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Games Workshop Goes After Fan Site

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"

174 comments

  1. No respect for intellectual property... by puroresu · · Score: 4, Funny

    Games Workshop have every right to go after this kind of flagrant IP violation. After all, the company spent countless hours and huge amounts of money inventing orcs, elves, vampires, zombies and dwarves. They should be able to benefit from their creative efforts without some "fan" treating it as if it were in the public domain!

    1. Re:No respect for intellectual property... by Anonymous Coward · · Score: 0

      I hope they don't take away my ability to attack the darkness with Magic Missile.

    2. Re:No respect for intellectual property... by Anonymous Coward · · Score: 0

      It's ironic that you mention Tolkien's invented Goblin-like creatures in the same breath as those ossified archetypes based upon longer tradition.

    3. Re:No respect for intellectual property... by Osinoche · · Score: 0, Funny

      Dearest sir. Your use of the terms Orcs, Elves, Vampires, Zombies, and Dwarves is a violation of our IP rights. Please surrender your username immediately for dismissal of a possible law suit. Yours truly Garmes Wokshop

      --
      Osi Osi Osi Osi Osi
    4. Re:No respect for intellectual property... by selven · · Score: 1

      I knew it! Tolkien was pirating from Games Workshop and Blizzard all along!

    5. Re:No respect for intellectual property... by Anonymous Coward · · Score: 0

      Don't forget that they also invented Space Marines fighting long-headed Aliens in corridors with flame throwers.

      Game Workshop's lawyers mostly come at night...mostly

    6. Re:No respect for intellectual property... by Moryath · · Score: 5, Interesting

      You're joking, right? I can see, MAYBE, on the distributing of scans to keep games in service, but even that pushes the limit when you're talking about games with write-on-and-throw-away tracking sheets.

      Games Jerkshop have no love from me on the storefront area either. You know what they do to regular game shops, right? If you want to carry their "product" and have gamedays/tournaments, they demand 60% of your shelf space, have a list a mile long of "competing products" that you have to agree never to stock, insist you carry a certain dollar-amount of product on shelf at all times and never hold a sale.

      Then, when YOU the game store have built up the community, they plop down an "Official Games Workshop" store half a mile down the road, undercut you by selling everything at a 10% discount (remember, YOU are contractually obligated not even to hold a sale), and deliberately do their best to put you under so that nobody in the area is selling anything but GW games. Hell, at one point they actually tried to put Reaper Miniatures and D&D Miniatures on their "products you will not sell" list.

      I for one think it would be best for the world if Games Jerkshop were to fold tomorrow and their IP scatter to the four winds.

    7. Re:No respect for intellectual property... by navygeek · · Score: 3, Informative

      That whooshing sound you hear is the sarcasm of his post over your head...miles and miles over your head.

    8. Re:No respect for intellectual property... by jamesbulman · · Score: 0, Troll

      I don't get this whining about contracts that have been freely entered into. If it's so bad, why do people (you?) agree to their terms? Just don't sell Games Workshop product, sell something else.

    9. Re:No respect for intellectual property... by Moryath · · Score: 2, Interesting

      I've seen them kill five stores this way.

      The trick is, they have enough of a player base to seem lucrative (and indeed the store sometimes does make money initially)... UNTIL they deliberately undercut you by plopping down the "Official GW" store half a mile down the road.

      And unless you know that this is what they're going to do ahead of time (none of the stores did, unfortunately) how would you know not to sign the contract? It "looks like" a great deal. You "look like" you're going to get a product monopoly on a product with known interest within a certain area, steady ability to supply the gamers, all the incentive stuff (prizes, ongoing campaign/tournament support, etc) from GW. For the first 2-3 years, the game stores made money on GW merch.

      Then GW smiles broad, stick the knife in your back, and twists. The "Official Games Workshop" store opens up half a mile down the road, and you're stuck holding $40-50k (or more) worth of merch that you can't sell because GW (the same company you signed a contract with!) is undercutting your prices, and cuts you off for prize/tournament support at the same time so you have far less traffic in your store.

      What was really hilarious is that after GW did this to the stores, they closed down half of their own. There's only 2 "Official GW" stores left in my area, because the other three were only there long enough to fuck the existing brick-and-mortar stores that stocked "competing" products. Once the stores were dead, GW left too and directed the gamers to the other "Official" stores 10-20 miles away if they wanted to keep playing at all.

    10. Re:No respect for intellectual property... by jamesbulman · · Score: 2, Insightful

      (full disclosure, I worked for GW for a year back in 1995)

      I don't disagree that their behavior is shady and underhanded, but if you're signing a contract with all these restrictions surely alarm bells should be going off. It's only sensible then that you should do some research into what you're getting yourself into.

      It just sounds like classic selling your soul to the devil for short term gain.

    11. Re:No respect for intellectual property... by Anonymous Coward · · Score: 0

      You're joking, right? I can see, MAYBE, on the distributing of scans to keep games in service, but even that pushes the limit when you're talking about games with write-on-and-throw-away tracking sheets.

      Games Jerkshop have no love from me on the storefront area either. You know what they do to regular game shops, right? If you want to carry their "product" and have gamedays/tournaments, they demand 60% of your shelf space, have a list a mile long of "competing products" that you have to agree never to stock, insist you carry a certain dollar-amount of product on shelf at all times and never hold a sale.

      Then, when YOU the game store have built up the community, they plop down an "Official Games Workshop" store half a mile down the road, undercut you by selling everything at a 10% discount (remember, YOU are contractually obligated not even to hold a sale), and deliberately do their best to put you under so that nobody in the area is selling anything but GW games. Hell, at one point they actually tried to put Reaper Miniatures and D&D Miniatures on their "products you will not sell" list.

      I for one think it would be best for the world if Games Jerkshop were to fold tomorrow and their IP scatter to the four winds.

      GW's hand is forced by British copyright laws in this matter.

      If they let that site continue using their IP it would become public domain.

    12. Re:No respect for intellectual property... by Anonymous Coward · · Score: 0

      Bull. All they have to do is ask the site to request permission to use their IP, write one "you have permission" letter, and boom, they've protected it without stopping anybody from appreciating it.

    13. Re:No respect for intellectual property... by Abreu · · Score: 3, Informative

      According to Tolkien himself:

      The word Orc is Old English for Foreigner, Monster, Demon and was used to refer to the Normans invading the English in 1066

      Of course, he was the one who popularized the use of that word in relation to sallow-faced, hunched, warlike humanoids...

      --
      No sig for the moment.
    14. Re:No respect for intellectual property... by Chelmet · · Score: 1

      I couldn't agree more. I'm into the current BloodBowl computer game they released in June for the PC, and over the past couple of months have seen them issue takedown notices to various bloodbowl fan websites. While obviously this isn't a great thing, I grudgingly have to support what they're doing - stopping people using their trademark, BloodBowl. As the takedown notice says, if they have a history of ignoring their trademark's infringement, than when it really _does_ matter, they don't have a legal leg to stand on. Here's the takedown for talkbloodbowl.com (and fumbbl just had a similar one): "Thank you for your email concerning the website www.talkbloodbowl.com. We understand that you are unhappy about the decision by the people running www.talkbloodbowl.com to shut their site down. The Blood Bowl community is important to Games Workshop and we are also disappointed that they have felt it necessary to take such a step. Unfortunately, that decision is entirely one for them and we can have no influence over what action they choose to take. Unlike many companies, Games Workshop usually only stops people from using our intellectual property if we must do so in order to protect it (provided that use is by and for hobbyists). For example, the law requires us to protect our trademarks in certain ways – and if we do not – we might lose them. As you can imagine, we do not want to lose our trademarks as we would no longer be able to create the great miniatures and table top hobby wargames that we pride ourselves on. ‘Blood Bowl’ is a trademark that belongs to Games Workshop. Therefore the use of it by third parties, without licence, is unlawful and an infringement of Games Workshop’s rights. Guidance has been available for our fans for many years in our Intellectual Property Policy that can be found on the legal pages of our website http://legal.games-workshop.com/ This sets out how our hobbyists can use our intellectual property in such a way that Games Workshop is not likely to object. Within the policy there are some simple rules, such as: 1) Do not mention any Games Workshop Trademarks, such as “Blood Bowl” or “Warhammer” in your URL or league name; and 2) Do not screenscrape any content from official websites. There are also a number of more general guidelines, setting out the spirit of the policy. If a fan follows the policy in spirit and letter, then it is highly unlikely that Games Workshop will take any action to prevent their use of Games Workshop’s IP. Games Workshop has not specifically targeted any particular website but instead has taken a consistent approach to all sites that we are aware of that are using our ‘Blood Bowl’ trademark without our permission. We have written to the owners or administrators of these sites detailing our concerns. In our letters, we gave the parties infringing our rights various options as to how they could address our concerns. At no time did Games Workshop demand that any website close down. We trust that this clarifies the situation."

    15. Re:No respect for intellectual property... by Chelmet · · Score: 1

      Okay sorry for the double post, but can someone tell me how to format my posts properly? I can't find any ttips, and they all look like that beast ^^^ :O(

    16. Re:No respect for intellectual property... by BatGnat · · Score: 1

      No that is your god-dammed (which ever god, of whichever pantheon you follow) right to attack the darkness....Thats where Drow hide....

    17. Re:No respect for intellectual property... by Anonymous Coward · · Score: 0

      Use HTML tags.

    18. Re:No respect for intellectual property... by Lunzo · · Score: 1

      I've been collecting GW minis for on and off over the past 12 years. I've never seen what you describe, although maybe things are different in the USA?

      In Australia the independent retailers who carry GW products usually have a tiny little section of Warhammer. I've never seen any store carry 60% or more of their floorspace as Warhammer. The prices at these stores are always around 10% cheaper than GW. Warhammer can be purchased cheaper still by ordering from the UK (especially at the moment with currency prices). When ordering from the UK online the GW UK site is a good saving over prices in local stores, however the independent retailers in the UK are cheaper still than the official GW prices. I recommend Maelstrom Games, who are not only cheaper than Games Workshop but carry the full GW range as well as plenty of other brands of minis.

      N.B. I'm not affiliated with Maelstrom, just a satisfied customer. I'm also a satisfied customer of the UK GW mail order thanks to a good experience. They sent me 6 blister packs of the wrong model and when I notified them of the mistake they said to keep the incorrect item and promptly sent the correct thing at no charge.

    19. Re:No respect for intellectual property... by Anonymous Coward · · Score: 0

      Games Workshop have every right to go after this kind of flagrant IP violation. After all, the company spent countless hours and huge amounts of money inventing orcs, elves, vampires, zombies and dwarves. They should be able to benefit from their creative efforts without some "fan" treating it as if it were in the public domain!

