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The Grown-Up Video Game

Phaethon360 writes "Now, more than ever, we're seeing many Mature ratings (M+, 17+, 18) being distributed by various national media regulators. But that isn't the only indicator for a game's intended audience. It doesn't take a thousand swear words, scantily clad women or gratuitous violence to differentiate a ten-year-old's game from a twenty-year-old's. The spectrum of human emotions encompasses a wider palette than just revenge, fear, and loss, but the games that shy away from these are frequently mistaken as being for a younger audience. From the article: 'The human experience is one that is made up of great hardship, pain, loss, death, and a multitude of experiences seemingly designed to destroy a person. However, that same experience is also filled with joy, love, laughter, family and friends. ... These so-called “grown-up” games need not be relegated to the category of niche gaming. In fact, at times we find that these video games are capable of reaching mass popularity among the gaming community. It is here that we find one of our generation’s outlets for the expression of conflict.'"

31 of 152 comments (clear)

  1. the game by LiquidCoooled · · Score: 4, Funny

    you just lost it.

    --
    liqbase :: faster than paper
    1. Re:the game by FooAtWFU · · Score: 2, Insightful

      The only winning move is not to play.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    2. Re:the game by Starayo · · Score: 4, Informative

      With good reason. It's xkcd with every last panel changed to a hand-drawn goatse. With hilarious results.

      --
      Ezekiel 23:20
    3. Re:the game by Razalhague · · Score: 2, Interesting

      Consider the rules.

      1. You are always playing the game.
      2. Whenever you think about The Game, you lose.
      3. Losses must be announced.

      Now, I thought about The Game several times last month, yet didn't announce any of them. I disobeyed rule number 3, yet apparently was still playing the game, which would mean that obeying the rules is not mandatory. Therefore, I've decided to ignore the rules completely and stop playing.

  2. 10 year old vs 20 year old by xzvf · · Score: 4, Insightful

    How about games for 40 year olds? No, not Pac-man and Pole Position, but games adults can play and enjoy now. Apologies to the middle aged that play FPS and others of the new genre, but there is a market for less intensive product.

    1. Re:10 year old vs 20 year old by Interoperable · · Score: 2, Insightful

      There are tons of games that are absolutely gripping but have gameplay so slow it would put most FPS players to sleep. One of my favorites is the Silent Hunter series. On the higher realism settings it often requires a calculator to triangulate ship positions and velocities, taking up to an hour to set up a torpedo run on a convoy. Awful to watch, but extremely satisfying if your calculations work out.

      If you're looking for fun but relaxed, there's really no shortage. Simulator games abound, as do puzzle games. There's a huge variety of real-time strategy games including tons that don't require inhuman micro-managing but do require thought and planning. Many games require a great deal of intellectual energy and are very rewarding. You say that the demand is there for mature games; it is, but so is the supply.

      --
      So if this is the future...where's my jet pack?
    2. Re:10 year old vs 20 year old by Low+Ranked+Craig · · Score: 2, Insightful

      I'm 42 and I like to play the same stuff as the teenagers and the twenty-somethings. Fun is fun.

      --
      I still cannot find the droids I am looking for...
    3. Re:10 year old vs 20 year old by Is0m0rph · · Score: 2, Funny

      I'm 40 and the game is Modern Warfare 2. There's a million puzzle games if you are 40 and want to act 60!

    4. Re:10 year old vs 20 year old by Alexandra+Erenhart · · Score: 2, Interesting

      You made me remember Uplink

    5. Re:10 year old vs 20 year old by vlm · · Score: 2, Interesting

      A game for 40 year olds? Well I don't really see too much of a market for "Change the Baby" or "Do Chores Around the House"

      "The Sims" sold pretty well and its not much beyond that.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  3. Grown up games... by blahplusplus · · Score: 3, Insightful

    ... I don't believe there is such a thing. I've seen grown men in their 40's+ rushing out to get the latest Call of duty or Mass effect 2. Games are NOT movies this call for emotionalism or "emotional depth" in a game is nonsense. What does final fantasy's story have anything to do with being a grown up? It's probably one of the most graphics heavy and story laden game series and yet their stories have nothing in common with anything one might consider "grown up".

