Slashdot Mirror


VC Defends Farmville, Touts Virtual Tractor Sales

theodp writes "In a blog post, venture capitalist Fred Wilson gives his thoughts on ripe areas for tech investment in 2010 — mobile, gaming, new forms of commerce/currency, Cloud platforms/APIs, education and energy/environment. Asked to comment on scams and social gaming (he is an investor in Zynga), Wilson defended Zynga's Farmville: 'Zynga makes almost all of its revenue on virtual goods. I said in my etsy/san telmo post the other day that more tractors are sold every day in Farmville than are sold in the US every year. That's where the money is in social gaming. The "scammy ads" thing is total red herring that everyone got excited about but is almost entirely irrelevant.'"

148 comments

  1. So? by Sycraft-fu · · Score: 5, Interesting

    In my Civ 4 game I built more battleships than the US ever produced in its history. Know why? Because it's a fucking game!

    I fail to see how they think that their number for tractor sales has anything to do with the fact that it is a borderline scam, and a crap game to boot.

    1. Re:So? by hort_wort · · Score: 1

      Is Civ 4 a good game? If we're stuck with a game advert article, we might as well sway it over to a something a gamer will actually play.

    2. Re:So? by drinkypoo · · Score: 3, Insightful

      What's a scam about it? They explain to you in simple language that it costs money to have certain items. I play farmville when I am waiting for my brain to function enough to play AlphaC in the wee small hours of the morning (sometimes by way of Pioneers) and it's amusing enough. There's a cute little sense of community, gift-trading with friends. And it has cost me nothing but time (and a share of my internet access bill, I guess.) Don't hate the game, hate the stupid, stupid players who spend actual money on it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:So? by Rockoon · · Score: 3, Informative

      Very good game if you like turn-based strategy. Just one more turn...

      --
      "His name was James Damore."
    4. Re:So? by sopssa · · Score: 2, Interesting

      Of course its different and I'm sure he didn't really mean its comparable like that, but just gave an example (a car one too!) of the scale. It's also a far better business model than advertisement, since people like to feel better in games or have some advantages. Is it really that useful? Maybe not, but its entertaining for them, so let people do what they find entertaining.

      I agree somewhat that the scammy ads thing was uncalled against Zynga, since those ads were given to players by their advertising company and their advertisers. You should instead go after the people who make scam products, otherwise they'll just move to other avenues and scam different people. Go to the source of the problem.

      What I found interesting from the comments was

      Electronic Arts (ERTS) market cap is $5.8bln. Zynga is rumored to be around 1/6th. I'd like to be Zynga right now as they are built around the new model in the gaming industry.

      Even if we all here on /. hate twitter and facebook and such social sites (you have to interact with people!), social games on them seem to be a really big business. And it won't change from the "but they aren't real games and they're dumb!" yelling, because casual people like to play them and theres huge untapped revenues there.

    5. Re:So? by xouumalperxe · · Score: 4, Insightful

      and a crap game to boot.

      That's your opinion (and mine as well, actually). But what are we when faced with the sheer amount of people who do play it, and when enough of those play it hardcore enough that they'll pay for virtual property to keep a company afloat?

    6. Re:So? by TheLink · · Score: 3, Insightful

      Why should you hate the "stupid" players that spend actual money on it?

      They pay for the servers you use to play your game for free.

      --
    7. Re:So? by sopssa · · Score: 5, Insightful

      And even more so, why should you hate or think the people are "stupid" just because they pay for entertainment they enjoy? I wouldn't pay for it. I don't think it makes that much sense either. But if they like it and think it's worth it, just let them do what they want. It doesn't make them more stupid, they just have different priorities or things they enjoy.

      Just as well as they probably think you are being stupid to buy that newest $800 graphic card or spend so much configuring your linux when you could just run windows or mac.

    8. Re:So? by TJamieson · · Score: 1

      Damn Mongolians won't vote for me with the UN! :-)

      (Yes, it's a Civ4 joke)

      --
      For the last time, PIN Number and ATM Machine are redundancies!
    9. Re:So? by Anonymous Coward · · Score: 0

      The servers clogging my tubes with extra useless data in a sea of useless information........

      They are slowing down my torrent leeching! Can i hate them all?

    10. Re:So? by sopssa · · Score: 4, Funny

      On a slightly related funny note, people really bitch about everything:

      "Civilization IV: Colonization Called 'Morally Disturbing'"

      I literally exclaimed "holy sh*t" out loud when I was reading an e-mail this morning listing the "Games for Windows" coming out this year and I came across this:

      “Sid Meier’s Civilization IV: Colonization” (2K Games). In “Sid Meier’s Civilization IV: Colonization,” players lead one of four European nations on a quest to conquer and rule the New World."

      But goddamit, am I the only one who think it's morally disturbing to make a game that celebrates COLONIZATION? It's ironic, actually, because just a few months ago a friend sent me a link to some information about the original "Colonization" game from 1994 (pictured left) that this one updates. At first, I thought it had to be a joke, but sure enough, it was real. However, I dismissed it as a relic from a time when neither developers nor players took videogames seriously as media with moral implications.

      But the idea that 2K and Firaxis and Sid Meier himself would make and release a game in the year 2008 that is not only about colonization, but celebrates it by having the player control the people doing the colonizing is truly mind boggling.

      Remember all the debate when Newsweek's N'Gai Croal said of the "Resident Evil 5" trailer with the African zombies that "Even if you are familiar with the franchise, if you are familiar with those images and their historical weight, you look at it and say, 'Man, that’s kind of messed up.'" Well, I agreed with N'Gai on that issue, but in my opinion, a game about colonization is about 100 times more messed up. "Throughout history, colonization regularly involved stealing, killing, abuse, deceit, and the exploitation or decimation of native people," he added. "Anybody with a shred of moral conscience who studies the history will be appalled. Whether it was British rule in India or slavery in Africa or Aboriginal children kidnapped and taken to Christian schools in Australia or the dislocation of Native Americans in the U.S., there were no positive colonization experiences."

      Fritz said he's not calling for a ban on the game, emphasizing that 2K has every right to release it for sale. "But I think personally they shouldn't release it, if it's at all what it appears to be based on the early marketing," he continued. "And I'm hoping a lot of people agree with me and will say so publicly."

      That's pretty ridiculous. Imagine if he knew there were nuclear weapons and slaves in Civ 4.

    11. Re:So? by CharlyFoxtrot · · Score: 2, Informative

      AI is better but the interface is a pain. I don't need zoomable 3D battles of units, that's only interesting the first time you see it (like friggin' Battlechess.) I still say Firaxis peaked with Alpha Centauri.

      --
      If all else fails, immortality can always be assured by spectacular error.
    12. Re:So? by Anonymous Coward · · Score: 5, Informative

      The scam part is not in buying tractors or trading gifts, but in the "offers" that give you FarmVille currency in exchange for handing over your cell phone number, to which monthly subscription charges begin accruing without your knowledge. This usually comes hidden in a survey or game of some sort in which you either hand over the cell phone number directly (in the case of some surveys) or after playing, in order to get a PIN to let you access results from the survey or game. There's clearly no need for a PIN, as the results could just be displayed on the computer without one—the scammer just wants the cell phone number.

    13. Re:So? by sopssa · · Score: 2, Insightful

      Alpha Centauri would had been great otherwise, but future scifi thing wasn't that interesting for me. Not really the history part in Civ's either tho, I always just rushed to modern day with technology, but it's the necessary evil to build up your civilization for the modern days.

      Some mix between Civ 2 and Civ 4 would be great. Better AI, better diplomacy and other little improvements, but the interface should stay the same. They should do a 15th year anniversary edition for next year, like Blue Byte did with Settlers 2.

    14. Re:So? by Anonymous Coward · · Score: 0

      My wife bought a tractor in farmville. She's not spent any real money on the game. Oh, and we use adblock. (Using Chrome the past few days has re-awoken the horrendous page layouts with ads.)

    15. Re:So? by Anonymous Coward · · Score: 0

      And your torrent leeching is really more useful?

    16. Re:So? by Sycraft-fu · · Score: 2, Interesting

      My guess is it is two things:

      1) Novelty. I think the whole facebook games thing is novel to many people and thus why they are popular right now. I also think the market is more or less doomed in the long run. I think the novelty will wear off and given that most of the games are fairly poor quality people will go elsewhere.

      2) People who want to play at work. Flash games are a lot more obvious than facebook.

      I don't think the number of players are because it is good, I think it is just a fad.

    17. Re:So? by Penguinisto · · Score: 1

      Agreed, though his comparison is silly for one other reason: you don't have to spend real money to "buy" a tractor - you can do it with coins you earn in the thing.