      I think they're protecting the consumer. Otherwise, potential players would suffer the same fate as they have: Doomed to look and smell unkempt, unable to approach a woman without rolling 1d20 to cast 'blindness' and 'stupefy' on their intended target.

      Though, doing this erodes the market for the Frito-Lay and the makers of Mountain Dew, but not as much in light of the number of WoW players.

    20. Re:No respect for intellectual property... by AK+Marc · · Score: 1

      I grudgingly have to support what they're doing - stopping people using their trademark, BloodBowl.

      Trademark exists to protect consumers, not companies. The idea is that Capitalism only works with an informed consumer, and if someone is confused by branding labels or essentially light-weight fraud, then it impairs the ability of the consumers to be informed, and thus harms Capitalism.

      But the idea of using Trademark (or even Copyright) for essentially for the protection of profits, rather than improvement of all is against the intentions of the founders. Laws are supposed to help society, not hurt it to make corporations richer.

    21. Re:No respect for intellectual property... by Elky+Elk · · Score: 1

      Yeah, Normans.

    22. Re:No respect for intellectual property... by nosferatu1001 · · Score: 1

      Well, except for the facts that

      a) Games Workshop sells to distributors at 25% below retail, which is why they can offer between 10 and 15% off shop price (see Wayland Games - an actual source, compared to your baseless rant!) and does NOT forbid sales, hence why Wayland had a sale when the Valkyries were released

      b) GW are themselves restrained from offering sales, even on damaged stock, due to a Competition Commision ruling from about 6 years ago. They can NEVER reduce instore prices to below MSRP.

      c) Our local indy stocks GW specialist games just fine - and they dont have to have 60% shelf space etc.

      In short what you said was complete crap. Well done/.

    23. Re:No respect for intellectual property... by bukowski01 · · Score: 1

      You are wrong. I owned a game shop for 4 years and none of this happened. They will push crappy games like nobody's business, but you don't 'have' to buy, or stock, any one item.

    24. Re:No respect for intellectual property... by Moryath · · Score: 1

      Well, except for the facts that

      Funny where you turn around and lie after saying this.

      Games Workshop sells to distributors at 25% below retail, which is why they can offer between 10 and 15% off shop price (see Wayland Games - an actual source, compared to your baseless rant!) and does NOT forbid sales, hence why Wayland had a sale when the Valkyries were released

      There's a big difference between their contracts to "distributors" (internet sales) and the contracts they write/extort for brick-and-mortar stores who want to get in the tournament/venue loop.

      GW are themselves restrained from offering sales, even on damaged stock, due to a Competition Commision ruling from about 6 years ago. They can NEVER reduce instore prices to below MSRP.

      Competition Commission? I'm assuming you're an Aussie then. Their conduct is quite different in the USA.

      Our local indy stocks GW specialist games just fine - and they dont have to have 60% shelf space etc.

      Does your indy have tournament/venue support? I'm guessing not. And again, GW operates different "down under."

      In short what you said was complete crap.

      In short, what you just said was (to quote Hubert Farnsworth) Pure Weapons-Grade Bolognium.

    25. Re:No respect for intellectual property... by nosferatu1001 · · Score: 1

      Nope, the UK. You know, where the Company actually comes from?

      1. Internet sales OR Bricks and Mortar

      Our local store (UK) runs tournaments for WH40k mainly, the occasional WHFB. And they have sales. And get the goods at 25% below the price the Retail store down the road sells, meaning the sell 10% off their price - but they dont have trained staff willing to give you free painting lessons (well, they do but not g'teed) and dont run big mega games. So, you guessed wrong, AGAIN. Well done

      If you want a US-centric post - make it clear that you only talk about YOUR local country.

      Perhaps local stores in the US are jsut shit at writing / agreeing contracts? Love the phrase "extort" as well there - pure shit - you are not compelled to do business with them, and if you are s tupid enough to accept a contract that is so clearly unfavourable to you then do you even deserve to be in business? After all, it IS a business - and when it was run as a hobby it ran up huge debts.

      2. UK Competitions / Monopolies commission. Banned them from selling at below MSRP ever. Again, this is to prevent possible abuses - as they both produce and distribute the goods.

      Perhaps the US should have stronger competition provisions if this is such a huge problem? Again you berate a company for behaving as a business, within the laws of the country - shouldnt the local stores bear some of the ire, for not looking before they leap?

      3. See above - they have venue support and dont have 60% shelf space requirements, but hten they would never sign a contract that required that.

      If you are stupid enough to sign one sided contracts because greed is clouding your eyes (yes, it is greed) that isnt a fault of GW, but of your own stupidity.

  2. Fair use is a legal right... by calmofthestorm · · Score: 4, Insightful

    meaning you have to fight for it in court which, in the American Legal System means you need to have deep pockets. Most people don't have the cash/want the hassle and so they just fold, even in extremely clear cut cases on their side.

    Fortunately, once ACTA passes we won't have to worry about protecting fair use anymore.

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    1. Re:Fair use is a legal right... by polle404 · · Score: 1

      Fortunately, once ACTA passes we won't have to worry about protecting fair use anymore.

      Well, technically we do, but it just won't be OUR fair use anymore...

      --

      ~men are from earth. women are from earth. deal with it.~
    2. Re:Fair use is a legal right... by broken_chaos · · Score: 2

      This doesn't even seem to be fair use to me. It doesn't really fit the criteria. Maybe "teaching" or "research", but you'd have to kinda stretch it – and fight it out in court, as the parent mentioned. Fair use is a lot more specific than "anything I think doesn't hurt them", after all – it, and fair dealing, have quite specific categories that the usage of a copyrighted work must fall into, as well as being fought in court if challenged on the reasoning.

      Yes, it's stupid of them (since it's just going to piss off their customer base), but it hardly seems like an incorrect usage of copyright law. Stupid, yes. Unethical, maybe. Incorrect, not likely.

    3. Re:Fair use is a legal right... by abigsmurf · · Score: 3, Insightful

      Fair use is a legal right.
      This is not fair use.

      They're scanning and posting Games Workshop's art, judging from the article, it's all the art relating to games like Space Hulk. They've revived Space Hulk in the past, it's not unthinkable they'll revive it again. Regardless, they're an active company, you don't have the automatic right to almost completely reproduce their work.

      They rely on stuff like codexes and boxed games for a large portion of their income. Given the traditional fantasy nature of their products, it's incredibly important they protect their IPs and trademarks.

      Think they're over-reacting? Look at Warcraft. That was originally going to be a Warhammer game. Their legal team fell asleep on the job, didn't sign a properly binding agreement and Blizzard decided that they'd just remove the GW branding, give the game a slightly different name and keep all the royalties. To rub salt into the wound, they then released Starcraft which again was more than slightly familiar to GW fans.

    4. Re:Fair use is a legal right... by Anonymous Coward · · Score: 0

      There were 4 files that GW's lawyers originally had a problem with. The C&D (which was given right before the holiday weekend) was immediately followed by boardgamegeek.com. When GW saw that their intimidation worked they replied with a blanket take down.
      Much of the files were player aids, rules FAQs, and fan created game scenarios.

      GW was over-reacting.

    5. Re:Fair use is a legal right... by cafard · · Score: 1

      Think they're over-reacting? Look at Warcraft. That was originally going to be a Warhammer game. Their legal team fell asleep on the job, didn't sign a properly binding agreement and Blizzard decided that they'd just remove the GW branding, give the game a slightly different name and keep all the royalties. To rub salt into the wound, they then released Starcraft which again was more than slightly familiar to GW fans.

      They didn't seem to think that kind of things were an issue when they ripped off Aliens to make Space Hulk.

      --
      This post is awesome.
    6. Re:Fair use is a legal right... by Sockatume · · Score: 2, Informative

      Games Workshop is a British company.

      --
      No kidding!!! What do you say at this point?
    7. Re:Fair use is a legal right... by Anonymous Coward · · Score: 0

      Whilst this is true they do have an American arm and pretty much all of the fan sites that they've hit (possibly actually all of them) have servers based in the US. Hence, afaik, US law would apply in these cases, not UK law.

    8. Re:Fair use is a legal right... by JosKarith · · Score: 2, Informative

      They recently (as in about 3 months ago) revived Space Hulk with a new edition...

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    9. Re:Fair use is a legal right... by Anonymous Coward · · Score: 0

      I've been playing WH since day ONE (I don't joke, no) and I have never seen Warcraft as a Warhammer thingy - how can then Starcraft, even further away be that?

      Games Workshop is out of line. Period.

    10. Re:Fair use is a legal right... by paganizer · · Score: 1

      It's just sad that GDW isn't still in business (I originally thought TFA was about GDW, which sort of freaked me out); Surely GDW could take any argument GW is using to destroy them in court.

      --
      Why, yes, I AM a Pagan Libertarian.
    11. Re:Fair use is a legal right... by Nicolay77 · · Score: 1

      It's the fault of GW for backing out of a good deal with the games development company.

      Must pay the price for their arrogance.

      --
      We are Turing O-Machines. The Oracle is out there.
    12. Re:Fair use is a legal right... by Joelfabulous · · Score: 1

      And then they didn't make nearly enough copies of Space Hulk available. I wanted to buy one, but I don't follow these things religiously, and only found out after all the preorders were gone. I guess that's what I get for being nonobsessive, and a student with out tons of money to buy one of the inflated copies after the fact.

      Needless to say, it sucked, and they're being overzealous / ridiculous by attacking fansites and wanting them to remove all traces of dedication to a franchise that they no longer support. I would've never known about how great this game was if it wasn't for perusing BoardGameGeek in the first place!

      If people are showing an interest in your product 15-20 years after it has been released, perhaps you should, oh, I don't know, revive it at for a few years! Why does it have to be this limited print run only bullshit -- I know, economics, and they can do whatever they want, but they would've made more money if they made more copies of the damn game! If not from the game itself, then from crossover sales (i.e. getting me interested in their overall product lines by proxy) it's not as if the preorder didn't sell out months in advance. Why not say, hey, these people want our game. Let's run a quadruple batch of this, put some in actual stores, see how it goes? I can't explain it.

      I don't like that they're just sitting on it, but that's entirely their decision to make, and they won't get my money for it. I've never owned a product of theirs in my life, but I've heard such good things about Space Hulk I'd pay $80-100 for a mass produced, solid quality version. I think a fair number of other people would too. *shrugs* their loss.

      --
      Sometimes I wonder if I think too much.
  3. Talk about Idiots by DiSKiLLeR · · Score: 4, Insightful

    Talk about Idiots.

