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Finding Someone To Manage Selling a Software Company?

rrrrw22 writes "My company has spent the last year developing a framework for creating games on Facebook, Myspace, and Twitter. While we had originally planned to release the product to the public and take a percentage of the revenue, we have realized that we can make more money by selling the application to a funded company entering the social gaming space. Our problem is we don't have many other contacts in the social gaming space and would like to find someone to manage selling the company for us (in exchange for a percentage of the sale.) Where can we go about finding someone with the skills and contacts to sell a product like this? What experiences have others had trying to sell a company that we can learn from?"

52 of 165 comments (clear)

  1. Why not by sopssa · · Score: 3, Insightful

    You didn't tell why you came to conclusion that you would make more money that way, and it seems you haven't tested the other possibility either. Why not? If it doesn't work, then sell it. It also gives more value for the platform.

    1. Re:Why not by sznupi · · Score: 3, Insightful

      Riding on hype in the right moment might make more money though.

      --
      One that hath name thou can not otter
    2. Re:Why not by Anonymous Coward · · Score: 4, Insightful

      I'd like him to consider dying.

      Well, not really dying, but just giving up.

      I HATE all these status updates for farmville or mobwars or whatever stupid game people are playing on these social media sites. Everyone has jumped on the social media band wagon, and lately, it's having these craptacular games.

      I don't care about a body in a trunk of a car, or a lonely pink cow, or lost ugly duckling. Stopping these dumb games from showing these retarded updates and wasting the time of people!

      Die social media games, dieeeeeeee!!!

    3. Re:Why not by Aladrin · · Score: 4, Interesting

      I looked into writing a platform for Facebook games and decided that it was just too bloody easy to use something like the Zend framework with a little extra code on top and write a game that way. Writing an entire framework for Facebook games would be rather pointless, unless you marketed it to the 'wish they could program but can't' crowd, and then it would be really lame.
      I notice they say MySpace and Twitter as well, and that would make the framework tougher and a little more useful... But still not enough that I'd bother.

      So to answer your question, I suspect they have discovered that the amount of money available as a 'public' framework is nearly zero, and therefore selling it to another company would be a lot more profitable automatically.

      I actually wrote most of a very simple MafiaWars-style FB game just to experiment with how hard it was. It took me about 20-30 hours, including the time to research how to integrate with FB and learn something about Zend Framework that I didn't know yet, like authentication another 10 hours would have seen a working game, but I decided I didn't want a boring game, so I'm designing an interesting one and will put my time towards that instead, not that I have the basics clear.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:Why not by Gorobei · · Score: 2, Insightful

      Yeah, especially if you are selling a "framework" and not a game that works with some valuable infrastructure behind it.

      Find one of those guys who gets funding for "zero point energy" or some other voodoo. That's your only hope. Oh, an "Enterprise Java 5GL cloud-based compute fabric" salesdude might work too.

    5. Re:Why not by Anonymous Coward · · Score: 5, Funny

      1) you can block the updates from showing.

      2) they're YOUR friends, motherfucker. stop associating with idiots?

    6. Re:Why not by Arancaytar · · Score: 2, Insightful

      If it doesn't work, then sell it.

      ... if it doesn't work, it'll be too late to sell it. Or at least too late to sell it profitably.

      If someone offers you money for your lottery ticket, you can't wait to see if you win before selling.

    7. Re:Why not by RobVB · · Score: 4, Insightful

      2) they're YOUR friends, motherfucker. stop associating with idiots?

      Call me a cynic, but that would leave little people to associate with.

      --
      I'd rather you rationally disagree than irrationally agree.
    8. Re:Why not by YourExperiment · · Score: 3, Informative

      I assume you don't use Facebook yourself. If you do, try clicking the 'Hide' button next to the Farmville spam, and you might be pleasantly surprised.

    9. Re:Why not by inKubus · · Score: 2, Insightful

      Call me a cynic, but that would leave little people to associate with.

      Little people can be idiots too!

      --
      Cool! Amazing Toys.
  2. Translation to english by Anonymous Coward · · Score: 5, Insightful

    Translated to truth from euphemism.

    We started a company to try to get rich off the back of other websites. After investing all of our personal money we have realized that we will never get it back and we're tired of working 80+ hours a week for nothing and we know we will never make a dime.

    We're looking for a sucker to do all the work to try to sell our craptastic software "company" that has never sold a single line of code and attempt to get some of our money back.

