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AbleGamers Reviews Games From a Disability Standpoint

eldavojohn writes "Early last month a visually impaired gamer sued Sony under the Americans with Disabilities Act (and if you think that people with disabilities don't play games, think again). The AbleGamers Foundation has decided to step forward and provide a rating system for games that blends together a number of factors to determine a score with regard to accessibility. Visual, hearing, motion, closed captioning, speed settings, difficulty settings and even colorblindness options are all taken into account when compiling these scores and reviewing these games."

125 comments

  1. Not good enough by Anonymous Coward · · Score: 1, Funny

    The rating should also take into account how many of the NPCs are black Jewish vegetarian lesbian quadriplegic single mothers.

    1. Re:Not good enough by doti · · Score: 1

      is a game with just one button good enough?

      like this one (sfcave in 3d. defaults to two-button mode, but the one-button mode works mostly the same)

      also, this article

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      factor 966971: 966971
    2. Re:Not good enough by arb+phd+slp · · Score: 1

      http://www.oneswitch.org.uk/2/switch-downloads.htm

      An entire website devoted to games playable with one button.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  2. Good news by azior · · Score: 4, Funny

    I know a game for people with a handicap: golfing

    On a serious note: this is good news, gaming/entertainment could get really mature

    1. Re:Good news by Game+Casa · · Score: 1

      I know a game for people with a handicap: golfing

      Need to mind the hazards though: sand-traps and cocktail waitresses with voicemail...

      King Arthur--www.gamecasa.net

  3. The equivalent... by Anonymous Coward · · Score: 1, Interesting

    ...of forcing Hollywood to make all movies accessible to the blind.

    I feel sorry for those with disabilities, but be realistic. Game producers don't need the extra delays and budgetary nonsense programming in these concessions to the disabled would bring.

    1. Re:The equivalent... by ynohoo · · Score: 3, Insightful

      Sometimes it as as simple as subtle changes during the planning phase. As someone whose hands shake too much for FPS and RTS, I was happy enough with TBS and Adventure games. So I was happily playing Myst 4, only to discover the designers had decided that a couple of puzzles weren't hard enough (vibrating crystal puzzle & monkey puzzle), so they had stuck timers on them! Could you disable or adjust the timer? No, sorry shaky hand player, game over.

    2. Re:The equivalent... by poetmatt · · Score: 1

      uh, no. Left4dead2 has a caption option even.

    3. Re:The equivalent... by dintlu · · Score: 4, Insightful

      I think a part of the reason developers ignore the challenges disabled gamers face is because there are so many different types of disability, each of which raises very specific challenges that a non-disabled developer might not have the time or inclination to understand and work around.

      When you add that to the normal considerations - storyline objectives, gameplay objectives, internal politics, budgetary concerns, etc., it's not surprising that the disabled are completely marginalized and occasionally screwed by silly decisions like the one you've described.

      I think if the disabled want games to have a "mode" of gameplay specifically for them, they need to demonstrate that they are a viable market whose demands are easily met. The gaming review site is excellent - it raises awareness, but disabled gamers might be better off soliciting the ADA or some other organization to set up a system for determining a game's viability for different types of disabled gamers, ultimately placing a label on the packaging with this information.

    4. Re:The equivalent... by Hasney · · Score: 1

      uh, no. Left4dead2 has a caption option even.

      And that doesn't need it more than "Noise of zombies being gunned down"

    5. Re:The equivalent... by pwfffff · · Score: 1

      Actually, enabling it's practically cheating. When you're huddled in a corner with three shotguns and a chainsaw going off it's much easier to see *Tank roar* than it is to hear him growling in the distance.

    6. Re:The equivalent... by IndustrialComplex · · Score: 1

      Cheating?

      Not when you have it on cause your sound is off and you are trying to click softely because you don't want to wake your newborn ;)

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      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  4. Sueing? by tsa · · Score: 4, Insightful

    Isn't sueing Sony because you can't play a game because you're visually impaired the same as, say, sueing Warner Brothers because you can't watch the Harry Potter movies? You can't expect people, and especially corporations, to cater to every type of handicap in a single product.

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    -- Cheers!

    1. Re:Sueing? by agnosticnixie · · Score: 2, Informative

      You can make movies accessible to the blind actually. It's called descriptive audio.

    2. Re:Sueing? by Kjella · · Score: 1

      You can make movies accessible to the blind actually. It's called descriptive audio.

      Sounds to me about as fulfilling one of the South Park episodes where there's this like über-epic battle going on, except they don't actually show the battle, only the kids watching it and saying stuff "this is the best battle ever", "bigger than LotR" and "man, I wish I had a camera". Don't remember which episode that was, but "movies for the blind" can't be much better. Then I'd rather go with audio books, at least they're written with that in mind that people can't actually see the characters and have to imagine it.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Sueing? by dingen · · Score: 3, Informative

      That's why DVD's come with an extra audio track which contains "audio description". It's basically a voice telling you what is happening on the screen, making the movie accessible to both the blind and people who can't watch the screen for some other reason (walk to the kitchen, driving in a car, etc).

      In the UK, it's very common to have this audio description track available on TV as well. The law mandates that at least 10% of all prime time television has audio description included, but in practice a lot more than 10% of the shows include this.

      Some cinema's also offer audio description through an ear piece, which blind people can pick up at the ticket booth. That way the blind and non-blind can enjoy a movie together in the same theater.

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      Pretty good is actually pretty bad.
    4. Re:Sueing? by agnosticnixie · · Score: 1

      That's because you're used to seeing - besides, considering movie theory is obsessed about music and ambiant sound and what not about which I don't really care (deafness), there's likely something more to a movie than to a book reading, no matter how well done.

    5. Re:Sueing? by tsa · · Score: 1

      Really? Cool, we don't have all that stuff here in NL.

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      -- Cheers!

    6. Re:Sueing? by L4t3r4lu5 · · Score: 1

      I would have thought that blind folk would have the common sense to save money on special effects-laden Hollywood crap (which the Daily Star reading knuckle-draggers see as "high entertainment") and buy a decent audio book.

      Still, with so little common sense in the general population anyway, I suppose you can't help some of it purveying minorities. They are human too, after all.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    7. Re:Sueing? by asdf7890 · · Score: 1

      Sounds to me about as fulfilling one of the South Park episodes where there's this like über-epic battle going on, except they don't actually show the battle, only the kids watching it and saying stuff "this is the best battle ever", "bigger than LotR" and "man, I wish I had a camera". Don't remember which episode that was, but "movies for the blind" can't be much better. Then I'd rather go with audio books, at least they're written with that in mind that people can't actually see the characters and have to imagine it.

