Sony's PS3 Motion Controller Gets Demoed and Named
itwbennett writes "In a 45-minute press conference at the Game Developers Conference in San Francisco, Sony announced its motion controller, officially named the Playstation Move. The Move consists of the Eye Toy (a camera pointed at the player) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft, writes blogger Peter Smith. 'Alternatively games can use two of the wands, or one wand and one "sub-controller" that has an analog stick (the camera is always required),' says Smith. 'If this is sounding very much like the Wii's Remote and Nunchuk well, you aren't far off (though at least there's no cable between the two parts to smack you in the face when things get heated).' Here are Smith's thoughts on the demo: 'All in all, the demos seemed OK, but I, at least, wasn't really blown away by any of them. That said, it's always hard to tell how well these systems work without actually trying them for yourself. You need to feel the connection (or lack thereof) between what your hands are doing and what's going on on-screen in order to be sure. For example, in the boxing demo the player did a quick spin move that led to a roundhouse punch. It's hard to say if his motion triggered a pre-set action (a 'combo') or if the system was able to track the controller that accurately, and was able to 'connect the dots' from when his body briefly occluded the wand to when it reappeared.'"
I think I speak for all /.ers when I say that I can't wait to get my hands on this shaft. Does it require an especially tight grip? If there's a danger I can wear out my arm manipulating it, should I switch to my left hand occasionally? Are the balls just decorative or do they serve a function? And how am I rewarded at the end of the game?
SJW: Someone who has run out of real oppression, and has to fake it.
Dibs on calling my wands Hurt and Burn!
The Move, consists of the Eye Toy (a camera pointed at the player) and a wand-like controller with a lighted ball at the end and a range of buttons on the shaft, writes blogger Peter Smith
Hopefully this drives down the price on the Eye Toy. The PS3 Eye is a bad-ass camera; it can do like 120 fps. Great for diy multitouch apps.
I have the Eye Toy for the PS2, some of the games are not totally worthless. It's actually tolerably good at recognizing one person's outline. I'd like to see someone do this with SONAR or LIDAR so that it didn't matter if your clothes were the same color as the background. I know the modern stuff is better but it's still not great.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
there's no cable between the two parts to smack you in the face when things get heated
Smacking myself in the face with the cable is how I keep myself humble.
Its almost like they're trying:
How about the "Vibrating Orb of Pleasure". If you think there were a lot of vibrating "massage" mini games on XBL Arcade, just think of what you would get with this thing. A vibrating controller with a big(lubable, not sure that's a word) plastic head on it. Lot of ugly emo girls with eye cameras are just waiting to take this thing into Playstation Home.
"I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
Say what you will about MS and the Xbox, but personally Project Natal looks a hell of a lot more interesting to me.
I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
And I thought “Wii” was a stupid name.
Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
It'll have a rootkit ...
Thing totally looks like a dildo. There better be some vibraty downloadables on the PSN...otherwise, they are missing out on a HUGE market for this product.
Living With a Nerd
"or if the system was able to track the controller that accurately, and was able to 'connect the dots' from when his body briefly occluded the wand to when it reappeared."
Honestly, if it can't do this to some degree then it's a pretty rubbish system. You'll need some form of motion prediction just to get stable tracking in a computer vision system. It may have been a preset combo still but this sort of tracking is pretty well understood and Sony do have some bright guys doing computer vision.
Looks like Sony ripped off the open-source Atlas Gloves (http://atlasgloves.org/) so they could get gesture control without bumping into Nintendo's patents.
The difference is the power of the console. Now you can get Wii-like games that actually look good. And the extra power allows a potentially much better interpretation of the inputs. That said though Sony isn't necessarily the best provider of tools and the hardware may or may not be on par. If the price of the PS3 can potentially go down and reach the level of "affordability" of the Wii, and developpers get enough support from Sony to use the interface efficiently this can be a kick ass combo.
No significant add-on every does well for a console for a very simple reason: if its not built-in to the core system, game designers are very leery of designing around it.
You just have to look at the history of the market. The best example is controllers. There were 4+ controller add-ons for the NES, SNES, Sega Master System, Genesis -- all relegated to the fringes of profitability. Why spend development time making a 4-player mode when there probably wasn't going to be more than 10% of the market who could even had the capability? And what fraction of that will buy your game? It was just plain 'ol 'bad return on investment'.
