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Ubisoft's Authentication Servers Go Down

ZuchinniOne writes "With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM."

134 of 634 comments (clear)

  1. LOL by bertoelcon · · Score: 5, Insightful
    Ha, ha.

    I don't know anything else that should be said here.

    --
    Anything can be found funny, from a certain point of view.
    1. Re:LOL by houstonbofh · · Score: 4, Funny

      My karma ran over your dogma. Never seemed more appropriate. :)

    2. Re:LOL by IICV · · Score: 2, Insightful

      How about I called it, as (I assume) did anyone who gave the entire stupid scheme more than a moment's thought.

    3. Re:LOL by sortius_nod · · Score: 4, Insightful

      It's just amusing that it's so close to the release that we've seen it happen. If people don't wake up and smell the coffee on this one we'll all be bent over a barrel with every new game release from now on.

      There's no way that an home user can afford five nines internet access, so even if it isn't the authentication server end that's a problem, well, you're screwed anyway. Hell, if there's problems at higher tier routing you're probably going to be screwed anyway. I've seen this happen before with MMOs. If the servers were hosted locally (ie, in Australia, where I am from) we'd still be able to connect, but due to international routing problems no one in Australia was able to play. I know that's a bit off topic, but it seems to me that warning signs like that dictate that moving down a server authentication method for a single player game is fucking stupid.

      Unfortunately the people who make decisions about protecting profits aren't exactly technologically proficient, let alone able to understand the intricacies in a global network like the internet. I doubt the team that programs the game even has anything to do the team programming the DRM other than having to somehow work it into their product.

      In essence, what Ubisoft here has done is given people a real reason to boycott their products in a major way. I can't say I've seen a grass roots boycott take off, but when you shit on your customers you essentially force the boycott through ineptitude.

      True, time will tell on this one, but I doubt it will be long before Ubisoft make the decision to take the same route as EA by rolling back DRM - well, that or their stock will tank and the company will go under.

    4. Re:LOL by nabsltd · · Score: 2, Insightful

      There's no way that an home user can afford five nines internet access, so even if it isn't the authentication server end that's a problem, well, you're screwed anyway.

      Do you really need to play "Assassins Creed 2" continuously with only 5 minutes of downtime every year? If so, I suspect that your Internet connection is the least of your issues.

      Even three nines (eight hours of downtime per year) is more than reasonable for a normal home connection. That might even be good enough for a DRM server.

      I'm at about four nines from Verizon FiOS (about 5 hours of downtime in the 3 years I've had the service).

    5. Re:LOL by tiberiumx · · Score: 4, Insightful

      My shitty TimeWarner cable internet is constantly having intermittent connection problems. It's happened at least three times already today. Most of the time I don't notice it, and I'd appreciate not having some horrible DRM system making the problem worse.

    6. Re:LOL by totally+bogus+dude · · Score: 4, Insightful

      The thing is, it doesn't matter if it's up 99.99999999999% of the time. Because most of the time you're not trying to play a game that requires the internet connection. It only matters if it happens to be down when you want to play the game.

      The only way to achieve that is to have a connection that is either ALWAYS up 24x7 with 100% reliability; or otherwise is only down when you don't want to play the game. Neither is a particularly realistic proposition.

      Sure, it's not the end of the world if you can't play the game at some point. But that's just weasel-words to get around the real issue: Ubisoft have added a dependency on a component which is otherwise completely unrelated to the game. If you're playing a single-player game, your internet connection shouldn't matter. In fact, a single-player game is exactly the kind of thing you might decide to do if your internet connection does go down in order to pass the time while you wait for it to be fixed.

      And of course, it's not just your own internet connection that matters here: your ability to play the game is dependent on the reliability of things which are entirely outside of your control. Just because your connection to Verizon is up doesn't mean their connection to some other arbitrary network is working reliably.

    7. Re:LOL by MaskedSlacker · · Score: 4, Insightful

      What I love about this is the number of posts in previous threads over the last few months claiming that this was a nontrivial DRM, that it wouldn't be broken for weeks.

      Can we finally set to rest the notion that there is such a thing as non-trivial to crack DRM?

    8. Re:LOL by mikkelm · · Score: 3, Insightful

      If you're referring to the producer, then yes. Absolutely.

      http://en.wikipedia.org/wiki/Jade_Raymond

    9. Re:LOL by Nazlfrag · · Score: 4, Insightful

      Not just all that but as crazy as it sounds I have gamer friends with no internet, but with all the latest consoles, games and ridiculously overpowered PCs. They own and enjoyed the previous Assasins Creed games but will never purchase this latest one. Congrats, Ubisoft, you just fucked over the only guy I know that buys around half dozen games monthly.

    10. Re:LOL by ILuvRamen · · Score: 2, Interesting

      I can think of one thing. Hey, I hope someone DDOSes their servers until the end of time. If this story gave ME that idea, I'm sure some botnet owner who likes assassin's creed is thinking the same thing. It's not like they can change the IP addresses of the servers and not tell anyone. They're just sitting out there like big, hated targets.

      --
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    11. Re:LOL by Froboz23 · · Score: 4, Insightful

      All internet connection arguments aside, let's not lose sight of two simple facts:

      - The only people who can play the game right now are pirates.
      - The only people who are blocked from playing the game right now are those who legally purchaced the game.

      Which group would you rather be in?

      Welcome to Bizarro World...

      --
      Take off every Sig. For great justice.
    12. Re:LOL by HungryHobo · · Score: 4, Insightful

      indeed, very likely it took some people who were very capable.

      But ubisoft did the stupid thing: bragged that their new system was going to be really hard to crack and there's few things that will get hackers hacking faster than telling them they're not smart enough to do it.

    13. Re:LOL by SharpFang · · Score: 2, Insightful

      There's still the small third group of smartass white-hats who purchased the game and then applied the crack to a legally owned copy :)

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      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    14. Re:LOL by hairyfeet · · Score: 5, Insightful

      What is sad is I never thought I would see a day when EA would actually look like the better choice, but thanks to Ubisoft they look positively cuddly in comparison. Hey maybe that could be the new EA motto..."EA--Way nicer than Activision and not nearly as douchey as Ubisoft!"

      Seriously though when are these companies gonna wake up and smell the fail? It is really soooo simple: give the customers MORE value for their money and watch them pay, screw them over and watch the piracy shoot up, as this proves yet again that often the pirate version is the better choice. For an example EA got me to shell out $30 for MOH: 10th anniversary, even though I heard Airborne sucked (which it did) and how did they do that? By packing in MOH:Allied Assault with both expansions, along with the Director's Cut of Pacific Assault and an interactive timeline of the pacific war and finally the soundtracks. In other words they gave me MORE for my money, so even though I already had Allied and Pacific I bought it.

      But as long as they waste their time and the shareholder's money on stupid DRM that does exactly jack and squat to stop piracy while screwing over their paying customers we will continue to see the pirate version be actually more useful to the consumer than the retail version. it has gotten to the point I refuse to buy at release anymore, because I can never be sure if their crappy DRM will work with my 64bit OS. So I wait until a game hits the $30 bin before purchase, simply so I can have the No-DVD for the last patch ready to go at install. I used to buy all the big games at release, but this douchebag behavior on the part of the companies making the AAA titles has driven me away.

      Thanks to them it is the $30 bin and GOG all the way. at least with GOG I can back up the installer and don't have to worry about DRM borking my machines. And in this economy bitch slapping your paying customers is a sure way to drive them off, just as I won't be buying any more games from Ubisoft, even though I was looking forward to AC2 and the latest Silent Hunter. Great move Ubisoft, burn all your customers while the pirates laugh their asses off. real smart.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:LOL by SharpFang · · Score: 2, Interesting

      Depending on location.
      In the USA, they violate DMCA.
      In Germany they use the specific law exception of "doing whatever necessary to get the product in working order", which overrides EULA in this case.

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      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    16. Re:LOL by Rogerborg · · Score: 3, Insightful

      What karma? People who already gave Ubisoft their money can't play. Looks to me that Ubisoft's dogma is alive and barking.

      Go on, argue that all those idiots won't be dumb enough to give Ubisoft more money next time. I'll bet that anyone retarded enough to do it once isn't the sort of person likely to learn from their mistakes.

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      If you were blocking sigs, you wouldn't have to read this.
    17. Re:LOL by Ephemeriis · · Score: 4, Insightful

      All internet connection arguments aside, let's not lose sight of two simple facts:

      - The only people who can play the game right now are pirates.

      - The only people who are blocked from playing the game right now are those who legally purchaced the game.

