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Failed Games That Damaged Or Killed Their Companies

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"

67 of 397 comments (clear)

  1. Enter the Matrix was OK... by SeeSp0tRun · · Score: 5, Insightful

    If you consider crashing every 20 minutes, losing any save data you had, and having some video sequences prevent any further progress due to crashing.

    ...and that was on a console!

    --
    Something witty.
    1. Re:Enter the Matrix was OK... by FinchWorld · · Score: 5, Informative

      Goldeneye N64.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    2. Re:Enter the Matrix was OK... by Frigga's+Ring · · Score: 2, Insightful

      X-Men Origins: Wolverine Decent game but still 10x better than the movie

    3. Re:Enter the Matrix was OK... by MickyTheIdiot · · Score: 3, Funny

      I have always been partial to Superman 64.

      But then again I like to poke needles through my eyeballs, too.

    4. Re:Enter the Matrix was OK... by nomadic · · Score: 3, Insightful

      I have yet to find a game based on a movie that hasn't sucked.

      Indiana Jones and the Last Crusade springs to mind, GREAT old LucasArts game.

    5. Re:Enter the Matrix was OK... by Cyberblah · · Score: 3, Funny

      The Empire Strikes Back for the Atari 2600 wasn't bad, for a 2600 game.

    6. Re:Enter the Matrix was OK... by Yvan256 · · Score: 2, Insightful

      Especially if you had a Roland MT-32/CM-32L/CM-64/LAPC-1.

    7. Re:Enter the Matrix was OK... by Knara · · Score: 2, Interesting

      I never had a crash for Enter the Matrix, myself. I actually quite enjoyed it. I may have been the only one, I guess.

      The bonus footage that fit into "Reloaded" was cool, too. But, I'm in the minority of liking the majority of that trilogy, as well.

    8. Re:Enter the Matrix was OK... by RemoWilliams84 · · Score: 3, Insightful

      Did you play the game and see the movie? Not even close to based on the movie.

      Yeah, it had batman and joker in it, but that is about where the similarities stopped. If anything it was based on the comics.

      --
      "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    9. Re:Enter the Matrix was OK... by kenj0418 · · Score: 5, Funny

      I have yet to find a game based on a movie that hasn't sucked.

      ET For the Atari 2600?

    10. Re:Enter the Matrix was OK... by calzakk · · Score: 2, Insightful

      You're not the only one who enjoyed it, I did too, greatly :)

      Enter The Matrix was somewhat unique. Unlike a typical game based on a movie, where you're basically playing the main character from the movie doing the same things in the same places, ETM was actually a precursor to The Matrix Reloaded and involved different characters and locations to set the scene for the movie. How cool was that? And how many other games have done this?!

    11. Re:Enter the Matrix was OK... by Nursie · · Score: 2, Informative

      Quite enjoyed Ghostbusters. The 1984 version on the C64 that is :)

      The recent PS3 game was also fun, but not earth shattering.

    12. Re:Enter the Matrix was OK... by MemoryDragon · · Score: 2, Insightful

      Actually Star Trek A Final Unity was awesome, also add to that the really amazing new Batman Darkham Asylum, and add to the list the Original Hitchhikers guide game as well as the Blade Runner game done I think by either Interplay or Westwood.
      I also thought the first Dune game was quite good (although I am pretty alone in this) and Dune 2 is mostly a classic because it single handedly redefined the genre of RTS by laying out all concepts which still exist nowadays within one game.
      There are probably others for instance like the old Interplay TOS games, but this list instantly comes to my mind.

      I think the formula to producing good movie based games is that it should not be a tie in to an existing movie, but let the developers free hand and enough time to create a gaming concept. All the examples I mentioned were not time limited tie ins but developed with a license but no actual movie date in mind. I think it is mostly the tie in games which suck (and Disney has done its fair share to cause that as well as the ET game) the reason is, that they are usually developed in a hurry mostly by just adjusting an existing engine to the movie characters.