    I know someone will step in with the proper history... but did you know, Blizzard was originally meant to make Warhammer games for Games Workshop?

    After they had a falling out and denied blizzard their IP, blizzard modified it sufficiently and renamed it into Warcraft, releasing the original "Orcs and Humans" game. Needless to say, they've had nothing but the most immense success with Warcraft 2, Warcraft 3, various expansions, and now World of Warcraft and its Expansions. As well as giving it a Sci Fi twist and coming up with Starcraft 1 and 2.

    I've always hope Games Workshop was kicking themselves hard over their stupidity for losing blizzard to make their own even more successful franchise when games such as Warhammer Online are a total flop.

    But I guess they haven't really learned anything going by their current behaviour.

    --
    You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    1. Re:Talk about Idiots by Asmor · · Score: 4, Insightful

      Giving Warcraft a sci-fi twist?

      I think you mean "Doing to Warhammer 40k what they did to Warhammer Fantasy."

      It's pretty obvious that Terrans, Zerg and Protoss are analagous to Space Marines, Tyranid and Eldar respectively. They barely even filed off the serial numbers.

    2. Re:Talk about Idiots by DiSKiLLeR · · Score: 4, Interesting

      Thought I'd add:

      Blizzard of course doesn't go after Fan Art, Fan made movies, and even some of the very questionable stuff that goes on over at darknest (such as model and skin edits in the live game!) not counting all the nude warcraft art.

      I'm not a little happy about the way blizzard sometimes reacts (bnetd, glider, etc) but they certainly give their customers and fans a lot of freedom. I wish other companies weren't so bloody stupid. Why hurt your customers?!

      --
      You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    3. Re:Talk about Idiots by Asmor · · Score: 4, Informative

      They don't just give the fans freedom, they very actively encourage fans to use their IP (not for profit, of course). They hold regular contests for Warcraft comic strips, feature fan art on the website which ranges from decent amateur to professional quality, they encourage machinima, and of course they're always giving out loads of references to the community. For example, there's a gnome named Breanni in Dalaran who runs a pet store, and she's a direct reference to the founder and maintainer of warcraftpets.com.

      And who can forget their response to the complaints that early Diablo 3 screenshots didn't look dark and gritty enough?

    4. Re:Talk about Idiots by DiSKiLLeR · · Score: 1

      I didn't even know about warhammer 40k :)

      But pretty funny if they recreated that too, with more success.

      --
      You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    5. Re:Talk about Idiots by Asmor · · Score: 1

      From what I've heard (never played the tabletop wargames myself), 40k is more luck-driven and less strategic than fantasy.

      It's a reasonably interesting universe, though. Worth looking into if you like sci-fi with a bit of a cthulhoid vibe, even if the people maintaining it are douchebags of the highest order.

    6. Re:Talk about Idiots by Rogerborg · · Score: 2, Interesting

      Meh, strategy? I gave up on GW products many years ago, when they figured out that the big money was in selling high priced hero figures, with accompanying game-winning special powers.

      You can have fun games of WHFB / 40K / Epic, but they're all horribly open to abuse by anyone who buys to win. I doubt they even playtest most of their stuff any more.

      Still, I guess that is actually "strategy", in the resource management sense.

      --
      If you were blocking sigs, you wouldn't have to read this.
    7. Re:Talk about Idiots by Anonymous Coward · · Score: 0

      Yes, because xenophobic Giger-esque nightmares all started there. You know, like Tolkien invented Middle earth out of whole cloth.

      Oh . . . wait . . .

    8. Re:Talk about Idiots by abigsmurf · · Score: 1

      Surely your example proves the need for them to be more aggressive legally rather than more laid back? Bad contract negotiation and being to relaxed and trusting ultimately cost them.

      Besides which, WAR, although not huge, is profitable and they're making massive amounts off of the Dawn of War franchise. They've a massive amount of IP to turn into games. Who wouldn't want to see a modern version of Space Hulk with online co-op?

    9. Re:Talk about Idiots by mcvos · · Score: 1

      It's a cool universe (though their fantasy setting was better back in the late '80s) with some really amazingly cool games set in it, which makes it all the more frustrating that the people in charge of it are complete morons.

    10. Re:Talk about Idiots by Anonymous Coward · · Score: 0

      Oh? So Blizzard didn't shut down Warcraft 3 mods for resembling their IP? Don't be fooled, Blizzard only wants new content that they can use to promote or sell their products.

    11. Re:Talk about Idiots by blincoln · · Score: 1

      It's pretty obvious that Terrans, Zerg and Protoss are analagous to Space Marines, Tyranid and Eldar respectively. They barely even filed off the serial numbers.

      Fortunately for gamers, Blizzard also removed the melodrama when they filed off the serial numbers. In a parallel universe where Blizzard licensed GW's franchises, I don't think their 40K game would have sold as well as StarCraft has based on that alone. I'm not sure it's even possible to create a fictional world more over-the-top than 40K.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    12. Re:Talk about Idiots by fuzzyfuzzyfungus · · Score: 1

      Blood for the Blood God!

    13. Re:Talk about Idiots by nosferatu1001 · · Score: 1

      Then you haven't played 5th ed, where the objectives make the game a hugely tactical game - vastly superior to the attempts in 4th. It isn't "buy to win" - that is an idiotic comment. given that the most expensive hero, Marneus Calgar, is £18 (and you also get 4 vets with him) is also one of the worst, and the rest of the army will cost £150, it isnt "hero hammer" - not by long means. If you really want buy to win then look at MtG, where P9s are costing you a thousand dollars....a card.

      You havent played since the days of 4th and 5th ed WHFB at a guess, when it really was herohammer. Not that Hordes / Warmachine seems to do badly, given that hero hammer is what that game is all about....

    14. Re:Talk about Idiots by Rogerborg · · Score: 1, Insightful

      Hmm, £168 is cheap? Well, I guess if you enjoy paying money to hang out with little kids then it might have improved. As I said, I bailed when it was pay-to-win, and didn't go back to see if they'd stopped beating their customers. I guess you loved them enough to change them.

      --
      If you were blocking sigs, you wouldn't have to read this.
    15. Re:Talk about Idiots by Yamata+no+Orochi · · Score: 1

      Good for the Good God!

    16. Re:Talk about Idiots by Rogerborg · · Score: 1

      WAR, although not huge, is profitable

      ORLY? I guess if I kept cutting off my limbs then you'd say I was losing weight successfully? Technically true, but hardly a strategy of choice.

      --
      If you were blocking sigs, you wouldn't have to read this.
    17. Re:Talk about Idiots by Anonymous Coward · · Score: 0

      But if somebody made a warcraft game that directly competed with them, you bet your ass blizzard would be after them. Games workshop makes tabletop game mini, and rules to go with them. If someone starts making their own rules for them, that's a direct competition, and of course they shut it down. It's just like the space hulk computer game they shut down a couple years back: they were relaunching space hulk in a limited edition release, and suddenly someone else gives it away for free, so they told them to knocl it off.
      It might seem unfair, but that is actually exactly what these laws were made for.

    18. Re:Talk about Idiots by cheesybagel · · Score: 1

      I've always hope Games Workshop was kicking themselves hard over their stupidity for losing blizzard to make their own even more successful franchise when games such as Warhammer Online are a total flop.

      I guess you never played the Warhammer 40K : Dawn of War series of games. Relic makes a mean RTS game. They have released several games and expansions while Blizzard has released nothing new in their Starcraft franchise. Starcraft II development is starting to look like Duke Nukem Forever. They have the World of Warcraft cow to milk, but if they don't get their asses into gear, they will get the same destiny as the people who did Everquest.

    19. Re:Talk about Idiots by Jim_Maryland · · Score: 1

      Schembari "Uncle Sal" Shearbolt, the arena battlemaster, is a NPC in the sewers of Dalaran and made for my dentist, Shembari Family Dentistry. There are plenty of references based on people outside the game, some famous, some not so famous. In the case of "Uncle Sal", his nephew is a developer for Blizzard and made the character based on his uncle.

      As for GW going after a fan site, GW does need to protect their IP. They also need to balance allowing fans some degree of freedom without losing their IP. Unfortunately some lawyers and business executives miss the balance.

    20. Re:Talk about Idiots by Anonymous Coward · · Score: 0

      I've heard this particular claim before, but without a shred of proof. This sounds like an internet rumor that everyone just assumes is truth. I think it's pretty clear that Warcraft was inspired by Warhammer...but I've never found anything other than forum posts to validate the claim that "Warcraft: Orcs and Humans" was ever intended to be a Warhammer game until GW pulled out. In fact, I've heard versions where Blizzard approached GW about the making the game, which just simply isn't how the industry works.

      Starcraft, however, has much less in common with W:40K. Space Marines are a common trope...just ask Robert Heinlein, author of "Starship Troopers". (That is, if he hadn't died of old age, since that book saw print in 1959). Humans soldiers in heavy armor fighting space bugs. HMMM. If anything, Starcraft rips off Heinlein much more than Warhammer 40K. There is no magic, no Imperium and lots of other details that don't match. There are similarities...but there are similarities with a lot of other IP, not just GW's.

    21. Re:Talk about Idiots by Cruciform · · Score: 1

      I never even played 40k. I just bought it because the original manuals had amazing art and a detailed story of the 40k universe that brought the concept to life.
      Of course the original hardcover manual also had a binding that fell apart in the time that it took to read it from cover to cover. (As anyone who owned it can testify) And the option was either to replace it or throw it in a binder until the softcover edition with all the interesting stuff gutted from it came out a few years later.

    22. Re:Talk about Idiots by Anonymous Coward · · Score: 0

      To be fair, the Warhammer 40k universe didn't even bother to file off the serial numbers when they stole their races from Starship Troopers.

    23. Re:Talk about Idiots by navygeek · · Score: 1

      Cows for the Cow God?

    24. Re:Talk about Idiots by Anonymous Coward · · Score: 0

      Scones for the scone god!

    25. Re:Talk about Idiots by Loko+Draucarn · · Score: 1

      Bulls for the Bull Throne!

    26. Re:Talk about Idiots by HeronBlademaster · · Score: 1

      Games workshop makes tabletop game mini, and rules to go with them. If someone starts making their own rules for them, that's a direct competition, and of course they shut it down.

      You still need the miniatures (even if you're using alternate rules), which is where the real money is, so that's not really a good argument.

      They may be within their rights, but they're still stupid.

    27. Re:Talk about Idiots by Anonymous Coward · · Score: 0

      [citation needed]

      Warcraft: Orcs and Humans being a Warhammer game is nothing more than an urban legend. Yes, it is very clearly inspired by Warhammer, but there's NO evidence whatsoever to imply it was going to be a Warhammer game at any time.

