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Valve Announces Portal 2

eldavojohn writes "Enough rumors, Portal 2 is due out for 2010. Valve also let users know through an announcement on Steam. Game Informer seems to be the de facto provider of Portal 2 information so far. Prepare yourselves for more aperture science! Notice anything funny about the underlined letters in Steam's announcement?"

43 of 189 comments (clear)

  1. Underlined letters? by Golddess · · Score: 2, Informative

    drattmannh0nee?

    --
    "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    1. Re:Underlined letters? by Anonymous Coward · · Score: 2, Insightful

      It's a new user/pass for the BBS of the ARG.

    2. Re:Underlined letters? by Anonymous Coward · · Score: 4, Informative

      Password to a BBS which has files on there. Some ASCII art and some pictures in a custom format. Gotta run a tool in DOSBOX or real DOS to view them. It's full of random aperterture teaser crap.

      More info in the reddit thread. Sadly, they know more about the situation than Slashdot.

      http://www.reddit.com/r/gaming/comments/b9qhb/portal_2_announced/

    3. Re:Underlined letters? by Golddess · · Score: 3, Informative
      From the word "technologies" and "Steam".

      Copy/Paste doesn't copy the underlines, so I'll just bold the underlined t's.

      Valve, creators of best-selling game franchises (such as Left 4 Dead, Counter-Strike and Half-Life) and leading technologies (such as Steam and Source), today announced Portal 2 for shipment this coming holiday season. Portal 2 is the sequel to 2007's Portal, which won 70 industry achievement awards.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    4. Re:Underlined letters? by PopeRatzo · · Score: 4, Funny

      From the reddit discussion:

      Success will require them to not just act cooperatively, but to think cooperatively.

      World Net Daily says that they're trying to turn gamers into Socialists.

      --
      You are welcome on my lawn.
    5. Re:Underlined letters? by Improv · · Score: 4, Funny

      Oh sweet they're announcing a new sequel to Koyaanisqatsi too, done by valve? Wild.

      --
      For every problem, there is at least one solution that is simple, neat, and wrong.
    6. Re:Underlined letters? by Anonymous Coward · · Score: 2, Funny

      Actually, I think I'll just masturbate.

    7. Re:Underlined letters? by Jesus_666 · · Score: 2, Funny

      drattmannh0nee...
      dr attmann h0nee...
      Dr. Attmann honey...

      Okay, who is doctor Attmann and who at Valve is in love with him or her? Using Google, I found various people with a last name of Attmann and a doctor's degree, most of them at German universities. I think this is a clue that Portal 2 will be playing at a German university.

      Man, I'm good at this ARG stuff.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  2. Androids by Pharmboy · · Score: 4, Interesting

    I am so wanting there to be more sections for "androids". I always thought the idea of "android hell is a real place" was such a mind screw and gave you so much understanding of how messed up this company was, that it needed a whole game through the eyes of the androids.

    --
    Tequila: It's not just for breakfast anymore!
    1. Re:Androids by HungryHobo · · Score: 3, Funny

      When I heard that one my first thought was that it was a nod to Red Dwarf.

      But where do all the calculators go?

    2. Re:Androids by mog007 · · Score: 3, Informative

      But where do all the calculators go?

      Nowhere, they just die.

    3. Re:Androids by Anonymous Coward · · Score: 2, Informative

      I don't know about androids, but Robot Hell is real, and it's in New Jersey.

  3. Read about the underlined letters on portalwiki by Sowelu · · Score: 5, Informative

    ...along with the rest of the ARG. They've already been quite solved, over there. http://portalwiki.net/

  4. Mac support? by MBCook · · Score: 5, Interesting

    At this point, I'm far more interested in Vavle's Mac development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd love to see Steam and the Source Engine on OS X.

    Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?

    Still, Portal 2. Going to have to play that.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Mac support? by tlhIngan · · Score: 4, Informative

      At this point, I'm far more interested in Vavle's Mac development that they seem to be doing. I'd love to know if I can finally ditch my Windows partition. I'd love to see Steam and the Source Engine on OS X.

      Given their solid Direct3D stance, I'm a little worried... but a gamer can dream, right?

      Still, Portal 2. Going to have to play that.