    13. Re:Enter the Matrix was OK... by nebaz · · Score: 4, Informative

      How about the original Star Wars vector graphics arcade game (Death Star run?) I always enjoyed that one.

      --
      Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    14. Re:Enter the Matrix was OK... by Stormwatch · · Score: 5, Funny

      There was no trilogy. Please refrain from spreading such lies. Thank you.

    15. Re:Enter the Matrix was OK... by Haymaker · · Score: 4, Insightful

      I have yet to find a movie based on a game that hasn't sucked.

    16. Re:Enter the Matrix was OK... by Opportunist · · Score: 2, Informative

      It's a given that games-after-movies will have a higher chance of sucking.

      1) IP price. The rights to the game cost a fortune. And while you can surely cut cost on the advertisment side, the rights usually cost more than you save on ads. That money is missing in the development process.

      2) Time constraints. Face it, the game has to hit the street NOW. Not in a year. Not in half a year, even. NOW. Nobody cares about a game to a movie that ran 6 months ago. The movie is now, so the game has to be now. Else you can bundle it with the DVD and still won't get it sold. And NOW is not necessarily when the game is ready.

      3) Hype. It's tempting to release a sucky game, because people could get irate if they just got an empty box, so you have to give them something at least. They'll buy it anyway because of the movie, so why bother with quality?

      You have to admit, though, that at least number 3 diminished in the last decade or two. Until then, a game based on a movie was GUARANTEED to suck because the game makers relied entirely on the movie hype. I can't remember any good movie games (aside of the Lucasfilm brand, who made their own games and didn't want to tarnish their own IP... note the past tense) before about 1995. In the meantime, movie studios do care a little more about games. It's no longer just a quick buck to milk the name while it's hot and get a few more dollars from whatever game maker pays the most.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    17. Re:Enter the Matrix was OK... by Opportunist · · Score: 2, Insightful

      You're essentially right. That game was even too bad to suck.

      I'm dead serious, I tried to enjoy it. I played it when I was like 12 or 13, and I played it hard and long. I tried really, really hard to figure out what the hell I was supposed to do. And from a really masochistic point of view it was interesting to figure out what the various symbols meant that could pop up on the top of the screen when you walked around. Oh, when I crane my neck here one of the pits light up. Ok, let's drop down into it. Hey look, there's this ... thing. Ok. What now? Walking over it? Doesn't do jack. Ok, craning neck? Doesn't do jack. Hmm. Ok, maybe I'm missing something. Let's get out of here. Crane neck, crane neck, crane neck... my energy plummets... Ok, I'm out, oh no, I just fell in again, ok, again, crane neck, crane neck... oh hello Mr. Scientist. Couldn't you be the CIA agent and take me with you so I don't fall back in again?

      It's really a great game if you have no life and enjoy figuring out stuff in a very confusing and very frustrating environment. Perfect preparation for a bureaucrat career.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    18. Re:Enter the Matrix was OK... by KevinKnSC · · Score: 2, Funny

      Yahoo?

    19. Re:Enter the Matrix was OK... by Opportunist · · Score: 2, Interesting

      There was no trilogy. There was one movie, and a script that was sadly never turned into a sequel.

      Seriously. Read it and then try to tell me this would not have rocked way more than anything they crapped out after the first movie.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    20. Re:Enter the Matrix was OK... by smitty97 · · Score: 3, Insightful

      X-Wing?

      --
      mod me funny
    21. Re:Enter the Matrix was OK... by JAlexoi · · Score: 2, Insightful

      Hitman was OK. A Bourne Trilogy spoof, but still OK.

    22. Re:Enter the Matrix was OK... by Ginger+Unicorn · · Score: 2, Interesting

      The specific members of Rare that designed goldeneye and perfect dark became free radical and made timesplitters/timesplitters 2/3 (spiritual successors to GE and PD), Second Sight, finally having a big flop with Haze on the ps3 then went bankrupt and got bought out by crytek and became "crytek uk". They're now sitting on timesplitters 4 while they work on some project that has £50 million injected into it by crytek. The rest of Rare got bought up, chewed up, and shat out by microsoft. The two founders left in 2007 to pursue "other opportunities" which havent really shown up on any radars so far.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    23. Re:Enter the Matrix was OK... by geminidomino · · Score: 2, Insightful

      This is modded funny, but it's right on. It would never get a fair shake these days, now that games have set up permanent residence in Uncanny Valley, but man, I could play that game for hours.

