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Looking Back At Dungeons & Dragons

An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."

31 of 189 comments (clear)

  1. Well, Pong is earlier then 1974 by sznupi · · Score: 3, Informative
    --
    One that hath name thou can not otter
    1. Re:Well, Pong is earlier then 1974 by Lando242 · · Score: 3, Interesting

      Not only that, but Pong was cribbed from Ralph Baer's Odyssey, which he had been demoing around since at least 1968.

    2. Re:Well, Pong is earlier then 1974 by Ihmhi · · Score: 4, Funny

      And all of these are predated by the 0.27.452a Alpha version of D&D, commonly known as Chess.

  2. But unfortunately... by dushkin · · Score: 4, Funny

    ... nobody wants to play D&D with me now that we have video games (THANKS FOR NOTHING, PONG). :( does /. want to play?

    --
    o hai
    1. Re:But unfortunately... by derGoldstein · · Score: 5, Insightful

      Few people born after 1990 will likely want to touch D&D, or any other pen-and-paper RPG. I kind of feel sorry for their imaginations. At some point the saturation of visual media will reach a point where practically everything is a close derivative of some other work the artist has seen, and you'll have very little artwork that's created simply by the mind of the designer. This has implications, IMHO, that reach further than just how people draw elves and orcs. D&D made us look up at the *ceiling* and try to imagine a creature, a place, a situation, and the interaction of things that we've never encountered. Kids seeing Avatar today will be, in some way, imagination-impaired.
      (damn, I sound old)

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    2. Re:But unfortunately... by nkh · · Score: 4, Funny

      I click on "Reply to This" and type my answer. I eagerly await your next command while sipping some coffee. My program compiled with 5 errors and 12 warnings that I fix as fast as possible. I commit my changes with a quote from Edgar Allan Poe, and click on the Submit button to finish.

    3. Re:But unfortunately... by derGoldstein · · Score: 5, Funny

      A troll appears on the discussion thread. He has not noticed you yet, but he's causing some damage to the surrounding environment. Remember that you'll need fire or acid to cause him permanent damage -- just modding him down won't work.

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    4. Re:But unfortunately... by LordLucless · · Score: 4, Interesting

      Really? I asked around at church, and we got so many people interested, we had to rope in another DM and organise two games. Most of the people who play are in the 18 - 24 bracket. Although our assistant minister joined us for one game as a cleric of atheism.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    5. Re:But unfortunately... by mr_gorkajuice · · Score: 3, Funny

      I cast... Magic Missile!

    6. Re:But unfortunately... by Aethedor · · Score: 2, Funny

      No no no, you say that you want to compile your program. The DM decides how many errors you get. You have to roll a save check vs intelligence. Roll D20 and add 1 point for every year of programming experience.

      --
      It doesn't have to be like this. All we need to do is make sure we keep talking.
    7. Re:But unfortunately... by derGoldstein · · Score: 2, Funny

      I think wisdom has to factor into this somehow. Intelligence will effect how fast he'll resolve the errors, but if he were *wiser* in the first place, he'd make less mistakes.
      Also, if you roll 1 you caused a memory leak.

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    8. Re:But unfortunately... by MadKeithV · · Score: 2, Funny

      Although our assistant minister joined us for one game as a cleric of atheism.

      I don't believe you. Or should that be "I disbelieve you" ?

    9. Re:But unfortunately... by derGoldstein · · Score: 2, Insightful

      These days when you say "RPG" people think WoW. Yes, technically it's made things easier, and you can certainly find a lot more people to play with, but how many 11-year-olds will you find who want to play a text-based game, when they're *online*.

      --
      Entomologically speaking, the spider is not a bug, it's a feature.
    10. Re:But unfortunately... by LordLucless · · Score: 4, Interesting

      Really? You don't think a minister could get a helluva lot of kicks putting words into the mouth of a proponent of atheism?

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    11. Re:But unfortunately... by LordLucless · · Score: 2, Informative

      4E, clerics can be devoted to a deity, or a concept or philosophy

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    12. Re:But unfortunately... by Knyterage · · Score: 2, Interesting

      I don't see this as totally true. My one cousin was born in August of 1990 and she keeps hounding me when we are going to be playing D&D again. Granted it started with me running games with her brother and his friends when they were in high school. She's been playing since she was around 10 and has a very good imagination. However I am not saying that all this cgi and special effects won't hurt others of that generation but I know when I have kids, it will not be the case. Also my friends kids, when old enough will involved in our gaming, that is as long as we are still playing, despite his wife's best effort to squash our little group just because, and I quote, "I don't get it."

