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Can You Fight DRM With Patience?

As modern DRM schemes get more annoying and invasive, the common wisdom is to vote with your wallet and avoid supporting developers and publishers who include such schemes with their games. Or, if you simply must play it, wait a while until outcry and complaints have caused the DRM restrictions to be loosened. But will any of that make game creators rethink their stance? An article at CNet argues that gamers are, in general, an impatient bunch, and that trait combined with the nature of the games industry means that progress fighting DRM will be slow or nonexistent. Quoting: "Increasingly so, the joke seems to be on the customers who end up buying this software when it first comes out. A simple look back at some controversial titles has shown us that after the initial sales come, the publisher later removes the vast majority of the DRM, leaving gamers to enjoy the software with fewer restrictions. ... Still, [waiting until later to purchase the game] isn't a good long-term solution. Early sales are often one of the big quantifiers in whether a studio will start working on a sequel, and if everyone were to wait to buy games once they hit the bargain price, publishers would simply stop making PC versions. There's also no promise that the really heavy bits of DRM will be stripped out at a later date, except for the fact that most publishers are unlikely to want to maintain the cost of running the activation, and/or online verification servers for older software."

309 comments

  1. Battlefield Bad Company 2 by sopssa · · Score: 4, Informative

    It doesn't need to be long time - this week EA removed SecuROM from Bad Company 2, only two weeks after release date. It's just the first sales and trying to make sure pirated version doesn't get out too early, even if that's not usually possible (wasn't now either). But EA has been really good at learning this, either they ship their game without any DRM or release it after a few weeks of first sales if pirated version is out already. As weird as it sounds to say this about EA, I wish Ubisoft and Activision would learn from them.

    1. Re:Battlefield Bad Company 2 by El_Muerte_TDS · · Score: 2, Informative

      EA didn't remove DRM, they replaced DRM. Instead of SecuROM on the Steam copies of that game you get the Steam DRM (erm... still have the Steam DRM).

    2. Re:Battlefield Bad Company 2 by Anonymous Coward · · Score: 0

      Pirating BFBC2 clearly won't hurt EA's income because it's a Multi-player FPS. On DRMs in complete "Off-line" games users and publishers have arguments, But you can't avoid the need of a legit key for a copy of a game(pirated or not) to play with in On-line games.

    3. Re:Battlefield Bad Company 2 by Nick0000000 · · Score: 1

      Steam is optional, no? Don't buy it from Steam if you don't like Steam "DRM".

    4. Re:Battlefield Bad Company 2 by RobertLTux · · Score: 1

      on a few games Steam is actually not an option (the retail box has the steam download file so it still needs a steam account to unlock).

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    5. Re:Battlefield Bad Company 2 by MemoryDragon · · Score: 1

      Yes and EA also confirmed that the next C&C title will have an Ubisoft like always on DRM scheme...

    6. Re:Battlefield Bad Company 2 by sopssa · · Score: 1

      Bad Company series of Battlefields actually have single player campaigns too.

    7. Re:Battlefield Bad Company 2 by Jackie_Chan_Fan · · Score: 2, Interesting

      Great so I have SecuRom on my computer because of that peice of shit Bad Company 2 which has been FULL of bugs since its release.

      And we're not talking just bugs...we're talking feature incomplete bugs... What a fucking pile of shit Bad Company 2 is.

      The game is ok... but the quality in which the software was released.... is criminal.

      It's as if they said "fuck it, lets just put this alpha out"

    8. Re:Battlefield Bad Company 2 by Anonymous Coward · · Score: 0

      Glad to hear some are removing DRM after a short while... except, if I have a CD/DVD, the DRM is still on it. If I want to install, it still gets installed... then I have to use a patch to remove it? Does it remove all? Or leave bits behind? If I lose the patch and can't find it online, my shiny disc may still be useless.

      I was looking at an slightly older game yesterday, but when I saw the "online activation", I put it back on the shelf.

      I was looking at another game that didn't even mention activation, but did mention an internet connection. Is it for multiplayer, or activation? I put it back on the shelf.

      I thought I would go home and look them up online, to see what DRM they might have, to see if I should get them or not. But I forgot about it, and even now that I remember, I have other things to do and can't be bothered.

      DRM is causing lost sales by me. Even the possibility that it might be present has caused me to not buy.

    9. Re:Battlefield Bad Company 2 by Bobfrankly1 · · Score: 1

      It's as if they said "fuck it, lets just put this alpha out"

      Isn't that EA's creed?

    10. Re:Battlefield Bad Company 2 by Deathsoldier11 · · Score: 2, Informative

      They only removed the DRM from the Steam copy of the game. Since Steam has it's own form of DRM, EA thought that was good enough.

    11. Re:Battlefield Bad Company 2 by VGPowerlord · · Score: 1

      on a few games Steam is actually not an option (the retail box has the steam download file so it still needs a steam account to unlock).

      Yes, and I realized that after I picked up a copy of Orange Box that my local Best Buy had on clearance as a second birthday gift for my uncle who lives 60 miles away.

      Whoops! Said uncle still uses a free dial-up email service (Juno) and has no normal Internet connection.

      I'm going to see if he can take his desktop over to his sister's house a few miles away, to use her Comcast cable connection to register and update HL2, HL2Ep1, HL2Ep2 and Portal. But not TF2, because I'm going to tell him not to install it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:Battlefield Bad Company 2 by VGPowerlord · · Score: 1

      Great so I have SecuRom on my computer

      Incidentally, this is why I don't own Batman: Arkham Asylum, despite it being one of the games of the year 2009. Even the Steam version has SecuROM on it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    13. Re:Battlefield Bad Company 2 by spire3661 · · Score: 1

      The problem is confidence. I have a PC version of Bioshock i bought day one. Is it still encumbered by 5 install limit? How would i know unless i went and did research on a game i bought 3 years ago. Thats just retarded.

      --
      Good-bye
  2. No. It Is Far Too Pervasive. by eldavojohn · · Score: 5, Interesting

    Can You Fight DRM With Patience?

    I realize that this is in the game section but allow me to recount a story from not two weeks ago. A story in which I almost threw my XBox 360 through the goddamn wall. I have one machine that runs Windows XP and connected to that via cat5e cable (shared internet connection) is my XBox 360. In order to share my media (about a TB of MP3s and Videos -- all very legal unless it is unlicensed video), I need to have this Zune software installed. Fine. I had installed it a while ago and though somewhat resource intensive in its UI and "bus service," it worked.

    Then I upgraded my computer's CPU from a single core to a quad core. I decided to rip my newly acquired MST3K licensed DVD of The Final Sacrifice to watch Zap Rowsdower in disgustingly high definition (better than my VHS rips anyway) across a network on multiple devices.

    The Zune software stopped working. Blew an error box whenever I started the service.

    I reinstalled the Zune software. Nope. I went to Microsoft's support. Searched everywhere. I uninstalled the .NET libraries related to the Zune software (the bloat is really hilarious) and all updates. Reinstalled everything. Still not working.

    Finally I found that my error code was related to me not having valid ... you guessed it ... DRM user files. What I did to cause my DRM files to shit the bed, I'll never know. Is it hashing something with a unique processor string? Was it the extra two gigs of RAM I also added? I don't know. I do know I wasted the better part of a night and did not get to watch Zap ask if they have beer on the sun.

    The fix was simple. You had just had to run some executable in Windows that re-initialized all your DRM files. So I tried to run it. Guess what. You can't run it if you don't have valid DRM files in your Local Settings directory. So I deleted them. No luck. Same behavior as if I had tried to start Zune. So I Googled. And I searched my OS hard drive for anything with 'drm' in the title. Curiously enough, my Netflix installation had some executable to the effect of drmreset.exe. At this point, I would try anything. I tried it and it worked. I couldn't believe it.

