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How To Judge Legal Risk When Making a Game Clone?

An anonymous reader writes "I'm an indie game developer making a clone of a rather obscure old game. Gameplay in my clone is very similar to the old game, and my clone even has a very similar name because I want to attract fans of the original. The original game has no trademark or software patent associated with it, and my clone isn't infringing on the original's copyright in any way (all the programming and artwork is original), but nevertheless I'm still worried about the possibility of running afoul of a look and feel lawsuit or something similar. How do I make sure I'm legally in the clear without hiring an expensive lawyer that my indie developer budget can't afford?"

203 of 270 comments (clear)

  1. Laws have become horribly, horribly complex by bcmm · · Score: 4, Insightful

    How do I make sure I'm legally in the clear without hiring an expensive lawyer

    Laws have become horribly, horribly complex. I'm not sure any of us can do that for anything we do.

    --
    # cat /dev/mem | strings | grep -i llama
    Damn, my RAM is full of llamas.
    1. Re:Laws have become horribly, horribly complex by snowgirl · · Score: 5, Informative

      How do I make sure I'm legally in the clear without hiring an expensive lawyer

      Laws have become horribly, horribly complex. I'm not sure any of us can do that for anything we do.

      This is very true. I've been reading a lot about law recently, because it's become pertinent to my everyday life. In this case, and ALL legal cases, the law is SUPER crazy complex. First you need to read up on rules governing this stuff, then laws, then amendments to those laws, then you have to read a bunch of court cases on the matter, and then you have to have the legal background to understand how all of those apply to your specific situation.

      The summary author really only has one of two choices: a) pay a lawyer, or b) ignore the legal consequences and only deal with them if you get sued.

      Very simply, that's the plain ugly truth hanging-all-out-there-naked version of every question of, "what should I do about law X, or law Y"... well, unless you're in Arizona. Then there's an option c) pay someone who is willing to do the research for you, even if they're not a lawyer, but understand their qualifications before trusting their evaluations. Outside of Arizona, no one can even give you any clues about your legal liability without running aground of questions of practicing law.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    2. Re:Laws have become horribly, horribly complex by MichaelSmith · · Score: 1, Funny

      that's the plain ugly truth hanging-all-out-there-naked

      Coming from a girl posting on slashdot at 4AM, that has to be an oxymoron! Will you mary me?

      by snowgirl (978879) * writes: Alter Relationship on 2010-01-12 20:26 (#30734680) Journal

      Maybe she lives in my part of the world...

    3. Re:Laws have become horribly, horribly complex by johny42 · · Score: 1

      The summary author really only has one of two choices: a) pay a lawyer, or b) ignore the legal consequences and only deal with them if you get sued.

      What about
      c) talk to the copyright holder of the original game?

    4. Re:Laws have become horribly, horribly complex by Hal_Porter · · Score: 3, Funny

      I sell FUD insurance. It's not clear now if you need it, but it would be very bad if you do turn out need it and don't have it.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    5. Re:Laws have become horribly, horribly complex by adamrut · · Score: 5, Insightful

      Gameplay in my clone is very similar to the old game

      Pretty much all games have used and extended ideas from previous games, copied user interfaces, themes, etc. So I don't think you'd get into trouble making something similar (at least a token effort should be made to put some original styling to the game).

      and my clone even has a very similar name

      but I think this is the bit where the pants get sued off.

    6. Re:Laws have become horribly, horribly complex by Moryath · · Score: 4, Interesting

      Remember: the difference between a "rip-off" and an "homage" is whether or not the other side has a goddamn sense of humor.

    7. Re:Laws have become horribly, horribly complex by Sophira · · Score: 2, Interesting

      Girls do exist on Slashdot, you know. In fact, I'd consider myself geekier than most guys. ;)

    8. Re:Laws have become horribly, horribly complex by TheRaven64 · · Score: 4, Insightful

      Often this is difficult. A lot of games made in the '80s, for example, were made by individuals who are not easy to trace or by small companies that have since ceased to exist. The copyright may have been transferred a dozen times through bankruptcies or asset sales and the current owner may not even be aware that they own it. They may transfer it again after the game is released and the new owner may notice that they can make some money by suing...

      --
      I am TheRaven on Soylent News
    9. Re:Laws have become horribly, horribly complex by FatdogHaiku · · Score: 1

      In the US, 179 Members of the House and 57 Senators hold law degrees.
      Barack Obama is an alumni of Harvard Law School. Of 43 presidents, 25 have been lawyers.
      No small wonder that it takes a lawyer to get anything done in a society run by lawyers.
      Funny thing is, I don't know anyone that says they like lawyers...
      yet we put them in charge of everything...
      and then we wonder why we get fucked over!

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
    10. Re:Laws have become horribly, horribly complex by ultranova · · Score: 1

      I'm not sure any of us can do that for anything we do.

      And it doesn't even matter if we could. The submitter can be sued for infringing whether he's actually breaking any law or not, and since he can't afford a lawyer and a long court battle, he'll lose.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    11. Re:Laws have become horribly, horribly complex by mdwh2 · · Score: 2, Insightful

      Did all the companies writing FPS games contact ID for permission to make Doom/Quake clones? What about the various Civilization clones (FreeCiv, but also the commercial clone Call To Power)?

      If you don't believe you're infringing, I fear the problem with this approach is that you're scoring an own goal by admitting you copied their work. And they have no reason to say yes, so chances are they'd say no.

      It depends on what is meant by a "clone" of course - storylines and characters can be copied. But remember that simply ideas cannot (AFAIK, IANAL).

    12. Re:Laws have become horribly, horribly complex by Profane+MuthaFucka · · Score: 5, Insightful

      Don't ask permission. When you're in front of the judge, they're going to pull out a file folder with your call transcript in it. They're going to argue that you KNEW you were infringing, when you asked permission you were TOLD NO, and you INFRINGED on their rights anyway. The judge will be impressed, and you will be ass-raped if you're lucky.

      Don't ask any permission. Just do it and have a good lawyer ready. And don't talk to anybody who calls about infringement. Tell them to talk to your lawyer.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    13. Re:Laws have become horribly, horribly complex by cadeon · · Score: 1

      Honestly, that's not that hard to do.

      I mean really. Most guys are interested in, at most, three things. And at least two of them are sex and food.

    14. Re:Laws have become horribly, horribly complex by Sophira · · Score: 3, Insightful

      Only one thing to say to that: http://xkcd.com/322/ .

    15. Re:Laws have become horribly, horribly complex by Sophira · · Score: 2, Funny

      That seems a bit unfair to guys. I mean, I know a guy who's interested in four things.

    16. Re:Laws have become horribly, horribly complex by uncledrax · · Score: 1

      I heard a rumor from a long ago time that upon a mountain high in the Himalayas, there existed a man that could be interested in 5 or 6 things at once.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    17. Re:Laws have become horribly, horribly complex by roguetrick · · Score: 1

      There is also a good deal of transsexuals on slashdot. Personally I wouldn't use slashdot as a dating site.

      --
      -The world would be a better place if everyone had a hoverboard
    18. Re:Laws have become horribly, horribly complex by Anonymous Coward · · Score: 1, Informative

      From the U.S. Copyright Law.

      http://www.copyright.gov/fls/fl108.html

      "Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form."

      Seriously, pay a decent Intellectual Property lawyer the cost of a one-hour visit and lay out your idea. You don't need to retain him.

    19. Re:Laws have become horribly, horribly complex by Surt · · Score: 1

      We vote for lawyers because other idiots limit our choices to two lawyers, and hence the expression 'voting for the lesser of two evils'.

      I always vote for a non-lawyer right up until I can't, and then I take my responsibility to get the lesser evil quite seriously.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    20. Re:Laws have become horribly, horribly complex by sixteenbitsamurai · · Score: 1

      Geeky girls may exist on Slashdot or even the rest of the Internet, but it doesn't matter if they're girls because they're almost all too far away IRL to date. Well, they are when you live in Northern Minnesota, anyway.

      --
      Yeah, that just happened.
    21. Re:Laws have become horribly, horribly complex by TXG1112 · · Score: 1

      Bear in mind the list of recent presidents that were not lawyers:

      George W. Bush
      George H. W. Bush
      Ronald Regan
      Jimmy Carter

      I dislike the litigious nature of our society as much as the next guy, but non lawyer seems to be a poor choice of filter.

      --
      I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered. My life is my own.
    22. Re:Laws have become horribly, horribly complex by Sophira · · Score: 1

      Because of course girls only exist for the sole purpose of being dated, right?

      *sigh*

    23. Re:Laws have become horribly, horribly complex by CorporateSuit · · Score: 1

      Laws have become horribly, horribly complex. I'm not sure any of us can do that for anything we do.

      Yes and no.

      They've become so horribly complex that it only matters who has the better lawyer -- so there is something you can do. "But I can't afford having a lawyer!" Oh yes you can!

      Find a law office, enter it, ask the lawyer for his card and say, in a single sentence, what you're doing, and then say "If anyone has a problem with what I'm doing, and attempts to sue me, I would like to use you as my attorney. Can I keep this card and call you my lawyer as the time arises?" -- most will say "Yes" because then they have the promise of a client without any work being done. Some will say "No" -- but only if they are already overbooked or have watched too many movies. In cases like that, just go next door, and try again.

      --
      I am the richest astronaut ever to win the superbowl.
    24. Re:Laws have become horribly, horribly complex by Sophira · · Score: 1

      What's wrong with dating a transsexual?

      I mean, I'm assuming you're not so shallow as to be dating only for the sex. And even if you were, some have had the operation.

    25. Re:Laws have become horribly, horribly complex by icebraining · · Score: 2, Insightful

      That's not "having" a lawyer. That's having a phone number. Having a lawyer implies he's doing some kind of work for you.

    26. Re:Laws have become horribly, horribly complex by snowgirl · · Score: 3, Informative

      OK, I'm curious. Why Arizona? I'm not from the USA, so maybe I'm missing something there...

      Arizona does not place the restriction that only members of the bar can practice law. Thus, anyone can provide you with legal advice... you just need to realize yourself when you can't, or can rely upon the information.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    27. Re:Laws have become horribly, horribly complex by snowgirl · · Score: 1

      You wouldn't want to bump into her, even by accident. She'll kick you in your nuts and then press charges against your testicles for raping her foot.

      Then after you go bankrupt settling out of court, she'll writhe all over her bed while eating chocolate ice cream and listening to the new Tori Amos CD she bought with your money.

      To show that I have a sense of humor, I laughed my butt off from this. :)

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    28. Re:Laws have become horribly, horribly complex by sixteenbitsamurai · · Score: 1

      As far as I'm concerned, gender is not a factor in determining what kind of person you are or what you can or can't do. The only difference between a geek guy and a geek girl is that I would be willing to date a geek girl. Girls are not just for dating, but they are the only type of geek I will date and I'm not going to sit here and feel guilty because I'm attracted to women who are intelligent and share my interests. All I was saying is that it doesn't matter if you're a girl or a guy on the Internet; the only reason gender would even come into play is if there were a possibility of forming an actual relationship IRL. I personally believe is highly unlikely due to factors such as distance (the fact that I live in the middle of nowhere doesn't help in that regard) which is why I feel a person's gender is irrelevant on an Internet forum, for geeks or otherwise.

      It's my fault really, I had commented too hastily and failed to properly communicate my thoughts on the subject, making myself look like an ass. My apologies.

      --
      Yeah, that just happened.
    29. Re:Laws have become horribly, horribly complex by Sophira · · Score: 1

      I probably did the same, to be fair. The problem is that a lot of people have attitudes like the one I was (erroneously) replying to, and it gets old. Females are frequently, even in this day and age, objectified and made to feel like they only exist for male companionship (or worse, as objects for men to stare at), so it was easy to mistake what you said as being more of the same.