      And yet, Crossover (which has an announcement a few articles down) has worked with Steam and Source Engine quite well. Half-Life, Half-Life 2 worked fine way back when I tried it (and bought it) on OS X. It was before OS X 10.5 when I tried it and it worked. I'd be shocked if it wasn't working anymore. Portal wasn't around when I tried it, but I'd guess it works.

      Sure it's not native, but it worked well enough to be quite usable.

      Officially Supported - http://www.codeweavers.com/compatibility/browse/name/?app_id=3424

    2. Re:Mac support? by euxneks · · Score: 2, Interesting

      If Valve were to spend the money to develop for OSX, they'd never recoup it in profits because there's not a big enough installed base.

      It's a lot more likely that Valve will make Portal or HL3 available on XBox than on Macs.

      Not at all, in fact, if they make a cross platform rendering engine then they can sell that to other interested developers (who are interested in the continually growing userbase of the Mac) and make a profit from that as well.

      --
      in girum imus nocte et consumimur igni
    3. Re:Mac support? by QuaveringGrape · · Score: 2, Informative

      Quite possibly...
      Wired article
      A few interesting links in there.

    4. Re:Mac support? by MrHanky · · Score: 2, Insightful

      If Valve were to port the Orange Box or Portal 2 to Mac, they would have the installed base of practically every Mac sold since (let's see ... ) October 2008 capable of playing the game, with the Geforce 9400M being poor by modern standards but good enough for Source. That's a lot of computers that are otherwise starved for decent games. I can think of worse business decisions.

    5. Re:Mac support? by sopssa · · Score: 2, Informative

      Half-Lifes and Portal are already available on 360 and PS3 too.

    6. Re:Mac support? by node+3 · · Score: 2, Informative

      If Valve were to spend the money to develop for OSX, they'd never recoup it in profits because there's not a big enough installed base.

      Did it ever occur to you, as you wrote this, to wonder how what you wrote could be true while there are plenty of successful Mac OS X games? Do you think Blizzard and ID (for example) run their Mac divisions at a loss?

      They don't even have to develop the whole game, as the game itself already exists. All they have to do is port the engine over (or even just wrap it in Cider, although that would not be ideal). Porting an engine over takes a bit of effort, to be sure, but far less effort than it took to create the engine in the first place, or even to develop the story and art and levels, etc, for the game itself.

      Then, of course, there's the fact that Steam is coming to Mac (by "fact", I mean there have been teasers from Valve which all point to this, although granted there hasn't been an "official" announcement). With Steam, the #1 hurdle to selling games for the Mac is surpassed, which is to connect the games to the gamers.

    7. Re:Mac support? by TJamieson · · Score: 2, Interesting

      Didn't they already do a fair portion of the work with the PS3 port? It *had* to be OpenGL, necessitating redoing the engine (or just updating their old OpenGL renderer). However, I heard it was not very good on the PS3. Given the time that passed, I'd bet they used the PS3 engine as a jump-off point and have been optimizing heavily, around OpenGL 2.1 and 3.0 I'd bet. No coincidence 10.6.3 is supposed to have OpenGL 3.0 support.

      --
      For the last time, PIN Number and ATM Machine are redundancies!
  5. Portal 2, Left 4 dead 2.... by LoRdTAW · · Score: 2

    So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2. I am still patiently waiting.

    Will we see another orange box like release with Portal 2 and HL2 Episode 3 bundled together?

    1. Re:Portal 2, Left 4 dead 2.... by sopssa · · Score: 4, Informative

      There were some cliffhangers though, like the reference to that ship and other stuff. Also;

      After she has destroyed the final piece, a portal malfunction tears the room apart and transports everything to the surface. Chell is then seen lying outside the facility's gates amid the remains of GLaDOS. In the PC version, Chell is then dragged away from the facility by an unseen figure speaking in a robotic voice, thanking her for assuming the "party escort submission position" (a reference to GLaDOS requesting that she assume this position after escaping).[25] This retcon was added to the PC version in an update on March 3, 2010.

      It seems Valve added another cliffhanger in very recent update.

    2. Re:Portal 2, Left 4 dead 2.... by interkin3tic · · Score: 3, Informative

      So Valve, what ever happened to Half Life 2 Episode 3? Portal was fun and all but did not leave you with a cliffhanger ending like HL2 Episode 2. I am still patiently waiting.

