becomes very clear that the world is far from complete, far from realistic. Why does my car only leave tire tracks on the road but doesn't it draw a track in the sand? Because the current computers are nowhere near powerful enough to handle even such a simple thing.
And it matters, and the company that will give us the next advance will be the company with the next big hit because while there might be a market for games that look like games, there is also a market for games set in worlds that look and act more realistic.
One of the earlier racing titles I had was a LCD game where you had a round track and you raced by chosing the inner or outer line with some parts being unpassable so you had to choose wisely or be stuck behind an "AI" driver. Games have improved, you can now drive at will across the road. As graphics and physics have increased the games have become more "realistic". From attempting to have some idea of physiucs to simulating each wheel on its own and onward. Someday someone will make a racing sim that can handle a changing road and we will have dirt racing games that are even more like the real thing because of it and it will be good.
Not all games have to be real, there is a room for Mario kart but Mario kart itself is no longer the game it once was thanks to ever increasing CPU power.
So, your entire story is as idiotic as those people who claim "HD, who needs it, I can't see the difference anyway". It shows you should get some glasses, or in your case, play a old game that was once considered state of the art and then a modern game.
You will see that better graphics are not just a novelty.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
My favorite console, for look and feel and touch, was always the VT05.
There's a couple of other points to be noted in here, I think. For one thing, we're seeing the real takeoff of XBox Live Arcade. If these cheap downloadable games for $15 are getting so much good credit, then what's the use to upgrade the system for them, especially if new hardware could force a change in the XBLA standard when people still aren't fully integrated with the standard they have? Not to mention that they're still waiting to see if anything materializes out of the small indie games area.
On Sony's end, people are finally buying Blu-Ray discs. That drop in price for the PS3 has had a bunch of people (my coworkers, at least) talking about picking up the system as a hi-def movie player. To update to a new system with a premium price again, they might end up losing the customers that were just about ready to hop in for the new movie player.
Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
I, for one, chose to largely skip this generation of consoles. So, if the industry wants my dollars they better get that new generation in production.
Seems like everyone is preaching this except the actual developers. Why? Because there will be a new console out by either Sony or MS by 2011. Launch title developers are already starting to scope out their new engines for the next generation. Sony and Nintendo have always bettered their hardware (unlike MS so far). MS needed to come out with something so they weren't left out of the motion sensing game. If they waited till 2011 it would be way to late in the game. Sony and Nintendo both already shipped with it. Still the same game.
1. Big deal, crack the games
You ignored the whole breakage due to OS updates.
2. You already have a PC, so that's a dishonest point to make. Everybody has a PC, no matter whether or not they want to play video games.
Almost 10% of new computers buyers have macs actually.
Of the ones that have PC's, large numbers of them today just have laptops. Just how are they going to put in that new video card? What about netbook buyers? Are they going to have a fantastic gaming experience too even though they technically have a "PC".
Consoles are great because it frees you from the ball and chain of HAVING to buy powerful systems and Windows.
3. Bullshit. Consoles are basically cheap PCs
Bullshit back at you. If the consoles were "basically PC's" the PS3 would not be harder to code for. Microsoft has made the 360 more like a PC to be sure, especially library wise - but it's all still very proprietary and custom stuff housed inside, only from the library side does the console look that much like a PC.
Your tired old canards about PC gaming belong to somewhere around five years ago, consoles are quite obviously the present and future of gaming. It's best you get used to this now so you can save yourself a ton of money and aggravation. I am so glad I got off the gaming PC upgrade train a few years ago...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
They had a browser on a disc too.
... but my FOURTH xbox is starting to flake out, and will probably be dead soon.
I appreciate that they sent me 3 new ones under warranty, but god DAMMIT, a console should last more than a year. I would have thought that by the 3rd one they would have figured out how to manufacture them correctly.
I think it is pretty clear, given how little people actually play their Wii's
Little People and Wii? You don't mean how Lucas from Brawl is a dead ringer for Eddie, do you?
An amazing amount of voice was shoehorned into those things.
There were two things: First, the samples were encoded using a model similar to the linear prediction seen in Speex. (Speex is a linear predictive speech codec that scales all the way down to 4 kbps.) Second, the Intellivoice's ROM had 16 KiB of samples of a generic "announcer" saying various generic things.
Big deal, crack the games (even if you bought them)
Even once the Anti-Counterfeiting Trade Agreement takes effect in all G-20 countries?
Everybody has a PC
But not everybody's PC comes bundled with a copy of Windows, and for the price of a copy of Windows to install on my Mac, I could buy an Xbox 360.
PC games are priced cheaper than console games.
As Anonymous Coward pointed out in another comment, you typically need more desktop PCs and monitors for a multiplayer PC game than you need consoles and TVs for a multiplayer console game. Not all games are in FPS/RTS genres that require each player to have a private view. Where are the PC games comparable to 4-player console games like Super Smash Bros. series? Otherwise, you have to multiply the price of the game by the number of players in the household.
Also, I can play PS2 and Wii games with my PC. Can your Xbox do that?
What kind of PC drive to you need to read Wii discs, which have a slightly scrambled sector layout relative to standard DVD-ROM?
You realize that a graphics card that is easily 4x more powerful than a console only costs $150 right?
Unlike most console games, most PC games need a separate PC and a separate graphics card for each player. Now we're up to $600, the PS3 launch price, and we still haven't factored in the time to dismantle the PCs and bring them to the LAN party every other weekend.
