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Licensing an Abandonware Game?

WolverineOfLove writes "I'm recreating a 1980s abandonware game with copyrights that have been seemingly unused for the past 18 years. The situation is detailed further in a Slashdot journal entry I just wrote, but in short: Is it worth dealing with all the copyrights and paying money if I want to recreate an abandonware title as an open source game? I know there are legal implications to certain decisions I might make, but there is a real possibility that this game's copyright holder will do nothing with the rights, and I'd much prefer preserving it for others than letting it fade away."

148 comments

  1. Contact the Owners by Pikoro · · Score: 5, Insightful

    Contact the owners and ask them if they mind. You might be surprised.

    --
    "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
    1. Re:Contact the Owners by houstonbofh · · Score: 1, Redundant

      Contact.... Do you want to find out the owner is a patent troll before or after you do a lot of coding?

    2. Re:Contact the Owners by RJFerret · · Score: 4, Insightful

      Not only might they surprise, they might even be supportive!

      If they aren't, then at least one has learned that you'll want to alter enough things so they won't succeed in complaining. (Or loses could be cut now before time is invested...)

      Either answer they give is a win.

      PS: Document attempts to contact in case they don't respond, at least you can show a good faith attempt.

    3. Re:Contact the Owners by Interoperable · · Score: 4, Interesting

      I very much agree. If you want to remake the game I can only assume that you enjoy playing it and have some respect for the game. Show the original authors that respect and contact them; the game represents a great deal of effort on their part and deserves a dialog. From your description of the situation in you journal entry, the author would probably enjoy hearing of your interest and you could ask them what the position of the copyright holder is on the subject and discuss options.

      --
      So if this is the future...where's my jet pack?
    4. Re:Contact the Owners by Pharmboy · · Score: 0

      Patent troll? So they...

      1. Make a game.
      2. Spend thousands to copyright it AND patent it.
      3. Abandon and wait for someone to freeware a derivative.
      4. Profit!

      Just wanted to point that out. I think you are confused about the difference in patents and copyrights. Or just confused.

      --
      Tequila: It's not just for breakfast anymore!
    5. Re:Contact the Owners by Registered+Coward+v2 · · Score: 1

      Contact the owners and ask them if they mind. You might be surprised.

      I'd add talking to an IP lawyer as the law can get quite complex. The original owners may not even own the rights anymore; so it's important to figure out who really owns them.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    6. Re:Contact the Owners by cybernanga · · Score: 1

      Patent troll? So they...

      1. Make a game.
      2. Spend thousands to copyright it AND patent it.
      3. Abandon and wait for someone to freeware a derivative.
      4. Profit!

      Just wanted to point that out. I think you are confused about the difference in patents and copyrights. Or just confused.

      No, they could be a patent troll if they did the following:

      1. Purchase the copyright of an abandoned game.
      2. Wait for someone to freeware a derivative.
      3. Hit the courts.
      4. Profit!

      --
      www.Buy-Proxy.com - A "buyer-driven" global marketplace.
    7. Re:Contact the Owners by Anonymous Coward · · Score: 0

      Contact the owners and ask them if they mind. You might be surprised.

      If the owner is a private individual, in all chances they'll say "go for it" and they might even let you reuse the name.

      If the owner is a corporation, the request will go to a lawyer whose job is to 1) prevent anyone from doing anything remotely resembling any ideas the corporation can possibly lay any type of claim to, and to 2) squeeze as much money as possible from anybody doing that.

      IANAL but my advice is to change the name and any potential trademarks and then put something in the credits screen to credit the original author as an inspiration.

      Related: I once asked Cagle Cartoons for permission to republish one of their political cartoons on a friend's blog which had about 20 readers. People republish political cartoons on blogs all the time and nobody ever asks for permission, but I wanted to do it the right way. They wanted a fuckton of money. If I had gone ahead and published the cartoon anyway, not only could they have sued me but the communication would prove maliciousness on my part which would have increase the damages.

    8. Re:Contact the Owners by DrStoooopid · · Score: 2, Informative

      It's really annoying when they moderate something as insightful, when really it's informative. I really question Slashdot mods these days.

      --
      There are 2 groups of people you can make fun of on the Internet without fear of attack. The illiterate, and the Amish.
    9. Re:Contact the Owners by Anonymous Coward · · Score: 0

      I very much agree. If you want to remake the game I can only assume that you enjoy playing it and have some respect for the game. Show the original authors that respect and contact them; the game represents a great deal of effort on their part and deserves a dialog. From your description of the situation in you journal entry, the author would probably enjoy hearing of your interest and you could ask them what the position of the copyright holder is on the subject and discuss options.

      If Sir Paul McCartney has anything to with it, forgetaboutit.

    10. Re:Contact the Owners by guspasho · · Score: 1

      If you do this try to get permissions that cannot be revoked. I've read a story or two here about plugs on indie projects getting pulled because the copyright owner gave permission and then changed their mind.

    11. Re:Contact the Owners by guspasho · · Score: 1

      Ah, here we go. http://games.slashdot.org/story/10/03/01/0546238/8-Year-Fan-Made-Game-Project-Shut-Down-By-Activision

      Vivendi granted a non-commercial license for development of a Kings Quest game, Activision acquired Vivendi and revoked the permission. Just make sure this doesn't happen to you. Tell them you want to ensure the viability of your project on the off chance that Activation acquires them.

    12. Re:Contact the Owners by Caetel · · Score: 1

      How would they be a patent troll if: 1) They actually have produced a product 2) The game is from the 1980s, implying it's at least 20 years old (so any patents would have expired)

    13. Re:Contact the Owners by Jedi+Alec · · Score: 1

      Unfortunately all too often the guys that put their blood, sweat and tears into a game don't end up owning anything and the IP ended up in the hands of distributor A that went tits up and was bought out by distributor B that merged with distributor C, the devil spawn of which is now owned by EA.

      Trying doesn't hurt anyone though, just be prepared to play PI and be ready to get disappointed at ending up irrevocably lost in some corporate behemoth where noone gives a shit about games unless they bring in more bucks.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  2. Forget about the copyright by MichaelSmith · · Score: 5, Insightful

    Make your new game. Don't use any exact names or words from the original. By all means select your names so that people know this is a successor to the original.

    After all, open office exists along side microsoft office. Afterstep came after nextstep. You need a name like "afterstep" so that people know what you are on about.

