Slashdot Mirror


Review: Eufloria

eldavojohn writes "Eufloria is a strategy game made by independent game company Dyson. I bought it on the Steam service this weekend for $20 and was impressed that it is a visually and aurally pleasing game. It's a real-time strategy game, but isn't a rehashed Civilization or Age of Empires — it employs a different kind of mechanic to conquer. Like a lot of games that rely on novel game mechanics (Braid & Spore come to mind), part of the game's experience relies on you learning as you progress through the 25 or so levels. They will definitely push you to utilize different strategies and tactics, so don't read this review if you're already planning to play this game, as it'll most likely be filled with spoilers about developing a strategy. I give the game an average 6 out of 10 and would like to say that with titles like Braid and Eufloria out there, 'independent' no longer equates to 'sucks.'" Read on for the rest of his thoughts.
  • Title: Eufloria
  • Developers: Alex May, Rudolf Kremers
  • Publisher: Omni Systems
  • System: Windows
  • Reviewer: eldavojohn
  • Score: 6/10

The game's graphics and soundtrack are seemingly procedurally generated. If you find things like OS X and the Wii simple and aesthetically pleasing, then this game's for you. The very first thing I noticed was zooming. This game makes you feel as if you're staring at a petri dish, and you're capable of watching from 30,000 feet with little bugs flying around asteroids or you can zoom in and observe the battles the bugs are having. The music is very ambient and strangely soothing. Not only do your seedlings grow procedurally (depending on when you click the plant button) but the music seems to react to your movements and the commands sent to your guys. It's really an enjoyable experience that can make the hours melt away as you listen and enjoy the organic movement and music.

The gameplay is reminiscent to that of Risk ... except vastly simpler. The early levels basically run themselves, and it becomes increasingly complicated and more difficult. Multiple enemies, different kinds of weapons and decreased odds of winning slowly stack more and more against you. In this respect, patience is often a virtue as you grow more seedlings or wait for two enemies to attack each other, giving you a chance to win. Several times, however, my territory served as a battle area for the AI, destroying any chance I had. The early strategies being simple, I found myself employing a scout and move strategy to stay alive in later levels.

For what this game tries to be, it succeeds. The downsides of the game are more the additional features than a shortcoming in the design or the gameplay. As levels grew larger and more complex, I found myself staying at the highest possible view of my seedlings and conquered asteroids. It became a numbers game, with the strategy focusing on where to set up defense and where to set up offense. This becomes necessary to be aware of everything going on around you, but it reduces the graphics of the procedurally-generated trees and flights of your seedlings to blurry dots on the screen. While aiding you, it removes you from the things that make this game beautiful. An unfortunate side effect, for me.

Another flaw of the game is a pretty weak storyline. With trees and seedlings as your "actors," there's not a whole lot of human emotion and therefore the storyline (while containing a twist) seems weak and tacked on. Along with that, the game is short. You could squeeze perhaps 20 hours out of this game ... depending on how much patience you have. If you start doing bad at a level, you can always just start over and wait for the computer AI to slip up. The AI is not the best in this game. Several times the computer could have wiped me off the map ... but for some unknown, humanitarian reason chose not to. While that made it much easier for me, it sure destroyed my sense of accomplishment. All too often I got away with being very poorly defended.

The last complaint is a common one: no online mode. I imagine all my strategies would be revolutionized were I pitted against other players. When you play this game, you'll realize that it has a lot of player-versus-player potential, like the majority of RTS games rely on. And yet, there is no online or even LAN capabilities. Unfortunately, multi-player is not in the plans for Dyson's future.

Eufloria is a beautiful game and is priced reasonably. If you're an RTS fan, this game's for you. If you're a gamer who'd rather be planting bullets than trees, or a gamer who needs multi-player online play then this game isn't for you ... but it might be a nice break to steal away every now and then for a few moments of ambient music and procedurally-generated beauty.

17 of 121 comments (clear)

  1. For the record... by rodrigoandrade · · Score: 5, Insightful

    Civ is NOT real-time strategy. Why should I take the rest of your review seriously??

    1. Re:For the record... by Rogerborg · · Score: 3, Insightful

      Mmm. Bear in mind we're talking about a regular Slashdot article contributor who can't even score a job as an editor, and that's on a site where the criteria for employment appears to be "Must not be beyond all reasonable doubt a small shell script".

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:For the record... by megamerican · · Score: 4, Funny

      Maybe he meant a real-time-consuming strategy game. Both of those games (CIV and AOE) have consumed more of my life than I'd care to admit.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    3. Re:For the record... by PizzaAnalogyGuy · · Score: 3, Insightful

      Depends how you approach it. One would say that a pizza is a turn-based strategy game because its sliced in to pieces and you usually approach it one slice at a time, making turns for every slice. But what happens when you put two slices together? Or go wild and round the whole pizza as a tortilla? Turn-based strategy game turns in to a real time strategy game.

      Just saying, there are multiple ways to approach a problem.