      I think that would be the fight between Timmy and Jimmy in http://en.wikipedia.org/wiki/Cripple_Fight though my memory is hazy.

    8. Re:Sueing? by Hognoxious · · Score: 1

      But you do have subtitles.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    9. Re:Sueing? by Eightbitgnosis · · Score: 1

      What do you mean these bicycles aren't wheelchair accessible?!

    10. Re:Sueing? by deep2k · · Score: 2, Insightful

      I'm colourblind (deuteranope) and I can't play Gears of War because I can't see the ammo on the ground. An in-game option would have ensured my purchase...

    11. Re:Sueing? by dingen · · Score: 2, Informative

      Yes, really. In the Netherlands this is not a widely known technique, but it has been used on some films. DVD's which are available with audio description (as far as I know of) include Blind, Zwartboek, De Storm, Oorlogswinter and Bride Flight.

      A few cinema's, including CineMec in Ede and City in Utrecht have shown these films with audio description available through an ear piece.

      --
      Pretty good is actually pretty bad.
    12. Re:Sueing? by dingen · · Score: 1

      Just get a model that is.

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      Pretty good is actually pretty bad.
    13. Re:Sueing? by alexhard · · Score: 1

      It's actually http://en.wikipedia.org/wiki/Best_Friends_Forever and it's an angel describing the battle, not the kids.

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    14. Re:Sueing? by noidentity · · Score: 1

      Isn't sueing Sony because you can't play a game

      Why are you dragging Sue's name through the mud?

    15. Re:Sueing? by tsa · · Score: 1

      Yes, thank God and Allah for those. I love them because you can hear the actual voices of the actors instead of some voiceover who doesn't sync with the mouth movements.

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      -- Cheers!

    16. Re:Sueing? by tsa · · Score: 1

      Because I wasn't sure if it's 'sueing' or 'suing' or something else.

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      -- Cheers!

    17. Re:Sueing? by noidentity · · Score: 1

      Well, would you like me to Google that for you?

    18. Re:Sueing? by TheRaven64 · · Score: 2, Informative

      It's been around a lot longer than Southpark. I remember back in the early '90s the BBC ran a small-scale trial where they encoded a descriptive audio track in the flyback period (replacing teletext, I think, but possibly in some of the unused parts) so that blind people could 'watch' TV shows. As I recall, they also suggested that it would be useful for people hiding behind the sofa while watching Doctor Who (which should give you some idea of how long ago it was).

      --
      I am TheRaven on Soylent News
    19. Re:Sueing? by Hognoxious · · Score: 1

      Or when it's an interview (or a commentary in a documentary) and they leave the original voice in but speak the translation over it so you can't hear either properly. French language channels seem particularly prone to that.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    20. Re:Sueing? by CastrTroy · · Score: 1

      Better than the American channels who seem to put subtitles for people speaking English with an accent. People with accents aren't that hard to understand.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    21. Re:Sueing? by Anonymous Coward · · Score: 0

      How is that better? Sure, subtitles on accents might be insulting, but just because they aren't hard to understand for you, doesn't mean they aren't hard to understand. Most movie-goers are used to the california/mid-western accent and its tough when someone is constantly stressing the wrong syllables or using the wrong vowel sound. It's hardly racially motivated.

      While having two sets of voices talking over eachother is downright irritating. There's a reason people tend to not talk at the same time, its that our ear's signal processing sucks when the sound is coming from the same area, such as the TV.

      Your comment just screams 'knee-jerk response'.

    22. Re:Sueing? by yuna49 · · Score: 2, Interesting

      I have a mild red/green color blindness and find some games with color codings difficult to navigate. I had an especially hard time distinguishing the green and yellow elements in Chrono Cross where color is a primary component of the game play.

    23. Re:Sueing? by loonwings · · Score: 0

      *cinemas

    24. Re:Sueing? by tlhIngan · · Score: 1

      Better than the American channels who seem to put subtitles for people speaking English with an accent. People with accents aren't that hard to understand.

      Depends. I'm neither visually nor hearing impaired, yet I have closed-captioning on all the time, and turn on subtitles on movies (and games). What I've found is sometimes the audio mixing can be so bad the voice gets drowned out by some noise or music. Or sometimes the accent is heavy enough that it's an English-like language, but hard to actually hear. The producers are probably being extra careful because not everyone will have the skills to actually break through an accent (think about all those complaints about Indian call center tech support).

      Of course, the sin here is when the subtitling/closed captioning happens at the same time the in-movie subtitles are displayed. Then it becomes an unreadable mess.

    25. Re:Sueing? by dingen · · Score: 1

      Thanks. I always appreciate people who value good spelling and point out flaws. It really helps. I wish I could edit my comment, but I'll remember this for future writing nonetheless.

      --
      Pretty good is actually pretty bad.
    26. Re:Sueing? by Your.Master · · Score: 2, Interesting

      Let me tell you, until you've watched the Imagination-land part 1 episode in descriptive video, you have NEVER truly seen South Park.

      Sadly, parts 2 and 3 were done with a different voice actor who seems to be a moron whose writer wasn't paying attention. But the first one is fan-bloody-tastic.

    27. Re:Sueing? by Anonymous Coward · · Score: 0

      "Can't"??? I have a blind family member and can say that blind people can and do frequently "watch" TV and Movies and often prefer these to radio. Shows like CSI, Mentalist etc have 90% of the story contained in the dialog anyway. It's interesting how much you can get the gist of, even as a sighted person, if you close your eyes and listen to the TV.

    28. Re:Sueing? by Anonymous Coward · · Score: 0

      You suck. Learn to spell and stop being such a nazi.

  5. Just started to look at their site by Gadget_Guy · · Score: 5, Interesting

    I have just started to look at their site and the first thing that I notice as the page was loading was that the pictures that you click on near the top to go to choose the platform all have the same alt text of "xbox reviews". That will be confusing for someone using a screen reader.

    I thought the whole layout seemed a bit complicated and confusing, with javascript menus and a very busy interface. Gray text on a gray background seems an odd choice for the color blind people out there.

    Still, at least they are raising public awareness. Even if you don't think that game makers should HAVE to provide support for all disabilities, this kind of site fills in the role that most game reviewers would not consider.

    1. Re:Just started to look at their site by tsa · · Score: 1

      You're right. They aren't called 'AbleGamers' for nothing, I guess.

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      -- Cheers!

