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1977 Star Wars Computer Graphics

Noryungi writes "The interestingly named 'Topless Robot' has a real trip down memory lane: how the computer graphics of the original Star Wars movie were made. The article points to this YouTube video of a short documentary made by Larry Cuba, the original artist, that explains how he did it. In 1977."

271 comments

  1. Hollywood ? by middlemen · · Score: 0, Troll

    George Look Arse presents
    STAR WHORES

    starring
    Topless Robot

    1. Re:Hollywood ? by Sockatume · · Score: 2, Funny

      First post, and you still got modded redundant. :(

      --
      No kidding!!! What do you say at this point?
  2. NOT the original graphics! by Anonymous Coward · · Score: 4, Funny

    Don't believe these lies.

    The wireframe of the death star did not shoot first in the original.

  3. amazing... by NeoStrider_BZK · · Score: 1, Funny

    ...even for todays standards...

  4. Pretty Sweet by DesertJazz · · Score: 1

    This is a pretty sweet video, if you think about how out of the box some of this was at the time it makes it even cooler. (Sad to think a calculator I used in high school could have done this easier...)

    1. Re:Pretty Sweet by DesertJazz · · Score: 1

      Take back what I said about calculators... those dials are pretty sweet. And he didn't do it solely on math like I thought he would have.

    2. Re:Pretty Sweet by Anonymous Coward · · Score: 1, Interesting

      Another cool thing about this particular Youtube channel is that some of the historical vids talk about the Zgrass hardware, which I believe was related to the Zgrass-32 Bally Astrocade add-on.

      I don't know if they ever actually released the Zgrass add-on though; it may have been vaporware.

    3. Re:Pretty Sweet by commodore64_love · · Score: 1

      No he drew almost-everything by hand, tracing the photographs of the models. I thought it was interesting it took the computer 2 minutes to display just 1/24th second of the animation. Slow and time-consuming.

      ~3 years later computers could do these graphics in realtime:
      http://www.thelogbook.com/phosphor/video/batlzone.swf

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:Pretty Sweet by mcgrew · · Score: 1

      I didn't even realise that any of the graphics in that movie were CGI. I RTFA, and I was disappointed (no video, I'll have to look again at home). The text of TFA was incredibly lame.

      It seems I saw a "making of Star Wars" once and don't remember anything about computer generated graphics, buut rather computer-controlled models. IIRC the first CGI used in a feature length movie was Star Trek 2 in 1982, and the only CGI there was the Genesis Effect that lasted less than two minutes.

      The CGI in TRON (the same year) was primitive indeed. Methinks someone is rewriting history. Who shot first???

    5. Re:Pretty Sweet by Anonymous Coward · · Score: 0

      (Sad to think a calculator I used in high school could have done this easier...)

      You could have done this easier without a computer or a calculator... heheh.

    6. Re:Pretty Sweet by commodore64_love · · Score: 1

      I think the difference is intent. Star Wars 1977 CGI was intended to *look* like CGI (computerized), whereas the CGI in Tron was supposed to look like the real world. Ditto the CGI used in Last Starfighter.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:Pretty Sweet by Dusthead+Jr. · · Score: 1

      I don't think that they were aiming for realism on Tron, with it taking place inside of a computer and all.

    8. Re:Pretty Sweet by Pseudonym · · Score: 2, Informative

      The first CGI used in a feature length movie was in Westworld (1973). Other notable uses are Futureworld (1976), The Black Hole (1979), Alien (1979), Looker (1981) and Tron (1982).

      For my money, though, the biggest breakthrough was in 1984, with two movies which used what we would now think of as CGI visual effects (The Last Starfighter and Young Sherlock Holmes). If you don't count the star field warp effect in Star Wars, this was the first time that computers were used to produce the look of something in the "real world", as opposed to a computer display.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    9. Re:Pretty Sweet by schlick · · Score: 1

      These graphics weren't used as CGI, the were put on a display that was running in the scene. Computers were not used to render the scene.

      1) A computer showed graphics on a screen, that screen was filmed frame by frame (it took 2 minutes for the computer to render each frame).
      2) That film was developed, and then rear projected onto what was supposed to be a computer display surface during a scene.

      CGI is when a computer is used to render the final image projected in the theater.

      --
      "It's because they're stupid, that's why. That's why everybody does everything." -Homer Simpson
    10. Re:Pretty Sweet by Anonymous Coward · · Score: 0

      > CGI is when a computer is used to render the final image projected in the theater.

      No, CGI merely stands for "computer-generated imagery." It has nothing to do with how it's used.

    11. Re:Pretty Sweet by enoz · · Score: 1

      In this context CGI = Computer Generated Imagery.

      Those images of the wireframe in Star Wars were generated by a Computer, hence CGI.

      CGI is when a computer is used to render the final image projected in the theater.

      That seems to be limiting the scope of CGI to simply "Computer animation".

    12. Re:Pretty Sweet by MrKaos · · Score: 1

      ~3 years later computers could do these graphics in realtime:

      I wasted a lot of time playing that game - damn it was fun.

      --
      My ism, it's full of beliefs.
    13. Re:Pretty Sweet by commodore64_love · · Score: 1

      It's "real" within the world of Tron; the CGI had to be believable. In contrast the Star Wars film was just projecting a CGI wireframe on a screen. It was okay if it looked fake because it was supposed to fake, in the context of that world.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    14. Re:Pretty Sweet by commodore64_love · · Score: 1

      And what were the first uses of CGI within television?

      Doctor Who 1987 used a CGI-generated opening sequence, and as far as I know Babylon 5 was the first to replace model ships with computer-generated ships (as well as CGI aliens). BTW I think this is my favorite version of the Doctor's music - http://www.youtube.com/watch?v=bJeM2buWAw8

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    15. Re:Pretty Sweet by commodore64_love · · Score: 1

      >>>These graphics weren't used as CGI, the were put on a display that was running in the scene. Computers were not used to render the scene.

      By this flawed reasoning, Tron is not CGI, Last Starfighter is not CGI, Babylon 5 is not CGI, and so on, because these did not render the CGI in real time either. They generated their CGI at a rate of 1 frame every ~5 minutes.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    16. Re:Pretty Sweet by mcgrew · · Score: 1

      According to wikipedia, Westworld "was first feature film to use digital image processing. John Whitney Jr. and Gary Demos at Information International Inc. (aka "Triple I") digitally processed motion picture photography to appear pixelized in order to portray the Gunslinger android's point of view.[7]" The graphics weren't computer generated, they were film processed with a computer. Not CGI (Computer Generated Imagery). So it appears that Futureworld was the first; "Futureworld was the first major feature film to use 3D computer generated images (CGI).[1] CGI was used for an animated hand and face."

      Funny, I distinctly remember reading in a book about Siggraph (IIRC which I probably don't) that the scene in ST2 was the first. Perhaps it was the first to use realistic CGI. I still have the book, I'll have to go back and re-read it.

    17. Re:Pretty Sweet by Pseudonym · · Score: 1

      I forgot to mention that another movie from 1984, 2010, used CGI for the "monolith swarm" sequence.

      The first uses of CGI in television were, of course, the "flying logos" of the early 80s, but I don't think this is what you meant. (Note that in the very early 80s, "flying logos" used all sorts of techniques, only one of which was wireframe CGI.)

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  5. Dials for manipulating 3D objects by harmonise · · Score: 2, Interesting

    Wow, that's nice to have the dials to manipulate 3D objects. Is there anything like that which someone can buy today?

    --
    Cory Doctorow talking about cloud computing makes as much sense as George W Bush talking about electrical engineering.
    1. Re:Dials for manipulating 3D objects by AndrewNeo · · Score: 4, Informative
    2. Re:Dials for manipulating 3D objects by The+Joe+Kewl · · Score: 1

      Yes. I think it's called a mouse.

      Really, you could just use the mouse wheel combined with a single key modifier (hold a key on the keyboard) that would rotate whatever plane (X/Y/Z) you wanted when you spun your mouse wheel.

    3. Re:Dials for manipulating 3D objects by Anonymous Coward · · Score: 2, Funny

      You must be a programmer...

    4. Re:Dials for manipulating 3D objects by Franklin+Brauner · · Score: 2, Interesting

      You could buy a vintage Battlezone, the first FPS, designed in 1979 by Ed Rotberg for Atari. It's an elegant design. No dials, but the control schema of the sticks are beautiful to behold. Most of the XY technology used in those early Atari vector machines are nearly identical to the tech described in this video. The math required for real time manipulation of XY displays is far simpler than what Jim Blinn was doing around the same time. He was a wizard for sure.

    5. Re:Dials for manipulating 3D objects by theaveng · · Score: 2, Interesting

      Yes my ancient 1985 Amiga at just 7 megahertz has a pirate demo like that. It showed a 3D rabbit, and you could spin him in any direction using just your mouse and the right button. It was impressive in the 80s.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    6. Re:Dials for manipulating 3D objects by Suicyco · · Score: 2, Informative

      Those were common in early cadd systems, they didn't have a mouse. They used digitizing tables and 3d inputs like you see in the video.

      I would have liked to know more about the technology, not just how he did it with "a computer". What cadd package was it? What hardware?

      Most likely something from Unigraphics or Intergraph, as those were big 3d modeling packages of the era.

      Nowadays 3d inputs are easier with spaceballs and a simple mouse, or a 3d mouse.

    7. Re:Dials for manipulating 3D objects by theaveng · · Score: 2, Interesting

      Battlezone on the lowly 1 megahertz Atari VCS (1977) - I like the cool effects when the tank blows up. It's also very colorful for an ancient 70s game (128 colors)

      http://www.atariguide.com//ss/batlzone.gif

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    8. Re:Dials for manipulating 3D objects by Animats · · Score: 4, Interesting

      Wow, that's nice to have the dials to manipulate 3D objects. Is there anything like that which someone can buy today?

      Until about 2002 or so (about when SGI tanked), most of the high-end 3D systems supported MIDI devices as controllers. You could plug in a MIDI knob or slider box and connect it up to the joints of your character. For some reason, few people do that any more. Support for that never really caught on when 3D moved to the PC, even though MIDI devices were cheap.

      The Jurassic Park guys had a small dinosaur skeleton model with sensors at the joints wired up to a MIDI interface, so they could pose the thing and the animation would follow. That sort of thing was popular around 1995-2000 because it required little retraining for stop-motion animators.

    9. Re:Dials for manipulating 3D objects by CityZen · · Score: 2, Informative

      You can get a bunch of these: http://www.griffintechnology.com/products/powermate/

      These used to be common, long ago: http://en.wikipedia.org/wiki/Dial_box

      The "3Dmouse" mentioned above is not a dial. It is a puck that's spring-loaded to stay centered.
      You cannot rotate it freely, so it is a relative control and not an absolute control.

    10. Re:Dials for manipulating 3D objects by Anonymous Coward · · Score: 0

      Battlezone on the lowly 1 megahertz Atari VCS (1977) - I like the cool effects when the tank blows up. It's also very colorful for an ancient 70s game (128 colors)

      That's nice, but the Battlezone Franklin was talking about is the vector graphic original, not the cheap raster graphic VCS knockoff.

    11. Re:Dials for manipulating 3D objects by dunkelfalke · · Score: 4, Funny

      I just imagine manipulating 3d graphics with a casio pg-380 midi guitar.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    12. Re:Dials for manipulating 3D objects by LowG1974 · · Score: 1
      --
      there is no spoon. or fork. there is a butter knife, and it's dull.
    13. Re:Dials for manipulating 3D objects by Jarik+C-Bol · · Score: 1

      i laughed. mod this one funny.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    14. Re:Dials for manipulating 3D objects by c6gunner · · Score: 1

      Wow, that's nice to have the dials to manipulate 3D objects. Is there anything like that which someone can buy today?

      Yeah, here.

    15. Re:Dials for manipulating 3D objects by Gilmoure · · Score: 1

      Griffin Technology's PowerMate USB Multimedia Controller.

      --
      I drank what? -- Socrates
    16. Re:Dials for manipulating 3D objects by commodore64_love · · Score: 2, Informative
      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    17. Re:Dials for manipulating 3D objects by Anonymous Coward · · Score: 1, Interesting

      Computational power grew fast enough where you could do real-time inverse kinematics. The artist just has to move the end of the 'chain' of joints and the math handles the rest. A lot easier than trying to manage all of the joints explicitly with external hardware interfaces - and cheaper!

    18. Re:Dials for manipulating 3D objects by SEWilco · · Score: 1

      I thought that the Battlezone which Franklin was talking about involved fighting kites.

    19. Re:Dials for manipulating 3D objects by ubercam · · Score: 1

      Are you referring to these Spaceballs?

      May the Schwartz be with you!

    20. Re:Dials for manipulating 3D objects by zippthorne · · Score: 1

      Perhaps improved IK algorithms and motion capture have proven even more helpful than MIDI-connected dumb models.

      I suspect, if you want to bring the models back, that you are going to need feedback: stepping through frames and having the "physical model" update its joint positions would make it a lot easier to avoid accidentally jerky inputs. As to whether this would be a significant enough improvement over skeletal models with elaborate constraints, I dunno.

      --
      Can you be Even More Awesome?!
    21. Re:Dials for manipulating 3D objects by Exception+Duck · · Score: 1

      "Get 50% fewer mouse clicks and 20% greater productivity using a 3Dconnexion navigation device."