    4. Re:For the record... by mcvos · · Score: 5, Insightful

      The review is not a review of the game, it's a review of the reviewer's experience with the game. Other than it being a real-time strategy game, he tells absolutely nothing about the game itself.

    5. Re:For the record... by IQgryn · · Score: 3, Informative

      Large shell scripts, on the other hand are perfectly acceptable.

  2. OS X and Wii by zippthorne · · Score: 4, Funny

    If you find things like OS X and the Wii simple and aesthetically pleasing, then this game's for you.

    As long as you don't, you know, expect to actually run it using OS X or Wii...

    --
    Can you be Even More Awesome?!
  3. Euflooria by michaelmalak · · Score: 3, Interesting

    I will always know "euflooria" term as a winner in the monthly neologism contest run by Washington, DC columnist Bob Levey. It refers to the sensation of being on the Beltway in free-flowing traffic when the other side is at a standstill in a traffic jam.

  4. Videos by snarfies · · Score: 4, Informative

    The images on the official website aren't loading (probably slashdotted already), but even if they were, I don't think I'd have had a very good sense of what this game looks like without a video.

    Trailer: http://www.youtube.com/watch?v=BBXpNpwDFzw
    Gameplay: http://www.youtube.com/watch?v=EneQefAchHQ

    Reminds me a little of another recent independent game, Osmos. Check it out at http://www.hemispheregames.com/osmos/

  5. Re:A cool abstract open-source game: Cultivation by nomadic · · Score: 4, Funny

    You need to grow a garden, mate, and have children to win the game.

    Sorry, I am a slashdotter who prefers SOME plausilibity in my strategy games.

  6. DRM-Free Digital Downloads? by outlander78 · · Score: 3, Interesting

    Lately, I have become enamoured with legal, DRM-free digital download content providers such as gog.com (for games) and filmbaby.com (for indie movies). There are many similar sites, but they come burdened with DRM, which I am not interested in supporting or being bogged down by. Given the slashdot community's general dislike for DRM, and hopefully support for indie developers of content, I am hoping you folks can suggest other such sites. So - care to share any favourites?

    --
    cheers,
    Andrew
  7. Other games. by Tei · · Score: 3, Informative

    Go get your googles:
      - Galcon, better version of the Stars! idea.
      - Gratitous Space Battles. strategic shop design
      - Mount & Blade. Medieval sandbox withouth termination date (infinite gameplay) with a awesome community (YES, there are a LOTR and German and Star Wars mods)
      - Plants and Zombies (there are zombies on your lawn)
      - Puzzle Quest

    And If you want FPS arcade:
      - Tremulous (gloom like gameplay)
      - OpenArena (quake3 like gameplay)

    --

    -Woof woof woof!

  8. "The Greening of the Galaxy" by StefanJ · · Score: 3, Insightful

    This appears to be based on Freeman Dyson's essay "The Greening of the Galaxy," published in the autobiographic essay collection Disturbing the Universe.

    He implies that the whole paradigm of current-model humans settling on Earthlike worlds is rather unlikely, suggesting instead tailoring life of all sorts -- including trees -- to live on comets and Oort cloud bodies.

  9. Re:I can tell you about the game by Brian+Feldman · · Score: 4, Interesting
    Terrible summary. You don't mention a SINGLE mechanic of the game. I thoroughly enjoyed Eufloria and its various interacting features: asteroids with attributes affecting difficulty of capture, distances that the asteroids can send your troops if you route through it, attributes the asteroids confer upon troops that each one grows, defensive trees, offensive (standard troop generating trees) producing eventual flowers that can be sent to ay asteroid you own to turn defense trees into bomb producers and offense trees into super troop producers, fog of war that is revealed through scouting.

    You and the reviewer should be ashamed at how useless your contributions are.

    --
    Brian Fundakowski Feldman
  10. Uh what? by Mantrid · · Score: 3, Insightful

    Reading that review was kind of like reading and reviews or something, I give it a 5 out of A. If you like games then the review. But it was good.

  11. Re:if ( 5 == average ) ... by nedlohs · · Score: 4, Insightful

    5.5 would be average.

    But it's a video game, everyone knows that video game reviews use the following scale:

    1/10: Dear god, my eyes, it burns, and is made by a small company.
    2/10: It burns, but they did give me the game.
    3/10: It burns, but they did include some trinkets.
    4/10: It burns, but they included cash money.
    5/10: It burns, but it's a big company and I want them to send me more games to review later.
    6/10: Game Sucks
    7/10: Game is Below average
    8/10: Game is Average
    9/10: Who cares about the game, the hype is great.
    10/10: Look at all the hype and advertising, this game must rule.

  12. Re:A cool abstract open-source game: Cultivation by meringuoid · · Score: 4, Funny
    You need to grow a garden, mate, and have children to win the game.

    It took me a few goes before I realised that was a verb. I was reading it in an Australian accent for some reason.

    --
    Real Daleks don't climb stairs - they level the building.