    2. Re:Just started to look at their site by Eraesr · · Score: 1

      And the XBox image link ends up on a 404 page, which doesn't actually tell you that a 404 HTTP error has occurred, except for the "404" title of the page.
      It's a very unfriendly site for people with disabilities, which strikes me as odd, given the intention of the site.

    3. Re:Just started to look at their site by jbezorg · · Score: 1

      I just ran a quick section 508 compliance test on the AbleGamers Foundation site. Most of the links on the home page fall below minimal contrast level, CSS uses fixed font sizes ( px, em, pt, etc. ) rather than a relative percentage to allow visually impaired to change font size, etc.. If you're curious about web accessibility, the following resources are a good place to start.

      jimthatcher.com
      firefox.cita.uiuc.edu

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    4. Re:Just started to look at their site by Ablegamers · · Score: 1

      We do have a screen reader version of the main site, it is not perfect but is a good try given the tools we are using. http://ablegamers.com/?template=beez . Also, 508 has lots of parts, but for the web the main disability is the blind and deaf (for multimedia content). We have looked at our demographic and shockingly (no not really) the totally blind are not big consumers of Left 4 Dead 2. That said the other 90+ % of the disabled community are. That is why we do not even rate a game based on it's playability for the blind. So while we have a screen reader portion of most our site, and all of the content converted to MP3 for consumption via an iPod the totally blind person is not really a target, nor are they a target of the mainstream gaming market (why the lawsuit is not going to go anywhere). We are all for web accessibility, and we are doing out best with the tools we have made available.

    5. Re:Just started to look at their site by PerfectionLost · · Score: 1

      Grey text on a grey background is fine for the color blind. It is terrible for the elderly and other people who contrast or cataract issues.

    6. Re:Just started to look at their site by jbezorg · · Score: 1

      We have looked at our demographic and shockingly (no not really) the totally blind are not big consumers of Left 4 Dead 2.

      Section 508 isn't just about blind people reading web pages. It's also about the visually impaired where color contrast, per my original post, and color blindness plays a major role.

      A good portion of the links on your site fall below the minimum contrast ratio of 3:1. A prime example alert box with the mustard yellow text and faint yellow background. Honestly, do you really think that alert box is readable by someone with marginal vision?

      and we are doing out best with the tools we have made available.

      Well. I just gave you two more. Shockingly, I won't be suggesting any more.

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    7. Re:Just started to look at their site by CronoCloud · · Score: 1

      Thanks for bringing up cataracts. I'm 42 and I have them.

  6. Website by Idiomatick · · Score: 2, Insightful

    They don't seem to have a very accessible website. Quick glance of their code didn't show any css for the blind. And the big sliding image thing in the middle doesn't look very accessible either.

    1. Re:Website by dingen · · Score: 2, Insightful

      Blind people don't need special CSS. As long as a website's markup is proper, semantic, standard-compliant (X)HTML, the screen reader won't have any problems parsing it.

      --
      Pretty good is actually pretty bad.
    2. Re:Website by Anonymous Coward · · Score: 0

      Yes, CSS or a similar technology SHOULD be applied to all interfaces - DVD menus, Games, on-line media. I saw this as a big issue when trying to navigate a music DVD I had - only to find the interface worse than a simple list of contents.

      The fact is that technology should empower disabled people, allowing them to accomodate for their disability. Windows OS implements accessability options and so should gaming consoles.

    3. Re:Website by Anonymous Coward · · Score: 0

      It's not that much of a problem with the screen reader parsing pages, the problem is more often that you can't navigate the pages without a mouse.

    4. Re:Website by Ablegamers · · Score: 2, Informative

      For the record, the site has a screenreader side. You can see the code for the screen read users at the top at the start of the body. http://ablegamers.com/?template=beez it is not perfect but it is far better than the main site and we have loads of blind readers that say it is okay. We also have all the content converted into audio format for consumption on a iPod or other device. http://ablegamers.com/audio-ablegamers/AbleGamers-in-Your-Ear.html We also understand that our target demographic is not the totally blind gamer...

    5. Re:Website by PerfectionLost · · Score: 1

      the screen reader won't have any problems parsing it.

      That is a huge understatement. You make a a webpage work well with a screen reader the same as you make a webpage work well with Firefox or IE: you do browser compatibility testing.

    6. Re:Website by Idiomatick · · Score: 1

      Good to hear! I mostly checked because I don't think I've seen any site use CSS in the way it was intended for blind people with a seperate css for the blind (Not that I really look).

      "We also understand that our target demographic is not the totally blind gamer..."
      You should think about it, I doubt it'd be too difficult and I'm sure they'd appreciate the effort. Totally blind gamers are hardcore. I've tried some games for blind people and they are harsh!

  7. This is not the article you're looking for. by Psaakyrn · · Score: 2, Insightful

    Offtopic. Your issue is relevant for that other topic about the sight-disabled suing Sony (which we already had a lengthy discussion about, and linked in the topic itself), but this is about giving ratings to games based on specific disabilities, which is a much better alternative.

  8. How insensitive! by billsayswow · · Score: 0

    Reviewing games from a disability "stand"point? That offends me, as I am wheelchair bound. At least they didn't offend my blindness by using the phrase "from a disability point of view". But seriously, I think the website is a pretty neat idea as yes, many disabled people do game. And even if you aren't disabled, it makes for a helpful guide if you have to buy a gift for someone that is. I think the really nifty aspect is how they assess it for colour-blindness. One of my best friends is strongly red-green colour-blind, and is a gamer, and often does have a bit of trouble (Such as with RTSes and team colours or with FPSes and red team players at a distance.)

    1. Re:How insensitive! by billsayswow · · Score: 0

      Though, I will add, the bit about the lawsuit is rather excessive. While, yes, I see why there are laws that govern things like handicap accessibility in buildings and jobs, but when you're playing what is, essentially, visual media... that's starting to stretch it. Thanks to nerve damage sustained from a Hot Wheel car when I was a kid, I am unable to diverge my eyes.... maybe I could sue the Magic Eye people.

  9. Handy-capable People Don't Kill People by grahamlord86 · · Score: 0

    At least these Handy-capable folks won't need Jack Thomson to protect them from violent video games... The visually impaired might have trouble effectively wielding a knife while trying to kill a school bully in a GTA impersonation.

  10. fps idea by jlebrech · · Score: 1

    Reminds me of this idea for an FPS I had whereby you're a soldier that get blinded in battle and gets given new eyes but instead of standard vision it's distance-vision.

  11. Projection and Denial by simoncpu+was+here · · Score: 1

    Instead of suing and getting angry at the world, this guy should just have the serenity to accept the things that he can't change and move on with his life. This is the way the world works, and we can't do anything about it...

