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Failed Games That Damaged Or Killed Their Companies

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"

27 of 397 comments (clear)

  1. Enter the Matrix was OK... by SeeSp0tRun · · Score: 5, Insightful

    If you consider crashing every 20 minutes, losing any save data you had, and having some video sequences prevent any further progress due to crashing.

    ...and that was on a console!

    --
    Something witty.
    1. Re:Enter the Matrix was OK... by FinchWorld · · Score: 5, Informative

      Goldeneye N64.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    2. Re:Enter the Matrix was OK... by MickyTheIdiot · · Score: 3, Funny

      I have always been partial to Superman 64.

      But then again I like to poke needles through my eyeballs, too.

    3. Re:Enter the Matrix was OK... by nomadic · · Score: 3, Insightful

      I have yet to find a game based on a movie that hasn't sucked.

      Indiana Jones and the Last Crusade springs to mind, GREAT old LucasArts game.

    4. Re:Enter the Matrix was OK... by Cyberblah · · Score: 3, Funny

      The Empire Strikes Back for the Atari 2600 wasn't bad, for a 2600 game.

    5. Re:Enter the Matrix was OK... by RemoWilliams84 · · Score: 3, Insightful

      Did you play the game and see the movie? Not even close to based on the movie.

      Yeah, it had batman and joker in it, but that is about where the similarities stopped. If anything it was based on the comics.

      --
      "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    6. Re:Enter the Matrix was OK... by kenj0418 · · Score: 5, Funny

      I have yet to find a game based on a movie that hasn't sucked.

      ET For the Atari 2600?

    7. Re:Enter the Matrix was OK... by nebaz · · Score: 4, Informative

      How about the original Star Wars vector graphics arcade game (Death Star run?) I always enjoyed that one.

      --
      Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    8. Re:Enter the Matrix was OK... by Stormwatch · · Score: 5, Funny

      There was no trilogy. Please refrain from spreading such lies. Thank you.

    9. Re:Enter the Matrix was OK... by Haymaker · · Score: 4, Insightful

      I have yet to find a movie based on a game that hasn't sucked.

    10. Re:Enter the Matrix was OK... by smitty97 · · Score: 3, Insightful

      X-Wing?

      --
      mod me funny
  2. All Right! by MickyTheIdiot · · Score: 4, Funny

    This is just what we needed around here!

    Another chance to moan about Duke Nukem Forever!

    Hopefully someone bought rights to the title so we can continue to write about DNF. We need more server space dedicated to DNF writing! It's always just around the corner.

    1. Re:All Right! by Jason+Earl · · Score: 3, Funny

      GNU Hurd.

    2. Re:All Right! by elrous0 · · Score: 3, Funny

      If I was a bazillionaire I would be too busy with my harem and skiing on huge piles of cash to care. And if I wanted to piss off the gaming community, I would just give Uwe Boll an unlimited credit line and tell him to go nuts.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  3. Bigger scale by hansamurai · · Score: 3, Insightful

    E.T. nearly killed off an entire industry. Though I'm sure that's just what history remembers as its death blow.

    1. Re:Bigger scale by Skuld-Chan · · Score: 4, Interesting

      ET would have never killed off gaming - all it would have done is tighten the standards on what publishers would ship as acceptable (which actually happened) and people would tighten their standards on what they would buy before trying. ET if anything was probably good for the industry and consumers. Right now I think we are seeing a return of shovelware, and its effects. The economy is bad, and I know for a fact that I'm not the only one waiting for COD MW2 to end up in the bargain bin (60$ is just too much to take a chance on).

      Same with MMO's - I'm sure somewhere Mythic for instance has a figure on how many box sales they will get on day one, and aren't nearly as concerned with how many people actually stay subscribed (just my observation - they just seem disinterested in actually addressing community concerns).

      And yes I bought ET when it came out - its still in my box o carts wherever my 2600 is, and it wasn't the last pile of crap I ever spent good money on, but it certianly made me think more about my purchases after that.

  4. Whatever games companies produce... by Anonymous Coward · · Score: 5, Insightful

    once EA buys them it's game over.

  5. VtM:B by lavaforge · · Score: 5, Insightful

    Vampire the Masquerade: Bloodlines was another game that killed the company. There's even an interview about it somewhere here on Slashdot.

    Apparently it went way over budget, was laden with game breaking bugs, and had copy protection problems.

    It's a shame, really, because the last 5 years of fan patching have made it kind of enjoyable.

    1. Re:VtM:B by Tobor+the+Eighth+Man · · Score: 4, Insightful

      Came here to post this very game.