    1. Re:Forget about the copyright by the_fat_kid · · Score: 0, Offtopic

      Damn it!
      I have a mod point and I don't know whether to call you a troll or insightful.
      touche.

      --
      -- Sig under construction...
    2. Re:Forget about the copyright by Anonymous Coward · · Score: 0

      The goal of AfterStep development is...improving aestetics...

      Ha HA! Wow, I'm so pining for the good old days of IRIX, when windows had mouse-over focus, before computers had spellecheckers and PR teams knew how to spell aesthetics.

      Afterstep = afterthought.

    3. Re:Forget about the copyright by Raptor851 · · Score: 1

      ^ This Strip any copied text/dialogs, etc, and re-make it as a clone in the spirit of the origional, you can release the full game without the worries of using their copyright at all. (unless it's an RPG or text adventure,then you're in for a lot of work :/ )

    4. Re:Forget about the copyright by KDR_11k · · Score: 1

      Also don't reuse any designs, whether level or character (or whatever else populates that particular gameworld).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Forget about the copyright by Anonymous Coward · · Score: 1, Interesting

      Safest way to do it. A few years ago Xcom and a few other games were considered abandonware, then the BSA came and you had to pay for an ancient game, not a remake ... so it's safer to just bypass the whole legal mess. In XCom's case a series of games appeared with mostly the same theme and gameplay called UFO. And as far as I know they have no troubles from them.

    6. Re:Forget about the copyright by Minwee · · Score: 4, Insightful

      After all, open office exists along side microsoft office.

      And there's OpenOffice.org, which is a completely different product from Open Office. Which brings us right back to copyrights and all that...

    7. Re:Forget about the copyright by biryokumaru · · Score: 1

      when windows had mouse-over focus

      Like this? Or this for XP?

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    8. Re:Forget about the copyright by Anonymous Coward · · Score: 1, Interesting

      Sorry, doesn't work that way. There is no innovation in open source, only re-implementations of existing commercial products. I know this is a soft spot for FOSS supporters, but no matter how you turn it, it's true. However, I never said open source never produces *good* re-implementations.

      Open source works best when faced with "technical" issues. E.g. software emulator of old computers, web browsers (for example, while Firefox is arguably a half-decent browser, there's nothing innovative about it at all), game ports, window managers, office suits among others.

    9. Re:Forget about the copyright by h4rr4r · · Score: 1

      I turn on mouse focus on any machine I use, click to focus is wasteful.

  3. Patents by bbqsrc · · Score: 3, Insightful

    As long as it isn't covered by a dreaded software patent, you should be fine. Software patents need to die in a fire.

    --
    Disagree != mod troll.
    1. Re:Patents by the_humeister · · Score: 3, Insightful

      If he's trying to recreate a game from the 1980s, any relevant patents would have already expired by now.

    2. Re:Patents by bbqsrc · · Score: 1

      That isn't to say a patent for the very same thing hasn't been reapplied for in the time that has passed.

      --
      Disagree != mod troll.
    3. Re:Patents by Threni · · Score: 3, Informative

      What about copyright? You might rapidly discover that `abandonware` is a meaningless term legally; not only that, but that a company owns the rights to the game and will come after you for a lot of money should your game before profitable for them to do so.

    4. Re:Patents by bbqsrc · · Score: 4, Informative

      Abandonware can mean that the company that owned the copyrights no longer exists, and the ownership of the copyright is in limbo. Look at Transport Tycoon for example. The copyright was transferred to a company from a company that no longer exists to a company that no longer exists, and thus nobody can defend the copyright to the game. This is the epitome of abandonware and it's what allowed OpenTTD to exist.

      --
      Disagree != mod troll.
    5. Re:Patents by Anonymous Coward · · Score: 0

      Surely Chris Sawyer would have made inquiries into the legal status of (the actual) TTD? He would have eminently reasonable justifications for wanting ownership over the copyright, given that everyone else involved is gone.

    6. Re:Patents by bbqsrc · · Score: 1

      I believe this had occurred; I remember a discussion about it within the OpenTTD community on IRC — a few years back — about talking to Sawyer, but apparently it was found he had no legal recourse to sue OpenTTD. I wish I had the logs.

      --
      Disagree != mod troll.
    7. Re:Patents by mysidia · · Score: 3, Informative

      Not necessarily. It depends on the issue date of the patent.

      In particular, if issuance of the patent was delayed, it may be issued for longer than 20 years.

      For instance, if the patent was filed for in 1994 and issued in 2000, it could be 7 more years before it will expire, PLUS a number of additional years, according to the issuance delay.

      Also, some special types of patents (as in gov' patents) can get terms much longer than 20 years.

      Assuming is not good here, unless you have looked up the patents in question, you cannot really be sure they would have expired by now.

    8. Re:Patents by Anonymous Coward · · Score: 0

      AFAIK Duration of a software patent is 20 years from the earliest claimed filing date, in the U.S. at least.

      That means in two years time youre in the clear on any patent entanglement, at least if you stay true to the original and do not use new methods of achieving the same means that are oh so innovative that the trolls just have to protect it in order to hold develeopment back for the next 20-35 years depending on the duration of the lawsuit....

      Good thing Sir Isac Newton didn't patent gravity, or we'd all just be hanging around....

    9. Re:Patents by toriver · · Score: 1

      Well, if he signed away copyright to it the right will revert to him after 30 years or so, but that's a log way off still.

    10. Re:Patents by u38cg · · Score: 1

      Somebody can, though they may very well not be aware of it. If a company is liquidated, assets that are not sold off or transferred to creditors will be returned to shareholders, or can in theory revert to the state, though this is pretty unusual. I suppose in theory if you consistently over a period of time then acted as if you owned the copyright, and went unchallenged, you could claim title in the same way as with land or abandoned property.

      --
      [FUCK BETA]
    11. Re:Patents by Anonymous Coward · · Score: 0

      Wait, so there are tons of abandonware games out there right now that I could copy, distribute or sell because no one else in the world would be legally in a position to stop me?

    12. Re:Patents by Kjella · · Score: 1

      Or more practically, when there's no value in the company the rest is sold off to some liquidation company that has liquidated all the asset (like down to furniture and office supplies) and don't know or/and don't care that they got any IP rights. I imagine someone would put up 1$ for the remaining assets and the bankruptcy board will "have to" take it rather than 0$, if not it might be a good business model. You don't need much of a hit rate to earn a little net.