  2. All Right! by MickyTheIdiot · · Score: 4, Funny

    This is just what we needed around here!

    Another chance to moan about Duke Nukem Forever!

    Hopefully someone bought rights to the title so we can continue to write about DNF. We need more server space dedicated to DNF writing! It's always just around the corner.

    1. Re:All Right! by Jason+Earl · · Score: 3, Funny

      GNU Hurd.

    2. Re:All Right! by Anonymous Coward · · Score: 2, Informative

      even with no staff the development will continue at the same pace it was before. actually, it may improve considering there's no one to force a do-over.

    3. Re:All Right! by Rogerborg · · Score: 2, Funny

      Harsh, man. Way harsh. Any day now. You'll see. You'll all see!

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:All Right! by elrous0 · · Score: 3, Funny

      If I was a bazillionaire I would be too busy with my harem and skiing on huge piles of cash to care. And if I wanted to piss off the gaming community, I would just give Uwe Boll an unlimited credit line and tell him to go nuts.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    5. Re:All Right! by Tetsujin · · Score: 2, Funny

      Harsh, man. Way harsh. Any day now. You'll see. You'll all see!

      Yeah! GNU Hurd is gonna have lasers that shoot from its eyes, atomic hellfire breath, two claw-thingies, and be able to do everything better than Linux like a million times over!*

      (*theoretically, based on models of the respective algorithms as run on Turing machines)

      --
      Bow-ties are cool.
  3. Bigger scale by hansamurai · · Score: 3, Insightful

    E.T. nearly killed off an entire industry. Though I'm sure that's just what history remembers as its death blow.

    1. Re:Bigger scale by MickyTheIdiot · · Score: 2, Funny

      ...but the game cartridges did make a nice little hill in Arizona.

    2. Re:Bigger scale by Skuld-Chan · · Score: 4, Interesting

      ET would have never killed off gaming - all it would have done is tighten the standards on what publishers would ship as acceptable (which actually happened) and people would tighten their standards on what they would buy before trying. ET if anything was probably good for the industry and consumers. Right now I think we are seeing a return of shovelware, and its effects. The economy is bad, and I know for a fact that I'm not the only one waiting for COD MW2 to end up in the bargain bin (60$ is just too much to take a chance on).

      Same with MMO's - I'm sure somewhere Mythic for instance has a figure on how many box sales they will get on day one, and aren't nearly as concerned with how many people actually stay subscribed (just my observation - they just seem disinterested in actually addressing community concerns).

      And yes I bought ET when it came out - its still in my box o carts wherever my 2600 is, and it wasn't the last pile of crap I ever spent good money on, but it certianly made me think more about my purchases after that.

    3. Re:Bigger scale by hairyfeet · · Score: 2, Informative

      Actually, as someone who was an avid gamer at the time (I had a VIC20 plus a Coleco with the Atari adapter so I could play most games) I would say what caused the "big crash" of 83/84 was a combination of "games" like chase the chuckwagon and "The A-Team" (Lord that one was bad) combined with retailers going "balls in" and investing WAAAY too much money and floor space to games.

      I remember when the crash happened I went to the local Magic Mart (anybody remember that chain?) and I was snatching up Atari games 10 for a buck and Coleceo games at 5 for a dollar. And this wasn't some quick sale, you could score games at that price for nearly a year, due to how much they overstocked. The local chains literally had huge bins like Walmart does for cheap DVDs stacked 4 and 5 deep with NOTHING but games in them. I got classics like Yar's and River Raid for $0.10, along with Zaxxon and many other Coleco games for $0.20.