    I don't play games for emotional storytelling, I can get that in movies. I play games to be a participant in the world, kill stuff, shoot stuff, solve puzzles and indulge my imagination. I want games to be FUN, what does a plumber stomping on a bunch of mushroom people have anything to do with being grown up? Yet many millions of grown ups certainly enjoyed playing mario, I can vouch for the fact that my own mother got into playing mario kart series from 64 onwards.

    1. Re:Grown up games... by ClubPetey · · Score: 5, Interesting

      You and I must be exact opposites. I play games specifically for their rich story lines. Sure, I play MW2 or Borderlands to blow some stuff up on occasion, but I enjoy rich stories like Lost Odyssey much more.

      Games are 40-80 hour movies to me. With that length, each character can be explored, their background and motives explained, creating a richer involvement in the story. The reason those games are "grown-up" is because it takes a grown-up patience to play them. Most 10 year olds aren't going to have the patience to watch all the FMVs and read the dialog in a game like Final Fantasy.

      I for one certainly hope that more games like Lost Odyssey are released. As the "original" video game generation gets older, I think we'll see more of these games.

      --
      Si hoc legere scis nimium eruditionis habes
    2. Re:Grown up games... by Khyber · · Score: 5, Interesting

      "Games are 40-80 hour movies to me."

      From what I've experienced so far, it looks like Heavy Rain will be way, way, way, way, way, WAAAAAAAAAAAYYYYYYYYYYY longer than that. with tens of thousands of different paths to take the story, and you can pretty much kill off every main character and keep going, is nuts.

      Oh, and be warned, this is a VERY mature. Holy mother of god it can get dark.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:Grown up games... by xtracto · · Score: 2, Interesting

      . Most 10 year olds aren't going to have the patience to watch all the FMVs and read the dialog in a game like Final Fantasy.

      Howdy, good that you added a "Most" there! however, that is still a generalization.

      The 10 year old in me begs to differ. I *learnt* a good chunk of the English language while playing Dragon Warrior, Final Fantasy and Ninja Gaiden (all NES) reading the dialog in the game. Granted, the first 10 times I read it did not make sense, but after asking my parents and looking at dictionaries I learnt several words. And I was around 10 years old!

      What is funny is that, as sibling poster (SammyF70) said, nowadays I get quickly bored by FMV games. I remember liking Metal Gear Solid for PSX, but after I tried to play MGS2 I just dropped it after the first 15 mintues of video and button pressing to continue.

      The same thing happened to me with Zelda TWP Wii, really boring.

      Nowadays I seem to need faster and more direct satisfaction. I enjoy racing, flight sim and such types of games because the premise is usually straightforward. I also enjoyed New SMB Wii because it has a minimal of story and is also quite straightforward (and I play it with my wife, making it double fun!).

      I used to love RPGs, played a lot of that from Dragon Quest to Neverwinter Nights, and tabletop-RPGs as well. But nowadays I work from around 8 to 5:00 and when I play a game I want to get the most of it in the shortest time possible.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    4. Re:Grown up games... by Evil+Shabazz · · Score: 4, Informative

      The review on Gamespot said the game is only about 10 hours long, and has limited replayability due to the way the storyline forces you back to a singular path regardless of your choices?

      --
      Down with the career politician! SUPPORT TERM LIMITS
    5. Re:Grown up games... by gknoy · · Score: 2, Insightful

      Part of this is, I think, that it takes some time to digest the lore nuggets that the games spew at us, especially when it's done from the firehose of an FMV or other cutscene. I like lore-heavy stories, or games with a plot, but it can sometimes be hard to geta good idea of "what the hell is going on" if you don't play something regularly.

      I'm several hours (5? 4? 6?) into Twilight Princess. The story is great so far. However, I haven't played in a year because every time I think about it, I can't remember why I'm at this particular point, how I got there, or whatnot. The underlying fabric of the tapestry of lore is something I'd be familiar with if I were playing it regularly, but I've forgotten and now it's hard to jump in in the middle. So hard, in fact, that it's tempting to restart my game (but, I don't want to repeat the half dozen hours of gameplay if I don't have to).