      --
      Live today, because you never know what tomorrow brings
  4. Talk to people who have done it before by C4st13v4n14 · · Score: 5, Insightful

    These guys have done exactly what you're aiming to do. You should probably get on their forums and talk to them for some insight. You should also check out their remake, it's a really good game! Warzone 2100

    1. Re:Talk to people who have done it before by PatrickThomson · · Score: 1

      I can second talking to other projects that have done similar things, such as the team behind UQM* or OpenTTD**.

      * http://sc2.sourceforge.net/
      ** http://www.openttd.org/en/

      --
      I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
    2. Re:Talk to people who have done it before by jonwil · · Score: 2, Informative

      UQM is different in that it was an actual open-sourcing of the code to Star Control 2.

      The code is open source, the assets are free-as-in-beer (as in free to distribute with the game but not free to modify)

      Only things they cant use are some music tracks and cinematics they dont own the rights to plus the actual "Star Control" name (which the publisher owns)

    3. Re:Talk to people who have done it before by zaydana · · Score: 1

      Warzone 2100 is different because it was the people who owned the copyright who released the code first for other people to work on, not other people asking the owners to release the copyright.

      You're right about the remake being good though. It was one of my favourite games back in the day, and I was incredibly surprised to find I could download it and now play it on my mac without any hitches, probably smoother than the original ran in windows.

    4. Re:Talk to people who have done it before by Ogi_UnixNut · · Score: 1

      Yeah, but if I remember correctly, at one point Pumpkin studio's (or the new company that bought them) released all the source once the community asked for it. All they kept was things like in-game movies etc... which were owned by third parties so could not be open sourced.

      And I also have to agree that the remake is good. Not only is it more stable than the original, but they have made improvements to gameplay. It was one of my favourite games back in the day as well, and it's cool now that I can play it on any of my linux machines without needing wine or something. Great game!

    5. Re:Talk to people who have done it before by Ihmhi · · Score: 1

      No. No no no no no. Do you know how many hours of my life I have lost to that game? You son of a bitch! Why would you do this to me?! T_T

    6. Re:Talk to people who have done it before by biryokumaru · · Score: 0, Offtopic

      On the internet, you can actually turn words into links. I believe this technology is referred to as "Hypertext."

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
  5. Makes one wonder... by bobdotorg · · Score: 3, Funny

    What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.

    --
    __ Someday, but not this morning, I'll finally learn to use the preview button.
    1. Re:Makes one wonder... by JustOK · · Score: 5, Funny

      Duke Sue'em Forever

      --
      rewriting history since 2109
    2. Re:Makes one wonder... by Anonymous Coward · · Score: 0

      Well, we would probably have something called "Duke Nuclear", which would be a Quake 3 clone with a 90lbs squeaky geek doing "The Duke's" voice.

    3. Re:Makes one wonder... by Anonymous Coward · · Score: 0

      no less than 120lbs!

    4. Re:Makes one wonder... by deniable · · Score: 3, Funny

      What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.

      Make them an offer?

    5. Re:Makes one wonder... by maxwell+demon · · Score: 5, Funny

      What would 3DRealms do if someone just went ahead and wrote / released an open source version of Duke Nukem Forever.

      They would probably announce that they'll sue you soon if you don't stop this. However, the actual sue date would be shifted to the future indefinitely. :-)

      --
      The Tao of math: The numbers you can count are not the real numbers.
    6. Re:Makes one wonder... by Carewolf · · Score: 1

      Well, we would probably have something called "Duke Nuclear", which would be a Quake 3 clone with a 90lbs squeaky geek doing "The Duke's" voice.

      Or Count Dukem for Never!

    7. Re:Makes one wonder... by Cryacin · · Score: 1

      No... no, they'd pretty do that immediately.

      --
      Science advances one funeral at a time- Max Planck
    8. Re:Makes one wonder... by awright69 · · Score: 1

      No... no, they'd pretty do that immediately.

      Did you accidentally an adverb?

  6. Why? by urusan · · Score: 4, Insightful

    I don't understand why you want to create an exact port of the original game.

    If you want to preserve the original game, then use an emulator like DOSBox on the original executables. It will save you a load of time.

    If you want to popularize the game, then contact the owners to see if they'll sell it to you or put it under an open license. That way you can redistribute the game for use on emulators without legal worries.

    If you want to make something new, then you should really put your energies into a new game inspired by the old one.

    By the way, I once made a game that was a clone of a game on a portable system (with the intent of adding Internet play). It was an unexpectedly massive undertaking and by the end I was wondering why I was pouring so much energy into a derivative project that I might have to worry about lawsuits over when I finished it. It's really not worth it. You'll feel better in the end if you spend that time making something new that you can proudly take credit for.

    1. Re:Why? by Ihmhi · · Score: 4, Insightful

      I'd imagine he wants to make an exact replica of the game for the same reason people build Warhammer battlefields, model train sets, etc. by hand.

      Yeah sure, there's something out there you can already buy and get working, but I bet I could make a really good (if not 1:1) replica by myself!

    2. Re:Why? by urusan · · Score: 1

      Perhaps. By that analogy, I'm just making sure he knows that he can get the old pieces he's looking for and some needed adapters at a specialty shop before he makes them on his own.

      That way, if his objective is just to preserve the old set exactly (as he says in his journal), he can just get the old pieces working together with his new equipment. Thanks to the magic of the Internet, he can then make a billion copies of it so it never dies out.

      Then he can spend his creative efforts on something new that will be more impressive when it's done. Time is a preciously limited resource and he can't spend the same time on two different projects.

      That said, it's not like he has to follow my advice. If making a replica of the old game with modern tools is his passion then he should do that.

    3. Re:Why? by westlake · · Score: 1

      If you want to preserve the original game, then use an emulator like DOSBox on the original executables. It will save you a load of time.

      Emulation has its limits.

      The LucasArts adventure The Dig was to have been "high defintition" for its day - until budget cuts ruled that out.

      The game has a magnificent sound track and solid vocal performances.

      The background art is elegant and effective. Less so when scaled up to the 21" wide screen.

      The low res sprite animation was a disappoint from Day One.

      The game was simplified - at a price.

      Puzzles can be "twitchy" and frustrating - sending you straight to the cheat sheets.

  7. SDINAL by fm6 · · Score: 4, Insightful

    I know there are legal implications to certain decisions I might make, but...

    But nothing. You're asking a legal question, you need to go to a legal expert. Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.

    1. Re:SDINAL by Anonymous Coward · · Score: 0

      yes, in many circumstances. Where do you live, in paradise?

