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New WoW Patch Brings Cross-Server Instances

ajs writes "World of Warcraft's Wrath of the Lich King expansion was staggered into 4 phases. The fourth and final phase, patch 3.3, was released on Tuesday. This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas: the cross-realm random dungeon, as well as the release of new end-game dungeons for 5, 10 and 25-player groups. The patch notes have been posted, and so has a trailer. The ultimate fight against the expansion's antagonist, the Lich King a.k.a. Arthas, will be gated as each of the four wings of the final dungeon are opened in turn — a process that may take several months. The next major patch after 3.3 (presumably 4.0) will be the release of Cataclysm, the next expansion."

21 of 342 comments (clear)

  1. Re:Not quite working ... Yet... by __aatgod8309 · · Score: 3, Funny

    It's WoW; you come for the good ideas, and stay for the bugs.

    (Mostly because you're unable to logout)

  2. Re:Old by MORB · · Score: 4, Insightful

    Actually what they did in WoW is rather awful.

    See, people aren't really sharing a single universe. They just do instanced content together. instanced content means that your party gets its own private copy of a level and do some dungeon crawling in there.

    To implement that, they made it so that people teleport directly into the instance instead of having to travel in the open game world to the instance's entrance, because you can't see people from other servers in the open world.

    Since there is also generally a very unhealthy focus on instanced content rather than open-world content, what it means in practice is that wow is not really a MMO anymore. People hang out in capital cities, which function as glorified lobbies like you find in non-MMO multiplayer games, they form a party and then teleport inside of a private dungeon.

    You have almost no opportunity to meet random people on your adventures anymore because people of maximum levle have seldom any reason to bother ever going out in the open world. And leveling from 1 to 80 has also been made trivial and is therefore a minor part of the game.

    It means that some interesting gameplay aspects that can normally be found in MMORPGs (such as open world pvp) have been pretty much set aside in WoW to make room for more soulless dungeon crawling and loot whoring. This game has turned from a MMORPG into a glorified dungeon crawling game.

  3. They're making the game far too easy by iamapizza · · Score: 3, Insightful
    I really like the cross-server instances feature, it's going to cut down my dungeon wait times from 8 hours to a few minutes, but looking at a few other points on the patch notes, it's like they're just making the game easier and easier.
    • Knockbacks no longer dismount players
    • To use any Meeting Stone, it is only required that the character's minimum level be 15. There is no maximum character level requirement for any Meeting Stone.
    • Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed
    • These regeneration rates have been increased by up to 200% for low level characters.
    • More mana regen, lower mana requirements
    • Any party member may mark targets
    • Etc etc

    So their aim seems to be to get players to level up faster... but I feel that's taking away some of the fun of the game.

    --
    Always proofread carefully to see if you any words out.
    1. Re:They're making the game far too easy by RogueyWon · · Score: 5, Insightful

      You have a point, but I think there's a little more to it than this. I suspect that they're speeding up the levelling process because they're going to add another five levels onto the top come the next expansion. My impression has always been that Blizzard have a definitive idea how long it should take a player to go from level 1 to the maximum level, and that they try to keep this constant through expansions. So, not long after the release of Burning Crusade, we had a nerf to the 1-60 levelling process (with 60-70 still being a substantial gap). Then 60-70 was nerfed shortly before Lich King hit. I wouldn't be at all surprised if the 70-80 xp grind had a nerf shortly before or after 4.0.

    2. Re:They're making the game far too easy by Derosian · · Score: 5, Insightful

      I'm sorry but after getting 3 characters to 80, leveling just is not fun anymore... I feel most of the fun is at max level now.

    3. Re:They're making the game far too easy by imamac · · Score: 4, Interesting

      Whereas for me the leveling is incredibly fun. But I just started playing 3 months ago and have one level 43 character, one in the mid-20s and half a dozen others in the teens. I imagine they are /trying/ to strike a balance between people like you and people like me.

    4. Re:They're making the game far too easy by Genocaust · · Score: 5, Insightful

      I've actually got 4 characters at 80, another at 73, and the next runner up at about 66. Leveling is what I enjoy.

      The end game gear grind, however, is not fun. Don't get me wrong -- I love to experience new content, I don't, however, like to keep re-experiencing it at the mercy of the RNG hoping I get the item(s) I need. Yes, badges mitigate this, slightly, but in the end you're still grinding the same one or two instances until a new one gets released.