    1. Re:Projection and Denial by Anonymous Coward · · Score: 0

      You may not be able to change a disability, but a piece of code can be changed or have features added.

      If there was something you enjoyed, but had a hard time doing, you're saying you would just give up on it?

    2. Re:Projection and Denial by agnosticnixie · · Score: 1

      So you don't use glasses, computers or agriculture, right?

    3. Re:Projection and Denial by thesandtiger · · Score: 1

      You can't do anything about it because you're a sheep, and you're willing to accept whatever the world hands you as the way it is because you don't have the gumption to try and make things better. This guy does.

      A reasonable person adapts themselves to the world; an unreasonable person adapts the world to themselves; all progress is made by unreasonable people.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    4. Re:Projection and Denial by simoncpu+was+here · · Score: 1

      You can lie to yourself that you can adapt and have the "gumption to try and make things better", and attempt to make yourself feel superior by calling realistic people as sheep. Sometimes we just have to realize that physical limitations are real; don't force yourself into something that you're not. There are always alternative activities aside from computer games.

      Good luck climbing Mt. Everest on a wheelchair!

    5. Re:Projection and Denial by thesandtiger · · Score: 1

      It's very sad that you're essentially handicapping yourself by being so meek and accepting.

      And a one-legged man has in fact, climbed Mount Everest.

      http://www.distant.ca/UselessFacts/fact.asp?ID=129

      Here's a double-amputee who did it:

      http://www.brighthub.com/education/special/reviews/38900.aspx

      Even when we try and fail, we at least tried. You don't even care to do that. I feel nothing but pity for you.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    6. Re:Projection and Denial by Anonymous Coward · · Score: 0

      You know what's entirely unlike climbing Mt. Everest on a wheelchair?

      Playing a video game in a wheelchair!

      The lawsuit wasn't about making a drawing game accessible to the blind, or a singing game accessible to the mute. It was about taking reasonable steps to make a product usable to a broader market segment. It's more on the level of providing wheelchair ramps than wheelchair mountaineering equipment. You can, in fact, travel uphill in a wheelchair. Claiming that you can't and should just accept the fact is not being realistic, it's being an asshole.

      I don't necessarily agree with the lawsuit, and frankly I can't be bothered to look up the whole case. But I definitely don't agree with your argument, which seems to essentially be that trying to do something hard is a sign of poor moral character.

      This is the way the world works, and we can do something about it.

    7. Re:Projection and Denial by simoncpu+was+here · · Score: 1

      It is very sad that you're essentially handicapping yourself by having the need to prove something. You feel offended by people that believe that it's more worthwhile and satisfying to accept yourself as you are, instead of pretending that your limitations would magically disappear by performing seemingly impossible feats. To be at peace with one's self is a far more effective way of coping for one's disabilities instead of overcompensating.

      Sure, go ahead and climb Mt. Everest on a wheelchair! The fact is still there that you're an amputee. Don't sue people for making mountain climbing so difficult!

    8. Re:Projection and Denial by Anonymous Coward · · Score: 0

      The thing about the Americans w/Disabilities Act is that there is no formal enforcement agency, so the only way to get the law to work for you is to sue. So if a person wants to go into a store, but doesn't have access, you call a lawyer or you just suck it up. Civil rights anyone? Correct me if I'm wrong on this.

      alex

    9. Re:Projection and Denial by agnosticnixie · · Score: 1

      You're quite honestly an idiot - being at peace with oneself also allows to have projects.

    10. Re:Projection and Denial by simoncpu+was+here · · Score: 1

      You're quite honestly compensating for your insecurities by calling people idiot instead of debating the relevant issue. Being at peace with oneself allows one to have projects that are within your capabilities.

      If life gives you lemons, don't try to overcompensate by making orange juice. The best thing to do is to make lemonade.

      Then again, you can always squeeze them in someone's eyes...

    11. Re:Projection and Denial by agnosticnixie · · Score: 1

      As I said above, what are your kind doing on a computer, shouldn't you be busy cutting down your communications to a more geographically convenient area so as to not go against nature or something? Overcompensating? Is that how you reply to anyone "oh you're overcompensating because I make things unaccessible for you" - most accessibility features are just part of doing things the right way, having subtitles, proper formatting of documents, audio that gives enough info, etc. And for what is exceptional, so what, you're the kind of people who'd have bitched and moaned that we shouldn't plant our own food.

  12. me good idea have!!1! by Rogerborg · · Score: 1

    me play modern marfare 2 not so good because me have thinky trouble. me lawyer friend make activision give me special button i press make me win easy. now me win every time make me happy. everyone should have lawyer friend make everyone give you what you want then everyone be happy like me.

    --
    If you were blocking sigs, you wouldn't have to read this.
  13. I'm starting up a new website too! by L4t3r4lu5 · · Score: 1

    It's to rate websites which review content for disabled people on criteria relating to how easily accessible their website is to the disabled. I apply the details and recommendations supplied by W3's Web Accessibility Initiative Evaluation Overview

    So far, the games they review score significantly higher than the AbleGamers website.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:I'm starting up a new website too! by Ablegamers · · Score: 1

      For the record, the site has a screenreader side. You can see the code for the screen read users at the top at the start of the body. http://ablegamers.com/?template=beez [ablegamers.com] it is not perfect but it is far better than the main site and we have loads of blind readers that say it is okay. We also have all the content converted into audio format for consumption on a iPod or other device. http://ablegamers.com/audio-ablegamers/AbleGamers-in-Your-Ear.html [ablegamers.com] We also understand that our target demographic is not the totally blind gamer... You may not know this, but there are a lot of other disabilities other than blindness... and that is the main one that W3 looks at. As I said, the totally blind is not a large demographic for the video game market Oh, and BTW, your link does not work

    2. Re:I'm starting up a new website too! by L4t3r4lu5 · · Score: 1

      I must have added a closing / inside the href element. Apologies.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  14. There is a lot of money involved by Shivetya · · Score: 1

    and there were there are millions and millions to be made, common sense does not apply. Only convoluted readings of the law which end the desired result of the plaintiff.

    In other words, games became an issue after all those stories in the news about how much money they made in X days of release. The ADA was practically crafted as a gift to lawyers, the handicap might have actually ranked second, no probably third after special interest groups (defined as people who take offense for others provided their is profit involved)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  15. Perhaps It's The Geek Who Is In Denial by westlake · · Score: 3, Insightful

    Instead of suing and getting angry at the world, this guy should just have the serenity to accept the things that he can't change and move on with his life.