    28. Re:Talk about Idiots by Asmor · · Score: 1

      I'm going to assume you don't actually play Magic.

      The Power 9 is expensive, this is true, but it's important to note that Wizards of the Coast makes absolutely no money off the secondary market, and have no direct incentive for creating cards highly valued thereupon (though one could certainly argue that they have an indirect incentive in that it reinforces the collectible aspect of the game).

      With particular respect to the P9 and older cards, there are two reasons that they won't ever be reprinted. 1: The cards are just completely too powerful and/or 2: Early on, WotC adopted a policy of putting some cards on a 'reserved list,' guaranteeing to collectors that the cards would never be reprinted. They've long since stopped this policy, but are still restricted by their earlier agreement not to reprint those early, popular cards.

      WotC makes all its money from selling packs and other products. The fans set the prices on the individual cards.

    29. Re:Talk about Idiots by Anonymous Coward · · Score: 0

      Their aggressive legal stance lost them blizzard, not the other way around.

    30. Re:Talk about Idiots by nosferatu1001 · · Score: 1

      No, £168 is a good investment in an army that you will get hours of enjoyment from painting and playing from, and will be valid for a minimum of 5 years. (13 if youre a DE fan ;)) Compare that to say, most other hobbies it compares favourably bang for buck.

      It still isnt "pay to win"m and arguably hasnt been for 10 years (1998 for 3rd ed 40k, if memory serves) and in fact is the opposite - if heroes alone win games (you decry herohammer) then you need les of an army, and the hero is normally the cheapest element.

      You have no contemporary knowledge, so basically your information is crap. If you felt beat upon perhaps you were just stupid? Certainly your posts back that impression up.

      I tend not to "play with little kids" - the wargames club has 90 members and all, bar 1, is over 18 (we let one 15yr old in as he is pretty good, and not a distraction) but we're lucky here - we have 2 big clubs in our town as well as GW, and have regular well respected tournaments. But meh, I'm not here to change your mind - correct the ill informed bile, yes, but if you want to miss out on a highly challenging war game that is your prerogative.

    31. Re:Talk about Idiots by Game+Casa · · Score: 1

      I think this problem would be easily solved--and be extremely beneficial to the GW business/community --by simple branding: ala, having an official GW seal for approved IP. If fans create media, artwork, stories, etc, just make sure they don't brand it as GW. If they do, then by all means go after them.

      The benefit of having fans promote your products far outweighs the cost of IP enforcement. Think about how many amazing artists, writers, and designers are out there, who could vastly enhance GW's business and would probably work for free...

      King Arthur--www.gamecasa.net

    32. Re:Talk about Idiots by brasscount · · Score: 1

      Humans, Skinnies and Bugs... I get it... Why didn't the 40 k people get it?

      --
      Confidentiality, Integrity, Availability: without Availability the other two are assured, as is Bankruptcy.
  4. Wouldn't want that now would we? by Datamonstar · · Score: 3, Insightful

    Wouldn't want to have people actually using our products now would we? Just keep buying the ones we tell you to buy, or else we'll punish you for not wanting to change to our mindset. It's why I stopped playing D20 games. After 4.0 came out with NO open content, I turned and never looked back. I've always stopped by their stores and thought HOW in heavens they keep afloat. A dedicated shop front for a hobiest game cant be all that efficient. Besides, there's just no way I'd drop that much cash on figurines just to play a game, but then again it's not my kind of hobby. I do play P&P PRGs, after all, and that require quite a bit of pricey dice and books, so who am I to talk? Seeing this now, I'll be pretty glad to see them going out of business soon.

    --
    The eternal struggle of good vs. evil begins within one's self.
    1. Re:Wouldn't want that now would we? by Asmor · · Score: 2, Interesting

      It's why I stopped playing D20 games. After 4.0 came out with NO open content, I turned and never looked back.

      Well, that's certainly stupid.

      What exactly do you mean by open content? If you mean you're pissed because they didn't allow people to republish WotC's rules and content verbatim, then I suppose that's a legitimate concern.

      But they certainly have opened 4.0 up, and there are plenty of 3rd party products available for it.

      I'm curious, which games do you play, since having an open system is so important? Off the top of my head, the only non-d20 game I can think of which has a semi-open license allowing 3rd parties to publish content is Savage Worlds. And their license, while free, is relatively restrictive in that you must specifically get permission from them.

      If you want to sell your work, you must contact us at PEGShane@gmail.com with your plan and some samples of your work. We'll work with each company on a case-by-case basis. Once we grant your company the license, you can make whatever you want without submitting it for further approval, as long as you follow the guidelines below.

      Be aware that we're looking for HIGH production values--meaning great art, trade dress, and professional layout--as much as we are great content.

      I think BESM had some kind of license, but that game is long defunct. All the other stuff I can think of (True 20, Mutants & Masterminds, Pathfinder, SpyCraft) are d20-based.

      So I can only think of one current, non-d20 RPG with an open license. You've stated that you play RPGs (plural) and that you no longer play d20-based games. You also implied that you only play games with open content, whatever twisted definition you might have for that term. So what are the other games you play?

    2. Re:Wouldn't want that now would we? by hodagacz · · Score: 1

      FUDGE is also OGL compliant, and is definitely not a D20 game.

    3. Re:Wouldn't want that now would we? by sapphire+wyvern · · Score: 1

      Eclipse Phase is under a Creative Commons BY-NC-SA licence. It's also pretty awesome; I bought a nice hardcover, full colour well bound copy. Beats pdf any day, although it's not cheap.

    4. Re:Wouldn't want that now would we? by Asmor · · Score: 1

      Ah, that's very cool, didn't know that. They actually released their core book as a PDF for free a while ago, though I think that might have been a time-limited offer. The short fiction opening was really good.

      All in all, I hope the game and the company do well.

    5. Re:Wouldn't want that now would we? by Asmor · · Score: 1

      Didn't know that. I knew of FUDGE, but never looked into it much. Thanks!

    6. Re:Wouldn't want that now would we? by Datamonstar · · Score: 1

      My wording was wrong. I still do play D20 games, mostly D&D 3rd/3.5 and Star Wars occasionally. But I have stopped supporting 4th. I don't even look at 4th stuff cause I won't buy it. I don't need the game and the license repackaged just so that Hasbro can effectively do the same thing GW is doing here if they decide to. They forgot that it was the game worlds like Forgotten Realms that sold the product in the good old days, not the actual D&D game. And by open, I just mean games published under the open game license or something similar. It doesn't have to be completely open for me to play it, although I am in the process of developing my own system while my group plays the above mentioned games or GURPS, which I don't mind and isn't open. Just as long as they aren't douchebags about it like GW is being.

      --
      The eternal struggle of good vs. evil begins within one's self.
    7. Re:Wouldn't want that now would we? by Anonymous Coward · · Score: 0

      Glad to see my own sentiments in a new voice for a change ;)

      You should check out DaemonEye Publishing (www.DaemonEye.net), it is a small mom-and-pop RPG company that is trying to get off the ground. The two main things they focus on are the "Edition pi" variation on the D&D rules, and "Universal Decay" which is their rewritten-for-realism take on d20. I know from experience that they are more than willing to give out copies of works in progress for some playtesting feedback :)

      And the quality is pretty good too. More labor-of-love than what you find coming out of Hasbro these days, for good or ill.

    8. Re:Wouldn't want that now would we? by 800DeadCCs · · Score: 1

      When 4.0 came out, my first thought was "This is a P&P version of a computer RPG"... Specifically, it reminded me of the Baldurs Gate games for PS2.
      Then when they pulled all their PDFs, I just said "fuck 'em"... Actually, I'd said "fuck 'em" a while earlier, this time was "fuck 'em and forget 'em".
      (Although the writing was on the wall with that one, given how they wanted to do so much with their online system).
      I'd like to try out Pathfinder (supposedly an indie 3.5), but can't FIND it in deadtree.

      As for the GW shops...
      I always get this weird, smiling cultist feeling whenever I've gone into one.
      Also wondered how they stay running, and whether the employees apparent enthusiasm might be exploited a bit.
      "Hey bob, wanna take a box of orcs home and paint 'em for the shop"?
      Maybe every mini purchased helps subsidize the stores.

      I've thought about getting back in to 40K, stuff like this story cools me back down again.
      I'll keep my Warhammers with 2 PPCs and a SRM6.

    9. Re:Wouldn't want that now would we? by h4rm0ny · · Score: 1


      Incorrect. You can buy the PDF, and presumably receive any updates, but you can actually download it legally for free. A friend of mine is running it and sent me a copy (I'd normally decline a copy but this one's legal). And it actually does have a ridiculously fun setting even if you just want to read it. Good luck to the company.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    10. Re:Wouldn't want that now would we? by Chaos+Incarnate · · Score: 1

      I'll keep my Warhammers with 2 PPCs and a SRM6.

      Stravag spheroids... Bow before the might of the Clans!

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    11. Re:Wouldn't want that now would we? by nhytefall · · Score: 1

      Last time I was at Barnes and Noble Booksellers, the Pathfinder core rule book was there in all of its hardbound glory.

      --
      0100010001101001011001 0100100000011010010110 1110001000000110000100 1000000110011001101001 0111001001100101
    12. Re:Wouldn't want that now would we? by Anonymous Coward · · Score: 0

      They forgot that it was the game worlds like Forgotten Realms that sold the product in the good old days, not the actual D&D game.

      Yeah, they've forgotten about the game worlds, and how 2nd edition with its glut of campaign settings caused them to go out of business due to lack of a core focus causing them to suffer excessive expenses. Or how making a book for each and every thing eventually leads to the players complaining that the setting is far too bloated.

      No wait, that's TSR who WoTC bought out, and hopefully learned some things from. And hopefully they learned something from what happened in the 3.0/3.5 days. Including some of that game world bloat, so they obviously didn't learn everything, but also having way way too many people who put out shitty books, filled the shelves and game stores and crowded out all sorts of quality products. Except usually their own, because that's what matters.

      Nonetheless, 4th edition, while it may have its detractors, and may not appeal to you or others(though I personally do like it) does have a license, the Game System License. Perhaps if you'd care to offer your opinion on it, we could discuss that, but since you don't even seem to know it exists, well...kinda hard.

      http://en.wikipedia.org/wiki/Game_System_License

    13. Re:Wouldn't want that now would we? by geminidomino · · Score: 1

      What sort of pdf is it? Is it the normal, lazy "every page is an image" type pdf, or might it actually work right on an ebook reader?