      The problem was, just as with the housing and many of the other bubbles we have seen, everyone developed gold plated dollar bill fantasies around video games and bet the farm on the fact that "there will always be people willing to pay" and thus you had companies like General Foods owning game houses and companies like Magic Mart buying 1000+ copies of any piece of trash that had an Atari or Coleco or Intellivison logo on it, and soon the market was overflowing with crap worse than a backed up sewer pipe. Sadly some companies didn't learn from that mistake and repeated it, see Sega with the whole 32x/Sega CD fiasco. I personally think we may be heading to another fall with the "rise of the mega corps" who simply buy franchises and then run them into the ground with sequels. Again you have a business being run by PHBs that listen to marketing instead of their customers.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  4. Whatever games companies produce... by Anonymous Coward · · Score: 5, Insightful

    once EA buys them it's game over.

    1. Re:Whatever games companies produce... by Ailure · · Score: 2, Informative

      I belive Maxis was infact saved from near bankruptcy by EA just before Simcity 3000. Infact I believe the EA acquisition is probably what enabled to push Dollhouse (The Sims) from idea to a full game. Will Wright mentioned the idea of The sims in a old interview done shortly after Simcity 2000, but it's possible staff in Maxis either didn't believe in the idea or didn't have the funds for it.

      Simcity 3000 development wasn't really going anywhere apparently. They were originally planning to make the game fully in 3D, but changed their mind and made it isometric 2D.

      Simcity 4 with it's expansion pack is probably the peak of the Simcity series (anyone saying Simcity 2000 probably hadn't seriously gotten into Simcity 4). Sadly EA thought the Simcity series needed to be more casual (as it's easy to screw up in Simcity 4 for a newbie), and the result was Simcity Societies which got a fairly lukewarm reception. I yet have to see a city simulator to replace Simcity 4 (open source clone developed by fans would be really nice).

      Maxis always been bit of a cash cow milker even when independent from EA. There were a lot of Sim games in the early 90's, some good, some bad ones.

  5. VtM:B by lavaforge · · Score: 5, Insightful

    Vampire the Masquerade: Bloodlines was another game that killed the company. There's even an interview about it somewhere here on Slashdot.

    Apparently it went way over budget, was laden with game breaking bugs, and had copy protection problems.

    It's a shame, really, because the last 5 years of fan patching have made it kind of enjoyable.

    1. Re:VtM:B by Tobor+the+Eighth+Man · · Score: 4, Insightful

      Came here to post this very game.

      Troika was always an overly ambitious company. Their writing and setting development was top notch, but all their releases demonstrated an apparent lack of management oversight and nitty-gritty game programming/scripting expertise. Bloodlines is a great example: the first two and a half areas are brilliant, with rich characters and excellent writing and comparatively few bugs. It was among the best FPSRPGs I'd ever played.

      Then the rest of the game is increasingly a trainwreck, until the last level is just a silly run and gun through a repetitive skyscraper, which was so regressive in terms of design that it smacked of FPS games pre-Half-Life. Tons of stuff was obviously cut from the game, and it seems quite likely they had to rush it out the door to make deadline, with stuff unfinished.

      Arcanum had many of the same flaws as Bloodlines - stronger early game than endgame, cut or abandoned gameplay elements, bugs and a lack of fine-tuning - but on nowhere near the same scale.

    2. Re:VtM:B by CorporateSuit · · Score: 2, Funny

      Vampire:tM:B Release Date: November 16, 2004
      World of Warcraft Release Date: November 23, 2004

      The game was released with only a week to live.

      --
      I am the richest astronaut ever to win the superbowl.
    3. Re:VtM:B by AndrewNeo · · Score: 2, Informative

      If they had used leaked code, Valve's legal department certainly would have killed their company. They licensed the Source engine, it's just that when HL2 was first released, it was buggy, and only Valve had the knowledge to get it working properly, rather than a 3rd party developer.

  6. Re: Aliens vs Predator by Monkeedude1212 · · Score: 2, Informative

    The first one was good given the era it came out in. The second one was a simultaneous improvement and a flop. And the new one looks to be alright.

