New WoW Patch Brings Cross-Server Instances
ajs writes "World of Warcraft's Wrath of the Lich King expansion was staggered into 4 phases. The fourth and final phase, patch 3.3, was released on Tuesday. This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas: the cross-realm random dungeon, as well as the release of new end-game dungeons for 5, 10 and 25-player groups. The patch notes have been posted, and so has a trailer. The ultimate fight against the expansion's antagonist, the Lich King a.k.a. Arthas, will be gated as each of the four wings of the final dungeon are opened in turn — a process that may take several months. The next major patch after 3.3 (presumably 4.0) will be the release of Cataclysm, the next expansion."
So.. basically what EVE has been able to do since release day?
Sure, it's a game that has flaws, but getting everyone in a single universe since day one is probably one of the best thing they ever did.
Suck my mana potion, bitch.
they don't quite work yet. you can start a group with others in your battle group, even chat in party or raid with them, like in battle grounds. but when its time to port/enter an instance...
delay.. screenshot of the instance.. then dropped back to where you were..
good idea, but need to work out the bugs.
Kramark- Crushridge.
FTH
Yep, and it also brings a shitload of bugs that they KNEW about on the PTR. They went live with the patch anyway. The new graphical backends are causing issues left and right. I can say that in OS X, my framerates have plummeted (and I'm on a 3.8ghz i7 Hackintosh with a GTX 285), VSync no longer works at all, and the command key does not work in game. This stuff was well known on the PTR and they went live with it anyway. It's fucking unbelievable.
Developer: 'So I was sayin' we could have cross server gameplay if we just made some instance servers-'
CFO: 'Hmm, what about the proposal John made about making them pay 20 bucks for a server transfer-(bursts into laughter)'
Developer: 'Alright sir, we'll make them think its acceptable after a year of profits and then offer the cross server gameplay servers.'
CFO: 'You see what we have over here folks? A real blizzard employee!'
So their aim seems to be to get players to level up faster... but I feel that's taking away some of the fun of the game.
Always proofread carefully to see if you any words out.
If it all worked correctly....but such is the first week of patches.
I won't have to listen to the Crusader's Coliseum NPC dialogue again.
WoW players will know what I mean. It's always exactly the same, and after the 100000th time, it's REALLY annoying. Especially "Thankyou high lord! I will now begin the ritual of summoning!" and the really hammy voice acting that follows "You summon a demon lord against warriors of the Horde?"
It's so bad, it makes me wish for "In the mountains... / Thorin, my lord! Why else would these invaders come into your sanctum but to slay you? They must be stopped!"
Months, huh? I call bullshit. Some guild with no life will beat Arthas into paste before the end of the year.
Every time Blizzard has released new content, one of the mega-guilds powers through it so fast, that it's shocking. Yeah, they might get slapped around the first few times while they learn the encounter.... but you can expect the first Arthas kill in a matter of weeks, not months.
The only possible things that could put it off until the new year is (1) Blizzard hard coded it so each wing is opened on a set schedule, regardless of how fast the bosses in that wing are beaten and (2) Christmas break.
Mr. Hu is not a ninja.
Level on meeting stones was stupid. Nothing like going to run a newbie through a lower level dungeon for some leveling gear, only to get there when you're 70 or 80 and get a "you can't use that stone, only for levels 40-50".
Lack of daze from 1-5 just makes sense, you're trying to stroke that skinner box.
Om, nomnomnom...
There are a lot of people who seem relatively uninformed, are basing their statements in some variety of hearsay, and/or their experiences on a patch day. I've been playing WoW on and off for 3 years. The experience can be a mixed one, it is certain (as all things in life). However, I can assuredly state that this is one of the most well designed games I've played. The changes being made (faster leveling, obtaining gear being made easier) are designed to increase the appeal to casual players (which I don't at all see as a bad thing), and allow them a sense of achievement with relatively little playtime. This in no way prevents one from "min/maxing" their characters with harder modes, etc... The challenge in this game is alive and well for those who chose to go after it (corpse run lol).
Whether or not any individual thinks WoW is a good game is subjective... however from my personal experience, and the continuing success of a game more than 5 years old, I'm inclined to say that WoW is a quality product (despite patch day bugs: black screen of death anyone?), with huge amounts of appealing content for a variety of different kinds of users.
That is all.
Is it possible to trade with players from other realms via this cross-realm instances? Possibly players could even schedule a meeting in the lesser frequented instances.
The "sandbox" aspect of EvE where everyone is in everyone else's universe is not actually one giant "realm" as it were. It is actually thousands of individual servers which control and manage distinct areas of the game world. As you move through the universe you actually move from server to server. There are, of course, central servers which need to understand common aspects of the game such as market and pilot information.
This is an architecture that is not shared by WoW in general. I'm not sure how what Blizzard has released with 3.3 differs from a "battleground" except that a "battlegroup" is a pre-defined entity where in this new instance you have no idea where people are going to come from. To me all this sounds like is a BG without a battlegroup.
So in summary:
So to answer your question, no, EvE would not burn to the ground if even half the number of users tried to use it. But it would require a careful expansion of the known universe to ensure that there was an even distribution of world resources and thus pilots in its space.
I am not interested in articles about life extension advancements.