      Only 20% increased productivity ?

      Why not say 50% or 100%...

      amateurs

    22. Re:Dials for manipulating 3D objects by Tetsujin · · Score: 2, Interesting

      Yes. I think it's called a mouse.

      Really, you could just use the mouse wheel combined with a single key modifier (hold a key on the keyboard) that would rotate whatever plane (X/Y/Z) you wanted when you spun your mouse wheel.

      Mouse wheels have shitty resolution, though. They click to individual stops, they're sent to the host as if they were button presses...

      More to the point I think is the fact that in current software, when you rotate a model with the mouse, it normally rotates it relative to the position it's in. I'm not sure if this is how those dials worked, but I'm guessing not: probably it would have been simpler then to have each dial affect rotation parameters in a matrix, and then create the projection just by multiplying those matrices together - as opposed to using the dial to rotate (and then re-nomalize) a rotation matrix...

      I think the really neat thing about that system of dials was that it was so responsive. Naturally that's something we can still accomplish...

      --
      Bow-ties are cool.
    23. Re:Dials for manipulating 3D objects by Hurricane78 · · Score: 1

      Uuum, what stops you from just writing a small midi-to-mouse or -to-joystick mapper. I bet something like that already exists. And if not, it’s really easy to do in Linux. :)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    24. Re:Dials for manipulating 3D objects by rhyder128k · · Score: 1

      It's quite impressive when you look at how smoothly animated the complex 3d is compared to the home computers that were available even five years later. However, I suspect that the vector display works as a kind of acceleration for the line drawing. The computer only has to send the vertices to the monitor rather than calculating and then drawing all of the points on along the entire line.

      --
      Michael Reed, freelance tech writer.
    25. Re:Dials for manipulating 3D objects by Anonymous Coward · · Score: 0

      I play the air guitar, you insensitive clod!

    26. Re:Dials for manipulating 3D objects by moxley · · Score: 1

      An old "Tempest" video game perhaps?

    27. Re:Dials for manipulating 3D objects by Anonymous Coward · · Score: 0

      I'm using a Doepfer Pocket Dial MIDI controller, together with a custom script that maps the MIDI output to keypresses. But of course those fat knobs in the video are way cooler, and input is probably smoother because they're heavy. Much better than a mouse for realtime control.

    28. Re:Dials for manipulating 3D objects by kaizokuace · · Score: 2, Interesting

      I use a SpaceNavigator for 3d modeling and animation and I can't go back to not having it. Having a tactile device to control views speeds up everything so much and is just natural to use vs keyboard shortcuts and keyboard mouseclick combos.

      --
      Balderdash!
    29. Re:Dials for manipulating 3D objects by mattack2 · · Score: 1

      Guitar Sphere-o?

    30. Re:Dials for manipulating 3D objects by gbutler69 · · Score: 1

      Mouse wheels have shitty resolution, though. They click to individual stops, they're sent to the host as if they were button presses...

      Ummm....you do realize that means that the application can treat each "Click" as whatever amount of movement it chooses and is appropriate for the task at hand? Right? In other words, INFINITE resolution.

      --
      Over-the-top Response Guy! Giving "Over-the-Top Responses" since 1970.
    31. Re:Dials for manipulating 3D objects by commodore64_love · · Score: 1

      Yeah but if you set your mouse wheel to an ultra-fine granularity (say 1/2 line per click), then you have to spin your mouse wheel like mad. A potentiometer-based design (like an old Atari paddle) with true analog control is a much friendlier option.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    32. Re:Dials for manipulating 3D objects by harmonise · · Score: 1

      Awesome! Thanks very much for the link.

      --
      Cory Doctorow talking about cloud computing makes as much sense as George W Bush talking about electrical engineering.
    33. Re:Dials for manipulating 3D objects by Anonymous Coward · · Score: 0

      Hi Dunkelfalke you can do this today! Download Xnth... www.Xnth.net it's free download. I was playing with it on my midi keyboard... 3D models manipulated real-time by Midi commands! Just as your guitar sends!!

  6. This is how... by Anonymous Coward · · Score: 0

    After Effects

    Alpha version of course...

  7. yeah by MagicM · · Score: 5, Funny

    The interestingly named "Topless Robot"

    *click*

    1. Re:yeah by Anonymous Coward · · Score: 0

      yeah, I was disappointed too

    2. Re:yeah by Beardo+the+Bearded · · Score: 2, Funny

      It would just be schematics.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    3. Re:yeah by Darinbob · · Score: 1

      Hey sexy mama. Wanna kill all humans?

    4. Re:yeah by socrplayr813 · · Score: 3, Funny

      One of the few times Slashdotters have actually bothered to click the links...

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    5. Re:yeah by Anonymous Coward · · Score: 0

      Grant, is that you?

    6. Re:yeah by MagicM · · Score: 1

      That depends. Kari, is that you?

  8. Droidmaker by Anonymous Coward · · Score: 1, Informative

    If you like this, you'll love the book "Droidmaker"

    http://www.droidmaker.com/contents.html

  9. Another freakin' story by Anonymous Coward · · Score: 0

    about Star Wars was posted on tech website Slashdot today. The story garnered a great deal of interest.

    In other news, there are ongoing rumors in the entertainment industry that producer George Lucas is nearing bankruptcy. A Lucas Arts spokesperson declined comment.

  10. 2001 Space Odyssey "computer graphics" by peter303 · · Score: 5, Interesting

    The space-ship consoles show CAD-drawings the ship aligning with landing pads. Also the astronauts debugging the supposedly broker communication module used graphics. Only these was faked with drafted animation cells because computer graphics wasnt advanced enough in the 1960s to this. There were only osilliscope vector graphics then. But Kubrick and advisers like Minsky were anticipating better graphics in the future.

    1. Re:2001 Space Odyssey "computer graphics" by tverbeek · · Score: 5, Interesting

      That's right, kids: no computers were used in the making of "2001". Pretty remarkable.

      It's ironic: in "2001" (the movie) Kubrick had to use analog methods to simulate digital technology. But by 2001 (the year), filmmakers were using digital technology to simulate analog objects.

      --
      http://alternatives.rzero.com/
    2. Re:2001 Space Odyssey "computer graphics" by Disgruntled+Goats · · Score: 1

      Dinosaurs are variable signals that are continuous in time and amplitude? Huh?

    3. Re:2001 Space Odyssey "computer graphics" by oDDmON+oUT · · Score: 1

      The last SF movie claiming to be made with totally analog eFX was Bladerunner. Now *that* was film making.

      --
      Some days it's just not worth
      chewing through my restraints.
    4. Re:2001 Space Odyssey "computer graphics" by Anonymous Coward · · Score: 0

      IIRC, Bladerunner was made using StudioMAX. At least judging by the captures in my StudioMAX 2 ref manuals.

    5. Re:2001 Space Odyssey "computer graphics" by elrous0 · · Score: 4, Interesting

      My personal favorite substitute for expensive early computer graphics was in Escape from New York. To do the sequence where Snake is gliding into New York and looking at a computer generated wireframe of the city; James Cameron simply cut out a bunch of boxes, painted the lines on them with phosphorescent paint, and shot it in the dark.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:2001 Space Odyssey "computer graphics" by Anonymous+Struct · · Score: 5, Insightful

      Are you sure? I was so certain that the last part of that movie was directed by a random number generator.

    7. Re:2001 Space Odyssey "computer graphics" by Tetsujin · · Score: 2, Interesting

      My personal favorite substitute for expensive early computer graphics was in Escape from New York. To do the sequence where Snake is gliding into New York and looking at a computer generated wireframe of the city; James Cameron simply cut out a bunch of boxes, painted the lines on them with phosphorescent paint, and shot it in the dark.

      Yeah, I do tend to wonder why they did that sequence in Star Wars with computers when they could have used the models they were already building and faked a "computer display look" via photographic processes... Among other things I guess this would have meant delaying the briefing scene until they were done with all the Death Star trench parts (since the parts would need to be re-painted in order to do the phosphorescent lines trick) - and it would be a different effect, like wireframe with hidden surface removal... It seems like that guy had a pretty decent set-up for what he was doing, though, so maybe doing the briefing room in Star Wars as a model shot actually would have been more expensive in the end...

      --
      Bow-ties are cool.
    8. Re:2001 Space Odyssey "computer graphics" by spruce · · Score: 1

      It's ironic: in "2001" (the movie) Kubrick had to use analog methods to simulate digital technology. But by 2001 (the year), filmmakers were using digital technology to simulate analog objects. [imdb.com]

      There's an "In Sovient Russia" joke in there somewhere

    9. Re:2001 Space Odyssey "computer graphics" by rirugrat · · Score: 2, Informative

      John Carpenter, not James Cameron.

    10. Re:2001 Space Odyssey "computer graphics" by prockcore · · Score: 1

      Reminds me of the "3d wireframe" scene in Escape from New York. They just painted a wireframe on the scale model city.. looks convincing enough.

    11. Re:2001 Space Odyssey "computer graphics" by peter303 · · Score: 1

      Parts of "Tron" were like that too. I wonder how the remake is going?

    12. Re:2001 Space Odyssey "computer graphics" by steveha · · Score: 2, Informative

      To do the sequence where Snake is gliding into New York and looking at a computer generated wireframe of the city; James Cameron simply cut out a bunch of boxes, painted the lines on them with phosphorescent paint, and shot it in the dark.

      It wasn't phosphorescent paint and they didn't shoot it in the dark. They painted the boxes black, and used reflective tape to make the grid lines; then they lit the model brightly and panned the camera through it. With black background and super-bright glowing white lines, it must be pretty easy to find camera settings where all the film sees are the glowing white lines, and the rest is just undifferentiated black.

      I have an old special-edition video tape of the movie and they showed this. It's probably in the special features on the DVD.

      Another effect: when the helicopter lands toward the end of the movie, you see a ruined city in the background, with actors in the shot. The ruined city was literally a matte painting, painted on glass, with a window in the middle through which you could see the actors. A super-low-budget way to get the effect they wanted.

      And if anyone is wondering: yes, James Cameron worked on special effects before he was a super-famous movie director. He didn't do the effects all by himself, of course, but he did work on Escape from New York.

      steveha

      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
    13. Re:2001 Space Odyssey "computer graphics" by Anonymous Coward · · Score: 0

      The documentary that comes with the latest home video release has someone who worked on Blade Runner saying that, but it's horseshit.

      Optical compositing was used extensively up until the late 80s. Total Recall (1990) was the last big SciFi movie to use classical optical compositing and even stop-motion techniques. Terminator 2 came out the next year and changed everything. The people who worked on Blade Runner did some amazing work and deserve to be proud of it, but to say that it was the "last" movie made with those techniques is an insult to people who made everything for the remainder of that decade.

    14. Re:2001 Space Odyssey "computer graphics" by Anonymous Coward · · Score: 0

      That would be John Carpenter that directed "Escape From New York", not James Cameron.

    15. Re:2001 Space Odyssey "computer graphics" by mfnickster · · Score: 1

      To be fair, they're not claiming that no later films used optical techniques, just that no later SF films used only those techniques. Total Recall, for example, had the CGI "x-ray tunnel" effect and most likely used digital compositing.

      I'm still doubtful that Blade Runner was the last - I don't think E.T. used digital techniques, or the later Dune, Buckaroo Banzai, Ghostbusters, Star Trek III, The Terminator, Cocoon, Aliens, Robocop, etc. not to mention B-movies like Spacehunter and Ice Pirates.

      The first movie to use 100% digitally compositing was Disney's The Rescuers Down Under in 1990.

      --
      "Slow down, Cowboy! It has been 3 years, 7 months and 26 days since you last successfully posted a comment."
    16. Re:2001 Space Odyssey "computer graphics" by elrous0 · · Score: 1

      It's called an ellipsis and it's a perfectly valid way of indicating a trailing thought.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    17. Re:2001 Space Odyssey "computer graphics" by elrous0 · · Score: 1

      Cameron did the special FX on Escape From New York (before he was a director).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:2001 Space Odyssey "computer graphics" by hitmark · · Score: 1

      only the last part? kubrick basically was a walking talking, analog RNG...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  11. Better Then CGI by doroshjt · · Score: 4, Insightful

    CGI has ruined movies, they are so in your face that you can't enjoy the movie. What made the original star wars great was the animitronics for all the characters instead of jar jar binks super imposed cartoon characters.

    1. Re:Better Then CGI by Yvan256 · · Score: 1

      Jar Jar Binks is indeed more fitting for a Benny Hill bit.

    2. Re:Better Then CGI by MozeeToby · · Score: 3, Insightful

      Agreed. Look at the Hitchhiker's Guide movie. The scenes where the Vogons are done with puppetry are amazing, the scenes where they're CGI are 'meh'. Same goes for the original Alien vs the A v P movies, as soon as I see CGI (especially for characters/animals) the emotion center of my brain says 'nope' and shuts down.

    3. Re:Better Then CGI by theaveng · · Score: 1

      Without CGI the tv show Babylon 5 could have never been made (too many war scenes) for the cheap cost that WB could afford (half Star Trek's budget).