    13. Re:But unfortunately... by Sandbags · · Score: 4, Interesting

      I completely agree. "Pen and Paper" has been replaced with digital character sheets on laptops, an electronic map displayed on a big-screen TV (including FoW) to let players know where they are in relation to objects and creatures, and some still prefer real dice but command-line rolling using macros is much more efficient.

      MapTool from RPTools.net is by far the core tool we use. We have custom macros for all the powers each player is using, and it's not that hard to keep them up to date (players only level up about once a month, and don't get new powers every level, and the macros are pretty easy to write). the DM's notebook runs 2 instances of it, one for the DM's view and another on the second screen (TV) for everyone to see. The maps themselves for pregenerated campaigns are available online, though more recently, we've been making our own (from scans mostly).

      --
      There is no contest in life for which the unprepared have the advantage.
    14. Re:But unfortunately... by Sandbags · · Score: 3, Insightful

      The kids of all the members our our active game groups are starting to become interested. The oldest is only 8.

      Kids imagine more than you know, and given the wealth of influence from media, movies, stories, and more, they can come up with some pretty hard core stuff.

      We didn't "imagine" as much as you think with D&D either, we had pictures of monters to look at, descriptions and detailed accounts to reference, the only one doing any real imagining was the DM and only if he wrote his only story, or more commonly augmented one to better suit tyhe group). The rest of us were simply "role playing" which is what it's all about. Reacting to events and scenarios as someone else might react instead of yourself. The rest was all simply in the rules. It's a scripted session of pretend, not very far different from the choose-your-own-adventure books from the 70's and 80's. The advantage of it was simply that the rules were basically wide open for any conceivable action to be done by a player instead of a strict set of options on your turn.

      Today, it's better. We have actual play maps (which were allways optional back in the day, and rarely used because of the massive time investment in making them and expense of miniatures). The TV is a central view of the action, initiative, and quest notes. Players use laptops to manage their character and move them about on the screen by joining the server. They can see what monters look like (currently they're simply icons, scanned from the books, so it's really not all that different) Rolling and to-hit calcuations have been replaced by macros which makes combat MUCH more efficient and lets us "play" more and roll less (though some still prefer real dice). It's easier to get a mental image of what's going on, and there's less "narrative" as the GM simply explains your surroundings and relative position to each other.

      We're still huddles in a room over character sheets running through adventures led by a GM pulling the strings of NPCs. The stories now are not much diferent than they used to be. It's quite entertaining, and action happens a lot faster than it used to.

      --
      There is no contest in life for which the unprepared have the advantage.
    15. Re:But unfortunately... by spitzig · · Score: 2, Funny

      Well, the only friend I've ever lost for specific "belief" reasons was a Jehovah's Witness(we were kids). I'm pretty sure it was because I got this crappy little D&D handheld video game. About the same time I got one of those "Jack Chick" D&D pamplets, he stopped hanging out with me.

    16. Re:But unfortunately... by Anonymous Coward · · Score: 2, Interesting

      You know what is really funny to me is that when I was growing up in the 70's and playing D&D it was declared as satanic by the church. Much the way there are churches and religious people that claim Harry Potter is satanic or is witchcraft today. I recently did a report on this for a class I was taking, which I had never thought about until I did that paper. However I remember as a child and reading all the D&D books and being told they were satanic, yet I knew better because I actually read the books. Everyone that told me they were satanic I simply asked, can you give me an example of what is satanic about them, which they couldn't because they never read the books. I also remember that was also when I realized people in religion didn't have a clue what they were talking about and I seriously think this was key in me becoming an Atheist. At a young age being persecuted for playing a game, I had my books taken away from me as well, because they were supposedly satanic. I seriously to this day have an utter hatred and distaste for all organized religions. I see things like China censorship of Avatar and see this as the same thing. Somewhere a group of people do not want you to think a certain way and they try to oppress you.

    17. Re:But unfortunately... by elrous0 · · Score: 3, Insightful

      Try growing up in a hick town where you're the only D&D fan. Then you won't romanticize it so much. At least the CRPG's gave me someone to play with.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:But unfortunately... by S77IM · · Score: 2, Interesting

      Wrong -- pen-and-paper RPGs are selling better today than at any previous point in history (well, actually I think the high point was 2008, but we can probably blame this slump on the economy). And it's not all just nostalgic 30-somethings (my demographic) either. There are a LOT of high-school and middle-school kids getting into the hobby.