    Now, I'm thinking it's good I didn't use the Zune software to rip anything to DRM encrypted format ... because I bet resetting your DRM files in your user directory make those files undecryptable.

    And what caused all this? I still don't know. Was it because I had the Netflix silverlight crapware installed to watch Netflix? Was it because I had XNA installed as well? Was it simply a CPU upgrade? I have a masters in computer science. And this is the shit they expect your regular consumer to figure out.

    In my unfortunate above example, DRM is unavoidable. I couldn't "wait" that out. I couldn't watch streaming media on my game station. Something that should "just work" was hilariously disabled by none other than DRM. It's everywhere. Especially in gaming. This is just one story of DRM inhibiting my ability to enjoy something I paid money for. And it pisses me off. To the point of slowly migrating away from gaming. If you haven't had to tangle with DRM and you're a gamer, just wait. You will.

    --
    My work here is dung.
  3. Re:No. It Is Far Too Pervasive. by sopssa · · Score: 2, Informative

    Why would you use something like Zune for streaming to 360, especially if you're ripping your files yourself from DVD so they don't contain any DRM? Granted I rather stream to my PS3 than 360 because I like the interface and PS3 Media Server better, but TVersity works just fine with 360 too. Maybe there's some specialized 360 streaming software too like PS3 has. But streaming from Windows Media Player or Zune is just shit. Try the alternatives.

  4. You aren't fighting if you are giving up by BadAnalogyGuy · · Score: 5, Insightful

    How does waiting for a publisher to loosen DRM equate to fighting DRM?

    Gandhi and King taught non-violent resistance, but you can win against human beings. You can't win against a profit motive.

    1. Re:You aren't fighting if you are giving up by sopssa · · Score: 2, Insightful

      Isn't that the point of the article? If you want to have a game but not with DRM, wait until it's released or patched DRM-free. However the article implies that it's some obscenely long time, while in BC2 case it was just a couple of weeks. Personally I don't care - I buy the games I want from Steam and I can't really recall having any problems with them. Sure I don't like the idea of DRM and it would be cool to have the time to fight against every thing in the world, but sometimes it's nice to just enjoy the game.

    2. Re:You aren't fighting if you are giving up by Opportunist · · Score: 1

      You can win against a profit motive. By not handing over money. Profit requires someone willing to buy.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:You aren't fighting if you are giving up by Opportunist · · Score: 3, Insightful

      I will not even buy games with DRM schemes I refuse to be part of off Steam. Simply to do my share of showing that this sort of DRM is not acceptable.

      Besides, who really keeps checking game pages for the patch that removes certain aspects of DRM? Do you really go back every week to see if a year-old game finally got stripped?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:You aren't fighting if you are giving up by thijsh · · Score: 4, Interesting

      You can't win against a profit motive.

      Yes you can, by withholding said profit from them. I refuse to buy games at new prices unless I know in advance the game is completely worth it... for that there needs to be a basis of trust that goes back some games. Once i've been screwed by a mediocre game that's made even crappier by requiring activation/disc inserted/internet connection I see this as a reduced value for those games... DRM devaluates games. I won't refuse to play it, but I will wait until it hits the bargain bins (and that can be surprisingly fast sometimes).

      Once game publishers see that they can combat piracy with 'added value' (extra's and artwork) instead of the 'reduced value' that DRM offers they will see profits rise again.

    5. Re:You aren't fighting if you are giving up by sopssa · · Score: 2, Insightful

      No one, as most people don't really care if their game has DRM. If they want a certain game, they just buy it.

      Ubisoft like always-online DRM does worry me, but I mostly play online games so I would have to be online anyway and their master serverlist servers would need to work too.

      However, most people seem to suggest that fighting DRM with piracy is a good option. It isn't. If you're refusing to buy a game because of DRM, then you shouldn't pirate it either but spend your money on some of their competitor who is doing it correctly. Otherwise you get your gaming fix from the bad behaving company and don't support the good companies.

    6. Re:You aren't fighting if you are giving up by delinear · · Score: 1

      That's a personal win for you, and I feel the same way (actually I gave up buying most PC games around the time Oblivion was released because I had so much hassle with DRM and patches and hardware incompatibilities and have only bought DoW:II, Witcher and Fallout 3 on PC since, everything else I play on console) but it's not a win against DRM while so few people follow suit. Maybe if enough people withheld the cash and let the publishers know why it could work, but realistically as someone else said, gamers are too impatient for the latest releases to do that in any kind of significant numbers.

    7. Re:You aren't fighting if you are giving up by TheVelvetFlamebait · · Score: 1

      How does waiting for a publisher to loosen DRM equate to fighting DRM?

      Well, for one, it rewards the companies for removing DRM much more quickly. They much prefer to strike while the iron is hot and the hype is prevalent than months later when a new game has come out.

      However, it is true that while people pirate the games when they come out, companies are not going to release without DRM. So, I suppose, the best way to fight DRM is to not pirate it, even when the DRM is broken/removed. Show that it's presence is largely redundant.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    8. Re:You aren't fighting if you are giving up by Anonymous Coward · · Score: 1, Interesting

      naaaa, there is enough stupid rich people to justify every business plan in the world.

      if you don't believe me, lookup vertu.

    9. Re:You aren't fighting if you are giving up by halowolf · · Score: 1

      And it can work en masse. Its just a pity that the masses are not motivated very often to coordinate a united front. Though nowadays they would probably be labelled terrorists or something. I remember when McD's was crippled by patrons ordering all their burgers without the bun. The ensuing glut of buns left restaurants virtually crippled, with more deliveries of buns coming in. I had a hearty chuckle about that one. McD's soon capitulated to the protesters demands. Though it was so long ago I can't remember what it was about. Then of course there are those pesky revolutions and such.

    10. Re:You aren't fighting if you are giving up by thijsh · · Score: 2, Interesting

      Yeah, gamers are impatient... but the other (even easier) alternative is just downloading a cracked copy of the game. If only studios start seeing these 'losses' as a result of the reduced value of their games and work on that instead of making their games suck more.

      A friend of mine buys a lot of games brandnew, but has been screwed by crappy DRM several times (disc unreadable errors halfway into the game or refusal to run after install etc.) and the fix in this case was simple: torrent a copy of the game without the DRM and it worked fine. But I bet this friend shows up in the studio's statistics as 1 succesful sale and 1 torrent download they missed out on, so he should have paid twice for a defective product. Doesn't the research show time and time again that people who torrent the most also spend the most cash... so I would bet there are a lot more people like my friend who fix the game's biggest artificial bug (DRM) by 'illegal' means. I'd say that instead of reducing illegal downloads DRM contributes to it, and it might even make it completely legal since torrents of games without DRM 'defects' are a consumers right (to fix a defective product you own).

    11. Re:You aren't fighting if you are giving up by SharpFang · · Score: 1

      This still requires the other side to have a clue.
      They will happily blame you not giving them your money on everything except themselves. The first thing they will claim when you refuse is that you are a thief.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    12. Re:You aren't fighting if you are giving up by PopeRatzo · · Score: 1

      How does waiting for a publisher to loosen DRM equate to fighting DRM?

      Unless "PAT1ENC3" is the name of a new scene group, I'd say it's not going to do much to fight DRM.

      --
      You are welcome on my lawn.
    13. Re:You aren't fighting if you are giving up by PopeRatzo · · Score: 4, Insightful

      I agree with Opportunist. DRM keeps me from buying games, too. And I doubt very much that he and I are so unique that we're the only ones.

      Remember, we killed DRM in music. It looked for a while like we were going to have to accept DRM when buying music, and today you can buy any music you want without it.