      Nevertheless, thanks for apologising, and for the clarification - it means a lot to know that people do exist on Slashdot who care. :)

    30. Re:Laws have become horribly, horribly complex by Boronx · · Score: 1

      This nation was deliberately designed by lawyers for lawyers.

    31. Re:Laws have become horribly, horribly complex by westlake · · Score: 3, Interesting

      Don't ask any permission. Just do it and have a good lawyer ready.

      Good lawyers cost money.

      The best lawyers will tell you to drop this idea before it costs you even more money - and time.

    32. Re:Laws have become horribly, horribly complex by Anonymous Coward · · Score: 1, Informative

      and my clone even has a very similar name

      but I think this is the bit where the pants get sued off.

      Submitter here.

      How could I get sued? The old game has no trademark on the name. I'd like to think my game (which I think is a much better take on the idea) is the spiritual successor to the old one. Whether or not it is made by the original author won't matter to the players, so it will make more sense to the players for the name to be similar because, after all, it's a similar game.

    33. Re:Laws have become horribly, horribly complex by snowgirl · · Score: 1

      Often this is difficult. A lot of games made in the '80s, for example, were made by individuals who are not easy to trace or by small companies that have since ceased to exist. The copyright may have been transferred a dozen times through bankruptcies or asset sales and the current owner may not even be aware that they own it. They may transfer it again after the game is released and the new owner may notice that they can make some money by suing...

      As noted above, the original authors may have had a patent license to produce their game, which they are unable to grant to you...

      There's a lot more liability here than just the original rights holders... that's why everyone who knows enough about law says, "talk to a lawyer."

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    34. Re:Laws have become horribly, horribly complex by TheRaven64 · · Score: 2, Informative

      Patents only last 20 years (closer to 17 in practice) and become increasingly expensive over this period. Any patents from the '80s will now have expired. If the game is from the mid '90s then there may be a problem. Design patents, which would cover the look and feel of a game, only last 14 years, so they wouldn't apply for any game released before 1996. Note also that for a patent to have been licensed for designing a game, it would need to have been filed well before the game was released, so any game before about 1998 is likely to be fair game. The original question stipulated 'an old game', although didn't specify how old, exactly.

      --
      I am TheRaven on Soylent News
    35. Re:Laws have become horribly, horribly complex by snowgirl · · Score: 1

      Patents only last 20 years (closer to 17 in practice) and become increasingly expensive over this period. Any patents from the '80s will now have expired. If the game is from the mid '90s then there may be a problem. Design patents, which would cover the look and feel of a game, only last 14 years, so they wouldn't apply for any game released before 1996. Note also that for a patent to have been licensed for designing a game, it would need to have been filed well before the game was released, so any game before about 1998 is likely to be fair game. The original question stipulated 'an old game', although didn't specify how old, exactly.

      Exactly... which is why, even me as a horrible pedantic bitch still needs to talk to a lawyer about this stuff. :)

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    36. Re:Laws have become horribly, horribly complex by stonewolf · · Score: 1

      Ah, you missed on little thing... They will walk in with a listing of this exchange on /. and a certification that the question originated at his IP address. The judge will note that he admitted an awareness of the questionable legality of his actions in front of the entire Internet, was told of the dangers, and then went ahead with the project anyway.

      Ass raped would be nice compared to what they will do to him. They well get what they asked for in damages *and* he will be ordered to pay all court and lawyer fees. Yes, he will pay their lawyers $500/hour for every minute they spent on the case including the time they spent driving to and from the court house. They will then have the full force of the locale police to collect as well as being lawyers. If he makes them spend any time collecting the money they may sue him for the time they lost trying to collect. Not to mention what the judge might do if you can't come up with court costs. Ass raped with a barbed wire dildo is more like it.

      Please, step back from the keyboard and start looking for a lawyer.

      What is it about geeks and the law? Why are so many of us completely uneducated about the basic structure of civilization?

      BTW, if you can afford a PC you can afford to ask a lawyer a question like this. You do not have to pay a retainer to get professional legal advice. You can shop around for a good deal. Just like Shatner says on the priceline adds lawyers would rather give you a deal on a few hours of work than have unbilled hours left at the end of the day. There are even web sites set up to help you find someone. I clearly can not know what your situation is. But, I talk to people on a regular basis who tell me they can't afford a lawyer. Then I see them drinking in the local bar, buying the latest video games, drop $20 at a time on iTunes, talking on an iPhone.... They cost of one year using an iPhone is about what you would pay to keep a cheap lawyer on retainer. For what most geeks spend on video games, cell phones, and pizza you could keep a top of the line lawyer on retainer.

      If you want to be in business, act like it. If you walk into a small business and find someone cleaning the toilet, you have most likely found the owner. If you have to use a pay-as-you-go cell phone to be able to afford a lawyer, do it. Next thing you are going to tell us is that you don't have an account either and haven't learned the rules about what is a deductible business expense and what isn't.

      Stonewolf

    37. Re:Laws have become horribly, horribly complex by stonewolf · · Score: 1

      Where would that be?

      Stonewolf

    38. Re:Laws have become horribly, horribly complex by couchslug · · Score: 1

      Remember what a rip-off and a homage have in common is that they are just attempts to cash in without being original.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    39. Re:Laws have become horribly, horribly complex by jimicus · · Score: 1

      Good lawyers cost money.

      The best lawyers will tell you to drop this idea before it costs you even more money - and time.

      Which in the gaming industry would mean that on average every single person involved in the whole industry (with one or two exceptions) should drop almost every idea they ever have.

  2. The real question: WOULD they sue? by Senes · · Score: 5, Insightful

    The question can not be asked whether someone "can" sue, because anyone can file a suit for any reason. And in modern legal warfare, that is a good assessment of how things go down. Instead it is a matter of whether they WOULD sue. The questions you should be asking yourself: -Who holds the rights over the original game? -How litigious have they been in the past? -Do they belong to an industry association?

    1. Re:The real question: WOULD they sue? by Anonymous Coward · · Score: 1, Interesting

      The question can not be asked whether someone "can" sue

      .. sure it does. If you pick the jurisdiction, you can select a jurisdiction where the claimant will have to put up a large bond to cover the legal expenses for the first 12 months.. a jurisdiction where these types of lawsuits are frowned upon and regularly thrown out of court.
      You'll find that the vultures will go for your neighbour who happens to be incorporated in the US.

    2. Re:The real question: WOULD they sue? by tverbeek · · Score: 1

      Have you considered asking permission?

      --
      http://alternatives.rzero.com/
    3. Re:The real question: WOULD they sue? by tepples · · Score: 1

      For a large enough company, the answer is probably "We have a policy of not giving indies the time of day."

    4. Re:The real question: WOULD they sue? by Z00L00K · · Score: 2, Interesting

      And yet another question - do that corporation know that they have the right to that game?

      Not every corporation does have track records that legally entitles them to the copyright of a certain piece of software written some 30 years ago. It may be that during some part of the process those rights were left out or that the purchase only was for the brand name etc.

      Not everyone suing does hold the rights either.

      There are multiple variations on a theme here. But if you do sell a look-alike that does have some modern or modified qualities in it it's hard to claim copyright on it. All adventure games do inherit from the original "The Cave".

      And now it's the internet - so selling games from certain sales locations will make lawsuits trickier. You may even have a business model of free download and then sell services around the game instead.

      Just go the way that will create the most headache for the holders of the rights to the original game for them to figure out if it's worth pursuing and how to do that. Distribute the responsibility for the game and the development of it into different legal entities so that you only have a facade company that takes the hit if something goes down the drain. Facade company owns the rights to the software, but every employee is in another to which all the money goes as "development costs", so if it goes really bad only the facade falls and the application rights may get voided.

      Done right the risks are lowered.

      Just make sure that it will cost more to investigate your businesses than what can be gained from pursuing a case against you and you can relax a bit.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    5. Re:The real question: WOULD they sue? by ThomsonsPier · · Score: 1

      And, of course, "Do I feel lucky?"

      Well, do you?

    6. Re:The real question: WOULD they sue? by Pharmboy · · Score: 1

      That is a good point. Even SCO/Novell had trouble at first determining who owned the copyrights to Unix, which isn't/wasn't a trivial matter.

      --
      Tequila: It's not just for breakfast anymore!
    7. Re:The real question: WOULD they sue? by Chris+Mattern · · Score: 4, Insightful

      This would land on the desk of a company lawyer, whose thought processes on the matter would be: "If I grant permission and something bad comes of this guy cloning the game, I'll get blamed for it. If I grant permission and this guy makes a lot of money cloning the game, I'll get blamed for the company not getting that money. If I don't grant permission, I can't get blamed for anything. Which do I choose?"

    8. Re:The real question: WOULD they sue? by KDR_11k · · Score: 1

      Option C: Don't reply until you see any success coming from the requester, then sue.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:The real question: WOULD they sue? by Z00L00K · · Score: 2, Funny

      And SCO seems to still haven't come to the conclusion.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    10. Re:The real question: WOULD they sue? by tepples · · Score: 1

      If you never try, you'll never succeed.

      If you do ask permission, you give away your position to the company you're asking, and something else on your web site could draw a cease-and-desist notice or even an RIAA-style "settlement notice". I just feel fortunate that only the former (not the latter) happened to me.

  3. Risk it by dintech · · Score: 3, Insightful

    Go for it and don't worry. If you make money on the game and someone notices, you might need to share the profits. Given the description of the game, that might be fair in this context. On the other hand, if you don't make any money, no-one is going to bother you with anything other than a cease and desist. Either of these scenarios will make your game more popular. See Streisand effect for details.

    1. Re:Risk it by Trepidity · · Score: 1

      Yeah, I'd second this. Most likely, if the original publisher notices, and you're small fry, they'll just send a C&D, not try to sue you immediately. It's only worth their time to sue right off the bat if they suspect you have deep pockets, e.g. if this clone got distributed through a major publisher.

    2. Re:Risk it by delinear · · Score: 2, Insightful

      Obviously the downside to that is that, if you've invested money in producing the game and then you're hit with a cease and desist before you've sold anything, you'll be out of pocket for the development costs.

    3. Re:Risk it by Zadaz · · Score: 4, Insightful

      "On the other hand, if you don't make any money, no-one is going to bother you with anything other than a cease and desist."

      This is entirely false and shows the problem with asking for legal advice from random strangers on the Internet. If a company feels that you're damaging their trademark, image, etc, they'll sue you for damages, even if you have never made a dime. And they can win money you don't have.

      If you have a question for a lawyer and you can't afford one, stop what you're doing. It's that simple.

      The OP says:

      " The original game has no trademark or software patent associated with it..."

      How do you know? Did you just type "obscure game" into the USPTO's web site? Or did you have someone who knows what they hell they're doing to a trademark and patent search. I suspect it's the former because the latter costs money, which you complained about not having, and can be done by an attorney who could also answer your questions.

      The OP continues

      "...my clone isn't infringing on the original's copyright in any way (all the programming and artwork is original)"

      And this is why you're in deep crap, you have a limited and incorrect idea of what copyright is.

      Oh, and hey, you're not making an iPhone game are you? Because if you are, when you go to publish your game you'll see the checkboxes for all those other countries, so hey, why not publish them there too? Bigger audience, more money, right? Or at least bigger potential legal risk. Copyrights, trademarks, patents, and intellectual property law are different in different countries, and lately the US has been willing to cooperate with litigious foreigners.