      Which group would you rather be in?

      Welcome to Bizarro World...

      This is the whole problem with DRM of any kind.

      It only ever works against the folks who actually paid for your game.

      The pirates have cracked the DRM, they've removed it or bypassed it or whatever. Your DRM is completely and totally irrelevant to the pirates. At best it'll take a day or two before it is cracked, so a few very impatient folks will pay for the game rather than pirate it... But that's the best you can hope for.

      Your paying customers, however, have to put up with whatever awful DRM you've wrapped your product in. They've chosen to do the right thing... To shell out their hard-earned cash for your product... Even though, generally speaking, they are able to get their hands on a pirated version. And you repay them by taking a big ol' dump on their computer.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    18. Re:LOL by GameboyRMH · · Score: 2, Interesting

      That's me! (well not so much on the consoles. All my money goes into the PC these days)

      My gaming PC has an internet connection but it's hardly used for gaming purposes - I used to do a fair bit of online gaming before the gaming industry went DRM+DLC-crazy. And I will absolutely NOT buy Assassin's Creed 2, a game that was previously on my "must buy!" list. I have a wall stacked to the roof with retail PC game boxes - but mostly older ones at this point, back when the most annoying DRM you might have had to deal with was a simple CD check (with no special drivers or any of that crazy shit).

      The newest console I have (unless you count my DS) is an Xbox, used, so I can play Halo co-op. Of course I didn't sign up for Xbox Live, which they promptly discontinued anyways, because fuck me for not buying a RRODbox360.

      If they drop the DRM and move the price of games from the "are you shitting me" range of $50-$70 down to less than $40, I'd go back to my old game buying habits. And none of this "pay your way through the game" crap either. DLC should be for little appearance items, not "unlocking" big fucking chunks of the game, or powerups that give you an advantage. When I'm gaming I want to take a break from the rat race and play in a fantasy world where skill determines ability and success (Test Drive Unlimited is the poster boy for a good game ruined by DLC for me. I was really looking forward to that game until I found out that most progress was made by paying your way through).

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    19. Re:LOL by geminidomino · · Score: 2, Funny

      I really doubt this is the case, but given Ubisoft's statement of "It may seem like the crack is working but its not" I wouldn't be surprised if the crack really does not work.

      I wouldn't be surprised if the crack works fine and Ubisoft was completely full of shit and trying to do damage control because they blew $BIGNUM on some half-witted DRM scheme and alienated half the fucking internet, and all for nothing.

  2. Down or DDoS? by Elgonn · · Score: 5, Interesting

    Down or DDoS? We all know exactly how easy it was going to be for an outsider to screw everyone.

    1. Re:Down or DDoS? by sopssa · · Score: 5, Insightful

      Does it really matter though? If they're using something like this, they should had have hardened and test the system properly. Things like this are completely unacceptable. I would have thought they did as otherwise its going to backfire so good, but it seems stupid people never cease to amaze you.

    2. Re:Down or DDoS? by Opportunist · · Score: 5, Insightful

      It doesn't really matter to the user, does it?

      And before you say "A DDoS wouldn't be UBIsoft's fault": Deliberately and needlessly introducing a single point of failure to your system is patently dumb, and most definitly the fault of the party that introduced it if it fails.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Down or DDoS? by sopssa · · Score: 2, Informative

      There are various techniques to battle against DDoS even on network level. But as we know nothing about their systems, it's quite impossible to say anything towards that matter. Maybe it's network, maybe it's software, maybe it's hardware. But if they go for a system like this, they have to do it properly. These things shouldn't be run off someones basement with an old P3. I bet theres been a lot of DDoS and other kind of attacks against Google, Microsoft, Slashdot, even any kind of smaller site or IRC network and they cope with it well. Unless you can sustain the same amount of service level, then you just won't do it.

    4. Re:Down or DDoS? by F�an�ro · · Score: 2, Insightful

      Ok, so please inform us how you would had hardened their systems against the DDoS if there was one.

      I guess the same way google, microsoft update or similar sites do it. Massive bandwith, redundant servers, a little black voodo.

    5. Re:Down or DDoS? by Dragonslicer · · Score: 5, Insightful

      Deliberately and needlessly introducing a single point of failure to your system is patently dumb

      Quiet! You'll give them ideas.

    6. Re:Down or DDoS? by Joce640k · · Score: 2, Insightful

      ...which would have cost them more than the game will earn in profits.

      --
      No sig today...
    7. Re:Down or DDoS? by poetmatt · · Score: 4, Informative

      Hey, remind me of something: what are you talking about? It's not like network administrators have a magic "prevent DDOS" button.

      DDOS's can take a couple hours to be noticed and a couple more to fix, and that's if it's something simple. They come in a variety of shapes and forms. If it's more complex, it won't be as easy as just turning off a port or access to something or IP filtering.

      As an example, did you ever think that it's entirely possible that ubisoft DDOS'd themselves with their connection checking?

    8. Re:Down or DDoS? by digitalunity · · Score: 3, Interesting

      I think you dramatically overestimate the cost of redundancy.

      poetmatt's theory that Ubisoft may have simply underestimated the packet rates needed to keep the auth servers up and responsive is interesting. It's entirely possible. Blizzard has faced such challenges several times with their authentication servers going down, although this is likely on a much larger scale than anything Ubisoft has had to deal with.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    9. Re:Down or DDoS? by hedwards · · Score: 4, Insightful

      Conceivably, but they could still wind up on the losing side of a class action suit by all the people that were unable to play due to the DRM scheme preventing them from doing so. I'd bet that it would only be a couple dollars a person at most, but losing a suit like that might just make companies think a little harder before screwing their customers.

      But, who am I kidding, they'll just chock it up to losses to pirates and shake their fists all the harder because they can't directly access people's bank accounts.

    10. Re:Down or DDoS? by barzok · · Score: 3, Insightful

      No, it's a good thing! If one company patents it, no one else will be able to do it for 20 years without spending a shit-ton of money!

    11. Re:Down or DDoS? by Opportunist · · Score: 5, Insightful

      Then implementing something that requires your servers to be available 24/7 OR ELSE is patently stupid.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Down or DDoS? by Protonk · · Score: 5, Insightful

      Ok, so please inform us how you would had hardened their systems against the DDoS if there was one.

      Uhhh..... Not have playing the game tied to an online authentication? That might help. I think that's kinda the point.

    13. Re:Down or DDoS? by Opportunist · · Score: 4, Insightful

      Ok, that's a bit of a stretch. While I would probably find it amusing if someone like the /b crowd went and messed with the auth servers to get a kick out of it, it's not what I'd consider something like a "political statement". Or a necessity because I'm so angry at them.

      I'm not angry at UBIsoft for creating that DRM scheme. While I find it quite disappointing that I can't buy a game that I thought would be great (companies make games and set the terms, but I, and only I, get to choose whether I accept them), it's not like I'm "angry" over it. If find it amusing, though, that time and again my prophecies about games and why I do NOT buy them come true. MW2: Lack of servers will make cheating run rampart. Result: True. AC2: Mandatory internet connection will hurt legit players and not affect crackers. Result: Judge for yourself.

      So I'm not angry. I'm smug.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    14. Re:Down or DDoS? by Mr.+Freeman · · Score: 4, Interesting

      Why don't you actually go google it then? There are numerous ways of dealing with DDoS. Datacenters have to cope with it, large companies have to cope with it, etc. Have you ever seen microsoft.com go down? I bet you that their uptime isn't because they've just gotten lucky and haven't ever had to deal with a DDoS.

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    15. Re:Down or DDoS? by pushf+popf · · Score: 2, Interesting

      How convenient of you to use the excuse "I can't comment, because I don't know anything about their systems." You could quite easily list several steps you'd take to harden your systems; the theory will be the same no longer the system. This is just basically you speaking about some rhetoric without knowing the underlying topic at hand. It's easy. All you need is huge pipes scattered around the world, feeding high-performance networking components and servers, and a couple of 24x7x365 NOCs staffed with highly trained, experienced personnel, with a good working relationship with the techs at your upstream provider.

      However I'm guessing that a paranoid little game manufacturer probably can't pull this off.

    16. Re:Down or DDoS? by JohnBailey · · Score: 3, Insightful

      ...which would have cost them more than the game will earn in profits.

      I doubt it, but still a fatal flaw. Among many. The game only lasts as long as the servers are up and active. The servers are up and active as long as the game is still making a profit. The profitable window for games is not very long. So the game is fucked by design.. Long live stupid DRM. Every pissed off user is another nail in the coffin.