    But there can be change - and the law and the lawsuit often makes it happen.

    Closed captioning and subtitles have become so much a part of home video that their absence - in a Netflix stream, for example - comes as a surprise.

  16. Accessibility Ratings? Good. Lawsuit? No. by KermodeBear · · Score: 3, Insightful

    I suffer from very strong red/green color blindness, which can be very problematic for me in some games. I was happy to see that L4D, and L4D2 include a 'color blindness' option that change some of the colors in the game so that they are easier for me to see.

    Having a ratings system, even if it isn't an official one, is a nice idea.

    The lawsuit though... Not so much. I don't see any legal basis for it. Someone with no legs shouldn't sue Ford because it is hard to drive.

    --
    Love sees no species.
    1. Re:Accessibility Ratings? Good. Lawsuit? No. by TheRaven64 · · Score: 3, Interesting

      That really surprises me. Testing for red-green colour blindness issues is one of the standard things that you do when designing a graphical user interface. It's easy; on most platforms you can map the red and green channels together so you get a rough idea of how our UI will look to colour blind people before you even send it off for testing (and there are a number of automated tests you can run for other common forms of colour perception problems). These affect so many people that if you sell more than ten copies of your program you're likely to have at least one user who will complain if you don't. I'm astonished that it isn't a part of the testing process for games.

      --
      I am TheRaven on Soylent News
    2. Re:Accessibility Ratings? Good. Lawsuit? No. by yuna49 · · Score: 1

      Trust me, it doesn't seem like a common practice in website design either. I don't think many web designers consider color-blindness at all.

      Not to sound sexist, but I wonder if this has something to do with the higher proportion of women engaged in graphic design. Color-blindness is so rare in their gender that most women I know never think about it as a potential problem.

    3. Re:Accessibility Ratings? Good. Lawsuit? No. by TubeSteak · · Score: 1

      That really surprises me. Testing for red-green colour blindness issues is one of the standard things that you do when designing a graphical user interface.

      Is testing for red-green color blindness even a standard procedure done for children?

      I remember one of my classmates discovered he was red-green color blind during 5th grade art class because the instructor had us pass around a book that included the color blindness tests. The teacher honestly thought he was joking when he said he couldn't see any numbers.

      --
      [Fuck Beta]
      o0t!
    4. Re:Accessibility Ratings? Good. Lawsuit? No. by mattbee · · Score: 1

      Yes, any game where the ability to tell red from green is crucial has always landed it in the bin for me. The worst example was the 11th Hour, where the very first puzzle involved sorting red and green books on a shelf. I spent about 45 minutes with the bloody things dancing in front of me, thinking I'd succeeded when if I looked away, and back again, the colours swapped back. A total failure, though maybe I saved myself from a bad game anyway. I think Popcap were the first I remember adding a "colourblind mode" where they change the *shapes* of objects that you need to tell apart, as well as moving away from the hazy red/green/yellow distinction.

      Never had a problem with L4D though - if it shambles, shoot it :)

      --
      Matthew @ Bytemark Hosting
    5. Re:Accessibility Ratings? Good. Lawsuit? No. by Quiet_Desperation · · Score: 1

      It's not really that simple. I have a major red green problem, but I can see raw red (#ff0000) and green (#00ff00) just fine when set that way by a computer. I can see the red Christmas ball on the green tree as red and green. It's when the red and green begin to approach each other on the way to yellow (#ffff00) where problems arise. For example, I have a hellish time with green and red LEDs from a distance. Color me happy when blue LEDs showed up. ;-)

      I think it's a resolution problem, because if I get my eye right up to the LEDs I'm all, oh, that one is red and that one is green, but from across the room they both look about #a0a000

      I actually do GUI work. I add a little blue to the green (#00ff40) and that helps. I think that's roughly what they do with traffic lights.

      I *have* seen recognition of it in some games. For example, I played an RPG recently (Star Ocean, I think?) that, when you compared two pieces of equipment, worse stats were red and better stats were blue, not green.

    6. Re:Accessibility Ratings? Good. Lawsuit? No. by IndustrialComplex · · Score: 2, Interesting

      That's how I found out. People thought I was kidding when I said I couldn't read the ishihara tests.

      It's a bitch of a disability too, I've had many job opportunities pulled from me because of it, and the misunderstanding of what color blindness actually is.

      Why is that a problem? Because the government doesn't consider color blindness a real disability. Increasing numbers of jobs tack on 'normal color vision' into their job descriptions because some person up the chain thought it would be a good thing to toss in.

      I once had to fight for my job as a test engineer because I worked with aircraft. Naturally the government decided that since it dealt with aircraft, you had to have normal color vision. Because you know how important color vision is when testing god damned communication links.

      I had to go to vision specialists to 'prove' that I could do my job. It took 2 months to get everything sorted out.

      Too many people don't understand what this disability is, and think it is ok to just slap the 'normal color vision' requirement into a job without actually considering what that means.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    7. Re:Accessibility Ratings? Good. Lawsuit? No. by Anonymous Coward · · Score: 0

      Out of curiosity, what are some of those other jobs that require normal colour vision (but don't actually require it for any reason), besides the aircraft tech job?

      The only things that come to mind offhand as legitimate reasons are high-speed vehicle use and various visual designers, and actually the world could use more colourblind visual designers, but they'd really have to work with a colour-sighted person. Maybe somebody who monitors some piece of hardware or software that is itself inaccessible but has no easy replacement.

  17. Re: and if you think that people with disabilit... by Anonymous Coward · · Score: 0

    From TFA:

    and if you think that people with disabilities don't play games...

    ...you're a dick. I'm not sure what you are if you think people think that.

  18. This is absolute nonesense by executivechaos · · Score: 2, Interesting

    If you're blind...guess what? You're never doing to drive a car. End of story.

    If you have no legs or can't walk, you're never going to learn karate and becoming a kickboxing champion. End of story
    There are certain things, of course yes we can make more accessible to the disabled, but I'm sorry, gaming is NOT one of them. A recreation that refines split second reflex and hand eye coordination SHOULD NOT BE MUCKED UP so someone with fucking parkinsons can play it 'easier'.
    If you have Parkinson? Sorry you simply can play games that require a steady refined hand. END OF STORY.
    I know im going to get modded as troll / flamebait but i am SICK TO DEATH of people who are PHYSICALLY LIMITED EXPECTING TO BE ABLE TO DO THINGS AS IF THEY ARE NOT: REALITY CHECK, YOU CAN'T AND YOU NEVER WILL, DEAL WITH IT

    1. Re:This is absolute nonesense by Anonymous Coward · · Score: 0

      Reality check yourself, buddy: not all games are graphical and based on reflexes. Blind people can play MUDs and text adventure games, and people who have trouble using a mouse should have no problem playing turn-based games, e.g. Fallout. In fact, I have no disabilities and prefer games that don't rely on hand-eye coordination, but obviously YMMV.
      As for colourblind people, adding a "colourblind" mode can be done in any game, and I see it as an option more and more often, thanks to awareness campaignes such as this one.

