Games Workshop Goes After Fan Site
mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"
Games Workshop have every right to go after this kind of flagrant IP violation. After all, the company spent countless hours and huge amounts of money inventing orcs, elves, vampires, zombies and dwarves. They should be able to benefit from their creative efforts without some "fan" treating it as if it were in the public domain!
meaning you have to fight for it in court which, in the American Legal System means you need to have deep pockets. Most people don't have the cash/want the hassle and so they just fold, even in extremely clear cut cases on their side.
Fortunately, once ACTA passes we won't have to worry about protecting fair use anymore.
93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
Talk about Idiots.
I know someone will step in with the proper history... but did you know, Blizzard was originally meant to make Warhammer games for Games Workshop?
After they had a falling out and denied blizzard their IP, blizzard modified it sufficiently and renamed it into Warcraft, releasing the original "Orcs and Humans" game. Needless to say, they've had nothing but the most immense success with Warcraft 2, Warcraft 3, various expansions, and now World of Warcraft and its Expansions. As well as giving it a Sci Fi twist and coming up with Starcraft 1 and 2.
I've always hope Games Workshop was kicking themselves hard over their stupidity for losing blizzard to make their own even more successful franchise when games such as Warhammer Online are a total flop.
But I guess they haven't really learned anything going by their current behaviour.
You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
Wouldn't want to have people actually using our products now would we? Just keep buying the ones we tell you to buy, or else we'll punish you for not wanting to change to our mindset. It's why I stopped playing D20 games. After 4.0 came out with NO open content, I turned and never looked back. I've always stopped by their stores and thought HOW in heavens they keep afloat. A dedicated shop front for a hobiest game cant be all that efficient. Besides, there's just no way I'd drop that much cash on figurines just to play a game, but then again it's not my kind of hobby. I do play P&P PRGs, after all, and that require quite a bit of pricey dice and books, so who am I to talk? Seeing this now, I'll be pretty glad to see them going out of business soon.
The eternal struggle of good vs. evil begins within one's self.
A while back there was much gnashing of teeth in the RPG community because GW's book publishing arm, Black Industries, decided to cancel the RPG (which, by most accounts, had a reasonable level of popularity and success) so they could focus on the novels. This came right around the time I was tentatively getting into Warhammer, and after they did this I went to the GW store at the local mall and asked the manager there to relay the message to his corporate overlords that they'd lost a customer over there actions. And before you start yelling at me, I was polite and I know it wasn't his fault; I just felt that was the best way for me to personally send a message.
Then a few weeks (or months?) later, Fantasy Flight Games got the license to produce the Warhammer RPGs. Of course, by then I'd already gotten the WH bug out of my system. Which in retrospect was good, since the GW store actually shut down not too much later, meaning if I had gotten into it I wouldn't have had a place to play anyways. /Cool story, bro
Never heard of it.
This isn't too much of a surprise, GW are notorious for not really understanding all this crazy new "internet" crap. Indeed, they've only recently put up a website that isn't total rubbish (although it is close).
"What, people are talking about our products, unshackled by our munificent control? Sue them to buggery!"
Yet another staggering own goal that further tarnishes a once great company. Bankruptcy cannot be far away unless they hire at least one person who actually uses the internet.
1. Roll 12-sided dice and get above 20, release Warhammer under Creative Commons license.
2. Roll 12-sided dice and get below 20, go after fan sites.
How long before somebody finally gets frustrated and motivated enough a GNU project for wargames? Call it OpenWarfare, and start with the basic Tenant of the Free Earth Federation,-v- The Corporate Aquilan Empire. Then build from there. All the IP is open, the ruleset is open and independent of any miniatures line. If anybody wants to add to the IP pool,. they can... provided they allow others to make changes. If anybody wants to sell compatible miniatures, they can. Sourcebooks.... Even build their own proprietary IP universe on top of the ruleset if they want.
How long?
Probably never, but it'd be a cool idea.
Damn... I might have to give it a go over Xmas.
So there I was, scribbling down some notes off the PC screen by hand, when I reached for the keyboard and Ctrl-S'd.
Surely this is the topic where the moderation ought to be "+1 Troll".
(And if it's a troll, I'm guessing it's +1 to the strength stat.)
BGG's game ranking charts are quite influential in the board-gaming world. A lot of local hobby stores have them up on the wall as a quick guide to some excellent games. Until quite recently, Games Workshop's new edition of Space Hulk was in the top ten games. It's now dropped to number 170.