  7. Actually the terminal hacking mini game rocked by gmezero · · Score: 2, Insightful

    The video game itself was tedious, but the that mini game off the main menu where you could hack the terminal was awesome good fun. Without checking YouTube first, I say aloud to no-one that a cut together edit of all of the cinemas would be nice to watch through. Now I just need to care enough this much later to bother looking.

  8. Infocom by vlm · · Score: 4, Informative

    Infocom made a great series of text adventure games, so they logically moved into the database arena, which sank the company.

    http://en.wikipedia.org/wiki/Infocom

    http://en.wikipedia.org/wiki/Cornerstone_(software)

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Infocom by retchdog · · Score: 2, Interesting

      Wasn't it inferior, because the entire concept of parsed-natural language commands was boggy and inferior to a GUI for almost all users? There was no way Cornerstone could have been made a serious competitor, but I guess someone had to try. It must have seemed like a good idea at the time, but assuming even base-line literacy in your customers is a dangerous step...

      --
      "They were pure niggers." – Noam Chomsky
  9. Tomb Raider: Angel of Darkness by Jim+Hall · · Score: 2, Interesting

    TFA mentions Tomb Raider: Angel of Darkness as the game that tipped Eidos/Core over.

    I first discovered the series with Tomb Raider 2. Since then, huge fan! I bought all the games for PS1, and a few for the Mac as well (I'd re-play the game on my in-laws' computer sometimes.)

    When Eidos announced Angel of Darkness for PS2, I was obviously caught up in the hype. More memory and higher res meant more intricate puzzles and larger levels - this would be an amazing game. Or so I thought. Aside from buggy gameplay (and there was a lot of that) they changed the game mechanic to the point that it was like playing an entirely different game, but with Lara Croft in it. No tombs, no puzzles, just a lot of running around shooting things.

    I quit the game before I got very far in it, the same sucked that bad. I recall making it just past the cemetary - which I understand is still pretty early in the game.

    Still, good things came out of this fiasco: Tomb Raider: Legend was actually very good! Amazing what a new developer can do to breathe fresh life into a project. (That said, Uncharted is a better series.)

  10. Vanguard by Taeolas · · Score: 2, Insightful

    Surprised they didn't mention Vanguard. It killed Sigil software and the only reason it's still on Life Support is SOE bought it out on the cheap. (See also: Matrix Online before that one was finally killed)

  11. It probably goes without saying that... by BForrester · · Score: 2, Interesting

    Duke Nukem Forever didn't kill the studio; the studio killed themselves off without the need of any additional assistance.

    The other examples are cases of products being buggy, or misguided, or overzealous... but any project is doomed to fail when the project team doesn't have a goal, and doesn't really work on the project.

    1. Re:It probably goes without saying that... by BobMcD · · Score: 2, Interesting

      Either I misread you, or you're missing the point. The death of the studio was the desire to make DNF both internally perfect and better than anything else on the market. They wound up chasing from one engine to the next and bled themselves dry.

      If you either take Duke out of the picture entirely, or release it as a mediocre game then the dev shop may well still be alive today.

  12. Final Fantasy was supposed to kill Square by joeflies · · Score: 4, Interesting

    From what I've read, the whole reason it was called Final Fantasy in the first place was that the company was planning to close and Final Fantasy was their swan song. They weren't expecting a miracle since they were treading in new waters and just decided to publish their last game. And lo and behold, their final game that was supposed to be the end of the company turned out to be their saving throw.

    1. Re:Final Fantasy was supposed to kill Square by Anonymous Coward · · Score: 2, Informative

      You heard wrong. It was to be the last game created by Hironobu Sakaguchi - his Final Fantasy, as it were. After that he was going to quit the game industry entirely.

      But it became a great success, and Square has gone on to continue to release countless sequels and rereleases of the same damned games to this day.

  13. TA: Kingdoms? Master of Orion III? by macraig · · Score: 5, Interesting

    What, no TA: Kingdoms and Cavedog? No Master of Orion III and Quicksilver? Lovell must be new here.