Flash forward to the N64; 4 controllers! What happens? Practically every game has 4-player modes, because you *know* the system has the capability. Sony & Microsoft saw it was a good idea and followed suit. Ironic, given what we're talking about -- more history repeating itself ;)
That isn't to say its not worth making add-ons like this. The fact that they keep making them suggests to me that enough money is being made to make them worthwhile. But I've yet to see an after-market add-on that more than a fraction of games on that system supported.
I assume Sony knows this, so they're probably just putting a toe in the water to see if its worth building this into their next-gen system. They'll probably make some money off this, but there's no way in hell this is going to steal much market share from the Wii -- there simply won't be many decent games. If the Wii has taught as anything, its that shoehorning motion control into a game doesn't really work; to work right the game needs to really be designed with motion control in mind. Unfortunately, I suspect that's what we'll see of most PS3 Move games: it will be an afterthought.
Wood Shavings!
- Godai
"EyeToy" was the PS2 camera. PS2/Move use the "Playstation Eye"
Help me! I'm turning into a grapefruit!
The Dualshock 3 functions terrificaly as an interface to fire up Netflix, Pandora, and Blu-ray discs...can't say I've used it as a game controller very much, however.
I think the Wii tainted me...the whole dual analog setup is pretty tough for me to get back into. Maybe the Move will be able to merge graphics and play-abiliy, and make PS3 gamers out of guys like me.
0 = 1 + e^(Alt something)
I mean, *ahem* Nintendo did it! revolution in motion gaming, sha right, and monkeys might fly outta my butt... I want a pink one!
you know you can fry stuff putting things into things that dont like the things you put into it...
Sorry, but I refuse to play video games with a controller that looks like the most popular "personal massager" of all time.
I see "look and feel" lawsuit from Hitachi coming.
obviously no deficiencies vs. no obvious deficiencies
This sounds terrible. Sony already has the EyeToy. When it was originally created, it was a big thing, and they hired someone from NASA who was working on remote control of rovers using the human body. And it was some big high-tech thing. It turned out to be a cheap webcam and some simple software to see if there was motion at that point. They put absolutely zero effort into it. The Eyetoy was silly gimmick.
If this is sounding very much like the Wii's Remote and Nunchuk well, you aren't far off (
Really? It sounds totally different to me. An eyetoy is a cheap webcam with a limited frame rate and resolution. The Wii controllers can accurately determine position in 3 dimensions. There is good reason that this stuff has not been done with cameras. Cameras are limited - they need lots of light, the frame rate limits the responsiveness and accuracy, they can't handle things in the way, they can get easily confused. Accelerometers suffer from none of these flaws. Heck - at GDC there are tons of companies demonstrating motion-capture systems, and you can see the trade-off between quality and price by looking at the camera-based systems compared with the more custom solutions.
Image processing has come a long way in just a few years. But I don't think an EyeToy can even come close to what a Wii offers.
I suspect that Microsoft's Natal is using dual IR cameras or something, so at least they will have decent depth information. I'm skeptical that this can compete with the Wii either, but at least it looks like Microsoft is trying.
I have a PS3, I play it all the time, and I have a Wii as well so I'm not averse to motion controls... but really, does anyone want this?
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
Sony's DualShock for the PSX and DualShock3 for PS3 are two accessories that have done very well for the main platform and eventually replaced the original controllers. They've been able to put enough marketing force behind the accessories to make them mainstream, so the Move at least has a good shot at becoming popular.
Personally, I can't wait to play RE5 with the Move, the way it was meant to be played. Before I heard it would be supported, I was wishing the game came out on Wii instead.
Twinstiq, game news
here Yes, it looks like a vibrator and it does in fact vibrate. But it appears to have less precise control than a Wiimote, and anybody that wants a vibrator should simply buy a vibrator. I don't see them selling a lot of these.
I've abandoned my search for truth; now I'm just looking for some useful delusions.
Judging from the successful product that Sony's 'Move' will surely be. Sony's next move will be to introduce the 'new' and 'innovative' Sony 'Step.' A new and innovative platform that you can sit and stand on and by balancing on this boar.. I mean platform one can control in-game actions [/sarcasm]
...with science!
Better:
+ lighter
Worse:
- less accurate and sluggish
- looks porn
I have the Eye Toy for the PS2 and Kinetic and love it. It's not perfect but it is pretty damn good for the $30 I paid for it. I modified the lighting in my living room so it works better and I use it to work out every day. I also have the Wii (including Wii Fit) and am more impressed by the Eye Toy/Kinetic.
I'm really looking forward to the PS Move, might have to buy a PS3 now.
...the Movement, at least.