Oh come on...PC's don't excel for gaming? It sure as hell does for RTS's and FPS's
Apart from gimmicky first-person shooters like FaceBall and rail shooters like Time Crisis, most first-person shooters are rated M for Mature, and I can't play M-rated games with my aunt's kids who are visiting. RTS needs a separate computer for each player, and that can get very expensive very fast.
I think I saw the future with the N64 and didn't know it. That little memory expansion bay? I think the next box is going to have the same basic architecture but with upgradeable video graphics hardware.
Or better yet: The Wii is literally a GameCube with a 50% faster clock speed, double the RAM, a 512 MB SSD, and a USB controller with Bluetooth and Wi-Fi sticks plugged into it.
We are reaching an era in computing where devices can push audio and video beyond human perception levels. For example, if display resolution were increased, a person would not be able to tell the difference visually from typical viewing distance. Or if color depth were increased to 64 bit over 32 bit could that even be perceived? I'm not saying we're there yet, but we are quickly approaching that point.
Once that happens then what will be the next generation anything? It will be a matter of small refinements, novelties and exclusiveness of titles.
Sure, video resolution (and in particular audio resolution) is getting close to maxing out. That does emphatically NOT mean that there is no room for improvement in hardware. Realism in real-time rendering is still woefully lackluster compared to "what would be possible if we had the CPUs to do it". OK, we have physics engines, which make things a lot more realistic since the particles on the screen act according to the laws of mechanics. You could envision extended physics engines where each virtual "molecule" is imbued with elemental physical and chemical properties, such that water in a game would be freezable, boilable, reactive to other substances and displaying the correct viscosity, reflectiveness and so on. Programming "liquid dynamics" into an engine could be as obsolete as programming Super Mario to drop down when an edge is detected on the NES.
And what about biology engines? Human and animal game characters could be constructed with realistic internal anatomy and workings, organs, blood flow and so on. 1) making them more realistic in terms of speed, strength, abilities and so on and 2) would make for some seriously awesome shooter games :-P
Plenty of scope for improvements...
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[a music game] that hasn't been either discontinued or sued into oblivion?
As far as DDR goes, there is Stepmania
StepMania comes with no music. In 2005, Konami sued a commercial distributor of StepMania with music for patent infringement. They settled out of court in 2007, with Roxor Games agreeing to transfer all the relevant copyrights and trademarks to Konami. Konami immediately stopped selling the arcade, PC, and PlayStation 2 versions of In the Groove.
As far as Bomberman games go, the best ones were on older generation consoles which can easily be emulated.
For one thing, they're still console games, not PC games, so score one for consoles like Wii. For another, one would first have to dump the ROM. The backup exception in U.S. copyright law (17 USC 117) doesn't apply to downloading "backups" from the Internet. Provided I can find a copy of Super Bomberman on eBay, what do you recommend for dumping Super NES Game Paks to my PC? Otherwise the standard line becomes "consoles are better because you don't have to pirate to play multiplayer games."
They've done it in the middle of the life cycle because people seem to want it (for whatever reason) and its easily done.
I'm not big on motion control at all, but i'm happy sony/ms have done it to show nintendo up for the BS marketing campaign of the wii about how its an amazing new controller that no one else could possibly implement on ps3 or 360 because the hardware came out without it.
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
The very first Nintendo/Famicom had a glove. I present to you exhibit A:
http://hybridsnick.files.wordpress.com/2008/08/powerglovead.jpg
From the power glove to the nintendo Wii balancing board to wheels for racing games, a peripheral has never changed the face of anything. They are business as usual.
And anyone with a clue knows that game makers are extremely cautious when making titles which require specific peripherals. Those who have them are always a fraction of the entire target console market, and those who do not need enough incentive to buy the peripheral with the game. And the more sophisticated the peripheral, the higher the cost.
Since I don't know the writer of the original article better, I'm going to say he is an idiot.
Since all of us real gamers don't put up with this ghetto splitscreen bullshit, how many consoles and HDTVs do you need to provide EACH player with their own individual screen?
Not all video games are FPS or RTS, and not all genres need a private view per player. What advantage would there be to provide separate views for each player in 2-player fighting games like Street Fighter IV (which are represented on PC) and 4-player fighting games like Super Smash Bros. series (which aren't)? All players need to see all characters anyway.
Do splitscreen multiplayer console games even support networked play?
Mario Kart: Double Dash supports 4 players per machine and multiple machines in a LAN.
are you kidding me? this is no different than the 1980s or 1990s.. its a trend that is status quo for every generation of consoles. nintendo and sega genesis had guns and robots and pc gaming took off and we started seeing flight simulator joysticks and steering wheels.. which made their way onto the ps/ps2/xbox generation. wireless controllers and arcade style joysticks.. there was a mouse for super nintendo and a bazooka.. DDR pads, guitar hero guitars and drums.. there was an exercise pad for the original nintendo.. not to mention the power glove!
ok I jumped around a bit but i think I make my point.. sure we are getting a big more creative in the ways that we implement new technology into video game gadgets.. but accessories and new controllers and new ways to play the game have been on every game system from the beginning and I have to rant a little bit that some 12 year old thinks that it is a "hot new thing" because they dont want to believe that they are living in a time without innovation
The Game Boy.
Now Show Me, AC.
I reserve the right to have a physical object so I can sell it later, and recover my money.
You mean other than the hundreds of electronic handheld games that predated it?