      ...now gas OTOH? That's a mother to get hold of (it requires those farmbucks, though you can get those just by leveling up).

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    18. Re:So? by drinkypoo · · Score: 1

      I don't really hate anyone, except the people who are talking about how evil farmville is for selling crap to suckers. I don't hate them, I just think they're fools. But since lots of people will think I'm an idiot for harvesting virtual poinsettias, I concede the point that it's a matter of taste. You're free to waste your money on whatever you like.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:So? by yoshi_mon · · Score: 1

      Even if we all here on /. hate twitter and facebook and such social sites (you have to interact with people!)...

      The thing is that I'd say that even here on /. and other various sites the interaction with people part is not the issue at all. Hell geeks have been using newsgroups, IRC, and other forms of interaction over the internet since it's been around.

      No, it's rather the fact that such 'social networking' sites are all about gathering your personal information and then selling it. We know this far better than our non-techie peers and as such steer away from them.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    20. Re:So? by pherthyl · · Score: 2, Insightful

      >>Don't hate the game, hate the stupid, stupid players who spend actual money on it.

      Why are they stupid? I bet most people here have spent money on games. I spent a few hundred buying games through Steam, does that make me stupid? How is spending money to get in-game items for a free game any dumber than spending money to buy a game in the first place? In both cases you get nothing that has any relevance in real life, and in both cases you do it for entertainment.
      I don't play Farmville, but just like the Sim* series was popular I can see the attraction, and if a tractor helps you along in the game I can see the logic in paying for it with real money, just like back in the day I bought SimCity with real money.

    21. Re:So? by mjwalshe · · Score: 1

      good heavens and what would they do if knew there are companies that make ww2 wargames.

    22. Re:So? by Entropius · · Score: 1

      You can turn that off...

    23. Re:So? by SteveFoerster · · Score: 1

      I can't wait for Civilization Network to be available on Facebook so we can split the difference here:

      http://www.facebook.com/civnetwork?v=info

      -=Steve=-

      --
      Space game using normal deck of cards: http://BattleCards.org
    24. Re:So? by CharlyFoxtrot · · Score: 2, Interesting

      Alpha Centauri would had been great otherwise, but future scifi thing wasn't that interesting for me.

      I liked the whole living planet thing but then again I'm a big Frank Herbert fan so I was probably part of the target audience.

      Not really the history part in Civ's either tho, I always just rushed to modern day with technology, but it's the necessary evil to build up your civilization for the modern days.

      Interesting. I'm the exact opposite: I like building up a civ but lose interest when the game reaches modern times. Maybe that's why I liked AC with its focus on terraforming.

      They should do a 15th year anniversary edition for next year, like Blue Byte did with Settlers 2.

      Sounds great but if it's going to be anything like what they did to Colonization with Civilization IV: Colonization I'd rather they didn't. Unfortunately I think they are completely invested in the new Civ IV UI so the next iteration is probably going to be based on some updated version of it.

      --
      If all else fails, immortality can always be assured by spectacular error.
    25. Re:So? by Anonymous Coward · · Score: 0

      Nigga, hot chicks play Farmville and you can interact with them. Only fat 30sh somethings basement dwelling lonely geeks play Civ4. So, Farmville is way much better because you can get some hot blond girl ass out of it.

    26. Re:So? by pherthyl · · Score: 2

      >> steam imposes drm; you're stupid for putting up with it and you're stupid for encouraging it.

      I couldn't care less. Steam is cheaper (tons of sales, I've gotten plenty of games for 75% off), far more convenient (no physical cds to juggle, no updates to keep track of, synch to diff computers, no concern about backing your games up).

      Any game for any platform is DRM'd to no end these days. Steam doesn't add shit to that, it just makes it less intrusive. Steam is the best thing to ever happen to PC gaming. Makes it almost as straightforward as console gaming.

      >> you don't actually own the games you pay for on steam

      Bullshit I don't. I can still play every game I ever bought on Steam, which is all that matters, and more than I can say for many games I've bought (that came on floppies or CDs that scratched).

    27. Re:So? by Rude+Turnip · · Score: 2, Funny

      Yeah, seriously, what did the Romans ever do for us?

    28. Re:So? by NiceGeek · · Score: 1

      "Bullshit I don't. I can still play every game I ever bought on Steam, which is all that matters, and more than I can say for many games I've bought (that came on floppies or CDs that scratched)."

      Not that I dislike Steam, but can you say you can still play those games 10-20 years down the line? When the Steam servers are shut down so are the games. I can still play games that I bought 10, 20, even 30 years ago because they're on physical media.

    29. Re:So? by zach_the_lizard · · Score: 2, Interesting

      Sounds like a typical American fskin religion where the pastor periodically asks the sheep for more money

      That pattern has been going on for centuries, and is not unique to the US. Religions of all kinds have demanded money all over the world.

      --
      SSC
    30. Re:So? by sopssa · · Score: 1

      So they will release an unlocker or something similar then, like they have said. Yeah it's only their words, but others have done so too. Not that I think Valve or Steam will die anytime soon, they're completely owning their business area.

      And what comes to GPP's "you don't actually own the games you pay for on steam", you don't own your physical games either. You're only licensed to use them. And your WoW and MMO's are pretty unusable too when their servers go.

    31. Re:So? by CrankyFool · · Score: 2, Informative

      It's worth noting that fuel is one of the things that you naturally collect over time in Farmville -- it takes about 8 hours for my fuel gauge to refill completely. Does mean you can't always use the tractor (or harvester, or seeder), but for me, given that the only real reason I have for using the tractor is to earn the King of the Plow ribbons, I'm OK with just using the fuel as quickly as I 'distill' it (partially because I have no intention of giving Zynga any actual money).

    32. Re:So? by bigstrat2003 · · Score: 3, Insightful

      More importantly, as I recall Valve has in the past banned someone from playing online, which also locked them out of all their games. Not that I condone cheating online, but "nuke all the games they bought" is not the answer to that, and it really makes me uneasy that Valve would do such a thing.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    33. Re:So? by nielsm · · Score: 1

      What about that game "Chess" where you command an army to mercilessly slaughter an entire kingdom? If that isn't brutal I don't know what is.

    34. Re:So? by wronskyMan · · Score: 1

      Could the Google Voice capability to receive SMS for free help with this? You can receive the texts to get the pin/validate your number/etc but any scam charges could not be passed through, especially if you don't have a cell phone associated w/your GV account

      --
      --- You shall know the truth, and the truth shall make you mad- Neal (not Cowboy) Boortz
    35. Re:So? by gzipped_tar · · Score: 1

      Not to mention polygamy and regicide...

      --
      Colorless green Cthulhu waits dreaming furiously.
    36. Re:So? by Anonymous Coward · · Score: 0

      you retard :),
      the article is right,
      "the land of the free and home of the brave" was built on genocide of the real brave and free
      to make way for mindles consumers,
      now go celebrate that, coppertop

    37. Re:So? by pecosdave · · Score: 1

      Aqueducts?

      --
      The preceding post was not a Slashvertisement.
    38. Re:So? by Anonymous Coward · · Score: 1, Informative

      The "Scam" is in reference to some recent articles involving how the advertising works. Despite a lot of hype and "controversy", it turned out what they were really referring to is scamming the people who are advertising. For example, the advertisers were being told that when people clicked their ads it was because the ads were "targetted" and thus the advertisers felt they got a good bit of value because people were actually interested in their products. In reality, people were clicking the links because they'd get free bonuses in their games if they clicked the link.

      The scamming had nothing to do with micropayment systems.

    39. Re:So? by Anonymous Coward · · Score: 1, Interesting

      More importantly, as I recall Valve has in the past banned someone from playing online, which also locked them out of all their games. Not that I condone cheating online, but "nuke all the games they bought" is not the answer to that, and it really makes me uneasy that Valve would do such a thing.

      I was banned from Steam because my copy of the orange box had its license key either stolen by a retail employee, or discovered/cracked by someone online. I went home, loaded it up, signed up, etc. and was promptly banned. Customer service was horrible, and when I offered to actually send them the game WITH my receipt and a credit card record of the recent purchase, they accused ME of distributing my own license key online.

      I managed to sucker a clerk at the store into letting me exchange it for a different game, so I didn't lose out any money. But I'll never support Steam or any of their games ever again.

    40. Re:So? by uninformedLuddite · · Score: 3, Insightful

      I suspect you are an I-hate-DRM-fanboy and 90% of your games most likely come with root-kits instead of DRM (that may even be the reason that 'your' CD-Key was distributed online (I hear that mega-warez-IV distributes your CD-Keys for you as a helpful gesture).