      Note that I'm blindly assuming you're in the US. That's because you left the all important "what jurisdiction I'm in" information off your question. Just another sign of your ignorance and why you really really need to find the money for a lawyer.

    4. Re:Risk it by LKM · · Score: 1

      The risk here is that if somebody doesn't like what you're doing, they can prevent you from selling your product, so you've wasted all of your investment. One example of this are the various clones of The Settlers which were available on the iTunes store for a while. They can't be sold anymore.

    5. Re:Risk it by rodrigoandrade · · Score: 1

      Mod parent up!!

      Most insightful post so far. Especially the iPhone part.

    6. Re:Risk it by tepples · · Score: 2, Insightful

      If you have a question for a lawyer and you can't afford one, stop what you're doing.

      In other words, everybody who isn't rich enough to see a lawyer should commit suicide because ultimately, everybody has questions. I hope this isn't what you meant.

      Did you just type "obscure game" into the USPTO's web site?

      If I type each of the companies that developed and published the game into the "Assignee Name" field and nothing on the list is relevant, is that enough?

      And this is why you're in deep crap, you have a limited and incorrect idea of what copyright is.

      Could you explain further? As far as I can tell given information published by the U.S. Copyright Office as well as the opinion in Capcom v. Data East, copyright doesn't apply to the rules of a game as such.

      Just another sign of your ignorance and why you really really need to find the money for a lawyer.

      Any idea how to raise this sort of capital?

    7. Re:Risk it by mdwh2 · · Score: 1

      How do you know? Did you just type "obscure game" into the USPTO's web site? Or did you have someone who knows what they hell they're doing to a trademark and patent search. I suspect it's the former because the latter costs money, which you complained about not having, and can be done by an attorney who could also answer your questions.

      Well, this is the problem with software patents in general.

      This problem doesn't apply solely to making a "game clone" - a risk of infringing a patent on software applies to any software one writes, even if you think it's entirely unique and original. Does every hobbyist programmer run their code past a lawyer everytime they release something for free? (I'm glad I live in the UK.)

    8. Re:Risk it by Icarium · · Score: 4, Insightful

      If you have a question for a lawyer and you can't afford one, stop what you're doing.

      That has to be the saddest statement I've read in a long time.

    9. Re:Risk it by gordo3000 · · Score: 3, Insightful

      why waste money on a lawyer? do you have idea what it costs? why not mimic what the big guys do: check the obvious and if it isn't there, don't waste time going through every IP whore's portfolio.

      given that you read slashdot, you should browse the home page and notice that MS just pulled office as it lost a patent suit. Any idea how much money MS has? how many lawyers are on their payroll? how ridiculous it is to expect someone to pay 10s of thousands of dollars for an in depth IP search across multiple markets? that is one heck of a brute force approach. I sure hope you aren't trying to run a small business that has anything to do with IP because I'd be worried as an investor that you are squandering money trying to turn over every stone rather than building a better product.

      how about a creative approach? hire a lawyer to start a small corporation where he is the only investor and have that company publish the game. At that point, if he gets into trouble, he just loses the capital in the company. If he is smart and pays himself a salary as a hired employee, then (granted, his taxes get more complex) even with a lawsuit, he should have been able to drain enough of hte earnings out of the company in his salary to not be on the hook for his personal assets. A small business lawyer can do this for cheap (1k) and help him work through many of his questions quickly about how to separate the books properly. but it's sure a smarter idea than "hey lawyer guy, why don't you take this product and search every IP in every market and see if I'll run foul". oh, and while he is at it, I'm sure you are expecting him to get it right. we've seen how many well financed companies have no IP problems.

    10. Re:Risk it by dissy · · Score: 2, Insightful

      If you have a question for a lawyer and you can't afford one, stop what you're doing.

      In other words, everybody who isn't rich enough to see a lawyer should commit suicide because ultimately, everybody has questions. I hope this isn't what you meant.

      Wow. If that is the logic you use in life, then perhaps that would be good advice for you.
      But no, nobody here except you means that.

      If you want legal advice, you get it from a lawyer. It's that simple.
      If you aren't rich, there is no need for any mass suicides, it just means you can not afford the proper legal advice, and will be moving forward with potential risk of running up on the law or someone elses rights (Or perceived rights anyway)

      As a car example, I can not afford to have a second car sitting around as a standby. No need to kill myself as you think. It just means I run the risk of being stranded without any car if my current only car breaks down.

      This is a risk I accept, and I will deal with the consequences of that risk if and when they come up.
      If you choose to not seek proper legal advice, just realize it is a risk you are taking, and might have to deal with. If that level of risk is acceptable to you, then there is no problems here.

      Did you just type "obscure game" into the USPTO's web site?

      If I type each of the companies that developed and published the game into the "Assignee Name" field and nothing on the list is relevant, is that enough?

      God no!

      As one example, the company you search for might have licensed software from another company, one you might not know about and definitely did not search for in your above example.
      Just because the game company licensed it for distribution, does not mean you get those same rights.

      It might not be software that was licensed, but a name, or a particular look and feel of part of the game.
      Short of speaking with the original company, it's not entirely obvious what deals like this were made.

      This is why copyright and patent layers are used and needed for this. Learning all the details of the laws quite literally takes a lifetime career in law study to get (And often times even that is not enough!)

      And this is why you're in deep crap, you have a limited and incorrect idea of what copyright is.

      Could you explain further? As far as I can tell given information published by the U.S. Copyright Office [copyright.gov] as well as the opinion in Capcom v. Data East, copyright doesn't apply to the rules of a game as such.

      Rules of a game can not be copyrighted, however 'look and feel' is, as well as the name of the game.
      Using a similar, even if unrelated, name will land you in trouble.

      Remember not a year ago the online game Scrabulous based of Scrable? They used all their own artwork, only copying the rules. They were successfully sued by choosing a name they argued would purposely cause confusion and liken their software to scrable. This is not legal, there is plenty of case law to show this is the result that will come out of the court case, and the article submitter specifically said this was one thing they are doing.

      Just another sign of your ignorance and why you really really need to find the money for a lawyer.

      Any idea how to raise this sort of capital?

      The rest of us get and work at what is called a 'day job' for that sort of thing.
      Sorry if having one cuts into you doing the things you want to in a day, but I have the exact same complaint with work and do it none the less, as I like to have money with which to do the things I enjoy (Such as this)

    11. Re:Risk it by KDR_11k · · Score: 1

      Pfft, I wouldn't worry about that. They are violating the youth protection law over here (no selling unrated games to minors, otherwise prison) and no one seems to care. No matter how harmless the game is, as long as it's a game it must be rated or it's considered for adults only.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Risk it by KDR_11k · · Score: 1

      Most are terrible clones, the rest are terrible original games. Okay, there's some fun to be had there but it's pretty understandable why the standard price on the app store seems to be 1-2 bucks while console download services charge 5+.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Risk it by Caraig · · Score: 1

      If you go this route, incorporate yourself first to protect your family's assets, your home and vehicle, and everything else you need to live.

      --
      "I am an Adept of Tantric VAX."
    14. Re:Risk it by julesh · · Score: 1

      Did you just type "obscure game" into the USPTO's web site?

      If I type each of the companies that developed and published the game into the "Assignee Name" field and nothing on the list is relevant, is that enough?

      No. The patent might be held by an individual author rather than company involved. The company may have licensed a preexisting patent that the game would have infringed upon otherwise.

      OTOH, relatively few games are actually covered by patents, so this is irrelevant.

      As for trademarks, and as I've pointed out elsewhere, the fact that none are registered is irrelevant, you can still be sued.

    15. Re:Risk it by Surt · · Score: 1

      If you have a question for a lawyer and you can't afford one, stop what you're doing.

      In other words, everybody who isn't rich enough to see a lawyer should commit suicide because ultimately, everybody has questions. I hope this isn't what you meant.

      The 'for a lawyer' portion is pretty critical. I don't have any questions for a lawyer and never have. You can live your life quite well without ever running into a situation where you will.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    16. Re:Risk it by tepples · · Score: 1

      I don't have any questions for a lawyer

      I would imagine that you are in the minority. I wrote the other post under the impression that people in general have questions on their mind about the law.

    17. Re:Risk it by cpt+kangarooski · · Score: 1

      Rules of a game can not be copyrighted, however 'look and feel' is, as well as the name of the game.
      Using a similar, even if unrelated, name will land you in trouble.

      The look and feel of a game may be copyrightable, but just as easily may not be; it depends on how closely it is tied to the functional, and therefore uncopyrightable, portions of the game. And names are never copyrightable; you're thinking of trademarks, although they're not inevitably protected either.

      Remember not a year ago the online game Scrabulous based of Scrable? They used all their own artwork, only copying the rules. They were successfully sued by choosing a name they argued would purposely cause confusion and liken their software to scrable. This is not legal, there is plenty of case law to show this is the result that will come out of the court case, and the article submitter specifically said this was one thing they are doing.

      No, Hasbro filed suit against the Scrabulous folks in the US, but later dropped the suit after the defendants made changes instead of pursue a legal battle. This might've been successful for Hasbro, but I wouldn't call it 'successfully sued.'

      As for Scrabulous, they were probably within their rights to use the name that they did.

      Remember, in order to be viable, a trademark must indicate to customers that goods bearing the mark share a common source. A trademark cannot simply describe the marked goods themselves. Consider Xerox: If customers believe that XEROX is a brand of photocopier, it is a viable trademark; If, however, customers believe that XEROX is a synonym for photocopier, it is not a viable trademark. This is why Xerox spends a sizable amount of money trying to counteract this trend.

      According to Hasbro, their product at issue in the Scrabulous case was the SCRABBLE-brand crossword game. That is, they contend that the name of the game with the little letter tiles, on the 15x15 board with special scoring squares at particular places as dictated by the rules of the game, etc. is 'crossword game.' But if a survey of the appropriate group of game customers revealed that they thought that the name of that game was Scrabble, the trademark would die, and the Scrabulous name would be no more objectionable than calling a checkers game Checkulous. Personally, everyone I've ever asked has said that they think the name of the game itself is Scrabble. This is a problem with having a lack of competitors making the same product.

      But it would cost a lot of money to get to that point, so I don't really blame them for knuckling under.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    18. Re:Risk it by GigsVT · · Score: 1

      Precedent is strongly against any "look and feel" suit having validity.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    19. Re:Risk it by couchslug · · Score: 1

      What's sad about _not_ being able to copy something as trifling as someone else's game idea?

      Save the lawyer fees and do something original. Copying someone else's idea is limiting yourself.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
  4. You can't by dreamchaser · · Score: 5, Insightful

    How do I make sure I'm legally in the clear without hiring an expensive lawyer that my indie developer budget can't afford?

    You can't. The worst thing you can do is what you're doing; going to a bunch of random armchair lawyers on the Internet.

    If you're that worried, get a lawyer or do a different project.

    1. Re:You can't by dnaumov · · Score: 3, Funny

      Even better, instead of just getting a lawyer, get a lawyer AND make original games! Sounds crazy, but seems to work for some...

    2. Re:You can't by mdwh2 · · Score: 1

      The problem is that any project also has some risk that someone might decide to sue you.

      So with that attitude, the answer is "If you're that worried, get a lawyer or don't release any code at all."

      Not to mention that this applies to real life all the time - anyone could sue you for anything that you might do. So it's surely a question of assessing the risks, and then assessing whether any of those risks might need professional advice or not (unless you're so rich you can have a lawyer check everything you do in life).

    3. Re:You can't by julesh · · Score: 1

      You can't.

      Yes you can. This is what limited liability corporations were designed for: worst case, you get sued and a court rules against you. You walk away, the original rights holders get your profits (minus whatever salary you've already paid to yourself) and the rights to your work.