  14. Ten years from now - "WoW killed Blizzard" by BobMcD · · Score: 5, Interesting

    This doesn't take a huge heap of imagination, but I'm going to go ahead and predict that the unexpected, unprecedented success of WoW will be the end of Blizzard. This seems like a really safe bet based on any of the following scenarios:

    1) Activision big-brothers them into oblivion
    2) They get caught up making bad movies, rather than good games
    3) They are never able to make a successful sequel, or even another really profitable title
    4) Creative differences, anti-user angst, or other mis-management runs it into the ground (e.g. NGE) and the shop never recovers

    There's just too many dollars riding on WoW. Too much momentum. Surviving the end of that is going to either require masterful leadership or gigantic catastrophe.

    Come to think of it, didn't they name their next expansion 'Cataclysm'? ;)

    1. Re:Ten years from now - "WoW killed Blizzard" by Tobor+the+Eighth+Man · · Score: 3, Insightful

      To date, as far as I can tell, Blizzard has never made a bad (debatable, based on personal taste) or unsuccessful (not up for debate) game. They've got a perfect record. And they're raking in more money every month. If that's a recipe for disaster, sign me up!

    2. Re:Ten years from now - "WoW killed Blizzard" by dilvish_the_damned · · Score: 2, Insightful

      Just about every game they do release is a hit.

      Also they will be operating WoW at a profit for the next 10 years if they did nothing else with it other than supply power. Its hard to be a convincing doomsayer when they have 10,000,000+ subscribers without giving a compelling reason to believe that they would fail. You're not liking that fact does not make it less true.

      --
      I think you underestimate just how much I just dont care.
    3. Re:Ten years from now - "WoW killed Blizzard" by Chris+Mattern · · Score: 4, Informative

      Apart from WoW, they've not actually released a game in what, a decade? More?

      Warcraft III released in July 2002. Before that was Diablo II in 2000, and Starcraft in 1998. So up to WoW (which released in 2004), they were pretty consistently hitting a game every two years. Since WoW, it's been five.

    4. Re:Ten years from now - "WoW killed Blizzard" by Tobor+the+Eighth+Man · · Score: 2, Insightful

      Except Origin Systems was a player in a comparatively tiny niche industry. Blizzard has made money hand over fist in an industry that rivals or surpasses other popular entertainments like music and movies, and managed to expand a particular genre to an entirely new demographic.

      Comparing UO and Origin Systems to WoW and Blizzard is comparing apples and oranges... or comparing Daimler Motor Company in the 1900s to Toyota and Honda in the modern world.

      Blizzard is not just a developer that had a big success... they're a powerhouse. It'll take more than a couple missteps to bring them down. They'd have to MASSIVELY fuck up in ways that WoW wouldn't even factor into. They've undoubtedly got a sizable enough warchest of capital built up that they could eat a couple failures, even massive ones.

      In short, any scenario where Blizzard crashed and burned... couldn't possibly be attributed just to WoW, or even mostly to WoW. They'd need massive mismanagement on a company-wide scale and consistent lack of business vision. Sure, they COULD fail, but there's nothing to this "WoW could kill Blizzard" talk but baseless speculation that has nothing actually to do with WoW.

    5. Re:Ten years from now - "WoW killed Blizzard" by PaganRitual · · Score: 2

      Starcraft Ghost actually is evidence for Tobor's post, you do realise? Blizzard saw that Ghost wasn't going to be up to scratch and canned it, thus preserving their perfect track record. Cancelled games can hardly affect this, otherwise we'd be talking about Warcraft Adventures well before any mention of Ghost.

  15. Enter the Matrix? by foo+fighter · · Score: 2, Interesting

    What was wrong with Enter the Matrix? It killed a company?

    You got to jump off walls, shoot agents, and look at women in fetish gear. There was bullet time. It was full of Matrix-universe fluff.

    It sold something like 5 million copies. Shiny (EtM's developer) was rewarded for this success by being purchased by Atari (nee Infogrames).

    I think this games should not have been included on the list of games that killed companies.