      Troika was always an overly ambitious company. Their writing and setting development was top notch, but all their releases demonstrated an apparent lack of management oversight and nitty-gritty game programming/scripting expertise. Bloodlines is a great example: the first two and a half areas are brilliant, with rich characters and excellent writing and comparatively few bugs. It was among the best FPSRPGs I'd ever played.

      Then the rest of the game is increasingly a trainwreck, until the last level is just a silly run and gun through a repetitive skyscraper, which was so regressive in terms of design that it smacked of FPS games pre-Half-Life. Tons of stuff was obviously cut from the game, and it seems quite likely they had to rush it out the door to make deadline, with stuff unfinished.

      Arcanum had many of the same flaws as Bloodlines - stronger early game than endgame, cut or abandoned gameplay elements, bugs and a lack of fine-tuning - but on nowhere near the same scale.

  6. Infocom by vlm · · Score: 4, Informative

    Infocom made a great series of text adventure games, so they logically moved into the database arena, which sank the company.

    http://en.wikipedia.org/wiki/Infocom

    http://en.wikipedia.org/wiki/Cornerstone_(software)

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  7. Final Fantasy was supposed to kill Square by joeflies · · Score: 4, Interesting

    From what I've read, the whole reason it was called Final Fantasy in the first place was that the company was planning to close and Final Fantasy was their swan song. They weren't expecting a miracle since they were treading in new waters and just decided to publish their last game. And lo and behold, their final game that was supposed to be the end of the company turned out to be their saving throw.

  8. TA: Kingdoms? Master of Orion III? by macraig · · Score: 5, Interesting

    What, no TA: Kingdoms and Cavedog? No Master of Orion III and Quicksilver? Lovell must be new here.

  9. Ten years from now - "WoW killed Blizzard" by BobMcD · · Score: 5, Interesting

    This doesn't take a huge heap of imagination, but I'm going to go ahead and predict that the unexpected, unprecedented success of WoW will be the end of Blizzard. This seems like a really safe bet based on any of the following scenarios:

    1) Activision big-brothers them into oblivion
    2) They get caught up making bad movies, rather than good games
    3) They are never able to make a successful sequel, or even another really profitable title
    4) Creative differences, anti-user angst, or other mis-management runs it into the ground (e.g. NGE) and the shop never recovers

    There's just too many dollars riding on WoW. Too much momentum. Surviving the end of that is going to either require masterful leadership or gigantic catastrophe.

    Come to think of it, didn't they name their next expansion 'Cataclysm'? ;)

    1. Re:Ten years from now - "WoW killed Blizzard" by Tobor+the+Eighth+Man · · Score: 3, Insightful

      To date, as far as I can tell, Blizzard has never made a bad (debatable, based on personal taste) or unsuccessful (not up for debate) game. They've got a perfect record. And they're raking in more money every month. If that's a recipe for disaster, sign me up!

    2. Re:Ten years from now - "WoW killed Blizzard" by Chris+Mattern · · Score: 4, Informative

      Apart from WoW, they've not actually released a game in what, a decade? More?

      Warcraft III released in July 2002. Before that was Diablo II in 2000, and Starcraft in 1998. So up to WoW (which released in 2004), they were pretty consistently hitting a game every two years. Since WoW, it's been five.

  10. what, No Cavedog? by Gravatron · · Score: 4, Interesting

    Seriously, Company started with one of the best RTS ever, Total Annihilation, then followed up with a two expansions, one that added a slew of multiplayer maps and units, and another which added tons of single player maps. Seemed they were destined for greatness.

    Then came TA: Kingdoms. Wow, what a disaster. It was medieval in looks, but played just like any tank based rts. It felt almost like a palette swap, rather then a new game. When it bombed, all other titles got scrapped, even Amen: The Awakening, which sounded phenomenal, so they could rush off and make TA2, which was still years away.

    It should be noted the death of GT Interactive also had it's hand in the death of Cavedog. But had TA: Kingdoms been a better game, they may have had the money to break away and fund the rest of their games.

    I still dream about someone picking up Amen's license and remaking the game. The premise and characters sounded fun.

  11. Driv3r PC at Atari... by __aaclcg7560 · · Score: 3, Interesting

    I worked at Atari as a lead tester for the Nintendo titles when they put me on the Driv3r PC title for a few days. I bugged ~200 falling out of the world incidents that were never classified as fixed when the game was released.

    IIRC, either Driv3r PC or another racing title, the developers guessed the bug database password, went in to marked all the bugs fixed, and tried to pushed for code release to save their delivery bonus. The QA team had to re-verify the status of all 4,000 bugs before a code release meeting could be scheduled. The developers and the producer lost their bonuses.

    The good old days at Atari. My first novel that I'm now revising is based on my misadventures at Accolade/Infogrames/Atari (same company, two different owners, multiple identity crises). You have never worked in a screwed up company until you spend six years at a video game company.