      I would like to take issue with something the submitter states though:

      The original game has no trademark

      Yes, it does. That trademark might not be _registered_, but as soon as you sell something with a specified name, that's a trademark. It's harder (or, in some jurisdictions, impossible) to claim compensation for infringement of an unregistered trademark, but you could end up with a fair chunk of legal hassle over trying to use something close to it. Do yourself a favour, come up with a new name.

      IANAL, but I don't think the submitter really needs one here.

    4. Re:You can't by MarkvW · · Score: 1

      Good sensible post.
      IAAL

  5. Assassinate the original owners by Anonymous Coward · · Score: 2, Funny

    Once they're all dead, they'll be no-one left to sue you.

    1. Re:Assassinate the original owners by zblack_eagle · · Score: 2, Insightful

      But then their estate could sue

    2. Re:Assassinate the original owners by Trepidity · · Score: 3, Funny

      Assassinate the copyright owners, then wait 70 years?

    3. Re:Assassinate the original owners by arethuza · · Score: 2, Interesting

      How about go back and time taking your game with to just before the original author releases their game and sue them for ripping off your game? :-)

    4. Re:Assassinate the original owners by nschubach · · Score: 1

      You still get into the argument on whether someone else would have created it instead. You could be facing a vacuum scenario. If you eliminate a developer from a time line where there's a position, someone else could be there to fill it... and it might turn out for the worse for you or the fans.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    5. Re:Assassinate the original owners by Whalou · · Score: 1

      Once they're all dead, they'll be no-one left to sue you.

      Are you an illawyer? Is this official illegal advice?

      --
      English is not this .sig mother tongue...
    6. Re:Assassinate the original owners by amosh · · Score: 1

      Sorry, dude. Copyrights and trademarks are property. Assassinating those owners won't dissolve the copyrights any more than it will make their houses dissolve.

    7. Re:Assassinate the original owners by Kjella · · Score: 1

      I'd settle for going back with a copy of every version of Windows to just before IBM came to see Bill Gates...

      --
      Live today, because you never know what tomorrow brings
    8. Re:Assassinate the original owners by kalirion · · Score: 1

      Only if you assassinate the entire Disney estate as well.

    9. Re:Assassinate the original owners by RJFerret · · Score: 1

      That sounds like a great game idea!

      Oh wait...

    10. Re:Assassinate the original owners by Surt · · Score: 1

      Now that would be a good deed of epic proportions!

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    11. Re:Assassinate the original owners by arethuza · · Score: 1

      What would you call it? Revenge of the Time Travelling Lawyers?

  6. The legal system is unfair by OrangeTide · · Score: 1

    Just making a clone can tie you up in court unnecessarily, such as MySQL AB v. NuSphere, where a non-GPL clone of the mysql client API is being attacked unfairly. There are many instances where a similarities to another software package of something has caused horrible legal battles that do nothing but make the lawyers rich and make programmers find new careers in disgust.

    These days it seems dangerous to program without becoming incorporated or doing it under the umbrella of a big company. Who wants to lose their house because some company dragged you through court or demanded an absurd settlement for "damages".

    --
    “Common sense is not so common.” — Voltaire
    1. Re:The legal system is unfair by Firewing1 · · Score: 3, Informative
      They didn't just mimic a public API... they included a statically linked version of MySQL without releasing their derived code under the GPL as well:

      The product contains MySQL[tm] under GPL and Gemini. Gemini is statically linked to the MySQL code. This means that Gemini needs to be under GPL as well, but it is not.

    2. Re:The legal system is unfair by Hognoxious · · Score: 1

      make programmers find new careers in disgust

      People will pay you to be disgusted? I had no idea!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  7. PlanetMULE by BobisOnlyBob · · Score: 3, Funny

    By any chance are you the guy running PlanetMULE?

    1. Re:PlanetMULE by Tei · · Score: 1

      PlanetMULE has the family of the authors helping then. Hell.. one post on the forum :-)

      --

      -Woof woof woof!

  8. Position wisely by santax · · Score: 2, Interesting

    On the globe that is. If you do not want to get sued (I am European so we don't have that problem really here) make sure you are NOT officially an US developer. Create a cheap company on some island in the middle of nowhere where the US has nothing to say. When the original creator starts wanting to get paid for your work, move to that island and just enjoy it! Laws are so utterly complex, one law overruling or disagreeing with another law that it would be foolish to think you by yourself can fight against that system. They will just bleed you dry if they really want to and have the resources to do so. However, and this is more serious advice. I like to make remakes of oldschool games myself. Sometimes with new elements, but I have also made a lot 1:1 remakes. In those cases I just wrote to the original creator. Asking if they were ok with it. This was all non-profit though, but for the 8 games I remade, 1 guy said he didn't want me to remake it. So I ignored him, remade it for myself but never gave it to anyone. I never ran into problems with that last tactic. And I think it really is the best advice I can give you. Track down and contact the original maker and ask them permission. That would save you so much trouble if they agree.

    1. Re:Position wisely by santax · · Score: 1

      You may kindly enquire, but I hope you don't mind if I evenly kindly decline to answer. The reason being that I have given away to much personal information already here on slashdot in the past and due to my way of making a living (I play in a band) I type things under this nick I could never type with my real name or it would have serious consequences for me. But think: kings valley, eggerland mystery, hyper rally. Think MSX :) Hope you can forgive me.

  9. Change the name by Anonymous Coward · · Score: 1, Insightful

    People will still find it, and if the game is any competent it should be a relevant reference on its wikipedia page (of the type "a similar modern game" rather than "NN set out to make a clone". It would also avoid any problems related to trademark.

    IANAL, but it seems that "look and feel" lawsuits are very rare or there would be more relevant/recent examples.

  10. Our Legal System Favors Creativity by RobotRunAmok · · Score: 1

    ...and is weighted against derivative hacks. Go figure!

    1. Re:Our Legal System Favors Creativity by selven · · Score: 1

      Everything is derivative. Trying to fight this isn't being original, it's reinventing the wheel.

    2. Re:Our Legal System Favors Creativity by TheRaven64 · · Score: 1

      Damn straight! If only we had had a legal system like this back in the sixteenth century, we would have been able to prevent that English hack from ripping off the Matteo Bandello in his totally derivative romantic tragedy and the world would be a much better place.

      --
      I am TheRaven on Soylent News
  11. Sounds high risk by williamhb · · Score: 4, Informative

    In my (non-legal-professional) opinion, what you are doing sounds high risk -- you are consciously replicating their expressed work (the game) and even admittedly giving it a deliberately similar title. It sounds like there are some copyright issues -- some things about games can be copyright and others can't; your remake might be considered a "derivative work" however. If you did wheedle out of that complaint, it sounds like you could still potentially be sued for "passing off" as you have a deliberately similar product with a deliberately similar name.

    I'd advise having a look at the legal history of Scrabulous. They remade a not-so-obscure game, got sued, won on some parts but lost on others, but are still trading (being sued is not necessarily game over).

    1. Re:Sounds high risk by IAmGarethAdams · · Score: 1

      (being sued is not necessarily game over)

      It is in my remake!

    2. Re:Sounds high risk by Bob+Cat+-+NYMPHS · · Score: 1

      Scrabulous is an EXACT COPY of Scrabble. The board layout, the point multipliers, the letter value and distribution all identical.

      So, do NOT look at it unless you are doing all of those things.

    3. Re:Sounds high risk by cpt+kangarooski · · Score: 1

      Scrabulous is an EXACT COPY of Scrabble. The board layout, the point multipliers, the letter value and distribution all identical.

      All of the things you mentioned there are based on the rules of scrabble, and therefore are not copyrightable or trademarkable. They could be patented, but scrabble is old enough that any patent would've expired long ago.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  12. Original game by Jedi+Alec · · Score: 2, Insightful

    Do you know who owns the IP to the original game? Do they have a habit for litigating? Do they even know they have the IP or did they acquire it by buying distributor X that bought then bankrupt studio Y that got it from independent coder Z?

    And is the original game Hardwar or X-com? Because in that case, keep programming, whatever happens ;-)

    (Make sure you release the source before getting dragged off by some goons into a black helicopter though)

    --

    People replying to my sig annoy me. That's why I change it all the time.
    1. Re:Original game by Jedi+Alec · · Score: 1

      Heck, any decent proper TBS with small squads would do it for me. Even the mods that came out after the source for Jagged Alliance 2 was released will only keep me busy for so long :-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    2. Re:Original game by TheRaven64 · · Score: 1

      There's an open source one that can use the original game data but also comes with fan-made levels and so on, if that's what you want.

      --
      I am TheRaven on Soylent News
  13. They can only sue you for money that you have by Rogerborg · · Score: 4, Insightful

    So if you ever make any, spend some of it on an accountant(*) and get him to set up two companies: one incorporated in Elbonia that has all the assets, and a shell development company with all the liabilities. Don't contest any lawsuit, just smile, punt the shell company into bankruptcy, and set up another one.

    This isn't meant to be flippant; it's a model that works just fine for Hollywood. Ask any creative type who's ever tried to get any money out of a studio.

    (*) Accountants are much like lawyers, except that they're cheaper, and they can be harmed with conventional weapons.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:They can only sue you for money that you have by lena_10326 · · Score: 1

      They can only sue you for money that you have

      Really. Hmmm... $1.92 million verdict against Jammie Thomas-Rasset. http://arstechnica.com/tech-policy/news/2009/06/jammie-thomas-retrial-verdict.ars

      --
      Camping on quad since 1996.
    2. Re:They can only sue you for money that you have by lena_10326 · · Score: 1

      I'm an indie game developer...

      --
      Camping on quad since 1996.
    3. Re:They can only sue you for money that you have by Rogerborg · · Score: 1

      And as an individual, she can't just slough it off by declaring bankruptcy. If she'd acted as the CEO of a limited company, she could have just walked away. Lesson learned?

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:They can only sue you for money that you have by vlm · · Score: 3, Informative

      They can only sue you for money that you have

      Really. Hmmm... $1.92 million verdict against Jammie Thomas-Rasset

      Exactly. You now understand the post perfectly. Set up a dirt poor shell corp, let them sue the corp for 100000 billion for all you care, let them take possession of the corporations coffee maker and its promotional tee shirt collection, and start over at a new shell company.

      Make sure to at least talk to a "cheap" lawyer about becoming judgment proof and the phrase "piercing the corporate veil".

      The overall gameplan is to make setting up a shell corp cheaper than suing the shell corp into non-existence all while somehow making a profit despite the profound lack of corporate capital.

      Obviously, don't do something stupid like loan your personal money to the shell corporation, unless you want to lose that money (or can afford to lose it).

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    5. Re:They can only sue you for money that you have by julesh · · Score: 1

      | They can only sue you for money that you have

      Really. Hmmm... $1.92 million verdict against Jammie Thomas-Rasset

      And Jammie Thomas-Rasset is quite welcome to file for bankruptcy, at which point Capitol Records will be able to claim all of her current assets, but will have no claim on her future income. There are potential issues (e.g. if a court decides her actions were 'malicious' the verdict will not be part of any bankruptcy arrangement), but in principle this is how it works. Except in unusual circumstances, you can't really end up owing more than you own or can realistically acquire in a short time period, and if you do end up in such a situation there are always ways out of it.

    6. Re:They can only sue you for money that you have by Anonymous Coward · · Score: 1, Insightful

      Well, this is all fine and dandy until the courts find out that you are only using the corporation as an alter ego to your otherwise standard business game and allow the plaintiff to still sue you personally.
      As for deliberately underfunding your corporation, see: Kinney Shoe Corp. v. Polan, 939 F.2d 209 (4th Cir. 1991). where the corporate veil was pierced and share holders found individually financially responsible for the miss-deeds of the corp.