      --
      You are welcome on my lawn.
    14. Re:You aren't fighting if you are giving up by PopeRatzo · · Score: 2, Insightful

      naaaa, there is enough stupid rich people to justify every business plan in the world.

      Well, then we have a choice. We can either dispose of the stupid rich, or take away their money.

      --
      You are welcome on my lawn.
    15. Re:You aren't fighting if you are giving up by NickFortune · · Score: 4, Insightful

      However, most people seem to suggest that fighting DRM with piracy is a good option.

      I don't think "most" people suggest that. In fact I can't recall seeing anyone suggest resorting to piracy as a strategy for changing the behaviour of games publishers. What I have seen is an awful lot of people declare their intention to download rather than put up with various DRM schemes. I think that's a difference worth noticing.

      The important thing isn't that it's a good idea or a bad idea. The key point here is that the games comnpanies are teaching the wrong lesson here. DRM is teaching a generation of game players that buying games == "problems" while priating games == "it just works".

      --
      Don't let THEM immanentize the Eschaton!
    16. Re:You aren't fighting if you are giving up by Anonymous Coward · · Score: 0

      Maybe not King, but Gandhi certainly was up against a profit motive.
      That whole colonizing thing was/is pure business.

    17. Re:You aren't fighting if you are giving up by Nathrael · · Score: 1

      However, it is true that while people pirate the games when they come out, companies are not going to release without DRM.

      Maybe not completely without DRM, yes, but certainly with acceptable DRM. Take a look at Mass Effect 2 - all it had was a simple non-rootkit CD check. Sure, it's DRM was easily circumvented and the game was available in certain circles long before it's official release, but I've bought it nonetheless (and so did many others).

      As funny as it may be, EA got burnt early and hard (see: Spore) and thus slowly, but surely starts to wise up regarding DRM, and it's just a matter of time until other publishers follow. The DRM war is over. We've won.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    18. Re:You aren't fighting if you are giving up by poetmatt · · Score: 1

      yeah, I don't get that. I guess the suggestion was that inaction = action, even though it's not.

    19. Re:You aren't fighting if you are giving up by DangerFace · · Score: 1

      However, most people seem to suggest that fighting DRM with piracy is a good option. It isn't. If you're refusing to buy a game because of DRM, then you shouldn't pirate it either but spend your money on some of their competitor who is doing it correctly. Otherwise you get your gaming fix from the bad behaving company and don't support the good companies.

      Why the dichotomy? Why should downloading a copy of a DRM'd game preclude me from paying money for a different game? The false idea that a single person can either pirate or pay, but never both, is frankly ridiculous.

      What if I choose to fight the DRM by not buying Game A and buying Game B instead? Must I then not download Game A? Piracy is simply the solution to the problem of refusing to buy a game but still wanting to play it.

      To those who demand we pay, the simple question is: why? If I'm using volunteered resources to distribute the game (eg. P2P) then it is costing the developers and publishers nothing. If you disagree please, please message me with your request to donate a few thousand pounds, or local equivalent, to the cause of giving me £~70000 this year, since it's so affordable to you. It sure isn't to me.

    20. Re:You aren't fighting if you are giving up by purpledinoz · · Score: 1

      Don't buy it. That's how you win against the profit motive.

    21. Re:You aren't fighting if you are giving up by somersault · · Score: 1

      But you can win against some profit motives. In this case by pointing out that they will get more profit if they stopped with the DRM. There are some games that I may have tried out were it not for the moaning over DRM. Spore for example. It sounded pretty cool but there was too much bitching going on and I decided that I wouldn't even buy the PS3 version. I think Bioshock was another. Apparently it's a great game, but for the last couple of years I'd been avoiding it and couldn't even remember why any more - but now I think it probably was because of the DRM issue.

      --
      which is totally what she said
    22. Re:You aren't fighting if you are giving up by somersault · · Score: 1

      There's a slightly unfortunate difference here though, in that the DRM in music tended to be added on by individual stores rather than added by the artist or publisher.. so it's going to take a while longer before those fucktards realise that the only thing this achieves is to inconvenience legitimate users and in fact drive up piracy rates.

      --
      which is totally what she said
    23. Re:You aren't fighting if you are giving up by Anonymous Coward · · Score: 1, Interesting

      When I like a game, I do some research on it:
      - if it has DRM, I don't buy, instead I just play they pirated version
      - if it doesn't have DRM, I buy it and play it

      The wonderful thing is that buying a game and playing it are completely orthogonal right now. I can reward "good" (DRM-wise) companies without depriving myself of the good games that are published by "bad" companies.

    24. Re:You aren't fighting if you are giving up by crazyjimmy · · Score: 1

      You can't win against a profit motive.

      Yes you can, by withholding said profit from them. I refuse to buy games at new prices unless I know in advance the game is completely worth it... for that there needs to be a basis of trust that goes back some games. Once i've been screwed by a mediocre game that's made even crappier by requiring activation/disc inserted/internet connection I see this as a reduced value for those games... DRM devaluates games. I won't refuse to play it, but I will wait until it hits the bargain bins (and that can be surprisingly fast sometimes).

      Steam is great for this. I have picked up many AAA titles for under $10 simply by being patient. My reasoning is that Steam does limit what I can do with it (no local sharing), so I only get Steam games when they're cheap enough to counter that. :)

    25. Re:You aren't fighting if you are giving up by IBBoard · · Score: 1

      DRM is teaching a generation of game players that buying games == "problems" while priating games == "it just works".

      And piracy advocates are teaching that same generation that "if you don't agree with it then it is fine to break the law, even for the flimsiest of excuses". Neither side is really helping civilisation in that case.

    26. Re:You aren't fighting if you are giving up by somersault · · Score: 1

      To those who demand we pay, the simple question is: why? If I'm using volunteered resources to distribute the game (eg. P2P) then it is costing the developers and publishers nothing. If you disagree please, please message me with your request to donate a few thousand pounds, or local equivalent, to the cause of giving me £~70000 this year, since it's so affordable to you. It sure isn't to me

      And right there is where your post turned retarded. Unless you can guarantee that nobody who downloads the game was going to pay for it were that option not available, then you know you're just being a moocher who is contributing nothing useful to the economy - and with that type of attitude, probably not really contributing well to society in general if you're so happy to scam people out of stuff when you think you can get away with it.

      I don't really have a problem with people pirating games to make a statement against DRM, or even insane pricing for example. These issues are worth taking a stand over.. but downloading stuff simply because you want it for free is never going to be justifiable. You're of course free to do it if you wish, but please just don't try to justify it with your bullshit strawman argument, it's pathetic. You are not saving the publisher £70K a year. And we're talking about DRM right now, not distribution. It would be far cheaper for the publishers to run some download servers than manufacture all those discs, boxes and manuals..

      --
      which is totally what she said
    27. Re:You aren't fighting if you are giving up by jedidiah · · Score: 1

      Despite your hysterics, the fact simple fact remains that any self-respecting
      person will realize that they get the experience they paid for only if their
      acquire a cracked copy of the game. The only way to remain a self-respecting
      consumer is to acquire the "pirated" version of the game regardless of whether
      or actually paid for it or not.

      And yes if I am cheated by a software publisher, it is perfectly ethical for
      me to cure that damage by acquiring a more functional copy of the work.

      Unfortunately, basic consumer protections aren't enforced for software.
      Otherwise, people could return their defective products for a full refund.

      Not only do the producers make crap, but the merchants help the con along.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    28. Re:You aren't fighting if you are giving up by Vectormatic · · Score: 1

      Same here, and my girlfriend too...