      Managing to sucker a store clerk into letting you exchange the game just screwed over the next purchaser and means you aren't even worthy of me bothering to disrespect you. You suck.

      No wonder you posted anonymously I would be ashamed if I was you too.

      Of course you might have just made all of this up in an attempt to be one of those hip, happening, anti-DRM zealots who defend their rabid piracy by invoking the word 'freedom' in some catch-all phrase that appeals to all of the other 12 year olds who think they are hackers because they can use Winzip.

      BTW I don't like DRM at all but Steam seems to be the lesser of the plethora(yes kids IT IS a biscuit) of various evils out there(no one mention Crysis: Warhead)

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    41. Re:So? by mjwx · · Score: 1

      I laugh a bit when I see "George Washington adopts State Property" or "Stalin adopts Free Market"

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    42. Re:So? by Jaqenn · · Score: 1

      Government?

      --
      You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
    43. Re:So? by sabt-pestnu · · Score: 1

      I suspect you are an I-hate-DRM-fanboy and 90% of your games most likely come with root-kits instead of DRM (that may even be the reason that 'your' CD-Key was distributed online (I hear that mega-warez-IV distributes your CD-Keys for you as a helpful gesture).

      Nice Ad Hominem there.

      Of course you might have just made all of this up in an attempt to be one of those hip, happening, anti-DRM zealots who defend their rabid piracy by invoking the word 'freedom' in some catch-all phrase that appeals to all of the other 12 year olds who think they are hackers because they can use Winzip.

      ... and expanding it to include everyone else critical of Steam. Well done, sir. Well done. You've utterly discredited his story with your skepticism.

      Seeing as you are so familiar with Steam, perhaps you can answer a few simple questions:
      1) Does Steam cut off your use of all products you have registered with them, despite having originally authorized them? Ever?

      2) If #1 is true, by what process can you regain use of those legally purchased products, the validity of which was never disputed?

      3) In a dispute with Steam about authenticity of any product, what is the process to prove authenticity of your purchase against a one-sided assertion of invalidity by the corporation?

      and more generally,
      4) What is the proper reaction to a (any) customer service department that directly accuses one of civil crimes that one has not, in fact, committed?

    44. Re:So? by sabt-pestnu · · Score: 1

      Perhaps you can answer a question for me...

      1) What keeps such scammers from simply leafing through a phone book, happening upon a cell phone number/name combination, and starting billing on that number? ... okay, two, then.
      2) If it takes more than just the phone number and name, what is the trigger that allows such organizations to commit this scam? ... three! these questions three!
      3) Assuming that one's name and phone number (as a combination) will eventually escape into cyberspace, how does one prevent this scam as a general rule? Or if prevention is impossible, what are the steps to mitigate it once it has happened?

    45. Re:So? by uninformedLuddite · · Score: 1

      I suspect you are an I-hate-DRM-fanboy and 90% of your games most likely come with root-kits instead of DRM (that may even be the reason that 'your' CD-Key was distributed online (I hear that mega-warez-IV distributes your CD-Keys for you as a helpful gesture).

      Nice Ad Hominem there.

      Thanks

      Of course you might have just made all of this up in an attempt to be one of those hip, happening, anti-DRM zealots who defend their rabid piracy by invoking the word 'freedom' in some catch-all phrase that appeals to all of the other 12 year olds who think they are hackers because they can use Winzip.

      ... and expanding it to include everyone else critical of Steam. Well done, sir. Well done. You've utterly discredited his story with your skepticism.

      How does it discredit everyone else critical of steam?

      Seeing as you are so familiar with Steam, perhaps you can answer a few simple questions: 1) Does Steam cut off your use of all products you have registered with them, despite having originally authorized them? Ever?

      Not that I know of. I know someone that had a CD Key problem and it took about a week to fix. They sent a copy of their receipt to customer service and they were issued with a new CD Key. During the dispute period access to their other Steam games was fine.

      2) If #1 is true, by what process can you regain use of those legally purchased products, the validity of which was never disputed?

      I think I answered that one

      3) In a dispute with Steam about authenticity of any product, what is the process to prove authenticity of your purchase against a one-sided assertion of invalidity by the corporation?

      I think I answered that one

      and more generally, 4) What is the proper reaction to a (any) customer service department that directly accuses one of civil crimes that one has not, in fact, committed?

      I believe this entire scenario was pulled out of the AC's bottom. I thought you realised that?

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    46. Re:So? by pherthyl · · Score: 1

      Maybe, maybe not. I really don't care. I'm not playing any of the games I played 10 years ago anymore, so I really don't care if my current games are accessible that long.

      Funny thing though, I just picked up and played the Secret of Monkey Island on Steam for $2.50. Ancient game, cool new graphics, fun little diversion. I wouldn't spend the time replaying Civilization 1 or something in its original form though. Games progress, and 10 years is about their expiration date for me.

    47. Re:So? by Anonymous Coward · · Score: 0

      A good scam is always just on the boundaries of the law. If the scammers charged to random phone numbers, they'd get investigated and shut down quickly. Randomness of victim population especially draws media attention—that's why terrorism gets headlines while ghetto violence doesn't, although the latter kills far more people. In this case, the scammers are charging the phone numbers while hoping to shelter themselves from charges of fraud by some sort of tiny print at the bottom of some agreement that the victims probably never read. I doubt that would stand up to a pissed-off attorney general of some state or a federal DA with a beef against the scammers, but they're not going to get sufficiently grievous about this without either random victims (since randomness causes media outrage) or personal grievances (DA's daughter unknowingly charged daddy's phone number to get more FarmVille cash).

    48. Re:So? by DarKnyht · · Score: 1

      Zynga also scams advertisers by telling them all the users are active users. Most of the users I've met that actually still play Zynga games really are not, instead they have scripts playing for them. The scripts take the moves exactly when they can, purchase the optimal gear at the right times, and basically walks the player to the top of the lists.

      This is what made me walk away from the games (they were a nice distraction at times), the realization that unless I poured hundreds of dollars into the game I would never catch up to the bots that play 24-7.

      --
      Voting them all out of office, now that's change I can believe in.
  2. Too many "wrong" products... by Anonymous Coward · · Score: 3, Insightful

    Too many non productive "things" are becoming parts of a virtual economy. What is this? We are still living in RL, this isn't the Matrix and even if, the Matrix still has an RL "dynamic" that keeps it running.
    Real products (hard machines or what have you) need to be produced and sold to make an economy (and indeed humanity) better. Not virtual "stuff"....

    1. Re:Too many "wrong" products... by DarkOx · · Score: 1

      I am not arguing for a planned economy here. If people want to spend money on virtual goods that is just fine by me; its also fine that sellars "produce" as many of such goods as they can market. I do think the parent has a point though. Cultural values shape to some degree or another what we "want" beyond our basic survival needs.

      Its evident that great societies of the past suffered when they became to decadent. Some of this crumbled from within and others fell to invasion by groups who had allocated their labor and production differently. See Egypt and the Hittites, The Austrian Empire and the other European powers, Muscovite(Sp?) Russia if you want examples outside of the usual Rome citiation.

      So I do think that perhaps we as a society are allocating far to much production to Art and Entertainment, more so Entertainment than art the two are quite different; even though there are countless cases where they overlap.

      We are spending a great deal of time being entertained and entertaining, and most of us our enjoying it. I don't propose we stop doing that as individuals or as a society but It might be a good idea to step back now and then and ask what else might we be doing?

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    2. Re:Too many "wrong" products... by alcmaeon · · Score: 2, Insightful

      I agree with you. In this age where the Chinese have decided to base their economy on the old methods of building real products for real people and America's economy has turned to shit, thank God capitalism and that entrepreneurial spirit are still alive in America to save us. Now we can sell virtual tractors for our virtual farms. Take that, you commie gooks!

    3. Re:Too many "wrong" products... by sopssa · · Score: 0

      I think that is also what will eventually fail with US. People have been adjusted to high standards of living, 24/7 entertainment and generally 'lazy' lifestyle and as time passes by, the problem just grows.

      During that countries like China with billions of people, but not good standard of living or 24/7 entertainment will grow. They even banned porn so people don't get distracted or start to exchange other things in life for it (you need to take care of your sexuality with other people, and won't grow used to normal sex and go look for more kinky stuff). You can see the cultural difference in games too; asian MMO's are generally grind fests, but they like it.

      It's a problem of 'freedom' and laziness of people.

    4. Re:Too many "wrong" products... by Anonymous Coward · · Score: 0

      TripMaster Monkey, can you please leave your FOX News-esque exaggeration at the door?