    1. Re:Translation to english by rrrrw22 · · Score: 4, Informative

      Actually, we've made quite a bit of money off of several successful games we built on the framework, we just realized that getting everyday people off the internet to build successful game isn't going to work.

    2. Re:Translation to english by Narcocide · · Score: 3, Funny

      VC funding doesn't count.

    3. Re:Translation to english by Anonymous Coward · · Score: 3, Interesting

      So you built a product and once finished making it you realized you fucked up as the target market you built it for just not interested!

      So you have actually made quite a bit of money from it, yet the means for generating money (getting everyday people off the internet to build games) is just not gonna work.

      Can you not see the bullshit and delusion streaming from your arse?

    4. Re:Translation to english by Jason+Earl · · Score: 4, Insightful

      If you have made money creating social networking games, then you should have mentioned these games in the article. Not only would that have advertised your existing games, but it would give interested parties an idea of how much your software is worth.

    5. Re:Translation to english by Jason+Earl · · Score: 3, Interesting

      You really do need a business type. Now that I have seen the demo I think that you actually have something that could be sold, but getting there is likely to be very tricky.

      I am sorry to have been so disparaging.

  3. If nobody is knocking, it's too early by HedgeBoar · · Score: 2, Insightful

    When you product is any good, buyers will come knocking. If it's not, then trying to find someone is a waste of time, keep on it until you have a good revenue and a decent customer base. Web 2.0 and .com were yesterday.

  4. you want VCs and an exit strategy, basically by Trepidity · · Score: 5, Interesting

    If you're a small self-funded company, this isn't really at the level of specialized firms or agents specializing in acquisitions. It sounds like you fit in to standard venture-capitalist funding, which is usually aimed at eventually being acquired anyway. Often the VC firm will handle trying to sell the firm to someone bigger, when they think they can do so. However, your guess that you can be bought for a nice sum right now may or may not be something the VCs you can find will agree with. You might have better odds if you have multiple scenarios, like what you could do with another 6-12 months of funding.

    This is partly because VCs are already in the business of evaluating "is this company worth anything (now or potentially), and who is it worth something to?" Most larger companies are wary of just buying unknown small firms, because they have no real way of evaluating that--- it's more often a multi-tier thing where the un-funded firm gets funded by a VC initially, then a larger firm buys from the VC.

    1. Re:you want VCs and an exit strategy, basically by castoridae · · Score: 3, Informative

      Yes, in principal. But that's not pragmatic - this sounds way too small to interest VCs these days. Speaking from experience, they aren't going to give you the time of day unless you're asking for at least $3M, and ideally more like $5-10M.

      I'd suggest local angels (individuals, not angel groups which often think they are VCs and act similarly) if you want, say, $100K-$1M, and friends-and-family or revenue (can be from random consulting while the product ramps up) for less than that.

  5. Evil purposes by girlintraining · · Score: 2, Insightful

    My company has spent the last year developing a framework for creating games on Facebook, Myspace, and Twitter. While we had originally planned to release the product to the public and take a percent of the revenue, we have realized that we can make more money by selling the application to a funded company entering the social gaming space.

    Sell it to the spammers, marketing research firms, and anyone without a conscience because the only way someone's paying for your product is if they think they'll realize a return on their investment. And right now, advertisements or leeching away people's personal data is the only way to make money in the "social gaming space". People without a conscience also tend to be cheap-asses, so I wouldn't expect to get much.

    Also, for the above-mentioned economic reasons, I don't use facebook or myspace applications and most of the "personal" data on my profiles are outright lies or fabrications.

    --
    #fuckbeta #iamslashdot #dicemustdie
  6. Prove that its worth buying by warrior_s · · Score: 2, Insightful

    Release it and prove that users like what you have. Otherwise, I don't even know that your great platform/software does what you are saying it does. You want to make money out of your start-up but don't want to do the initial hard labor... it doesn't work that way.

    1. Re:Prove that its worth buying by rrrrw22 · · Score: 5, Informative

      Its out in public now at http://www.appainter.com/

    2. Re:Prove that its worth buying by Anonymous Coward · · Score: 2, Insightful

      start interviewing elsewhere, because you aren't selling that.

    3. Re:Prove that its worth buying by LostCluster · · Score: 2, Interesting

      Hmm... you seem to have come to the wrong place for advice.

      Why is somebody going to learn your framework and let you host it and maybe send them profits when somebody can learn a real web scripting language or two, and then host on one of the many hosting companies out there?

