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New WoW Patch Brings Cross-Server Instances

ajs writes "World of Warcraft's Wrath of the Lich King expansion was staggered into 4 phases. The fourth and final phase, patch 3.3, was released on Tuesday. This patch is significant in that it will be the first introduction of one of the most anticipated new features in the game since PvP arenas: the cross-realm random dungeon, as well as the release of new end-game dungeons for 5, 10 and 25-player groups. The patch notes have been posted, and so has a trailer. The ultimate fight against the expansion's antagonist, the Lich King a.k.a. Arthas, will be gated as each of the four wings of the final dungeon are opened in turn — a process that may take several months. The next major patch after 3.3 (presumably 4.0) will be the release of Cataclysm, the next expansion."

6 of 342 comments (clear)

  1. Re:They're making the game far too easy by RogueyWon · · Score: 5, Insightful

    You have a point, but I think there's a little more to it than this. I suspect that they're speeding up the levelling process because they're going to add another five levels onto the top come the next expansion. My impression has always been that Blizzard have a definitive idea how long it should take a player to go from level 1 to the maximum level, and that they try to keep this constant through expansions. So, not long after the release of Burning Crusade, we had a nerf to the 1-60 levelling process (with 60-70 still being a substantial gap). Then 60-70 was nerfed shortly before Lich King hit. I wouldn't be at all surprised if the 70-80 xp grind had a nerf shortly before or after 4.0.

  2. Re:They're making the game far too easy by Derosian · · Score: 5, Insightful

    I'm sorry but after getting 3 characters to 80, leveling just is not fun anymore... I feel most of the fun is at max level now.

  3. Re:They're making the game far too easy by Genocaust · · Score: 5, Insightful

    I've actually got 4 characters at 80, another at 73, and the next runner up at about 66. Leveling is what I enjoy.

    The end game gear grind, however, is not fun. Don't get me wrong -- I love to experience new content, I don't, however, like to keep re-experiencing it at the mercy of the RNG hoping I get the item(s) I need. Yes, badges mitigate this, slightly, but in the end you're still grinding the same one or two instances until a new one gets released.

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  4. Re:Old by dingen · · Score: 5, Insightful

    No, I have friends on multiple servers, which means WoW doesn't allow me to interact with them all. Even with two friends this is a problem.

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  5. Re:Old by American+Terrorist · · Score: 5, Insightful

    The fact is that most people don't actually want to play a "massively" multiplayer online role-playing game. They (and I) want to play a multi-player online game. I loved playing Unreal and BF1942, but if they somehow made servers that could handle 100,000 people I wouldn't want to play on them. It's just too many people. Blizz and other companies try to find a balance between too many players in one place, and not enough. I think they have succeeded in that I can usually find a group to go wherever, and don't lag out when I zone into the capital cities.

    As far as world PVP goes, please, they tried that. It always just devolves into zerging, whoever has the most people always wins. If your server is 75% alliance, world PVP is going to be pretty meaningless/frustrating if you're horde. The only way to make it fun is to try and make sure the same number of people fight each other at the same time, which is what battlegrounds and arenas are for.

    Finally your assertion that WoW is a glorified dungeon crawling game strikes me as baseless, given that I spend ~20% of my time going to dungeons and 80% having fun killing people in battgrounds/arenas. WoW to me is like TFT2, but with swords and magic instead of guns.

  6. Back in My Day... by gedrin · · Score: 5, Funny

    When I first started playing WoW there wasn't any of this fancy "meeting stones" or "looking for group". If you wanted to get people together to play you shouted into random channels in Ironforge. No cross realm ques for battlegrounds and there were no PVP rewards, and we liked it! If you wanted a horse, you saved your money from level one and didn't even THINK of buying anything until you had it, and if you wanted something other than a horse TOO BAD. Everything was better then. Loot meant something and everyone in your group looked out for you and made sure the right people got the right gear. Back in my day Paladins were ineffective but unkillable, shamans were GODS and if you wanted to leave Tarren Mill you WALKED because the flightmaster was DEAD. You think it's hard now? Imagine running MC and hoofing it back to your body in Blackrock, uphill both ways!

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