    2. Re:SDINAL by TechForensics · · Score: 4, Informative

      I know there are legal implications to certain decisions I might make, but...

      But nothing. You're asking a legal question, you need to go to a legal expert. Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.

      As a supposed legal expert (yes, IAAL), I can advise that if it cannot be positively determined that copyright is not in force (and after only 18 years it seems impossible that it would not be) then yes, without permission you could be sued, very likely successfully-- but then, the copyright holder may not wish to sue, and as another post noted, even be supportive. Be sure to get that expression of support in writing. (And be sure the author and copyright holder are one and the same.)

      --
      Those are my principles, and if you don't like them... well, I have others.
    3. Re:SDINAL by dogsolitude_uk · · Score: 2, Informative

      Seeking bona fide legal advice would definitely be worthwhile, but airing the idea in the community and talking to others who have remade games is also a sound policy, since other advice and issues may be raised. I think this is a case of 'and' rather than 'exclusive or'!

    4. Re:SDINAL by Anonymous Coward · · Score: 1, Insightful

      Slashdotters ... advice is worse than useless

      Including this:

      you need to go to a legal expert

    5. Re:SDINAL by syousef · · Score: 5, Funny

      But nothing. You're asking a legal question, you need to go to a legal expert. Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.

      Goes to show what you know! We think we're experts at EVERYTHING, not just law. And we're pedantic and petty! We know it better than you do and your spelling sux and your mother ate worms! And we're abusive. I'll demonstrate: Get it right, loser!

      (Anyone who mods this as anything other than humour is a complete moron).

      --
      These posts express my own personal views, not those of my employer
    6. Re:SDINAL by loufoque · · Score: 1

      Legal experts usually have little knowledge with such things, however. They very often unnecessarily advise caution to hide their lack of expertise.

    7. Re:SDINAL by maxume · · Score: 1

      Also, anyone who mods it funny.

      --
      Nerd rage is the funniest rage.
    8. Re:SDINAL by fm6 · · Score: 1

      (Anyone who mods this as anything other than humour is a complete moron).

      First you give us that delicious bit of irony, then you go and spoil it!

    9. Re:SDINAL by fm6 · · Score: 1

      And if it had been clear the guy was specifically asking for legal advice from a legal expert, you'd have a point. But, as often happens with Ask Slashdots, people ask what they think are general questions but are really requests for legal advice.

      Anyway, the place to go for that sort of thing is a site like nolo.com, where people know what they're talking about. One or two actual lawyers on Slashdot tend to get drowned out by the dozens of people who don't understand the law nearly as well as they think they do.

      One last comment: I'm rubber, you're glue, words bounce off me and stick to you. I know, a silly saying, but highly applicable in this case.

    10. Re:SDINAL by Dogtanian · · Score: 1

      I know there are legal implications to certain decisions I might make, but...

      But nothing. You're asking a legal question, you need to go to a legal expert. Slashdotters are not legal experts, they just think they are, and their advice is worse than useless.

      Slashdotters think that they can logically guess the way the law works and/or that the law works the way it ought (logically) to work despite the fact that the only way to know how the law works is... to actually find out how the law works, and that it isn't always logical or consistent.

      The other thing I've come across is that when you point out the law doesn't work in that idealised way, it'll be assumed that you endorse the (arguably) illogical, inconsistent and/or faulty way it *does* work. (*)

      Not at all- a lot of the time it might be better if it worked in that way, but it doesn't, and there's no point in denying that's the way things currently are. Regardless of whether or not it upsets you to find out that it doesn't always follow the same path as an over-pedantic geek's thought process.

      (*) Actually, this isn't restricted to the law. If someone (e.g.) makes a stupid argument against something, and you point this out, they'll kneejerk assume that you're taking the opposite position in the argument to them, rather than just pointing out that their argument is flawed. (e.g. disagree that it was Hitler's moustache that made him bad and you're endorsing the Nazis, etc...)

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    11. Re:SDINAL by Anonymous Coward · · Score: 0

      RTFA. He DID contact a lawyer.

    12. Re:SDINAL by Anonymous Coward · · Score: 1, Insightful

      (Anyone who mods this as anything other than humour is a complete moron).

      First you give us that delicious bit of irony, then you go and spoil it!

      If he hadn't included that then the moderators would have savaged him. Slashdot moderators are so retarded that if they were to compete in the Special Olympics not only would they lose but the other competitors would take great pains to point out what hugely retarded losers the Slashdot moderators were.

    13. Re:SDINAL by fm6 · · Score: 1

      You're right on all counts. But you've overlooked the biggest reason people get into trouble: they're just plain out of their depth. Law is full of complicated principles and concepts that take years to master. Even if you know the basics--and many folks who think they do are just full of it--you're still not prepared for most legal issues.

      It's like those people who learn a little math and decide they can prove that pi is a rational number. Except it seems to be a lot easier to get away with bogus law than bogus math.

    14. Re:SDINAL by tehcyder · · Score: 1

      Mod parent non-humourous. Oh, wait...

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    15. Re:SDINAL by Anonymous Coward · · Score: 0

      +1 Insightful

  8. Get permission! by Anonymous Coward · · Score: 1, Interesting

    Whether or not you think the copyright "no longer matters" is irrelevant. If you do not get legal permission it is breaking the law pure and simple.

    See the case of "Alien Abuse", an iPhone port of Abuse by defunct Crack.com. The authors released the code and graphics as public domain, but the whole game (including SFX) was redistributed without legal permission. This resulted in a nasty dispute with former Crack.com founder Dave T. Taylor, and the game being removed from the iPhone app store.

    The lesson I would take from the above is that even if the company responsible for producing the company may no longer exist, it's founders certainly do and may not take kindly to unauthorised redistribution of their IP.

    1. Re:Get permission! by LocalH · · Score: 1

      The authors released the code and graphics as public domain, but the whole game (including SFX) was redistributed without legal permission. This resulted in a nasty dispute with former Crack.com founder Dave T. Taylor, and the game being removed from the iPhone app store.

      That sounds a bit ambiguous. Do you mean the original game author released it as PD, or the remake authors? If the former, then the original author can go jump off a cliff. If the latter, then that makes a whole lot more sense.

      --
      FC Closer
    2. Re:Get permission! by Anonymous Coward · · Score: 0

      Sounds like a cool place, a wretched hive of scum and villainy

      iPhone port of abuse

      I would like to come visit, after checking out the Sea of Tranquility

    3. Re:Get permission! by Anonymous Coward · · Score: 0

      If you do not get legal permission it is breaking the law pure and simple.