      Other shows that likely wouldn't exist in the format we got are the New Battlestar Galactica and Stargate SG1, SGA, SGU with their numerous space battle. Instead we'd have something like Buck Rogers or Space 1999 that barely have any space scenes at all, due to the cost of models being too high. i.e. Claustrophobic.

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    4. Re:Better Then CGI by MobileTatsu-NJG · · Score: 4, Insightful

      What made the original star wars great was the animitronics for all the characters instead of jar jar binks super imposed cartoon characters.

      What made JarJar obnoxious was not how his image was created for the film. That's like blaming YouTube for the abundance of noisy idiots on-line.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:Better Then CGI by Disgruntled+Goats · · Score: 1

      Don't mind the GP. He just wants people off his lawn. He's one of those people who will try to claim that it wasn't blatantly obvious that most of the time that the animatronic was a puppet and not a real thing.

    6. Re:Better Then CGI by Math.sqrt(-1) · · Score: 1

      Totally agreeing with you there. The thing that made the original Star Wars Trilogy so spectacular was not the special effects, but the story. Sure, the special effects were incredible for the time (and are still pretty damned impressive these 30 years later), but a lot of movies using "state of the art" special effects failed to achieve anything near that status and acclaim of any of the original Trilogy films (think Tron). But now it's worse than ever. These days, with the advent of relatively inexpensive CGI effects, directors and producers can focus more on creating dazzling eye candy without paying much attention to the quality of the script. I'm starting to sound somewhat curmudgeonly now, aren't I?

    7. Re:Better Then CGI by Big_Monkey_Bird · · Score: 2, Insightful

      Funny about Space 1999. the scariest thing I ever saw on TV as a kid was the monster in Dragon's Den. I used to have nightmares. Seeing it years later, it was just a flashlight and foam rubber.

    8. Re:Better Then CGI by gad_zuki! · · Score: 3, Insightful

      >CGI has ruined movies

      Are you kidding? Yoda looks like a rag doll in the originals. The cantina puppets are pretty bad and Jabba's palace is a B-quality muppet showcase. If anything, CGI is producing a seamlessness that is impossible with the old techniques.

      If you cannot suspend your disbelief then thats your problem, not anyone else's.

      >jar jar binks super imposed cartoon characters.

      Thats an implementation issue, not a technological one. There's tons of CGI in those movies that looks amazing. In fact, I suspect its so good you dont even know its CGI. Blame Lucas and his people for skimping out when it came to their ridiculous Jamaican amphibian. If anything, it was probably a design decision to make JarJar look more cartoony and less realistic than the other CGI.

    9. Re:Better Then CGI by bill_mcgonigle · · Score: 4, Insightful

      CGI has ruined movies, they are so in your face that you can't enjoy the movie

      It's not just the graphics, it's the film-making.

      Did you notice on this one how the initial shots of the Death Star graphics are a wide shot showing all the pilots slouching around listening to the briefing? That was the point, not the graphics.

      Today they would have framed that shot tight on the graphics with the speaker on one side. But by not focusing on the graphics they're more powerful - in this universe, it's just commonplace, nothing that needs highlighting (until the detail is small enough that the audience wouldn't be able to follow, so they zoom in then). To somebody watching in 1977 the effect is heightened.

      The point here is the briefing and the reactions of those assembled to highlight just how ridiculous and impossible (without an assist from the "more powerful than you can possibly imagine" Ben Kenobi) the task is. But they're going to try anyway because humans fight to be free.

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    10. Re:Better Then CGI by CannonballHead · · Score: 2, Insightful

      Gollum was pretty good, IMO.

    11. Re:Better Then CGI by Disgruntled+Goats · · Score: 1

      Are you kidding? Yoda looks like a rag doll in the originals. The cantina puppets are pretty bad and Jabba's palace is a B-quality muppet showcase. If anything, CGI is producing a seamlessness that is impossible with the old techniques.

      Exactly. These people try to claim that puppets and animatronics were so realistic and yet you go back to watch those old movies and it's laughable at how fake they looked.

    12. Re:Better Then CGI by Anonymous Coward · · Score: 0

      Talking about SG1 - why did they replace the intro with the close-ups of a "real" gate with a CGI version that looks like it was made for the pilot - and was rejected. Don't tell me it was to comment on the introduction of Ben Browder and the Ori.

    13. Re:Better Then CGI by Anonymous Coward · · Score: 0

      If you cannot suspend your disbelief then thats your problem, not anyone else's.

      You're accusing the guy who prefers puppets of not being able to suspend disbelief?

    14. Re:Better Then CGI by DNS-and-BIND · · Score: 1
      The point isn't that you are trying for the most photorealistic aliens ever. The point is, Yoda is a space alien who is also a Buddhist master who is also a muppet! (The muppets used to be quite popular, despite looking like rag dolls, they had their own TV show with its own little culture, and at the time it was quite witty and groundbreaking to have a muppet playing a straight role in an otherwise conventional fantasy movie.) I don't remember anyone complaining about the cantina aliens because, let's face it, what are aliens supposed to look like, anyway?

      The real issue is that people like Jim Henson were masters of their trade. Today, any idiot can fire up some software and make an alien who looks 100x "better" than Yoda. However, the mastery isn't there, and it's obvious to everyone except those to whom newer means better.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    15. Re:Better Then CGI by Anonymous Coward · · Score: 0

      maybe less focus on effects = more focus on making the rest of the movie good.

    16. Re:Better Then CGI by Disgruntled+Goats · · Score: 1

      The real issue is that people like Jim Henson were masters of their trade. Today, any idiot can fire up some software and make an alien who looks 100x "better" than Yoda. However, the mastery isn't there, and it's obvious to everyone except those to whom newer means better.

      Implying that there were no people who were working with puppets in the 70s that weren't master puppeteers. Secondly, any idiot has been able to fire up software since the 80s and make badly done CGI. What's your point supposed to be?

    17. Re:Better Then CGI by davidbrit2 · · Score: 1, Troll

      How on earth is this modded Troll? I personally agree with the sentiment. Physical effects and good old fashioned compositing almost always create a more compelling, stylized look. The ingenuity and reality involved in creating such effects is far more impressive, if you ask me. Hell, Ghostbusters is 25 years old, and I still think the special effects are phenomenal.

    18. Re:Better Then CGI by kimvette · · Score: 4, Insightful

      No, AOL was to blame for that.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    19. Re:Better Then CGI by Disgruntled+Goats · · Score: 1

      good old fashioned compositing almost always create a more compelling, stylized look

      Actually pretty much all people doing SFX were happy when digital compositing became viable because optical compositing had some many downsides. Blurry picture, exaggerated grain structure, and all sorts of other generational loss that came from optical compositing were not beloved as "stylized looks".

    20. Re:Better Then CGI by Disgruntled+Goats · · Score: 1

      What made the original star wars great was the animitronics for all the characters instead of jar jar binks super imposed cartoon characters.

      Because Jar-Jar would have ceased to be utteryly annoying if it had been an animatronic instead of CGI? You're seriously claiming that?

    21. Re:Better Then CGI by realityimpaired · · Score: 1

      Blame Lucas and his people for skimping out when it came to their ridiculous Jamaican amphibian. If anything, it was probably a design decision to make JarJar look more cartoony and less realistic than the other CGI.

      I'd go along with that... these are the same people who decided that the definitive battle of the 3rd movie should take place on Endor rather than Kashyyk as originally planned.... Oh, and while we're at it, let's cut the Wookiee in half. I mean, seriously... taking out an AT-ST by throwing rocks at it?

      Jar Jar was an attempt to appeal to a younger audience. And y'know what? I knew a whole bunch of 4-year olds who absolutely adored the character at the time.

      That said, I think his point was that over-reliance on CGI has led to a decline in the quality of the scripts that studios end up making. Why blow the budget on writers when the audience has shown, time and again, that they will just as easily part with their money for special effects? Coupled with a general tendency against taking risks with scripts, and you can see the general quality of movies being made has gone *way* downhill over the last 30 years. But I'd argue that while CGI has been a contributing factor to that decline, it's also been a contributing factor to some of the really high quality work that's been done, too. Done well, CGI compliments the work in question.

    22. Re:Better Then CGI by Disgruntled+Goats · · Score: 1

      That said, I think his point was that over-reliance on CGI has led to a decline in the quality of the scripts that studios end up making. Why blow the budget on writers when the audience has shown, time and again, that they will just as easily part with their money for special effects? Coupled with a general tendency against taking risks with scripts, and you can see the general quality of movies being made has gone *way* downhill over the last 30 years. But I'd argue that while CGI has been a contributing factor to that decline, it's also been a contributing factor to some of the really high quality work that's been done, too. Done well, CGI compliments the work in question.

      Because there were never movies made that heavily relied on special effects over story before the use of CGI? You must be kidding. You're viewing the world through rose-tinted nostalgia glasses. There were plenty of crappy movies made during the 50s, 60s, 70s, 80s, 90s that never used any CGI effects.

    23. Re:Better Then CGI by Anonymous Coward · · Score: 0

      Don't mind the GP. He just wants people off his lawn. He's one of those people who will try to claim that it wasn't blatantly obvious that most of the time that the animatronic was a puppet and not a real thing.

      Actually, his apsberger's only allows him to relate emotionally to puppets, welcome to slashdot...

    24. Re:Better Then CGI by Toonol · · Score: 1

      You don't think a puppet is a real thing?

      It was obviously a puppet. Just as obviously, it exists. Just as most CGI obviously doesn't. Neither effect can really be mistaken for the actual object they're representing, but at least the puppet is tangible, striking better emotional cues amongst the other actors and the audience.

    25. Re:Better Then CGI by Anonymous Coward · · Score: 0

      I'm not sure how CGI itself has ruined movies and I also have a hard time seeing as to how animatronics would have noticeably improved the prequel triology.

      I think the interesting thing in this video is the CGI and other special effects seemed almost like an after-thought for the original Star Wars, "Hey, what special-effects can we throw in for the big ending scene we have planned with the death star?". Like they already had the story and character's roles mostly worked out and added the effects on top. For the newer films it seems like this was entirely reversed, almost like Lucasfilm had this big reputation they built up over the years based mainly on special effects and didn't want to risk losing it.

    26. Re:Better Then CGI by TheRaven64 · · Score: 2, Informative

      Without CGI the tv show Babylon 5 could have never been made (too many war scenes) for the cheap cost that WB could afford (half Star Trek's budget).

      There's a big difference between using CGI for exterior shots (cheaper than models and looks fine; models and CGI both look better if you spend more time on them, but CGI looks better for the same investment) and using CGI for interior shots. Babylon 5 used it for backdrops on a few shots, but most of the sets were full of props. The newer Star Wars films had almost nothing except green boxes in the sets and added everything else later. In Babylon 5, all of the aliens used props. If they couldn't make realistic props, they made sure that you only saw part of the alien and only for a second or so. In Star Wars and AVP, they used CGI aliens everywhere.

      --
      I am TheRaven on Soylent News
    27. Re:Better Then CGI by Disgruntled+Goats · · Score: 1

      Exactly. Even if the prequels didn't use a single bit of CGI they still would have sucked. Jar Jar Binks still would have been annoying and unfunny. CGI is just used as a convenient excuse by old Star Wars fans for the fact that their messiah George Lucas pushed out a trilogy of shitty prequel movies.

    28. Re:Better Then CGI by Disgruntled+Goats · · Score: 3, Insightful

      Even if there was no CGI used in the prequels they still would have sucked. Jar Jar wouldn't be less annoying and less unfunny had it been an animatronic. Hayden Christiansen's stilted acting would have still sucked had the environments not been CGI rendered scenes. The midichlorian angle would still have been stupid. The failings of the prequel trilogy had almost nothing to do with the CGI and all to do with a poorly written story with piss-poor acting by many of the main actors. Using animatronics and non-digital effects wouldn't have somehow made this different.

    29. Re:Better Then CGI by Disgruntled+Goats · · Score: 2, Insightful

      but at least the puppet is tangible, striking better emotional cues amongst the other actors and the audience.

      Uhh yeah. Because if Jar Jar Binks was a puppet instead of CGI he somehow would have been less unfunny and annoying?

    30. Re:Better Then CGI by ErkDemon · · Score: 1

      Naah. What made EpIV stand out was that the characters were animated by actors and technicians rather than by puppetteers.

      In the later films, "Original Yoda" looked and sounded too much like Fozzie Bear, and moved just like a like a muppet.
      "Fozzie Bear am I, muppet am I being". Pah.

      Had the exaggerrated theatricality that some puppeteers get off on, which was fine on The Muppet Show and Sesame Street, but on a "realistic" film just amounts to really hammy acting. You know the thing, where every action is loudly flagged in advance by a set of overblown prequel movements. Walking over to a chair and sitting on it becomes a bloody mime-artist performance. For me, that totally destroyed any illusion that you were looking at a real creature. You can't blame CGI for the Ewoks, either.

      IMO, "Episode III" Yoda was way better than the Hensonised version. "EpIII Yoda" acted everyone else off the screen.

      JarJar Binks and the buzzing fly thing in the early episodes weren't crappy because they were CGI, they were crappy because they were badly written, played on crude and offensive ethnic stereotypes (a "Jamaican" stereotype for lazy JJB and a "Jewish" stereotype for the loansharking fly thing with the big nose), used cartoonish "pantomime" acting and were there as caricatures rather than as proper characters. It didn't matter whether you got puppeteers to animate them as mechanical puppets or as CGI - with the same script and direction they'd have been just as crap.