      I was considering asassins creed 2, but after the whole pc-drm debacle i refuse to even buy it for the xbox (which i would have done). My girlfriend is a big fan of the command and conquer franchise, but after hearing that C&C4 (released this week), would incorporate always-online drm (as in, the game logs you out of single player the second your connection drops), she flat out refused to buy the game, and that is before we read the part of the review about how they screwed up the gameplay (no more basebuilding etc..)

      EA wasnt exactly one of my favorite companies, but they and ubisoft have officially made my shit-list with this stuff. Honestly though, i cant remember the last EA-game that i actually really loved (BF2 was ok, but support was terrible)

      --
      People, what a bunch of bastards
    29. Re:You aren't fighting if you are giving up by Anonymous Coward · · Score: 0

      Gandhi and King taught non-violent resistance, but you can win against human beings. You can't win against a profit motive.

      Tell that to the movement that Rosa Parks inspired.

    30. Re:You aren't fighting if you are giving up by Anonymous Coward · · Score: 1, Funny

      First they ignore you, then they ridicule you, then they fight you, then you win. After that you die and the next generation creates Bollywood.

    31. Re:You aren't fighting if you are giving up by Anonymous Coward · · Score: 0

      Steam is about the only DRM platform that I will tolerate. There's no stupid invasive low level drivers installed - all it effectively does is tie your cd keys for multiplayer to your account.

      It even gives some benefits to the customer (heaven forbid), you can preorder and preload games, and you can download any of your games straight off the CDN onto another computer. Cloud storage of controls is nice as well.

      The implementation can be tedious at times if the auth servers glitch when you're playing tf2 or whathaveyou, but that's a reasonably infrequent occurence now.

      Overall, acceptable DRM imo.

    32. Re:You aren't fighting if you are giving up by ReallyEvilCanine · · Score: 3, Funny

      If you really have a girlfriend AND she's a gamer AND she likes better games than you AND her name isn't actually Henry or Sylvester or Wayne, please tell me your 6 most favourite numbers from 0-49 because the drawing on Saturday is for around €10M.

    33. Re:You aren't fighting if you are giving up by russotto · · Score: 4, Insightful

      And piracy advocates are teaching that same generation that "if you don't agree with it then it is fine to break the law, even for the flimsiest of excuses". Neither side is really helping civilisation in that case.

      The question is who is to be the master. Are individuals the servants of "civilisation", or does "civilisation" exist to serve the individuals? If it is the latter, it is the law which is the problem, not those breaking it.

      When your opponents control the law, a stance like "one shouldn't ever break the law" is completely disarming. It is very easy for them to manipulate things so that all opposition is ineffectual, illegal, or both. So unless you want to say that those with the best lobbyists automatically win, don't try and raise the law to the level of something sacred.

    34. Re:You aren't fighting if you are giving up by Kryptonian+Jor-El · · Score: 1

      I fully support fighting DRM with piracy. If I have to put up with this DRM shit from the big guys, then I'm not going to buy their games, but it won't stop me from playing them.

      --
      All your 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 are belong to us
    35. Re:You aren't fighting if you are giving up by maugle · · Score: 1

      Once game publishers see that they can combat piracy with 'added value' (extra's and artwork) instead of the 'reduced value' that DRM offers they will see profits rise again.

      Seriously. What the hell happened to all the goodies that used to come with a new game? Used to be you'd get a nice manual, with artwork, some extra backstory, the works.
      Now we typically just get a PDF file on the game CD.

    36. Re:You aren't fighting if you are giving up by NickFortune · · Score: 1

      And piracy advocates are teaching that same generation that "if you don't agree with it then it is fine to break the law, even for the flimsiest of excuses".

      You don't need advocacy for that to happen. This is a system the only penalises the law-abiding. You won't stop that lesson from being learnt by trying to stop people discussing the problem.

      --
      Don't let THEM immanentize the Eschaton!
    37. Re:You aren't fighting if you are giving up by Anonymous Coward · · Score: 0

      steam is an excellent platform
      i download the client, and i can play my games anywhere as long as they are already on the mahine or if they aren't i can let stream download them

    38. Re:You aren't fighting if you are giving up by Runaway1956 · · Score: 1

      I'm not a gamer - never really was. But, I did play games, back before my kids were born. DRM was one of the strong motivators to stop playing games. Actually, it was a close tie between DRM and trying to justify spending 50 bucks on a stupid game, when the wife or kids could use some other stupid frivolity instead.

      Without DRM, I might have played fewer games, but with DRM, I just gave them up.

      Like you, I doubt that I'm unique.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    39. Re:You aren't fighting if you are giving up by Somebody+Is+Using+My · · Score: 3, Insightful

      Which is a completely bullshit argument to make.

      You aren't *fighting* DRM that way; you are completely justifying the need for it. The way to fight DRM is to a) not buy the game and b) let the publisher know why you are boycotting the product.

      You don't have a right to play the games just because you do not like the copy-protection.

      Simply stealing the product will only encourage publishers to either: a) add more DRM (either in some vain hope it will actually stymie the pirates or in an attempt to do prove to their shareholders that they are trying to do SOMETHING to protect their investment) or, b) convince them to drop the PC platform entirely.

      If you want to encouraging publishers to use no or consumer-friendly forms of DRM then only buy products that meet your requirements. Stop trying to justify piracy with the fallacious argument that it will somehow teach the publishers a lesson if you pirate the game.

    40. Re:You aren't fighting if you are giving up by GargamelSpaceman · · Score: 1

      First of all, the point isn't to fight, but to win. If you aren't fighting but are winning, then GREAT!

      Waiting till after initial sales are over deprives the games makers of CA$H MONEY which hurts them.

      Anyway I just window shop new games when I first buy a computer. I buy em when they are sold in 'Complete' versions for the same price or even marked down 50% off the original game some time later. I get the game, any bugs fixed that are ever going to be fixed, the updates( maybe 2 or 3 which would have each cost as much as the original game itself ), less DRM crap, and an internet full of all the cheats and walkthroughs that are ever going to exist when I sit down to FIRST play the game on the era of PC it was designed for.

      A few months later, the games that might have been good, and were designed to run on my PC start coming out on the $10 rack at Wal*Mart. I snap up the marginal titles that look interesting then.

      I'm in games until I buy a new PC.

      --
      ...
    41. Re:You aren't fighting if you are giving up by Somebody+Is+Using+My · · Score: 1

      As funny as it may be, EA got burnt early and hard (see: Spore) and thus slowly, but surely starts to wise up regarding DRM, and it's just a matter of time until other publishers follow. The DRM war is over. We've won.

      Then again, maybe not.

      Using just EA as an example, all you have to do is look at the next Command & Conquer 4 game; it will require an always-on internet connection to play, even with the single-player game. Although they tout this as a benefit to the customer (it will prevent cheating) it is still DRM.

      Meanwhile, Ubisoft is moving in the same direction, although at least they aren't trying to pretend it's anything but an onerous copy-protection mechanism. Valve has been using this tactic for years (their "offline mode" notwithstanding as it still requires initial authentication and then occassional access to the net to reverify) and I expect the other publishers to follow suit.

      Furthermore, online DRM offers publishers so many other advantages beyond preventing piracy that it is unlikely that it will ever be dropped. It kills those pesky sales of used copies, may require users to buy additional copies for extra machines (not so much an issue with games yet, but already taking effect in operating systems), can provide a channel to gather valuable demographic information and force advertisements down the throat of customers, and ultimately may reduce the publisher's dependence on the retail channel for delivering the product.

      Short of a major community uprising against DRM (which does not include a three-month gripe-fest and then buying it anyway, or pirating the game in some vain hope this will convince the publisher's of the error of their ways), I don't see a victory for the consumer in the future.