  14. Find prior art first by Anonymous Coward · · Score: 1, Funny

    Find some earlier game that the game you are cloning copied.

    Make yours look more like the earlier (hopefully unprotected) game - when it goes to court
    most of the attack against you will also be an attack against the attacker.

  15. Decide now how to deal with it by perrin · · Score: 1

    To deal with a cease and desist action you need to have guts, means, and rights - pick any two, and it may do. If you have the guts and the means you can make a lot of smoke, and they may decide it is not worth fighting you. If you the guts and are in the right, you can explain to them that you are in the clear and answer their letters through an expensive lawyer as a bluff to make them think you have the financial means to fight. If you have the means and the rights, you do not need guts (but then you would not be asking slashdot for advice, would you). However, if you have less than two of those things, you need to be aware that you are going to fold the moment that you receive a cease and desist, and decide now if that means the risk and potential cost of losing is too high to get started.

    IANAL but I've been in this situation myself, and had to deal with a cease and desist at one time.

  16. Ask them! by david.negrier · · Score: 1

    Yes, exactly. And if you are really worried about legal problems, why not ask the orginal developers BEFORE developing the game? You can mail them saying you'd like to make your game as a tribute to their old game, that you can't afford to pay them any royalties. They may be ok with it. As long as you have an answer, you know what to do. In my experience, I've been working on an open-source clone of the Magical Drop game (Krystal Drop: http://krystaldrop.sourceforge.net/ ), it was 8 years ago, and I've never had a single complaint.

  17. So what you're saying is by Lord+Bitman · · Score: 3, Insightful

    I am copying what they did as exactly as I can, though because I don't understand what "copyright" means, I think it has nothing to do with this. Meanwhile, I am using their name for the exact reasons that laws exist to prevent such a thing happening, but I don't think that matters either. Finally, I haven't even bothered to contact the people who made the game, because to me it's more important that I "don't get sued" than that I'm, you know, a decent human being or anything.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:So what you're saying is by brkello · · Score: 1

      Uh, no. They are copying the game exactly and trying to earn money by marketing it with a similar name. It isn't just a look and feel thing, they are copying the creative concepts that are the game. If their goal is not to be sued, they are doing it the wrong way.

      --
      Support a great indie game: http://www.abaddon360.com
  18. Re:A tribute? by DriveMelter · · Score: 1

    For trademarks one of the claims people can make is that you are "passing off" i.e. pretending to be that company or in some how related to that company. Hence you should make it very clear that you are not that company/organisation. There is information on trademarks etc at the British Library IP Centre http://www.bl.uk/bipc/

  19. Do your research by lewster32 · · Score: 5, Informative

    I'm working on a project of a similar nature for an early Julian Gollop game called Chaos: Battle of the Wizards, and I devoted a good amount of time early on in tracking Julian down and seeking his permission. It's obviously a complex and confusing process that's individual to each game, but at the most basic level there is always the intellectual property to be aware of. Also, things change significantly if you wish to make a commercial venture of the game. As said in other comments, a free 'tribute' is a lot less open to flak (unless you're 'tributing' a Nintendo game, in which case buy body armour and watch out for red dots) and will generally be ignored. If however you remake a game and whack it on the App Store for $2.99 again, you're gonna have to watch your back (if it even gets approved in the first place) For my own part, I finally got in touch with Julian via LinkedIn, and he turned out to be most gracious, supportive and polite, and he gave his blessing for me to continue (http://www.rotates.org/2009/05/20/the-man-speaks/). It's really worth taking the time to find the original developer and taking it from there.

    --
    Lew
    1. Re:Do your research by jaggeh · · Score: 1

      holy shit

      i LOVE that game, i had on my ZXspectrum 48k 20 years ago.

      *crying nostalgic tears*

      Link me to your work good man i will be an avid supporter.

      --
      I would give everything i own for a little bit more.
    2. Re:Do your research by lewster32 · · Score: 1

      Link me to your work good man i will be an avid supporter.

      There's an early demo here, though that codebase is abandoned now in favour of a client/server architecture. You should check out http://games.groups.yahoo.com/group/gooeyblob/ and http://chaosremakes.wikia.com/wiki/Chaos_Remakes_Wiki if you're a fan of Chaos :)

      --
      Lew
  20. Stand on your own by Kjella · · Score: 4, Insightful

    Get your own name. You can go fairly far in cloning gameplay - think how much one FPS or TBS or RTS or RPG looks like the other, but don't steal unique units, characters and storylines. And while I don't approve of astroturfing where you pretend to be a customer, you can generated buzz about it. Go into every forum you can find about the old game, say this game is inspired of it. Right now I'm playing Dragon Age, and boy are there many old chestnuts of dwarves and elves and warriors and rouges and mages and the whole storyline about a blight and an archdemon are hardly original. Go for the one-up, "if you liked [old game], you'll love [new game]". Right now you come of sounding like one of the cheap watch salesmen "same same but different".

    --
    Live today, because you never know what tomorrow brings
    1. Re:Stand on your own by Gorath99 · · Score: 1

      Exactly. And try to get your game reviewed by some people. Then they can tell others how much it reminds them of that oldie that you got your inspiration from. Much classier than just making a game called "Pocman" or "Super Vittorio Bros."

      Take a page from Trine. It's obviously inspired by Lost Vikings, but it's not a straight ripoff, and they don't (need to) market themselves as such. In the meantime, every other review of the game mentions Lost Vikings, and I'm sure that's how they get many of their sales. It's how how they got mine, in any case.

    2. Re:Stand on your own by julesh · · Score: 1

      Get your own name

      Agreed. Submitter states that the original author has no trademark, but this is absolute nonsense. Everybody who sells anything using a specific trading name has a trademark; they might not have registered it but unregistered trademarks are also legally protected in most jurisdictions.

  21. In the UK... by CapnOats.com · · Score: 2, Informative
    ...you should be fine.

    This article details legal proceedings in just such a case.
    http://www.daledietrich.com/gaming/novas-pool-cue-game-mechanics-not-protectable-by-uk-copyright/

    A choice quote by Lord Justice Jacob is

    "A series of drawings is a series of graphic works, not a single graphic work in itself. No-one would say that the copyright in a single drawing of Felix the Cat is infringed by a drawing of Donald Duck. A series of cartoon frames showing Felix running over a cliff edge into space, looking down and only then falling would not be infringed by a similar set of frames depicting Donald doing the same thing. That is in effect what is alleged here."

    This is similar to the Lexulous (formerly Scrabulous) case, where the games makers were forced to make minor changes, including a rename, as it was too close a copy of Scrabble.

    More details can be found at
    http://en.wikipedia.org/wiki/Lexulous#Legal_and_copyright_issues

  22. Let me present a third choice by mrjb · · Score: 4, Insightful

    a) pay a lawyer, or
    b) ignore the legal consequences and only deal with them if you get sued.

    It takes being a bit cheeky, but you can also

    c) contact the author/publisher of the old game and get (in writing) that they have no problems whatsoever with you releasing the clone.

    If you're dealing with a company like Atari (who? yes, they still exist!) or anything Disney, you are probably out of luck. If you're dealing with a Scott Adams (of Pirate's adventure fame) type of person, there's probably no problem at all. As you say the game is rather obscure, so chances are they will have no problem with you releasing a remake, and they won't sue. Perhaps they can even benefit from your efforts, if you're willing to link to the original game!

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
    1. Re:Let me present a third choice by osu-neko · · Score: 2, Interesting

      ...a company like Atari (who? yes, they still exist!)...

      Depends on who you mean by "they". If by "they" you mean the people who bought the rights to use the "Atari" trademark, yes, they exist. If you mean the company that made classic video games in the 80s, no, they're long gone...

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Let me present a third choice by Hal_Porter · · Score: 1

      The name Atari is now owned by The French. I think it would have been kinder to take the name out back and shoot it rather than let that happen.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    3. Re:Let me present a third choice by Minwee · · Score: 5, Funny

      If you're dealing with a company like Atari (who? yes, they still exist!)

      No, they don't. Atari as a company ceased to exist in 1996. The name was picked up by Hasbro in 1998 and then by Infogrames in 2001, but apart from the name, logo and ownership of a truckload of copyrights the organization currently calling itself "Atari" has absolutely nothing in common with the company Nolan Bushnell founded back in 1972.

      This isn't a question of Theseus' Ship sitting in the harbour at Athens and being slowly replaced board by board until there is nothing left of the original, it's more like Theseus taking his ship out to sea for a wild party, dousing it with gasoline and burning it to the waterline, only to have Menelaus build an entirely new ship in Sparta with the name "Thezeus" on the prow two years later and then sailing it to Mycenae and selling it to Agamemnon who turns it into an amusement park where people pay large sums of money to play on half-finished rides and be beaten with sticks when they complain.

      The modern day Atari is the ship that Orestes built after termites destroyed that one. And it has trouble floating because he ran out of wood before the job was done. The Mycenaean QA department insists that the boat is good and that there is no need to patch it as any sinking problems are clearly the fault of the end users.

    4. Re:Let me present a third choice by cripeon · · Score: 1

      This isn't a question of Theseus' Ship sitting in the harbour at Athens and being slowly replaced board by board until there is nothing left of the original, it's more like Theseus taking his ship out to sea for a wild party, dousing it with gasoline and burning it to the waterline, only to have Menelaus build an entirely new ship in Sparta with the name "Thezeus" on the prow two years later and then sailing it to Mycenae and selling it to Agamemnon who turns it into an amusement park where people pay large sums of money to play on half-finished rides and be beaten with sticks when they complain.

      The modern day Atari is the ship that Orestes built after termites destroyed that one. And it has trouble floating because he ran out of wood before the job was done. The Mycenaean QA department insists that the boat is good and that there is no need to patch it as any sinking problems are clearly the fault of the end users.

      BadAnalogyGuy... is that you?

    5. Re:Let me present a third choice by roguetrick · · Score: 3, Funny

      No, this is either TediousAnalogyGuy or PretentiousAnalogyGuy.

      --
      -The world would be a better place if everyone had a hoverboard
    6. Re:Let me present a third choice by SEWilco · · Score: 1

      No, this is either TediousAnalogyGuy or PretentiousAnalogyGuy.

      Can you explain that as an analogy of AnalogyGuys?

    7. Re:Let me present a third choice by brkello · · Score: 1

      And how exactly did that long rant invalidate his point? They still own it. They still would sue him. Your whole post is a pointless nit-pick.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Let me present a third choice by SoupGuru · · Score: 1

      Or as I like to call him: Dennis Miller

      --
      What doesn't kill you only delays the inevitable
    9. Re:Let me present a third choice by mattack2 · · Score: 1

      If you're dealing with a Scott Adams (of Pirate's adventure fame) type of person, there's probably no problem at all.

      Though he owns the rights to his games. The only citation I can find is on http://en.wikipedia.org/wiki/Adventure_International, which says

      Adventure International went bankrupt in 1985. The copyrights for its games reverted to the bank and eventually back to Scott Adams who released them as shareware.

      But I thought I remembered that he *bought* the rights back from the bank. (Maybe they're using a strange use of 'reverted'.)

    10. Re:Let me present a third choice by snowgirl · · Score: 1

      a) pay a lawyer, or

      b) ignore the legal consequences and only deal with them if you get sued.

      It takes being a bit cheeky, but you can also

      c) contact the author/publisher of the old game and get (in writing) that they have no problems whatsoever with you releasing the clone.