      Think of yourself as a contestant on Shark Tank (called Dragon's Den on the BBC)... why are people who have money willing to give you money when you have such a hard time convincing people to partner with you?

  7. Seriously? by bahamat · · Score: 2, Funny

    What kind of games can you build on top of Twitter? You do realize that it's limited 140-character text strings, right? I'm not really sure there's a market for Hunt the Twumpus.

    1. Re:Seriously? by rrrrw22 · · Score: 2, Interesting

      The games just use twitter for the viral mechanic.

  8. Foolhardy. by Vellmont · · Score: 5, Insightful

    If you have to turn to "Ask Slashdot" for what's likely THE most important decision your business could make (sale), then you really have no business farming this out to someone you've just met.

    Believe it or not, Slashdot is a rather poor place for high-level business strategy (I know! I thought slashdot knew everything!). I don't know much about selling a company, but I do know a little about risk. If you really don't have the skills internally to do this yourself, there's an ENORMOUS risk of looking outside the company to find someone with these skills. If you don't have the skills to do this yourself, how are you going to know who's qualified to make such a big decision? How are you going to know if they're doing a good job? Put into simple terms, what's your expected gain in value from selling the company vs. selling your product? Now think about that in terms of hiring the wrong sales guy.

    The thing is, you can always sell the company later. If you've demonstrated a viable sales strategy, your company is going to be that much more easy to sell, and worth more money.

    --
    AccountKiller
  9. I don't understand by 93+Escort+Wagon · · Score: 3, Interesting

    Given that you state you don't have the "contacts in the social gaming space", and since you basically state you don't have the expertise in-house to manage the sale - how exactly did you manage to determine that you "can make more money by selling the application to a funded company entering the social gaming space"?

    I am guessing the phrase "we have realized that" in your submission should be replaced by "we're hoping that". I will also speculate that you attempted to follow your first plan - releasing the product to the public - and didn't get any significant interest. If these two suppositions are true, I don't know that you're going to find a company willing to take this off your hands - most of those sorts lost their shirts nine or ten years ago.

    --
    #DeleteChrome
  10. Re:I'm not going to mention the site... by maxume · · Score: 2

    You mean Hacker News, right?

    Linky:

    http://news.ycombinator.com/

    Anonymous tears are the most delicious.

    --
    Nerd rage is the funniest rage.
  11. Re:That's not a company by rrrrw22 · · Score: 5, Informative

    We've had severial successful games on the framework, so it is proven:

    http://apps.facebook.com/thesummoning/
    http://apps.facebook.com/hammerfall/
    http://apps.facebook.com/bandbattle/

    Total our games have about 6 million users.

  12. Re:Wait a minute by rrrrw22 · · Score: 2, Informative

    We were saying we can't make money from trying to have normal people build games on it. To make good games on it you have to have an organized group of people (like we have done)

  13. Talk To Potential Acquirers by stcorbett · · Score: 2, Insightful

    To actually get the deal going, start talking to people at companies you think might be good acquirers. Start with polite email, or better yet, get introduced through someone you know who respects your work. Good people to talk to would be founders, C-level people, or investors at the potential acquirer. You will probably get better milage from asking a question, like "do you know anyone who would be interested in our assets" rather than going directly to the point of "you should buy our assets for $XX" If you can't do the deal without a broker, I'd suggest talking to business students at undergrad or MBA levels, potentially someone who's focusing on M&A. You've got to match the scale of the deal, and the size of the upside for a broker with the expectations of the broker. If you are going to get sold for just a few thousand, do it yourself. If we are talking hundres of thousands, there are people who work in the center of your local major metropolitan area who specialize in these things. Get introduced to those people through your lawyer, or through a lawyer you know.

  14. Err, no. by Anonymous Coward · · Score: 3, Interesting

    One goes to VCs if one wants an infusion of moderate to significant capital (hence the name), not if one is looking to sell the company in the short term.

    >Most larger companies are wary of just buying unknown small firms

    Larger companies are usually delighted to buy small companies that possess something they want (technology, IP, talent, access to key customers/markets, ...) that have straight-forward ownership structures and balance sheets.
    It happens all of the time.
    If they don't have to cough up big $$ to compensate VCs, all the better.

    I've been there, done that, multiple times.

  15. Re:That's not a company by Anonymous Coward · · Score: 5, Insightful

    Total our games have about 6 million users.

    How much revenue do they generate?

    AH!