    --
    obviously no deficiencies vs. no obvious deficiencies
  16. what, No Cavedog? by Gravatron · · Score: 4, Interesting

    Seriously, Company started with one of the best RTS ever, Total Annihilation, then followed up with a two expansions, one that added a slew of multiplayer maps and units, and another which added tons of single player maps. Seemed they were destined for greatness.

    Then came TA: Kingdoms. Wow, what a disaster. It was medieval in looks, but played just like any tank based rts. It felt almost like a palette swap, rather then a new game. When it bombed, all other titles got scrapped, even Amen: The Awakening, which sounded phenomenal, so they could rush off and make TA2, which was still years away.

    It should be noted the death of GT Interactive also had it's hand in the death of Cavedog. But had TA: Kingdoms been a better game, they may have had the money to break away and fund the rest of their games.

    I still dream about someone picking up Amen's license and remaking the game. The premise and characters sounded fun.

  17. Re:TA: Kingdoms? Master of Orion III? by uncanny · · Score: 2, Interesting

    I had erased MOOIII from memory. I loved MOO1&2, i told my roomate how great the games were, so we went half in on 3 and got it, played it for a few days, and i think i actually threw it away after about a year of it sitting on my shelf. they ruined the best part of the game, massive ship battles!

  18. Re:Never forget Ultima 9 by Sancho · · Score: 2, Insightful

    What actually killed Origin was EA. EA purchased Origin in the same year that Ultima 7 was released--and coincidentally, Ultima 7 was the last really good Ultima game. Ultima 7 part 2 was fun and a good story, but it was far too linear. It also never felt like an Ultima. Ultima 8 was rushed to keep EA's stockholders happy. Ultima 9 was simply a travesty. The constant delays, rewrites, and fighting between Garriot and EA turned what could have been a fantastic ending to the series into a pile of poo.

    That said, Origin's always made some poor design choices. The Voodoo memory manager caused no end to problems, and required that the computer be rebooted in order to play the Ultima 7 games (for most people.) Later on, Ultima 9's engine was written with the Voodoo series of graphics cards (no relation) in mind, and DirectX support was tacked on at the last minute. The upshot was that the game played reasonably well, if slowly, with 3DFX cards, and had tons more bugs and horrible performance with anything else. Ultima 8 didn't seem to have any voodoo problems, but they went and changed the format of the game (iirc, at EA's behest) to include action elements in a hope that it would appeal to more gamers. This alienated the core fans, and I suspect that new players were put off by both the paganism/symbolism and the fact that this was the 8th game in the series.

    Blunder's all around, but really, it's all traced back to EA.

  19. Re:TA: Kingdoms? Master of Orion III? by macraig · · Score: 2, Insightful

    Total Annihilation was better than a mere string of hits. It DEFINED THE STANDARD for RTS games, and is still the litmus test over a decade later.

  20. Re:Never forget Ultima 9 by MemoryDragon · · Score: 2, Insightful

    Actually you cannot blame everything regarding U9 on EA (and also not everything from U8). The jumping which made the initial U8 so lousy was simply that Garriot wanted to have more jump and run elements in there and the missing content was ort of additional packs (since they worked out so well for U7). Problem simply was the everyone hated the jumping, Origin fixed that in the first patch. The missing content never appeared because EA axed further works on the game due to the financial dive it caused. As for U9 if you have followed the game then you would know there was a lack of direction. The early version was supposed to be sort of an U7 with a top down 3d engine underneath, then a programmer played with the camera Garriot saw that (according to some interviews I read back then) then suddenly it had to be full 3d with all consequences at a time where no one has done that before and no one really had the hardware to do it decently. Then the game constantly was on and off in EAs and also Garriots attention etc... it was sort of an endless story until EA had enough and gave it a last chance (after 5-6 years of on and off development)
    U9 could have been good, and turned out to be lets say too much ahead of its time and mediocre in many ways, but only blaming EA is wrong in this case.