      If you're dealing with a company like Atari (who? yes, they still exist!) or anything Disney, you are probably out of luck. If you're dealing with a Scott Adams (of Pirate's adventure fame) type of person, there's probably no problem at all. As you say the game is rather obscure, so chances are they will have no problem with you releasing a remake, and they won't sue. Perhaps they can even benefit from your efforts, if you're willing to link to the original game!

      Contacting the author/publisher of the old game (more accurately, the rights holder to the game) is covered under "pay for a lawyer".

      If you go to the rights holder and work out anything in writing, it's entirely possible, that it's not even valid, or doesn't cover you appropriately, or whatever.

      Or, alternatively, it's covered by option b... go to them, talk to them, get something in writing that may or may not be worth a damn, and when it goes big and they want a bigger slice, they sue you for breach of contract over some nitpick issue that you didn't think was a big deal.

      If you want to know your legal liability ask a lawyer, do NOT just go off asking the potentially opposing partner to a suit for permission... you don't know what to correctly get, and you don't know what it's worth.

      Example 1: you get consent from the trademark holder to have a name similar to the original, but then the person who got the patent rights comes after you for violating a patent that was incorporated into the game.

      Example 2: you go to the original rights holder, and they say it's all cool, and then when you release the game, a third-party sues you for patent infringement, because the original rights holder never had the ability to grant you license to use a patent that they licensed. ... as stated, the law is a complex rat's nest, and there's a reason why people have to go to school to learn it, and most states prevent people from practicing law outside of very narrow guidelines.

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    11. Re:Let me present a third choice by Swordwright · · Score: 1

      d) make a similar game with similar mechanics. open it up to player scenarios and mods. publish a "fan" mod that makes it perform just like the original game. deniability, check. all you are peddling is the platform for the legally questionable niche game mechanics.

  23. I will watch this thread like a hawk. by Sasayaki · · Score: 1

    My eye is now firmly fixed on this thread.

    I am doing something *similar* to the OP, an iPhone-and-Android-and-PCs semi-remake of an old classic ('Eye of the Beholder' for anyone who's curious), although my project has a few substantial differences:

    My game...

    - .. is substantially higher resolution and visually very pretty (IMHO).
    - .. 's name is completely different (Tale of Vamadon), takes place in an entirely original campaign world, and features an entirely different and original storyline.
    - .. has complicated, Baldur's Gate II-style NPCs and dialogue choices rather than the simple hack-and-slash of its predecessor.
    - .. engine has a large number of enhancements; items can now be inspected, with each having a description, lore behind it, information behind game mechanics, etc.
    - .. has a built-in 'map' function.
    - .. has (near) full v3.5 ruleset compatibility (although we may move to Pathfinder if its licence allows free use in games)
    - .. only lets you generate a 'main' character; all other NPCs are picked up either at the beginning of the game or in the game world, with each having their own personality, backstory, motivations, unique races, etc.
    - .. has dozens of endings all depending on what your character says and does during the game.
    - .. features many cutscenes and other such graphical enhancements.
    - .. has currency, a town, a store where you can buy and sell looted equipment, get optional quests, etc.

    In my humble opinion it's about as much a "clone" of Eye of the Beholder as Halo is of Half-Life. That is to say, the only adjectives it has in common with the 'original' are 'First Person Perspective RPG with D&D Rules'. Is that enough to make me 'safe'? Thoughts?

    --
    Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    1. Re:I will watch this thread like a hawk. by WinterSolstice · · Score: 1

      Eye of the Beholder is, itself, just another in a series of that style of game.

      Since it sounds like you aren't doing anything that has anything to do with it - how is it a remake? You're just making an RPG.

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    2. Re:I will watch this thread like a hawk. by selven · · Score: 1

      Sounds like you're only copying the game's rules. Rules aren't copyrightable.

    3. Re:I will watch this thread like a hawk. by jaggeh · · Score: 1

      D&D books must be freeware then?

      --
      I would give everything i own for a little bit more.
    4. Re:I will watch this thread like a hawk. by selven · · Score: 1

      The expression of rules is copyrightable. But if you want to make your own books describing D&D rules, you most definitely can.

    5. Re:I will watch this thread like a hawk. by iainl · · Score: 1

      In _my_ humble opinion, your game sounds no more a clone of EotB as it is of The Bard's Tale, Dungeon Master, Captive or any other from the genre.

      --
      "I Know You Are But What Am I?"
    6. Re:I will watch this thread like a hawk. by raynet · · Score: 1

      The rules of D&D books are free, how they are put on the pages, art, names, adventures, etc are protected.

      --
      - Raynet --> .
    7. Re:I will watch this thread like a hawk. by crossmr · · Score: 1

      So why does the system reference document exist and why is it licensed under the open gaming license?
      Companies have patented game mechanics in the past as well.

    8. Re:I will watch this thread like a hawk. by selven · · Score: 1

      It's licensed under the open gaming license so people don't have to rewrite everything to spread the rules around. As for patents, yes, game mechanics can be patented.

  24. Re:*sigh* how about having an original idea? by PhilHibbs · · Score: 1

    Hey, I like playing re-makes of classic games, like Thrust Deluxe, OOlite, etc.

  25. Good luck with that. by jibjibjib · · Score: 2, Informative

    How do I make sure I'm legally in the clear without hiring an expensive lawyer

    Aren't "legally in the clear" and "hiring an expensive lawyer" the same thing now?

    1. Re:Good luck with that. by arethuza · · Score: 1

      No - all that hiring an expensive lawyer does is give you someone to sue if you follow their advice and still get sued into oblivion by the other party.

    2. Re:Good luck with that. by xtracto · · Score: 2, Funny

      No - all that hiring an expensive lawyer does is give you someone to sue if you follow their advice and still get sued into oblivion by the other party.

      So your plan is to sue a lawyer??? you will need a lawyer for that I guess.... oh shit.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    3. Re:Good luck with that. by Icarium · · Score: 1

      Hah, if only this were true - there would be be no more lawyers!

  26. Clone DNF by Hognoxious · · Score: 1

    Clone Duke Nukem Forever ... not much risk there!

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  27. Re:A tribute? by Xest · · Score: 1

    That's probably even worse because then you're basically just admitting you completely ripped that game off.

  28. You don't... by osu-neko · · Score: 4, Insightful

    How do I make sure I'm legally in the clear without hiring an expensive lawyer that my indie developer budget can't afford?

    How do I make sure I don't get pregnant while having sex every day without using any form of contraception?

    (Obvious answer: you don't. If you want to make sure you're legally in the clear, you hire an expensive lawyer. If you don't want to hire an expensive lawyer, then you live with not being sure you're legally in the clear.)

    --
    "Convictions are more dangerous enemies of truth than lies."
    1. Re:You don't... by Rhaban · · Score: 2, Funny

      How do I make sure I don't get pregnant while having sex every day without using any form of contraception?

      Be male.

    2. Re:You don't... by malp · · Score: 1

      How do I make sure I don't get pregnant while having sex every day without using any form of contraception?

      Trick question!

    3. Re:You don't... by k8to · · Score: 1

      Useless snark:

      Have sex with someone of the same gender!

      Or more practically: get sterilized.

      --
      -josh
    4. Re:You don't... by Hawke666 · · Score: 1

      All lesbians are infertile? News to me. And probably to many of them...

    5. Re:You don't... by malp · · Score: 1

      Who cares?

  29. The plan by YourExperiment · · Score: 1

    Your best bet is not to bother relying on the legal advice of a bunch of random strangers on a site like Slashdot. It's still a good idea to ask the question though, as a front page story gains you a huge amount of free publicity for your project. Make sure you don't forget to put a link to your game in the summary, however, or the whole exercise becomes rather pointless.

  30. Pluggin ur gamez... by soccerisgod · · Score: 1

    ... ur doin it rite!

    --
    If a train station is a place where a train stops, what's a workstation?
  31. Develop first, ask questions later. by jotaeleemeese · · Score: 1

    In other words use common sense ( I don't need to be a frigging lawyer to know that).

    Develop the game, release under an open license.

    If anybody is interested about it in the legal sense, then they will bother you about it, at that point you stop any alleged infringing activities if youcan defend yourself legally (it can't be copy right, it can.t be patents, it can't be trademarks, the vague "look and feel" or a general idea about a game is not protectable, the myriad of "look and feel" clones of famous games or even of famous hardware should put your mind to rest), now if the company wants to pursue the army of developers of the application in localities outside the US, well, all the power to them, for starters there are certain to have no patent, trademark or copyright claims in the EU and many other localities.

    --
    IANAL but write like a drunk one.
    1. Re:Develop first, ask questions later. by PhilHibbs · · Score: 1

      Develop the game, release under an open license.

      Hard to make any money that way. I assume by "indie game developer", he's trying to make a living out of it.

  32. Ask permission by Andy+Smith · · Score: 1

    Could you ask permission from the copyright holder?

    Some remakes (ie: direct copies of old games) are done with the blessing of the person who created the original game. Just tell them the truth: you like their game and you want to make a modern version of it. They may say yes.

  33. Start a new genre? by tepples · · Score: 1

    Even better, instead of just getting a lawyer, get a lawyer AND make original games!

    What exactly do you mean by "original"? If you mean the first of its genre, I'd like to see evidence that it's still possible to develop original games. The last genre-making game I can remember (Parappa the Rapper) was published in the 1990s.

    1. Re:Start a new genre? by mdwh2 · · Score: 1

      Indeed. It's easy for people to demand totally original games, but you can bet they've never tried writing them. Game development forums like Gamedev.net are flooded with beginner "I've got an idea for a totally original game, who wants to help me make it!" posts (bonus points if it's a MMORPG).

      And it's a good practice to learn game development by starting off recreating simpler games (space invader or tetris would be the usual examples, but the idea extends to more complex games too). It allows you to focus on the game development, understand how games work, and it means you don't have the risk of spending years on a game only to find your great original idea isn't fun to play at all.

      Even top commercial games take ideas off each other, and there's good reasons for that.

    2. Re:Start a new genre? by Surt · · Score: 1

      Parappa was pretty derivative, the genre just hadn't seen much action since the 70s. I had a couple of homebrew music beat games on my atari 800.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Start a new genre? by TriezGamer · · Score: 1

      Katamari Damacy was a breakthrough in gameplay during the PS2 era. Despite virtual silence in the marketing department, it's $20 price tag at launch and unique gameplay lead it to be wildly successful and it had several sequels. I am of the opinion that all of the 'obvious' game genres have been covered, but I imagine there will ALWAYS be some bizarre untapped potential out there.

  34. Two cases by tepples · · Score: 1

    it seems that "look and feel" lawsuits are very rare or there would be more relevant/recent examples.

    The two big ones I can remember that went to trial were Atari v. Philips (cloner lost because the character in a maze game looked too close to Pac-Man) and Capcom v. Data East (cloner won on scenes a faire because cloner's fighting game characters merely resembled the same karate-movie archetypes). The rest, such as Tetris v. BioSocia (cloner's puzzle game implements the same game rules), have largely been settled out of court.

  35. Just hire a lawyer for a consultation by MikeRT · · Score: 1

    If you find a competent, reputable IP attorney, it shouldn't cost more than $500 to sit down with them for a 1 hour consultation. I got a 1.5 hour consultation with an outstanding, very in-demand real estate attorney on the outskirts of metropolitan DC for $400. You don't need to retain his services, just get him to go over your plan and tell you what he thinks is your risk.

  36. Question & comments by Xacid · · Score: 1

    I have to ask...why make a clone of a game that already exists and sounds like is abandonware? It sounds like you could just as easily turn it into a rom and emulate it or something.