  16. Re:Step 1 by Jason+Earl · · Score: 4, Funny

    Except the article was not much of an advertisement. It didn't even link to a website. Not that I blame the original poster for keeping this information close to his chest. After all, contact information, in this particular case, could be invaluable.

    Apparently a random group of hackers has created a "framework" for making social games. They don't have any games that demonstrate the power of this framework, but it is an awesome framework nonetheless. After several man-years of work on this framework the hackers have decided that the best way to capitalize on their work is to sell their software to someone in the social gaming community that doesn't have a competing framework already. Since they don't know anyone in the social gaming community, much less someone in the social gaming community that is in need of an untested but still awesome game framework, they want to find a third party willing to sell their software on commission.

    Yeah, I would want my name on that advertisement.

  17. Beware the first link! by Anonymous Coward · · Score: 2, Informative

    The link for the game "The Summoning" does NOT ask your permission to access your Facebook data. It just takes you straight to the character-selection screen. If you pull up that link while you have an active Facebook cookie in your browser, be sure to go into your "Application Settings" and remove it from the list of authorized applications, or else this fly-by-night (and obviously pretty desperate) company has full access to whatever data can be mined from your Facebook account.

  18. Best reply so far, I've done this by VampireByte · · Score: 3, Informative

    The poster is going to have to find someone who has been through this and get referrals. Sorry, that means meeting people and using social skills. Emailing potential buyers probably won't help because if you don't know any people in the space, you also don't know how to communicate with them out of the blue; you'll probably put them off, if they read your message at all.

    Get an attorney who has experience doing these types of deals, this has saved me from failed deals. The guy who did Daddy & Mommy's will or plays golf with Uncle Barney or whatever isn't the way to go.

    Trying to sell your company through one of the hundreds of business for sale websites brings tire kickers and scam replies. Going to the local business brokerage franchise (basically a bunch of commission-only out-of-work real estate salesmen) is usually a dead end for this type of thing, they won't grasp what you are selling, but they will have free balloons for the kiddies.

    --

    Run and catch, run and catch, the lamb is caught in the blackberry patch.

    1. Re:Best reply so far, I've done this by Unequivocal · · Score: 2, Insightful

      I agree - IP lawyers, especially those close to the industry you're in will be your best source for contacts and overall representation. I don't like to work with lawyers more than I have to, but in this case I think a high end lawyer will pay for him/herself in getting you the right price.

    2. Re:Best reply so far, I've done this by VampireByte · · Score: 2, Informative

      Yep, this is a situation where attorneys pay off. When selling a company ($1M - $5M) I tell people to prepare to pay $15K to $50K for a transaction attorney, but an IP attorney will probably run more. Buyers will try last minute tricks to cut the price in half or more so an experienced lawyer is a must.

      While I'm at it... Some other comments have said a broker wants 6%, that's only for a quite big deal (assuming some variant of a sliding Lehman scale is used). Even in the $1Million range 10% is common (even 15% in some states like Florida).

      Another commenter said something about getting MBA students involved. No way. This stuff is way, way above a student class project.

      --

      Run and catch, run and catch, the lamb is caught in the blackberry patch.

  19. Perfect example... by Anachragnome · · Score: 3, Interesting

    I see this as a perfect example of people trying to base a business model on trying to convince people they need your product rather then making a product they already want.

    I will state this as clearly as possible.

    Your enterprise was doomed to failure before you even got started.

    And another thing. You are trying to enter a field where MOST of your competitors are CROOKS. Do you really want to be associated with such a label as a "Social Network Game Producer" when those that already are seem to be jumping ship in an attempt salvage what little reputation they retain now the cat is out of the bag regarding the less then savory business practices they've used?

    Count your losses, learn from your mistakes and move on. Soon, people will realize how seriously they are being used, excuse me...FUCKED OVER, by social networking sites and start abandoning them for something else to keep them entertained. You want to be in a position where they move on to YOU. You do not want to be the guy they are leaving in the dust.

    Start thinking about what comes AFTER Social Networking sites, then work towards THAT. Well, at least if you want to make money.

    1. Re:Perfect example... by JaredOfEuropa · · Score: 3, Funny

      I see this as a perfect example of people trying to base a business model on trying to convince people they need your product rather then making a product they already want

      SAP seem to do pretty well on that business model...

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Perfect example... by YourExperiment · · Score: 4, Informative

      And another thing. You are trying to enter a field where MOST of your competitors are CROOKS. Do you really want to be associated with such a label as a "Social Network Game Producer" when those that already are seem to be jumping ship in an attempt salvage what little reputation they retain now the cat is out of the bag regarding the less then savory business practices they've used?

