Slashdot Mirror


The Nuking of Duke Nukem

Rick Bentley writes with more on the story behind the meltdown of Duke Nukem Forever, the game that will now live on only as a cautionary tale: "Although the shutdown was previously reported on Slashdot, this new Wired article goes in-depth behind the scenes to paint a picture of a mushroom cloud-sized implosion. Developers spending a decade in a career holding pattern for below market salary with 'profit sharing' incentives, no real project deadlines, a motion capture room apparently used to capture the motion of strippers (the new game was to take place in a strip club, owned by Duke, that gets attacked by aliens), and countless crestfallen fans. *Sniff*, I would have played that game."

53 of 325 comments (clear)

  1. Developers with style by sopssa · · Score: 5, Insightful

    Using motion capture room for strippers is just badass.

    1. Re:Developers with style by elrous0 · · Score: 4, Insightful

      I bet it's not so badass sitting at the unemployment office wishing you had actually WORKED ON THE DAMN GAME instead of wasting time.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Developers with style by Monkeedude1212 · · Score: 5, Funny

      Well, You know what they say. It's better to have motion captured strippers and lost, than to have never motion captured strippers at all...

    3. Re:Developers with style by slim · · Score: 4, Insightful

      Presumably Grand Theft Auto IV's developers mo-capped strippers, and that shipped.

    4. Re:Developers with style by elrous0 · · Score: 5, Insightful

      Would you be quick to snap up someone whose only professional credit was "Worked on a game for 12 years that never came out"? I say that half-jokingly--but, in all seriousness, that had to have hurt some of those guys professionally.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:Developers with style by delinear · · Score: 4, Insightful

      Just what I thought on reading this - sure they were super talented in '97, a decade later with nothing visible to show for their efforts, got to be tough to prove your worth. Especially if they were already working for below market rates. I hope they did manage to move onto better things.

    6. Re:Developers with style by BobMcD · · Score: 3, Insightful

      I bet it's not so badass sitting at the unemployment office wishing you had actually WORKED ON THE DAMN GAME instead of wasting time.

      Read TFA. It wasn't TnA that caused it to fail, it was good old fashioned feature creep, applied to the damn engine underneath.

    7. Re:Developers with style by hackerjoe · · Score: 4, Insightful

      You do realize that's just a bunch of handmade animations someone put together? That's the kind of stuff you put together to make a pitch, not a playable game. It's not a bad pitch, but that's the kind of work one talented artist (and maybe a programmer to help get it going in-game) could do in a month or two.

      There are worlds of difference between that and a full, playable game.

    8. Re:Developers with style by Stregano · · Score: 3, Funny

      Crap, now I have to let all of those strippers out of my basement.

      --
      The world is how you make it
  2. as a kid by PizzaAnalogyGuy · · Score: 5, Funny

    Ah, memories from childhood. One day my friend told me he had found a kickass game from a BBS and asked if I wanted to go play it with him after school. He described it to me and I was already sold, but but... My mother Giovanna had told me to help my father at our family pizza place after school. Damn it!

    School day became to end and I tried to consider my options, but there were none. I had to go help my papa make pizza. Frustraded, almost crying, I walked the streets of Naples back home. Every now and then I watched inside a window on the street and noticed someone playing on computer. I was thinking if that could be it, but I'd never know.

    I decided to think for a moment. Like a good oven takes its time and peace to bake and finish a delicious pizza, my padre would wait for me. It was time to go see what the game was about.

    And I was amazed. Great looking graphics, funny sounding man that I did not understand and girls with something on their chest that looked like doughnuts with a salami on top of it. It was truly marvelous.

    While later serving customers at my fathers pizza place, I couldn't but think that I have to get a computer and this Duke Nukem 3D game. I mean, I loved baking pizza. But there is a time when a boy must choose between leisure and girls. But my father never got me a computer.

    Like an overbaked pizza, my dreams were crushed when Duke Nukem Forever never came.

    1. Re:as a kid by mcgrew · · Score: 3, Interesting

      Dude, that was the third iteration of Duke Nukem and it lacked much that the side scrollers had. My favorite part of DN1 (a squeaky little side scroller that used the PC speaker for sound) and DN2 (similar to 1 but better 2D graphics and used the PC's sound card) was shooting the Energizer Bunny.