      Actually, it's a bit worse than that. It's exposing him to liability.

      Paying damages and fines are going to be a bitch if the "abandoning" rights holder comes after you in civil court. Even if your project is "free" (as in beer), a rights holder could claim damages simply by claiming that he intended to launch a commercial project.

      Tread carefully.

    4. Re:Get permission! by werewolf1031 · · Score: 1

      That sounds a bit ambiguous. Do you mean the original game author released it as PD, or the remake authors? If the former, then the original author can go jump off a cliff. If the latter, then that makes a whole lot more sense.

      You emphasized the wrong bits, and therefore seem to have missed the point. Here, allow me...

      The authors released the code and graphics as public domain, but the whole game (including SFX) was redistributed without legal permission.

      Now do you understand why there was a problem?

  9. Ask the ScummVM guys by meist3r · · Score: 3, Interesting

    They re-released several abandonware adventure games after corresponding with the original programmers. They even got source code and permission to use all the assets for freeware release. I agree with most other posts here that you should try contacting the original developers first (might take some digging, try to get a hold of the original production manager). If they refuse you can still salvage most content and rename the characters to stay out of trouble. Most other projects don't make that effort of asking and are then shot down right at the finish line (look at basically every fan remake out there). Maybe you can also ask the people that did Zak McKracken 2 (zak2.org) they probably got some advice on how to handle someone else's IP w/o getting screwed.

  10. Just release the code. by Anonymous Coward · · Score: 0

    It's open source. Presumably, you are not doing it for a profit.

    Release whatever code you want. No human should ever be punished for creating a work of art. I don't know what the laws are. But, I will fight (with you) to the death to allow my fellow humans to create art.

    There is a difference between creating art and creating Intellectual Property. Art is used for free by experiencing it.. viewing it, listening to it. Sure people artificially can profit from art. Which is why we create artificial trade restrictions to protect people's ability to profit from art. But, if your creation is so easily usurped by something, because it's obvious, then maybe your creation doesn't deserve the special artificial protections afforded by society.

    1. Re:Just release the code. by KDR_11k · · Score: 1

      When people clone an existing game they rarely create art, they usually just take what they can and clone the rest. That's not really a creative endeavor.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. My Advice by AndrewFenn · · Score: 2, Interesting

    Should I approach the copyright holder and purchase a license, or attempt to buy the rights outright and transfer them to the open source project/myself/the original creator?

    If the game company has gone bankrupt it might be a situation where the company was liquidated and its assets sold. If that is that case then the company no longer owns the copyright.

    In any case I doubt it is worth purchasing the copyright. You state that you will be remaking this game from scratch which means purchasing someone else's copyright when you aren't going to use it will be a waste of money. Also you have to take into account that purchasing copyright is very expensive, requires a lawyer and at the end of it you can't really be guaranteed that you own it.

    If you wish to use the original name then you should check and make sure any registered trademark has already expired. If it has then you should have no issue naming your game with the same name or something similar.

    When making your own version of the game you should make sure that the names of things in the game, artwork, etc are all of your own work. This means they should be different from the original game. Copying how the original game plays shouldn't be an issue however.

    If you feel that is not an option and that you need the original names of characters etc in your remake then you could have an expansion pack hosted someone else away from the project which adds the original content. That way if you do get in legal trouble you can pull the offending content without causing any problems where your project is hosted.

    --
    www.hardwar.org - A remake of the old classic Hardwar
  12. imo by Anonymous Coward · · Score: 4, Funny

    imo instead of bionic commando it should be bionic fartmando. instead of having a bionic arm you eat cans of super beans and fart to kill enemies. you also fart to jump, so the amount of beans you eat means that your jumps are limited. so to clear levels in the best way you have to conserve your farts and figure out how to do the least jumping. anyway bionic fartmando. code it up and i'll buy it. also i'll buy a second copy for my son marticock.

    WSL3

    1. Re:imo by Ihmhi · · Score: 4, Funny

      Never before have alcohol and an Internet connection come together to make something this funny.

    2. Re:imo by Dwedit · · Score: 1

      But Bionic Commando can't jump!

    3. Re:imo by karnal · · Score: 1

      Bionic Fartmando doesn't have arms.

      --
      Karnal
    4. Re:imo by Dogtanian · · Score: 1

      Either that or you should donate that yahoo email address of yours to the GP.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    5. Re:imo by Anonymous Coward · · Score: 0

      You just described Boogerman, more or less.

    6. Re:imo by Ihmhi · · Score: 1

      I'll give away my e-mail address when they invent a pill that cures OCD or the bar is lowered by everyone else steppin' up the crazy.

  13. Give it a try by Sycraft-fu · · Score: 3, Insightful

    The people you want to talk to, by the way, are the publishers, not the developers. In some rare cases the developers own the copyright, but in 99.9% of cases games are works for hire and the publisher owns the copyright.

    Now, as to what they'll do? Well who knows? There have been varied results. You may well find them very amenable to the idea and they may want little or no money. You may find they flat out say "No," or don't even respond. However you don't know until you try.

    A recent example of a success in that regard is Stardock just got the license to distribute and update Total Annihilation. The CEO is a big fan of it and talked to Atari and got the rights to sell it on Impulse, as well as the rights to update it with new features. So this sort of thing can happen.

    However there have been failures too. In one case, Xcom I think, it turned out the original source code had been lost so the publisher couldn't license it out, even if they wanted to since they didn't have it.

    You don't know until you try what will happen. However, do be prepared that they may blow you off. One thing that may improve your chances is if you have a solid plan for what you intend to do with it. Show them a business plan, more or less, that shows you have seriously thought out how you'd improve it and so on. They may be more likley to deal with someone they believe will make something rather than someone they think might just be playing around.

    1. Re:Give it a try by Zerth · · Score: 1

      But you can buy Xcom on Stardock. It runs in DOSBox, though.

    2. Re:Give it a try by magus_melchior · · Score: 1

      It was a mixed bag for Stardock in their negotiations with Atari-- they got Total Annihilation, yes. However, when they asked about Master of Magic, Atari said they wanted all of the marketing rights. The result was, Stardock decided to make the game (tweaked enough to keep the lawyers away) and Atari got nothing there. This is probably a closer scenario to what the OP was asking about-- this publisher apparently isn't interested in reviving an oldie unless someone else does the work and they get the credit.