    14. Re:Wouldn't want that now would we? by h4rm0ny · · Score: 1


      It's certainly not every page as an image. It looks to have been put together very carefully. That said, it's over 400 pages of A4 sized book with lots of colourful artwork - there's no way you can compare that to a text-only novel like Hitchhikers Guide to the Galaxy. I don't know if you'd be able to run the PDF on your eBook reader or not, but your eBook reader isn't really designed for this sort of book. it's designed for text that you'll read through at a steady pace, not an illustrated rule book that you'll need to flip back and forth on. The PDF manages to come in at just under 40MB.

      All that said, it's released under a Creative Commons licence. If someone wants to create an eBook reader version stripped of images and much of the layout, they're legally okay to do so. As to asking me all these questions, why don't you download it and have a look. It's free and it's out there and it's actually very, very good. ;)

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    15. Re:Wouldn't want that now would we? by bukowski01 · · Score: 1

      Pricey dice?! 3 bucks for dice and that's 'pricey'

    16. Re:Wouldn't want that now would we? by geminidomino · · Score: 1

      I asked one question to determine if it was worth hunting it down. :)

  5. F'ed over the RPG crowd too by Asmor · · Score: 2, Interesting

    A while back there was much gnashing of teeth in the RPG community because GW's book publishing arm, Black Industries, decided to cancel the RPG (which, by most accounts, had a reasonable level of popularity and success) so they could focus on the novels. This came right around the time I was tentatively getting into Warhammer, and after they did this I went to the GW store at the local mall and asked the manager there to relay the message to his corporate overlords that they'd lost a customer over there actions. And before you start yelling at me, I was polite and I know it wasn't his fault; I just felt that was the best way for me to personally send a message.

    Then a few weeks (or months?) later, Fantasy Flight Games got the license to produce the Warhammer RPGs. Of course, by then I'd already gotten the WH bug out of my system. Which in retrospect was good, since the GW store actually shut down not too much later, meaning if I had gotten into it I wouldn't have had a place to play anyways. /Cool story, bro

    1. Re:F'ed over the RPG crowd too by Anonymous Coward · · Score: 0

      Same for me, I used to be a really enthusiastic warhammer fan at some point, these days the only thing I still buy are the novels, because those are sometimes really awesome. But the rest could go to hell as far as I care, this company has proven time and again that they don't care one bit about their fans, customers and even their own employees, and a company like that just should not survive.

    2. Re:F'ed over the RPG crowd too by KermodeBear · · Score: 2, Insightful

      I used to be involved in WarHammer table-top games. The books never did much for me, but the tabletop game was great. I never owned my own stuff; always played with a friend who had quite a lot, so I never needed to.

      Well, he moved away at some point, and I decided that I should get some of my own stuff. That ended very quickly when I found out just how much I had to pay for a single piece of cheap, unpainted plastic.

      --
      Love sees no species.
    3. Re:F'ed over the RPG crowd too by Anonymous Coward · · Score: 0

      I'm really glad Fantasy Flight took over the RPG. I got to play the new "Dark Heresy" Warhammer 40k RPG last year (with one of the guys that made it) and it was great. There's a new one ("Rogue Trader") out soon/now and I'd like to check it out also. No miniatures, no foam carving, just a book, a couple dice, and some sheets of paper. Go FF! Boo GW!

    4. Re:F'ed over the RPG crowd too by Vintermann · · Score: 1

      I don't play their kind of games much, but I have BIG respect for Fantasy Flight Games for their adoption practices. They buy the games fans still love which no longer fits with the old publisher's business plan. They even seem to make money on it.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    5. Re:F'ed over the RPG crowd too by Asmor · · Score: 1

      Actually Black Industries put out Dark Heresy originally, and then shut down the RPGs shortly thereafter which was a major cause of the aforementioned gnashing of teeth, since it seemed like they were shutting down a brand new RPG line that was so popular it had sold out of its initial print run on preorders alone.

      Personally, I can't wait to get my copy of the new WHFRP 3rd Edition. Got to play a demo of it last month and it's really cool, the first RPG I've seen that really tries to innovate some genuinely new ideas and mechanics.

  6. Warhammer? by Anonymous Coward · · Score: 0

    Never heard of it.

    1. Re:Warhammer? by polar+red · · Score: 3, Funny

      I would've replied 'where did you live the past decades ? in your basement ?' but ...

      --
      Yes, I'm left. You have a problem with that?
    2. Re:Warhammer? by pablo_mccombs · · Score: 1

      How about, "Where did you live the past decades? In the big room with the blue ceiling?"

  7. The downward spiral. by netpixie · · Score: 1

    This isn't too much of a surprise, GW are notorious for not really understanding all this crazy new "internet" crap. Indeed, they've only recently put up a website that isn't total rubbish (although it is close).

    "What, people are talking about our products, unshackled by our munificent control? Sue them to buggery!"

    Yet another staggering own goal that further tarnishes a once great company. Bankruptcy cannot be far away unless they hire at least one person who actually uses the internet.

    1. Re:The downward spiral. by Xest · · Score: 0

      Aren't Games Workshop owned by Hasbro anyway? Hasbro being one of the most sue-happy companies on the planet for this sort of thing?

    2. Re:The downward spiral. by Terminus32 · · Score: 0

      Such a shame...I had a lot of respect for that company & it's products until I read this.

      --
      http://nathanlindsell.blogspot.com/
    3. Re:The downward spiral. by Anonymous Coward · · Score: 1, Interesting

      Nope, they're not owned by Hasbro. They are, however, run by a solicitor...

    4. Re:The downward spiral. by sapphire+wyvern · · Score: 2, Informative

      You're thinking of Wizards of the Coast, publishers of Dungeons & Dragons and Magic: The Gathering.

    5. Re:The downward spiral. by Xest · · Score: 1

      I think my thoughts actually go back to this:

      http://heroquestbaker.altervista.org/indexenglish.htm

      I guess they just collaborated many years ago.

    6. Re:The downward spiral. by Vintermann · · Score: 1

      No, not yet. And Hasbro isn't nearly as bad when it comes to suing, they are mostly bad in the "milk your childhood memories to the last drop and stifle anything new" sense.

      --
      xkcd is not in the sudoers file. This incident will be reported.
  8. How The Legal Dept Works. by Ukab+the+Great · · Score: 1

    1. Roll 12-sided dice and get above 20, release Warhammer under Creative Commons license.
    2. Roll 12-sided dice and get below 20, go after fan sites.

    1. Re:How The Legal Dept Works. by JosKarith · · Score: 1

      You are joking, right? The only dice GW understand are D6's, D10's (for WFRP and DH) and scatter dice...

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
  9. Open Source Gaming by Dartz-IRL · · Score: 3, Interesting

    How long before somebody finally gets frustrated and motivated enough a GNU project for wargames? Call it OpenWarfare, and start with the basic Tenant of the Free Earth Federation,-v- The Corporate Aquilan Empire. Then build from there. All the IP is open, the ruleset is open and independent of any miniatures line. If anybody wants to add to the IP pool,. they can... provided they allow others to make changes. If anybody wants to sell compatible miniatures, they can. Sourcebooks.... Even build their own proprietary IP universe on top of the ruleset if they want.

    How long?

    Probably never, but it'd be a cool idea.

    Damn... I might have to give it a go over Xmas.

    --
    So there I was, scribbling down some notes off the PC screen by hand, when I reached for the keyboard and Ctrl-S'd.
    1. Re:Open Source Gaming by puroresu · · Score: 1

      I made a preliminary start on something along those lines - a minimalistic set of rules for skirmish scale games. I intended to use it for modern-ish scenarios, WWII onward, and had no races or classes, just standard troops, elite troops and a small handful of artillery and vehicle units (mortar, heavy machine gun, anti-tank gun, armoured car, tank).

      The objective was fast play with no need to continuously reference rulebooks or cheat sheets.

      Gave up on it due to the lack of people to playtest with.

    2. Re:Open Source Gaming by Dartz-IRL · · Score: 1

      It could still be done, mind. Hardest part is having stuff to playtest with alright, because there's a need two full armies at least to do it. Which is more work.

      If there was a need to get just a rulesset working, maybe a simple compatibility layer so "another miniatures company's" large selection of army books can work with the system. It wouldn't be perfect, and that in itself would never be distributable, but it'd work to get the rules right. Once the rules were right, then add the background. Let others add background and races... and anything that meets the standards demanded (And isn't a knockoff of GW's IP) gets the holy penguin pee treatment.

      Thing is... it sounds easy on paper.... but it really would be a hell of a lot of work.

      --
      So there I was, scribbling down some notes off the PC screen by hand, when I reached for the keyboard and Ctrl-S'd.
    3. Re:Open Source Gaming by Rogerborg · · Score: 1

      And there's the rub. Wargaming is a dying hobby, and GW stores are the only place for youngsters to get into it. They're the hope for the future.

      Yes, we're doomed.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Open Source Gaming by Teancum · · Score: 1

      There is nothing stopping you from doing this, but I'd have to say: Making up a whole gaming system is hardly trivial or easy to accomplish, particularly trying to balance out all of the aspects of the game so that it is just complicated to keep smart people interested, letting folks of...er... lesser intellect to also enjoy the game in some aspect, and to keep the "arms race" under control so you don't have to introduce god-like creatures just to provide a minor challenge.

      In the process of coming up with a game system like this, if it is good enough, it would also be worth a fair amount of money. So tell me.... how is somebody who comes up with this system going to be compensated for their effort and time for designing such a system? If you have put enough effort and have tested the gaming system enough that it is pretty well balanced that it can compete with the major role playing game systems, the siren call of commercial profits is hard to resist.

      BTW, even if you could come up with a system like this that is fairly well balanced, the next trick is to somehow get the mindshare of the gaming public interested in the game enough to start creating other content for that gaming system. That isn't trivial either.

      This said, if you are still not discouraged at this prospect and really want to create a collaboratively designed game based on the model of a GNU project, you can head over to Wikia and set up a wiki based on this concept or go to one of several other wiki hosting services including perhaps the Free Software Foundation and seeing if you might get support from them to help with hosting the servers.

      I've seen other attempts to get something like this to work out. I had a friend of mine actually go through the effort on the commercial side and even got the basic rulebook published. While he did enjoy some minor commercial success, it was not a trivial thing to even go from published material and try to get the mindshare of enough players to be able to devote the full time effort it takes to get the game improving from that point on.

      Seriously though, if you get past these obstacles and get even the fundamentals of a gaming system together that would work with open source principles and have something you think is worth the effort.... let me know! I might contribute to the effort as well.

    5. Re:Open Source Gaming by slim · · Score: 2, Informative

      I'm reliably informed by the colleague sitting next to me, that there are "loads" of free wargame and RPG rules out there.