      We're here for sensible, intelligent discussion, and would rather not have to read your pathetically stupid and fallacious assertions.

      Thanks.

    5. Re:Too many "wrong" products... by Jeff+DeMaagd · · Score: 2, Interesting

      I agree with sopssa, it's a game. I think the minimum of what needs to happen to make a legitimate economy is that money has to voluntarily change hands. I don't see a virtual item is necessarily any different than some other worthless trinket. Non productive things such as games, movies and music are the same way, it now costs almost nothing extra to make more copies, but someone did have to make the original work.

      There's also a point where you don't need more real things, after you have your needs met and you're living a reasonably comfortable life, you don't need more things above food, water, energy and other maintenance items. Which I think inches closer to some visions of a utopia where we spend our time in a culture of art, albiet it's generally mass produced art these days.

    6. Re:Too many "wrong" products... by selven · · Score: 1, Interesting

      How is owning a big house IRL superior to owning one in a game? Seriously, if you spend a lot of your time in the game anyway, isn't it more logical to make yourself wealthy in the game than pimp out yourself in real life?

      I understand the need to give ourselves basic needs like food, water and internet but at some point there really is no difference.

    7. Re:Too many "wrong" products... by sopssa · · Score: 1

      We're here for sensible, intelligent discussion

      Thanks.

      Now you must be new here.

    8. Re:Too many "wrong" products... by pmontra · · Score: 3, Insightful

      People buy many useless "real" things. Any of us does. If that useless stuff is good for the economy so are the useless "virtual" things of many games.

    9. Re:Too many "wrong" products... by Anonymous Coward · · Score: 0

      What difference does it make? Spend it on beer which destroys your liver and you piss out, spent it on fags and go around stinking of tobacco while your lungs play russian-roulette with cancer? Spend it on a garbage plastic toy full of toxic chemicals? Virtual worlds need real live developers, admins and support staff. They needed a ton of servers and bandwidth, the user needs devices and services, all exist in the real world and operate in the same economy as the useless crap being made in third world countries you believe to be more important.

    10. Re:Too many "wrong" products... by mister_playboy · · Score: 1

      I don't see the appeal in the concept of work as the definition of life. That's what machines are for.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    11. Re:Too many "wrong" products... by Sycraft-fu · · Score: 3, Insightful

      I'm not sure what is stupider: Your retarded post that shows extreme ignorance of economics and manufacturing (here's a hint: the US is still the world top manufacturing economy) or the fact that you screwed your racial epithet up. Gook is an epithet for Koreans, not Chinese. If you are going to be racist, you could at least try and get your terms straight.

    12. Re:Too many "wrong" products... by Znork · · Score: 1

      I think the minimum of what needs to happen to make a legitimate economy

      Well, there are other things, such as the freedom to purchase from other producers, etc. So as long as competing providers can sell 'virtual tractors', there's no problem, competition works and the production of 'virtual tractors' is maximized for the resources spent on them.

      On the other hand, if the 'virtual goods' can only be bought from one place, their price will be far beyond the free market value, and the 'real world' economy will be damaged as resources are diverted from cost-effective production into rent seeking ventures and economic output falls (for example, a competitive market would provide virtual tractors at a cost of near zero, so the consumer could have both a pizza and the virtual tractor, while the non-competitive market results in an either/or situation, eventually resulting in lower total wealth and the loss of pizza producers in exchange for artificially scarce objects).

      That said, minor discrepancies and non-competitive pockets in an economy aren't a necessarily significant problem, but if and when 'virtual economies' become significant it may be necessary to apply some economic rules or 'free trade' requirements to them lest significant real-world resources be diverted towards flipping database bits in an extremely inefficient fashion. A pizza lost here and there is one thing, but if hundreds of thousands of real-world jobs become dedicated to camping bits in mmorpgs, then maybe one would have to require that the database interfaces be exported so those bits could be generated and provided by the lowest bidder (ie, without actual labour). Or that 'very easy' instances of games be provided to remove the incentive for mis-allocation.

    13. Re:Too many "wrong" products... by 0100010001010011 · · Score: 2, Insightful

      "Real" stuff like pet rocks, virtual pet rocks, virtual pets, beenie babies, prayers, etc,

      Every generation has their "What the hell did we spend money on?" product. This one seems to have virtual products.

    14. Re:Too many "wrong" products... by Sepht · · Score: 1

      Except you're wrong. http://en.wikipedia.org/wiki/Gook

    15. Re:Too many "wrong" products... by daVinci1980 · · Score: 1

      Read his post again, it was clearly written sarcastically.

      --
      I currently have no clever signature witicism to add here.
    16. Re:Too many "wrong" products... by Anonymous Coward · · Score: 0

      Why do "real" products have to be sold to make the economy better? Exchange of currency is exactly what make the economy tick, and its not like this money isn't taxed or accounted for. And what does the economy have to do with Humanity? If anything, the economy is what destroys Humanity by championing wealth.

      Get a new lawn.

    17. Re:Too many "wrong" products... by Al+Dimond · · Score: 1

      I've never played Farmville but I've read a bit about it. Here's the thing. Farmville doesn't really have a sophisticated internal economy. When you buy tractors you're not really paying for a tractor, but for the game itself. Not for a couple columns bumped in a database row, but for the hardware, software, and effort that go into producing the game. The trick for the game makers is to figure out how to get people to want to buy lots of "tractors". You're right in that there's basically no effort involved in making a tractor, but it does take effort to write code into the game to support the existence and ownership of tractors. That's what you're paying for.

      It's different for games that have internal economies... where in WOW people "farm" gold, and trade and sell it, both inside and outside of the game.

    18. Re:Too many "wrong" products... by Anonymous Coward · · Score: 0

      You seem to be forgetting two things:
      * demand for virtual goods necessitates physical hardware (servers, routers, etc) as well as physical labor/jobs!
      * anything is worth what people will pay for it. if they want to spend $5 now and then to stay happy and feel like they get their enjoyment's worth out of the $5, then great! I play farmville and I've spent a couple of bucks to increase my farm size faster, but i didn't have to and I was happy to support Zynga- the game is fun.

    19. Re:Too many "wrong" products... by interkin3tic · · Score: 1

      Too many non productive "things" are becoming parts of a virtual economy. What is this? We are still living in RL, this isn't the Matrix and even if, the Matrix still has an RL "dynamic" that keeps it running.
      Real products (hard machines or what have you) need to be produced and sold to make an economy (and indeed humanity) better. Not virtual "stuff"....

      Stuff like movies, software, and research findings? I wouldn't be surprised if "virtual" products combined have been right up there with agriculture with staples of our economy for a while.

    20. Re:Too many "wrong" products... by Anonymous Coward · · Score: 0

      Maybe 5 years ago, but if you turn up the "made in" or "hecho in" label of *anything*, it will almost certainly say from China. US manufacturing plants are all but shut down. Steel was regulated into the ground by the EPA, and virtually any heavy industry has to import anything more complex than an aluminum billet from elsewhere because the US just doesn't have the precision tools or manufacturing capability that they used to.

    21. Re:Too many "wrong" products... by iluvcapra · · Score: 1

      Its evident that great societies of the past suffered when they became to decadent

      "Correlation does not imply causation," even in the social sciences.

      We are spending a great deal of time being entertained and entertaining, and most of us our enjoying it. I don't propose we stop doing that as individuals or as a society but It might be a good idea to step back now and then and ask what else might we be doing?

      People who trundle out the old "decadent civilization" saw usually do so to argue that the civilization in question would recover its old virtues by fighting a few really good wars. Indeed, wherever we find "decadence," we usually find an organized pro-war political constituency actively pushing the "decadence" line in order to tar anti-war objectors as "soft" and coerce them into supporting their adventures. I'd go so far as to say that the modern concept of "social decadence" was invented by British Tories in the late 19th century in order to shame Whigs into supporting the conquest of South Asia.

      I think a lot of the "decadence" you might see here and there are merely symptomatic of a professional class/intelligentsia that find their culture no longer has use for professionalism or intellect.

      --
      Don't blame me, I voted for Baltar.
    22. Re:Too many "wrong" products... by nelsonal · · Score: 2, Insightful

      http://www.wisegeek.com/what-are-the-top-manufacturing-countries.htm The US still manufactures almost 2x what China does. Keep in mind that when things say made in china, that doesn't neccessarily mean all the components were made there. The US also manufactures large amounts of goods that aren't bought by individuals (like tractors, heavy equipment and airplanes). Just because we don't dominate toys and t-shirts doens't mean that we don't make plenty of other goods.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    23. Re:Too many "wrong" products... by Anonymous Coward · · Score: 0

      GP was joking, dude.