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    17. Re:Down or DDoS? by b4dc0d3r · · Score: 5, Informative

      Would it make you happy if someone were to list every possible high-availability best practice we currently know, and make some inferences about the probable architecture and design of the system, applying each best practice to that aspect of the design? It's not like DDoS or high availability is a new thing, it's been around for quite some time. And you likewise contain no counterargument, just pointing out that there is nothing to argue against. You didn't add anything to the conversation, you proved no point, you certainly did not earn your informative moderation. Not that it matters to an AC. Why the hell am I even typing this? Oh well, here we go.

      The simplest way to prevent DDoS in a situation like this is to have an front-end server (load balanced/clustered) which routes your request to either the authentication system (if your connection hasn't been authenticated) to validate the installation such as checking the license key and verifying whatever else they verify. Or if authenticated it goes to the "simply reply" server. Both of these servers can dynamically update the firewall rules on the front-end, or even before the front-end, if they have something like IPtables accepting input from a specific set of IPs on the intranet-facing rail. The front-end uses these to block any connections which send garbage data or try to re-authenticate using multiple license keys (brute-forcing) or basically try any type of connection other than the two allowed above - initial auth or continued ping. So you have 3 tiers for your IP addresses - initial (send to authentication), authenticated (send to keep-alive) and "other", which simply force-closes the connection, and the front-end redirects as needed. An expiration time of an hour or two should be sufficient, at which time it gets removed from the list and will go to authentication.

      Customer service should be able to manually update the list to unblock you if you have a legitimate key. The only time a person should have to call customer service is if a continued DDoS is going on, and only if the user has a dynamic IP address or the DDoS is using spoofed IP addresses and managed to invalidate your connection. So this isn't an unworkable solution - it's a worst case high-call-volume type scenario, and a company would do everything in its power to keep paying customers working.

      The front-end itself can have several IP addresses in the DNS entry, so you can scale up that part as needed.

      The front-end deals with IP filtering, the second stage does request routing, and a server farm does either auth or ping. It would be trivial to create a list from the front-end so that the hosting provider can filter out the most egregious of offenders before it even hits the Ubisoft network. This is all pretty basic stuff, and most of it comes directly from reading other reports of DDoS and how it was handled.

      At that point the only real problem is IP spoofing from a very large botnet, which would pretty much ruin your day. Even that has its defenses, but much trickier. It's unlikely that they planned for packet-inspection as part of the filtering, but anything that contains unexpected packet contents can be ignored, since you know what the client will be sending. Only a targeted DDoS would be effective then, crafting packets to appear to be legit.

      Software could be optimized, for example if it's a simple database contention issue, or move to a RAID type solution allowing for faster access to the validation keys.

      It's possible you're saying to yourself "Yes, but that won't prevent a DDoS, just mitigate it." I'll go ahead and address that before you post more rhetoric. "There are various techniques to battle against DDoS even on network level." Poster did not claim to completely prevent DDoS, just work around it.

      Having said that, it's impossible to say whether they can use this particular description because we don't know whether they use authentication and keepalive, so the most we can say is either they implemented an unpro

    18. Re:Down or DDoS? by HeronBlademaster · · Score: 4, Insightful

      How would they do that? As far as I know, the pirated version doesn't even try to phone home, so there would be no way to track pirates.

      I find it endlessly amusing that the only people who can play AC2 right now are the people who pirated it, despite the fact that the DRM is intended to prevent piracy. No pirates are inconvenienced by this outage; only customers who have already paid.

    19. Re:Down or DDoS? by couchslug · · Score: 5, Insightful

      "Then implementing something that requires your servers to be available 24/7 OR ELSE is patently stupid."

      So is buying a game from such a company...

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    20. Re:Down or DDoS? by Ihmhi · · Score: 2, Informative

      There are also companies that provide "DDoS-resistant" hosting. The Church of Scientology switched over to such a host after their site got horribly steamrolled.

    21. Re:Down or DDoS? by Antique+Geekmeister · · Score: 4, Interesting

      And one of the most critical ways to prevent DDOS is "do not rely on a constant connection". This is why "git" source control is so much better than CVS or Subversionl: you can operate on your own, do your work locally, record your changes or make tags or revert patches, and make connections for updates or pushes only when desired.

      Microsoft pays an incredible amount for their uptime, but they absolutely _do not_ require a connection to their servers every time you want to run your software. Laptop and business users wouldn't tolerate such external requirements.

  3. DONT WORRY GUYS! by Anonymous Coward · · Score: 5, Funny

    Skid-Row will soon have a fix for this problem. This will also lessen the strain on Ubisoft's servers!

    1. Re:DONT WORRY GUYS! by santax · · Score: 3, Informative

      There actually is a version of AC2 in the wild now, but practical unplayable (need to download another savegame and then you still aren't able to play missions). Skidrow has not yet made a release.

    2. Re:DONT WORRY GUYS! by BeardedChimp · · Score: 5, Funny

      After all in soviet Russia, you own game!

  4. They have the money already by Gothmolly · · Score: 3, Insightful

    Why would this stem the awful DRM? They have the money, gamers are still going to play, life moves on.

    --
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    1. Re:They have the money already by berzerke · · Score: 5, Informative

      ...gamers are still going to play...

      Well, right now it seems only the pirates are still going to play, while those legitimate customers will not. Reminds me of a quote I saw:

      The Arch Demon's mantra has always been they will do it The Arch Demon's way once the pain becomes severe enough. However, it absolutely amazes The Arch Demon how much pain the IDOITS [legitimate customers in this case] can endure.

    2. Re:They have the money already by Pinckney · · Score: 4, Interesting

      Because it pisses off a wide audience, not just the typical Slashdot reader. This may matter when it comes to selling other games. In particular, the people affected are the people ill-informed enough or naive enough to pay for such software. Once Bitten, Twice Shy.

      Also because it kills the argument that this DRM isn't a big deal for anyone who doesn't plan to play the game for years. I know I've been told (by Battlefront.com, when inquiring about their system) that I was more likely to stop playing after years due to compatibility issues than because their DRM servers closed. Ubisoft presumably would have said similar, if asked about the end-of-life of their servers.

    3. Re:They have the money already by mjwx · · Score: 5, Insightful

      Why would this stem the awful DRM? They have the money, gamers are still going to play, life moves on.

      Gamers have already paid for the game but you see the issue we have here is that gamers have only paid once for the game. All DRM schemes are about extorting more money out of customers. Whether by killing the 2nd hand market or planned obsolescence they want you to pay to keep playing your games.

      Mark my words, in 12 or 18 months time EA/UBI and so forth will start complaining that keeping these DRM servers online is costing them money, meaning they require more money from existing customers to keep them on line.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    4. Re:They have the money already by Toonol · · Score: 5, Insightful

      I think the more likely option is that they'll be taken offline about the time Assassin's Creed 3 is brought to market.

    5. Re:They have the money already by Joce640k · · Score: 2, Insightful

      Presumably they want to sell people a *second* game a year from now and angry customers usually aren't repeat customers

      --
      No sig today...
    6. Re:They have the money already by IICV · · Score: 4, Informative

      EA would never do that!

    7. Re:They have the money already by Opportunist · · Score: 3, Interesting

      So everyone not currently flooding the UBIsoft boards with threats of murder, arson and killing of firstborns is suspicious.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:They have the money already by Opportunist · · Score: 2, Insightful

      People have the long term memory of a goldfish. Politics alone should teach you that.

      They will buy. My only hope is that at least some will think twice, and that the PR disaster is expensive enough for UBIsoft to backpedal at least a bit in their DRM hunger.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:They have the money already by icebraining · · Score: 2, Insightful

      1) Firewall alert: assassinscreed.exe is trying to access the internet. Do you want to [Allow] or [Deny].
      2) Clicks deny.
      3) ???
      4) Profit!

      Another way would be to put "onlinenow.ubisoft.com" in your Hosts file.

    10. Re:They have the money already by Pharmboy · · Score: 2, Insightful

      Before they do that they would simply release a patch where those servers were not needed and allow you to download your save game.

      I doubt it. Once you have already paid for the game, your continuing to play the game costs them money. It is in their best interest to simply shut the servers down as quickly as their lawyers say that they can without getting a class action suit. They won't allow you to play offline because if you could play without their DRM servers, you wouldn't need to buy new games as often, and they can't allow that. This DRM seems specifically designed to insure that you *must* buy new games every year or two.

      It sounds exactly like Steam would be if Microsoft owned it.