    2. Re:This is absolute nonesense by Anonymous Coward · · Score: 0

      educate yourself before you post. blind people can drive. look up bi-optic driving program. gaming can be done by people with disabilities, all they need is their breath or one finger.

    3. Re:This is absolute nonesense by agnosticnixie · · Score: 1

      Adding features and options doesn't take off your enjoyment, you just keep them off that's all, and you can go back to gazing your navel all you want.

    4. Re:This is absolute nonesense by Shados · · Score: 1

      These features and options have to be implemented. In an industry that is already extremely cutthroat with tight schedules and a revenue model that normally involves taking a loss on 9 product in the hope that the 10 will be a multi billion dollar hit ready for chrismas, that means that every single feature that gets implemented that was not absolutely necessary, is one less bug fixed, one less normal stage added, one less part voice acted.

    5. Re:This is absolute nonesense by ph0rk · · Score: 2, Funny

      Don't ever tell me what I can't do!

      --
      semantics are everything!
    6. Re:This is absolute nonesense by Anonymous Coward · · Score: 0

      Ignorant.

    7. Re:This is absolute nonesense by Ablegamers · · Score: 1

      That said, most of the accessible features we are looking for are part of good design practices 101. For the most part we are not asking for special stuff, we want the game to have remappable keys, or played with a mouse, or remappable buttons on a controller. Not hard stuff. Also keep in mind that 17% of the population is disabled. A few accessible feature may just help you be that next blockbuster. As for the rest of your comments, those are all different departments, and I am sure that the voice actor is not being asked to fix bugs... it is kind of a strawman argument you are making.

    8. Re:This is absolute nonesense by sorak · · Score: 1

      Can you name one single instance in which anything has been mucked up, to accommodate the handicapped? Sure, some people had to put wheelchair ramps on their businesses, and the best parking spaces are handicapped, but, really, has anything in your life ever been inconvenienced in the slightest way, for the sake of accommodation?

    9. Re:This is absolute nonesense by sorak · · Score: 1

      These features and options have to be implemented. In an industry that is already extremely cutthroat with tight schedules and a revenue model that normally involves taking a loss on 9 product in the hope that the 10 will be a multi billion dollar hit ready for chrismas, that means that every single feature that gets implemented that was not absolutely necessary, is one less bug fixed, one less normal stage added, one less part voice acted.

      And this is why disabled gamers shouldn't have a website telling which games are best for them?

    10. Re:This is absolute nonesense by tepples · · Score: 1

      If you have no legs or can't walk, you're never going to learn karate

      I beg to differ: Mr. No Legs

      Sorry you simply can play games that require a steady refined hand.

      The whining is about games that require steadiness for no necessary reason.

    11. Re:This is absolute nonesense by decipher_saint · · Score: 1

      I was just about to say!

      It's not that I can't drive a car because I'm legally blind it's that I shouldn't.

      There are a lot of folks around here that seem to think that being handicapped is a binary thing, yeah, technically I'm blind, but I play video games, engage in photography and create artwork.

      Every now and then I run into problems with games because of my vision but I cope with it, when Metal Gear Solid 2 came out and I found that I couldn't see the little red dot for aiming the gun, I just didn't buy the damn game. When I first played Team Fortess 2 I had to make sure that TK was disabled (a wise thing anyway...) because in some situations I couldn't tell the difference between blue and red (mind you, I've inadvertantly whacked a few spies that way).

      I wish Puzzle Fighter had a greyscale mode, I'd probably play better, but I'm not gonna sue Capcom because I have problems, that said, don't tell me what I can't do!

      --
      crazy dynamite monkey
    12. Re:This is absolute nonesense by agnosticnixie · · Score: 1

      So I figure there's ample time to implement since Warcraft 3 came with a blooper reel and hydralisks and I know no game that doesn't have easter eggs.

    13. Re:This is absolute nonesense by Shados · · Score: 1

      I would agree with you. Except that lately, its hard to get a game that works at ALL on release day. There's very few continually profitable game development companies, there's only a subset of those that actually make games that work at all for NORMAL gamers. Now you expect them to make them work for all gamers? 17% of people are disabled. On that 17%, how many can play games at all? From whats left, how many are just color blind? (I remember at some point people asking Bioware to modify a color-based puzzle in one of their game. That substracts from the regular player base, if you ask me, unless you implement 2 different puzzles or something).

      And for the rest: software development projects often have a fixed dollar count associated with them. Its flexible to some extent, but it is absolutely true that if I spend an extra 10 grand somewhere, I have to take away 10 grands elsewhere.

      Finally, and i mentionned that already: a mind bloggling amount of games are -already made at a loss-. Only a small fraction of games are Wii Fit, Star Craft, World of Warcraft and Assassin's Creed. Many jewels like the Tales of serie are made at an extreme lost, hoping to pull a Tales of Symphonia and gain back the profit. If you just ask nicely for game developers to make games accessible, or make a web site that ranks them at no responsability of the developer (like, what I beleive, the article talks about), then sure, go for it. I'd definately encourage it. More info for people to make educated choices.

      As long as it doesn't become an ERSB, which literally prevent some games from coming out, or force them to be dumbed down, hurting the rest of us in the process.

    14. Re:This is absolute nonesense by Anonymous Coward · · Score: 0

      Not everyone of us that have problems with motor skills isn't able to play video games. I can and I'm sure there are others like me out there. Some of us are quite capable of adapting to play most video games that require split-second hand-eye coordination. Yes, it can be frustrating at times, but if I can eventually do it, it's well worth it because of how frustrating it is. Granted, I'm probably an exception and not the rule.

    15. Re:This is absolute nonesense by Clovert+Agent · · Score: 1

      So what you're saying is that not only are all disabled people equally unable to perform certain tasks, the rest of society should not make any effort to make it possible for them to narrow the gap, nor should we make any effort to indicate to them which products may suit their constraints?

      Have I got that about right?

      You know what, despite you being a complete ass, I'll concede that you are entirely correct just as soon as you win a foot race against Oscar Pistorius.