      1. Yes it did! Especially now that they updated the ending to portal!

      2. The ending to HL2 episode 2 wasn't much of a cliffhanger if you ask me.

      3. Half life1: 1998. Half life 2: 2004 (6 years later) Episode 1: 2006 (2 years later) Episode 2: 2007 (1 year later). It's now 2010, 3 years later. We've got another 3 years before we can really say "This is an unusually long for Valve." Granted, I wouldn't expect them to reinvent the wheel like they did from HL1 to HL2. So I don't think you're being patient. Neither am I though, I want them to hurry the hell up.

    3. Re:Portal 2, Left 4 dead 2.... by genner · · Score: 4, Informative

      I always wondered if they were going to try and tie Portal to Half Life. After all in Episode 2 Aperture Labs was mentioned and GLaDOS tells Chell that the world has changed since she last saw it. Maybe they are doing something very interesting story wise.

      Portal is already tied to Half Life.
      Aperture Labs is Black Mesas competitor.
      The story takes place paralell to Half Life 1.

    4. Re:Portal 2, Left 4 dead 2.... by Rei · · Score: 2, Funny

      Well, the yellowcake was a lie...

      --
      Stale pastry is hollow succor to one who is bereft of ostrich.
  6. The Flash Version Mappack by pcgabe · · Score: 5, Informative

    While you're waiting for Portal 2, play the FV mappack if you haven't already. It introduces some new game mechanics, and would itself have been an OK sequel (or prequel), except it's a totally free mod instead.

    --
    Don't put advice in your sig.
    1. Re:The Flash Version Mappack by pcgabe · · Score: 2, Insightful

      Prelude is nowhere near as fun/polished as TFV. There are bits of dialog that make me wonder if the creators were paying attention AT ALL when they played Portal themselves (so many things in Prelude don't make sense). I'm trying very hard not to come out and say that Prelude was intelligence-insultingly dumb, but there it is.

      However, it was quite challenging, and if THAT is what you're looking for, Prelude has it in abundance.

      But of the two, I highly HIGHLY recommend TFV, and I will outright DISrecommend Prelude. Prelude was way hyped when it came out and was a terrible disappointment. And, not that it has a bearing on quality, but TFV has a comparatively tiny download (as it mostly reuses the resources in Portal and HL2). 40 megs, vs the 20-times-larger 800+ meg Prelude.

      (I may perhaps be a little bitter regarding Prelude, as I was really looking forward to its release. And I will say that it is maybe a bit better than a lot of the stand-alone fan maps. But Portal and TFV were so, SO much better.)

      TL;DR
      Prelude = a challenge; TFV = a fun game

      --
      Don't put advice in your sig.
  7. Re:Unscrambled... by pushing-robot · · Score: 3, Informative

    From what I saw, drattmann/h0nee is a username/password used in the ARG, apparently giving you access to a BASIC program that generates this:

    http://techplethora.com/COOP.jpg

    --
    How can I believe you when you tell me what I don't want to hear?
  8. Never understood this game by Anonymous Coward · · Score: 2, Interesting

    I'm sure I'll probably get modded troll, but I really never got this game. I thought it was fun to port around the first couple of times but I honestly found it to get repetitive and boring to keep doing the same thing over and over. I breezed through the game fairly quickly and never felt like there was anything particularly innovative or amazing about the game--I spent my youth playing many hours of Nintendo games that had the same thing, except only in two dimensions. It felt more like a polished half-life 2 mod rather than an actual game.

    1. Re:Never understood this game by Mascot · · Score: 5, Insightful

      Did you play with sound enabled?

    2. Re:Never understood this game by Spad · · Score: 3, Informative

      Bingo. The gameplay wasn't anything amazing, it was just a clever take on the usual puzzle mechanics, but the context, the plot thread that ran throughout and the dark humour that went with it made it a great game.

  9. drattmann/h0nee by Anonymous Coward · · Score: 4, Informative

    Can't find it in the wiki, but here's the story--

    We were logging into the wiki as backup/backup. There was a progress bar displayed on login, that increased slowly over a couple of days (in addition to spitting out images).

    Once the progress bar filled up, the Portal 2 announcement on Steam went live, complete with underlined images. At that time, backup/backup started spitting out a BASIC program, and logging in with drattmann/h0nee spit out some data files. If you plugged the data files into the BASIC program, you got these images, which seem to imply that at least this phase of the ARG is over: http://portalwiki.net/index.php/Aperture_Image_Format

  10. Neat by DeadDecoy · · Score: 5, Funny

    I don't know what I'm more surprised at, the clever way in which Valve announced Portal 2, or how quickly their obscure puzzle was crowd sourced and solved. Heck, I only noticed the achievement a view days ago, and now we have unencrypted images from sound bytes in the game. I wonder what would happen if Valve left a little teaser challenge: cure cancer and we'll give you episode 3.