    24. Re:Too many "wrong" products... by LS · · Score: 1

      Sound of sarcasm flying over your head? wooooooooooooooooooooosh!

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    25. Re:Too many "wrong" products... by mjwx · · Score: 1

      Gook is an epithet for Koreans

      Actually it is for Vietnamese (can also extend to Lao or Khmer). It came about in the Vietnam war and is (unfortunately) still in popular usage here in Australia.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    26. Re:Too many "wrong" products... by Anonymous Coward · · Score: 0

      Actually, "gook" is an epithet for the Vietnamese (Vietnam War), you moron. The "Korean" origin ignores the fact that it was a term in use for asians pre-dating the Korean War (i.e. it was used during the Phiilipino-American War).

  3. Techs versus "The Cloud". by Anonymous Coward · · Score: 1, Insightful

    This needs to be the year that those of us with even the slightest degree of technical knowledge take a stand against the goddamn "Cloud".

    It sounds fantastic in theory, but once in the real world, Cloud Computing falls flat on its face. My development and ops teams wasted too much time dealing with Cloud providers over the past year. So my resolution this year is to tell anyone who proposes the use of anything Cloud to cram it. We aren't doing it any longer. It's a failed approach.

    Just last week, during the holidays, we had to scramble after one of our Cloud providers ran into some hardware problems and couldn't get our service restored in a timely manner. After the outage exceeded my threshold, I called up my best developers and had them put together a locally-hosted solution in a rush, and payed them quite a bit more than usual due to the inconvenient timing. Then I called up the Cloud provider and basically told our rep there that we are done using them and their shitty service. Then I called up the manager in our company who recommended them, and told him to basically go smoke a horse's cock.

    1. Re:Techs versus "The Cloud". by sopssa · · Score: 0, Redundant

      And what does this have to do with the story?

      Just last week, during the holidays, we had to scramble after one of our Cloud providers ran into some hardware problems and couldn't get our service restored in a timely manner.

      You claim to be having technical knowledge but fail to see that "Cloud" services are just managed servers? The exact same hardware problems and related slowness in restoring them could happen just as well for your dedicated servers.

      And what do you ever mean by taking a stand? Write useless comments how bad "cloud" is on slashdot without ever understanding yourself what it is? Just don't use them if you think they're bad, it's simple as that. It's not replacing anything.

    2. Re:Techs versus "The Cloud". by Anonymous Coward · · Score: 1, Informative

      Did you read the article? Hell, even the first sentence of the Slashdot synopsis mentions it:

      "In a blog post, venture capitalist Fred Wilson gives his thoughts on ripe areas for tech investment in 2010 — mobile, gaming, new forms of commerce/currency, Cloud platforms/APIs, education and energy/environment."

      Good try, TripMaster Monkey, but you totally fail at being a smartass, like usual.

    3. Re:Techs versus "The Cloud". by nloop · · Score: 3, Insightful

      It sounds fantastic in theory, but once in the real world, Cloud Computing falls flat on its face.

      Try explaining that to the 11 million people who play FarmVille. Or to Google. Sure, you don't like cloud computing, I don't love it either, but falls on its face? Nah. Epically popular? Yup.

    4. Re:Techs versus "The Cloud". by rnswebx · · Score: 1

      Try explaining that to the 11 million people who play FarmVille.

      Actually, the number is over twice what you quoted. There are 24+ million people who play FarmVille every day. In addition to being incredibly popular, FarmVille also helped raise over $700,000 for charity in 2009.

      (Disclaimer: I work for Zynga, and was one of the original team members to bring FarmVille online.)

  4. My rule of thumb. by Eric+S.+Smith · · Score: 4, Interesting

    I know nothing about this story, but I just always assume that anything built on Facebook is a scam, whether for money or ID theft. Go sell your virtual cheese elsewhere, vampire gangsters.

  5. Aquarium Screensaver by lucm · · Score: 2, Insightful

    Buying virtual tractors for a game seems ridiculous, until you compare it with buying virtual fish for a screensaver...

    --
    lucm, indeed.
    1. Re:Aquarium Screensaver by Xelios · · Score: 5, Interesting

      It seems ridiculous to you and me, but to the millions of people who aren't as versed in technology as the average /. user maybe not. A few weeks ago I finally caved and opened a Facebook account (albeit with fake info), solely to keep in touch with friends back home after moving to Europe. Quite a few of them are into the Farmville thing (mostly the women), so I checked that out and my first thought was "Wow, people actually pay money to buy things in this game?". I never would, but some of my friends have. I asked them why, why pay money for such ridiculously simple [crappy] games? "Why not?" they said.

      I thought about it for a while, and I really didn't have a good answer. I've paid monthly fees to play MMOG's before. I pay money for a usenet account. To most of my friends spending money for these things would seem just as ridiculous. It's all a matter of perspective. For them, that tractor in Farmville is about as far as they've ventured into the gaming world outside of consoles, so why not spend a little money for it?

      Now the really scary thing happened when I first opened my Facebook account. All the info I gave was fake, including my name, except the email address. I entered a really old Hotmail address that I stopped using years ago. Since then it's been my disposable email address for anything that wouldn't accept 10mintemail addresses. From this one piece of real information Facebook built a list of probable friends, and 80% of them were people I know. How they managed to pull this off with a 6 year old Hotmail address is beyond me.

      --
      Murphey's fighting Occam, and we're in the stands.
    2. Re:Aquarium Screensaver by Anonymous Coward · · Score: 1, Interesting

      from other dump people who shared their address book with facebook.

    3. Re:Aquarium Screensaver by karnal · · Score: 4, Interesting

      I'll elaborate on the AC that posted a reply to you. In my experience, Facebook does 3 things to find friends for you:

      1. Look through your address book and attempt to find people who match that are already in the system by e-mail (and sometimes name)
      2. Dig your e-mail address out of other people's address books that they've harvested from e-mail accounts. (this may or may not be a true statement, but judging by your comment...)
      3. Offer up "Friends of Friends" - chances are, you're friends with other people's friends, so they offer those too as suggested friends.

      --
      Karnal
    4. Re:Aquarium Screensaver by Anonymous Coward · · Score: 0

      If you added anybody as a friend, it built the recommended list from that. I know that's how it works, as I signed up my daughter for a facebook account (she wanted to play farmville) with a throw-away email address. She added me and her mom as a friend and almost all of her recommend friends came from the intersection of mine and her moms' friends. The few exceptions were common friends of friends.

    5. Re:Aquarium Screensaver by Anonymous Coward · · Score: 0

      They also apparently have deals to dig through your email account without your permission. I've had tons of people recommended to me with no connection via friends or groups, where I search my Hotmail account and find a single email from them years ago. The percent of people recommended to me like this compared with the number of emails I've gotten from personal accounts of strangers (e.g., craigslist deals and such) is too high for me to believe that this is all coming from the suggested persons' side. I certainly never gave facebook my permission or password to Hotmail.

    6. Re:Aquarium Screensaver by nacturation · · Score: 1

      Additionally, I ran into a situation where I spoke on the phone with a female friend I hadn't talked to in years. She's not on Facebook, but her friends are. A few days later, I had one of her friends show up as a suggested friend. What I suspect happened is that she asked her friend to look me up on Facebook and as a result of the search (and likely click-through) it suggested I add her as a friend.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    7. Re:Aquarium Screensaver by broken_chaos · · Score: 1

      Maybe those other people gave permission for Facebook to examine their account, and made suggestions to both of you based on that. The scary part about Facebook isn't what you tell them, since that is easily controlled. The scary part is what other people tell them, since you have no control over what information others give away about you.

    8. Re:Aquarium Screensaver by RedWizzard · · Score: 1

      I thought about it for a while, and I really didn't have a good answer. I've paid monthly fees to play MMOG's before. I pay money for a usenet account. To most of my friends spending money for these things would seem just as ridiculous. It's all a matter of perspective. For them, that tractor in Farmville is about as far as they've ventured into the gaming world outside of consoles, so why not spend a little money for it?

      And unlike non-free MMOGs you don't have to pay. A monthly fee is at least as dubious a proposition given all the games out there that don't charge a subscription. Paying in these Zynga games is always a reasoned tradeoff: "I want X so I'll pay $Y to get it". I may not think that X is worth Y, but that's a personal value judgement no different than scoffing at people who buy stuff from shops that I think is overvalued.

      As for how "good" these games are, they use basically the same formula as Diablo and WOW. Do stuff to gain levels and achievements and collect stuff. That's why people play them and keep playing them: they're addictive.