      George Broussard used to post at Planet Crap almost daily shortly after DN3D came out. He said there were 35,000 people that registered DN1, which had been released as shareware.

      I was one of the 35k. It was twenty bucks well spent! I think I picked up DN2 at K-Mart.

    2. Re:as a kid by rot26 · · Score: 5, Funny

      How is George Broussard like a tampon? They're both stuck up cunts.

      --



      To ensure perfect aim, shoot first and call whatever you hit the target
  3. And now for something completely obvious by Gadget_Guy · · Score: 5, Funny

    Developers spending a decade in a career holding pattern for below market salary with 'profit sharing' incentives, no real project deadlines, a motion capture room apparently used to capture the motion of strippers

    Really, that's just too easy. Can't you at least make it a challenge to get +5 Funny???

    Oh well, here goes... Sounds like my job, but without the strippers.

  4. Never mind the sourcecode by BorgDrone · · Score: 5, Insightful

    Now the game is cancelled, can they at least release the data from the motion-captured strippers ?

    1. Re:Never mind the sourcecode by MBGMorden · · Score: 4, Informative

      You know, a lot of people like to put them down, but I've seen some strippers in clubs do some pretty impressive things. You go in and strippers basically fall into 4 categories:

      1. The drug addict working to feed the habit
      2. The single mother feeding the kids
      3. The girl working for tuition
      4. The professional/career stripper

      Types 1 is annoying but must be tolerated. Types 2 & 3 are a crap shoot - sometimes they're attractive, sometimes not. Type 4 though often put on a hell of a show. The professional girls often times can do some crazy stuff on a pole. To see a girl climb to the top of a 12-14 foot pole wearing lingerie and do a controlled slide down the thing upside down and be naked by the time she gets to the bottom (while doing all this to the actual beat of the music) takes some skill ;).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    2. Re:Never mind the sourcecode by Critical+Facilities · · Score: 3, Interesting

      Hate to break it to you, dude, but #3 and #4 are figments of your imagination. Every strip joint has at least 1 girl who's "working her way through college", but it's just a story line that's been repeated 100 million times to sucker some dude for a few extra bucks. It's the same as the illusion that they make $2500 per night. It's always interesting to ask one of these characters "if you make $2500 per night, how come your boyfriend has to drop you off and pick you up in your 1982 Ford Escort?" and watch her head explode.

      Don't get me wrong, I have nothing against strip clubs, and have had some great times in them. I've just been in enough of them for long enough to know that there is no mythical lawyer-in-the-making who's paying her tuition with tips.

    3. Re:Never mind the sourcecode by MBGMorden · · Score: 3, Interesting

      You must be looking in the wrong places (or just not close enough to a local college). Trust me I've been in and out of them for a LONG time and have known plenty of strippers both in and out of the club setting. When I was in college I knew 2 other students specifically (who I met AS a student, not as a strip club attendee) who were doing it explicitly for tuition money. One of my sister's best friends also is a stripper who does it to fund her tuition (she's going for an anesthesiologist - my sister goes to the same school and is in the nursing program).

      I think you're just visiting the wrong caliber of club ;).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    4. Re:Never mind the sourcecode by Critical+Facilities · · Score: 4, Interesting

      You must be looking in the wrong places (or just not close enough to a local college). Trust me I've been in and out of them for a LONG time...I think you're just visiting the wrong caliber of club ;).

      Well, let's see, I started going to them when I was 17 (with my boss at the time who was dating one of the "girls"....though his wife didn't know), and have been in and out of many different ones in many different cities over the last 20 years, so I'm not exactly a stranger to the scene. I've had more than casual "acquaintances" with several girls often spanning several years, so it's not as if I'm making these statements based solely on the table-talk. All I'm saying is that IF you've met any who actually did complete their respective degrees and went on to leave the stripper life, you sir, have met a rare breed indeed. It has been my experience that the clubs are filled with plenty of girls with seemingly good intentions, that rarely manifest.

      I've been in all walks of clubs, with all types of girls, from the seedy to the chic, and the stories/archetypes appear to be universal.