      Let me know how that goes.

    16. Re:This is absolute nonesense by Anonymous Coward · · Score: 0

      Handicapped accessible toilets are too tall.

  19. more difficult to produce a game? by Anonymous Coward · · Score: 0

    I think a rating system is an interesting proposal from those affected by disabilities...

    but I'm curious how this will affect game developers.

    I realize that the market for disabled gamers is certainly a very small percentage so what will be the incentive to spend the time and resources to add the extra features required to get a decent rating?

    Further, will a poor rating deter non-disabled people from buying and supporting the game?

    I don't see a rating system being of much use to anyone.

    What might be more effective is encouraging the licensing bodies of the console manufacturers to include disability-compensating features in the feature list on the packaging somewhere like they do with the "2 player" "online play" etc.

    1. Re:more difficult to produce a game? by agentultra · · Score: 1

      I think a rating system is an interesting proposal from those affected by disabilities...

      but I'm curious how this will affect game developers.

      I realize that the market for disabled gamers is certainly a very small percentage so what will be the incentive to spend the time and resources to add the extra features required to get a decent rating?

      Further, will a poor rating deter non-disabled people from buying and supporting the game?

      I don't see a rating system being of much use to anyone.

      What might be more effective is encouraging the licensing bodies of the console manufacturers to include disability-compensating features in the feature list on the packaging somewhere like they do with the "2 player" "online play" etc.

      bah, forgot to log in. haven't had my coffee yet.

      but seriously, don't need another rating system.

      also -- lawsuit? talk about frivolous. what next? suing the Louvre because you can't see the paintings?

    2. Re:more difficult to produce a game? by agnosticnixie · · Score: 1

      It has nothing to do with not seeing but with there not being descriptive sound and screen reader friendly text, something that is easily implemented, for which there are standards and that doesnt get done because the geeks' precious easter eggs are so much more important, or because omg having a flash extravaganza for their website makes it look so much more professional (hint to Sony: it doesn't, using standards to do things just as flashy without CPU-guzzling adobe crap? That's professional).
      As for another rating system, why do we not need one? Why is this important to you what other people do to judge or rate a game based on their needs?
      As for very small percentage, the part of the world, there's about 17% people with various disabilities most of which fall under sight, hearing or motor stuff. Not all of them cause issues with video games, and depending on the thing not with all of them, but having options in doesn't take things away from you, since devs already spend time doing frivolous stuff anyway while complaining of not having the time.

  20. Learn from the example of the UK by Squiff · · Score: 2, Informative

    In the UK we have the Disability Discrimination Act (‘DDA’) ( http://en.wikipedia.org/wiki/Disability_Discrimination_Act_1995 ) This requires that service providers do not provide a disabled person with a lesser degree of service than a person who is not disabled and that they make reasonable adjustments to facilitate this. Any public website based in the UK would be bound by this legislation. Cases are heard in a criminal court with a jury. Statute law does not define what constitutes a disability or a reasonable adjustment, the courts decide this on a case by case basis. A common prejudice is that people think of disabilities, first as someone in a wheelchair and maybe secondly of a blind person. A disability may in fact be mental, ‘invisible’ (e.g. epilepsy) or in fact any chronic condition that disables someone. The comment “Someone with no legs shouldn't sue Ford because it is hard to drive.” is not relevant because Ford do provide cars that may be driven by someone with no legs- certainly an automatic with hand controls is available in the UK. The linked article specifically mentions ‘World of Warcraft’ which for the terms of the DDA is a web-based business operating in the UK. There is a very clear precedent here with Odeon Cinemas (a UK chain) not providing a website that was accessible with alternative browsers: before http://networks.silicon.com/webwatch/0,39024667,39124215,00.htm and after http://www.odeon.co.uk/fanatic/accessibility/ The alternative of course would be to not do business in the UK

    1. Re:Learn from the example of the UK by srussia · · Score: 1

      In the UK we have the Disability Discrimination Act (‘DDA’) ( http://en.wikipedia.org/wiki/Disability_Discrimination_Act_1995 ) This requires that service providers do not provide a disabled person with a lesser degree of service than a person who is not disabled and that they make reasonable adjustments to facilitate this.

      Are laws that use the weasel word "reasonable" reasonable?

      --
      Set your phasers on "funky"!
    2. Re:Learn from the example of the UK by RadioElectric · · Score: 1

      Yeah, that's why judgements are made in court on a case-by-case basis.
      or...
      gb2wikipedia

  21. Auunngghh Murph! by mafian911 · · Score: 1

    That would explain that easily-fraggable player I met last night in Halo. xX_Hellen_Killer_Xx just kept spinning around looking skyward while filling the mic channel with mad mumbling noises.

  22. Seems like a market to me... by gedrin · · Score: 1

    1. Handicapped people, much like everyone else, want to play games and are willing to pay money to do so.
    2. People who make games want to sell games.
    3. Handicapped people, much like everyone else, are reluctant to throw away $60 on a game they may not be able to play.

    Seems like someone should have the job of creating a set of developer tools along the lines of "Unreal Engine - Color Blind" or "DirectAccessibility". Games with such features could then bear an industry logo, white D-pad on blue field or some such, to signify a certain accessibility standard.
    Some sort of accessability labeling is an idea worth thinking about anyway, and I'd honestly expect Nintendo, with their "all ages" marketing, to lead the way. Being able to purchase a game with reasonable confidence that you'll be able to play it would make purchasing decisions easier, and sell more games to people for whom that is a concern.
    On a final note, as a guy who gets around on crutches, I think it's a pretty lame move to sue a consumer goods producer because they don't cater to your own special snowflake problems. For my self, if I don't think a store is easy to get around in and shop at, I go to a different store. Game makers are likely loosing sales to people with various problems because those people have the expectation that they won't have an enjoyable experience for their $60. For such a natural market for their product, it seems like an issue that could be overcome, but suing based on "how dare you not make the game good for me with my individual needs" doesn't strike me as a very adult way of working in the world.

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    Moderation : -1 Conservative Viewpoint
    1. Re:Seems like a market to me... by Monkeedude1212 · · Score: 1

      The only problem is that these kind of developments take time. Time to code, time to test.

      Now, in the time that it takes me to code and test for a handicapped persion, could I implement another feature that will make my game more popular to the general populace?

      If 1 out of every 10 people are blind, and 1 out of every 10 blind people want to play video games, thats 1 person for every 100 they are catering too. Now, say 9 out of 10 people aren't blind, and 5 out of 10 those want to play your game - what is more beneficial, catering to 1 of 10 of 10 or catering to 5 of 10 of 10. You are exposing your developments to a wider crowd thus increasing your chances to make more sales.