    9. Re:Aquarium Screensaver by mjwx · · Score: 1

      Buying virtual tractors for a game seems ridiculous, until you compare it with buying virtual fish for a screensaver...

      Or buying virtual strippers.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  6. tractors - ??? - real money by khallow · · Score: 1

    The question I have is how do tractors become real money for Zynga. This is always a big question for games that are free to enter. How do you get your players to pay with real money?

    1. Re:tractors - ??? - real money by Wolfraider · · Score: 1, Informative

      Easy, the tractors are basically free but to get fuel to farm more than half a screen costs farmville cash and that costs real money.

    2. Re:tractors - ??? - real money by Anonymous Coward · · Score: 5, Informative

      In Farmville things either cost coins or FarmVille Dollars (FVD). Coins are easy to get: whenever you harvest something, you get coins. Coins are spent on the "mundane" things. Crops, some decorations, tractors, barns (red only), a small pond etc.

      FVD are difficult to get. You get one FVD every time you level. Or you buy them. FVD's are used to buy more exotic things: barns (in a variety of colors), a large pond, special purpose seasonal stuff, a different class of decorations, fuel for your tractor, etc.

      Now, you don't strictly need to have all these goodies, but as people play, they have the oppurtunity to get more stuff (of course), and you need to have a place for your stuff. The only way to get more room for your stuff is to expand your farm. Now, you can expand your farm by either having lots of friends that play FV, and then it only costs you coins, or you can buy a bigger lot, which costs FVD. If your the type of person that buys a lot of the specialty stuff, your already buying FVD so buying the larger farms isn't that big of a deal.

      Now, to specifically answer the question: Although tractors, seeders and harvesters are coin based purchases, the fuel refills are not. Now, you don't need to buy the fuel, you can wait a day and get a free refill, but if you have one of the larger farms, you will not be able to harvest, plow and seed all of it on the one refill. And since you have a very limited supply of FVD that you earn.... It becomes a habit that must be paid for.
       

    3. Re:tractors - ??? - real money by RedWizzard · · Score: 3, Insightful

      Now, to specifically answer the question: Although tractors, seeders and harvesters are coin based purchases, the fuel refills are not. Now, you don't need to buy the fuel, you can wait a day and get a free refill, but if you have one of the larger farms, you will not be able to harvest, plow and seed all of it on the one refill. And since you have a very limited supply of FVD that you earn.... It becomes a habit that must be paid for.

      Except tractors, seeders and harvesters only reduce the number of clicks you have to do. They don't have any significant bearing on the game - you don't actually need them. Also a bit of planning can let you use them for free even with a large farm: just plant smaller plots with selected crops that will be due for harvest when you know you'll have fuel (this is actually just about the only scope for strategy in the whole game). So it's easy to avoid getting addicted to buying fuel if you don't want to.

  7. Forget virtual by SmallFurryCreature · · Score: 1

    there is nothing here to be alarmed about. it is just an account you buy and your purchase additional bits of data they will track for you. Same as you do in a gym when you buy a membership card and then add a training schedule to it.

    It is sale of a piece of entertainment. There is nothing virtual about it.

    And it neatly allows people to look a bit silly when they compare sale of a physical product with the selling of a few bytes of data.

    There is NO virtual. Never has been, never will be. All that you got is products and services. Farmville is a service. Same as your phone line and all things associated with it are. Your landline is connected, all it takes is a bit to be flipped in the "virtual" world for it to work. No different from buying an asset in a game.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  8. I was going to fabricate a pithy response, by cvtan · · Score: 2, Funny

    but I have to get back to Farmville! My pumpkins are dying and I have 57 gifts to receive.

    --
    Sorry, but gray text on gray background is making my eyes bleed.
  9. What does that even mean? Also, he's lying by Posting=!Working · · Score: 2, Insightful

    Might as well compare the number of virtual Nazi's killed in games vs. actual Nazi's killed in WWII. I'm guessing there's probably a few gamers who have exceeded that on their own. And, like virtual tractor sales vs. actual tractor sales it's a very potent comparison that proves....I mean, shows that.....I mean, suggests....I mean, that vaguely resembles...ummmmmmm...absolutely nothing.

    Might as well compare these:
    Cartoon cranial anvil assaults vs actual cranial anvil assaults
    "CSI" crime solving rate vs. actual crime solving rate
    Virtual car theft vs. actual car theft
    Porno movie pizza delivery guy sex rate vs actual pizza delivery guy sex rate

    BTW, his claim is BS:
    "Andrew Trader, co-founder of Zynga, said the company makes about a third of its revenue from advertising and another third from virtual goods transactions. The last third comes from companies that provide commercial offers, trading Netflix memberships and marketing surveys for in-game cash."

    1/3 is not almost all.

    --
    This sentence no verb.
    1. Re:What does that even mean? Also, he's lying by Phrogman · · Score: 1

      Porno movie pizza delivery guy sex rate vs actual pizza delivery guy sex rate

      Well I can provide some hard data on this, as I deliver pizzas on the weekend:
      Actual Pizza Delivery Guy Sex Rate (from delivering pizzas): 0

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  10. Two salient facts, Mister Venture Capitalist by garg0yle · · Score: 2

    Two things:

    1. Almost entirely irrelevant is not the same as being entirely irrelevant. There are people for whom Zynga's behaviour is atrocious enough to make them think twice about using its products.

    2. This doesn't change the fact that Zynga's games are buggy, derivative pieces of crap, and more than half of my friends who've tried either Farmville or CafeWorld have left their virtual farms and restaurants to gather dust. If you keep dragging newbies in, but most of those wander away due to boredom or frustration, that's not really a "growth" business plan.

    --
    Modding "-1, Troll" is not a proper response if you disagree with me. Try reason.
    1. Re:Two salient facts, Mister Venture Capitalist by Tjebbe · · Score: 1

      that's not really a "growth" business plan.

      My Prediction for 2010: First big public case of Social-Networking-App-Gone-Ponzi

  11. Necessary services vs. unnecessary services by tepples · · Score: 1

    Farmville is a service. Same as your phone line and all things associated with it are. Your landline is connected, all it takes is a bit to be flipped in the "virtual" world for it to work. No different from buying an asset in a game.

    A phone line is a service that one can use to interact with suppliers of products and services considered necessary to one's continued functioning. An online game is not, apart from corner cases involving Second Life.

  12. Um, tractors by mrslacker · · Score: 2, Informative

    Except that tractors cost 30000 coins, which is easily obtained with patience, and doesn't cost any real money at all, certainly not the "FarmVille cash" - unless they've changed something recently.

    1. Re:Um, tractors by Anonymous Coward · · Score: 0

      The impatient can purchase coins.

    2. Re:Um, tractors by karnal · · Score: 2, Informative

      I think the scam is that you have to use their in-game cash (Farm Cash) to buy fuel refills for the tractors/harvesters/seeders. They don't have a current way to either get fuel as a gift or to purchase it with coins - the in-game currency that you gain by planting and harvesting crops.

      Similarly, expanding your farm's area can be done two ways - with coins or with their Farm Cash. But - for those of us without 200 friends that play farmville on a casual basis, if you want to expand the farm you need to have X number of neighbors for each upgrade if you use coins.

      Also, I haven't found a way to get Farm Cash without actually spending real money. Hence, I haven't spent the money on it because like others here, it's just a nice break away from reality for a few minutes. If that means I'm slightly hindered in my "progress towards nothing" then so be it.

      --
      Karnal
    3. Re:Um, tractors by mrslacker · · Score: 2, Informative

      Yes, fair enough. But the immediate suggestion elsewhere that buying tractors helps Zynga is false.

      I admit it, I'm level 40 - have been playing for a long time. I've never spent any money on it. You do get given FV cash occasionally on levelling up, but not enough to make a difference. I think I have 15 neighbors or something. I do my wife's farm too, which has helped with various bonuses, etc.

      Yes, the fuel thing is frustrating, since a tank is nowhere near enough to harvest/plough/seed, and you are reduced to thousands of clicks. However, some of the "holiday gifts" still available contain 1 or 5 tanks of gas, and next week is "free fuel week", whatever that means. No doubt of course as a promotion to encourage people later to buy it.

    4. Re:Um, tractors by sopssa · · Score: 1

      I think the scam is that you have to use their in-game cash (Farm Cash) to buy fuel refills for the tractors/harvesters/seeders. They don't have a current way to either get fuel as a gift or to purchase it with coins - the in-game currency that you gain by planting and harvesting crops.

      How is that a scam? It's not scamming people out of their money - they know they're buying in-game cash for the game to get fuel.