      I Googled, and he's right. Sample hit: http://www.miniaturewargaming.com/index.php/mwg/category/Rules%20Universal/

      Do we have the technology for Open Source miniatures to work? It's certainly easy enough to make a lossy reproduction of a suitably designed miniature, by making a mould and melting some lead. 3D printing could become mainstream soonish. It just needs enough people to be interested.

    6. Re:Open Source Gaming by Dartz-IRL · · Score: 1

      I was discouraged from doing it long before posting that comment because I know it'll be a pain to do. The only way it could be done is, initially, as a free-time hobby. It's not something to be done for commercial or technical intent.... there's no way in hell you'd make money off it.

      I was looking at Linux, and wondering how long before something like that comes out of left field, before someone posts on some gaming forum "Hey, I knocked up this ruleset in my spare time as a hobby" with a link to a PDF file. Of course, then I remember that Linux itself doesn't really have that big of a mindshare....

      It is *possible* to do, that's all I wanted to say... I never said It wouldn't be a metric fucktonne of work.

      --
      So there I was, scribbling down some notes off the PC screen by hand, when I reached for the keyboard and Ctrl-S'd.
    7. Re:Open Source Gaming by Anonymous Coward · · Score: 0

      Can we say Google Wave?

    8. Re:Open Source Gaming by Gauthic · · Score: 1

      I tried such a project almost a year ago to get people interested in and working on such a system, but I've both lost free time to work on it, and I've not seen any interest over the Internet.

      http://www.openwargaming.com/ if you're interested.

    9. Re:Open Source Gaming by L4t3r4lu5 · · Score: 1

      Game design is all about statistics. I hope you're good with calculating probabilities, bud. Balance is paramount.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    10. Re:Open Source Gaming by Anonymous Coward · · Score: 0

      "Balance is paramount."

      I hear this a lot, but the queen is much stronger than the pawn and yet chess remains popular. Balance is only paramount when the sides are not equal.

    11. Re:Open Source Gaming by Anonymous Coward · · Score: 0

      having made a gaming system (thus posting ac) I have to say, This Ain't Easy.

      good luck! and I'll try it out and contribute, time allowing, but it takes more than a weekend to even build a halfway decent framework

    12. Re:Open Source Gaming by L4t3r4lu5 · · Score: 1

      Both white and black Queens are equal, and the forces balanced.

      My point is you can't have one character have a bonus / power / spell which is overpowered, and it may not be obvious immediately. For instance, I remember that back in the days of 2nd Ed 40k you could fit a Conversion field to a character. As a Space Marine, this gives you (on D6) a (unmodifiable) 4+ and two 3+ saves against the basic weaponry of every other race in the game (4+ shield, 3+ armour, 3+ toughness). Not only did the 4+ improve your chances of completely ignoring damage by 50%, but it also offered the possibility of blinding unprotected troops within (some) inches. Space Marines are immune to blindness, so it mattered not if you had him standing in a squad. The gameplay mechanics weren't tested enough to set the cost of the gear appropriately for its effectiveness.

      TL:DR; Balance may not be immediately apparent in complex rule systems. Chess is easy, as movements and abilities are pre-defined for both sides. Not so when there are hundreds of variables.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    13. Re:Open Source Gaming by BobMcD · · Score: 1

      From your link - http://www.spirit-plumber.com/emlia/

      Do we have the technology for Open Source miniatures to work? It's certainly easy enough to make a lossy reproduction of a suitably designed miniature, by making a mould and melting some lead. 3D printing could become mainstream soonish. It just needs enough people to be interested.

      I have a couple of thoughts here...

      1) Are we necessarily bound to a physical presence? Why not push this to go digital along with everything else in our era? Imagine an iPhone app for wargaming in a turn-based scenario sort of way. There's a lot of promise here. However, finding any sort of uniform, open digital art can be very challenging.

      2) Can we simplify the models? Because if we don't need any specific, exact kind of orc we could probably get something going to where generic figures are produced that could be customized later. I'm picturing a series blank figures made from carve-able plastic and a standard set of accessories to be glued onto them (armor, weapons, and the like.) Customizable, and there-by open.

    14. Re:Open Source Gaming by slim · · Score: 1

      Are we necessarily bound to a physical presence? Why not push this to go digital along with everything else in our era?

      Well, I'm not a wargamer. But I am a board gamer, and I think the pleasure of touching physical things would a shame to lose. Who doesn't prefer to play chess with a beautifully crafted wooden chess set, than on a computer screen?

      Can we simplify the models? Because if we don't need any specific, exact kind of orc we could probably get something going to where generic figures are produced that could be customized later. I'm picturing a series blank figures made from carve-able plastic and a standard set of accessories to be glued onto them (armor, weapons, and the like.) Customizable, and there-by open.

      It's been done in the proprietary world -- in the late 80s Games Workshop came up with plastic skeletons and dwarves. They were sold as a cheap way to get a big, nondescript army, and they were also ripe for customisation.

      Lead is easier for a hobbyist to work with, however. That's why lead soldiers have been around for so long.

    15. Re:Open Source Gaming by azereal · · Score: 1

      The free (as in beer) rules I have seen garner the most attention as an alternative to Warhammer 40k are No Limits. I've even seen some army lists for using w40k miniatures with it. Site: http://www.wargamesunlimited.net/nolimits/index.html

    16. Re:Open Source Gaming by Chelloveck · · Score: 1

      Do we have the technology for Open Source miniatures to work? It's certainly easy enough to make a lossy reproduction of a suitably designed miniature, by making a mould and melting some lead. 3D printing could become mainstream soonish. It just needs enough people to be interested.

      Sculpted miniatures are nice, but the games play just as well with cardstock cut-outs. The ones I linked to are for sale, but Steve Jackson has no proprietary claim to the technology of printing a figure on a piece of heavy paper and folding it. You just need to find someone who can draw better than a stick figure(*) to do the artwork.

      (* Not that XKCD: The Role-Playing Game wouldn't be... interesting.)

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    17. Re:Open Source Gaming by petermgreen · · Score: 1

      hear this a lot, but the queen is much stronger than the pawn
      But both players have one queen eight pawns and so on. So the players are still balanced. and the selection of peices are fixed so you don't get any peices left unused.

      A game where there are multiple races and where players can select thier starting force up to some value limit and/or where people can build units during the game is much harder to get balanced. If you don't balance it well then you will be left with huge sections of the game unused because players who use them can't be competitive.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  10. Surely this is the topic where... by williamhb · · Score: 3, Funny

    Surely this is the topic where the moderation ought to be "+1 Troll".

    (And if it's a troll, I'm guessing it's +1 to the strength stat.)

    1. Re:Surely this is the topic where... by mujadaddy · · Score: 1

      +1 to Toughness. Spluh.

      --
      Populus vult decipi, ergo decipiatur...
      "Force shits upon Reason's back." - Poor Richard's Almanac
    2. Re:Surely this is the topic where... by nhytefall · · Score: 1

      ...and -2 to CHA. Just sayin'

      --
      0100010001101001011001 0100100000011010010110 1110001000000110000100 1000000110011001101001 0111001001100101
  11. Space Hulk by sapphire+wyvern · · Score: 4, Interesting

    BGG's game ranking charts are quite influential in the board-gaming world. A lot of local hobby stores have them up on the wall as a quick guide to some excellent games. Until quite recently, Games Workshop's new edition of Space Hulk was in the top ten games. It's now dropped to number 170.

    Well, I guess that's what happens when you value greed more than public relations or your fan base (although BGG isn't really oriented towards GW's bread-and-butter of miniatures wargaming).

    1. Re:Space Hulk by abigsmurf · · Score: 1

      Space Hulk is currently sold out. The reason it's dropped down the charts is because people can't buy it. I'd say the game is doing fine.

    2. Re:Space Hulk by LDoggg_ · · Score: 2, Informative

      You're wrong.

      It went from #7 to #170 in 3 days following the cease and desist. It had nothing to do with availability and everything to do with the reaction to Game Workshop's actions.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    3. Re:Space Hulk by Hydian · · Score: 1

      BGG's rankings system has nothing to do with availability. The fact is that Space Hulk nosedived on the charts because people pulled or changed their good ratings in protest over the C&D letter.

    4. Re:Space Hulk by Anonymous Coward · · Score: 0

      No, the reason that it's dropped down the charts is because around 250 users have rated the game a 1 in protest at GW's antics. The games chart over on BGG is nothing to do with sales and everything to do with user ratings of how much they like playing the games.

    5. Re:Space Hulk by phiwum · · Score: 0, Redundant

      as well as about 10 pages of solid fluff for the Iron Kingdoms,

      I have nothing to add. I just like saying "solid fluff".

      Solid fluff. Solid fluff. Solid fluff.

      Solid fluff.

      --
      Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
    6. Re:Space Hulk by nosferatu1001 · · Score: 1

      And you'[re misinformed (a more polite way of saying "you're wrong") - space hulk was a limited run and they are not reprinting.

      given that you cant buy it new any longer it would struggle to stay high in the sales charts, doncha think?

    7. Re:Space Hulk by nosferatu1001 · · Score: 0, Troll

      So in other words people are purposefully lying?

      Good to know who is trustworthy and who isn't.

      Scanning art you dont own the right sto and expect to get a C&D.

    8. Re:Space Hulk by Anonymous Coward · · Score: 0

      And you'[re misinformed (a more polite way of saying "you're wrong") ...

      No he is not. The Top 100 of boardgamegeek have a quite a few out-of-print items and getting a reprint isnt changing the position much (it is even possible to go down, because it is not a rarity anymore). Some games might even get a reprint _because_ of their high ranking. Examples: Up-Front, We the People, Republic of Rome, Hannibal: Rome vs. Carthage ...

    9. Re:Space Hulk by DreadFuzzy · · Score: 1

      Not at all. As said the ratings are a measure of how much a person enjoys the game and wants to play it. A fair number of people no longer want to play the game due to the way GW handled all of this, therefore rating it a 1 at this point in time is entirely reasonable (and people can update their rating whenever they wish). Note that no one at the site is disputing that GW has a right to protect their IP, they're just incensed at the ham fisted and customer unfriendly way that they went about it. Personally I just dropped my rating entirely rather than engaging in protest rating (which I feel devalues the rating system whilst not actually achieving much of anything.)

    10. Re:Space Hulk by LDoggg_ · · Score: 2, Informative

      I'm not misinformed about this. The discussion didn't have anything to do with any sales chart. It was the game ranking on boardgamegeek.com which is based on how well liked a game is, not how well it is or was selling.