      --
      Tequila: It's not just for breakfast anymore!
  5. Hope they learned a lesson by Anonymous Coward · · Score: 4, Insightful

    Stop supporting games with this kind of DRM

    1. Re:Hope they learned a lesson by biryokumaru · · Score: 5, Funny

      Stop supporting games with this kind of DRM

      Ubisoft clearly has.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    2. Re:Hope they learned a lesson by DMUTPeregrine · · Score: 5, Funny

      MOD PARENT LEFT

      --
      Not a sentence!
    3. Re:Hope they learned a lesson by Dachannien · · Score: 5, Funny

      No, no, you guys have it all wrong - it's MOD PARENT UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A START!

      That's the only way to get infinite lives on Slashdot.

    4. Re:Hope they learned a lesson by Anonymous Coward · · Score: 2, Funny

      No, no, you guys have it all wrong - it's MOD PARENT UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A START!

      That's the only way to get infinite lives on Slashdot.

      It's obvious someone doesn't have any friends, otherwise it would have been "...B A SELECT START"

  6. Re:The DRM is working. by SolidAltar · · Score: 5, Informative

    Actually, the proper term is Digital Restrictions Management.
    DRM only exists to restrict, period. Any use of "Digital Rights Management" is due to marketing.

  7. I'm not mad by SolidAltar · · Score: 4, Insightful

    I'm sorry, I'm having a little trouble feeling sorry for people who support DRM (those who bought the game).
    They paid for it. They got what they wanted.

    Find someone else's sholder to cry on.

    1. Re:I'm not mad by noz · · Score: 4, Insightful

      I'm sorry, I'm having a little trouble feeling sorry for people who support DRM (those who bought the game).
      They paid for it. They got what they wanted.

      Find someone else's sholder to cry on.

      Good call. As someone else pointed out above:

      Why would this stem the awful DRM? They have the money, gamers are still going to play, life moves on.

      The publisher has the customer's money. Support after payment is always awful. Until customers vote with their wallets, it will only get worse.

      Enjoy your intentionally defective products!

    2. Re:I'm not mad by timmarhy · · Score: 4, Insightful

      most people who purchased this game had no idea about DRM, you jerk off.

      --
      If you mod me down, I will become more powerful than you can imagine....
    3. Re:I'm not mad by Floritard · · Score: 5, Insightful

      Maybe they should educate themselves then. Consumer abuse such as DRM is getting by largely because of public ignorance. Even if they have to learn the hard way, ie buying a defective product, they learn nonetheless. If they need to feel burned to start taking notice then I'm glad we have companies like Ubisoft around to burn them.

    4. Re:I'm not mad by SolidAltar · · Score: 5, Insightful

      Now they know better.
      This is the best possible thing that could have happened to them.

    5. Re:I'm not mad by Tynin · · Score: 2, Insightful

      Agreed, honestly I had no idea about the DRM in it as I've had the xbox 360 version for a few weeks as it came out prior to the PC release. I don't have my 360 connected to the internet so I would have never assumed a working internet connection would be needed on the PC had it not been for the /. article a ~week ago. And really, for a single player game to require an always on internet connection has to be an all time low.

    6. Re:I'm not mad by tomtomtom · · Score: 2, Interesting

      The publisher has the customer's money. Support after payment is always awful. Until customers vote with their wallets, it will only get worse.

      Enjoy your intentionally defective products!

      Actually, I think this could hurt them financially quite a bit. Here are some ways it could cost them a lot of money:

      • Many customers end up calling support lines forcing Ubisoft to employ more people to answer the phones
      • Customers return the product to stores en masse because it doesn't work. Stores get hit with the cost and either demand money back from Ubisoft, stop stocking Ubisoft games to prevent these issues, or sue Ubisoft for supplying defective product
      • People follow through on the decision to never purchase a game from Ubisoft again
      • Customers sue Ubisoft for selling a defective product
      • Ubisoft needs to purchase more hardware/people to run their DRM servers properly in future
      • Potential lenders or investors in Ubisoft view them as a greater risk as a result of the above factors and so demand more in interest/price shares cheaper

      I'm sure there are more.

  8. Interesting method... by InfinityWpi · · Score: 3, Interesting

    First time I've heard of a DDoS attack being used to break DRM...

    1. Re:Interesting method... by FauxReal · · Score: 5, Insightful

      First time I've heard of a DDoS attack being used to break DRM...

      It didn't break the DRM, it broke the game.

    2. Re:Interesting method... by im_thatoneguy · · Score: 2, Insightful

      It didn't break the DRM, it broke the game.

      Which forces the developer to remove the DRM from the game so that their paying customers can use the product.

      If this is a DDoS attack it's essentially a ransom. It's like creating the world's most secure data network only to have the CEO's daughter kidnapped and getting a ransom letter for the password.

      Instead of attacking the DRM you attack the human interests of those who have the keys.

  9. Do I smell a class action lawsuit? by m509272 · · Score: 2, Insightful

    Do I smell a class action lawsuit? Seems like it might make sense.

    1. Re:Do I smell a class action lawsuit? by Anonymous Coward · · Score: 5, Interesting

      In Germany, EULAs are non-binding if they're not presented before the sale. There's no way to disclaim fitness for the obvious purpose of the program either. Furthermore, if modifications are necessary to make the program work as intended, then such modifications are legal even without the author's consent: Happy cracking. Last but not least, the vendor who sold the defective product must either take it back and refund the price or fix the problem.

      UbiSoft really screwed up.

  10. I already said it by Opportunist · · Score: 5, Insightful

    Can't find it now, but definitly NOW the DRM protection WILL be the discussion topic on the schoolyard. And maybe company lunchrooms too. People who bought the game will ask around, especially their "IT clued" friends what they could do to play what they paid for, and they will be informed about how to get cracks.

    People who never pondered cracking will now be introduced to it. So far they did actually buy their games. Either because they simply didn't know about it or, worse, because they didn't want to go through the hassle and thought that paying 50 bucks is easier, faster and less of a problem than futzing about with cracks and copying this and cracking that and executing this registry tuner and writing that into the registry...

    Now they learn that buying games leads to more futzing, more frustration, more "it doesn't just work" than finding it in P2P and downloading it. Legal copies just lost the only edge they had over cracked ones: Ease of use and "just working".

    Great job, UBIsoft. Just as the software industry finally regained some footing in the battle against copying, you go and aim the bazooka at your (and the industry's) foot.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:I already said it by MartinSchou · · Score: 5, Insightful

      Don't tell your friends to crack the game. Tell them to go to the store and demand their money back.

      The software is fundamentally broken. You haven't gotten what you've paid for. Returns will be a lot more painful for Ubisoft. Pose 90% returned games vs 90% pirated games at a stock holders meeting, and they'd probably prefer 90% pirated, as the 90% returned will be more expensive in the long run.

    2. Re:I already said it by tecnico.hitos · · Score: 4, Funny

      Great job, UBIsoft. Just as the software industry finally regained some footing in the battle against copying, you go and aim the bazooka at your (and the industry's) foot.

      Do not rocket jump if you have low HP.

      --
      The good, the evil and the vacuum tubes.
    3. Re:I already said it by LingNoi · · Score: 2, Informative

      Everyone in my country has modded xboxes and PS3s. It's not as difficult as you make out. You just pay a little extra to get it chipped and if it ever breaks you just take it back to the shop, no problems. You can get it done anywhere, even the shopping mall sells pirated console games.

      So what about online play right? Simple, everyone owns another console for that. You think that consoles are more secure but they're just as much of a joke (if not more so because of their popularity with pirates here).

    4. Re:I already said it by twidarkling · · Score: 2, Informative

      Except in North America (and probably other places), you Cannot return open software. They absolutely won't take it. And if you bitch long enough to actually wear the poor clerk down to the point where they do take it, the store will simply write it off. They won't send it back to Ubisoft.

      --
      Canada: The US's more awesome sibling.
    5. Re:I already said it by TheQuantumShift · · Score: 2

      But you did get what you paid for. A shiny disc and a license to do only what ubisoft says you can with the 1's and 0's on said shiny disc. I wouldn't be a bit surprised if there's a clause specifically for this kind of thing. Retailers will say it's ubisoft's issue and that they can only exchange your shiny disc for another identical shiny disc.

      --

      Shift happens. Fire it up.
  11. No sympathy by ebcdic · · Score: 3, Insightful

    You knew the game had this DRM, you knew that it was susceptible to server crashes, you whined about it endlessly, AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY. How stupid can you get? Ubisoft must be laughing their heads off.

