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Review: Eufloria

eldavojohn writes "Eufloria is a strategy game made by independent game company Dyson. I bought it on the Steam service this weekend for $20 and was impressed that it is a visually and aurally pleasing game. It's a real-time strategy game, but isn't a rehashed Civilization or Age of Empires — it employs a different kind of mechanic to conquer. Like a lot of games that rely on novel game mechanics (Braid & Spore come to mind), part of the game's experience relies on you learning as you progress through the 25 or so levels. They will definitely push you to utilize different strategies and tactics, so don't read this review if you're already planning to play this game, as it'll most likely be filled with spoilers about developing a strategy. I give the game an average 6 out of 10 and would like to say that with titles like Braid and Eufloria out there, 'independent' no longer equates to 'sucks.'" Read on for the rest of his thoughts.
  • Title: Eufloria
  • Developers: Alex May, Rudolf Kremers
  • Publisher: Omni Systems
  • System: Windows
  • Reviewer: eldavojohn
  • Score: 6/10

The game's graphics and soundtrack are seemingly procedurally generated. If you find things like OS X and the Wii simple and aesthetically pleasing, then this game's for you. The very first thing I noticed was zooming. This game makes you feel as if you're staring at a petri dish, and you're capable of watching from 30,000 feet with little bugs flying around asteroids or you can zoom in and observe the battles the bugs are having. The music is very ambient and strangely soothing. Not only do your seedlings grow procedurally (depending on when you click the plant button) but the music seems to react to your movements and the commands sent to your guys. It's really an enjoyable experience that can make the hours melt away as you listen and enjoy the organic movement and music.

The gameplay is reminiscent to that of Risk ... except vastly simpler. The early levels basically run themselves, and it becomes increasingly complicated and more difficult. Multiple enemies, different kinds of weapons and decreased odds of winning slowly stack more and more against you. In this respect, patience is often a virtue as you grow more seedlings or wait for two enemies to attack each other, giving you a chance to win. Several times, however, my territory served as a battle area for the AI, destroying any chance I had. The early strategies being simple, I found myself employing a scout and move strategy to stay alive in later levels.

For what this game tries to be, it succeeds. The downsides of the game are more the additional features than a shortcoming in the design or the gameplay. As levels grew larger and more complex, I found myself staying at the highest possible view of my seedlings and conquered asteroids. It became a numbers game, with the strategy focusing on where to set up defense and where to set up offense. This becomes necessary to be aware of everything going on around you, but it reduces the graphics of the procedurally-generated trees and flights of your seedlings to blurry dots on the screen. While aiding you, it removes you from the things that make this game beautiful. An unfortunate side effect, for me.

Another flaw of the game is a pretty weak storyline. With trees and seedlings as your "actors," there's not a whole lot of human emotion and therefore the storyline (while containing a twist) seems weak and tacked on. Along with that, the game is short. You could squeeze perhaps 20 hours out of this game ... depending on how much patience you have. If you start doing bad at a level, you can always just start over and wait for the computer AI to slip up. The AI is not the best in this game. Several times the computer could have wiped me off the map ... but for some unknown, humanitarian reason chose not to. While that made it much easier for me, it sure destroyed my sense of accomplishment. All too often I got away with being very poorly defended.

The last complaint is a common one: no online mode. I imagine all my strategies would be revolutionized were I pitted against other players. When you play this game, you'll realize that it has a lot of player-versus-player potential, like the majority of RTS games rely on. And yet, there is no online or even LAN capabilities. Unfortunately, multi-player is not in the plans for Dyson's future.

Eufloria is a beautiful game and is priced reasonably. If you're an RTS fan, this game's for you. If you're a gamer who'd rather be planting bullets than trees, or a gamer who needs multi-player online play then this game isn't for you ... but it might be a nice break to steal away every now and then for a few moments of ambient music and procedurally-generated beauty.

30 of 121 comments (clear)

  1. For the record... by rodrigoandrade · · Score: 5, Insightful

    Civ is NOT real-time strategy. Why should I take the rest of your review seriously??

    1. Re:For the record... by Rogerborg · · Score: 3, Insightful

      Mmm. Bear in mind we're talking about a regular Slashdot article contributor who can't even score a job as an editor, and that's on a site where the criteria for employment appears to be "Must not be beyond all reasonable doubt a small shell script".