    5. Re:Never mind the sourcecode by Critical+Facilities · · Score: 4, Interesting

      most members of group #3 either aren't very active (since they're normally working for beer and weed money, not tuition)

      Actually, I think you proved my point for me. For any girls you've met who may actually have been attending classes at some school (rather than just claiming that they are as many do), too often, they're actually stripping to support the things you're referring to, rather than the noble pursuit of paying their tuition. Typically, the fun and partying becomes a lot more appealing than the various sacrifices it takes to complete a degree and enter the working world, and the allure of higher education and a "real job" fades.

      hey end up transforming into a member of one of the other groups

      Yep, I agree....although they transform into group #1 or group #2.

      members of group #4 don't exactly strip in your regular strip joint in the bad part of town, they can most likely be found in places where you have to pay $50 for a drink and just checking your jacket at the door ends up costing more than what most people are prepared to spend on beer in one night...

      I'm familiar with the so-called "feature dancer", and yes, I've been in attendance for several. They too are an illusion, as they all have dreams/aspirations of becoming actresses (whether in porn or not) and one day leaving the trenches in the strip clubs, while the reality is that most do not, and in fact also eventually morph in to members of group #1 or group #2. As I commented to another poster, I've been in many, many clubs of many types from the pristine ones where most of the girls look like models to the ones where you're not entirely sure you're going to make it out the door alive, and the stories (and story-lines) are the same wherever you go, just slightly modified to fit the situation/people involved.

    6. Re:Never mind the sourcecode by blhack · · Score: 4, Funny

      Ah yes, slashdot, the only place I know of where a discussion about video games will devolve into a debate about who knows more about watching naked women dance on a pole.

      --
      NewslilySocial News. No lolcats allowed.
    7. Re:Never mind the sourcecode by nacturation · · Score: 4, Funny

      and the comments are strangely not off topic...

      One would expect that given the social life of the average slashdotter, all stripper-related comments would be +5 Informative.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    8. Re:Never mind the sourcecode by zippthorne · · Score: 3, Insightful

      Wait a minute..

      You expect to go into a strip club and find a dancer who had "good intentions" and got out of stripping? And since you didn't find any in the strip clubs you go to, they must not exist?

      Where did you learn statistics?

      This post brought to you by http://en.wikipedia.org/wiki/Selection_bias

      --
      Can you be Even More Awesome?!
  5. Office Perks. by Anonymous Coward · · Score: 5, Insightful

    Developers spending a decade in a career holding pattern for below market salary with 'profit sharing' incentives, no real project deadlines, a motion capture room apparently used to capture the motion of strippers.

    I'd work for below market salary just to be able to work with no deadlines, let alone the free strippers in the office. :-)

    1. Re:Office Perks. by ozmanjusri · · Score: 4, Interesting
      let alone the free strippers in the office.

      They weren't all free, most were tied up or in handcuffs.

      --
      "I've got more toys than Teruhisa Kitahara."
    2. Re:Office Perks. by jimbolauski · · Score: 3, Insightful

      So I can have 50 hour weeks 10-15 of which i go "render" Las Vegas strippers for free and get paid less or I can work 50 hours a week 10-15 of which I read /. and get paid more. Right now I'm trying to come up with a formula for how much less I would take and the cost per nipple, or the CPN index.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
  6. Both game developers and artists need money by sopssa · · Score: 3, Insightful

    Interesting note in the article also was

    Normally, game developers don’t have much cash. Like rock bands seeking a label to help pay for the cost of recording an album, game developers usually find a publisher to give them an advance in exchange for a big slice of the profits.

    Since people usually complain about music labels being evil, would game developers survive without publishers that pay their costs? Sure, indie's do, but look at what happened to 3D Realms too, and they even financed lots from their own past revenues.

    1. Re:Both game developers and artists need money by jeffmeden · · Score: 4, Insightful

      I think the point to that statement was that getting the money up front usually tied the artist (game or music) in to deliver on someone elses' timeline, which in this case is what DNF needed more than anything else since even a stream of crappy, poorly selling titles would have been better than, well, nothing.

      It highlights the cautionary tale that DNF has become: don't let a mountain of cash take your eye off the development process that usually ends when the investors tighten the leash and say its time to start paying back, since that part is only avoidable if you want to fade into oblivion with nothing to show for it.

  7. Damn! by deaton · · Score: 4, Funny

    I knew I shouldn't have pre-ordered back in 1999.