    5. Re:Um, tractors by karnal · · Score: 1

      In my opinion, I feel it is a scam because I don't think that spending money on virtual items is a good investment.

      Now, others may respond with "Well, isn't your time worth money? Then buy the fuel and save time." Well, if my choices are being bored or being slightly entertained by growing a farm, then that's my choice that I can make and live with. I can truly deal with spending a little more time clicking than spending money on something that at the end of the day isn't getting me anywhere in life once it's all said and done.

      Again: My stating that it's a scam is my opinion. I guess I did state overall that it "is" a scam rather than it's my opinion that it's a scam, but that wasn't the intent. I agree that others may not feel that it is a scam, but I feel it is when there is no other reliable way to get certain items other than to buy them with my real-world cash.

      --
      Karnal
    6. Re:Um, tractors by frozentier · · Score: 1

      Exactly. Nothing NECESSARY to the game costs actual money. Even the tractors themselves are just an option to make things easier, but I did buy one, and I did use coins. Heck, you can get 30,000 in coins in a day if you try hard enough.

    7. Re:Um, tractors by phoenix_rizzen · · Score: 1

      Fuel refills automatically, within 24 hours, probably closer to 12 hours.

      Anyone with a Holiday Tree and received presents should now have a tonne of Fuel refills to use.

      And everyone with a Tractor, Harvester, or Seeder will get free Fuel Refills starting tomorrow, for one week.

      Thus, there is absolutely no reason to spend money, real or virtual, on Fuel in Farmville. Anyone that does so is either crazy, delusional, insane, a fool, or ADHD. :) All it takes is time. And if you block your character in, so that it can't move around the screen, then you don't even need a tractor.

    8. Re:Um, tractors by karnal · · Score: 1

      Saw a friend who had his char blocked in - thought that was a neat trick, so I replicated it. It does help, however having enough fuel to fully repopulate a field with crops, even at my lower level, takes a lot of mouse clicks out of it.

      --
      Karnal
    9. Re:Um, tractors by Anonymous Coward · · Score: 0

      ...you... you plough your wife's farm?

  13. virtual sales for virtual dollars by 192939495969798999 · · Score: 2, Insightful

    This is not the same as virtual tractors sold for real dollars. In farmville, if you play the game it earns you points you can use to buy a tractor. This would be like saying that more shields were sold in Zelda for NES than were ever sold in real life, and that this fact somehow made Zelda a great game. (Zelda is great for other reasons)

    --
    stuff |
  14. Uhh... by segin · · Score: 2, Informative

    I said in my etsy/san telmo post the other day that more tractors are sold every day in Farmville than are sold in the US every year.

    Well, at least you know why the economy is down the shitter, everyone's busy playing Farmville and not doing something productive.

    But who am I to judge, all I do is sit around and read Slashdot all day, so...

    1. Re:Uhh... by Anonymous Coward · · Score: 0

      I think that's the post-of-the-day right there.

    2. Re:Uhh... by Anonymous Coward · · Score: 0
  15. People spend money on video games. by Fantastic+Lad · · Score: 1, Troll

    I was about to say, "Yeah, but people have been spending money on video games ever since "Space Invaders". But I quickly realized that there are a couple of significant differences between this and the 80's coin-op arcade.

    1. You can burn a LOT more time for a lot less money today.

    2. Pac Man and Donkey Kong were interactive puzzles which only took a few minutes to play in most cases. They were carnival attractions which you visited for a laugh and then left behind. Games today are more like extended dream states which offer much stronger and much more quickly realized psychological rewards than real life does. --Which is why many people spend more of their waking hours and useful energy on virtual worlds than they do in the real world. It's REAL escapism.

    It is habit forming, and this means that on a certain level it is also chemically addictive. But it's also relatively easy to choose against if you wish. But like Television, nearly everybody is addicted and so addiction is considered culturally normal, and thus to choose against it is actually counter-intuitive in the sense that we are all pack animals with a hard-wired feeling of comfort when everybody is mimicking each other's behavior.

    For people to disengage, it will take public discussion of it as a problem, rather like the whole tobacco thing. (But since tobacco enhances awareness and video games erode it, I doubt we'll be seeing any such movement; certainly not from the government in any significant way). Our entire society is rotting from too much entertainment, and history shows that typically populations just don't disengage in time from these sorts of influences to prevent the death of a society. It's happening all around us right now!

    Buying pretend tractors is just a tiny piece of the whole enchilada.

    -FL

    1. Re:People spend money on video games. by wiredlogic · · Score: 1

      Pac Man fever was real. For some people it was the WoW/Evercrack of its era.

      --
      I am becoming gerund, destroyer of verbs.
    2. Re:People spend money on video games. by Anonymous Coward · · Score: 0

      enchiladas? Yummy! Off to lunch....after two more hours of Farmville.

    3. Re:People spend money on video games. by Anonymous Coward · · Score: 0

      Our entire society is rotting from too much entertainment, and history shows that typically populations just don't disengage in time from these sorts of influences to prevent the death of a society

      Citation required. All I can think of is you're channeling Gibbons, or perhaps some Heinlein-esque scifi worlds. I'm 48 and a lifelong reader of History, and it's not clear to me at all what you're basing that assertion on, so please illustrate.

      (BTW, smoking doesn't enhance awareness. It's a deadener, which is why it's used to 'calm the nerves' in a shock situation - very common for both smokers and non-smokers in the recent past like WW2. For the already addicted, it becomes an awareness enhancement only insomuch that getting your next hit shuts up the brain's screaming for nicotine. Which is why I'm having a morning drag of the damn weed right now.)

  16. Adverbs = lie detectors by SlappyBastard · · Score: 1

    Follow that last sentence: " but is almost entirely irrelevant."

    Someone needs to teach this dipshit how to lie. It's not almost entirely that hard.

    --
    I scream. You scream. I assume that means we're both acquainted with the problem. We proceed.
  17. Stupid by dis0wned · · Score: 1

    Personally, I think the game is stupid. There are tons of people out there that have nothing better to do than click for hours on end. As far as spending money on a game, this is nothing new. Look at WOW, XBOX, etc... This is just a game for slightly slower people.

  18. If the scams are a Red Herring, stop them. by voidstin · · Score: 3, Insightful

    So, if the revenue really comes from honestly entertained consumers trading money for an enjoyable experience, fine. Do that. Stop it with the text message scams and toolbar downloads..

    But, since $9.99/mo in hidden text message charges > $1 for a tractor, it seems to me that the tractor is the red herring, in order to get you to the far more profitable malware. But Zynga can easily prove me wrong by stopping these practices....

    1. Re:If the scams are a Red Herring, stop them. by rnswebx · · Score: 1

      But Zynga can easily prove me wrong by stopping these practices....

      They did.

  19. Bad statistics? by Anonymous Coward · · Score: 0

    This was a great example of a pointless statistic. It is possible to sell more tractors in Farmville than the US precisely because the US has 1200 tractors per 1000 agricultural workers. That is 1.2 tractors per person engaged in agriculture. How many more can you sell?

    I wish people would stop playing games that allow them to pretend to live in mythological farm culture and actually pay attention to our real food supply and the dangers of this large scale production.

  20. Missing the potential by Anonymous Coward · · Score: 0, Insightful

    Farmville, and games like it, are just the beginning of a new wave of social engineering and virtual product testing. As these virtual worlds become more common, governments will step in and test new policies before implementing them in the real world. Not sure how that new tax is going to affect your national economy. Build a big game and try it in your virtual economy before going live.

    And for you naysayers who will claim no government agency would ever create a virtual game, may I remind you that both the military and NASA have created video games already. It's only a matter of time before the Fed makes a virtual banking game, or a SIM Stock Market. When Trillions of dollars are at stake, testing before implementation is the only sane answer.

    This also goes for product testing, political campaign testing. The virtual worlds can tell you a lot about how people will react to product pricing and uses.

    I'm not saying that Farmville or any of the current MMOs are ready to do this yet. But soon we'll start seeing games where the true purpose is testing the reaction of massive numbers of people -- something that virtual world gaming lends itself to.

  21. Huh? by Anonymous Coward · · Score: 0

    > more tractors are sold every day in Farmville than are sold in the US every year

    Boy, I'm depressed about this -- and I don't even live in the USA!

  22. So? by Anonymous Coward · · Score: 1, Insightful

    And even more so, why should you hate or think the people are "stupid" just because they pay for entertainment they enjoy?

    Exactly. I play FarmVille but buy nothing for actual money. I also play the slot machines at the local casino once in a blue moon though this does cost me real money (20 dollars for about 3 hours of entertainment). Both games are equally useless on the large scale in my life but both are fun for different reasons.