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:For the record... by megamerican · · Score: 4, Funny

      Maybe he meant a real-time-consuming strategy game. Both of those games (CIV and AOE) have consumed more of my life than I'd care to admit.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    3. Re:For the record... by PizzaAnalogyGuy · · Score: 3, Insightful

      Depends how you approach it. One would say that a pizza is a turn-based strategy game because its sliced in to pieces and you usually approach it one slice at a time, making turns for every slice. But what happens when you put two slices together? Or go wild and round the whole pizza as a tortilla? Turn-based strategy game turns in to a real time strategy game.

      Just saying, there are multiple ways to approach a problem.

    4. Re:For the record... by mcvos · · Score: 5, Insightful

      The review is not a review of the game, it's a review of the reviewer's experience with the game. Other than it being a real-time strategy game, he tells absolutely nothing about the game itself.

    5. Re:For the record... by ultranova · · Score: 2, Interesting

      How did the parent get modded up to five for such a rude, lazy comment?

      Because pointing out that the Emperor has no clothes is not trolling.

      The line rodrigoandrade objects to is entirely incidental to the review and strictly speaking incorrect because the original article doesn't actually say that Civ is an RTS.

      The line heavily implies that Civ is an RTS, which is flat out incorrect; this, in turn, heavily implies that the reviewer has no idea what he's talking about. Add the fact that Civilization is one of the most famous video games of all time, and it becomes likely that the reviewer is completely ignorant of video games in general or strategy games in particular, and is thus completely unqualified to review a presumably strategic video game. Furthermore, comparing the game you're supposedly reviewing to a game you've obviously never played in your life is misleading at best and flat-out lying at worst.

      Of course, there's also the fact that this whole article is a slashvertisement, but let's not go there...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    6. Re:For the record... by IQgryn · · Score: 3, Informative

      Large shell scripts, on the other hand are perfectly acceptable.

    7. Re:For the record... by TheSunborn · · Score: 2, Insightful

      The reason nobody talks about the game, is that you did not describe the game at all. And you describe it as "risk but simpler". How the hell can it be simpler then risk? What are the main gameplay points and what the hell is the game about.

      Oh and what platforms does it run on. This one is importent. For all the jokes about "Does it run linux" the answer is (According to their faq) that Yes it does run on Linux. (And maybe on Os X too, but the faq is a bit unclear about that).

  2. OS X and Wii by zippthorne · · Score: 4, Funny

    If you find things like OS X and the Wii simple and aesthetically pleasing, then this game's for you.

    As long as you don't, you know, expect to actually run it using OS X or Wii...

    --
    Can you be Even More Awesome?!
  3. Euflooria by michaelmalak · · Score: 3, Interesting

    I will always know "euflooria" term as a winner in the monthly neologism contest run by Washington, DC columnist Bob Levey. It refers to the sensation of being on the Beltway in free-flowing traffic when the other side is at a standstill in a traffic jam.

  4. Videos by snarfies · · Score: 4, Informative

    The images on the official website aren't loading (probably slashdotted already), but even if they were, I don't think I'd have had a very good sense of what this game looks like without a video.

    Trailer: http://www.youtube.com/watch?v=BBXpNpwDFzw
    Gameplay: http://www.youtube.com/watch?v=EneQefAchHQ

    Reminds me a little of another recent independent game, Osmos. Check it out at http://www.hemispheregames.com/osmos/

  5. A cool abstract open-source game: Cultivation by MaraDNS · · Score: 2, Informative

    For people who like abstract open-source games, Cultivation is a very interesting tiny (400k, 300k 7-zip compressed) game. You need to grow a garden, mate, and have children to win the game.

    --
    MaraDNS is an open-source DNS server.
    1. Re:A cool abstract open-source game: Cultivation by nomadic · · Score: 4, Funny

      You need to grow a garden, mate, and have children to win the game.

      Sorry, I am a slashdotter who prefers SOME plausilibity in my strategy games.

    2. Re:A cool abstract open-source game: Cultivation by PolygamousRanchKid+ · · Score: 2, Funny

      You need to grow a garden, mate, and have children to win the game.