      If this link is to be believed, it seems they will be quite at home associating with crooks.

  20. Investors buy teams, not software ... by perpenso · · Score: 3, Interesting

    To be honest, unless you have a successful and *popular* product that has a very high profit margin investors are unlikely to be interested in your software.

    What angel investors and venture capitalists are really interested in is the team behind the company. They want to see a diverse group of people who have a decent probability of launching and growing the venture you are trying to sell. Unfortunately you are saying that the team most familiar with the venture wants to quit. Exiting the venture prior to having a popular product and subordinates who can immediately fill the original team's shoes creates a terrible impression.

    --
    Perpenso Calc for the Apple iPhone and iPod touch

  21. Re:"Viral mechanic"? by sopssa · · Score: 2

    Eh, I suspect you don't understand the area. It is perfectly clear what he means by it. If you have nothing meaningful to say, just don't.

  22. That is not true. by yooy · · Score: 2, Informative

    Why would they give you $3M if they can get along with much less? Fail often, fail early, fail CHEAP is also true for VC. I know VC that don't have a lower limit. It depends on which stage they are focusing on. If you are going to a late stage investor/growth investor and ask for 50.000 US$ seed capital (yes, 50k!) they will laugh about you the same way as an early stage/seed investor will laugh about you when you ask for 100 Million for a late stage pharmaceutical start up.

  23. Use these guys... they worked for us by sandanwork · · Score: 3, Informative

    I can give you my thoughts relative to having founded, grown, and eventually selling my company back in the 90's. I'll leave it up to you to decide how relevant all that is a little over a decade later. My company had a software product that eventually was sold internationally, with customers in 23 different countries. We had a staff of about a dozen engineers and an office assistant. We were entirely profitable, with a solid track record and a respected product. When it came time to sell, I found the people at the Corum Group to be invaluable. I'd suggest starting at their web site and moving forward from there. They are pricey, but the advice and guidance along the way proved to be worth it. Along the way, you'll probably hear a lot of things you don't want to hear, and will be asked to do a lot of things you don't want to do. Get over it. These guys know their stuff.

  24. Easy by Magic5Ball · · Score: 2, Interesting

    If they know really know enough about social networking to write a game authoring platform, they have enough sales people in their social networks to do this deal.

    Alternatively, using said platform, write a game which appeals to sales people...

    --
    There are 1.1... kinds of people.
  25. Why bother being negative? by salesgeek · · Score: 3, Insightful

    This isn't to to poster. Now that you've got the word out, you might find a buyer.

    Everyone else: stop telling these people they can't do it, and are idiots for asking. They are smarter than you as they have got 50,000-60,000 people who are now aware of what they have. Also, no one has a freaking clue the first time you sell a company, and often after selling a few. Why? BECAUSE THERE ARE VERY FEW RULES. Just make sure you are getting paid in something that has real value and will continue to unitl your no-sell period ends. Having a lawyer is a give on deals like these.

    --
    -- $G
  26. Re:That's not a company by Mr_Plattz · · Score: 2, Interesting

    http://apps.facebook.com/thesummoning/

    "Note: If you do not see buttons for Male/Female, please disable adblock."

    Looks like I won't be your 6,000,001 user.

  27. Acumen Corporate Development by ironicsky · · Score: 3, Informative

    There is a company based out of Winnipeg, Canada named Acumen Corporate Development Inc. that is quite good at this sort of thing. They do Acquisition Management/Support and other corporate services for this sort of thing.

  28. Re:That's not a company by Anonymous Coward · · Score: 5, Informative

    It seems that others might be interested in any revenue that is generated

    http://mercuralis.deviantart.com/journal/23000665/

  29. Selling your company by Animats · · Score: 2, Interesting

    It's quite possible to sell a company that just has a technology and a demo, but the timing has to be right Vermeer, which became Microsoft Front Page, sold only 400 copies before Microsoft bought them. They, though, had a working product at the right time.

    You need something to sell. You need at least one of revenue, intellectual property, market share, or lead time. Preferably more than one of the above. All Vermeer had was lead time; anyone could write an HTML editor, but they happened to have one at the right time. This is unusual. Usually you need something more than that.

    If they're anywhere near Silicon Valley, those guys should join SVASE, meet some venture capitalists, and learn how to pitch. Talking to VCs is useful, because everybody talks to them and they'll tell you who you should be talking to.