    1. Re:No sympathy by Sancho · · Score: 3, Insightful

      Did they? I didn't hear about the DRM until after the game was released. If I had not been waiting until it came down in price a bit, I might have purchased it based upon the merits of the first game and some early reviews which didn't mention the DRM.

      I might even have failed to notice the small print which said that an Internet connection was needed in order to play it. I certainly wouldn't have expected that to be a requirement.

      I bet a lot of people had no idea. This might do more to kill gaming on the PC than DRM, though.

    2. Re:No sympathy by Gaygirlie · · Score: 4, Insightful

      "You knew the game had this DRM, you knew that it was susceptible to server crashes, you whined about it endlessly, AND THEN YOU WENT OUT AND BOUGHT IT ANYWAY. How stupid can you get? Ubisoft must be laughing their heads off."

      The non-technically inclined audience does not and did not know of the DRM and its effects. Not everyone knows what kinds of issues it might lead to. The fact that you knew about it does not negate that fact. As such, such audience got screwed by this and it is in no way their own fault.

    3. Re:No sympathy by Opportunist · · Score: 2, Interesting

      In this case they learned a valuable lesson: There's more in a game but graphics, sound and gameplay today that you should inform yourself about before buying it: Its copy protection, and whether it is something you deem acceptible.

      Saying that this will kill PC gaming is a bit far fetched, unless companies insist in it by continuing to push these kinds of copy protection. I'd consider it highly doubtful that people who played on PCs so far will go out and buy a 200+ bucks game console. I dare to extrapolate from me, in this case. I am an "old" PC gamer. Computer gamer, actually. Starting with a C64, stepping over Amiga to the PC. My first console was a GameCube. My other console is an XBox, which only exists because it was the cheapest way to a mediabox back when I bought it. Would I toss PC gaming in favor of consoles? Unlikely, to say the least. First, FPS games are simply unplayable for me with console controllers. RTS is entirely a dumb idea on consoles. They excel at platformers and their 3d counterparts, they are great for beat-em-ups, but strategy and shooter on a console is a PITA. Before I play them on a console, I won't play them at all.

      So unless studios deliberately kill off PC gaming by insisting in copy protection that customers will not accept, this won't kill PC gaming. But it will hopefully kill DRM schemes that are simply beyond anything a sensible customer could accept.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:No sympathy by masmullin · · Score: 2, Insightful

      Actually I expect the technical types at Ubisoft are shitting their pants right now. They are probably working on their 25th hour of overtime (except they are salaried so they dont actually get overtime... heh) trying to fix the problem, grumbling about why they ever had to implement this stupid DRM in the first place.

      On the other hand management types who made the decision to go with this retarded (literally) DRM are probably comfortably watching a DVD and wont care about this until monday... at which point they will blame all the technical types and demand a fix immediately.

  12. Well, duh. by bmo · · Score: 3, Interesting

    It's as if nobody learned the first time about DRM when Microsoft shut off its MSN Music Store DRM servers, thus having people locked out of their own music they bought legitimately.

    For those who got burned, it's not like people weren't warned. If you bought the game, you got what you deserved.

    --
    BMO

    1. Re:Well, duh. by mlawrence · · Score: 2, Interesting

      For those who got burned, it's not like people weren't warned. If you bought the game, you got what you deserved.

      Does every gamer read /. ? Does every person who buys an automobile research all potential problems? That's not a fair statement.

    2. Re:Well, duh. by Hognoxious · · Score: 3, Insightful

      Don't waste your time. Give the other publishers on the market your attention. If you pirate it, you don't let the rest of the market have its chance

      Any reason he can't do both?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  13. Re:Awful Anti-Pirate Systems That Will Probably Wo by Dunbal · · Score: 2, Interesting

    1. Give The Game away free (sans DRM and assorted BS), let people pay for it on an honor/donations basis if they like playing it.

          Actually my experience with Silent Hunter 5 (having played the game somehow for a frustrating hour or so) is that I don't want it even for free. The game sucks balls. I guess the only good thing about this whole experience is that I updated my video driver.

    --
    Seven puppies were harmed during the making of this post.
  14. Nice response from an Ubisoft rep by TSHTF · · Score: 5, Interesting
    It's worth looking at how a Ubisoft rep replies to a post that gives users information on how to use the now-broken service:

    Please do not post about illegal activities and or downloads.

    The response summarizes the situation appropriately:

    WTF I posted a link to google that shows how to play since UBIcraps servers are down and you call it ILLEGAL activities? RAbble rabble! I will never buy another ubisoft product and I advise you to do the same!

    1. Re:Nice response from an Ubisoft rep by izomiac · · Score: 2, Insightful

      IMHO, that's rather backwards. Doing whatever I want with something I payed for ought to be legal. Receiving money for something then remotely disabling it ought to be illegal.

      This is common sense. This is societal expectation. Why is this not the law?
      (Thought question, no need for politics.)

    2. Re:Nice response from an Ubisoft rep by RAMMS+EIN · · Score: 2, Insightful

      I do agree, though. Don't advocate breaking the rules. Advocate better rules.

      A friend of mine had to wait two weeks for his new computer to make it from the internal IT dept to his desk. The reason? Some kind of tangled mess involving license keys that were valid, yet didn't work. Lots of time on the phone with Microsoft, and finally he got his new machine. Then he had to go and download the software he needed from various websites, and click through all the questions and license agreements to get it all installed. Total employee time taken? I don't want to know.

      Meanwhile, I got my new computer, popped in my Linux disc, and used Aptitude to install my favorite software while I was having lunch. Total employee time taken? A little over one hour.

      The reason I could do that is that many people have rejected the conditions that come attached to the major proprietary software packages, and given their support to free software, instead. The same can work for games, too: play the games that don't come with onerous rules, and refuse to play the games that come with too many strings attached. Breaking the rules won't solve the problem, because it doesn't give the right incentives to the producers. We don't want to break the rules, we don't want the rules to be there in the first place!

      --
      Please correct me if I got my facts wrong.
  15. This is a good thing by BeardedChimp · · Score: 5, Interesting

    Several DRM schemes have only involked a reaction in the tech community such as slashdot while the general public carried on not caring.
    This shambles has made it painfully obvious to the masses of the dangers of DRM.
    The 45 page thread is evidence of it and is quickly filling up with hatred. Comments such as "I'll never buy from you again" which usually tend to be hyperbole this time ring true.

    Hopefully the end result of this is that the public won't have a short attention span and make true on their threats of not buying from them again.

  16. Let me just say... by Paintballparrot · · Score: 5, Insightful

    When I saw this story: *laughing for 5 mins* *gasping for air* *laughing for another 2 minutes* wooooooooooooooooooooooooo! ha ha ha

  17. Murphy's Law by bbqsrc · · Score: 2, Insightful

    Seriously, obey, or you will be fucked by it.

    --
    Disagree != mod troll.
  18. Re:Awful Anti-Pirate Systems That Will Probably Wo by aliquis · · Score: 3, Informative

    The guy behind mIRC did this, and I still remember reading an interview with some guy probably years after the first release where he was one of the early people who had actually paid for it assuming that he had to. He was like number 10+ or something such.

    So yeah, works great having people pay if they like the product, or not ..

  19. Re:The DRM is working. by LBArrettAnderson · · Score: 2, Informative

    While I agree that "Digital Restrictions Management" is more accurate, it's not the "proper" term.

  20. Thank You Ubisoft by jjohnson · · Score: 4, Insightful

    We should all send flowers or candy or something to Ubisoft Headquarters. They've done more with one game launch to torpedo the use of DRM than a thousand indignant ./ stories and editorials.

    --
    Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
    1. Re:Thank You Ubisoft by Totenglocke · · Score: 4, Funny

      Honestly? I'm thinking of finding the customer support email for Ubisoft and writing them an email thanking them for giving a demonstration to their customers of why DRM is bad - people like me go on the forums and tell people that this shit will happen and they say "No it won't, the company wouldn't do that!" - now they know that they will. *jumps with glee*

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  21. Re:Awful Anti-Pirate Systems That Will Probably Wo by Opportunist · · Score: 2, Interesting

    Well, that probably won't work either because, well, people are cheap. Let's be frank here, maybe a few people who know what effort and work is associated with creating a game will donate, but most won't. And there's a few millions to be recovered.

    But how about, you know, selling the games for 50 bucks a piece, without DRM? I know, it's a radical idea, but think about it that way: No 20 bucks per unit for worthless DRM and no customer service troubles due to faulty DRM resulting in a smaller support department. The amount of sales you lose due to copying is easily balanced by a lot lower per-unit costs, basically meaning you have to sell half the units to net the same revenue.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  22. In germany you would now be allowed to crack it... by AlgorithMan · · Score: 5, Interesting

    the german law 69d UrhG allows cracking of software that you legally own and that won't work otherwise...