      Good thing that it is open source, because I would need to patch it a bit to fit my "need to's."

      Steal the drugs from the neighbor's garden, non-committal promiscuous sex, and avoid pregnancies and venereal diseases.

      I guess I could fork it, and call it something like "Defoliation."

      --
      Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
    3. Re:A cool abstract open-source game: Cultivation by meringuoid · · Score: 4, Funny
      You need to grow a garden, mate, and have children to win the game.

      It took me a few goes before I realised that was a verb. I was reading it in an Australian accent for some reason.

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:A cool abstract open-source game: Cultivation by Dog-Cow · · Score: 2, Funny

      Perhaps you have to grow the mate.

  6. "Spore's novel game mechanics"? Hah. by MORB · · Score: 2, Insightful

    The article lost any credibility to me when it mentioned the "novel game mechanics" of Spore, which is nothing more a collection of boring mini-games that are all simplistic and non-challenging versions of actual games, along with a glorified avatar customization system.

  7. DRM-Free Digital Downloads? by outlander78 · · Score: 3, Interesting

    Lately, I have become enamoured with legal, DRM-free digital download content providers such as gog.com (for games) and filmbaby.com (for indie movies). There are many similar sites, but they come burdened with DRM, which I am not interested in supporting or being bogged down by. Given the slashdot community's general dislike for DRM, and hopefully support for indie developers of content, I am hoping you folks can suggest other such sites. So - care to share any favourites?

    --
    cheers,
    Andrew
  8. Other games. by Tei · · Score: 3, Informative

    Go get your googles:
      - Galcon, better version of the Stars! idea.
      - Gratitous Space Battles. strategic shop design
      - Mount & Blade. Medieval sandbox withouth termination date (infinite gameplay) with a awesome community (YES, there are a LOTR and German and Star Wars mods)
      - Plants and Zombies (there are zombies on your lawn)
      - Puzzle Quest

    And If you want FPS arcade:
      - Tremulous (gloom like gameplay)
      - OpenArena (quake3 like gameplay)

    --

    -Woof woof woof!

  9. $20, no thanks by wc_paladin · · Score: 2

    I'll just play this instead.

  10. Re:WINE is not a VM by Vyse+of+Arcadia · · Score: 2, Insightful

    Being a game developer doesn't necessarily mean they know anything about Linux, Wine, or the free software world in general. In fact, I'd say most game developers don't know or don't care about their game running in *nix. And for the few that do care, I forgive them little mistakes like the above.

  11. "The Greening of the Galaxy" by StefanJ · · Score: 3, Insightful

    This appears to be based on Freeman Dyson's essay "The Greening of the Galaxy," published in the autobiographic essay collection Disturbing the Universe.

    He implies that the whole paradigm of current-model humans settling on Earthlike worlds is rather unlikely, suggesting instead tailoring life of all sorts -- including trees -- to live on comets and Oort cloud bodies.

  12. Re:"'independent' no longer equates to 'sucks.'"". by SQLGuru · · Score: 2, Interesting

    I thought it was 10-[rating] price drops before it's worth buying. So something rated a 1 would need 9 price drops before it's worth buying. Of course, most stores wouldn't keep inventory around that long, so you don't have to worry about buying those. It's the 4's and 5's (6 and 5 price drops) that you eventually spend $5 bucks on when you are drunk, bored, and broke just to have a new game to play.

    And strangely enough, being drunk and bored is enough to make the game enjoyable.

  13. Re:Dyson. by Rei · · Score: 2, Informative

    That's why they changed the name. :) It's based on the Dyson Tree concept, but they didn't want confusion with the vacuum cleaners.

    Looking over how gameplay works, it kind of makes me think of "Masters of Orion", but, realtime, and with trees. Now they just need to make the enemies demand a tribute of negative money and create fleets of MAXINT or negative numbers of seedlings, then they'll be all set! ;)

    --
    "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
  14. Review Summary's Advie by Esteban · · Score: 2, Interesting

    Wait -- I'm not supposed to read the review if I'm planning to play the game?