      Elemental: War of Magic

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
  14. Make use of the Original by Mendy · · Score: 4, Insightful

    How about coding yours so that it loads resources it needs from a copy of the original game which you leave it up to the end-user to acquire? This is how Quake reimplementations work and ID don't seem to have complained about it.

    1. Re:Make use of the Original by Anonymous Coward · · Score: 0

      Quake has the original source code opensourced, it's the artwork that they have not released. A better example would be OpenTTD.

    2. Re:Make use of the Original by Pharmboy · · Score: 2, Informative

      As someone pointed out, Quake opensourced the engine, not the content. More importantly, if the new game relied on the old game to load textures, etc., then you would have to be distributing the OLD game. This would likely violate the copyright, and open you up for even more lawsuits. Direct distribution of copyright content is worse than making your own version of it (which is often perfectly legal).

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:Make use of the Original by Mendy · · Score: 1

      As someone pointed out, Quake opensourced the engine, not the content.

      Indeed - which is why nQuake and others want you to provide pak1.pak from the full game to get textures and other content.

    4. Re:Make use of the Original by Pharmboy · · Score: 1

      And if you haven't bought the game, it is considered piracy. If you are sending it with your new game, it is considered copyright infringement. Not a good idea for a method of distributing your new game.

      --
      Tequila: It's not just for breakfast anymore!
    5. Re:Make use of the Original by Anonymous Coward · · Score: 2, Informative

      And if you haven't bought the game, it is considered piracy. If you are sending it with your new game, it is considered copyright infringement. Not a good idea for a method of distributing your new game.

      You don't get it. The people who make games based on the Quake engine don't distribute the pak files with their release. Getting the pak file is left entirely up to the user, if they want to pirate it, buy it or whatever. The person distributing the game is not responsible for the choice of the end user, and is not liable.

    6. Re:Make use of the Original by Pharmboy · · Score: 1

      I get it perfectly. The guy who is NOW trying to recreate a game can't exactly expect people to go provide their own *pak file, the game is abandoned, thus not available. The point isn't "who is liable", the point it, "it is illegal regardless of how you do it".

      --
      Tequila: It's not just for breakfast anymore!
    7. Re:Make use of the Original by magus_melchior · · Score: 1

      id also released the Quake engine under the GPL. They probably don't mind the re-implementations, but they probably care when someone redistributes the texture art and sounds that form the rest of the game. Artwork tends to be under much more restrictive licensing terms than programming code, and is probably 75% of the reason why most companies don't open-source their titles even if they are abandonware. But because developers tend to be a bit more permissive, a company will usually say nothing if you build a compatible engine and just use the resources a la Quake or Railroad Tycoon remakes.

      Also, said resources may be encrypted or compressed with some odd algorithm-- maybe not for anti-piracy measures like modern-day DRM, but because they wanted to fit the damn application onto tiny floppy disks.

      A truly forward-thinking game publisher would release old game executables/code under GPL/BSD and artwork under CC assuming these are possible. Or, maybe a compromise would be to release the code as GPL and have the artwork available as a paid download?

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
  15. Not so fast by Patch86 · · Score: 1

    Remember, just because they haven't "done anything" with their copyright over the last 30 years, that doesn't mean they don't still have copyright. Or more importantly, that SOMEONE could still have the copyright, and that they might not be very nice.

    Writing any code on the basis of "they probably won't care" isn't a great idea, and other projects have been burned by that in the past.

    As said elsewhere in the comments, contact the owner or creator first. If it really is abandonware then he probable won't mind (might even be flattered). And if he is sue-happy (or if the rights have passed to someone else other than him) it's better to find out now rather than later.

    1. Re:Not so fast by tepples · · Score: 2, Insightful

      Or more importantly, that SOMEONE could still have the copyright, and that they might not be very nice.

      Then how does one go about locating this SOMEONE if the game's original publisher is defunct?

    2. Re:Not so fast by Patch86 · · Score: 2, Insightful

      With difficulty, unfortunately. Asking the game's creators might be a good start, as they might have an idea of what happened to the rights- their company was bought by A, that company was bought by B, etc.

      If you try looking and after a reasonable amount of effort still can't locate anyone, then maybe just go for broke and press on with the project. At least you tried though.

    3. Re:Not so fast by tehcyder · · Score: 1

      If you try looking and after a reasonable amount of effort still can't locate anyone, then maybe just go for broke and press on with the project. At least you tried though.

      Admitting that you tried (but failed) to not break a law is not a good defence.

      "I tried to find somewhere to pay for the laptop before I finally just walked out of the shop with it under my arm" is equivalent to saying "Yes, I stole it."

      PS for the anti-IP brigade, I am not equating copyright breach with theft. It is an analogy.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  16. Oh Look by BarryNorton · · Score: 0, Redundant

    It's this thread again. Did something change since last time this was discussed?

    1. Re:Oh Look by RoboRay · · Score: 1

      Nope.

    2. Re:Oh Look by Kasar · · Score: 1

      Obama stated today that he would be pushing for stronger enforcement of current copyrights.
      In other words, no copyright reforms are coming anytime soon.

      --
      vi? Who's that?
  17. What do you mean my "recreate"? by grumbel · · Score: 1

    The main trouble you might run into and which many other projects have run into are naming conflicts. Publishers like to protect their trademarks, so any name that is a little to close to the original will give you a cease&desist, but those are mostly harmless, as you just need to change your project name then.

    Taking over gameplay ideas and concepts is however a non-issue, lots of games do that, even commercial ones.

    If you want to create a pixel-perfect replica using original artwork and stuff you shouldn't have much trouble either, as long as you do not include the graphics directly. Many hobby projects like to "steal" graphics from commercial projects and while most of them don't get into trouble it will put you in legal limbo, as what you are doing is illegal. This will also have practical implications such as not getting included in Linux Distributions and such.

    Long story short, a recreation based on ideas of the original game won't get you normally into trouble. A recreation based on original graphics, title, names and other copyrightable details however might.

    And in the end you have of course to get an idea why you want to recreate it. If its for preservation purposes, adopting to new hardware, etc., it might be best to try to contact the original author and ask for source. There have been quite a few cases where older games have released source code, figuring out however who the current copyright holder is can be troublesome.

    1. Re:What do you mean my "recreate"? by Anonymous Coward · · Score: 0

      Publishers have to protect their trademarks, so any name that is a little to close to the original will give you a cease&desist, but those are mostly harmless, as you just need to change your project name then.

      Fixed that for you.

