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DS Flash Carts Deemed Legal By French Court

Hatta writes with a snippet from MaxConsole: "Nintendo has today lost a major court case against the Divineo group in the main court of Paris. Nintendo originally took the group to court over DS flash carts, however the judge today has ruled against Nintendo and suggested that they are purposely locking out developers from their consoles and things should be more like Windows where ANYONE can develop any application if they wish to."

7 of 267 comments (clear)

  1. Windows as the standard? by houstonbofh · · Score: 5, Funny

    When someone holds up Windows as the standard for openness that you should strive for, you have to be really messing up!

  2. Re:Excuse my ignorance by Zerth · · Score: 5, Informative

    A game cartridge where the ROM is replaced with flash(and possibly other hardware) so you can put whatever code you want on it.

    Used for developing and homebrew software, as well as just plain copying games.

  3. Re:Excellent. by Anonymous Coward · · Score: 5, Informative

    Not true by a long shot.

    The entire reason that Nintendo is so selective in which games it licenses is because of the flood of games that came out for all consoles in the 80s, and the video game crash shortly after. Companies like Quaker Oats were actually trying to publish games. The market became so over-saturated with games that the public became disgusted with them.

    When nintendo finally released the Famicom in the US they had to market it as a home computer rather than a video game system due to the negative connotations that 'video game' still had. You'll notice that every legitimate game that came out for nintendo and super nintendo ( I stopped looking after that) came with the nintendo seal of approval. That's because they started making certain that only reputable publishers were releasing games for their system, to keep their reputation intact. There's a lot more about it if you search for the video game crash of 1983 http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983

    Opening up the console to anyone who wants is definitely not guaranteed to increase the quality of games. In fact, history tells us that the exact opposite will happen. But hey, who knows! History doesn't repeat itself all that often, right?

  4. Re:Excellent. by ClosedSource · · Score: 5, Insightful

    As someone who actually was part of the video game crash, let me offer you a different perspective. If Atari had been able to legally keep out competitors, the best Atari 2600 games would never have seen the light of day.

    The tactic that Nintendo eventually used had been considered by the industry earlier, but was not adopted because it was thought to be illegal. That's the way it should have stayed.

  5. Re:Sad by Nar+Matteru · · Score: 5, Insightful

    win-win so far as I can see.

    If this is done against the wishes of the console-maker, than you can claim, that they are "winning" too. However unreasonable their wishes may be, they ought to be respected, period. They created the product, they licensed their use to others (of whom nobody was unduly coerced into agreeing) on certain conditions.

    You — or this judge — then coming around and saying, you know, we think, those conditions should be changed, and we are going to force you to change them, is just not how things ought to be done in a free society.

    But its completely OK for a console maker to force me NOT to do things with something I outright purchased with my own hard earned money? Since when should their wishes be law?

  6. Re:Excellent. by Miamicanes · · Score: 5, Insightful

    > The market became so over-saturated with games that the public became disgusted with them.

    Not quite. At the lowest point after the crash, members of the public were no less enthused about them than they were a year or two earlier. It was MERCHANTS who wouldn't touch videogames with a dirty twenty-foot pole, let alone sell them.

    I've noticed that the perception that videogames "died" after "the crash" is strongest among people who were already adults when it happened. For those of us who were in middle school, the "crash" was an irrelevant abstraction. We got C64s, then Amigas, and were largely oblivious to the perception that videogames had somehow "gone away". Most of us had more games than we knew what to *do* with, and probably had more game discs laying on the floor around our beds than the total number of unique game cartridges for the Atari 2600, Intellivision, Atari 5200, Odyssey 3, *and* Colecovision that had ever existed since the dawn of the videogame era. If videogames went away in 1983, someone forgot to tell us ;-)

  7. Re:Stockholm Syndrome by cgenman · · Score: 5, Informative

    Activision was the first group of game developers to think of making and selling games for a system created by someone else. Atari hadn't put any protections on the console. Hence, Activision (and everyone and their uncle) could sell games for the Atari 2600 with impunity, and the market was flooded with crap.

    Tengen (a division of Atari) tried this with the NES. However, Nintendo *had* put protections on the lockout chip. Tengen acquired a schematic of the chip under false pretenses, and released their games bypassing the lockout chip. Nintendo sued, and it was settled out of court without precedent being set.

    Accolade tried this with the Genesis. That one, Accolade one, on the strength that they had properly reverse-engineered the lockout protection, and that reverse-engineering for interoperability was legal.

    Then came the DMCA, which was a monkey's attempt to understand the internet, and makes basically everything illegal. But you get the idea. Basically, the courts *had* been ruling that any software company can put out for any system, so long as their software didn't break any laws or patents to do so. However, software these days is intricate enough (and the cryptography strong enough) that no company large enough is willing to do so. Also, they would lose marketing / favor with the console makers, who retain a lot of promotional and other sway.