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  23. Tech support calls... by rsilvergun · · Score: 2, Insightful

    you're only thinking of the hardcore that knows to hit forums. All it takes is 1 phone call or email and they've lost all the profit on the sale, even if the call consists of "Servers down, try again later!".

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  24. Re:Awful Anti-Pirate Systems That Will Probably Wo by Shag · · Score: 2, Interesting

    Subscription model seems to work pretty well for WoW.

    Free basic game with in-game purchase of add-ons seems to work pretty well for Wizard101 and its ilk.

    Yes, either system leaves room for abuse of various sorts... maybe the real challenge is to come up with anti-pirate systems that work for offline games.

    --
    Village idiot in some extremely smart villages.
  25. Re:Awful Anti-Pirate Systems That Will Probably Wo by XorNand · · Score: 3, Informative

    You should look into Stardock. They're an independent studio/publisher based in Michigan that have some pretty top-notch games. They're also widely known to have a very pro-gamer stance on DRM.

    --
    Entrepreneur : (noun), French for "unemployed"
  26. Re:The DRM is working. by Opportunist · · Score: 4, Insightful

    DRM manages rights the same way prisons manage freedom.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  27. Interesting by greentshirt · · Score: 2, Interesting

    Like many interested observers, I have been waiting to see how this DRM implementation would play out. Despite all the doom and gloom prophecies, I really wasn't expecting the game to be cracked in a single day, or for Ubisofts authentication servers to fail so quickly. Regardless off the reasons behind the server being down, a failure to anticipate hostile reactions in the form of DDOSs, or grossly underestimating your own authentication codes effects on the server, are Vanguard-level failures.

    Which brings Ubisoft back to the drawing board. The problem they face, despite the protestations of the vast majority of /.'ers is a very real one: How do they find a way to minimize pirating without pissing off customers who pay for a copy and can't play it due to ridiculous DRM restrictions?

    The "don't treat me like a criminal" line is very cute, and while everyone who posts on DRM topics always says they pay for most of their games, the truth is that many, many people pirate games and software. Publishing DRM free games is not an optimal business plan because even the most casual ThePirateBay'er will just download your game and you miss out on those sales. On the flip-side, publishing games with intrusive DRM systems is the best way to make you hated by your customer base.

    So, what DRM systems can you think of that would strike some kind of middle-ground balance, but also be relatively difficult to crack?

    At this point, if I ran a major game publishing house I'd probably focus on two things.

    1) Console gaming: Much more difficult for the casual pirate to rip off your games. While I'm not a game developer, I think if this problem was facing me I'd approach it by using an in-house engine that was optimized for console gaming but could also be used to publish for PC in a streamlined way that, despite whatever flexibility I'd lose to streamline, would greatly cut down on the total cost of publishing for PC.

    2) Pc gaming: Much has been said about dongles, but they're not around anymore (for the most part anyways) for a reason. I've lost hardware dongles, had them stop working on me, conflict with systems, etc etc, but the worst part is that the games can be stripped of DRM and dongle protection by an able group like SkidRow, and then the pirates have a better user experience than those who are stuck with the dongle. The problem here is that pirate groups just need to get their hands on the code to crack it. I think the way I would combat this is by trying to get together some of the larger publishers and maybe even ATI or Nvidia to go a different kind of hardware based software distribution (cartridges perhaps?). If enough of the big names in game publishing and graphic cards supported a standardized piece of hardware, something that would connect to your PC not as a dongle but as a means to read the new hardware game mediums, then it would be easy to spread the cost of research and development and to subsidize it at next to nothing to the gamer ("if you buy 3 Ubisoft cartridge games, the cartridge drive is yours for free", etc). The whole idea would be to stop digital copies of the game from floating around for long enough to capitalize on your game release, instead of trying to make an uncrackable game. It would require as high encryption as would be possible to protect the code, and steady streamlined firmware updates to stay ahead of the pirates. Hell, replace the actual drives every year with backwards compatible models that have new hard-coded security features, and at no cost to upgrade for any customer with an old one.

    1. Re:Interesting by Master+Moose · · Score: 2, Insightful

      The problem I see with this is "How do you keep it on the Cartridge?"

      Which is not different to trying to keep it on a floppy, a HDD a CD, a DVD or other.

      Once placed on the cart, it is nothing more than computer code that can be copied to any other medium. Even if the cart itself was a specific dongle, it would be no different to when games required a CD to work. "Virtual drives".

      Good thinking though.

      --
      . . .gone when the morning comes
    2. Re:Interesting by ekhben · · Score: 4, Interesting

      I'd try to understand why people pirate my games. Off the cuff:

      They might not want to pay the asking price. To lower my asking price, I need to either reduce costs or increase sales volumes enough to cover the price change. Without having any studies to investigate this, I would personally suspect that there are too few people who would be willing to pay at any given price below current shelf prices to justify the drop (eg, if you charge 1/2 the price, you won't have 2x the sales, replace "2" with "n" and the statement holds true). I wouldn't bother doing anything about this category of pirate, because they would never pay the price, so I'm just throwing away money trying to stop them playing.

      They might not want to wait for the game to be released in their region. I either need to lrn2globalmarket or use an online distribution model. Both are feasible. Both have been done successfully. A game publisher not investigating how they can do near-simultaneous global releases, and ways they can ship electronically, is a game publisher on a trajectory into a dirt nap right now.

      They might be fed up with games that don't work as well as the pirated version. This should be a no-brainer. A game should perform better if it's legit than if it's pirated. Simple idea with no real analysis behind it: you can tie in social services. UbiSoft could have a social platform for high scores, game achievement rankings, online guilds and forums, all tied to a CD-key based account, and common across all their games to amortise the cost of development and maintenance.

      A company that clearly has done this research is Blizzard Entertainment. They get all three of these things right: older games are cheap enough that the second-hand market is pretty much dead, they can be downloaded (multiple times, tied to your battle.net account), and battle.net offers online play and ladders using game keys, a very simple and cheap to operate protection system. People still pirate Blizzard games, but I doubt it has a very significant impact on their bottom line. And having done their research, they've probably got other mechanisms in place that I haven't even thought of.

      UbiSoft, on the other hand, have fucked themselves sideways with a broomstick. They've spent millions on a flaky DRM system, they're offering an expensive product with more restrictions than the pirate copy, and they haven't even released it in the US yet. It's like they've got a CEO with a significant golden parachute clause in his contract that's just waiting to be fired by the board.

  28. Re:The DRM is working. by kpainter · · Score: 3, Insightful

    Depends on your point of view. It is their rights that are being managed, not yours. Personally, I just won't buy this shit.

  29. Re:actually no. by mjwx · · Score: 2, Interesting

    in europe you cant put 'you cant sue us' bullshit in eulas and get away with it. that only * may * work in usa.

    Even in Europe a class action will be a hard sell to judges. Ubisoft will avoid a lawsuit in the same way as ESRI, AutoCAD or any other company that licenses it's software with a time limit and a kill switch after that time limit has expired.

    The legalese will spread beyond the EULA and into many other licensing documents, after all that all Ubisoft have to do in order to reach around EU law is put in tiny writing on the outside of the box "Requires Internet Connection to Play". Once this is done, they have effectively transferred the responsibility to the consumer. In Australia I have seen this warning written on every game I've bough in the last 2 years, even the single player games which install and run quite happily without a connection to the internet.

    in eu if you sell something, you have to deliver it. else, your product gets shoved in your butt by Eu regulations.

    ESRI, who prefer to license ArcGIS yearly haven't had their product shoved anywhere by EU regulations, same with Pitney Bowes. Why, because they put a whole bunch of legalese in their license agreement which is accepted by the customer at the time of purchase. In order for Ubisoft to do the same the most they will have to do is put a small warning on the outside of the box.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  30. Re:In germany you would now be allowed to crack it by RenHoek · · Score: 4, Interesting

    It also might trigger the 'interoperability' exemption of the DMCA. After all, cracking the program is only used to let the game work properly..

  31. Re:The DRM is working. by twidarkling · · Score: 2, Insightful

    No, proper means "That which is right, suitable, or appropriate." Digital Restrictions Management is a much more suitable term.