      Now if you'd mentioned Chewbacca, THERE was a non-CGI alien that you could believe in. Guy in a suit. But an actual actor, NOT a marionettist. When Chewie stomped across a room or scratched his arse, or growled at someone, it wasn't some puppeteer trying to produce the ultimate stylised ballet performance.

      Plus it probably helped that Chewie didn't have any George Lucas dialogue. Same thing for Artoo.

    31. Re:Better Then CGI by Xcruciate · · Score: 1

      Man, you are so right about that. For many, many years that made a lasting impression on me. I couldn't wait for Space:1999 to be released on DVD so I could find out what episode that was. I had only seen that episode that one time, scared the living hell out of me. I suppose I was bout six or seven at the time.

      --
      It's like "looking busy" at your employment - it's actually easier to do real work than to fake it. - bmo
    32. Re:Better Then CGI by DarthVain · · Score: 1

      I am pretty sure Jar Jar would have sucked even more as a muppet.

    33. Re:Better Then CGI by jellomizer · · Score: 3, Insightful

      1920's Sound has Ruined movies, they are so in your face you can't enjoy the movie.
      1940's Color has Ruined Movies, they are so in you face you can't enjoy the movie.
      1960's Elaborate Costumes have Ruined moves....
      1980's Animtronics ...
      2000 CGI...

      It is just a new toy that its use hasn't been fully realized yet. And excuse to hate something new. They made bad movies in the past and they will do so in the future. It is not CGI but bad use of it. Jar-Jar was a stupid character who wasn't needed especially as they kept the droids. Having him as not a CGI character wouldn't make him any better.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    34. Re:Better Then CGI by Anonymous Coward · · Score: 0

      if you can't dress a person up in a costume of it to greet the kiddies outside of "Star Tours", you're not doing enough to maximize shareholder return

    35. Re:Better Then CGI by DNS-and-BIND · · Score: 1
      Muppets != puppets. Seriously, did you intend to make non sequitur arguments? The first sentence isn't even worth refuting. As for CGI, only in the last...how many years? has it become cheap and easy, with thousands of classes of students learning how to do it. They ain't all masters, that's for sure, and it shows in their work.

      Actually, on further thought, you're right and I'm wrong. Jim Henson was a moron who animated a crappy character and any CGI done by someone who knows the menus of Maya must be intrinsically better.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    36. Re:Better Then CGI by ArundelCastle · · Score: 1

      CGI has ruined movies, they are so in your face that you can't enjoy the movie.

      I disagree, there are many special effects movies where the opening and closing titles are far better than what's in between. Ghost Rider comes immediately to mind ('cept for Sam o'course), and I recall feeling "amped" when I saw the titles of Batman Forever in the theatre. You might dislike CG on principle, but effects houses don't get a lot of criticism for the work they do, compared with directors and screenwriters. Final Fantasy: Spirits Within, and Transformers are great on mute.

    37. Re:Better Then CGI by geekoid · · Score: 1

      bull shit.

      It's called 'poor movie making'. CGI didn't ruin anything. CGI has been used in a lot of good movies as well as high grossing movie.

      The only problem with Jar-Jar is that he fell into the uncanny valley; which made people feel odd and therefor they don't like it. Also, the character was stupid as a rock. To my that was the ubforgivable sin of Jar-Jar. Almsot everything he did could be chalked up to being alien.

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    38. Re:Better Then CGI by Quiet_Desperation · · Score: 2, Interesting

      I don't understand the anti-CGI attitude, and I'm in the older age group that is supposed to. I see a guy in a rubber suit/mask and I *my* brain says nope and starts to laugh. They're *both* fake. Who cares, really, about the tool used to realize the fakeness? Yeah, there's some poorly integrated CGI out there, but there's also CGI most people don't even notice because it's so slickly done and depicts everyday objects.

      You don't have the same reaction if the whole film is CGI, do you?

    39. Re:Better Then CGI by Tynin · · Score: 5, Funny

      You didn't cry during Wall-E? I mean, didn't either, it was just I hadn't dusted the room in a while and it was irritating my eyes.

    40. Re:Better Then CGI by Exception+Duck · · Score: 1

      Can we all agree never to mention JarJar again.

    41. Re:Better Then CGI by BlackSnake112 · · Score: 5, Funny

      *** someone what of a spoiler alert ***

      If you ever watched the making of one of the Aliens movies you found out the slime from he aliens mouths is corn syrup. All that sweet smelling stuff free flowing over everything. After I found that out the aliens lost a lot of their scariness. I seen the slime drooling out of one of those alien's mouths and my brain goes "ooo candy".

    42. Re:Better Then CGI by StikyPad · · Score: 1

      as soon as I see CGI (especially for characters/animals) the emotion center of my brain says 'nope' and shuts down.

      I have the same experience, but it's probably just a cognitive bias. It doesn't seem to affect young children without preconceived expectations. Anecdotally, my kids prefer CGI over puppetry because the latter isn't "cool" enough.

      At any rate, the common Hollywood explanation/excuse seems to be that it's not the quality of CGI that makes it preferred, but the cost and flexibility. Once you build a model, it's set in [whatever material it's made out of], whereas CGI can be changed more or less on a whim. I do think the ship models in the original Star Wars movies were more convincing, perhaps *because* of their natural imperfections, but I wouldn't expect to see a return to that style of effects in the foreseeable future.

    43. Re:Better Then CGI by BobMcD · · Score: 1

      Even if there was no CGI used in the prequels they still would have sucked. Jar Jar wouldn't be less annoying and less unfunny had it been an animatronic. Hayden Christiansen's stilted acting would have still sucked had the environments not been CGI rendered scenes. The midichlorian angle would still have been stupid. The failings of the prequel trilogy had almost nothing to do with the CGI and all to do with a poorly written story with piss-poor acting by many of the main actors. Using animatronics and non-digital effects wouldn't have somehow made this different.

      I disagree. I think the flashy effects were intended to mask the mediocre plot and character work. It failed, clearly, but may not have happened had CGI not been as 'good' as it is today. The effects would have looked crappier, and more work would have been needed in other areas of the film to make it worthy of release.

    44. Re:Better Then CGI by TheSync · · Score: 3, Funny

      Today they would have framed that shot tight on the graphics with the speaker on one side.

      And the guy would be showing a PowerPoint, littered with stock photos of generic, diverse, Stormtroopers sitting around an office conference table with happy looks on their faces.

    45. Re:Better Then CGI by realityimpaired · · Score: 1

      Because there were never movies made that heavily relied on special effects over story before the use of CGI? You must be kidding. You're viewing the world through rose-tinted nostalgia glasses. There were plenty of crappy movies made during the 50s, 60s, 70s, 80s, 90s that never used any CGI effects.

      And there were plenty of crappy movies made before the 1950's, too. I'm not arguing that nobody made crappy movies until CGI became available, I'm arguing that over-reliance on special effects is a recipe for a crappy movie, and that CGI has made it a *lot* easier, and cheaper, to fall into that trap. And for added benefit, I'm also arguing that the studios' reticence over taking risks on new scripts with an untried formula is leading to stagnation in the industry which, in turn, is also leading to a general downward trend in the quality of movies being made. Together, they add up to a case of "who wants to watch end_of_world_disaster_movie_63?"

      Please don't put words into my mouth. It's unbecoming.

    46. Re:Better Then CGI by skine · · Score: 5, Interesting

      CGI is like make-up; it's good for covering blemishes, but if it's obvious then you're probably doing it wrong.

      The problem is that the film industry is to CGI what a ten year old girl is to make up; nothing and no one is safe.

    47. Re:Better Then CGI by Anonymous Coward · · Score: 0

      Better Then CGI?

      Great another idiot who doesn't know the difference between "then" and "than". No, I don't accept this is a typo, I see this online far too often, there must be a school churning out these binlids.

    48. Re:Better Then CGI by icebrain · · Score: 1

      I do think the ship models in the original Star Wars movies were more convincing, perhaps *because* of their natural imperfections, but I wouldn't expect to see a return to that style of effects in the foreseeable future.

      IMO, the thing that makes a lot of CGI ships look less "real" is that the designers seem unable to resist adding "flashy" bits and all kinds of wiggly moving little details to them--details that serve no purpose and that you wouldn't expect to see on a "real" ship, but are there just to make said ship look "busier" and therefore flashier. When you're using scale models, you can't do that.

      Battlestar did well in this department, IMO.

      --
      The meek may inherit the earth, but the strong shall take the stars.
    49. Re:Better Then CGI by Tetsujin · · Score: 4, Insightful

      Agreed. Look at the Hitchhiker's Guide movie.

      Do I have to?

      People got so hung up on the "Ford isn't supposed to be black" thing that they seem to have forgotten about the "Ford is supposed to be funny" thing...

      --
      Bow-ties are cool.
    50. Re:Better Then CGI by fiannaFailMan · · Score: 1

      Funny about Space 1999. the scariest thing I ever saw on TV as a kid was the monster in Dragon's Den. I used to have nightmares.

      Seeing it years later, it was just a flashlight and foam rubber.

      "Dragon's Domain," I think.

      --
      Drill baby drill - on Mars
    51. Re:Better Then CGI by Anonymous Coward · · Score: 0

      1920's Sound has Ruined movies, they are so in your face you can't enjoy the movie.
      1940's Color has Ruined Movies, they are so in you face you can't enjoy the movie.
      1960's Elaborate Costumes have Ruined moves....
      1980's Animtronics ...
      2000 CGI...

      Find me a study that shows serious opposition to "Elaborate Costumes" in movies. I was born in the 1960s so I don't remember it well enough but I have never heard of anyone complaining about elaborate costumes ruining movies.

      As far as people in the 1980s complaining about animatronics, I don't remember that at all. Surely not to the effect that people nowadays complain about CGI. I think that you are making things up.

    52. Re:Better Then CGI by Tetsujin · · Score: 1

      but at least the puppet is tangible, striking better emotional cues amongst the other actors and the audience.

      Uhh yeah. Because if Jar Jar Binks was a puppet instead of CGI he somehow would have been less unfunny and annoying?

      That's a separate issue. You're saying that a lame character will be lame whether in CG or as a puppet. This is true, but it doesn't address the argument that CG looks fundamentally unreal in a way that a physical object (even a lame puppet) does not...

      I used to have a much stronger bias against CG in movies - these days I think it really depends. CGs has different advantages and weaknesses, and these days I tend to feel that the biggest problem with CG is that people aren't always sensible about where to use it and where not to use it. Making smart decisions about where a special effect can look alright, and under what situations the visibility of such an effect should be minimized - those decisions require experience. You have to understand what the results will be like, and since CG in film is a somewhat recent thing (it's only become reasonably common within the last 15 years or so) I think a lot of the examples from the 90s and early aughts that knowledge wasn't necessarily present. Also, CG is a different aesthetic than traditional special effects - I think that just takes some getting used to.

      Personally, I love the craft of making physical models and puppets, and I love when I get to see that craft in movies. But as for the reality of puppets vs. CG - I agree that it's a lot easier to properly integrate a puppet into a scene, but it's still tough to make a physical puppet look natural. 1980-Yoda has only the most basic sort of lip movement... The Xenomorph on the Nostromo looked like a guy in a suit. The Garthim's legs waggle around and barely obscure the human actor's legs... And don't get me started on the landstriders...

      --
      Bow-ties are cool.
    53. Re:Better Then CGI by zoney_ie · · Score: 2, Interesting

      I would argue that it and other elements of LOTR that used CGI were of the calibre that they were because they relied on *real* stuff (in the case of Gollum, an actual actor having his actions/features captured, not just dialogue). So many wonderful settings, although augmented and given backdrops or details filled in by CGI, were actually created as sets and props. Even the obvious CGI looks better due to relying on real stuff (e.g. replicating orc hordes based on a sizable enough mini-horde of people dressed convincingly as orcs). Watching the making of DVDs for LOTR is pretty mindboggling in terms of seeing the amount of *non* CGI work that went in (and then the CGI on top of that was very cleverly done too). In fact you only have to consider the creation of a mini Hobbiton as an example.

      Now I want to go watch it all again despite the length (although it's something like 4% shorter for us Europeans, about 30 mins across the three extended editions).

      I'd like to see more films done in such a way, although there are plenty now that use CGI not as the be-all and end-all but rather to seamlessly augment "reality" (the fairly decent sets etc. they start with).

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    54. Re:Better Then CGI by Mage66 · · Score: 1

      "the loansharking fly thing with the big nose" sounded Italian to me, not Jewish. I guess you've never met Italian shopkeepers before.

    55. Re:Better Then CGI by ajlisows · · Score: 1

      I totally agree with you. I think Jabba is a real good example. He seemed very real in Return of the Jedi and, well (C'mon, I was only 6 years old or something) kind of frightening. The Hutts in the Phantom Menace Podracing scene seem to flicker like a screen being refreshed when they are squirming up to their podium.

      I think the part that pops out at me the most is the Epic Vader/Obi-Wan light saber battle in Revenge of the Sith. Everything about that lava just screams fake to me. The original Obi-Wan/Vader light saber battle looks really dated as far as the sabers themselves and the lack of mobility of the characters, but they are surrounded by an environment that feels real to me.