      I know very well that the game was limited print run, I made sure to pick up a copy before it sold out.

      abigsmurf is wrong about why it fell on the game rankings chart. The game was #7 three days ago which was already well after most places have sold out. Had it not been for the cease and desist, it would have remained highly ranked for quite some time.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    11. Re:Space Hulk by Anonymous Coward · · Score: 0

      I have been in 3 separate GW stores and 4 gaming stores in the past month. SpaceHulk is a limited print but not sold out between Niagara Falls and NB Canada. I have seen a combined 22 copies in those stores with one GW having 4.

    12. Re:Space Hulk by Vintermann · · Score: 1

      Trust me, BGGers hate GW now. Yes, space hulk was a limited run, and hard to get, and that only made people want it more. Then suddenly every rule summary, player aid, scenario, card list, etc. for every single game that had at one point been owned by GW was lost in the black hole of their legal departement. Suddenly people weren't NEARLY as eager to get one of those limited-run space hulk re-releases.

      List of the things removed in the purge.

      Go in and look on the discussions as well; a sizable number of Space Hulk fans, who were recently triumphing at their old game's meteoric rise, are now practically in tears over people's "vengeful" rating changes.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    13. Re:Space Hulk by Vintermann · · Score: 1

      WTF, didn't see the egregious mistake: BGG's game ranking is not a sales list! it's based on player ratings.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    14. Re:Space Hulk by nosferatu1001 · · Score: 1

      Exactly - they are lying as they are posting not about how you feel *about the game* but instead about the unrelated actions elsewhere. It is a pointless activity.

      Cease and Desist is the appropriate way to deal with trademark violations - you cannot scream "fan site!!!" and expect to be treated any differently. The best way would have been to have approached GW directly (seriously, Jervis et al are really nice guys*, just show soem respect and not assume that *they* owe *you*) and asked to put stuff up - they are not anti-fan, just anti taking the piss by scanning all their artwork and creating derivative, infringing works.

      Lessons to be learnt - dont take the piss and assume they owe you just because you are "fans", and actually ask first...

      *disclaimer: did some playtest and development years back on Inquisitor, and got to work with (over the phone, lol) Jervis et al - we got given the equations to work out the stats. For giggles we tried an Inq scale BloodThirster - it is Strength: >1000 compare to a space marine with strength ~300. Inq scale Dreadnoughts are fun as well :D)

    15. Re:Space Hulk by Alex777 · · Score: 1

      Examples: Up-Front

      What reprint? I'm still waiting for "Up Front 2000". It's the Duke Nukem Forever of the boardgame world.

    16. Re:Space Hulk by Alex777 · · Score: 1

      The reason why SH has tumbled down the BGG rankings, is because of people revising their ratings downward. I, for example, gave it a 1- the lowest rating, typically reserved for broken games. Since BGG no longer allows user content submissions for it (or any other GW game), I think "broken" is an apt description.

  12. GW by Turn-X+Alphonse · · Score: 3, Informative

    GW have become the biggest problem in Wargaming, their game systems are terrible and their approach to making profits is "Jack up prices to make up for less customers". They keep releasing new editions which dumb the rules down and then they release army rulebooks where there is no balance (in Fantasy there are 3 tier 1 armies, you play 1 or you lose to them, in a game of 15 factions or so), but little kids buy into GW as the gateway drug. They are only just starting to release nice models, but you need so many of them it becomes insanely expensive to build any sort of real army.

    If you're a wargamer and wish to play a good game and support a good company then get into Warmachine/Hordes. It's a more mature game with better quality miniatures, with balanced rules and a company that supports it's fans. Privateer press are updating to a MKII version for January, in doing so they have released the rules for every model and the main rulebook for MKII for free on PDF. They also consider fan feedback in balancing things, they are currently running a fieldtest for the beta rules for Hordes MKII, fans get to play the game and they can give feedback on how to buff/nerf a model if they wish. PP take this into consideration and did fix issues with Warmachine MKII models.

    Privateer also support their game systems. They started out making D20 books but moved onto Wargaming (and now boardgames) and intend to return to the roleplaying side of things where possible, but in their bi-monthly Magazine you will always find 5 pages dedicated to a new scenario for the roleplaying, as well as about 10 pages of solid fluff for the Iron Kingdoms, some examples are alchemist guilds famous through out the land to how humans discovered magic and the secret society that grew up from that. To supplement this, their roleplaying books are now out of print, so they have put them up as PDFs for people to download from several E book sites.

    Privateer press are not perfect and maybe in the future they will become the new GW, but as a wargamer I am happy to support a company that tries to support the community around it. One example that sticks out in my mind is there was a new faction released recently, on the forums people were discussing what their robots were made out of, no one was quite sure and one guy requested some official word. 20 minutes later the lead writer had posted with at least an A4 page's worth of text explaining every possible detail you could wish on the subject. PP isn't a small company and yet it's staff members still do things like this and get "into the trenches" with the fans.

    Disclaimer : I play PP games, I don't work for them in any way. I dislike GW because I see what a mess they make and yet they keep selling people their personal brand of crack, which restricts the wargaming industry and does more harm than good in general.

    --
    I like muppets.
    1. Re:GW by Sockatume · · Score: 3, Informative

      They keep releasing new editions which dumb the rules down

      I keep hearing this, but I got into 40K on the second edition (first if you don't count Rogue Trader) and it was an unplayable mess if you went in with more than a dozen miniatures and two players. It was a great skirmish game as Necromunda showed but it was an utter dog in the large-scale games it was originally designed for. Dumbing down the rules to allow actual strategic play instead of 2 hours of dice rolling per turn was essential. That was accompanied by a shift towards good, cheap, plastic miniatures for army-building (likewise in Fantasy Battle), which hugely improved the ability to actually build an army. I got out shortly afterwards, but from what I can see, GW's games are cheaper and more playable than they've ever been. That's not to say that they're cheap, or playable, but they're a sight better than they were in my day.

      --
      No kidding!!! What do you say at this point?
    2. Re:GW by Anonymous Coward · · Score: 0

      True, second edition was a horrible mess. Not only were the games horribly overcomplicated and took a whole day to resolve for even small battles, the game would also always be dominated by special characters that were ridiculously overpowered (hence the term "Herohammer 40k" for that edition). The third edition actually made the game playable. However, the shift to cheaper plastic miniatures was offset by an inflation in army size and the need to include more horribly expensive vehicle kits. And after that, every new edition (that actually changed very little about the core rules) was only designed to force you to restructure your armies and buy more miniatures.

    3. Re:GW by nosferatu1001 · · Score: 2, Informative

      Huh?

      GW keep wargaming alive, as they bring in new players. Hence the term "Gateway drug" - PP would die a death as it tends to attract people who already play WG. THey also have the money to invest and actually innovate - like the washes, foundation paints, full 3D rendering and production of HIGH cost plastic moulds (you say they are "cheaper plastics" - only once you have paid for the mould, at £30k per avg sprue, £90k for the Baneblade sprues. Still think theyre cheap? Or you still talking out of your arse?) - that PP et al cannot hope to match. Never mind the gaming boards, spray paint that actually undercoats without losing detail (noticed how the non-GW has changed recently? GW have licensed this out...) and without streaking / bobbling, and the other innovations. they don't do everhything perfectly (seriously, vac formed blast scapes? Thats worthy of a lesser company, they moved from vac form crap years ago for everything else) - least of which is writing a tight set of rules witihni every army book. However they stilld o far more good for the community?

      "Keep releasing new editions" - once every 6 years? Care to supply how many Warmachine versions there have been in the last 5 years, and how many reprints? Oh wait, that would undermine your point! PP is also 1/3rd owned by GW....

      They have also stated they write *1* FAQ to avoid the horrible mess you had in the past. But again, you dont know that, or choose not to mention this as it undermines your point. Again.

      40k 5th ed is a vastly more tactical game than warmachine or 4th ed 40k, yet you won't know this. You jsut claim, without proof, that the game has been dumbed down - yet I was 12 when I picked up 2nd ed, and 12year olds pick up 5th ed now. The exact same market has been targetted for the last 20years, ever since retail opened - or are you too /. ignorant to understand that?

      Disclaimer - I don't work for GW, my bd used to and left because, sadly, the people side of GW is run atrociously. However the quality of the miniatures has never been higher (waiting for Blancheites to counter, to which the counter is look at new skaven, theyre modelled off original artowrk...) and the actual products they sell are very high quality.

    4. Re:GW by Sockatume · · Score: 1

      Ah, I hadn't realised they'd gone on with significant new editions - I had assumed they'd kept rules compatibility and just changed the army books. That strikes me as staggeringly un-necessary, given that the third edition already led people into building sizable armies which was surely the point of the exercise. As far as the army size increase goes, I didn't mind it too much - the standard minimum of two units and an HQ was a reasonable size for a game with those rules, and wasn't exactly wallet-busting.

      --
      No kidding!!! What do you say at this point?
    5. Re:GW by bukowski01 · · Score: 1

      Pretty much - people who complain that the game is 'dumb'd down' never played their old rules set - which were horrible. I also will touch on people moaning about cost because 'of less customers' No - you greedy little nerds - they are raising the prices because they are giving you MOAR plastic in bits (mini accessories) on each spru.

  13. While we are mentioning fan projects GW shut down by Anonymous Coward · · Score: 2, Informative

    Might as well mention the fan-made video game Space Hulk ... former Space Hulk that is. After getting threatened by GW and stalled for a long time they apparently pulled a Blizzard and rebranded the game with their own scenario.

    It's called Alien Assault now: http://teardown.se/ No more free PR for Games Workshop I guess. Instead, lots of negative publicity all around gaming sites :D

  14. Pathfinder RPG, by Paizo by CrashNBrn · · Score: 1

    A reinterpretation of D&D 3.0/3.5 - I don't recall if it is the exact same OGL that D20 originally used. But it is a mostly open-gaming license. The Pathfinder Bestiary is currently #4 (bestseller) in Roleplaying Games on Amazon (#4,490 in Books). The Core Rulebook was in the Top 5 for quite a while as well - but Paizo underestimated demand and it sold out the first print run in August within the first couple weeks.

  15. Lesson of TSR by markov23 · · Score: 3, Interesting

    We used to have a company called TSR that behaved this way -- they sued all of the their fans that tried to keep D&D alive and didnt understand the economics of this type of community. When wizards got the license -- regardless of all of the harping on this forum about them -- they embraced this type of community and created the OGL. Their discussion with publishers was we can either fight over each piece off the pie or try and make the pie bigger. It was a completely different approach and it worked amazingly well. GW will figure that out at some point -- or go away like TSR. GW has every right to protect their ip -- it is theirs and they spent a lot of money developing it -- it just may be bad business to go about it the way that they are. And Im sure ill get abused for this next comment -- but with all of the slamming of wizards in this forum about them not being open -- you are confusing open for free. Open is important for the community -- free is not. If free is the most important aspect of a gaming system -- stay away from rpgs -- I play them and I want professional content created by talented people -- and those people like to get paid.