      Games I can "jump into", like COD or Borderlands or super monkey ball or even Wii Fit are more appealing to me right now, precisely because I am not going todevote the regular blocks of time to playing more complex games like dragon age or twilight princess.

    6. Re:Grown up games... by imakemusic · · Score: 2, Insightful

      did they rush through without enjoying the artwork and thinking critically about every situation as much as was allowed?

      It was a review...so yes, probably.

      --
      Brain surgery - it's not rocket science!
    7. Re:Grown up games... by quadrox · · Score: 2, Insightful

      I disagree. I have played several games that were buggy and/or where the gameplay itself was awkward up to annoying, just to see the story unfold.

      I hate how the shift has gone from singleplayer to multiplayer and even MMO games. While multiplayer is fun as well, what I really really want is an immersive game world with a good story. That's the main reason I play video games. Which is probably why I love RPGs.

  4. Sure is viral in here by Anonymous Coward · · Score: 2, Interesting

    Seriously. This sounds like nothing but a stealth advertisement for Heavy Rain. Yay it came out today! Just say so and be done with it instead of trying to sneak it in with this self-important navel-gazing.

  5. Hmm by girlintraining · · Score: 2, Funny

    It doesn't take a thousand swear words, scantily clad women or gratuitous violence to differentiate a ten-year-old's game from a twenty-year-old's.

    No, but it helps.

    --
    #fuckbeta #iamslashdot #dicemustdie
  6. Heavy Rain anyone? by Retardical_Sam · · Score: 4, Interesting

    This on the day that Heavy Rain is released. Preliminary reviews seem to say that it's much more adult-oriented, and not just in terms of the things that cause more adult ratings.

    1. Re:Heavy Rain anyone? by Quiet_Desperation · · Score: 2, Insightful

      I didn't like any of the control scheme, and I actually did well with the demo. Won the fight and everything. But I found I was staring at the screen like a mental patient watching for random icons and not really paying attention to what was being said. Some would slowly fade in during conversations and blend in with the background. My classic copy of Apple's Human Interface Guidelines ran screaming out of the room.

      The first time I had to choose a conversation gambit, the three selections appeared right on top of one another, and just as they started to pull apart and become readable they drifted behind the character's head. D'oh! That's when the woman admonished me for taking too long. Hey, eff you, game. :-P That right there is enough for me to *not* reward the developers. I understand what they were going for, but it winds up being very immersion breaking.

      It's an interesting experiment- I'll probably rent it- but maybe next time they'll try to be a bit more practical and less pointlessly artsy in the interface.

      And, honestly, was the drama really anything all that special?

  7. Time pressure and expected content by LordZardoz · · Score: 5, Interesting

    The difference between adult gamers and younger gamers is partly a factor of time pressure, and partly a factor of content.

    The time pressure element is obvious. Aside from a typical work schedule for an adult taking more hours then going to school, an adult has more demands on their time. A 14 year boy old does not have much beyond school and some minor chores. A 24 year man old has a work day, probably has a girlfriend, and possibly has children, in addition to some amount of chores and errands. As much as the 24 year old may want to pull a 6 hour world of warcraft marathon, he probably has to make sure he has groceries, that the bills are paid. While holding onto the girlfriend is optional, it probably takes precedence over the games. The same applies to children. On top of that, the adult potentially has the money to do other activities (ie, going out to a bar, going to a rock concert, hockey game, going skydiving) that may also take precedence over video games.

    The content factor is trickier. The 14 year old and the 24 year old will have a great deal of overlap for what they like in general terms. The only difference is that as the 24 year old has less time to waste, the content must be of a generally higher quality. Having mature themes is probably going to be the difference here if it is done right. The 24 year old wont play a game just because it has "hot horny nympho sex and buckets of blood". While that is still pretty sweet, it lacks the novelty value it has for the 14 year old. Having moral shades of grey, believable characters, and solid writing will help.

    But gameplay is still king. Nintendo has pretty much proven beyond all doubt that if you can deliver good gameplay (Mario kart, wii sports, Mario Galaxy), you can hit the mark pretty solidly.