    56. Re:Better Then CGI by Anonymous Coward · · Score: 0

      I'd disagree somewhat. Not that the actors would have turned in award-winning performances, but there has always been a steep learning curve involved with acting on a set, and acting in front of a green screen with a guy holding a tennis ball on a stick. The first part gives you something to react to, or to relate with, while you're in the middle of your performance, while the latter is the epitome of the "we'll fix it in post" method of film making.

      When you've got someone so enthralled with doing everything digitally like Lucas, you're removing almost every single concrete anchor that an actor has to incorporate into their scenes as part of their acting. While a good actor may find ways to compensate, an average actor will likely flail around more than usual.

    57. Re:Better Then CGI by mdarksbane · · Score: 3, Interesting

      I think most of the problem with CGI is that filmmakers trust it too much.

      Take the Burly Brawl scene in The Matrix: Reloaded. Amazing CGI work for most of the fight. Then they go to slow motion and you can see every mistake in plain view.

      If you did most CGI effects the same way they generally do them with models (bad lighting, odd angles, quick cuts) you'd never know it was CGI.

      Oddly enough, it's often the camera-work that gives it away. Some films are finally going away from this, but there's still a very stereotypical CGI camera movement that just doesn't feel natural.

      Well, that and the constant presence of over-animated impossible robotics. Old robots felt so much more realistic when they actually had to be driven by something to work instead of having random pieces pop out everywhere with no support structure.

    58. Re:Better Then CGI by Carrot007 · · Score: 1

      > People got so hung up on the "Ford isn't supposed to be black" thing

      They did? Which people? Where

      Probably an american thing I guess, seemed a fairly unimportant point to a Brit like me.

      --
      +----------------- | What is the question!
    59. Re:Better Then CGI by Carrot007 · · Score: 1

      Yes from now on let us only mention Sexy JarJar!

      Remeber a Sexy JarJar is obviously beter than a normal JarJar.

      What? No I don't have a point.

      --
      +----------------- | What is the question!
    60. Re:Better Then CGI by Rary · · Score: 1

      If you ever watched the making of one of the Aliens movies you found out the slime from he aliens mouths is corn syrup.

      What do you think all the blood in pretty much every violent movie you've ever seen actually is (with food colouring, of course)?

      Think about that the next time you watch a horror movie.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    61. Re:Better Then CGI by steelfood · · Score: 1

      Stormtroopers sitting around an office conference table with happy looks on their faces.

      You must've been watching the polish version.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    62. Re:Better Then CGI by Anonymous Coward · · Score: 0

      Are you actually pretending there were no bad movies before CGI? Heck, I doubt there are more bad movies made than before.

    63. Re:Better Then CGI by Tetsujin · · Score: 1

      > People got so hung up on the "Ford isn't supposed to be black" thing

      They did? Which people? Where

      Probably an american thing I guess, seemed a fairly unimportant point to a Brit like me.

      It seemed like a fairly common complaint about the movie when it came out. Really people are just sensitive about familiar things being changed - and so roughly half the folks trotted out arguments about how Ford isn't black, and the other half argued that technically the books never said he wasn't, and the first half said he had ginger hair in the books and so on...

      But the point is, all those folks were missing the point. Of course it doesn't matter that they cast a black man as Ford Prefect. What matters is that the man they cast had no business at all playing that part because he wasn't funny. It doesn't help, I'm sure, that they rushed through the whole scene at the bar.

      --
      Bow-ties are cool.
    64. Re:Better Then CGI by Digital+Vomit · · Score: 1

      1920's Sound has Ruined movies, they are so in your face you can't enjoy the movie.
      1940's Color has Ruined Movies, they are so in you face you can't enjoy the movie.
      1960's Elaborate Costumes have Ruined moves....
      1980's Animtronics ...
      2000 CGI...

      2020 Orgasmo-seats...

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    65. Re:Better Then CGI by mfnickster · · Score: 1

      Really people are just sensitive about familiar things being changed
      ...
      Of course it doesn't matter that they cast a black man as Ford Prefect. What matters is that the man they cast had no business at all playing that part because he wasn't funny.

      I didn't really mind Mos Def's performance, but I had the odd feeling coming out of the movie that Ford just wasn't in it.

      --
      "Slow down, Cowboy! It has been 3 years, 7 months and 26 days since you last successfully posted a comment."
    66. Re:Better Then CGI by Stormwatch · · Score: 0, Troll

      You didn't cry during Wall-E?

      Nope, tears are not my usual reaction to boredom. It sure had some great visuals, but the plot was terribly hokey.

    67. Re:Better Then CGI by istartedi · · Score: 2, Funny

      HFCS? You should be more scared.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    68. Re:Better Then CGI by Grishnakh · · Score: 1

      I'm not so sure the actors are to blame; I think Lucas himself should receive most of the blame. I don't think he provided any decent direction at all, and just rushed them through scenes, because he simply didn't care about the story, or about the acting. After all, he's the one that wrote the god-awful dialog in those movies; how's an actor supposed to turn in a decent performance with such horrible lines?

      I think even Marlon Brando would stink in a modern Lucas-directed movie.

    69. Re:Better Then CGI by Eil · · Score: 1

      More and more movies are getting made the cheap way: with green screens and computers for the entirety of the environment and some of the actors. The effect is obvious even to someone like me who doesn't watch movies very often. I don't mind poorly-done special effects now and again, but when the whole movie is one gigantic cheesy effect, it really cheapens the experience. The two best examples I can think of are 300 and the latest Indiana Jones installment. I only watched the first half-hour of the latter before giving up.

    70. Re:Better Then CGI by MichaelSmith · · Score: 1

      The movies were advertising for the clone wars cartoon series. Its all to get the kids sucked in. My seven year old son has four light sabers.

    71. Re:Better Then CGI by pinkj · · Score: 1

      This is true, but it doesn't address the argument that CG looks fundamentally unreal in a way that a physical object (even a lame puppet) does not...

      This simply isn't true anymore. There are a very large number of computer generated objects in films that people don't notice. Some even need proof to make sure it isn't a real object like in the case of the cow being hit by a vehicle in "Oh Brother, Where Art Thou?"

      The American Humane Association, an organization that protects animal rights, mistook a computer-generated cow in the movie for a real animal and demanded proof before they would allow the use of their famous disclaimer, "No animals were harmed in the making of this motion picture." After seeing a demonstration at Digital Domain of how the cow was created, the Humane Association added the now-familiar (but then much rarer) "Scenes which may appear to place an animal in jeopardy were simulated."

      Oh Brother, Where Art Thou

    72. Re:Better Then CGI by syousef · · Score: 0, Troll

      You didn't cry during Wall-E? I mean, didn't either, it was just I hadn't dusted the room in a while and it was irritating my eyes.

      I cried. I wanted my money back.

      --
      These posts express my own personal views, not those of my employer
    73. Re:Better Then CGI by syousef · · Score: 1

      Jar Jar wasn't hated due to an unrealistic look. He was hated because he talked like a moron and was superfluous to the plot. They thought having one alien (Yoda) that spoke bad English succeed meant they should do it more. The result was that embarasment of a character. Please don't compare him to Jamaicans. They don't compare you to poorly implemented virtual sock puppets with a speech impediment.

      --
      These posts express my own personal views, not those of my employer
    74. Re:Better Then CGI by linuxpyro · · Score: 1

      Don't forget about Benjamin Button.

      --
      Saying "I'll probably get modded down for this" in a post is the best way to get it modded up.
    75. Re:Better Then CGI by dwye · · Score: 1

      > People got so hung up on the "Ford isn't supposed to be black" thing
      > that they seem to have forgotten about the "Ford is supposed to be funny" thing...

      Screw Ford being black or not funny; the movie was supposed to be funny (and wasn't).

      Still, I was impressed with it, because at no time did I want to gouge out my eyeballs, as I expected I would.

    76. Re:Better Then CGI by evilviper · · Score: 1

      I see a guy in a rubber suit/mask and I *my* brain says nope and starts to laugh. They're *both* fake. Who cares, really

      The guy in the rubber mask moves only in physically-possible ways. CGI floats around awkwardly, interacts with the surroundings poorly, is not in the same level of focus as other objects on-screen, and is shinier and smoother than could actually exist in the real world.

      Rubber suits often look a bit clunky, but they, at least, fit in with the world. CGI comes in a turns a movie into some fucked-up Escher painting, putting you at odds with your own senses. That might be reasonably alright with unreal creatures, as in "Abyss", but the more real it's supposed to look, the more it stands out.

      I have less distaste for CGI backgrounds than I do for fake objects interacting with the foreground, but even there, it doesn't seem to provide anything more than what we had in movies in the 1920's... Certainly, I'd say the matte paintings in something like Star Trek:ToS looked amazing, and put to shame any CGI backgrounds I've yet seen.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    77. Re:Better Then CGI by Anonymous Coward · · Score: 0

      You're an idiot.

      Muppets/puppets are obviously not "real beings" and your imagination fills in the details. It's like reading a book.

      CGI tries to simulate reality but often fails at doing it well enough, creating unease as your brain semiconsciously registers errors. The appeal to imagination is a corrective effort, not intentional. The sensation is most obvious looking at a humanoid robot physical/cgi face (yes, physical too, only bad when it is "too good") - it is a painful cognitive load to process out all the subconscious interpretation that goes on for a face and fails in a confused heap on a faked one.

    78. Re:Better Then CGI by Anonymous Coward · · Score: 0

      then a quick shot to a half naked Alien pole dancer with a quick ... "Ohhh, how did that get in there?" comment.

    79. Re:Better Then CGI by commodore64_love · · Score: 1

      Babylon 5 used a limited amount of CGI due to their computer (amiga) only running 7 megahertz. Towards the end of the show they upgraded to Macs and IBM PCs, but they were still only running around 200 megahertz, so that naturally limited how much CGI could be done.

      BTW ever seen Sanctuary on Syfy? Major chunks of that show doesn't exist. They use a lot of greenscreen sets and fill-in with CGI later

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    80. Re:Better Then CGI by ooioioio · · Score: 1

      it's like with everything: something new == everybody shifts towards it after a certain amount of time == it levels itself out and heads back to where the use influences the outcome in a natural way wait ... someone stole my segway ... no problem, i let my new iPhone-App "Find my segway, and do evil things to the thief" handle it.

    81. Re:Better Then CGI by Agripa · · Score: 1

      As I remember it, the documentary for one of the Alien movies said it was methylcellulose and mentioned its use as a milkshake thickening agent.

    82. Re:Better Then CGI by Anonymous Coward · · Score: 0

      Ford being black was not an issue at all, the casting of Mos Def, a terrible rap singer, in a movie role was the only issue with the character for Ford Prefect. The single biggest issue with the movie was the truncation or removal of all the jokes. The basement joke being cut down to: "They were in the cellar." immediately killed any and all enthusiam anyone had watching the film.

    83. Re:Better Then CGI by Anonymous Coward · · Score: 0

      Actually the slime was KY Jelly. No joke. And slightly scarier ;)

      http://www.imdb.com/title/tt0078748/trivia

    84. Re:Better Then CGI by Kashgarinn · · Score: 1

      You bastard.. yoooouuuuuu baaaastarrrrrd..

      Make ur spoiler alerts bigger, you should have said ***SPOILER ALERT: WILL FUCK UP HOW YOU LOOK AT ALIENS THE MOVIE***

      I probably would have ignored it anyway, but maybe, just maybe it would have saved me from having to upgrade my suspension of disbelief.

  12. Star Trek sucks by Anonymous Coward · · Score: 1, Insightful

    Everyone knows that Babylon 5 is better.

    1. Re:Star Trek sucks by jameskojiro · · Score: 1

      Everyone knows that Firefly is way better.

      --
      Tsukasa: All I really want, is to be left alone...
    2. Re:Star Trek sucks by CelticWhisper · · Score: 1, Funny

      Oh, come now. Everyone knows that Babylon 5 is a big pile of shit.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    3. Re:Star Trek sucks by Anonymous Coward · · Score: 0

      Sadly, only people that have watched "Spaced" are going to get that joke. Great series.

      "Get out!"

  13. Looker by British · · Score: 1

    Looker came out in 1980, and that featured some cool wireframe models of humans. IIRC it also had textures. Not sure if it was entirely CGI, but it looked wonderful nonetheless.

    1. Re:Looker by Anonymous Coward · · Score: 0

      Looker came out in 1980, and that featured some cool wireframe models of humans. IIRC it also had textures. Not sure if it was entirely CGI, but it looked wonderful nonetheless

      No dude, Looker was cool, but Susan Dey is what looked wonderful!

    2. Re:Looker by elrous0 · · Score: 1

      Looker was also way ahead of its time in foreseeing a future where it was possible to have all-digital productions where the actors were just CGI'ed in. Now we're seeing the unfortunate results with dead celebs trying to sell me vacuum cleaners (Fred Astaire, I'm looking at you bud).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  14. I used one of those by The+Wooden+Badger · · Score: 1

    I had a job around 1990 using a digitizing pad. I used one of those four button mice that had the wire ring around cross-hairs that I would put over the point I wanted to capture. Very cool to see something like that again. Ah, the memories.