    42. Re:You aren't fighting if you are giving up by networkBoy · · Score: 1

      I have successfully returned opened software for a refund (not replacement).
      to be fair I did buy something else, but in the return process I pointed out that I relied on their salesperson to steer me to a product that would do what I asked for and the product I was sold did not.
      Pretty simple really, I had installed it, accepted the license agreement, on-line activated and everything.
      Then I tried to use it and the features I was promised by the salesperson were there, were in fact not there.

      I would suggest something similar on these games. Ask if an on-line connection is required to play the game in single player mode. If you are told it is not required, buy it, open it, return it when it doesn't work.

      Enough of this and retailers are going to stop carrying titles that cause them trouble. That will get the publishers to notice.

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    43. Re:You aren't fighting if you are giving up by Vectormatic · · Score: 1

      lets see...

      7-17-33-12-25-32

      no guarantees though, she also likes the sims....

      (but makes up for that by always giving me the most awesome geek-presents, lego star-destroyers and such...)

      --
      People, what a bunch of bastards
    44. Re:You aren't fighting if you are giving up by hairyfeet · · Score: 1

      I'd say the argument for waiting isn't just about DRM, it is the alpha quality filled with show stopping bugs code they shove out the door. After getting burned a couple of times on DRM (The &^%%&% Disc is IN the drive, you stupid POS DRM!) I refuse to buy a game anymore until it hits the $30 or less bin, which is about 6 months for many titles.

      I have found not only does this keep me from getting burned by nearly all DRM and douchebaggery such as the Bioshock 2 DLC bullshit, but as a nice side effect that a good portion of the nasty show stopping bugs have been patched, so all I have to do is grab the latest NO-DVD and I have a game I can play all the way through nearly every time with NO DRM to break my machine and no show stoppers to piss me off.

      Now if that hurts some publishers? Sorry, but that is what you get for shoving DRM riddled alpha quality code out the door in the first place. And while you sir may like EA for tossing the DRM after a few weeks, that doesn't change the fact that the ONLY ones the DRM screws is paying customers, as we have seen time and time again the pirates have a hacked version out often on release day if not sooner. DRM has become a bad joke, where a simple CD check would take care of Billy Job Bob trying to copy BC 2 at home, yet they insist on pushing really nasty DRM that doesn't slow the pirates any more than a basic CD check, but are really good at pissing customers like me off because they often fail. That is why I went from a guy who bought AAA titles at release to a guy that buys them when they hit $30. I just got tired of being screwed.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    45. Re:You aren't fighting if you are giving up by JackDW · · Score: 1

      You two are not the only ones. I agree that this is the best approach to force change. I don't know if we can be as successful as the campaign for DRM-free online music stores. But if we don't try, we'll be condemned to "buying" these shitty non-resellable install-limited online-only games, and for the same prices as the non-crippled games we used to buy.

      --
      You're an immobile computer, remember?
    46. Re:You aren't fighting if you are giving up by hairyfeet · · Score: 1

      Sorry but your theory doesn't work, and here is why. Game publisher sells X amount of copies, they then put on nasty DRM expecting to sell X+Y amount of copies. When you "vote with your dollars" and they sell X-Y instead, they simply go to their local senator because they are "too big to fail" and say "see this PPT chart? It says we would have sold X PLUS Y if it weren't for piracy! We demand even nastier laws!" and thanks to the big fat checks they pass out with the PPT they WILL get it.

      So you see, your theory only works if it is you, the consumer, VS the publisher but in reality it you VS the publisher PLUS the laws they can buy. If you buy, it is a justification for increased DRM. if you don't it is "proof" that piracy is rampant, which means nastier laws PLUS DRM. And in either case? You are screwed dude. that is just what happens when your laws are for sale, he who has the gold makes the rules. See our "forever minus a single day" copyright laws for how effective the big fat check strategy is.

      As for the "dropping PC games entirely" I believe that IS the goal for many of the major publishers, since the x360 gives them complete control over content and they can easily nickel and dime the customer to death with DLC. Of course since they are publicly traded companies they can't just drop a line that sells millions without many shareholders having a shitfit, so they make their games so nasty nobody with a brain would buy them, and when the numbers get low enough they can say it is no longer profitable and drop PC games completely.

      This is where the above strategy works great, as everytime you "vote with your dollars" you are helping them kill the platform. Never before have the publishers had the complete black box control like they have with the x360 and PS3, and if it is one thing the companies like it is total control. no dedicated servers, no modding, no content allowed that isn't approved by them. My guess is that control is worth more to them than their PC games division, which is why companies like Ubisoft are screwing their customers so damned hard.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    47. Re:You aren't fighting if you are giving up by wvmarle · · Score: 1

      Remember, we killed DRM in music.

      Wrong. Totally wrong. We (as consumers) did not kill DRM in music. DRM did. The market leader in on-line music is iTunes, with their iTunes DRM and their iPods. To sell music with DRM the publishers had to go through Apple. And that gave Apple monopoly power over on-line music sales.

      Publisher goes with other DRM scheme? Sorry works on In the games world I don't see this happening as the market is nicely split in three, and there are no third-party consoles to speak of like in the mp3-player market with one absolute market leader and thousands of other players fighting over the rest.

    48. Re:You aren't fighting if you are giving up by billybacs · · Score: 0

      I would weep with joy if mine bought me the Lego Star Destroyer...Sadly after like 3 years I still don't have $500 saved up to buy one. :(

      That's single-handedly the greatest Lego set ever.

    49. Re:You aren't fighting if you are giving up by Totenglocke · · Score: 1

      I see many people who say "buy the game and then get a crack, because pirating it is wrong" - yet buying it and cracking it still rewards the company for using DRM and gives them further incentives. The only two viable options to fight DRM are to not the buy the game and pirate or to not buy the game and not pirate -- additionally, whichever one you pick, do not buy the game for any console as well. Game companies will only stop using DRM when they see a massive drop in profits.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    50. Re:You aren't fighting if you are giving up by Somebody+Is+Using+My · · Score: 1

      Ultimately, you may be correct in that some publishers are more interested in killing the PC gaming market rather than finding a solution to the piracy issue. You may also be correct that publishers may further try to circumvent the market through legislation rather than actually providing a product the customer wants.

      Nonetheless, my argument still stands. The grand-parent made the claim that onerous DRM justified piracy. It does not. Piracy in this case may be emotionally satisfying but legally and ethically it in no way helps solve the problem.

      The only thing that will convince them to drop DRM is to hurt them enough financially so that the expense of the copy-protection no longer is worth it, but at the same time still offer them a way to make a profit (e.g., support non-DRM protected games). Pirating does the former; it does nothing for the latter.

      Look, I am not lecturing against piracy. If that's what a person chooses to do, so be it; that's on their own conscious. They are probably aware of the risks they run and should be aware of the consequences not only to themselves but to the software industry. But I can't stand these false justifications people make in support of their piracy habit. If a person is going to steal, just admit you are stealing and stop trying to make it sound as they are part of some noble cause.

    51. Re:You aren't fighting if you are giving up by wvmarle · · Score: 1

      Something got lost.

      I was trying to say as second paragraph:

      Publisher goes with other DRM scheme? SOrry works on 5% of the players in the marekt. The only way to sell significant volume of music you have to go through Apple or DRM-free. That gave Apple monopolistic power, and the labels had no choice but to go DRM-free to break that power. The R from Restrictions in DRM is not just for the end user but also for the publisher in this case, it restricts choice of retailers to one. And that's what killed DRM: it was the Restrictions from DRM itself.

    52. Re:You aren't fighting if you are giving up by supersloshy · · Score: 1

      I will not even buy games with DRM schemes I refuse to be part of off Steam. Simply to do my share of showing that this sort of DRM is not acceptable.