    Now, if you're trying to just make a fun game that has the same spirit of one you loved - then I suggest you revamp it. Give it better graphics - give it a new story. Make it a whole new experience for the player - otherwise you're "reinventing the wheel" as they say.

    Anywho - if you're planning on making money on making these games, or hell anything, I'd suggest doing as one of the other posters mentioned - set up a business for this. An LLC or some such - not a sole proprietorship or anything of that nature. You want a limitation on the liability you can incur. With this in place they can sue the business for its assets but not you and your assets (typically - unless there's fraud involved and whatnot). I think this is fair too because then you can establish a wall between money you earned from your endeavours and thus can prove true gains from this if they ever want to ream you for "damages". With this you have quantifiable proof of the limitation of the "damage" the developer incurred. Now this is only in respect to if you decide to push forward with making a copy of this other game. If you do decide to make something new I'd *still* suggest the same course of action. Any time you're taking money from people for work you're doing you absolutely want to limit your liability. To hell if I'm going to lose my house and my livelihood because some jackass says the RAM I installed burned down his house or whatever. Crazier things have happened.

    In short: cover your ass, don't be a dick, educate yourself, and keep up the motivation.

    1. Re:Question & comments by PhilHibbs · · Score: 1

      How would you turn a C64 or Spectrum game into a ROM? The best versions of classic games that I have come across are re-implementations with native PC graphics, emulators are not usually as slick as a decent rewrite.

  37. Legal Ask Slashdot by tepples · · Score: 1
    Legal questions on public forums are designed to draw one of these answers:
    1. IANAL, but stop NOW.
    2. Stop until you see a lawyer. IANAL, but here is some information that's useful to know before your first consultation: {...}
    3. IANAL, but you're probably in the right given citations A, B, and C, so you can hire a lawyer later, such as if and when you receive a cease-and-desist letter.

    As I read the comments (threshold 2 at the time I post this comment), the consensus is #2.

    1. Re:Legal Ask Slashdot by YourExperiment · · Score: 1

      or 4. I am not a lawyer, I do not have any opinion about the question asked, but boy your project sounds cool and I'll happily follow the link to your site.

      Not that this appears to be the reasoning in this case, unless the submitter just completely forgot to include the link. :)

  38. hire a cheap lawyer? by vlm · · Score: 1

    How do I make sure I'm legally in the clear without hiring an expensive lawyer that my indie developer budget can't afford?

    Easy, hire an inexperienced cheap lawyer? Its better than nothing. Its like saying, "I need to hire a C++ developer, but I can't afford Bjarne Stroustrup, so what should I do?"

    Also, everyone starts at the bottom somewhere. A young ambitious lawyer whom wants to be the future corporate counsel for Microsoft might very well work for you for free to stuff his/her resume. Hint, they're going to want a spiffy job title.

    So, find a fan of your game whom happens to be a young lawyer whom would like to gain a lot of experience quickly...

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  39. Almost all games are clones by Tei · · Score: 1

    Games like Dune 2 and Warcraft and almost all other RTS games play like each other.
    Most FPS games play like each other.

    What is working here is that:

    Features are viral, and once a game invent a way to build games that seems fun, others clone that. Even the games that create a whole new way to play, clone everything else, from menus, filesystems, way to store a bitmap in a disk. The creation of a videogames is a community effort, where all minds work togueter. No game can claim to be 100% original, with no influence from other games. Almost all games can be draw into a "family tree" of incluences.

    --

    -Woof woof woof!

  40. Re:statically linked? by TheRaven64 · · Score: 1

    The citation is the GPL itself. The GPL is the only thing that gives you the right to distribute GPL'd code. If your code is dynamically linked against a GPL'd project and you don't distribute the GPL'd project, then you are not in violation of the GPL (see: nVidia), but if you distribute the GPL'd code then you must GPL everything that links against it. In either case, anything that counts as a derived work under copyright law must be GPL'd.

    --
    I am TheRaven on Soylent News
  41. A couple of thoughts from a lawyer by classified · · Score: 2, Informative

    I am a lawyer and practice primarily in software. I tried to read through this thread and responses - and as is typical here, at least for me, it is hard to separate the valuable insight from really really bad advice. I enjoy /. mainly for the comical signature lines most of the time.

    First - no venture, no product or service, is risk free. There are ways to minimize the risk - and often small changes can make a big difference. The post you made here is itself possible evidence. By merely posting in a public area like this, and describing your intent, you have increased your risk.

    Second - no software, and I mean none of it, is IP infringement free. Your objective should be to modify or avoid areas that increase risk, and then proceed.

    Third - a common misconception in software development of related software is the idea that because you do not have the prior code, you are not making a derivative work. There are a number of copyright cases in other areas (they principally deal with "plots" in movies and books) that will apply to software development, because a game in the end is an interactive audiovisual work that is also a story that the player writes. So, you have to apply these older cases in the theater world to software. Those cases distinguish between going too far in plot duplication, from taking only what is known as "scenes a faire." That doctrine translates in English to "common element" or "building block." So, for example, copyright law will not prevent one author from using a common theme, element or building block gained from the knowledge of a past work. Otherwise, copyright would protect the idea - and copyright law cannot protect ideas.

    So, you need to go see a lawyer, and show the lawyer the prior game. A good lawyer who knows copyright law can then tell you what elements are "building blocks" and which are core plot or thematic elements. In the cases, one component of this analysis is how well a character is developed. For example, "Lara Croft" was a very well developed game character. In the games she killed people and blew things up etc and had grand adventures. So, the idea of a woman in a game doing these things cannot be protected by the owner of the Lara Croft games. However, as a subsequent game character approaches expressive elements of Lara Croft's character . . . infringement is likely.

    It is even more complex than this, though. Because assuming you can hurdle copyright law, now you need to deal with trademark law. In short . . . this is a complex issue and you do need to see a lawyer.

    I have been engaged to both prevent, and to correct, errors made during software development. It is VASTLY less expensive to hire a lawyer and prevent errors. Once an error is made, the cost is astronomical to fix it. The last jury trial I did was a game development gone bad, and I represented the developer trying to get paid. We won and the jury gave us 100% . . . but since that time, I have devoted the last 15 years to doing only transactional software development law and licensing. Please find a lawyer and pay them for some advice. There are things you can do on the front end to really minimize the likelihood that the prior game owner will sue you.

    A final thought - many people have suggested contacting the prior game owner. That is definitely something to consider IMO only if the advice is that your game is likely an infringement of the prior game. When development would be easier this way we advise this - but be prepared for negotiating a royalty deal. In most cases, a developer will simply "design around" the prior intellectual property and not seek permission. However, depending on the IP owner, sometimes permission is easy (for example, it is fairly easy to get permission from the estate of Jimi Hendrix; it is next near impossible to get it from the estate of Jim Morrison of the Doors - and figuring this out is rather easy - also, a lawyer can do this for you anonymously).

    - mike oliver

    1. Re:A couple of thoughts from a lawyer by lewster32 · · Score: 1

      A final thought - many people have suggested contacting the prior game owner. That is definitely something to consider IMO only if the advice is that your game is likely an infringement of the prior game. When development would be easier this way we advise this - but be prepared for negotiating a royalty deal. In most cases, a developer will simply "design around" the prior intellectual property and not seek permission.

      It definitely depends on the size of the organisation responsible for the original, but in the single developer or small team world of old games (certainly pre-mid-90s era) I think it's relevant to contact the original developer, even if the IP has since traded hands or been incorporated by a larger corporation.

      In my own case, I was worried that the IP had gone to Microprose and been swallowed up and lost in the madness that resulted from them being handed around from Infogrames, Atari and so on. The way I figured it, the best person to give me the actual state of the IP was the original developer, and that turned out to be correct.

      I guess another argument for it is altruism and camaraderie. As a developer myself, if I got an anonymous request via the proxy of a lawyer, I'd be dubious and repelled.

      --
      Lew
  42. Re:It's a sea of derivative works... by cluke · · Score: 1

    Case in point: Compare and contrast Dante's Inferno and God of War. The former is the most blatant rip-off of a game I have seen in modern times.

  43. A quick overview of the US copyright website by poingo · · Score: 1

    "Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form."

    http://www.copyright.gov/fls/fl108.html

    Anyone can sue you for any reason. It doesn't mean that they can win. But if they have money and they can pay fancy lawyers, they will probably find some technicality to take you out and rob you poor in the process. Live with it.

  44. Yeah, but... by MarbleMunkey · · Score: 1

    Then I have to explain to my girlfriend why I'm digitally scanning strippers in my apartment..

    /It's for a game I'm writing!
    //No, really!

  45. You already did the research by MobyDisk · · Score: 1

    The original game has no trademark or software patent associated with it, and my clone isn't infringing on the original's copyright in any way

    If what you say is fact, then you did all the research already. The only thing you can get from Slashdot is "Go ask a lawyer" or "how should we know?" or the overly skeptical and cautious "law is absurd and complex so it doesn't matter what you do, you could wind up in court anyway."

  46. Start an LLC by AusIV · · Score: 1

    Standard, disclaimer: IANAL.

    Regardless of what other advice you follow to limit the chances of a lawsuit, you should start a Limited Liability Company to reduce your personal exposure to such a lawsuit. In most states this should cost around $100. If the LLC releases the game, it is the LLC that assumes liability. If the creator of the original game does sue, they can only be awarded the assets of your LLC (which, if you manage it correctly, should be limited to the game itself).

    This will take a little bit of research, but I think it will be worth the time and money. As others have pointed out, even if you're legally clear, the original game's owner could get you into a lawsuit that is prohibitively expensive to defend. In that case you may want to cut your losses and offer them the rights to the game. If you have an LLC, they're sure to accept because the rights to the game is all they could acquire by suing (and suing would cost them money). If you don't have an LLC, they could pursue more of your personal assets as damages.

  47. Darklands by Meneguzzi · · Score: 1

    Please tell me you are cloning Darklands. Ok, it's not rather obscure but I loved that game so much!

    --
    www.meneguzzi.eu/felipe
  48. Always Maybe by laserfeet · · Score: 1

    The problem is also that even if you shell out the money for a lawyer at the beginning, you may still end up in court. My Intro to Law professor (also a working attorney) hammered into us that when it comes to the question "do we have a case?" The answer is always maybe.

  49. Law is a tool by mithaler · · Score: 1

    It's worth noting that civil lawsuits like this rarely happen unless someone a) considers someone a threat, or b) thinks they can make a lot more money than the necessary litigation will cost. If you don't make money off of it, or if the old material isn't making money anymore, it's unlikely that you're going to attract their attention.

    Another thing: your intent matters. If someone does sue you, and they can show that you willfully intended to make a "clone" of their product, they have a much stronger case. Hell, this Slashdot story could very well be used against you as evidence. :-P So if you are worried about that, I would avoid making reference to the original work in whatever materials (i.e. websites) you release along with the game.

  50. Re:statically linked? by classified · · Score: 1

    See http://www.gnu.org/licenses/gpl-faq.html#GPLAndPlugins and the next answer. "If the program dynamically links plug-ins, and they make function calls to each other and share data structures, we believe they form a single program, which must be treated as an extension of both the main program and the plug-ins. This means the plug-ins must be released under the GPL or a GPL-compatible free software license, and that the terms of the GPL must be followed when those plug-ins are distributed." and "If the program dynamically links plug-ins, but the communication between them is limited to invoking the ‘main’ function of the plug-in with some options and waiting for it to return, that is a borderline case."