      Remember, these kids grew up on Pokemon, which is both a CRPG and a collectible card game, and WoW and LotR make them very familiar with the source material. It's not a far leap for them to try out a little D&D. (Everybody's doing it. It'll make you feel good... Your first hit's free!)

      If you bemoan childhood development due to the lack of role-playing and the prevalence of 3D movies, imagine how horrified YOUR parents were when they realized you were going to stop reading books and spend all your time watching TV.

        -- 77IM

      --
      Student: Is it true that the foundation of the universe is paradox?
      Master: Well, yes and no.
    19. Re:But unfortunately... by maurert · · Score: 2, Interesting

      I disagree that noone born after 1990 wants to play pen and paper D&D. My two boys ages 9 and 13 are hooked. My 4 year-old daughter wants to play SO BAD. There is a whole gaggle of boys at scouts that have been roped in. Of course maybe that's because ipods, cell phones and computers are banned at overnighters! But that's not really the reason.

      Why did I show D&D to my boys? The answer will surprise you. My older son was then 8. He was an advanced reader, but he much preferred books on tape, CD or later iPod. However none of the D&D books, my AD&D versions in particular, had audio versions. He had to wade through them himself. Seriously, how many 8 year olds are reading and trying to undrestand what a theocracy is. Then he wanted to take over and refurbish the moat house in one of the modules. He then needed to figure out the costs in GPs to plan. Enter the need for Excel!

      D&D has been a tool to teach Microsoft Office skills, governments, reading, folklore, map making, budgets, medival culture, etc. I highly recommend it as a cirriculum for home schooling! Okay maybe that's taking it a bit too far.

  3. Rogue-like by VincenzoRomano · · Score: 4, Interesting

    Rogue-like games are here since 1972!
    And you have been killed by a troll!

    --
    Maybe Computers will never be as intelligent as Humans.
    For sure they won't ever become so stupid. [VR-1988]
  4. Nothing more fun? by kieran · · Score: 3, Interesting

    D&D taught a generation of kids that they could make the games they play, and that nothing was more fun than getting together with friends for an evening of games.

    Utter bollocks - an evening of games pales in comparison with a day-long pizza-fuelled session at the weekend.

    1. Re:Nothing more fun? by imakemusic · · Score: 4, Funny

      Just as the players themselves paled in comparison to their peers.

      --
      Brain surgery - it's not rocket science!
    2. Re:Nothing more fun? by CodeBuster · · Score: 3, Interesting

      Utter bollocks - an evening of games pales in comparison with a day-long pizza-fuelled session at the weekend.

      ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo.

      ERIC: A gazebo? What color is it?

      ED: (Pause) It's white, Eric.

      ERIC: How far away is it?

      ED: About fifty yards.

      ERIC: How big is it?

      ED: (Pause) It's about thirty feet across, fifteen feet high, with a pointed top.

      ERIC: I use my sword to detect good on it.

      ED: It's not good, Eric. It's a gazebo!

      ERIC: (Pause) I call out to it.

      ED: It won't answer. It's a gazebo!

      ERIC: (Pause) I sheathe my sword and draw my bow and arrows. Does it respond in any way?

      ED: No, Eric, it's a gazebo!

      ERIC: I shoot it with my bow (roll to hit). What happened?

      ED: There is now a gazebo with an arrow sticking out of it.

      ERIC: (Pause) Wasn't it wounded?

      ED: Of course not, Eric! It's a gazebo!

      ERIC: (Whimper) But that was a plus three arrow!

      ED: It's a gazebo, Eric, a gazebo! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don't know why anybody would even try. It's a *)@#! gazebo!

      ERIC: (Long pause. He has no axe or fire spells.) I run away.

      ED: (Thoroughly frustrated) It's too late. You've woken up the gazebo, and it catches you and eats you.

      ERIC: (Reaching for his dice) Maybe I'll roll up a fire-using mage so I can avenge my Paladin.

  5. You are WRONG by Anonymous Coward · · Score: 2, Interesting

    What you just said is like claiming that "no one will read books" anymore after TV was invented.

    Pen and Paper Roleplaying games offer a completely different kind of experience that you get from books, movies, computer games.
    It has it's own advantages and disadvantages and offers a "unique" kind of entertainment - just as all other forms as other "unique" kinds of entertainment do as well. I really do not see why those cannot co-exist. And as we are it I'd also say that LARP will also be around in the years and decades to come as it ALSO offers something you don't get with watching a movie or with sitting around a P&P-table.