    --
    Heroscape, it's like legos combined with anachronistic wargames.
    1. Re:I used one of those by bill_mcgonigle · · Score: 1

      I'm very envious. Ten years after this guy's work I spent some time writing a (lesser) version of the trench graphics sequence in Turbo Pascal. I derived all the coordinates from sketches on graph paper. :)

      OK, so that was about the extent of my budget too.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    2. Re:I used one of those by Gilmoure · · Score: 1

      Bleah! I was a cart-tech and dig-tech for about 6 years. If I never sit at a digitizing table or look at a Nat'l Wetlands Survey map again, that's fine by me!

      --
      I drank what? -- Socrates
  15. Slashdot Scooped by vtTom · · Score: 0
    1. Re:Slashdot Scooped by Anonymous Coward · · Score: 0

      Oh yes we all follow both these websites religiously and remember every little story that popped up a year and a half ago.

      To some people this is the first time they saw it.

      You actually took the time to say this? Really? Why would you do that? In your logic slashdot can not dupe ANYTHING ever and now needs to follow all the other websites out there and not dupe them. Get real...

      I understand a dupe within a week maybe a month. But from a year and a half ago? I think we can let that one slide...

    2. Re:Slashdot Scooped by Disgruntled+Goats · · Score: 1

      Wow everyone knows that slashdot is behind the times, but a year and a half? That's gotta be a record.

    3. Re:Slashdot Scooped by Anonymous Coward · · Score: 0

      Ah, perhaps that was the last time you visited Digg. Because if you'd been there recently, you wouldn't be trying to promote it.

  16. Light sword vs light pen by Anonymous Coward · · Score: 0

    This proves that real Jedi's do not use a light sword but a light pen.
    Thank you for clearing that up.

    May the force be with you!

  17. Ah yes... by mr_josh · · Score: 4, Funny

    ... I remember DirectX 7 quite well.

  18. Vector vs Raster graphics by AlejoHausner · · Score: 5, Informative

    The reason Larry Cuba could do real-time rendering in 1976 was that he was using a vector graphics display (http://www.cca.org/vector/). In a vector display, there are no pixels. There is no video RAM. Instead, there is a list of (x y) pairs (a list of positions on the screen, each with an off/on flag). The controller simply loops through the list over and over: the (x y) are fed to digital-to-analog converters, which drive the left/right and up/down deflectors for the CRT's electron beam. The on/off flags turn the beam on and off. In other words, it's just a big oscilloscope, with the signal replaced by a list of numbers. The longer the list, the more time it takes to traverse it and draw it, the lower the refresh rate, and the greater the flicker.

    If you stick to black and white, you don't need a CRT mask to separately illuminate the red, green and blue phosphor dots. Without this mask, you can get some very sharp images.

    If Cuba were using pixels instead, he would have needed megabytes to hold an image. I doubt anyone could afford a megabyte. Moreover, I doubt that in 1976 the electronics was fast enough to even read an image's bytes and turn it into a CRT signal. And that's just displaying the image on the screen. To create the image in the first place, he would have needed, for each line segment, to fill in all the pixels from endpoint to endpoint. There's no way he could have filled that many pixels in real time. But with a vector display, filling is done by the movement of the electron beam, and costs you zero computation.

    Alejo

    1. Re:Vector vs Raster graphics by smellsofbikes · · Score: 1

      In other words, it's just a big oscilloscope, with the signal replaced by a list of numbers. The longer the list, the more time it takes to traverse it and draw it, the lower the refresh rate, and the greater the flicker.

      Since you obviously know a lot more about this than I, I'm curious: I had a graphics workstation from the early 1980's, and the monitor had a panel that was filled with tiny adjustment knobs, that allowed me to adjust the x/y for individual sections of the screen so straight lines were actually straight. Your comment about 'the longer the list' makes me wonder if that monitor had 9 different electron guns rather than just one, since it was (for the times) a huge screen and the obvious way to deal with the long-list-slow-refresh is to add multiple guns.

      --
      Nostalgia's not what it used to be.
    2. Re:Vector vs Raster graphics by Gilmoure · · Score: 1

      I wrote a vector line drawing app on my Ti 99/4A back in '83. You'd enter a double column of x,y coordinates (start and stop point of line) and it'd then draw it to screen. I did that all in basic when I was 15. Never did get around to figuring out how to view the layout from different angles.

      --
      I drank what? -- Socrates
    3. Re:Vector vs Raster graphics by iroll · · Score: 1

      This is speculation, but I have a feeling that what you're talking about was a clever way to help create a "flat" screen.

      If you have a single CRT and you want the beam to be focused on every part of your screen, you have to project onto a section of a sphere--which is why a CRT TV screen has a "bulge" to it.

      If you project onto a flat surface, and have the beam focal point at the distance to the center of the screen, then it'll be out of focus as you move away from the middle (since the depth from the gun is changing).

      A smaller section of a spherical shell is going to more closely approximate to a "flat surface." So to make a flat CRT screen, you could use one gun and a very small screen, or you could use multiple guns, each displaying a small segment on a larger flat screen.

      --
      Repetition does not transform a lie into the truth. - FDR
    4. Re:Vector vs Raster graphics by Kagato · · Score: 1

      The MIDI controller and the simple X,Y,Z object seemed to be able to render real time. But when it came to the finished effect where they were doing multiple objects they were using a time-lapse camera and a fairly small vector screen. It took over a second to render each frame. The final effect was projected off film.

      If you recall the original Atari Video game was vector based. While the graphics weren't as detailed, you could certainly build machine to do the rendering real time. I believe they use a 19in vector monitor.

    5. Re:Vector vs Raster graphics by nellahj · · Score: 1

      I worked at a company which, in the mid 80s, made a high resolution broadcast quality character generator for titling. RAM was so expensive even then that it become worthwhile to compress the image using run-length coding into a small amount of video RAM, and repeatedly decompress on the fly for screen refresh. This was implemented with a large number of TTL MSI logic chips, but was still less expensive than full raster RAM (1440x480 x 18 bits I think).

    6. Re:Vector vs Raster graphics by uglyduckling · · Score: 1

      I seriously doubt it had multiple guns, as the deflection coils would interfere with each other as each gun traced different parts of the screen (compare this with the three guns for RBG where they all point at the same dot at each moment in time). If you put a magnet near a CRT you'll see why it would be very difficult to get multiple guns to point different directions at the same time. I think you were just adjusting some analogue compensation circuits that tried to make the picture as linear as possible in each segment of the screen to avoid pincushion distortion.

    7. Re:Vector vs Raster graphics by Anonymous Coward · · Score: 0

      Yeah I can see your name in your username field, why did you repeat it again at the bottom of your post again, causing it to be repeated? Do you like listening to your own name twice, again and again, repeatedly? Do you like seeing it two times, one time, then another time? Are you a narcissist? Can you find the sig field with one hand tied in front of your back?

    8. Re:Vector vs Raster graphics by Anonymous Coward · · Score: 0

      True but let's say that you needed to do a color-bitmapped image. You could leave the shutter on the camera open and render the image a line at a time, blanking the previous line after exposing it to the film.

      -scubaspi

    9. Re:Vector vs Raster graphics by Anonymous Coward · · Score: 0

      I disagree. A 1977 Apple ][ can play Elite on a bitmap display. They could take a massive 48k of ram. Surely, a highend mini from 1976 could do the trench run in real time.

    10. Re:Vector vs Raster graphics by arethuza · · Score: 1

      Was there an Elite for the Apple 2?

    11. Re:Vector vs Raster graphics by dkf · · Score: 1

      I seriously doubt it had multiple guns, as the deflection coils would interfere with each other as each gun traced different parts of the screen.

      Not nearly as much of an issue if they're using deflection electrodes, like you see in oscilloscopes. They cost more to manufacture (you need to put more things inside the vacuum envelope) but you can do multiple guns without too much difficulty or cross-interference.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    12. Re:Vector vs Raster graphics by MrKaos · · Score: 1

      If you stick to black and white, you don't need a CRT mask to separately illuminate the red, green and blue phosphor dots. Without this mask, you can get some very sharp images.

      You mean like this vintage colour vector star wars arcade game - now I *really* spent some time in that machine growing up - somuchfun.

      --
      My ism, it's full of beliefs.
  19. What Lucus Didn't Change by hardburn · · Score: 3, Interesting

    From the article:

    And it reminds me of something -- when the Star Wars special editions were about to come out in '97, I was certain that Lucas was going to redo those computer effects, like from the Rebel briefing and on the Millennium Falcon's display during the TIE Fighter dogfight. Dead certain, because if anything dated the Star Wars movies (besides Hamill's hair) it was the computer effects.

    Quite true. In fact, the original model effects of the whole battle still look pretty good, but other parts of the movie are quite dated, and not all of them were changed in the new versions. Another example is Yoda's death scene, where the muppet disappears and sheet slowly falls into the unoccupied space. It's an obvious piece of stop motion animation, and I'm surprised Lucas didn't redo it in CGI in some of the newer remakes of Star Wars (the ones where Han shoots at the same time). He already had a Yoda computer model by then from the prequels, which is half the work done right there.

    --
    Not a typewriter
    1. Re:What Lucus Didn't Change by Late+Adopter · · Score: 1

      He already had a Yoda computer model by then from the prequels, which is half the work done right there.

      I agree with your point in general, but the remakes came out in 1997, two years before Episode 1.

    2. Re:What Lucus Didn't Change by Rary · · Score: 1

      I agree with your point in general, but the remakes came out in 1997, two years before Episode 1.

      The first set of remakes came out in 1997. Lucas has changed them many times since then. The versions you get on DVD today are not the same ones that came out in '97. It is the later revisions that the GP was talking about ("I'm surprised Lucas didn't redo it in CGI in some of the newer remakes of Star Wars" — emphasis added)

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    3. Re:What Lucus Didn't Change by initialE · · Score: 1

      This is only more evidence that Lucas didn't remake the movies because he wanted to make them better, he did it because he hates us!

      --
      Starbucks, Harbuckle of Breath.
  20. Analog Computers by ei4anb · · Score: 5, Interesting
    John Whitney did use computers for the into-the-monolith scene, one of the first computer graphics scenes in movies. However he used analog computers and he has been credited with being the person who introduced computer effects into the film industry. Daisy was sung by a digital computer.

    The first digital computer I programmed was an IBM 1800 built in 1966 (and was donated to our university in 1975 where I got my hands on it) so I well know the level of computer power available when 2001 ASO was filmed. Back then analog computers were more suitable than digital computers for many real world tasks. Anyone studying computer science then was expected to be able to build an analog circuit to solve differential equations for example, that way was faster than the digital methods at the time. It would have taken quite a while to render a movie scene with the 4K that was left of the 1800's RAM after the compiler/runtime was loaded.

    Now, where was I? Oh yes, Get off my lawn!

    1. Re:Analog Computers by Anonymous Coward · · Score: 1, Informative

      Are you sure about this 2001 info? I don't see John Whitney credited for 2001 on IMDB.

      Actually, the Into the Monolith animations were done by Douglas Trumbull with his "slit scan" filming technique:
      http://en.wikipedia.org/wiki/Slit-scan_photography

      Also, while Kubrick chose the song Daisy to be sung because it was the first example of computer singing (http://www.youtube.com/watch?v=41U78QP8nBk), the singing of Daisy in the film 2001 was not done by computer, but was voiced by Douglas Rain (the voice of HAL 9000) and was effected with an Eltro Mark II "Information Rate Changer" which you can read about here:

      http://www.wendycarlos.com/other/Eltro-1967/index.html

    2. Re:Analog Computers by Tetsujin · · Score: 4, Interesting

      Daisy was sung by a digital computer.

      That's "bicycle built for two" - and if we're talking about computers in movies, here - HAL's singing "bicycle built for two" was a human actor singing, of course. The inspiration for that bit was one of the early examples of computer music by Max Mathews...

      So basically I don't think that's really relevant as an example of computer-generated stuff in films.

      --
      Bow-ties are cool.
    3. Re:Analog Computers by cygnusx · · Score: 3, Interesting

      John Whitney only proposed using computers for that sequence. Douglas Trumbull was inspired by his work and used the (analog) slit-scan technique.

    4. Re:Analog Computers by Anonymous Coward · · Score: 0

      Sounds like Auto Tune to me.... :P

  21. Seen it by leamanc · · Score: 1

    Great video, but I find it hard to believe that Star Wars/computer nerds are just now discovering this. I saw it a year and a half ago--the YouTube upload date is two years ago (November 20, 2007).

    --
    :q!
    1. Re:Seen it by geekoid · · Score: 1

      we're not. At least I'm not. I've been aware of how they did it since 1980.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  22. Re:Firefly sucks by Gilmoure · · Score: 1

    V is better.

    --
    I drank what? -- Socrates
  23. So, what was the machine? by RedMage · · Score: 2, Interesting

    Larry said he wrote the software to do the combining of the primitives for the trench, but what was the hardware? I've used E&S consoles similar to those, but those were VAX driven, which wasn't an option in 1976. The terminal looked similar to a VT05, but that was just an impression while watching.

    --
    }#q NO CARRIER
  24. Larry Cuba's comments on the video by Anonymous Coward · · Score: 2, Informative

    Taken from Motionographer

    Greetings all.