Well, I guess that's what happens when you value greed more than public relations or your fan base (although BGG isn't really oriented towards GW's bread-and-butter of miniatures wargaming).
GW have become the biggest problem in Wargaming, their game systems are terrible and their approach to making profits is "Jack up prices to make up for less customers". They keep releasing new editions which dumb the rules down and then they release army rulebooks where there is no balance (in Fantasy there are 3 tier 1 armies, you play 1 or you lose to them, in a game of 15 factions or so), but little kids buy into GW as the gateway drug. They are only just starting to release nice models, but you need so many of them it becomes insanely expensive to build any sort of real army.
If you're a wargamer and wish to play a good game and support a good company then get into Warmachine/Hordes. It's a more mature game with better quality miniatures, with balanced rules and a company that supports it's fans. Privateer press are updating to a MKII version for January, in doing so they have released the rules for every model and the main rulebook for MKII for free on PDF. They also consider fan feedback in balancing things, they are currently running a fieldtest for the beta rules for Hordes MKII, fans get to play the game and they can give feedback on how to buff/nerf a model if they wish. PP take this into consideration and did fix issues with Warmachine MKII models.
Privateer also support their game systems. They started out making D20 books but moved onto Wargaming (and now boardgames) and intend to return to the roleplaying side of things where possible, but in their bi-monthly Magazine you will always find 5 pages dedicated to a new scenario for the roleplaying, as well as about 10 pages of solid fluff for the Iron Kingdoms, some examples are alchemist guilds famous through out the land to how humans discovered magic and the secret society that grew up from that. To supplement this, their roleplaying books are now out of print, so they have put them up as PDFs for people to download from several E book sites.
Privateer press are not perfect and maybe in the future they will become the new GW, but as a wargamer I am happy to support a company that tries to support the community around it. One example that sticks out in my mind is there was a new faction released recently, on the forums people were discussing what their robots were made out of, no one was quite sure and one guy requested some official word. 20 minutes later the lead writer had posted with at least an A4 page's worth of text explaining every possible detail you could wish on the subject. PP isn't a small company and yet it's staff members still do things like this and get "into the trenches" with the fans.
Disclaimer : I play PP games, I don't work for them in any way. I dislike GW because I see what a mess they make and yet they keep selling people their personal brand of crack, which restricts the wargaming industry and does more harm than good in general.
I like muppets.
Might as well mention the fan-made video game Space Hulk ... former Space Hulk that is. After getting threatened by GW and stalled for a long time they apparently pulled a Blizzard and rebranded the game with their own scenario.
It's called Alien Assault now: http://teardown.se/ No more free PR for Games Workshop I guess. Instead, lots of negative publicity all around gaming sites :D
A reinterpretation of D&D 3.0/3.5 - I don't recall if it is the exact same OGL that D20 originally used. But it is a mostly open-gaming license. The Pathfinder Bestiary is currently #4 (bestseller) in Roleplaying Games on Amazon (#4,490 in Books). The Core Rulebook was in the Top 5 for quite a while as well - but Paizo underestimated demand and it sold out the first print run in August within the first couple weeks.
We used to have a company called TSR that behaved this way -- they sued all of the their fans that tried to keep D&D alive and didnt understand the economics of this type of community. When wizards got the license -- regardless of all of the harping on this forum about them -- they embraced this type of community and created the OGL. Their discussion with publishers was we can either fight over each piece off the pie or try and make the pie bigger. It was a completely different approach and it worked amazingly well. GW will figure that out at some point -- or go away like TSR. GW has every right to protect their ip -- it is theirs and they spent a lot of money developing it -- it just may be bad business to go about it the way that they are. And Im sure ill get abused for this next comment -- but with all of the slamming of wizards in this forum about them not being open -- you are confusing open for free. Open is important for the community -- free is not. If free is the most important aspect of a gaming system -- stay away from rpgs -- I play them and I want professional content created by talented people -- and those people like to get paid.
Unfortunately GW seem to spend more time putting the legal smack down on fans than they do producing gaming material, I'd say the tabletop battles come in second against the court room battles.