    --
    Canada: The US's more awesome sibling.
  32. Few reasons by Sycraft-fu · · Score: 5, Insightful

    1) Gamers may try and return the game. I suppose Ubisoft could refuse to issue refunds but that opens them up to lawsuits. Like it or not, a sold product does have an implied warranty of fitness, meaning that it will work for the purpose you sell it. If it doesn't, customers can get their money back and if you won't give it to them, a court can and will force the issue.

    2) It puts off people who haven't bought the game yet. Not everyone buys a game on the day it comes out. Plenty of people wait a bit. Well, they see this, realize that it is true if the auth servers are down there's no game to be played, and decide "Nah, I'll buy a different game." I mean we do not at all lack for good games these days, people can and will take their money elsewhere.

    3) It can lead to these people refusing to be customers again. Sure you got their money this time, however a business does not live based on selling one product. You need repeat sales. People who get burned by this (or just hear about it) may decide to give Ubisoft products a miss in the future because of it.

    The idea of "Oh well they got their money," is rather short sighted. When businesses operate like that, screwing people over and saying "We already got the money so who cares?" the end result is often the business suffering or going broke in the future.

    1. Re:Few reasons by Low+Ranked+Craig · · Score: 2, Interesting

      Agreed. I wasn't all that impressed with the first AC, and I was considering trying AC 2 to see if it's a better game, but not under these circumstances. I've got too much work to do anyway. I'll just wait for Portal 2...

      --
      I still cannot find the droids I am looking for...
  33. Reminds me of a story by Weaselmancer · · Score: 5, Funny

    Just because your connection to Verizon is up doesn't mean their connection to some other arbitrary network is working reliably.

    I use Time Warner and a cablemodem.

    One day, my net connect starts getting "spotty". Connect. Disconnect. Repeat all day long. After a couple of days it goes down altogether. I put in the call. Guy comes out and looks at the cable and shows me where a squirrel had been nibbling at it. Replaces the cable bit on the pole, off he goes. Cable goes right back down again. Put in another call. Another guy shows up, twiddles something, gets a good meter reading, and bails. Repeat this for about three months. Last guy finally fixes the problem - a router box upstream was foobaring my entire block's connection. Nobody on my block was getting internet, cable, anything through TWC. Dozens of customers complaining daily and it took them three months to finally figure out "gee the whole block is down, let's go look at the router for this block."

    So a few weeks later, a lady calls me. A customer survey drone wanting to know about my "experience". I tell her how frustrating the whole thing was. How does she conclude the call?

    By asking if I'd consider a package deal to have my telephone run through their modem too.

    This entire planet is mad, you know.

    --
    Weaselmancer
    rediculous.
    1. Re:Reminds me of a story by ae1294 · · Score: 5, Funny

      This entire planet is mad, you know.

      Well yes but mostly harmless.

    2. Re:Reminds me of a story by thsths · · Score: 2, Insightful

      > Dozens of customers complaining daily and it took them three months to finally figure out "gee the whole block is down, let's go look at the router for this block."

      That's what you get if you streamline your business by only hiring phone droids and cable monkeys. They are not paid to think, so they don't.

    3. Re:Reminds me of a story by mikael_j · · Score: 5, Insightful

      The sad part is that it's likely quite a few of these actually have engineering degrees and real problem-solving skills but learned within a few weeks of starting their jobs that thinking for yourself and trying to find solutions that would not only temporarily fix a single customer's problem but also avoid having the problem happen to anyone else is not only not encouraged but downright discouraged, because thinking about things like that is what management is supposed to do.

      This is at least how my experience with working tech support was, a bunch of guys, ~50% of which were engineers or computer scientists, sitting in a room applying the same stupid workarounds all day every day and complaining amongst each other about how they weren't being put to good use.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    4. Re:Reminds me of a story by salparadyse · · Score: 5, Informative

      Not mad - but rather, scripted. Deviate from the script = lose your job. It's the script writers that have killed intelligent responsiveness in the "customer interface department". No longer are people employed because of their knowledge of the subject, but because of their ability to "follow the script". Reminds me of a story of contacting BT's Tech Support on behalf of a friend. I told the woman (in India) what steps I'd tried (all the steps anyone which any person with reasonably high levels of IT literacy would try) and she then took me through scripted steps, all of which I'd already tried, all of which I told her I'd tried, and when none of them worked she said "contact your pc vendor" and hung up. She didn't know ANYTHING about computers, just how to follow the script on the screen. Not technical support at all really.

    5. Re:Reminds me of a story by jamesh · · Score: 2, Interesting

      I got an SSL cert for a web site through Thawte. It was fine for a year but then the renewal didn't work. All my emails asking for support were met with silence. I finally got in touch with them and sorted it out. Next renewal, same thing. Third time I meant to go somewhere else but left it too late and so tried the renewal again (yes, that's right, shame on me). Much the same thing - something went wrong, lots of emails asking for support, no response.

      This time though they sent me a customer satisfaction survey. I gave them a big smackdown on any point remotely related to the quality of their after sales support. A few days later I got a phone call from them and chatted with someone. She apologized for the lack of response and recommended that I don't use the published 'support' email addresses on the web site and she gave me another address I could use. I know she was doing her best to be helpful, but seriously???

      This entire planet is mad, you know.

      Yes, save for me and thee.

  34. so the only ones able to play the game by v1 · · Score: 2, Insightful

    right now... are the pirates?

    that's just completely hilarious. I posted in the recent thread on this saying the pirates were the ones that were going to ultimately get the better product, and looks like I was right. I want my cookie now.

    --
    I work for the Department of Redundancy Department.
  35. Your tears, they taste delicious. by CharonX · · Score: 3, Interesting

    What everyone predicted has happened.
    The servers fail just after the game is released, tens (hundreds?) of thousands of customers are highly unsatisfied, not to say irate.
    This is already a PR disaster, should the servers keep failing (whatever the reasons - the people don't care if your servers are to weak to handle the load or if some /b/tards decide to DDOS them for "pool's closed" - they only care that they cannot play the game they BOUGHT) it will become a massive one.
    Oh, and since Silent Hunter 5 was already cracked I suspect a crack for Assassin's Creed 2 won't be long.
    So in a way, Ubisoft, you decided to ignore the warnings, now your tears, they taste delicious.

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
  36. Correct me if I'm wrong... by Cassander · · Score: 2, Interesting

    There's no way that an home user can afford five nines internet access, so even if it isn't the authentication server end that's a problem, well, you're screwed anyway.

    Do you really need to play "Assassins Creed 2" continuously with only 5 minutes of downtime every year? If so, I suspect that your Internet connection is the least of your issues.

    Even three nines (eight hours of downtime per year) is more than reasonable for a normal home connection. That might even be good enough for a DRM server.

    I'm at about four nines from Verizon FiOS (about 5 hours of downtime in the 3 years I've had the service).

    ... but I think you're missing the point. It doesn't matter what the total downtime over the course of a year is (unless you're lucky enough to get it all in one sitting). The problem is that with a less-than-perfect connection, that downtime can happen a second or two at a time. It was my understanding that even one second of downtime is enough to boot you out of the game and lose all your progress. By extrapolating from your figures, that happens more or less daily even at "five nines". I think a once per day random chance of program failure and loss of progress is going to alienate and upset all but the most casual of gamers, and I have no sympathy for a company that treats its paying customers like criminals.

    --
    Knowledge != Intelligence
  37. Pirated copy incomplete by Ifni · · Score: 2, Funny

    From Ubisoft concerning the announcement of the crack:

    Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete.

    So, apparently, this inability to play is the feature that those who pirate the game are missing out on...

    --

    Oh, was that my outside voice?

  38. DRM means not copyrighted by X86Daddy · · Score: 4, Interesting

    The original idea of copyright, the whole "exchange" thing going on here, is that a content producer is granted a limited, exclusive time period to profit from a work before it becomes public domain, as the nature of any form of information allows unlimited copying anyway. In the US Constitution, this exchange is established to promote the advance of arts and sciences, and it is a reasonable way to encourage content creation as an actual profession. All understandable...

    When a company places nasty digital restrictions management garbage on their information product, especially this kind of phone-home to use / read sort of nonsense, it completely removes the part of the exchange that the public receives. The public, the people, via government allowed a limited time for the content creator to exclusively profit from their work before it enters the public domain, and that is the concept of "copyright." DRM, especially this kind, breaks the agreement. It destroys the very foundation of the concept. Therefore, I do not consider any such work to be copyrighted. I am not a lawyer, etc... but I am someone who understands what copyright is for, and that it has become something else entirely. Unlimited terms (beyond a human's lifetime), means it is not under copyright. Permission-every-time sorts of access models mean it is not under copyright.