      --
      It could be that the only purpose of your life is to serve as a warning to others.
    5. Re:They're making the game far too easy by ProppaT · · Score: 4, Insightful

      Making it too easy? It was too easy from day one and they haven't made any strides to really up the difficulty. To WoW developers, adding grind is upping the difficulty...you know, instead of doing something like add strategy to a game that's designed around a bunch of people in a group all hitting their attack button at the same time. That kinda worked with Diablo (and was part of what made it great to some extent), but this is a different beast entirely. In fact, I'd blame the watering down of the entire genre on WoW. The last time I decided to take SoE up on a free month of EverQuest to check up on my old characters, I was kinda disgusted at how much they've tried to dumb down the game to try and draw over people who've gotten bored with WoW.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    6. Re:They're making the game far too easy by MBGMorden · · Score: 3, Insightful

      I have to agree sadly. Functional things that make organizing things easier - like cross-realm dungeons for example, are always welcomed changes. However, it seems like Blizzard is constantly dumbing things down over time. Heck IIRC in Cataclysm they're not even going to have any stats aside from your basic STR/SPI/INT/STA on items, which is meant to "Reduce confusion".

      Between the dumbing down of the instances, dumbing down of itemization, CONSTANT gear resets via moving badges so that everyone running dirt easy heroic content can always have gear on equal footing as everyone else, it's just gotten insane.

      And mind you, I'm not being a complete elitist on the "easy badge gear" issue. Yes, I do think that people running harder content should have better gear, but it also works in reverse. I really haven't touched the game much in the last 3-4 months (mostly for the reasons cited above), so all my gear is typically stuff from Naxx25/Maly25/Sarth25 with a smattering of some Ulduar25 gear. Good stuff, but not the current top notch. Result of all this easy badge gear though is that any group expects EVERYONE to be sporting Tier9 equivalent gear for just about anything. You have people literally wanting 2800+ "gearscores" to run into a Naxx10 run.

      Overall, the whole thing has just gotten to the point where I don't care to play anymore. Raiding has gotten boring - I want to raid for a challenge not a weekly "grab my epics and leave" session. Running heroics truly has turned into a treadmill - rather than running instances for strategic upgrades we're stuck running the same stuff over and over as they nudge the badge rewards up just a lil higher again.

      IMHO things like achievements and such were a good idea - something to give everyone things to work towards. I log into WoW now though and it feels more like I'm in a themepark called WoWLand than the game I used to play. It's like an amusement park meant to be just an imitation of Azeroth - let people hang out, get fake toys, and experience "attractions" in the form of instances rather than an actual challenge.

      Oh well. At least Dragon Age was fun to play through (and actually challenging). Here's hoping Bioware will continue to deliver and not fall into the same pit as Blizzard.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    7. Re:They're making the game far too easy by Opportunist · · Score: 4, Insightful

      Could someone hand that guy an "insightful" mod? He hit the nail so directly that the head is now no longer visible anymore.

      WoW basically "ruined" the MMO world for those of us who wanted an MMO where a success actually meant something. At least more than "you managed to sit down for 5 hours and hit the same buttons over and over, good job!". There is rarely a challinging moment in WoW. Put time in, get reward out. If you're not good at it, all that means is that more time is required and maybe a different approach (e.g. instead of doing the raid you can't get a group for, farm some tokens and buy the gear with them instead).

      And since it's the most successful of all MMOs (at least counting subscriber numbers), it's the role model for MMOs now. Everyone creates basically a copycat version of WoW. Invariably you have easy leveling with a very limited amount of player decision influencing it (try comparing it to the skill decision and implant/outfit system of Anarchy Online to see what I mean), solo playing 'til the end and no penalties for fucking up. And while this surely makes playing a lot more accessable and easier, it makes me wonder... why should I play if I know I already won?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:They're making the game far too easy by Thuktun · · Score: 4, Insightful

      They're trying to cater more and more towards the ADHD kids

      Or perhaps adults who have day jobs and can't invest entire days playing the game.

  4. Re:Old by Goldberg's+Pants · · Score: 3, Informative

    Chuck a zero on the end of that first number, and change the 3 to at least a 6, then you have WOW. (And that's underestimating their current subscribers.)

    Eve would burn to the ground if even half that number tried to use it.

  5. Re:Old by AuMatar · · Score: 3, Funny

    Fun

    --
    I still have more fans than freaks. WTF is wrong with you people?
  6. Re:Old by dingen · · Score: 5, Insightful

    No, I have friends on multiple servers, which means WoW doesn't allow me to interact with them all. Even with two friends this is a problem.

    --
    Pretty good is actually pretty bad.
  7. Re:Old by American+Terrorist · · Score: 5, Insightful

    The fact is that most people don't actually want to play a "massively" multiplayer online role-playing game. They (and I) want to play a multi-player online game. I loved playing Unreal and BF1942, but if they somehow made servers that could handle 100,000 people I wouldn't want to play on them. It's just too many people. Blizz and other companies try to find a balance between too many players in one place, and not enough. I think they have succeeded in that I can usually find a group to go wherever, and don't lag out when I zone into the capital cities.

    As far as world PVP goes, please, they tried that. It always just devolves into zerging, whoever has the most people always wins. If your server is 75% alliance, world PVP is going to be pretty meaningless/frustrating if you're horde. The only way to make it fun is to try and make sure the same number of people fight each other at the same time, which is what battlegrounds and arenas are for.