    What if I'm not sure if I'll like the game - wouldn't reading the review be a natural way to figure out whether I should try it?
    I guess if I'm undecided, I am not yet *planning* to play the game, so I should read the review. Shoot, what if I read the review and it sounds perfect for me? I will have at the same time ruined the game by exposing myself to all the spoilers.

  15. Re:So... by Anonymous Coward · · Score: 2, Interesting

    Hi, we generate all of the art (font excepted) and pretty much all of the levels procedurally. Cheers! - Alex

  16. Re:I can tell you about the game by Brian+Feldman · · Score: 4, Interesting
    Terrible summary. You don't mention a SINGLE mechanic of the game. I thoroughly enjoyed Eufloria and its various interacting features: asteroids with attributes affecting difficulty of capture, distances that the asteroids can send your troops if you route through it, attributes the asteroids confer upon troops that each one grows, defensive trees, offensive (standard troop generating trees) producing eventual flowers that can be sent to ay asteroid you own to turn defense trees into bomb producers and offense trees into super troop producers, fog of war that is revealed through scouting.

    You and the reviewer should be ashamed at how useless your contributions are.

    --
    Brian Fundakowski Feldman
  17. Uh what? by Mantrid · · Score: 3, Insightful

    Reading that review was kind of like reading and reviews or something, I give it a 5 out of A. If you like games then the review. But it was good.

  18. Re:if ( 5 == average ) ... by nedlohs · · Score: 4, Insightful

    5.5 would be average.

    But it's a video game, everyone knows that video game reviews use the following scale:

    1/10: Dear god, my eyes, it burns, and is made by a small company.
    2/10: It burns, but they did give me the game.
    3/10: It burns, but they did include some trinkets.
    4/10: It burns, but they included cash money.
    5/10: It burns, but it's a big company and I want them to send me more games to review later.
    6/10: Game Sucks
    7/10: Game is Below average
    8/10: Game is Average
    9/10: Who cares about the game, the hype is great.
    10/10: Look at all the hype and advertising, this game must rule.

  19. Re:I can tell you about the game by Brian+Feldman · · Score: 2, Informative

    The game's standard campaign (contrasted with user-generated levels which I have not played around with yet, though there is a community of mission makers on the official forums) generally picks one of two criteria for winning. Depending on the mission, you must either:
    1. Colonize every asteroid in the map.
    2. Eradicate those species that are not your own.

    You start off each level owning a particular asteroid, and you may have some seedling-generating trees and/or some seedlings with which to spread your colony, and perhaps you will have some defense trees as well. You start off with a fog of war that prevents viewing the particular objects on other asteroids as well as asteroids that are too far from territory you own. Up to an asteroid's total capacity of trees, you may spend ten seedlings and either sprout a tree to generate more seedlings or a tree that protects that one asteroid with homing missiles.

    Given a single seedling, you may scout any other asteroid within range (one of the planet's attributes) of one of your owned asteroids in order to lift the fog of war, displaying all activity that occurs near the previously-undiscovered asteroid. Any number of seedlings may be commanded to take a journey through your claimed territory, and if they happen upon an empty asteroid, you can plant ten of them on it and one of either kind of tree that you may create is sufficient to claim the asteroid. If the asteroid is already inhabited, a battle will ensue. Your seedlings will now attack their trees and their seedlings! You may not use this asteroid to jump to another directly because you do not own it, but you may retreat, recalling your seedlings to an asteroid you own. If you succeed in destroying an enemy tree, your seedlings start infiltrating the root system of the planet, attacking its gradually-replenishing core energy. If enough seedlings are allowed to infiltrate to reduce the core energy to zero, you immediately gain ownership of the asteroid; the destroyed tree is now a seedling of a seedling-generator tree and all of the remaining trees change ownership to you.

    The rest of the gameplay mechanics are smaller details: old seedling-generator trees will eventually produce a flower which can be used to upgrade any tree you own to make it produce super-seedlings or an exploding battleship of sorts, depending on which type of tree you upgraded. There is a cap to how many seedlings an asteroid will generate if left ignored. Attributes of the asteroid confer better speed or strength or infiltration efficiency to the seedlings generated by that asteroid. That's mostly it, though. I hope this is a good summary; the user manual is huge but I feel playing the demo and reading this summary should be enough to understand the game!

    --
    Brian Fundakowski Feldman