  18. I've done this before... by dudeX · · Score: 4, Insightful

    First thing I did was emailed a few of the principal owners of the game, and told them about my intent, and asked about who holds the copyright and trademarks. I got the go ahead, with the caveat that another company owned the trademark to this particular game.

    I also searched the web to look at other projects based on remakes. It seems that the best way to handle remakes of abandownare games is to not to bother the company that made it (especially if they're big like EA or Activision). The unwritten rule seems to be if you don't bother them, they won't bother you. Otherwise, they'll just say no and might put the kibosh on the project.

    This should also be obvious, but don't sell the game. Just don't.

    I never finished the game I was remaking since writing the tools to make it got laboriously time consuming.

  19. Start a company - limit your personal liability by religious+freak · · Score: 1

    If you're worried about getting sued, start a for profit business and create your first piece of intellectual property. If you do everything correctly, the worst that could happen would be the assets of the company being seized. So, you lose your investment in the form of whatever time and money you put into the venture, but you don't get your personal bank account frozen, in the event of a judgment.

    You could always go the non-profit route, but ironically, non-profits typically cost more to start up and for tax preperation because they are a specialty, so lawyers and accountants specializing in that area charge more for services rendered.
    Consult your attorney

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    1. Re:Start a company - limit your personal liability by timmarhy · · Score: 2, Funny

      incorporate the company, float it on the stock exchange with a market cap of $1. sell i to some bum on the street for $1.5 and have him name you CIO,CFO and CEO. then when it all goes wrong your just an employee doing as you were told.

      --
      If you mod me down, I will become more powerful than you can imagine....
    2. Re:Start a company - limit your personal liability by Anonymous Coward · · Score: 0

      you're

    3. Re:Start a company - limit your personal liability by gdshaw · · Score: 2, Informative

      IANAL, but this is a subject I've looked into. Limited liability can help greatly when you have acted in good faith, but it is unlikely to shield you if you have shown malice or willful blindness. This is especially true for very small companies that are effectively a vehicle for the acts of one person.

    4. Re:Start a company - limit your personal liability by Anonymous Coward · · Score: 0

      Small problem with your plan is that in order to be listed on the stock market (Nasdaq at least), you need a market cap of 70 Million.
      Second problem with your plan, no bum on the street has $1.50 to spare, and even if he does, he isnt buying out a company with it.

    5. Re:Start a company - limit your personal liability by religious+freak · · Score: 1

      That's 100% true. Fraud pierces right through an LLC or corporate veil.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
  20. Won't work ... by freaker_TuC · · Score: 3, Funny

    ... It would never come out and I'm out of gum..

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  21. 1980s abandonware copyrights unused for 18 years by da5idnetlimit.com · · Score: 4, Funny

    Gosh, you are trying to code Duke Nukem Forewer on your own ????

    --
    It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
  22. How does one find the copyright owner? by tepples · · Score: 2, Interesting

    How does one find the copyright owner?

    For example, who owns copyright in the video game Zero Wing?

    1. Re:How does one find the copyright owner? by TechForensics · · Score: 3, Informative
      --
      Those are my principles, and if you don't like them... well, I have others.
    2. Re:How does one find the copyright owner? by CharlyFoxtrot · · Score: 2, Insightful

      Is the registry kept up to date ? E.g. if a company gets bought by another and that company then decides to sell part of its IP, etc. A lot of old game companies from back in the 80's went through that dance several times.

      --
      If all else fails, immortality can always be assured by spectacular error.
    3. Re:How does one find the copyright owner? by Blakey+Rat · · Score: 1
    4. Re:How does one find the copyright owner? by TechForensics · · Score: 1

      You have to track what happened to the original copyright holder. By the way, you don't have to register to have a copyright-- that just makes it easier to prove you created the work and when. A copyright attaches by law as soon as you create the work.

      That does mean, if there is no registration, you are in a murky area-- never knowing if someone will come out of the woodwork and offer evidence he created the work before you took over. You're much better off finding out there is a registered owner.

      --
      Those are my principles, and if you don't like them... well, I have others.
  23. Don't mean to troll but to help you by trifish · · Score: 1

    Rather than sending this to "Ask Slashdot", you ought to send it to "Ask a Lawyer" (prepare to pay).

  24. You're not coding, you're prevaricating by Rogerborg · · Score: 1

    Stop pissing around, slap a "z" on the end of the name, flip a few pixels around and ship the mofo.

    --
    If you were blocking sigs, you wouldn't have to read this.
  25. Re:1980s abandonware copyrights unused for 18 year by obarel · · Score: 1

    If he can publish anything, even a Tetris clone would be better than what we have at the moment...

    "Duke Nukem Forever: Attack of the Tetrominoes"

  26. Due dilligence by chrysrobyn · · Score: 1

    At least try to contact people you think might own the copyright and the original authors. Save a copy of anything you send and any response. If you're sued, then you can prove you don't have any malicious intent and you actually tried to do right.

  27. Is it really worth it? by EngivalX · · Score: 1

    Take the Kings Quest "The Silver Lining" as an example. They got permission from Vivendi Universal, only to have permission revoked years later.

  28. The Game Is More Than The Code by westlake · · Score: 3, Insightful

    As long as it isn't covered by a dreaded software patent, you should be fine. Software patents need to die in a fire.

    The gamer-geek will be pursuing other game assets which may be independently licensed and legally protected: character designs and props, background art, music and audio effects, story, script, dialog, vocal performance, and so on.

    I've heard music composed and performed for the LucasArts adventures used in Disney television animation.

  29. YOU take the risk by ewilts · · Score: 1

    To create an "open source game", you're giving your customers a license but you would be given them a license for something you KNOW you don't own. You're setting yourself up for a world of hurt. Not only can the original copyright and/or patent holders come after you, but every single one of YOUR licensees could come after you for damages as well. Whether or not you charge a fee has absolutely no bearing on the matter. The real question you need to ask is not whether you'd be in the right or wrong but whether or not you can afford the legal bills if somebody does go after you. You, and you alone, need to decide if you are willing to take that risk. Is the game THAT important that you'd be willing to risk thousands or tens of thousands of your own money on legal fees?

    --
    .../Ed
  30. Huh? by Anonymous Coward · · Score: 0

    How do you know if it's "really not worth it", when you never even finished the game you said you were making?

    1. Re:Huh? by urusan · · Score: 1

      How do you know if it's "really not worth it", when you never even finished the game you said you were making?