    Finally your assertion that WoW is a glorified dungeon crawling game strikes me as baseless, given that I spend ~20% of my time going to dungeons and 80% having fun killing people in battgrounds/arenas. WoW to me is like TFT2, but with swords and magic instead of guns.

  8. Trade with other players? by WeirdCat · · Score: 3, Interesting

    Is it possible to trade with players from other realms via this cross-realm instances? Possibly players could even schedule a meeting in the lesser frequented instances.

  9. squeezing the players for subscription cash by blueworm · · Score: 4, Insightful

    Patch 3.3 is Blizzard's big squeeze for subscription cash before the next expansion. Each wing past the first wing of the raid dungeon is locked out on a real-time timer such that the dungeon incrementally opens. What's worse, is the final boss of each wing has an attempt count which also increases linearly as more wings open. All this is to forcefully stop well-coordinated teams of players from beating the dungeon quickly, and I don't just mean in one week. There are guilds out there who are capable of beating this thing in a couple months in about the 50th percentile of raiding guilds, but with the harsh attempt count on the bosses of each wing it will most likely lock these guilds out for more than that, keeping the subscription cash flowing longer than it needs to. To top it all off, hard modes won't be accessible until the whole dungeon is cleared, and when that happens, they're granting all players a buff to their statistics to make it easier to beat the dungeon. That last one is to deliver the psychological feeling of accomplishment to players who would have otherwise ended their subscriptions, in order to make it seem like the game is still fun for them to keep their subscription dollars coming in.

    Blizzard has gotten so addicted to the high revenues that they're willing to implement game mechanics based around keeping people subscribing with minimal content updates. As a result, I've cancelled my subscription and I can safely say I won't be returning to Azeroth again -- ever.

    1. Re:squeezing the players for subscription cash by furby076 · · Score: 3, Interesting

      Who plays this game, at the higher end of the spectrum, to quit after they beat a dungeon once? Most players, especially at the higher levels, want to complete there sets. So at the higher levels they will play the same dungeon 10, 20, 30, 40...100 times so they get all of their gear...then the random dropped gear or profession training drops, etc. Blizzard can add many incentives to the game to keep players involved that does not require them to restrict the timing of the bosses.

      The reason blizzard is adding this timer is because it looks bad when they release a new boss, zone, etc and the 1337 guilds beat it that same night (they were probably practicing on the test server). It's like the players who went from level 60 to 70 in 24 hours. And then did it from 70 to 80. There are always going to be these players. These are the players who hang out on the test servers, have no lives, and figure out what needs to be done then. Once the release comes out BAM they are the first. Nothing wrong with this... but when some server beats the last boss of a new expansion in 24 hours it makes Blizzard look bad. Nobody cares that it's the super guild that gets sponsership, they just see that WoW = ezsauce

      --

      I do not support "The Man". I also do not support your irrational stupidity
  10. Re:may take months to face Arthas? by mooglez · · Score: 3, Informative

    Months, huh? I call bullshit. Some guild with no life will beat Arthas into paste before the end of the year.

    The only possible things that could put it off until the new year is (1) Blizzard hard coded it so each wing is opened on a set schedule, regardless of how fast the bosses in that wing are beaten and (2) Christmas break.

    Which is exactly what Blizzard did.
    The first wing opened now, the next wing will open 28 days from now. There are a total of 4 wings, and you need to complete ICC on normal mode before you can do hard modes.

  11. Re:Old by H0p313ss · · Score: 4, Interesting

    It means that some interesting gameplay aspects that can normally be found in MMORPGs (such as open world pvp) have been pretty much set aside in WoW to make room for more soulless dungeon crawling and loot whoring.

    No, it has not been set aside. They have simply made it easy for those people who are already instance grinding to do so easily. Instance grinding has always been "soulless dungeon crawling and loot whoring".

    Personally I'm on the last stages of equipping a character for raiding and the ability to go from instance to instance worked great for me yesterday, as it did for everybody I grouped with. I did not hear a single negative comment from anyone yesterday. (And we all know how much players bitch when they don't like a new patch.

    --
    XML is a known as a key material required to create SMD: Software of Mass Destruction
  12. Back in My Day... by gedrin · · Score: 5, Funny

    When I first started playing WoW there wasn't any of this fancy "meeting stones" or "looking for group". If you wanted to get people together to play you shouted into random channels in Ironforge. No cross realm ques for battlegrounds and there were no PVP rewards, and we liked it! If you wanted a horse, you saved your money from level one and didn't even THINK of buying anything until you had it, and if you wanted something other than a horse TOO BAD. Everything was better then. Loot meant something and everyone in your group looked out for you and made sure the right people got the right gear. Back in my day Paladins were ineffective but unkillable, shamans were GODS and if you wanted to leave Tarren Mill you WALKED because the flightmaster was DEAD. You think it's hard now? Imagine running MC and hoofing it back to your body in Blackrock, uphill both ways!

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