    I have a few comments about this post:

    The Video:

    This “making of” video was originally produced for my personal presentations as I was often asked to explain the process (back in the 70s and 80s when it was still obscure). Lucasfilm was vigilant in protecting its copyrighted material but OK’d this video at the time, since i had no intention of distributing it. (although copies apparently escaped) I wonder what they would say, now that the EVL in Chicago has resurrected it (after 30 years!) and posted it on YouTube.

    The YouTube link to “Calculated Movements”:

    It should be noted that this video is an *excerpt* from the film, posted by the EVL.I also posted my ‘official’ excerpt here:
    http://www.youtube.com/watch?v=wH0MXZ-T4Js

    Some day soon, all of my films will be available on DVD. They should be projected large, if possible as scale is important when you’re dealing with visual perception.

    Those who are interested, should watch my site for news, or sign my guestbook and I’ll notify you when it’s released.
    http://www.well.com/~cuba/

    Thanks for the attention.

    Regards,

    Larry Cuba

  25. Effects. by MaWeiTao · · Score: 1

    This reminds me of this application I had on my old 4Mhz PCjr that did nothing but draw a 3d wireframe of a cowboy hat. It took a good 30 minutes to draw that thing. I recall us running it on some faster machine some time later and it drew the thing in seconds. On one of my machines now I could have a far more complex hat, with textures, lighting and more and not only would it render the thing pretty much immediately, but it could move around at a nice framerate too.

    Regarding effects in movies, I agree with what others have said, that nowadays the focus is on the effects not the characters or the story. Any movie with effects today has the obligatory gratuitous panning shots of fantastic environments. High tech devices are always unnecessarily complex and cumbersome to use, all for the sake reminding people how awesome the technology is. And characters are overly conscious about all these things. It would be like being dumbstruck every time you came up to street level from the subways in Manhattan. It would be like making great fanfare every time on your computer, and speaking in techno-babble with everyone about browsing the web.

    I've also noticed this tendency over the last decade to depict everything in the future as overly polished and pristine. It's either that or then they make things so worn and weather-beaten that it's almost comical, like someone smashed their stuff with rocks and flushed it down the toilet for good measure. It's really not surprising since there's this compulsive need to make everything stupidly obvious.

    There's also this cynicism people share towards special effects. When people watch any effects-laden movie what is invariably the first question asked? Are the effects any good? I've noticed it in myself. I'll sit there watching the movie with a critical eye towards the effects. So I'm ruining immersion because I'm constantly reminding myself this is a movie. Well, bad plot holes and stupid storylines manage to pull that off more effectively, but nevertheless the fact remains that there's a lot of fixation on effects on the part of viewers. Thinking back to when I was a kid, everything looked amazing. I didn't really question it and at the time it effects had to be truly awful for me not to find them convincing. But looking back on most movies, most effects were quite subpar by today's standards.

    That said, there are a few that have managed to hold up quite well. I think that was accomplished not only by meticulous effects work, but I think it goes back to the initial point that the effects then served to support the movie, they weren't necessarily the central focus. Well, it's not so much that they weren't the focus, but rather they weren't trying to beat you over the head about how great the effects were. They were just there. A good example is Blade Runner. It just so happened that the movie took place in the future. But you could have just as easily depicted any of those scenes in modern day and it wouldn't look awkward. And everything had a adequately weathered look that made the world feel inhabited.

    1. Re:Effects. by Internal+Modem · · Score: 1

      I also like to notice if the lighting is any good, the acting is any good, the composition is any good, the sound is any good, the writing is any good, the story is any good.... The effects are just a component nerds focus on since the rest is beyond their limited scope of reference...

  26. Great work first time around by sootman · · Score: 1

    It's just too bad that they couldn't clean up all the slugs and garbage mattes in all the reissues since.

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  27. your sig by Anomalyst · · Score: 1

    there is no spoon. or fork. there is a butter knife, and it's dull.

    Perhaps we could train the butterknife to do acrobatics or sing Stairway to Heaven and it would be more interesting. Maybe cast the handle as a Mandelbulb http://science.slashdot.org/article.pl?sid=09/11/15/2032233

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
    1. Re:your sig by LowG1974 · · Score: 1
      Nice.

      I wonder if every idea Howie Mandel has results in a Mandelbulb...

      --
      there is no spoon. or fork. there is a butter knife, and it's dull.
  28. "amazing by today's standards"?? by Tetsujin · · Score: 3, Interesting

    ...even for todays standards...

    For today's standards? Seriously?

    Twenty years ago this is the kind of project a hobbyist could have taken on, working alone. A PC from that era would have been sufficient to do all the modeling and rendering work.

    These days, a $300 computer would be plenty for modeling and rendering a superior final product. It's not just about raw rendering power, either - it's also about having access to software (Blender, for instance) which makes the modeling and animation tasks a lot easier to manage...

    Don't get me wrong - I think early examples of early CG work in movies is cool stuff, and I love seeing how it was done. It was impressive stuff by the standards of the day. But today? No... It's only impressive if you look at it in terms of what the guy had to work with.

    I gotta say, though, it's interesting that they chose to do that sequence with a computer. I would have thought that, since they were building models of everything anyway, it would have been easier to do the sequence as a set of model shots... With the right treatment and photographic process, a physical model could be used to create a shot that looks like a computer sequence... (Basically: paint it black, paint the edges white, light the hell out of it, and start filming... Or clear-cast a copy of the model parts, paint it black, sand off the paint on the edges, and light it from inside or behind... They could get a stark black/white shot out of that via photographic processes...) The downsides, I guess, is they'd have to have the models ready for this before shooting the briefing scene, and it would be a somewhat different look (more like a wireframe with occlusion, but shadows and such would probably blot out some of the edging, too...)

    --
    Bow-ties are cool.
    1. Re:"amazing by today's standards"?? by Anonymous Coward · · Score: 0

      I can vouch for that; twenty years ago, I was messing about with wire frame models and writing simple modelling software. A wireframe x-wing was one of my early models (of course).
          At first, I had no real intention of doing solid shaded stuff because in my mind, wireframe graphics meant cool looking sci-fi 3D.

  29. Buck Rogers by McGregorMortis · · Score: 4, Interesting

    I remember seeing, hearing or reading something, a long time ago, from one of the effects guys on the Buck Rogers TV series (the Gil Gerrard one.) He was describing an effect in which they needed a 3-D wireframe model of a spaceship rotating on a computer monitor (much like you see here.)

    He said that he spent a fair bit of time trying to program a computer to do it, but couldn't get it to work (not really a math or computer guy at all). In the end, he fell back on what he knew best: mechanical effects. He whipped up a wireframe model using actual wire, painted it day-glo orange, mounted it on a gimbal, and stuck the whole thing inside a hollowed-out computer monitor with the insides painted black.

    Sometimes the old ways are the best ways...

  30. ironically, less is more by slew · · Score: 3, Interesting

    The ironic part about this is less is often more.

    If you saw this movie in the 1970's and saw a 2009-level computer photorealistic rendering of the trench sequence which is possible on a typical desktop computer today with a decent graphics card, you would probably say that the scene was obviously some model mockup because of the general idea of what a futuristic computer rendering was at the time and the fact that a photorealistic rendering is completely unexpected by the viewer.

    The fact that they stretched the current technology at the time helps in the total illusion of high-tech. Anything higher-tech would have just gave the impression of "magic" and lead to a completely different feeling for the movie go-er and limited the suspension of disbelief.

    "Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke, Profiles of the Future

    1. Re:ironically, less is more by Fred_A · · Score: 1

      If you saw this movie in the 1970's and saw a 2009-level computer photorealistic rendering of the trench sequence which is possible on a typical desktop computer today with a decent graphics card, you would probably say that the scene was obviously some model mockup because of the general idea of what a futuristic computer rendering was at the time and the fact that a photorealistic rendering is completely unexpected by the viewer.

      Without going as far as photorealism, I remember thinking at the time that this display, and especially the display in the aiming computer were fairly crude and didn't quite fit with the general technological level. A bit of colour would have helped for example. All in all it looked barely better than something out of an Apple II.
      Of course it was all "a long time ago", maybe that's why they had such crappy computers.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    2. Re:ironically, less is more by Anonymous Coward · · Score: 0

      Of course it was all "a long time ago", maybe that's why they had such crappy computers.

      Obviously it's because in the Star Wars galaxy strong AI was developed long before 3D rendering and other advanced computer graphics technology. I mean, if given the choice most nerds would rather work for a company that made droids than one that made overgrown calculators! Ergo, there was stagnation in the non-AI related computer industries.

  31. Your memory is faulty old man... by Anonymous Coward · · Score: 1, Interesting

    Douglas Trumbull (who also did the visual effects for the original Close Encounters of the Third Kind) did the effects in finale of 2001 using what is called slit-scan http://en.wikipedia.org/wiki/Slit-scan_photography photography combined with high speed photography of chemical reactions and solarization http://en.wikipedia.org/wiki/Solarisation techniques on arial photography. No computers were involved.

  32. Read, and comprehend, before spouting quotes. by Tetsujin · · Score: 0

    I'm not talking about making the sequence more photo-realistic. I don't care about that.

    What I said was that, no, that sequence is not "amazing by today's standards". It's amazing by the standards of 1977 in my opinion... And I can appreciate that. But saying it's anything special by today's standards is just factually wrong.

    Computationally, in the present day, plotting a sequence like that would be light work for a scrap of Javascript thrown onto a webpage by somebody who wanted one more bit of eye candy. Modeling and animating a sequence like that would be dreadfully simple in a program like Blender. A piece of work like that is no longer innovative, special, ground-breaking in any way - out of context people wouldn't think much of it. So saying it's impressive by today's standards is just silly.

    --
    Bow-ties are cool.
    1. Re:Read, and comprehend, before spouting quotes. by NeoStrider_BZK · · Score: 0

      You all totally missed my point.
      Its not the result, its the means. Of course the result is amazing becouse the guy knew what he was doing and knew how to draw pretty graphics (again the idea of "less is more", becouse he knew how to use every vector in it), but much more amazing is the "joystick" to draw this.

      To be fair, I've seen this video a few months ago, but seen it here again got me thinking about how clumsy is to make 3D models today when compared to all that input hardware they had in the 80's. I sincerely belive they had better tools. Gosh, Im still looking for a cheap trackball!

      TFA shows you all it was done, so you should read that the "making of it was 'amazing even by todays standards'". Ok?

      Graphics-wise, I've done that myself in Java Mobile, with no special APIs but pure canvas. OTOH, just stating that this CANT be inovative is plain wrong ("factually wrong" if you prefer this way). Indeed , art lies in the richness of communication from simple means. If you're able to communicate with just vectors, thats much more impressive that communicating the same thing with full-blown photorealistic graphics.

      Dont be so arrogant, please. Tetsujin actually had a point.

    2. Re:Read, and comprehend, before spouting quotes. by flewp · · Score: 2, Interesting

      Using a mouse today isn't exactly clumsy in terms of 3D modeling. In fact, I'd venture a guess that today's software + input methods is a lot less clumsy than all those dials.. I'm a modeler (and texture artist/sometimes generalist) by trade, and it's pretty damn efficient and easy - and in no way clumsy. I think I'd much rather use a mouse and keyboard (and tablet for sculpting) than all those dials and knobs. The mouse gives you a central control tool, and the keyboard can let you quickly and easily apply tools, modifiers, etc, for how and what the mouse is used for. (Or of course, you can use the mouse to click on an icon instead of using hotkeys).

      --
      WWJD.... for a Klondike bar?
    3. Re:Read, and comprehend, before spouting quotes. by dmacleod808 · · Score: 1

      Looking for a cheap trackball? Logitech makes one for 30 bucks, which i am using right now, i don't think you are looking hard enough.

      --
      There Can Be Only One...
    4. Re:Read, and comprehend, before spouting quotes. by NeoStrider_BZK · · Score: 0

      In Brazil, those cost 5x more ;-)
      Ive seen a few in here, but they are luxurious stuff.

    5. Re:Read, and comprehend, before spouting quotes. by Anonymous Coward · · Score: 0

      You're missing the point entirely.

      The raw computer output is not amazing by today's standards (but only a buffoon would read OP that way). The whole process is much more interesting:

      1. HCI: *dials*. Mouse taking over in past 10 years is retrograde, imho.

      2. Use of digitiser and wireframe. Let cgi imitate fundamental features of nature, not approximate all detail "almost but not quite" and create sense of unease in viewer.

      3. Vector graphics. Don't make me fucking laugh, your home PC wouldn't do this 20 years ago: the CPU would write directly to raster frame buffer memory. But modern graphics cards basically do what you see here, then buffer it.

      4. Context: incidental use of cgi in wider scene, not taking over storyline of fucking film.

      There is so much right about cgi as used here vs cgi used today.

    6. Re:Read, and comprehend, before spouting quotes. by Anonymous Coward · · Score: 0

      Don't make me fucking laugh, your home PC wouldn't do this 20 years ago: the CPU would write directly to raster frame buffer memory. But modern graphics cards basically do what you see here, then buffer it.

      Disagree. Pick up any Amiga magazine from 1989 and you will see examples of fully ray-traced 3D scenes that easily outdo any wireframe stuff from a decade earlier. You could do wireframe animation with a plotter or laser printer, and it would look at least as good as the vector scope that Cuba used.