    You SOUND old because you ARE old. And I'm not talking about your body. Your set-of-thought is what makes you old and from yesterday. You entered the stage of "my youth is the measurement of all that is good and today is totally different, thus bad". I can give you a very short example that shows how rididculuos your post was (and also the mods who moded you +4 insightful, geez!). Example: "Kids seeing Star Wars will be imagination-impaired".

  6. Re:DND had it's issues by khallow · · Score: 4, Interesting

    Huh, I learned quite a bit about medieval history. Not just of Europe, but other cultures of the time. This sparked a general interest in history that I keep to this day. And D&D helped get me into reading a wider variety of fantasy and science fiction than I had before. D&D was my first practical application of combinatorics and probability. I now have a PhD in math, in part due to this game (and subsequent RPGs that I played). It helps develop basic record keeping and arithmetic. Anyone who has DMed successfully has picked up a little experience in managing groups.

    Frankly, even just learning to draw nice is a useful skill. Simple things like learning how to correct mistakes or to come up with a drawing style unique to yourself can carry over to other activities than merely drawing. And I fail to come up with useful activities that I would have done in place of role playing. Maybe you could have learned more in a comparative religion or practical art class, but would you have? Methinks, there'd be some other distraction.

  7. Excellent opportunity to ask Slashdot by hey! · · Score: 3, Interesting

    I was a DM during the heyday of AD&D 2nd Ed. I ran successful AD&D and Traveler campaigns for several years, until work commitments and the old gang moving away put and end to that. After ten years of my old roleplaying stuff gathering dust I put it in the library book sale.

    When I was running campaigns, I quickly realized that the rules were not really workable from a DM's perspective. The roleplaying aspect of the game was too open ended to be practical for this set of rules. That's why the ridiculous "dungeon crawl" campaigns were so popular, because they paid back *all* of the DM's work. If you filled a hundred rooms with treasure and monsters, the players would methodically clean out each level.

    In a sense this recaptured the old strategic simulation games from which this kind of thing evolved. If you set up Napolean vs. Wellington at Waterloo, you didn't have to worry about players saying, "I think I'll take my army and move back over Belgian fronteir, then negotiate a treaty which will apparently give Britain what it is looking for, under the cover of which I can build other geopolitical alliances that will undercut her." After you did all the work of researching and setting up the initial conditions for an elaborate battle simulation, the players were jolly well going to play out *your* scenario. But the freedom to do something unexpected is the essence of roleplaying.

    That the rules were really not very adequate didn't hurt, because short of simulating the whole world, they couldn't possibly be. The DM makes up rules governing outcomes as he goes along, and if he does it skillfully the players don't even notice. In fact once I got very experienced at this *most* of the campaign, and usually the best parts of the campaign, were improvised on the spot. Instead of spending five hours preparing for a five hour session, I could spend one hour on something that would make a really big difference.

    The key insight I got was this: roleplaying games aren't simulation. They're "cops and robbers" or "cowboys and indians" with just enough structure to make them interesting and challenging. It's group story telling, not for the end product but for the experience of being in the story.

    Now recently my teenaged daughter expressed interest in learning D&D, so I picked up the latest books. Now before I start yelling at all you kids with your newfangled systems to get off my lawn, let me say that the new rules are impressive. Clearly a lot of thought has gone into them, and they cover contingencies a lot more clearly, and tweak some of the things that were illogical. These are much better *simulation* rules. But they aren't necessarily better roleplaying rules.

    Perfect, even *reasonably good* simulation rules for roleplaying are impractical, in my opinion, because such rules would have to be a reasonably good ontology of some world. Well before you'd get to "reasonably good" you'd reach the point where the rules are cumbersome. What rules ought to do (in my opinion) is provide a framework in which players are forced to make decisions that are meaningful to them (e.g., "Am I up to fighting this guy, or should I run away and heal up?"; "If I want to steal the jewel from the idol, how should I prepare my escape?").

    It seems to me that roleplaying rules should focus on (a) forcing player decisions, (b) being convenient to use and (c) being easy to learn for both gamemaster and player.

    It seems to me the new D&D rules are no better at A, not significantly better at B, and a lot worse at C.

    It used to be that you could bring up a new player with about fifteen minutes of explanation and another fifteen minutes of walking him through his character generation. That coincided with the phase of the evening's entertainment that featured pizza and chatting for the other players. If you wanted to bring a whole group up, you took them all through the half hour orientation then treated them to a one evening dungeon crawl, after which they'd know everything th

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  8. BasicFantasy.net by JasonTheBold · · Score: 2, Informative

    It's like 2nd edition without THAC0! http://www.basicfantasy.org/