  11. This is a triumph. by cadeon · · Score: 5, Funny

    I'm making a note here: HUGE SUCCESS

  12. Re:Still no HL2: Episode 3? by interkin3tic · · Score: 3, Interesting

    The sad thing is that portal 2 will be a disappointment.
    It may in fact be a fantastic game but it will be judged next to portal which is pretty much a perfect game.

    Its worth remembering that this is valve, which consistently defies expectations. Team fortress classic was a fun little game: valve then took almost everything about that game and threw it out for team fortress 2. Usually that is a recipe for disappointment, but I think almost everyone who played both would agree that TF2 was much better. Half life 1 was also really great, but valve managed to improve on it for HL2. A lot of people were disappointed that they put out left 4 dead 2 so quickly, but I think it was an improvement.

    And there are clear ways in which they could improve Portal. Here's one: LONGER. Another way to improve it? Bundle it with HL2 episode 3. I am having a hard time thinking of other ways they could make it better, but there are many reasons why I don't work at Valve.

    I'm a little worried about multiplayer though.

  13. Portal more imporant than Half Life by rahvin112 · · Score: 3, Interesting

    If you listen to the developer comment on Portal you will find out why Portal is more important to Valve than Half Like is at this point. Portal is probably the most popular "FPS" genre game for Women ever released. IIRC the lead developer at Valve was even a woman. Gabe makes the comment in the developer commentary with Portal that it opened their eyes to the potential to selling games to that other 50% of the population. Portal was a huge hit with the girls and from a business perspective Portal then became more important than Half Life.

  14. Re:I hope by jandrese · · Score: 3, Interesting

    As you noticed, the portal gun really can't work in HL2, the areas are just too open and people would end up outside of the map in no time (or it would have to only work in a handful of specific areas).

    It seems more likely to me that Gordan will rescue Chell and she'll make prescripted portals for him while he escorts her past the combine and does all of the gravity gun stuff.

    The dialog should be really interesting:
    Gordan: ...
    Chell: ...
    Gordan: ...
    Chell: ...

    Although to be fair, Chell never talks in Portal because there is nobody to talk to.

    --

    I read the internet for the articles.
  15. Summary version by FooAtWFU · · Score: 3, Informative

    The "Adjust radio frequency" update added a bunch of radios all over the place which, if dragged to the correct location (or if you extract the resource bundles), will produce some sounds which translate to an old ham-radio-style slow-scan TV signal which have a bunch of pictures which give you some sort of hashed version of the phone number of the BBS where you login with 'backup/backup' and watch a progress bar saying "backup restoring, ETA: next Thursday (except on weekends)" or other silly stuff, and get ASCII art pictures of scenes which involve robots.

    I'm sure I'm missing something. Like the secret new game ending. Which is on Youtube somewhere.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  16. Re:Still no HL2: Episode 3? by CronoCloud · · Score: 4, Insightful

    (....)

  17. We need more companies such as Valve... by nataflux · · Score: 2, Interesting

    and less companies like EA, Activision, Microsoft, Ubisoft, etc.

  18. Re:I hope by Rakishi · · Score: 3, Funny

    Although to be fair, Chell never talks in Portal because there is nobody to talk to.

    Except the Weighted Companion Cube.

  19. Game makes me want to throw up by failedlogic · · Score: 2, Informative

    I love playing FPSes. Portal is a really cool game but I only played for about 15 minutes. I felt like throwing up afterward. I never bothered finishing the game. I watched the ending on Youtube. Qute. Only which I could have played it.

    I understand that Valve tends to adjust the line of sight of the player slightly (like in Half-Life series) and for some people it makes them really dizzy and nauseous. There's a hack to readjust the line of sight. I have tried that as well and no luck.

    In fact, while I enjoy Valve's games - I have played up to HL2, all their games, and really only Valve is the problem, make me really nauseous. I have not had any problem or significant problem with any other FPS or any other type of video game - COD, Modern Warfare, Solider Fortune, Delta Force, Operation Flashpoint have ALL been fine.