      No, they didn't have real-time polygon shaders like the graphics cards of today, but you don't need that for frame-by-frame rendering. Hell, you could find real-time 3D demos in 1989 that were more sophisticated than what you see on the briefing room screen in Star Wars!

    7. Re:Read, and comprehend, before spouting quotes. by Anonymous Coward · · Score: 0

      *facepalm*

      This 1977 demo of offloading vector processing for graphics onto a dedicated processing unit is more representative of the CPU/GPU relationship today than that in 1989.

      The amiga didnt do vector graphics on denise/agnus either, so your example adds nothing. Amiga demos did any vector processing on the CPU.

    8. Re:Read, and comprehend, before spouting quotes. by Anonymous Coward · · Score: 0

      Look, I don't know what the fuck you think the GRASS system was doing, but it didn't "offload" anything. It ran on a PDP 11 - all the image calculations were done on the CPU, it was just the display that plotted vectors. The CPU itself had about as much horsepower as a 386.

    9. Re:Read, and comprehend, before spouting quotes. by Anonymous Coward · · Score: 0

      >it was just the display that plotted vectors
      >it was just the display that plotted vectors
      >it was just the display that plotted vectors
      >it was just the display that plotted vectors
      >it was just the display that plotted vectors
      >it was just the display that plotted vectors

      This. The display plotted vectors (directly onto CRT), as a modern graphics card plots vectors (into graphics memory).

    10. Re:Read, and comprehend, before spouting quotes. by Thuktun · · Score: 1

      Having a sufficient mental model of the controls and enough practice to make it second-nature, pretty much any control scheme will work. You're just used to using a mouse and keyboard, so those seem more natural to you.

    11. Re:Read, and comprehend, before spouting quotes. by Anonymous Coward · · Score: 0

      This 1977 demo of offloading vector processing for graphics onto a dedicated processing unit is more representative of the CPU/GPU relationship today than that in 1989.
      The amiga didnt do vector graphics on denise/agnus either, so your example adds nothing. Amiga demos did any vector processing on the CPU.

      Who gives a crap where the processing is done as long as the results are the same or better?

      The vector processing in the VG terminal wasn't more sophisticated than what a high-end PC or Amiga could do on the CPU in 1989, so maybe it was amazing in 1977, but not by the standards of even 20 years ago, let alone today!

  33. Re:So, what was the machine? - I used it. by Mr.+Protocol · · Score: 5, Interesting

    The machine was a PDP-11. It was a PDP-11/45 running a one-of-a-kind graphics OS, called GRASS, the Graphics Symbiosis System written by Tom DeFanti, a professor at the University of Illinois at Chicago (then the University of Illinois at Chicago Circle). Tom's appointment then was to the Chemistry Dept.; the GRASS system was used primarily for molecular modeling. It drove an Evans & Sutherland Picture System, a giant $100,000 vector graphics engine worth five times what the PDP-11 was worth.

    Larry's work pushed the system to its limits. His work was done at night, on the QT, with Tom's permission. This was done by giving Larry his own disk pack with a copy of the system on it. Larry's use of the system worked around all sorts of bugs in that relatively early version of GRASS. The film was made by pointing a (film) camera at the E&S screen, and running a macro which would render a frame, click the camera, render a frame, click the camera... While the PDP-11 system could in fact render the Death Star trench in real time, by the time you included all the little bits and frobs, the E&S took long enough to draw it that the display flickered. Hence the need to do frame-by-frame. Also, there was no frame-sync hardware in the system; the camera and display were connected only by the solenoid that tripped the camera shutter.

    I played with that disk pack a year or two after the fact and it was a hoot to fly around the Death Star by hand. GRASS pioneered the interactive control of complex graphics, so all the position (and other) variables could trivially be tied to dials, etc. I was discouraged by one thing: the final version of the run had apparently been deleted from the disk. The only version I could find had the big "dish" directly on the equator of the Death Star, not at 45 degrees north latitude as in the film.

    Years after that, I happened to talk to Larry Cuba by phone about something else, and asked him about that. He said the version I saw WAS the final version. Years after that, when I went to my "farewell to Star Wars viewing of Star Wars", I saw he was right. The plans shown to the rebels show the dish on the equator. Obviously the plans were fake. Those rebels were all dead men.

  34. Re:So, what was the machine? - I used it. by NixieBunny · · Score: 1
    I was going to say that that looked like a PDP-11 running E&S hardware, but that was just speculation (or maybe the VT-05 and the E&S logo on the display screen gave it away). How delightful that you got to play with the actual code that was used in the movie!

    Those of us without million-dollar graphics labs only got to do 2-D graphics at that time, or 3-D graphics using dots instead of vectors.

    --
    The determined Real Programmer can write Fortran programs in any language.
  35. Re:Better Tha-a-a-a-a-a-a-a-an CGI by deprecated · · Score: 1

    Tha-a-a-a-a-a-a-a-an!

  36. Green squares by Anonymous Coward · · Score: 0

    I came here to find out about the green squares around all of the TIE fighters. I demand to know, Slashdot
    Exclamation mark

  37. Vector vs Raster phosphors. by Anonymous Coward · · Score: 0

    "But with a vector display, filling is done by the movement of the electron beam, and costs you zero computation."

    The Vectrex was like that. The thing you forgot in your long dissertation was the use of long-persistence phosphors to compensate for the flicker.

  38. Article is correct by Trogre · · Score: 1

    And it reminds me of something -- when the Star Wars special editions were about to come out in '97, I was certain that Lucas was going to redo those computer effects, like from the Rebel briefing and on the Millennium Falcon's display during the TIE Fighter dogfight. Dead certain, because if anything dated the Star Wars movies (besides Hamill's hair) it was the computer effects.

    Lucasfilm did nothing to update these dated CG effects - it took Adywan to fix it once and for all.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  39. Lucasfilm VAX by Bruce+Perens · · Score: 4, Interesting

    I have the console from the Lucasfilm VAX 780. Just the top part with a few switches and lights, and a key lock, on display on the wall in my office. I removed it before Pixar (which had spun off from Lucasfilm) threw the VAX away. Apparently this is the machine used for the Genesis Effect (Star Trek) and perhaps some later Star Wars effects shot using the Evans and Sutherland Picture System 2 or 3. It would have been purchased in 1981 or later.

    1. Re:Lucasfilm VAX by grolaw · · Score: 1

      I'll trade four strung cores for that console.

    2. Re:Lucasfilm VAX by Bruce+Perens · · Score: 1

      I've got some of them around somewhere. Sorry. :-)

    3. Re:Lucasfilm VAX by grolaw · · Score: 1

      How about a 5 Meg Winchester for a 360 running MUSIC?

    4. Re:Lucasfilm VAX by grub · · Score: 1

      I thought Genesis was done with some SGI gear.

      --
      Trolling is a art,
    5. Re:Lucasfilm VAX by Anonymous Coward · · Score: 0

      > I thought Genesis was done with some SGI gear.

      SGI sold their first systems in 1984.

    6. Re:Lucasfilm VAX by KlaymenDK · · Score: 1

      I thought Genesis was done by Sega...?

      I kid, I kid.

    7. Re:Lucasfilm VAX by JasonAsbahr · · Score: 1

      Sweet!

  40. 2005 "Stereo 3D has ruined the movies" by peter303 · · Score: 1

    Not to mention the impending spector of "dimensionalization" which can convert old flat movies into 3D with variable success.

  41. The "lastest toy" phenomenon by DrYak · · Score: 2, Insightful

    Indeed each of this new technology did it share of ruining.

    It's not that these technologies are inherently bad. It was just the "latest toy around" and lots of directors felt compelled to over-abuse it and put it everywhere even where it definitely shouldn't be used. Directors started considering as a magic trick that will inherently make a film better as soon as it is used.

    It happened with every single stuff you mention.
    It happened in other media too - any one remember how "let's all go full 3D" completely killed old-school adventure games ?

    And you can already bet that the next new technology (3D Stereoscopy, probably) will also get absurdly overused - with films going Stereo 3D, just for the sake of being Stereo 3D, without any need for it or without having any actual value to show.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  42. How many? by DuranDuran · · Score: 1

    I wonder how many Bothans died to bring us this YouTube video?

    --
    "You can justify anything by putting it in quotes, adding a famous name and making it a sig" - Albert Einstein
  43. It's amazing... by cyn1c77 · · Score: 1

    ...that they had to deal with all the crap to make each scene and still had the energy and resources left to focus on the plot to make a good movie. When I watch the movies today, they are still great and the special effects come across as dated, but classy.

    In comparison, the last three Star Wars releases could take advantage of advanced computing resources, yet somehow manage to look chinzy and the plots are horrendous to the point that the movies actually make me feel dirty.

    And it isn't the fault of the CGI either, because the Lord of the Rings trilogy had excellent and tasteful CGI. Of course, they also didn't butcher the plot. I think Lucas just blew his wad 30 years ago and can't get over it.

  44. Yes, this is correct. by gbutler69 · · Score: 1

    I used to be a technician in the U.S. Army for the HAWK (Homing All-the-Way Killer -- gotta love that name, oh, and LASHE mode (Low-Altitude Simultaneous HAWK Engagement) -- YAY, takes me back!) and i had to diagnose and repair the RADAR display systems (TDECC - Tactical Display/Engagement Control Console) [among others systems and sub-systems] and this is EXACTLY how the display worked. It had a green phosphorescent display that "drew" the glyghs representing air-craft etc on the screen in real-time based on digitial inputs representing positions and vectors (shapes) to draw that were converted in A/D converters into voltage levels to drive the "Yoke" thereby deflecting the beam to the correct position on the phosphor.

    I used to love figuring out problems with that system and fixing them. What fun! Even better was the refridgerator-sized Tactical Computer that had a RAM drawer the about 5 feet tall and 18 inches wide by about 36 inches deep with (count 'em) 16kiB (yes, virgnia that's Kilo-Bytes -- 16 x 1024 bytes) of "Magneto Core" memory cells.

    AMERICA! FUCK YA!

    --
    Over-the-top Response Guy! Giving "Over-the-Top Responses" since 1970.
  45. Re:So, what was the machine? - I used it. by Mr.+Protocol · · Score: 1

    I forgot to explain, in the above post, that the dish being shown on the Death Star's equator in Larry's wireframe plans was not Larry's fault. The only thing he had available to use in constructing his sequence was some pre-production artwork, presumably by Ralph McQuarrie, which showed the dish on the equator. After Larry had completed his work and it was too late to go back and fix it, the dish was moved to its final position on the Death Star.

  46. Re:Better Tha-a-a-a-a-a-a-a-an CGI by rayharris · · Score: 1

    I read that in Max Headroom's voice...

    --
    I void warranties.
  47. uhm... i know by Anonymous Coward · · Score: 0

    when it looks flat, lifeless, unrealistic, out of place, and cartoony... when muscles don't move like they are supposed to, when gravity doesn't work like it's supposed to... even if you can jump and fly though the air.... you still do it in a gravitational field, like birds do.. when lighting is off, when eyebrows don't work right, when eyes are glassy and expressionless, when hairs don't crinkle properly. when the cruft and the crud are missing, the mud and bugs and spit and blood are nowhere to be found, when things crash and bang like they aren't supposed to.... when everything is too pretty, or prettily ugly, the sky too clear, everything too designed and prepped and coded..

    then i can tell.

    1. Re:uhm... i know by LordVader717 · · Score: 1

      when it looks flat, lifeless, unrealistic, out of place, and cartoony... when muscles don't move like they are supposed to, when gravity doesn't work like it's supposed to... even if you can jump and fly though the air.... you still do it in a gravitational field, like birds do.. when lighting is off, when eyebrows don't work right, when eyes are glassy and expressionless, when hairs don't crinkle properly. when the cruft and the crud are missing, the mud and bugs and spit and blood are nowhere to be found, when things crash and bang like they aren't supposed to

      And you're recommend switching to puppets?

      .... when everything is too pretty, or prettily ugly

      That's a design decision.

      the sky too clear

      You've never seen a clear sky before? You must be British.

  48. Re:Better Tha-a-a-a-a-a-a-a-an CGI by Anonymous Coward · · Score: 0

    I heard it in Kirk's.

  49. If you're serious, then this is interesting... by Tetsujin · · Score: 1

    Sounds like Auto Tune to me.... :P

    Probably because the distinctive sound of Auto Tune (that is, excessive Auto Tune usage) makes the original voice stick to the note too consistently - stamping out any variation or deviation. A primitive voice synthesizer would do pretty much the same thing - each bit of voice synthesis would be made up of a sequence of commands issued to waveform generators - getting it to hit a certain note would be easy (just change the frequency) but getting it to sound more natural by introducing variations and deviations, would require additional work.

    For instance, a vowel sound like the "a" in "Daisy" would probably be done by having the waveform generator output a specific frequency and waveform type (triangle wave? I'm afraid I don't readily recognize the different waveforms by sound...) and set up the filter stage to pass a certain range of frequencies - and then just hold those settings for the length of the syllable.

    --
    Bow-ties are cool.
  50. Re:Better Tha-a-a-a-a-a-a-a-an CGI by KlaymenDK · · Score: 1

    What voice do you read my signature in?

    Sorry, couldn't resist! :-p