    END COMMUNICATION

    1. Re:Time pressure and expected content by shermo · · Score: 2, Funny

      Don't say I don't have a life either, because I got drunk twice last weekend.

      I fucking love western society.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
  8. For some... by Samah · · Score: 2, Interesting

    Now, more than ever, we're seeing many Mature ratings (M+, 17+, 18) being distributed by various national media regulators.

    In your lucky, sensible country perhaps. Here in Australia, this man thinks that any game other than Mario and Puzzle Bobble is evil, so we should PROTECT THE CHILDREN at all costs.

    --
    Homonyms are fun!
    You're driving your car, but they're riding their bikes there.
  9. It's time for PINBALL to come back as a big thing by Joe+The+Dragon · · Score: 2, Insightful

    It's time for PINBALL to come back as a big thing and THEY ARE STILL MADE IN THE USA!!!

  10. Re:TFA by madpansy · · Score: 5, Insightful

    "Life is half random, and half under our control."

    and with planning you can attempt to minimize the random events that come your way.

    I'm sure with proper planning anyone can avoid being born in a war-torn or impoverished nation.

  11. Supply and Demand; Chronological by HKatoyHToyH · · Score: 2, Insightful

    The idea that stuff that should be unavailable to children is automatically more mature, has been spectacularly antiproductive.
    Example of logic: "Wow, Bobby got drunk and slept with the teacher, and he's only a sixth grader! Awesome! I'm gonna ask him how he does it!"
    Labeling things "M" adds about 25% interest among young teenagers, because we advertise sex and drugs as too fun to be legal. People reach for things they think will be useful in making them happy. For inexperienced people looking for fun, illegal looks like a pretty good start. If you're looking to make a game for an adult you're taking a lot of assumptions for what you think they will be reaching for. Any masterpiece you create to charm an adult audience will be virtually unadvertisable, and likely will be a commercial failure. Anybody looking should buy Okami. They would be in the first 500 people to do so, for effect, drink a Tab soda with it.

    Child Gamer

    14 fully automatic weapons that can be carried at once and ready to fire in any order within a second of each other.
    Immense piles of (crappy) enemy armor, clothes, weapons, potions, and lunch monies
    Dead Hookers that pay you
    Complete physical dominance over a physical world
    Self respect with occasional awe
    Control over an economy.
    Really funny stuff.
    Charming stuff that makes you a little happier.
    A compliment that actually pleases you

    Video Games End Here
    Office Software Starts Here

    Spousal apologies
    More free time/money
    Inner Peace/Contentment

    Dead Gamer

  12. The Stock Market by ntufar · · Score: 2, Insightful

    Not on topic but I'd want to mention the stock market as a good game for adults. I played computer games in my teens and twenties but now, in my thirties I find them quite boring, predictable and repetitive.

    For three years now I picked up a new hobby: stock market. I watch CNBC, I read business newspapers, i follow a ton of finance blogs, I think, I make hard decisions, I put my money at risk, I master my impulses and emotions. I throughly enjoy it.

  13. Re:TFA by Arthur+Grumbine · · Score: 2, Funny

    I'm sure with proper planning anyone can avoid being born in a war-torn or impoverished nation.

    Well, it worked for me. In fact, I've authored a bestselling book called Who's your Daddy? A Pre-Conception Future-Life Planning Guide. I'm currently on a book tour of the nation's sperm banks...

    --
    Now that I think about it, I'm pretty sure everything I just said is completely wrong.
  14. MMORPGS age segregated servers by Aceticon · · Score: 2, Insightful

    Personally I always wished that MMORPGS had age segregated servers available.

    Not because of adult content (as somebody pointed out in another story, naked pixels are only really tillitanting when ur a teen), it's simply because an environment where teens can run around anonymously controlling powerfull avatars and there are no adults in supervisory positions tends only be fun - if at all - for the teens themselfs (things like griefing, being loud, obnoxious and showing off which look cool when ur 13 and have no life experience just look like signs of social/emotional desperation once you become mature enough to understand people).

    I don't want all servers should be age segregated, I just whish there were such servers available - with, for example, a 25+ age limit - for those that want the option: I would even be willing to pay extra for it.