    1. Re:Damn! by sopssa · · Score: 4, Funny

      so you are this guy?

  8. I'm here to kick ass and pay salaries by Anonymous Coward · · Score: 5, Funny

    And I'm all out of money.

  9. Where is the funny? by Gadget_Guy · · Score: 5, Insightful

    They never released it because the opposition kept getting better? If they could retain the great humour that went into the Duke3D, they would not need the latest and greatest in 3D gaming. It should stand alone.

    Duke Nukem 3D was pretty average technically, but who cares when it is so funny and engaging. The saga of Duke Nukem Forever reminds me of how George Lucas discovered CGI, but forgot script writing. Just because something is pretty doesn't mean to say that it is good.

    1. Re:Where is the funny? by Sponge+Bath · · Score: 4, Funny

      Just because something is pretty doesn't mean to say that it is good.

      +1 Avatar reference

  10. Vaporware Free software projects by MaraDNS · · Score: 5, Informative
    You know, Duke Nukem Forever is probably the most well-known vaporware software project out there, but it certainly isn't the only one.

    Free/open-source software has a lot of these. As an open-source developer myself, I can understand why. One issue is that a lot of open-source projects are started by young naive people who do not realize how much time and effort it really takes to make a software program. Probably over half of the projects on Sourceforge fall under this category. One example is MooDNS, a DNS server that stopped development around the time the developer realized what a pain in the butt DNS compression is.

    Another way open-source projects get abandoned is when other software that does the same thing comes along. For example, the GNU Hurd never became production-ready because Linux came along and was good enough that the perceived need for Hurd development went away.

    Other projects that stop development are projects where the developers stop going to school and get real jobs, and no longer have time to devote to an open-source project. One example of this is the Y Window System

    For all of the advantages of Free software, one issue is that, without, by and large, the developers being paid money, there is not nearly as much motivation to get something finished, so a lot of projects become vaporware.

    Closer to home, I've told myself for years I would have a thread-free version of a recursive resolver for my own MaraDNS. I finally started writing the code in late 2007. Around the end of 2007, I had a working basic non-recursive cache. The project was put on hold in 2008 while I got out of the Slashdot-posting basement and looked for a girlfriend. I finally got one around the end of 2008, and was able to spend 2009 adding a lot of features to the code, making a lot of releases of the code.

    Well, around September of 2009, I got burnt out. Too much work for too little (almost no) pay. I stopped doing major development on the recursive code at that point, but have a really nice non-recursive cache with most of the foundation needed to make it a recursive cache. I do want to get back in to the project; but it's a lot of work and having a few thank you emails doesn't feel like enough compensation at times, especially when the other half of the emails are people asking me to implement their favorite pet feature for fun and for free, or asking for free email support. I finally put a plug on that nonsense by making it extremely clear that I only answer private email for people willing to pay me. Here are some of my rants I blogged about. I do get the occasional "you made this nice DNS server, we would like to hire you" email, but haven't gotten a job from that yet.

    I do want to finish up the recursive code, and put closure on my DNS server project, but I just haven't gotten myself in the "develop free software" mindset again.

    Maybe it's time to stop goofing around on Slashdot and finish up the code. :)

    --
    MaraDNS is an open-source DNS server.
    1. Re:Vaporware Free software projects by Eil · · Score: 4, Funny

      The project was put on hold in 2008 while I got out of the Slashdot-posting basement and looked for a girlfriend. I finally got one around the end of 2008,

      Wow... phrased like that, getting a girlfriend is like a side quest in the RPG of your life.

    2. Re:Vaporware Free software projects by Alomex · · Score: 3, Insightful

      I'll work on an open source project when my lawyer and my doctor start providing free consultations.

    3. Re:Vaporware Free software projects by elrous0 · · Score: 4, Funny

      If only the real-life girlfriend quest was as easy as finding a girl with a giant exclamation point over her head.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  11. It's time to by Scr3wFace · · Score: 4, Funny

    Kick ass and chew bubble gum, Damn I'm all out of money!

  12. Duke Nukem isn't dead... by Anonymous Coward · · Score: 5, Funny

    ... I saw him yesterday in Avatar.

  13. Had To Laugh by TheNinjaroach · · Score: 4, Funny

    I had to laugh today when I signed into Slashdot to see we are still talking about Duke Nukem.