      Besides, who really keeps checking game pages for the patch that removes certain aspects of DRM? Do you really go back every week to see if a year-old game finally got stripped?

      I bought Civilization IV after they stripped it of DRM (it was advertised on the box). This makes the game a lot more enjoyable since I can install it and play it on more than one computer in my house! =D

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    53. Re:You aren't fighting if you are giving up by anyGould · · Score: 1

      How does waiting for a publisher to loosen DRM equate to fighting DRM?

      Gandhi and King taught non-violent resistance, but you can win against human beings. You can't win against a profit motive.

      Sure you can. Supply and demand. If we reduce demand for DRM-encumbered software, while increasing demand for the non-DRM version (which is a long-winded way of saying "don't buy the DRM version"), then economics should push publishers to the non-DRM version.

      In theory, anyway. Personally, I just won't buy DRM that doesn't give me some benefit in return (read: Steam)

    54. Re:You aren't fighting if you are giving up by Totenglocke · · Score: 1

      A few errors in your argument:

      1) Companies aren't trying to fight piracy with DRM (anyone who reads slashdot should be well aware of that), piracy is just an excuse for the companies to violate their paying customers rights to try to squeeze more money out of them. Even if all piracy vanished overnight, the game companies would still lie and blame piracy every time someone refuses to buy their product due to DRM.

      2) Copy protection is not the same as DRM. Copy protection involves making it difficult / impossible for an individual to redistribute copies of a game, but it does not affect the customers ability to use the game however they want (installing it 1,000 times, buying 100 computers for their own home and installing it on every one of them, loaning it to your friends, etc). DRM prevents users from fully using the software that they bought by restricting your ability to lend it to a friend, how many times you can install it, and how many different hardware setups you can install it on. See the difference between copy protection and DRM now?

      3) Copyright infringement is not stealing. Stealing means that one person loses and another person gains. It costs money to manufacture the box and everything in it when you see a boxed game at a store - if you take that, then it's stealing because there were costs involved with making it that will not be compensated. However, it costs nothing to download a file and the game company doesn't lose a single cent from it. Now you can claim all you want that pirating is wrong because you believe XYZ, that's fine and your right. However, don't try to distort the argument and falsely claim that copyright infringement is stealing, because it's not.

      4) Companies have shown that piracy doesn't encourage additional DRM or else they would actually use DRM that worked. The fact that DRM is cracked pretty much instantly on games with even the most restrictive DRM shows that they obviously aren't putting much effort into it. Also, game companies make a higher profit on console game sales (to to the rigged pricing of new console games), so that's all the incentive they needed to kill PC gaming (it's also why I advocate not only boycotting a game on PC due to DRM, but don't buy it on a console either).

      in an attempt to do prove to their shareholders that they are trying to do SOMETHING to protect their investment

      You'd think so, wouldn't you? However, given the massive costs of DRM (cost of implementing it, cost of tech support to maintain it, bad press, lost sales due to boycotts), there's no way DRM can be profitable, especially since companies get flooded with emails / forum posts about how people are not buying the game due to DRM - it's in the shareholders interests to sell more copies and to have a thriving company. Pissing off your customers so that they stop buying while increasing your operating costs at the same time is NOT the way to do that.

      5)

      Stop trying to justify piracy with the fallacious argument that it will somehow teach the publishers a lesson if you pirate the game.

      While I greatly disapprove of pirating something just because you're greedy and want things for free, pirating a game that you would never buy due to DRM I understand. I already pointed out the lie of your "pirating is stealing" argument and it's pretty common knowledge that piracy has nothing to do with increasing DRM, so why don't you rethink and try to come up with a reason for people not pirate a game with DRM when they refuse to buy DRM games?

      I'm not advocating piracy or lack of piracy. I just hate when people spew off opinions without solid reasoning behind their views.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    55. Re:You aren't fighting if you are giving up by MattW · · Score: 1

      Most people suggesting piracy is a legitimate recourse to DRM don't suggest buying copies. Because "it would just encourage them to keep making more DRM, thinking it is working".

      They want to have their cake and eat it too. I support the idea of not buying games with unacceptable DRM. But if you disagree with the DRM enough to not buy it, then you should not play. (In my book, people who buy it and also pirate it to get a non-gimped copy are fine, but then you run the risk of picking up viruses/etc from the cracks, and you certainly aren't sending any sort of message to the publisher.)

    56. Re:You aren't fighting if you are giving up by Totenglocke · · Score: 1

      This is where the above strategy works great, as everytime you "vote with your dollars" you are helping them kill the platform. Never before have the publishers had the complete black box control like they have with the x360 and PS3, and if it is one thing the companies like it is total control. no dedicated servers, no modding, no content allowed that isn't approved by them. My guess is that control is worth more to them than their PC games division, which is why companies like Ubisoft are screwing their customers so damned hard.

      Which is why I always tell everyone not to only boycott the PC version of a game with DRM, but boycott the console versions as well. If you just buy it on console, you're only supporting killing off PC gaming.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    57. Re:You aren't fighting if you are giving up by Blakey+Rat · · Score: 1

      Gandhi and King taught non-violent resistance, but you can win against human beings. You can't win against a profit motive.

      Superman could!!!

    58. Re:You aren't fighting if you are giving up by mr_nazgul · · Score: 1

      I agree completely here.
      I purchased Mass Effect 1 when it came out, as it was a new generation of RPG/FPS in the science fiction genre I love so much and wanted to support (plus great reviews).

      I then spent approximately TWO WEEKS fighting the bugs and DRM in the asinine problems that were happening. At the same time I happened to be having internet issues that occasionally wouldn't even let me load. NOT a good combination for happy gaming. I eventually got fed up with the support saying that "cracked games are why your version isn't working". Bullsh1t. Bigtime.

      I promptly went and downloaded said cracked version and ran that FLAWLESSLY on my machine.
      Now that Mass Effect 2 is out, I refuse to buy it. EVER. DRM is a black hole of evilness I refuse to get sucked in to. I may download a version of Mass Effect 2 to see how it looks and plays, but I won't play through the whole thing, as I know significant work was put into it. The only time I will buy it, IF I buy it, will be when it's DRM free and patched many times to the damned thing just works THIS time.

      --
      Good.. Bad.. I'm the guy with the gun.
    59. Re:You aren't fighting if you are giving up by Thinboy00 · · Score: 1

      7-17-33-12-25-32

      • 7 -- historically a lucky number, at least in Europe/the "West"
      • 17 -- the most random number
      • 33 -- a semiprime
      • 12 -- the first abundant number
      • 25 -- a perfect square
      • 32 -- a power of 2

      Should I get a (better) hobby?

      --
      $ make available
    60. Re:You aren't fighting if you are giving up by Thinboy00 · · Score: 1

      Whoops, I meant to say 17 is the least random number.

      --
      $ make available
    61. Re:You aren't fighting if you are giving up by hairyfeet · · Score: 1

      Hey pal I agree with you on piracy, which is why more and more of my games are coming straight from the nice folks at Good Old Games where they treat me as their customer and not their bitch. NO DRM, easy to back up installers, no limits on how many of my machines I can place it on, extras like soundtracks and wallpapers, in short they give me MORE value for my money instead of making me jump through hoops.

      But the problem is that piracy is the ultimate magical bogeyman for the game publishers, because there isn't any real way for them to measure it, so they can just make up any numbers they want. Just look at that crazy number the BSAA has been pushing as gospel, what is it now...something like 600 billion they are claiming now? It is just like how congress can use kiddie pron as a bogeyman, because nobody knows what is really out there they can claim it is growing, its an epidemic, basically pull any numbers out of their ass they desire.