    I know very well that these matters are settled by throwing money at lawyers and congress-creatures, and therefore, my opinion means nothing in a court of law. I also know that I do everything in my power to ensure that people understand the concept of "intellectual property" is against the very nature of information, and is a disgusting concept that has come about through purchased laws.

  39. Re:French Engineers by Jesus_666 · · Score: 2, Interesting

    I'd say that France is simply bad ad building stupid shit they don't need. The Eiffel Tower had great symbol status, which is what the World's Fair was all about. They built it well. Their current telecommunications network is useful for everyone. They're building it well (by what I can tell from the outside). The anti-German wall was useless by then-moder standards, the aircraft carrier was somewhat questionable and the DRM is again a bad idea from start to finish.

    The moral: If you want to build shit you don't need, don't let the french handle it.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  40. Send A Message by FSWKU · · Score: 5, Insightful

    Now is the time to send a message to Ubisoft that this sort of intrusive DRM will NOT be tolerated. If the servers had stayed up and people just refused to buy the game, they would have written the poor sales off as being caused by "pirates." Now, you have a chance to prove otherwise. Every single person who bought this game on PC should return it to the store. Yes, most will attempt to deny the returns due to policy, or to exchange with a new copy since that one is perceived as damaged/defective. Do not stand for this. Tell them that yes, it is defective, but ALL copies are defective. Let them know that the software itself works just fine on your computer, and in fact ran EXACTLY the way it was supposed to. However, you are forced to return it because it does not work properly on yours or ANY system, because Ubisoft's servers weren't online to allow you to play a game that you legally purchased and met all the requirements for being able to play.

    Ubisoft won't be able to shrug it off as "piracy" when their sales numbers for this game begin to shrink due to returns and angry retailers. THIS will hit them in the pocketbook more than a simple, dubiously effective boycott. When they are forced to start handing money back because of their failures, that will speak much louder than never having been paid that money to begin with.

    --
    "So after all this, you make my case for me. To end this stalemate, you must die..."
  41. Reminds me of the German Telekom by Moraelin · · Score: 2, Interesting

    Reminds me of some experiences with the German Telekom some years back. Though it must be said that they mostly seem to have cleaned up their act a bit in the meantime. But anyway it's enough to make me shudder at the thought of even my single-player games depending on Internet access.

    Act 1: So I get pressured by a couple of people to get a "proper" email address, because apparently my web based one was "unprofessional." (Someone better tell that to Google too;) So I go to the Telekom's site, activate the email, go to a page which said it would change the password for the email. I change it to one of my handful of password. (I know it's bad practice, but I reuse passwords to keep the total number manageable in my head, mostly grouped by categories.)

    Thereafter suddenly I can't connect to the Internet any more. Neither my old nor the new email password work.

    Hmm, ok, let's assume it's PEBCAK and call their support politely. I agree with the guy that I probably mis-typed the new password and all, ask him to reset my password. Asks for my invoice number, says it's OK. As per their rules, they'll send it to my home address, they can't tell me the new password by phone. (Dunno why. I'm calling from the phone number that's on the same line and all.) Means I'll be without internet for a couple of days, but ok.

    After a week, I still didn't get it. I call again, get another drone, asks for my invoice number again, I read it to him off the latest invoice from them. It's ok, I'll get the new password by post, bla, bla, bla.

    After a couple of days, still no password, I call again, read the invoice number to the drone, bla, bla, he'll send it right away.

    The whole circus repeats every couple of days like clockword for a month and a half. (By that time I had installed an old ISDN card in the computer and was using a pay-by-call service at another provider to at least get my email.) Eventually I lose my temper, don't believe them any more, escalate it until someone tells me the problem: when I had moved, I had received a new invoice number. Dumbly enough, different invoice numbers from their telephone department and the internet one. Since I receive a combined invoice, only the telephone one was written on it.

    Essentially for a month and a half those drones had _lied_ to me. They'd see the invoice number doesn't match and wouldn't even tell me so, or point me at some other office to solve the screw up. I can show up in person at one of their shops so they can see it's me, or whatever, you know? Nah, they kept telling me that they'll send me a new password, knowing full well that they _won't_.

    Act 2: My brother buys a new house, asks them to move his DSL account to that address. They ask for his address, invoice number, etc, gets told he'll have internet access in no time. Nothing happens. Calls again, same circus, nothing happens. And again. And again.

    I should also mention that we had discovered he was VIP customer at the Telekom for whatever reason. Maybe because he and his wife are practically addicted to their cell phones, and get a bill on par with what some companies get. Dunno. But at any rate this was how they treat their VIP customers.

    Eventually he gets tired and annoyed, escalates, finds out the problem. Let's say his house number is "42 D". (Not the real one, but for illustration sake.) The drone who typed it in had hit the key next to that "D", so it was "42 S" in their computer. Which didn't even exist. So again and again they'd see that the address doesn't exist, and didn't actually tell him. They kept reassuring him that they'd do it, then basically just ignored it all.

    (At this point he was smarter than me and just started looking for another provider instead. He soon moved both his phone and internet access to a cable company.)

    Act 3: So after that ordeal I get paranoid, you know? They keep calling me to propose to upgrade my speed, give me some great deals, I just keep telling them to keep their hands off my line. Don't fix what's not

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Reminds me of the German Telekom by jbezorg · · Score: 2, Funny

      ...

      (At this point he was smarter than me and just started looking for another provider instead. He soon moved both his phone and internet access to a cable company.)

      ... ...

      Eventually I get to the real problem. The drone who sold me the upgrade had marked my account for termination instead of upgrade. Sadly, I'm not kidding.

      Maybe said drone is also a customer and their conscience stepped in?

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
  42. Re:It wouldn't be so bad in my life (I think?) by mike260 · · Score: 2, Informative

    But here goes: I don't think this DRM would be a huge problem in my life*.

    [(*) Assuming it worked "correctly"--i.e. the Ubisoft servers were never down [...]

    RTFA dude. In fact, just read the *title* and you will learn that this is not a hypothetical discussion - the Ubisoft servers ARE down.

  43. You misunderstand the "rights" part by Moraelin · · Score: 3, Interesting

    Actually, I think that Digital Rights Management is actually the correct and honest-to-God description of it. They just hope you'll misunderstand whose rights they are protecting, and what those rights might be. A lot of people for example seem to think that if it mentions "rights", it might be your rights. In reality, it's about what rights they can give themselves to shaft you. E.g., their unilaterally self-given "right" to revoke your legal customer rights, by preventing you from reselling the game.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  44. A ton of money in euros by tepples · · Score: 2, Funny

    a shit-ton of money

    Gotta love that imperial system. Wonder how much that is in metric.

    There are two ways to attack this. Ordinarily, a metric ton is 1 000 kg, but a ton of money involves forex:

  45. Effective way of fighting draconian DRM by javakah · · Score: 2, Insightful

    Chances are pretty good that this outage was simply due to incompetence.

    That said, it raises a rather interesting issue. It really demonstrates that there is a single point at which the game can be brought down.

    I have to wonder if in the future, if other games include even more draconian DRM schemes that also require constant Internet access, if pirates might just intentionally attacking the servers involved (probably DDoS). I could see them doing this just to discourage such DRM (that may be harder to crack in the future, such as if more of the game data is held on the servers).

    DRM could really be turned against the publishers. Ironically, by trying too hard to stop the pirates at launch, they may just be making it easy for pirates to destroy the launch.
     

  46. Re:People complaining about the DRM should read th by Endo13 · · Score: 3, Insightful

    Here's the problem - that works wonderfully as a theory. It fails utterly in practice.

    Really? Based on what metric?

    The simple fact that PC game developers are still in business and still making money, despite wasting who knows how many millions of dollars every year on failed anti-piracy measures is all it takes to prove otherwise. And that's not even mentioning the small developers that are being successful despite using no DRM whatsoever. Here's just one excellent example: http://en.wikipedia.org/wiki/Sins_of_a_solar_empire. Here's a bit I'm quoting from the page itself: "As of September 2008, Stardock's CEO, Brad Wardell, has stated that the game has sold over 500,000 units, with 100,000 of those being digital download sales, on a budget of less than $1,000,000. It sold 200,000 copies in the first month after release alone." And since the sources for that quote are extremely relevant here, I'll link those as well. http://www.gamasutra.com/php-bin/news_index.php?story=20026 http://www.techreport.com/discussions.x/14383

    The only possible metric you can use that would make what you said in any way correct is the one the big corporations use: that every pirated copy is a lost sale. So I guess it "fails utterly" if your metric is that they aren't making near as much money as they "could" be.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.