    --
    I went to eat some animal crackers and the box said, "Do not eat if seal is broken." I opened the box and sure enough..
    1. Re:Had To Laugh by Opportunist · · Score: 3, Interesting

      It's one of the most treasured running gags on /. It's way more treasured than Natalie Portman, a Beowulf cluster or our sharks with friggin' lasers could ever be. It's one of the oldest ones, old enough that even the ancients here can barely remember a time without it.

      And now, it's gone. We have to find a new idiom for something that will be released bundled with $current_topic_considered_vaporware.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  14. Re:so why did the devs stay? by Scr3wFace · · Score: 3, Insightful

    Strippers!

  15. I don't need this Game by mattwrock · · Score: 5, Funny

    I will make my own game with Black Jack... and strippers! Oh they tried and failed? Oh crap!

    --
    "Ones and zeros were everywhere. I even think I saw a two!" - Bender
  16. Re:so why did the devs stay? by Anonymous Coward · · Score: 4, Informative

    read the article

    "By August 2006, at least seven people had left — nearly half the team... "

  17. ALWAYS BET ON DUKE by soupforare · · Score: 3, Interesting

    Tycho said it best, "...there are lessons about what makes for good play still bottled up in Duke Nukem 3D, lessons haven't truly informed the last thirteen years of industry progress." If anything at all comes from the DNF fiasco, I hope that some younger gamers (and developers!) go back and give D3D a playthrough.
    Maybe it's not as great as we remember but it sure as hell deserved a better fate than it got.

    --
    --- Do you believe in the day?
  18. Sounds like they almost made 4 games by JSBiff · · Score: 5, Insightful

    It sounds like, from the article, Broussard never really got the concept of iterative development. It sounds like 4 or times they had a game *almost* done, and then scrapped it. Why? I mean, on the one hand, I do understand the idea of not releasing crap that dilutes your 'name brand', but the article author seems to have indicated that every time they demo'ed their 'current' generation of tech, the crowd was wowed.

    In the 10 years from 1998-2008 they could have released 4 or 5 great games, each one getting better than the last. Each one making some revenue to help you fund the next version. I've come to appreciate that developing software isn't a destination, it's a journey. Make a new version, give yourself a well-defined, finite set of new features, develop them, sell that version, then start working on the next version which adds all the cool features you just weren't able to work into the last version, but wished you had.

    One of the points in the article was that they scrapped the Quake II engine for Unreal, because Q2 just couldn't render the outside deserts around Las Vegas the way they wanted. I think, faced with the same problem, I would have just said, "No outside levels in this version - if we can't make them look decent, don't make them at all; we'll do it in the next version" - although, possibly I could see that one reboot as being necessary - probably the game would have been really missing something if there were no outdoor environments. So, I could see that change could have been necessary, switching to Unreal, but once they switched, they should have committed to shipping *a* game based on that engine, and only worried about changing up engines once they started work on the *next* game, after shipping DNF.

    Well, at least young'uns like me can learn from 3DR's mistake.

    1. Re:Sounds like they almost made 4 games by delinear · · Score: 3, Insightful

      The problem is, every time you reboot with a new engine, you raise expectations, and make no mistake expectations for this game were massively high from the very beginning. It's a hugely self-defeating cycle to tell a bunch of ultra-hyped users that the current gaming engines just don't do your game justice so you're switching to the latest bleeding edge engine, no way they could ever have released a game that lived up to its own hype. They would have been far better to release an average game, take the hit on the brand and then build on it for the next version (and by all accounts if they'd released at any time the game would have been more than average anyway, DN3D was never about graphics, they were superceded shortly after its initial release, it was about pure, unadulterated but often adult-based FPS fun).

      Sounds like the guy at the top just cared too much about his baby - should have backed away and left it with a project manager.

  19. eDuke32 by Orion+Blastar · · Score: 5, Informative

    eDuke32 is an open sourced Duke Nukem 3D project. It needs the Duke Nukem 3D game data files to work, and if you lost your Duke CD they can sell you a copy for $5.99. It works with Windows, Linux, and Mac OSX, but only the Windows version is compiled, you have to compile the Linux and Mac OSX versions; although they claim to have a link to precompiled Mac OSX files.