  21. It Really was OK by ObsessiveMathsFreak · · Score: 2, Insightful

    I consider Enter the Matrix to have been a surprisingly good movie tie in; in fact, I'd consider the game to be the true spiritual successor to the first Matrix film. Missions like the post office and the airport missions has the feel of what you sort of expected was the kind of thing the rebels actually got up to in the Matrix. The game only fell down mission wise when it stuck too close to the film it was bound into supporting.

    But let's talk gameplay.

    In my opinion, Enter the Matrix gets over looked an awful lot, despite the fact that it did bullet time combat right. Yes the game had glitches. Yes the animations were not the best. Yes the game was short. But the sheer fun and depth of the bullet time and combat system give it a lot of kudos in my eyes. There was a wealth of close combat moves, weapons, takedowns, gymnastics, etc all of which took on a new depth once you pressed the focus button. If you look at the bullet time in titles like Max Payne or Bayonetta, you see its really just a slowdown button and not the "Devil Trigger"-esque upgrade it should be; your short burst of super power, called upon in a pinch.

    In addition, the sheer scope of your abilities in that game is matched by very few other titles. When you find yourself thinking "Hmmmm, what way will I kill the next group of enemies", you know the developers did something right. The blending of ranged and close combat worked well, as it the ability to interact with enemies and the environment to pull off stunts and takedowns.

    Enter the Matrix had its flaws, but it went on to form the core of the The Path of Neo, which was probably the definitive Matrix title, which took all the concepts from the first game and gave them the polish that was needed.

    --
    May the Maths Be with you!
  22. Driv3r PC at Atari... by __aaclcg7560 · · Score: 3, Interesting

    I worked at Atari as a lead tester for the Nintendo titles when they put me on the Driv3r PC title for a few days. I bugged ~200 falling out of the world incidents that were never classified as fixed when the game was released.

    IIRC, either Driv3r PC or another racing title, the developers guessed the bug database password, went in to marked all the bugs fixed, and tried to pushed for code release to save their delivery bonus. The QA team had to re-verify the status of all 4,000 bugs before a code release meeting could be scheduled. The developers and the producer lost their bonuses.

    The good old days at Atari. My first novel that I'm now revising is based on my misadventures at Accolade/Infogrames/Atari (same company, two different owners, multiple identity crises). You have never worked in a screwed up company until you spend six years at a video game company.

  23. Re:Quicksilver vanished with MOO3 by Whorhay · · Score: 2, Interesting

    I bought it when it first came out. I played it for maybe two days before giving up on it. The game play was so radically different from MOO2 that I just couldn't figure out how to make it work the way I wanted. I guess it was closer to MOO than MOO2, but I was really hoping for a more refined version of the sequel not the original.

    Things I would have liked as improvements of MOO2:
    Better AI for space battles, both on the enemies part and when you told it to fight for you.
    Better build que management, longer build que so I didn't have to update it every dozen cycles or whatever and or being able to save a given que and apply it to other colonies.
    Making ground combat more interactive, sending your troops and just having them land to duke it out was lame.
    Remove some of the broken things like combinations of equipment on ships that granted infinite turns.
    Add more technologies rather than half the possible research being minor improvements of existing stuff en mass.

    I think I might actually be willign to pony up some money for a mod of MOO2 that offered most of that.

  24. What about awesome companies that died regardless? by PaganRitual · · Score: 2, Interesting

    Looking Glass Studios went out of business even though they've produced over half a dozen of the best games of all time. Terra Nova, Thief 1 and 2, System Shock 1 and 2, Ultima Underworld 1 and 2, Car and Driver, Flight Unlimited. Actually, if you find a list of their games you'll see that they didn't really had any failures.

    Black Isle were producing great games and still broke down, although Interplay may not have helped that situation. Troika then died and Obsidian have only really done NWN2, unless you actually want to count unfinished but still released games in KOTOR2.

    People always bitch about good games being ignored nowadays as if it's some sort of new occurrence, and how crap games kill companies if they hit hard enough. But great companies can still die purely because you can create games that are simply too awesome for mainstream gaming to handle.