    IMO this conflicts with existing jurisprudence on the meaning of a "derivative work" because merely referring to another work without modifying it can (almost) never be a derivative - at least I am aware of no case saying so. Unfortunately the people who wrote the GPL use words like "combine" which have no meaning under copyright law. So, you have ambiguous language, and even worse ambiguity in the GPL FAQ.

    - mike oliver

  51. Example of Trademark issue by kde_rocks · · Score: 1

    Here is one example of trademark issue from "nobody". I made a iPhone twitter client called Nukkad (URL: http://bit.ly/Z0uaY). It has capability to use Google Translate to inline translate tweets. It used to be called Twitter World. First I heard from Google. They wanted me to put up "Translated by Google" at the top of every screen which includes translation. Next I heard from Twitter, they wanted me to change the name. All issue were resolvable. I am nobody hardly make any money, but yes the big Corporations do go after nobody even if you are not making any money.

  52. Re:statically linked? by OrangeTide · · Score: 1

    Well except in this particular case the libraries for MySQL have a "linked exception" to the GPL, so I think it is slightly more in the LGPL direction on what you're allowed to do with it.

    --
    “Common sense is not so common.” — Voltaire
  53. Very cool question.. what I've been doing by log0n · · Score: 1

    I've followed various game remakes/mods for a while now and I've been trying to avoid a number of flaws they usually pull.

    I'm about a year in (seriously) on a 2 year long planned indie remake of a fairly popular game from about a decade ago. I'm not doing a clone of the game so much as a reimagining/homage to the original. Obviously it'll be free (the whole thing is being built on top of Source SDK) but I've gone out of my way to:

    1) not reference the name - but make it similar enough so that people can make the connection. Right off the bat, people want to make a Goldeneye or Dragonball Z clone, or some such thing. Obviously, take the name will bring people in, but you bring EVERYONE in, including the IP holders. Some entities are cool (ie: Valve seems pretty estatic over the WIP Black Mesa remake of the original HL). Most others are not (Nintendo is a beast over their IP for example).

    2) not use any resources from or closely resemble anything that could be pulled from the game. I'm using Source SDK and one of the things I've been doing is (as much as possible) using all stock art/models from the HL2/L4D1&2 games. It's not a lazy thing (though it helps - have a background in art&3d, so knowledge/ability isn't an issue), it's a CYA thing - noone can say I imported a model/texture/sound from the original game if very few additional elements are brought in. The downside though is that yes, you will need to own all of those games in order to use the mod. Meh, noone has a gun to the head, etc...

    3) not clone the original game. I'm trying to keep the atmosphere and general principles established by the original - ie, the stuff that made my like the game in the first place, but nothing is directly lifted (esp the story, names, etc - though of course everything will be similar). Before I even sat down and started working seriously, I spent 2 months researching and fleshing out my ideas to make things tweaked and original 'enough'.

    4) not charge anything - even donations. If I can use this as resume fodder that's cool (which I doubt since I'm not really interested in working in the game industry - had a coop position back in the day, it was enough for me), but I have really nothing I want to gain from this other than showing my love of the original.

    Good luck!

  54. But the law can put you behind bars by westlake · · Score: 1

    get him to set up two companies: one incorporated in Elbonia that has all the assets, and a shell development company with all the liabilities. Don't contest any lawsuit, just smile, punt the shell company into bankruptcy, and set up another one.

    This may keep your creditors at bay for a time.

    It will make you a "person of interest" to the IRS and others.

    The geek as criminal mastermind is an interesting thing to contemplate.

    In the movies, of course, he is the lard ass who shuts down the fences before he makes his escape from Jurassic Park.
       

  55. Tips, Tricks and a link to my practical guide. by jonklinger · · Score: 1

    I wrote a brief review of copyrights and games a while ago; but you have to make sure that the following points are taken into consideration: Whilte the rules of the game cannot be copyrighted, the look and feel, name, code and images can be. Trademark and Passing off may also be a problem if you're using a registered name or passing off as one. As a rule, try to be transformative and add additional value. However, you should consult a lawyer. If your lawyer is experienced in the field, it should take him no more than an hour or two to say "go / no-go" for a simple game. [Decent disclosure, I am an Israel lawyer, and I teach Game Development Law in Beit Berl College, Israel]

  56. Thank god... by drkim · · Score: 1

    I thought you were going to reach for a car analogy here...

  57. Katamari is Bubbles by tepples · · Score: 1

    Katamari Damacy was a breakthrough in gameplay during the PS2 era.

    Katamari series is a revival of Bubbles in a bigger environment.

  58. Try getting permission by Restil · · Score: 1

    If you haven't started working on it yet, figure out who owns the IP on the old game, track them down, and get permission. IN WRITING. If you can get it, you're home free and can safely not concern yourself with future legal challenges on the matter. If you don't get permission, then find some other idea to steal... or come up with your own. However, if you've already completed the game and you're just trying to find the safest way to release it without getting sued... well... good luck.

    -Restil

    --
    Play with my webcams and lights here
  59. LOL!!!! by stonewolf · · Score: 1

    You can be sued at any time for almost anything.

    I've been threatened with suits over using my last name in a business context. Turned out to be bull, but it still cost me nearly $10,000 to find out that they couldn't win a suit like that. But, they can still sue. To begin your education look up the term SLAPP (http://en.wikipedia.org/wiki/Strategic_lawsuit_against_public_participation).

    They main reason they won't sue you is because you don't have anything they can take. OTOH, if you have a house and maybe some savings and maybe a salary they can garnish then they may sue you anyway. OTOH, if you have no money they may sue just to bankrupt you. Yes. companies do that sort of thing. They can't get anything from you, so they bankrupt you just to make a point. In cases like that you have little legal recourse. Gunning "them" down in the street might sound like fun, but after you think about it for a while you will most likely talk yourself out of it. :-) Look up "court costs" and the ways the courts are allowed to collect them.

    Seriously. If you can't afford a lawyer you can't afford what you are doing.

    My advice, take it for what you paid for it, is stop right now. You have already admitted in public that you realize you are breaking the law. That is what your posting on /. did for you. So just stop. Find a different game, or design your own game. Don't take this any further and please do not mention the name or even the kind of game you are doing on /. or anywhere else on line. You have already removed any possibility of defending yourself from a suit. You've lost.

    Ok, now take a deep breath...

    If you want to keep going, or if you ever want to do something like this again, pay for a couple of hours of legal help. Ask the lawyer how you would go about doing something like what you are doing. *Do not ask him if it is legal.* Ask how to do it legally. Very different questions with very different answers. Then ask him what you can do to be able to continue your project.

    Over the last 30 years IP law has become a hobby of mine. I have taken a couple of classes on the subject, read many books and many more articles. I've even gotten to the point where I read SCOTUS rulings for fun. I've even written contracts that passed lawyer review without even having a comma changed. But, notice that I paid a lawyer to review it. I would never even think about doing what you have done without talking to a lawyer first. Even if I felt confident enough in US law (where I live) I know that I know very little about the laws in the rest of the world. Even the US has more than 50 jurisdictions...

    Stonewolf

    1. Re:LOL!!!! by stonewolf · · Score: 1

      Telling you about my background in law was intended to give you the idea that even a well read and educated layman does not know enough about the law to be able to do business without a lawyer. The more I learn about the law, the more I realize that I need a lawyer.

      As far as anonymity goes... Well, what can I say? I actually spent 5 years doing research in network technology for Fortune 100 telecom company. I learned way too much about the *law* covering what information ISPs are required to keep and for how long they have to keep it. I also understand the power of a subpoena. I also understand the persistence of investigators who are being paid to find evidence against you.

      If you believe that what you are doing on /. is anonymous or you believe that it can't be found and tied to you and you alone, then you are hopelessly naive.

      Morally speaking? The general consensus seems to be that there is such a thing as intellectual property. In the moral traditions I'm familiar with theft is considered to be immoral. The words "Thou shalt not steal" (Christian tradition attributed to God) and "Do not take that which is not given" (Buddhist tradition attributed to Buddha) pretty well establish that theft is a violation of a moral principle. Put the two together and morally speaking it appears that taking other peoples intellectual property is considered to be immoral. That attitude has been implemented in the laws of most countries and been placed into international law by a series of treaties going back over a hundred years.

      Just to drive home the point... The Constitution of the United States has copyright and patents in the core of the constitution. Little things like freedom of speech, freedom of religion, and so on had to be added as amendments. Why? Because everyone, even Jefferson finally agreed that they were a good idea. Not everyone liked the idea of freedom of speech.

      As far as I can see your entire last paragraph is nothing but you using your own arrogance to rationalize theft. I'm sure the game is "demonstrably better" in your mind and the minds of your cronies. Whether it is in fact demonstrably better is a matter of taste, not a matter of law or a matter of morality. As for your loss versus the other guys loss, well so what? Do you think the time spent digging a tunnel into a bank vault in any way ameliorates the damage done by robbing a bank? Its the same argument.

      Now, if you had said "inspired by" rather than "clone" I'd just have advised you to make sure you aren't in danger of treading on any trademarks and been done with it. "Inspired by" is perfectly acceptable, "cloning" is not.

      Look, I know you don't want to believe what we are saying. You have a lot riding on this. Trouble is I learned all I know about law as the result of being to near too many suits. When I was young and naive I actually got fooled into giving a deposition that was being collected as preparation for a suit against all the people who had founders stock in a company. I was one of those people. (I was a founder and I walked away from the company when I found out they were doing some seriously illegal shit.) Hard to believe but I got fooled into giving evidence against myself. In a civil suit in the jurisdiction we were in what they did was perfectly legal and arguably moral.

      Stonewolf

  60. Thanks for the sanity! by stonewolf · · Score: 1

    I'm really glad to see your sane and reasonable postings. Please keep it up.

    If you are an example of horrible pedantic bitches, then the world needs millions more just like you.

    Of course, I'm biased... I've been happily married (32 years) to a wonderful lady who also describes herself as a pedantic bitch.

    Stonewolf

    1. Re:Thanks for the sanity! by snowgirl · · Score: 1

      I'm really glad to see your sane and reasonable postings. Please keep it up.

      If you are an example of horrible pedantic bitches, then the world needs millions more just like you.

      Of course, I'm biased... I've been happily married (32 years) to a wonderful lady who also describes herself as a pedantic bitch.

      Stonewolf

      Actually, I think most people would go crazy over our constant nitpicking... I know my boyfriend gets bothered by it. :)

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    2. Re:Thanks for the sanity! by stonewolf · · Score: 1

      My wife and I make it sport...

  61. Burn your PC and take on a new ID by RLW · · Score: 1

    Asking for permission or lawyering up are good options. But if you just want to put it out there do this:

    First, rename your game. Make it something completely unrelated to what the old one was called.
    Second, change the play a bit more and for your sake change the cut scenes and art work so as not to look like the old game. If they used an old west theme you go with art deco.
    Third, once you've completed your changes then only copy off the finished game from your computer and then melt the old drives on your computer into aluminum ingots and melted slag. Or use shred: less fun but not so messy.
    Fourth never use this account again. Ever. Better yet change your name and move to a different state. If anyone knows you by sight and knows you used this account then consider plastic surgery.

    If the owners of the game ever decide to sue you and they have any way to prove that you made your game from their game they will claim derivative rights or some other ass puckering term to get what they can from you. if you do make inquiries for permission they will want to see your game so they will know what to look for if you decide to release it anyway after they deny your request. If you must make inquiries for permission then frame your questions as though you are considering making this game and ask what would their response be to a hypothetical game that you are not yet working on: use an alias and go through a law firm so that you may be insulated so that if they say no and you want to do it anyway then they don't have your address and real name and the law firm has the right to claim confidentiality to keep your real contact information hidden.