    It is not Duke Nukem Forever but it has some advanced features and a link to Dukeworld to get fan made content creation and new maps and levels to keep you playing Duke Nukem almost forever. It can support resolutions the original couldn't and fixes a lot of game killing bugs the DOS version suffered from.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  20. "George’s genius was realizing..." by kurfu · · Score: 4, Insightful

    “George’s genius was realizing where games were going and taking it to the next level...” No. From TFA, it appears that as far as DNF is concerned, George was not an innovator at all. Instead of coming up with his own ideas, he wasted 12 years trying to play catch-up to every new shiny thing that got released.

  21. Still not getting it - DN3D was and is the King by dtolman · · Score: 5, Informative

    Thats ironic - you're mocking him without realizing that you just made his point... There are NO games out there that have replicated the variety in DN3D - let alone improved on that. They've chosen to look pretty instead of introducing new concepts. And DN3D came out 15 years ago!

    Can you do this in any other game - Setup a decoy in an elevator. Plant a pipe bomb. Go to a security terminal. Watch until your opponent triggers the elevator and opens it - set off pipe bomb remotely as they shoot at nothing.

    And its not just what the original poster listed - don't forget about:
    -unique sounds for walking on every surface (you could tell where your opponent was just by listening carefully)
    -3D multilevel environments (even if "technically" bridges)
    -Taunts
    -Working Mirrors
    -Jet Pack
    -Semi-destructible environments
    -Freeze Ray (expansion)
    -Portals (expansion)
    -Shrink Ray (expansion)
    -Microwave gun (expansion)

    I'm probably forgetting more stuff here - its been 10 years since I played last.

  22. Success didn't kill DNF by mrjb · · Score: 4, Insightful

    There's another name for what killed DNF: "feature creep". Classic mistake. So is hiring extra people to work on a project that's already late.

    After reading the article, it's blindingly obvious that what really killed the project was nothing but bad project management.

    "Shipping is a feature. A really important feature. Your product must have it."

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
  23. Re:*nah* *nah* *nah* by JohnBailey · · Score: 4, Funny

    I refuse to believe that they've cancled this... *nah* *nah* *nah* I can't hear you.. AC - patiently holding my breath since 1997

    It's ok.. I heard a rumour that it is going to come pre installed on the Apple tablet.

    --
    It is difficult to get a man to understand something when his job depends on not understanding it.
  24. An interesting followup... by Schnapple · · Score: 4, Interesting
    One of the sites mentioned in the story is Shacknews, a Dallas-based site frequented by hardcore gamers and whose initial primary subject matter was the FPS games from the era when Duke Nukem 3D was initially popular. George Broussard posts there under the handle GeorgeB3DR.

    Someone posted a link to the WIRED story yesterday and one of the responses was from Jason Bergman who worked for Shacknews at one point as a writer and later moved on to Take Two and now works for Bethesda. In the discussion he posted:

    That article is missing a LOT of facts. Until the lawsuit is settled, you won't know the full story.

    Which naturally got the "Well how could you even know?" response, to which he responded:

    I was the producer at take two on dnf. So yes. Yes I know the real story. This article has a few things that are blatantly false, and others that are assumptions from people who weren't there.

    Granted this is from someone who used to work at Take Two, which is the company somewhat demonized in the article, so there may be some bias in play there, but it sounds like some of the stuff in this article may just be flat wrong.

    That said, this article is probably the best it can be under the circumstances, given that no one can really talk too much about it because of the lawsuit.

  25. Ken Silverman and Levelord by uncleroot · · Score: 5, Informative

    The part of the story that needs to be talked about a bit more is the under-recognized talent that worked on Duke 3D and made it so much fun. 3D Realms got lucky once because of a brilliant young programmer named Ken Silverman http://www.advsys.net/ken/ who wrote the engine while he was still in high school, and the talents of their design team, people like Levelord http://en.wikipedia.org/wiki/Richard_Gray_(game_designer) and others. The management of the company took credit for the success of Duke 3D. But once the talent left, management lived for years off the residual income from the various Duke ports and publisher advances while showing their utter lack of competence by being unable to ship a single product. While we mourn Duke and scorn Broussard and Miller let's remember the fine work of the team. Good work, guys!