      Ultimately though I think everyone is missing the forest for the trees, because as I said I don't think the real goal is stopping piracy, but control. Since the bad old days of dongles publishers have wanted complete and total control of the platform their software runs on. Until this last generation it simply wasn't possible because the consoles weren't online. Now that it is I truly believe the goal is to wipe out PC gaming and force everyone onto a black box where they control the price, the way you play, what content you can have, basically turning gaming into cable TV where you are fed what they want you to have...period.

      But luckily for me there are literally thousands of good PC games I have never gotten to play, with more being added to places like GOG every day. And by cutting off new games my 4650 1Gb should last me that much longer without needing an upgrade, since what few new games we are getting are nearly all "multiplatform"...shudder...which means it is nothing but an X360 game badly ported.

      But don't buy into the "its teh evils piratez!" bullshit, because look at the facts. Assassins Creed I sold millions of copies, made best seller lists on every platform, so what do they do? Fuck the PC gamers for buying their product! That sure smells more like trying to kill the medium than fighting piracy. Oh well, I just downloaded Command and Conquer Tiberian Sun and Firestorm for free and I haven't played those in ages, so it is time to kick some GDI butt. BTW plays perfectly on Windows 7 HP x64!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    62. Re:You aren't fighting if you are giving up by PopeRatzo · · Score: 1

      the DRM in music tended to be added on by individual stores rather than added by the artist or publisher

      I distinctly remember Sony trying to put rootkits on albums until consumers got outraged and drove them into the sea.

      This is what we have to do with DRM.

      --
      You are welcome on my lawn.
    63. Re:You aren't fighting if you are giving up by Opportunist · · Score: 1

      Why the future tense? They already claim that I'm a thief because I don't buy their DRM infested crap. I don't buy it, so obviously I have to copy it. The idea that I could simply refuse to play along and spend my money elsewhere, where I'm threated like a customer rather than a criminal, is beyond them.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    64. Re:You aren't fighting if you are giving up by Opportunist · · Score: 1

      No, you should get a life. :)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    65. Re:You aren't fighting if you are giving up by Opportunist · · Score: 1

      And that's the core problem here: You cannot force people to behave in the way you want them to. The old tale about wind and sun trying to make a man take off his coat is a good parallel of what is happening here. Forcing someone to bend to your will is going to make him resist. What you have to do is to make him want to.

      How do you make someone want to buy your games? Well, certainly not by showing him that he's better off not buying them and instead getting them from P2P.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    66. Re:You aren't fighting if you are giving up by Opportunist · · Score: 1

      Nope. You're sending the wrong message to the maker of the DRMed game here. You tell him that you want the game and that you'll get it. He extrapolates that if he only managed to somehow secured his game better, you would also have no option but to buy it. You demonstrated that you'll go through the hardships of hunting down a copy (or maybe even through the hassle of cracking it yourself), so the motivation to get it is undoubtedly there. Their train of thought will not be "he would have bought it if we didn't DRMify it so heavily", their train will go "he would have bought it if he could not copy it".

      The message you should send is that you actually want that game, but the DRM keeps you from buying it. Do not buy it. Do not copy it. Instead, make sure you let them know that you want that game, and that you were really looking forward for it (preferably already be in the hype-it-up group on their boards), then turn around and say no when the DRM finally gets known. Cancel your preorder. When asked for a reason, cite DRM.

      That will send the correct message. You want the game, you'd be willing to pay for it, but DRM means you will not get it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    67. Re:You aren't fighting if you are giving up by Vectormatic · · Score: 1

      33 -- a semiprime

      small correction on this one, 33 -- the type of my first (own, not lease) car

      anyway, spot on on the 25 and 32, not sure about how the 7-17-12 popped in my head though

      --
      People, what a bunch of bastards
    68. Re:You aren't fighting if you are giving up by Aklyon · · Score: 1

      speaking of C&C4, why must EVERY F*ING THING BE FPS-LIKE! FPS games bring STUPID buttonmashing idiots and sailor-cringing kids. I'm staying back here with C&C3 and actual strategy, thanks much.

      --
      I reserve the right to have a physical object so I can sell it later, and recover my money.
  5. DRM On Games Will Stay... by pandrijeczko · · Score: 4, Insightful

    Games have become such huge business surrounded by such huge marketing hype that the games companies can now basically do what they like.

    They don't care about the "intelligent gamers" who sit on the fence for a while after a game is released, read reviews & see what problems there are before they think about buying it - they're interested in the fanbois and the screaming kids who force their parents to queue up at midnight on release day, ultimately it's about how many copies are sold in the first couple of weeks.

    Screaming kids don't care about DRM and fanbois will find a way of rationalising the inconvenience of DRM into something that is good.

    I'm still disgusted with myself that even though Fallout 3 is one of the best and most absorbing games I have ever played, I still put up with having to insert my game DVD into the drive every time I play it, even though I log into Windows Live each time and have already purchased some of the DLC.

    With that said, I waited about a year after release before I bought it and even then the game was suffering from some fairly bad crashes due to bugs in it.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:DRM On Games Will Stay... by TheVelvetFlamebait · · Score: 2, Insightful

      Games have become such huge business surrounded by such huge marketing hype that the games companies can now basically do what they like.

      You are so wrong.

      When you're a company, it doesn't matter how much money you're making, so long as you can make more, you are never happy. There's no "financial freedom" in the world of business, only a mathematically optimal point at which you strive to reach, and once you've reached it, you follow that point as it changes over the ever-changing market.

      So yeah, DRM will stay, but not because the companies "want" it. It will stay because the companies compulsively must have it.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    2. Re:DRM On Games Will Stay... by sa1lnr · · Score: 1

      "I'm still disgusted with myself that even though Fallout 3 is one of the best and most absorbing games I have ever played, I still put up with having to insert my game DVD into the drive every time I play it"

      Install the game directly using "setup.exe" not the launcher, then make a shortcut for "fallout3.exe" again not the shortcut for the launcher that the install makes. No dvd needed in the drive.

      Works for me.

    3. Re:DRM On Games Will Stay... by pandrijeczko · · Score: 1

      So yeah, DRM will stay, but not because the companies "want" it. It will stay because the companies compulsively must have it.

      Sorry, I don't see the distinction.

      I'm sure you know as well as I do that the whole purpose of capitalism is to price goods at the highest price the market will bear but not make it too expensive so you don't actually get the sales you want to get.

      If a new movie, game or music CD does not do well in the first few days of its release (and/or doesn't get a lot of pre-release orders/bookings), then the marketing people can kick themselves into gear and try to do something about it - maybe reduce the price a bit, put more advertisements up, give a freebie away with it, etc., so that there's a chance of clawing some money back quickly.

      You also need to consider that there are *SO* many albums, games and movies being released, and a fixed amount of money people will spend on those things, that there is a very fixed window during which time you can claw in most of your revenue - or do you not believe that albums, games and movies do *NOT* have very fixed and very well thought out release dates...

      And that's precisely why they have to claw back as much revenue as possible close to the release day - before we "great unwashed" go and decide to spend our disposable income on something else.

      --
      Gentoo Linux - another day, another USE flag.
    4. Re:DRM On Games Will Stay... by pandrijeczko · · Score: 1

      Thanks for the info, I'll try that. I must admit someone else did mention to me that there was a way of doing it.

      The best I managed to do was find a cracked .exe but it was in Polish and I really try to avoid cracks these days....

      --
      Gentoo Linux - another day, another USE flag.
    5. Re:DRM On Games Will Stay... by sa1lnr · · Score: 1

      The only unofficial patch I used is this one that disables the loading of "Games for windows live".

      http://www.fallout3nexus.com/downloads/file.php?id=1086

      My only other advice is get or make yourself a dart gun asap, it's a must for taking down Deathclaws. Dart to the leg cripples them then a couple of combat shotgun blasts to the head. :)

      Oh yes, bottle-cap mines are useful for softening up the heavy hitters.