  23. Right... by SmallFurryCreature · · Score: 1

    So before phones, we couldn't life?

    A secret phone number is a "virtual" service no different from the tractor in farmville.

    Labelling a service/product differently because is considered essential is silly.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Right... by tepples · · Score: 1

      So before phones, we couldn't life?

      Before phones, there was no 9-1-1 service to contact first responders. A lot of people would die without modern technology such as 9-1-1.

      A secret phone number is a "virtual" service no different from the tractor in farmville.

      Marking a phone number as unlisted can be used to help produce goods and services, as it reduces the cost of filtering spam calls.

  24. Do some real farming by pubwvj · · Score: 2, Interesting

    How about investing in real small farms.
    You don't have to be a huge investor.
    Make a small loan. Buy pastured pork.
    Build a future of real food.
    See below.

    Cheers

    -Walter
    Sugar Mountain Farm
    in the mountains of Vermont
    Save 30% off Pastured Pork with free processing: http://sugarmtnfarm.com/csa
    Read about our on-farm butcher shop project: http://sugarmtnfarm.com/butchershop

  25. Bread & Circusses a Fish Story? by Fantastic+Lad · · Score: 1

    Our entire society is rotting from too much entertainment, and history shows that typically populations just don't disengage in time from these sorts of influences to prevent the death of a society

    Citation required. All I can think of is you're channeling Gibbons, or perhaps some Heinlein-esque scifi worlds. I'm 48 and a lifelong reader of History, and it's not clear to me at all what you're basing that assertion on, so please illustrate.

    What are you looking for citation regarding? If it's the rotting from too much entertainment, then that's my opinion based on observation and I'm not going to bother trying to back it up by hunting down research which happens to agree with me. I know that makes it next to worthless in a scientific sense, but I'm happy to accept that. I am confident in my powers of observation and pattern recognition, and I would be happy to discuss the value of my observations if you like.

    If, however, it's the historical claim you want citation of, then given that you're a life-long reader of history, I'll have to respectfully bow to your learning, because I am probably not as well versed as you on the subject. I'm just repeating commonly accepted wisdom, which may indeed be incorrect. So what are your views regarding the reasons behind the fall of past civilizations? Did laziness and hubris and the seeking of trivial entertainment over useful social involvement not play a part in populations allowing corrupt forces to destroy their societies? Is there nothing at all to the whole, "Bread & Circuses" thing?

    (BTW, smoking doesn't enhance awareness. It's a deadener, which is why it's used to 'calm the nerves' in a shock situation - very common for both smokers and non-smokers in the recent past like WW2. For the already addicted, it becomes an awareness enhancement only insomuch that getting your next hit shuts up the brain's screaming for nicotine. Which is why I'm having a morning drag of the damn weed right now.)

    Hm. I've experienced both the calming you describe but also at the same time what might be best termed, "thought floods". Often when working, I'll find that smoking will result in solutions and cool ideas leaping to mind. Happened almost every time I lit up. There's also another aspect to smoking I found curious; it seemed to put me in a constant, light kind of dream-state, where I could still interact with the world without difficulty, but wherein everything seemed to take on an extra degree of thoughtful awareness. I was smoking organic tobacco with no hundred or more extra 'additives', so maybe that had something to do with my experience versus what you report.

    Anyway, according to the research I've read on this, (no citations again, I'm afraid. You'll have to go look for them yourself if you're interested), the nicotine simulates a neurotransmitter called, 'acetylcholine', which is linked to memory-forming and other brain functions.

    -FL

  26. Re:Addendum by Phrogman · · Score: 1

    I will add however that I have seen a great number of semi-clad women appearing at the door, as well as quite a few appearing naked or sem-clad (the later is more common by far) and received a lot of views of exposed breasts by way of tips :)

    Luckily I have only seen 1 naked male so far in several years of delivery :P

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  27. some guhy by Anonymous Coward · · Score: 0

    I don't see how somebody defending a company that he has stake in is even news. You're helping along his agenda....and data farming.

  28. No by n00btastic · · Score: 1

    No, you get a message from the advertiser announcing that they do not support your carrier. This is the advertiser though, not the games themselves.

  29. E.T. by Badmovies · · Score: 1

    More people have fallen in holes playing "E.T." on the Atari than in real life, and that's not a great game by anyone's standards.

    --


    Andrew Borntreger
    Champion of cinematic disasters
  30. And in finishing up by uninformedLuddite · · Score: 1

    Anyone having dealt with Steam CSR's would most likely agree with me that the story as told above is decidedly dodgy. If it had been told in a believable way and didn't include the poster confessing that he's a completely thoughtless Dick then I would have gifted him Orange Box content via Steam(they allow that which in my book gives them a few credits for decent behaviour)

    --
    The new right fascists are bilingual. They speak English and Bullshit.
    1. Re:And in finishing up by sabt-pestnu · · Score: 1

      Admittedly, I have never dealt with Steam in any way at all. I know nothing of them.

      However: I think that you, too, have never had to call Steam CS on finding an authentication code refused. I think your experience with steam CSR might well be different than someone in the AC's position. Having said that, I have no information either way.

      My last question stands, though: In the face of a remote authority accusing you of malfeasance, what is the proper response. That is, if you DID take the AC's story at face value, what response is proper. You've declared that taking the bad authentication code box back to the store is bad. What should have been done instead? Mind, there are scenarios where each of the three parties might be at fault: the customer, the store, or Steam.

    2. Re:And in finishing up by uninformedLuddite · · Score: 1

      Admittedly, I have never dealt with Steam in any way at all. I know nothing of them.

      Honesty is refreshing online

      However: I think that you, too, have never had to call Steam CS on finding an authentication code refused. I think your experience with steam CSR might well be different than someone in the AC's position. Having said that, I have no information either way.

      I was banned from playing online with a HL1 key. the key was apparently in use in several countries. I have no idea what the resolution would have been as I just used another key as I had several copies. The multiple usage of the key wasn't surprising as it was from an ex-rental copy I purchased for $5. They were nice, polite, and at no time acted in an unprofessional manner.

      My last question stands, though: In the face of a remote authority accusing you of malfeasance, what is the proper response. That is, if you DID take the AC's story at face value, what response is proper.

      The name of the CSR, the date and time of the call and immediate escalation to his/her superior to report them for their obnoxious attitude(I would hazard a guess here that once a manager heard this story that your CD Key problem would be resolved quite quickly). I am definitely not saying that if this CSR did say what is claimed that it's OK.
      I would be very, very careful as to what claims I made about my treatment and in what forums I made these claims as it is very possible that the entire conversation was recorded (it would actually be quite good as a training aid).

      You've declared that taking the bad authentication code box back to the store is bad. What should have been done instead?

      I would have contacted Steam and had the product's key replaced. Not sure if I stated this in another thread but I am aware of this exact problem with a retail Orange Box and it was rectified within a week. Valve/Steam are definitely aware that keys get stolen from retail copies of their games and this is the first time I have ever heard of them making accusations about the customer's character/behaviour. What i do know is that the key that was given in replacement came with a firm warning that it would not be replaced again and the fact that it had been replaced had been diarised(strange way to put it, but I digress) on the account's notes.

      Mind, there are scenarios where each of the three parties might be at fault: the customer, the store, or Steam.

      If the AC's story was true then in the AC's scenario all three would be at fault.

      1: The retail store for allowing the key to be stolen (it does happen. there are websites that advise you to act like you are making a phone call on your mobile as you type in the key from the box open before you).

      2: Steam for treating the AC in such a despicable manner. If the CSR really did this then he is in the wrong and it should be grounds for immediate termination (in the USA I guess you could sue him for the emotional distress caused and your recently acquired fear to play video games subsequently destroying your social life).

      3: The AC for 'tricking'(AC's words) the clerk into changing the game for something else so as the CD Key problem is not resolved and causes someone else difficulties. ALSO, when a game gets returned under the auspices of it being defective it is NEVER replaced with a different game! You just teceive another copy of the same game, otherwise you could have taken it home, duplicated it, and then got something else. Not many clerks are this stupid and store policies definitely aren't.

      I still call shenanigans

      --
      The new right fascists are bilingual. They speak English and Bullshit.
  31. Whoops! I hit submit too fast by uninformedLuddite · · Score: 1

    I may have been wrong in the above post. the HL1 key problem may have been a VAC ban hence I may not have had any dealings with Valve/Steam at all over that incident (it was many years ago after all and I am getting old).

    --
    The new right fascists are bilingual. They speak English and Bullshit.