    2. Re:Seems like a market to me... by gedrin · · Score: 1

      Yes, that is the problem.
      A small portion of society is handicapped in a way that creates a hurdle to playing games. Only so much money will be spent to cater to a small segment of the market.
      This doesn't seem that remarkable to me. In fact, it seems rather apropriate. I'm not arguing that baseline toolkits for accessability features are a magic wand that will fix everyone's problems without cost. I'm simply saying that if DirectX had tools, or some enterprising colorblind (or whatever) programmer built them, that could be used to more easily implement the desired play modes, it would lower the cost threshold for producing those features. Additionally, accessibility labeling would increase the marketability of those features.

      I in no way expect game makers to spend more money than they'll make to producing accessable games. I just think there's money out there for it and the people that include those features will capture a disproportionate amount of that market compared to those who don't.

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      Moderation : -1 Conservative Viewpoint
    3. Re:Seems like a market to me... by Monkeedude1212 · · Score: 1

      I think the idea of building it into the next DirectX Release would be good, as far as I know it's really just altering some hues so that two different colours don't come up as the same shade.

      However, I'm not sure exactly how other disabilities are able to cope. More and more games come out with Subtitles for Dialogue, and some few games even add SFX subtitles to Help those hard of hearing.

      What else can be done?

    4. Re:Seems like a market to me... by gedrin · · Score: 1

      Many motor dificulties could probably be solved by custom controllers, which I've seen a good bit of already. That's not the domain of developers, and is more like a "video game crutch" than anything.
      Most games give feedback through video and audio information.
      Subtitles, visual indicators for incoming fire (red screen flash at the edges and such) are included in many games already. I think many game developers use both as a matter of course to make the experience more involving. Most audio effects are acompanied by a visual effect also.
      Visual is a bit harder due to information density. Color schemes and font sizes are relatively easy, but I don't seen a lot of font sizing options for games (aside from total resolution manipulation). Many games allow the reduction of particle effects and other "business" which could likely help some people. UI scaling might also be useful. There's also the possibility of the industry creating standardized audio cues for commno game events, ie "Red Wizard Needs Food Badly".
      I've mentioned input already. It's not something I've shopped for, but there might even be a custom controller builder out there somewhere. I know people build custom bicycles for mobility handicapped people.
      There are also mental difficulties of a variety of sorts. Some could just make coordination difficult, others could effect intelligence. Most games offer some sort of an Easy/Normal/Hard scale that could accomodate many of these issues.
      Of course, not every problem would be addressed. However, it would be nice if someone could look at a box and have some idea of what features are available to them.

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      Moderation : -1 Conservative Viewpoint
    5. Re:Seems like a market to me... by Jedi+Alec · · Score: 1

      If 1 out of every 10 people are blind, and 1 out of every 10 blind people want to play video games, thats 1 person for every 100 they are catering too.

      Assuming non-blind people want to play videogames 10/10...

      --

      People replying to my sig annoy me. That's why I change it all the time.
  23. Operating system deficiencies by tepples · · Score: 1

    we want the game to have remappable keys, or played with a mouse, or remappable buttons on a controller.

    If your game is designed for multiple controllers plugged into a USB hub, and your players demand support for USB mice, you're going to have a hard time reading multiple mice through popular PC operating systems.

    As for the rest of your comments, those are all different departments, and I am sure that the voice actor is not being asked to fix bugs

    The money paid to a temp to work on a bug is money that isn't paid to a voice actor.

    1. Re:Operating system deficiencies by agnosticnixie · · Score: 1

      Well, I cry for the poor people who will be forced to go without a blooper reel.

  24. Re:The gameplay by b4dc0d3r · · Score: 1

    Gameplay is something we haven't figured out for non-handicapped players. My gf was complaining about a game, all movement is controlled by using the mouse. Move it forward to walk, move sideways to turn, restore to where it was to stop turning.

    If you're disabled and would rather use keyboards, it's not an option in this game. If you're not disabled, it's still not an option.

    Ensuring all controls are programmable would go a long way to helping everyone, not just the disabled (or just my gf, which would improve my standard of living).

    Early in the process, someone decides the game should be controlled this way, and it affects a lot of other decisions. You can't make a WII game that suddenly requires a keyboard to solve a puzzle, or switch weapons fast enough to defeat a boss, so the gameplay sits on those decisions.

    Is it possible to lock onto a target and walk around? Or do you omit locking and strafe instead, making the user strafe and rotate simultaneously to avoid being hit while remaining on target? Are the fire and strafe/lock buttons ones you can hold at the same time (preferably different hands) or do you have to hold both the triangle and x buttons while pushing L2? These things need to be abstracted away so anyone can play any game with any input device. A NES controller with USB hack on the end, or mind reading, or voice, or keyboard, or mouse plus anything else, should be equally possible. Not equally successful as I've pointed out, but possible.

    If one particular board or puzzle requires certain faculties, that should be clearly labeled (parkinson's might cause problems playing because the aiming system sucks, blindness might leave out details because it's supposed to be a surprise reveal but we didn't include subtitles because no one's talking).

  25. I'm tone deaf by JobyOne · · Score: 1

    I myself am seriously incapable of distinguishing between tones.

    When I was a kid playing Myst I had to talk my mom into doing the tone matching puzzle for me, because I absolutely could not do it.

    Did I sue them? No. I accepted the fact that there are some things I'm just not wired for, and I sucked it up and moved on with my life.

    I'm all in favor of making things accessible, but there's a big difference between a traffic light and a video game. One being designed with poor accessibility will limit a few peoples' choices of entertainment, one will kill people.

    For the record I'm all in favor of a rating system for various disabilities, but I don't think it should be mandatory, and I do think it should be an independent organization. Let's not make more hoops for developers to jump through, seeing that the ESRB hoop is already small and on fire.

    --
    Porquoi?
  26. Re:The gameplay by grumbel · · Score: 1

    Ensuring all controls are programmable would go a long way to helping everyone, not just the disabled (or just my gf, which would improve my standard of living).

    The issue with that is that programmable game controls are a really hard problem to solve in a generic way, as you always end up with edge cases that just don't work properly with a different control device and often you need to change game logic to fix the issues, which is why games like Dragon Age have to pretty much completly rewrite their user interface for use with a gamepad instead of a mouse.

    That said, having software like joy2key or xpadder can get you quite far and make some games playable with devices which they weren't build for.