Is there a way to friend someone on another server, so you can do an instance with these specific people, or is it always random people to fill out your group?
Patch 3.3 is Blizzard's big squeeze for subscription cash before the next expansion. Each wing past the first wing of the raid dungeon is locked out on a real-time timer such that the dungeon incrementally opens. What's worse, is the final boss of each wing has an attempt count which also increases linearly as more wings open. All this is to forcefully stop well-coordinated teams of players from beating the dungeon quickly, and I don't just mean in one week. There are guilds out there who are capable of beating this thing in a couple months in about the 50th percentile of raiding guilds, but with the harsh attempt count on the bosses of each wing it will most likely lock these guilds out for more than that, keeping the subscription cash flowing longer than it needs to. To top it all off, hard modes won't be accessible until the whole dungeon is cleared, and when that happens, they're granting all players a buff to their statistics to make it easier to beat the dungeon. That last one is to deliver the psychological feeling of accomplishment to players who would have otherwise ended their subscriptions, in order to make it seem like the game is still fun for them to keep their subscription dollars coming in.
Blizzard has gotten so addicted to the high revenues that they're willing to implement game mechanics based around keeping people subscribing with minimal content updates. As a result, I've cancelled my subscription and I can safely say I won't be returning to Azeroth again -- ever.
... they pull me back in.
There were 2 things about WoW that made it pale for me over time: Finding dungeon groups as a casual player and the massive quality/functionality disparity between vanilla (Azeroth) and expansion (Burning Crusade & Wrath of the Lich King) areas.
This patch makes it likely that my extremely casual self will be able to find a group - I dislike joining guilds because it feels like there's always going to be drama over the whole casual vs. raider mentality. Not only that, but even in a guild, unless it's a really big one, it's still hard to find groups. Here now I'll be able to just join Pick Up Groups and do stuff. Woo!
The expansion that is coming out - from what I've read they are COMPLETELY redoing the original world to make it more integrated with everything else, higher quality, all that stuff. It will be interesting to see how it works out.
Anyway, they just got me to renew for 3 months - I stopped playing a while back - oy.
Since I can't tell them apart, I treat all ACs as the same person.
2 instances failed from the beginning. The next 5 went pretty flawlessly. It will definitely aid the casual player in progression. More so than running ToC over and over to get gear for alts... I like it, I think the same concept should apply in the rest of the game as well. Imagine playing with 10,000,000 ret pally's at the same time.
My other sig is a knife wound.
On my server currently, if a person uses the new looking for group tool to get a random instance, there is an error where you get "too many instances are running try again". Well this locks you out of using the random LFG tool for 15 minutes and you don't get into the instance.
Once you leave group, you get a 15 minute debuff preventing you from getting into another group.
I hope you all can see where this is going.
It has made the game unplayable. I'm buying an FPS and just playing that for a week or two, there's no point to even trying to log onto WoW until they fix this.
There's something to be said for making a game challenging. Basically, WoW no longer is. After having taken a nearly year long break, I restarted mostly to test out the performance of my MacBook Pro. (OK, and to get my fix a little) I was dumbfounded by how totally easy the game is now. Leveling is trivial. So much so that that is the only thing people care about. Getting to level 80 and raiding. I've spent entire evening trying to find people to run the classic instances to no avail. And god forbid it take any longer than 30 minutes to do anything before you start hearing, "How much longer." It seems that Blizzard has dumbed down the game to pander to the short-attention-span, I-want-everything-now generation. God forbid kids have to learn how to actually earn something.
I was on for roughly 3 hours last night. Some guildies and I managed to run 1 of the new 5 mans and that was it. The instance servers kept crashing. It probably took a good hour to finish that 1 instance because of the problems. We started the 2nd instance but it froze up on the 1st boss fight and we eventually got booted back to Dalaran. The wife was using the new LFG system and ran 2 or 3 random instances but with the instance servers going up and down, she wasn't happy either.
Now as far as the comments of making WoW too easy, yes it is a lot easier now. I welcome this though because I have 3 80's and 4 other toons coming (74, 73, 52, 38). I like variation and faster leveling combined with easier time getting gear helps my alts out. Having that 1 decked out 80 with all the best gear in the game isn't my thing really. I like to jump around so I don't get completely burned out on one toon. With that said, I do have a "Pve main" and a seperate "Pvp/some pve main" so I get to experience all of WoW's content.
When I first started playing WoW there wasn't any of this fancy "meeting stones" or "looking for group". If you wanted to get people together to play you shouted into random channels in Ironforge. No cross realm ques for battlegrounds and there were no PVP rewards, and we liked it! If you wanted a horse, you saved your money from level one and didn't even THINK of buying anything until you had it, and if you wanted something other than a horse TOO BAD. Everything was better then. Loot meant something and everyone in your group looked out for you and made sure the right people got the right gear. Back in my day Paladins were ineffective but unkillable, shamans were GODS and if you wanted to leave Tarren Mill you WALKED because the flightmaster was DEAD. You think it's hard now? Imagine running MC and hoofing it back to your body in Blackrock, uphill both ways!
Moderation : -1 Conservative Viewpoint
WoW has had cross-server instances for a few years now -- they're called cross-server battlegrounds. A battleground is really just another instance with different pvp rules.
World of Borecraft...