BRINK Interview With Richard Ham and Edward Stern
unknown_gamer writes "BRINK turns out to be a lot more than just a regular shooter. The research behind the game — yes, there was research — turns out to actually be valid. Richard Ham and Edward Stern talk to Snezana about the actual scientific methods behind BRINK, the motivations behind the game, and about the game itself."
A video up at Destructoid sums up the game briefly, and two others show an extended gameplay sequence. A preview from back in September at Rock, Paper, Shotgun explains BRINK in more detail. The game is due out Fall 2010. The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.
This article turns out to be a lot more than just a regular slashvertisement. The research behind this article -- yes, there was research -- turns out to actually be valid. Soulskill and Misanthrope talk to CmdrTaco about the actual scientific methods behind this slashvertisement, the motivations behind the article, and about the article itself.
So I RTFA, and about this so-called 'research' is just one of the devs basically saying "so, we imagined this cool sci-fi technology for our game world and then, you know what? we found out it actually existed! that was cool", before rambling endlessly about how their game really isn't like anything else before it and all that.
Bleh, I actually ate the slashvertisement and got interested in the freaking game, but I'm still expecting the science promised by the summary.
No problem is insoluble in all conceivable circumstances.
Splash Damage was the company that did the port of Enemy Territory: Quake Wars to Linux. The port was good and I still play quite a bit.
Learning HOW to think is more important than learning WHAT to think.
Actual scientific methods?
I just watched the video, where the characters just stand around in the open while under fire (enemy AND friendly), the player's weapon bobs like he's jogging on the spot at 10 steps per second, and an enemy takes an entire clip from a submachine gun to die.
Clearly, they did their research... and ignored it.
The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.
While I hate to burst anyone's bubble, that is like saying that the developer of Duke Nukem Forever is willing to finish the game if the publisher gives them the green light.
The game will be very pretty, it will be playable on consoles, and it will only be available on PC via Steam, meaning call-home, verify-after-install, can't-restore-backups-without-internet-connection (since you have to install and update Steam before you can play anything) and so on. If you must buy this game, buy it for the console. Steam is a mechanism for depriving you of your First Sale rights and interferes with Fair Use as well. Steam games are not playable as purchased, on their own. They're not PC games, they're Steam games. Do you really trust Valve so far?
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Splash damage developed wolfenstein:enemy territory and quake wars:enemy territory. The enemy territory is a type of team based, objective driven multiplayer FPS that has a dedeicated following. much like it's roots, the team fortress, one can be a member of a class, such as medic, engie, heavy, or sniper. (there's also an artillery support class) While quake wars was not promoted heavily by activision, and due to the permanent ranking system it was full of stat farmers, it was still a great game.
Splash damage guys are very friendly, often interacting with fans on their forums and irc.
I look forward to another ET game from SD.
If you don't know what AltaVista is (was), get off my lawn.
Splash Damage did a wonder job with the gameplay in ET:QW. I still play it regularly as my primary game, even though the graphics look a bit dated...the gameplay just isn't matched in anything else I've played as far as FPS's go. These guys put a ton of thought into their games.
The developer, Splash Damage, seems willing to do a Linux port if the publisher, Bethesda, gives them the green light.
What they fail to mention is that developers are almost always willing to do linux ports if the publisher gives them the green light (translation: foots the bill). And that publishers rarely do pay for it. Erm, give the green light.
... NOT.
Who logs in to gdm? Not I, said the duck.
Your link, coughs up a we-need-to-scan-your-computer link instead of the actual article.
Cranky educator.