      I got to the point where it was essentially done. It took me two years, but it was a playable clone of the original game with networking capabilities. It's still out there if you know what to look for.

      However, it lacked AI and it needed a huge amount of polish to be successful. The community that had gathered around the project was very demanding. They wanted polish, AI, and several new features.

      I got worried about lawsuits if the project became more visible. I started to wish I had a made an original project I could show off without people always bringing up the copyright issues.

      It was also a pain to work with the code, because I was a bit of a newbie when I started. It needed a redesign badly. However, because of the above factors I felt it would be a better use of my time to make something new.

      It wasn't a total loss though. I learned a lot in the process (mostly what not to do), so I'm glad I did it. Still, it would have been better if I had something nice to show for all that effort.

  31. try a nonprofit art law organization by ffflala · · Score: 1

    Video game design is an art. So look for a nonprofit lawyers for the arts organization in your state.

    They will almost certainly be able to give you more informed legal advice than you will find on /., and some of them might be able to set you up with a pro bono attorney. Here's a list (from NY's Volunteer Lawyers for the Arts) of state arts law organizations:

    http://www.vlany.org/resources/vladirectory.php

    (Btw, based on the handful of such organizations I've contacted, it seems that calling is often necessary to get through. I think their email tends to gets buried.)

  32. Toaplan broke up in 1994 by tepples · · Score: 1

    The registration on all those works is out of date because Toaplan broke up in 1994. Who owns the copyright in a work whose copyright is registered to a company that no longer exists?

    1. Re:Toaplan broke up in 1994 by TechForensics · · Score: 1

      The registration on all those works is out of date because Toaplan broke up in 1994. Who owns the copyright in a work whose copyright is registered to a company that no longer exists?

      Then the copyright devolves to the successors in interest of the company, e.g the individual partners or shareholders. Much more likely there will be a purchaser or an entitled creditor, though, than either of the former.

      --
      Those are my principles, and if you don't like them... well, I have others.
    2. Re:Toaplan broke up in 1994 by tepples · · Score: 1

      Then the copyright devolves

      Which is why copyright registration records are next to useless to prospective licensees: by the time you need them, they're out of date.

  33. Copyright Laws - Pure and Simple by Anonymous Coward · · Score: 0

    The truth is, beyond ALL other speculation; if there is a rights holder out there, it doesn't matter if you tried to contact them or not, it doesn't matter if your intentions are honorable or not, IT DOESNT MATTER if you don't make a time, or you take all the money you make and spread it on the impoverished of the world . . .

    IF THERE IS A RIGHTS HOLDER; and they come out of the woodwork; they can begin action against your project.

    Depending on the popularity of the project, this could be a simple Cease and Desist (C&D) or be escalated all the way up the chain for damages to their property and dilution / damages to their brand.

    So, if you can't contact the right's holder, either change is massively so it's "inspired" by the original (we did this for the Legend of the Green Dragon MMORPG --- A PHP opensource port of the old BBS Legend of the Red Dragon )

    But just pretending the Right's holder isn't around anymore could lead to real problems down the road.

  34. Re:1980s abandonware copyrights unused for 18 year by martin-boundary · · Score: 3, Funny

    "Duke Nukem Forever: Attack of the Tetrominoes"

    "I'll rip your L shape off and shit down your T shape"?

  35. Library preservation by SpekkioMofW · · Score: 1

    If your purpose is preservation, and you are certain that this game is so rare that your efforts are necessary to preserve it, then what you should consider is doing this project in conjunction with a library. The Librarian of Congress has exempted libraries from the DMCA - but for preservation purposes only. If I recall correctly, the rule is that the item in question must be scarce enough that it cannot be replaced by practical means (i.e. purchasing another on the open market, getting a copy from another library). If this applies to you, this might work - and might shield you from legal liability. If you need a library to work with, you might contact Stanford University or the library at the University of Texas at Austin. Good luck!

    --
    Spekkio Master of War
  36. Creative Commons Licensing by Phoghat · · Score: 1
    "Should I approach the copyright holder and purchase a license"

    That should go very well for you. I can see your empty wallet from here when the supposed owner hears that you want to give him unexpected cash

    If you're rewriting the code: change the name, some of the characters while still keeping the game with the same "feel" as the original and license it under creative commons. Let the Devil take the hindmost

    --
    Think of how stupid the average person is, and realize half of them are stupider than that.
  37. Why do you want to copy the original??? by Gel214th · · Score: 1

    Why copy the original and have the hassle of dealing with copyright in the first place?

    Instead: Create Your Own IP.

    Radical idea I know..but bear with me.
    Create your own IP that is similar to the original, and then even make some improvements based on current technology trends. Have similar though not identical storylines, change the names of places and persons up etc.

    People that care and played the game 18 years ago will remember and recognise it for what it is. People that never did can still enjoy it regardless.You lose nothing.

    There is much less risk to you and your team of no one ever seeing your hard work.

    --
    -Gel214th
    1. Re:Why do you want to copy the original??? by Anonymous Coward · · Score: 0

      Or you'll get your product sued off the shelves like Nintendo did with Giana Sisters way-back-when.

    2. Re:Why do you want to copy the original??? by Gel214th · · Score: 1

      Or you'll get your product sued off the shelves like Nintendo did with Giana Sisters way-back-when.

      That's far less likely to happen when you modify the original IP and add your own unique elements than if you make a wholesale copy.

      --
      -Gel214th
  38. Nihil ex nihilio by FoolishOwl · · Score: 1

    I've heard it said that a given still-life painting is influenced more by other still-life paintings than by the actual bowl of fruit.

    I believe that this is a general truth about creativity. We start with something we saw before, add something else we saw somewhere else that makes it work a little better, and end up with something new, that's still clearly derived from other things. Fire predates humans, and the person who invented the wheel must have been familiar with using logs as rollers, or at least with round rocks rolling down hill.

    Getting back to FLOSS, the classic example is the GNU system, which was an effort to re-implement Unix -- and as long as they were at it, to improve on it a little. We end up with an operating system that follows Unix conventions, but is improved in innumerable details.

    Microsoft Word was derived from the first word processor, developed for the Alto. And so on.

    FLOSS has the advantage that we don't have to lie, and claim we've invented something utterly new.

  39. Re:1980s abandonware copyrights unused for 18 year by Cryacin · · Score: 1

    Wouldn't it be I'll rip your square shape off and shit down your T shape? Or do you have an L shaped head?!?

    --
    Science advances one funeral at a time- Max Planck