    1. Re:Lesson of TSR by Remus+Shepherd · · Score: 2, Interesting

      Of course, the company that invented the OGL has now abandoned it.

      Which means one of two things. Either they have learned the opposite lesson -- opening your IP is not good for profits -- or every generation of managers forgets the lessons learned by the ones that came before.

      Either way, it doesn't look good for GW's future.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    2. Re:Lesson of TSR by WWWWolf · · Score: 2, Insightful

      Of course, the company that invented the OGL has now abandoned it.

      My gut feeling tells me the abandonment of OGL was Hasbro's doing, not WotC's. Hasbro is the type of company that isn't concerned about people actually using the products for anything at all, just that people shut up and pay for that stuff. (And yeah, I'm feeling a bit weird defending WotC, who itself believed in gutting money from people with their cardboard crack. =)

      But yeah, I'm fairly certain that somewhere, somehow, there was a change in management and a new boss forgot to figure out all good things that the old boss had done right. And in GW's case, those who forget the history are doomed to repeat it.

    3. Re:Lesson of TSR by Vintermann · · Score: 1

      What fan-suing did TSR engage in? Yes, they were atrociously run, so I wouldn't dismiss it out of hand, but I can't remember anything like this.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    4. Re:Lesson of TSR by BobMcD · · Score: 2, Informative

      From http://www.seankreynolds.com/misc/howIgothiredatTSR.html:

      In 1995, TSR was really clamping down on web sites with fan-created AD&D material ...

      I remember it also, but thought I'd find you some sort of a source. Google has more, I'm sure.

  16. GW's new line of business by 5150 · · Score: 1

    Unfortunately GW seem to spend more time putting the legal smack down on fans than they do producing gaming material, I'd say the tabletop battles come in second against the court room battles.

    An unfortunate side effect of their popularity has been a sad slide to high prices, less innovation (just the same army's rules regurgitated for the new rule system that wasn't really needed anyway) and rehashing the same figures to try and get the kids to keep buying to stay 'cool'

    Personally I'm still gaming with my Rogue Trader era beakie/womble marines I've had for years and only tend to get new staff when once-in-a-blue-moon a new army comes out that seems worth collecting. But I also tend to get my newer stuff off eBay now anyway rather than pay their high street prices!

    --
    ....but all they found there was a man who repeatedly said that nothing was true, but was later found to be lying.
    1. Re:GW's new line of business by mujadaddy · · Score: 1

      Beaks for the Beak God!

      --
      Populus vult decipi, ergo decipiatur...
      "Force shits upon Reason's back." - Poor Richard's Almanac
    2. Re:GW's new line of business by FluffyWithTeeth · · Score: 1

      So you're complaining about GW's focus on non-tabletop areas when you... haven't spent any money on their tabletop division in probably about a decade?

      This is not exactly surprising.

  17. Typical Games Workshop by Carik · · Score: 1

    I started playing Warhammer in about 1995, and have played off and on since then. In that time, they've modified the background on most of the world they ripped off... er, created so much that a lot of the original miniatures and rules no longer work. They've also introduced, with great fanfare, and then eliminated a whole lot of games. What are some of GW's best games? Mordheim (discontinued), BloodBowl (discontinued, though I expect it will come back now they've got a computer version), Battlefleet Gothic (discontinued)... there's also Space Hulk, WarMaster, Epic 40K, Inquisiter, and others, all released, pushed until they got popular, then canceled. THAT was why I gave up on GW.

    I'm much more interested in small skirmish-type games than army-based games, and every time GW created one, they waited until they'd gotten a lot of new players hooked, then shut them down. All just part of a plan to get people over to WH and 40K.

    1. Re:Typical Games Workshop by habig · · Score: 2, Interesting

      They've also introduced, with great fanfare, and then eliminated a whole lot of games. What are some of GW's best games? Mordheim (discontinued), BloodBowl (discontinued, though I expect it will come back now they've got a computer version), Battlefleet Gothic (discontinued)...

      Blood Bowl is actually a post-GW success story, independent of the computer game. The rules have been updated continuously by the player base, which has really cleaned the rough edges off what was already a pretty good game (google on Blood Bowl Living Rulebook). There's also an active tournament scene out there, with an international governing body (NAF) and ladder rankings. One can still buy the basic boxed set from GW (along with packs of team minis), download the current rules .pdf from the net, and play. Or, go buy any of the high-quality 3rd party miniatures out there, download the rulebook, download board-making instructions, and play without giving the Evil Empire a penny. I guess it's hard to sue people for making football-themed fantasy miniatures.

    2. Re:Typical Games Workshop by Anonymous Coward · · Score: 0

      What are some of GW's best games? Mordheim (discontinued), BloodBowl (discontinued, though I expect it will come back now they've got a computer version), Battlefleet Gothic (discontinued)... there's also Space Hulk, WarMaster, Epic 40K, Inquisiter, and others, all released, pushed until they got popular, then canceled. THAT was why I gave up on GW.

      Just to qualify the 'discontinued' statement... you are aware that most of these games (and accessories) can be purchased via their website? Check under specialist games.

      Just putting this out there, because for years I thought Blood Bowl was out of print and I spent ages looking for an (affordable) second hand Blood Bowl box, until I finally noticed I could just buy a new box online. I would have seriously kicked myself at the time, had I not been so happy.

      T.

    3. Re:Typical Games Workshop by Carik · · Score: 1

      Very true -- Mordheim is much the same, actually. It's being supported by a bunch of third-party groups, even though GW dropped the ball.

      The point still holds true, though. GW introduces new games, runs them for a while to draw in people who want to buy just a few minis and have a game to play with their friends, and then drops them. The fact that other groups are picking them up and running with them doesn't change that.

    4. Re:Typical Games Workshop by Carik · · Score: 1

      Yes. But GW isn't releasing new figures, or even maintaining all of the old figures. Specialist Games was for a while, but they seem to have been folded back into GW proper, and some of the things they released have gone missing. For instance some of the Mordheim figures, which are the ones I care about -- there are also blood bowl teams that no longer have cheerleaders, as far as I can tell, and the ref figures are no longer available individually, though they may be in the box... I'm not sure about that. It looked like some of the BFG ships were also removed, though I'm not sure.

      They're selling what they have easily on hand, but they're not really supporting the games anymore.

  18. People who can use their miniatures buy more by uckelman · · Score: 1

    I'm one of the VASSAL developers. When GW forced the Vassal40k module designers to stop distributing their module, the most common complaint I heard was from people who used the module for planning out their Warhammer 40K armies. In other words, I was reading complaints from people who used the module to plan their purchases. With a way to test out armies before buying, these people are enthusiastic customers. Without a way to test out armies, these people are disinclined to buy miniatures. Another common complaint was from people who had no local opponents, but still wanted to play W40K. Same story here: If they can use their miniatures this way, theses people are happy to purchase some; if they can't, they won't open their wallets.

    In the short run, shutting down the Vassal40k developers might look to GW like a good decision, but in the long run it's only going to lose them customers.

  19. Heroquest... by BobMcD · · Score: 1

    My wife brought home a nearly-complete box of Heroquest from a yard sale a while back. I was all nostalgic, but it was my son who truly fell in love. He's seven, you see, and loves to do cool stuff with his dad.

    Used to be, you could get scans of cards, rulebooks, and other things that were lost or damaged on the internet. I guess not so much anymore.

    The sad thing is, there's no replacement on the market either. Software, music, movies and the like I can understand a bit better. I don't copy, I go buy a copy. Check. What about obscure board games that aren't published any more? GW is out of that genre, and I am out in the cold, I guess.

    Shouldn't this stuff go into the public domain once the publisher has abandoned it? Does a publisher really have the right to limit access as a way to drive demand for future products? Should they?

    1. Re:Heroquest... by Servaas · · Score: 0

      Does a publisher really have the right to limit access as a way to drive demand for future products? Should they?

      The internet will decide. It has so far worked out for the record and movie companies. Teehee.

    2. Re:Heroquest... by CaptainPinko · · Score: 1

      You might want to consider HeroScape. It is similar in nature and available from WalMart, Toys'R'Us, and Amazon. I've been looking into using it for our D&D campaign.

      --
      Your CPU is not doing anything else, at least do something.
  20. This is what happens by Anonymous Coward · · Score: 0

    When Jews run unchecked and wild because there never was a holocaust.

    But if you are willing to keep taking it up the ass and only cry instead of oh say...LEAVE. You had it coming and get what you deserve.

  21. When in doubt, throw the lawyers at them. by Anonymous Coward · · Score: 0

    Working for a "brick and mortar" retailer who carries GW, I can blame this 100% on their legal team.
    Imagine my surprise getting a phone call informing us we were stealing their IP.
    They claimed to own pictures on our website detailing new releases, pictures I took of product with our camera when it came in and was available for sale.
    This is your standard picture of a box/blister name of the item and the retail price.
    We don't sell online, we do this so our customers can see the new releases, rather than waste a trip/call to the store to see if it has come in yet.
    Instead we get told we have to take down any mention of GW IP from our website.
    So I did.
    Every picture was replaced with a graphic that said Unnamed English Miniature Company does not want you to know about their new product for sale.
    10 minutes later we get another phone call asking that the site be returned to its former look so the lawyer could look it over, and make sure it was ok.
    The silence after was impressive.
    Protip for owners of IP, you might want someone with a brain to look at your "legal teams" findings before trying to bully the people who make you money. Doing a google search for names you own is not enough to show infringement, and to lump retailers following your policies and the law into a pile of "thieves" makes them cranky.
    If we can't advertise your product one has to assume your trying to kill your own business.
    Just because your lawyer said so, doesn't make it true.
    Pissing off your customers is not the smartest way to continue to make money in an industry driven by loyalty, and stomping out other creative ideas rather than trying to embrace them is stupid.
    Or do you just think there are no other options?
    You might want to look at those young whippersnapper upstart miniature games that don't cost $500+ to field an army for and see their success.
    Alot of the people playing those games got tired of your game and the "lets switch this and that and then make them buy something new" tactics.

  22. That's it. by Nicolay77 · · Score: 1

    I'm deleting the Warhammer demo from my Steam account.

    That will show 'em!

    --
    We are Turing O-Machines. The Oracle is out there.