An unfortunate side effect of their popularity has been a sad slide to high prices, less innovation (just the same army's rules regurgitated for the new rule system that wasn't really needed anyway) and rehashing the same figures to try and get the kids to keep buying to stay 'cool'
Personally I'm still gaming with my Rogue Trader era beakie/womble marines I've had for years and only tend to get new staff when once-in-a-blue-moon a new army comes out that seems worth collecting. But I also tend to get my newer stuff off eBay now anyway rather than pay their high street prices!
....but all they found there was a man who repeatedly said that nothing was true, but was later found to be lying.
I started playing Warhammer in about 1995, and have played off and on since then. In that time, they've modified the background on most of the world they ripped off... er, created so much that a lot of the original miniatures and rules no longer work. They've also introduced, with great fanfare, and then eliminated a whole lot of games. What are some of GW's best games? Mordheim (discontinued), BloodBowl (discontinued, though I expect it will come back now they've got a computer version), Battlefleet Gothic (discontinued)... there's also Space Hulk, WarMaster, Epic 40K, Inquisiter, and others, all released, pushed until they got popular, then canceled. THAT was why I gave up on GW.
I'm much more interested in small skirmish-type games than army-based games, and every time GW created one, they waited until they'd gotten a lot of new players hooked, then shut them down. All just part of a plan to get people over to WH and 40K.
I'm one of the VASSAL developers. When GW forced the Vassal40k module designers to stop distributing their module, the most common complaint I heard was from people who used the module for planning out their Warhammer 40K armies. In other words, I was reading complaints from people who used the module to plan their purchases. With a way to test out armies before buying, these people are enthusiastic customers. Without a way to test out armies, these people are disinclined to buy miniatures. Another common complaint was from people who had no local opponents, but still wanted to play W40K. Same story here: If they can use their miniatures this way, theses people are happy to purchase some; if they can't, they won't open their wallets.
In the short run, shutting down the Vassal40k developers might look to GW like a good decision, but in the long run it's only going to lose them customers.
My wife brought home a nearly-complete box of Heroquest from a yard sale a while back. I was all nostalgic, but it was my son who truly fell in love. He's seven, you see, and loves to do cool stuff with his dad.
Used to be, you could get scans of cards, rulebooks, and other things that were lost or damaged on the internet. I guess not so much anymore.
The sad thing is, there's no replacement on the market either. Software, music, movies and the like I can understand a bit better. I don't copy, I go buy a copy. Check. What about obscure board games that aren't published any more? GW is out of that genre, and I am out in the cold, I guess.
Shouldn't this stuff go into the public domain once the publisher has abandoned it? Does a publisher really have the right to limit access as a way to drive demand for future products? Should they?
When Jews run unchecked and wild because there never was a holocaust.
But if you are willing to keep taking it up the ass and only cry instead of oh say...LEAVE. You had it coming and get what you deserve.
Working for a "brick and mortar" retailer who carries GW, I can blame this 100% on their legal team.
Imagine my surprise getting a phone call informing us we were stealing their IP.
They claimed to own pictures on our website detailing new releases, pictures I took of product with our camera when it came in and was available for sale.
This is your standard picture of a box/blister name of the item and the retail price.
We don't sell online, we do this so our customers can see the new releases, rather than waste a trip/call to the store to see if it has come in yet.
Instead we get told we have to take down any mention of GW IP from our website.
So I did.
Every picture was replaced with a graphic that said Unnamed English Miniature Company does not want you to know about their new product for sale.
10 minutes later we get another phone call asking that the site be returned to its former look so the lawyer could look it over, and make sure it was ok.
The silence after was impressive.
Protip for owners of IP, you might want someone with a brain to look at your "legal teams" findings before trying to bully the people who make you money. Doing a google search for names you own is not enough to show infringement, and to lump retailers following your policies and the law into a pile of "thieves" makes them cranky.
If we can't advertise your product one has to assume your trying to kill your own business.
Just because your lawyer said so, doesn't make it true.
Pissing off your customers is not the smartest way to continue to make money in an industry driven by loyalty, and stomping out other creative ideas rather than trying to embrace them is stupid.
Or do you just think there are no other options?
You might want to look at those young whippersnapper upstart miniature games that don't cost $500+ to field an army for and see their success.
Alot of the people playing those games got tired of your game and the "lets switch this and that and then make them buy something new" tactics.
I'm deleting the Warhammer demo from my Steam account.
That will show 'em!
We are Turing O-Machines. The Oracle is out there.