    6. Re:DRM On Games Will Stay... by pandrijeczko · · Score: 1

      Thanks for the advice on Death Claws but this is the second time I've taken a character to Level 30 and beyond, so I've well-versed in dealing with them!

      I have to admit, I've built lots of the custom weapons but haven't really used them much in anger - this time I did the "Mothership" DLC quite early on in the game and made sure I got off the ship with a huge amount of alien weaponry & ammo; all I will say is the "Destabilizer" alien rifle you find on one of the mothership missions is a *GREAT* piece of kit!

      The only problem is, I keep going back to it to try different game strategies but always end up being Mr. Super Nice Guy! I just can't bring myself to nuke Megaton at the start of the game rather than disarming the bomb...

      --
      Gentoo Linux - another day, another USE flag.
    7. Re:DRM On Games Will Stay... by pandrijeczko · · Score: 1

      Incidentally, my Death Claw strategy is about 4 blasts with "The Terrible Shotgun"!

      --
      Gentoo Linux - another day, another USE flag.
    8. Re:DRM On Games Will Stay... by sa1lnr · · Score: 1

      I'm only on my first run-through, sneaking and head-shots has been my main strategy up until now.

      I was having a real good time then discovered the joys of super mutant overlords, albino rad scorpions and the real pain that is feral ghoul reavers. Currently getting a pasting in vault 87.

    9. Re:DRM On Games Will Stay... by Nyder · · Score: 1

      Games have become such huge business surrounded by such huge marketing hype that the games companies can now basically do what they like.

      They don't care about the "intelligent gamers" who sit on the fence for a while after a game is released, read reviews & see what problems there are before they think about buying it - they're interested in the fanbois and the screaming kids who force their parents to queue up at midnight on release day, ultimately it's about how many copies are sold in the first couple of weeks.

      Screaming kids don't care about DRM and fanbois will find a way of rationalising the inconvenience of DRM into something that is good.

      I'm still disgusted with myself that even though Fallout 3 is one of the best and most absorbing games I have ever played, I still put up with having to insert my game DVD into the drive every time I play it, even though I log into Windows Live each time and have already purchased some of the DLC.

      With that said, I waited about a year after release before I bought it and even then the game was suffering from some fairly bad crashes due to bugs in it.

      Thats weird. Because I don't like having to put a DVD in the drive to play any games, I get them cracked. NoDVD cracks are very popular.

      While I understand what your saying, I don't understand why you can't just use google to get a nodvd crack for your games.
      www.gamecopyworld.com is my fav.

      Seriously, I think alot of you like to just bitch about it, but accept it.

      While on console games it's accepted that you need to put a disk in to play it, on PC's that's just bullshit. What the companies really want is for that dvd to become unusable, so you'll have to buy another copy of the game. not cool.

      I'm not saying any DRM is good, because it all sucks and is a waste. But you peeps that are bitching about it, then using it need to either stfu, or accept your sheep.

      --
      Be seeing you...
    10. Re:DRM On Games Will Stay... by Anonymous Coward · · Score: 0

      But you peeps that are bitching about it, then using it need to either stfu, or accept your sheep.

      Listen, I didn't order any sheep!

    11. Re:DRM On Games Will Stay... by JasterBobaMereel · · Score: 1

      ..they care about people buying their product

      If DRM stops some people buying their game then they will balance this against the reduced piracy, if the cost of people not buying outweighs the perceived cost of piracy then they will stop using DRM

      This is why the music download industry no longer uses DRM ... too many people where not downloading from sites with DRM, or downloading less because of DRM, so they dropped it and sales went up....

      --
      Puteulanus fenestra mortis
    12. Re:DRM On Games Will Stay... by pandrijeczko · · Score: 1

      Oh yes... it *DOES* like popping up those albino rad scorpions!!!

      --
      Gentoo Linux - another day, another USE flag.
    13. Re:DRM On Games Will Stay... by pandrijeczko · · Score: 1

      I'm afraid there's one fact you've overlooked - DRM has been on games a lot longer that it was ever on music, especially if you consider any sort of copy protection as being DRM.

      Not to mention the fact that DRM on music did actually stop some CDs being played on some hifis - also the Sony rootkit debacle was the one thing that killed DRM on music CDs for good.

      --
      Gentoo Linux - another day, another USE flag.
    14. Re:DRM On Games Will Stay... by wvmarle · · Score: 1

      A business will only add DRM to their release if they believe it increases their profit.

      As soon as "the market" can prove that adding DRM reduces their profit, it will go away.

    15. Re:DRM On Games Will Stay... by brkello · · Score: 1

      Depends on the company. Bethesda isn't really known for their ability to fix bugs. They make huge, open worlds that are pretty amazing, but then largely rely on the community to fill in the gaps.

      I don't really think that has anything to do with the DRM it uses. A game company like Blizzard wouldn't have those issues (at least for a single player game, MMOs are a different beast).

      --
      Support a great indie game: http://www.abaddon360.com
    16. Re:DRM On Games Will Stay... by JasterBobaMereel · · Score: 1

      As you say DRM has always been on Games (since they were always easy to copy)

      It was made simpler and less invasive every time people got burnt by games that would not play or got too complicated to be bothered playing ... a bad review or word of mouth is bad for a game ..

      --
      Puteulanus fenestra mortis
  6. How about an escrow system? by AccUser · · Score: 1

    How about an escrow system where I can pay my money for the game, but don't receive it until the DRM is removed? And if the price drops in the meantime, I get a refund. Or if I decide to cancel, I get a full refund. That way, the developer will see that there are gamers out there wanting to put money in their hands for a legitimate copy of the game, but unwilling to put up with the DRM.

    In the meantime, I can download the cracked version... :)

    --

    Any fool can talk, but it takes a wise man to listen.

    1. Re:How about an escrow system? by Anonymous Coward · · Score: 0

      There is already a better method than what your suggestion, called keeping your money in your own bank, earning interest or otherwise invested.

      Then you email/snail mail the developers and say you would buy their game if it didn't have drm.
      Or you can post a youtube video consisting of you rationally, calmly explaining why you wont' buy the game.
      Start a facebook group called 'boycotting gameX until DRM is removed' and get 1000 other people to join.
      (I don't recommend using twitter; twitter is just stupid, nothing useful can be said in 140 characters.).

      Seriously, an escrow service? I'm pretty sure the point of escrow is to put conditions on contractual release of money or goods. Your idea would be like putting your grocery bill costs in escrow until the milk makes it to the expiration date (which would be amazingly stupid).

    2. Re:How about an escrow system? by Tim+C · · Score: 1

      if the price drops in the meantime, I get a refund

      That's no different to just holding on to the cash yourself. It would send more of a message if you were willing to put your money in escrow to pay the full current retail price when the DRM is removed, even if the price subsequently drops. (As in, "I want the game, I want it at that price, but I do not want the DRM" as opposed to "I want the game, I do not want it at that price, I do not want the DRM")

      In the meantime, I can download the cracked version... :)

      If you do, then realise that you are a part of the problem, as you are adding your voice to the "we need DRM to prevent piracy - just look how many illegal copies we've detected" argument.

    3. Re:How about an escrow system? by AccUser · · Score: 1

      if the price drops in the meantime, I get a refund

      That's no different to pre-ordering from Amazon.

      <sarcasm>In the meantime, I can download the cracked version... :)</sarcasm>

      There - I fixed it for you. :)

      --

      Any fool can talk, but it takes a wise man to listen.

  7. Re:No. It Is Far Too Pervasive. by pandrijeczko · · Score: 1

    To the point of slowly migrating away from gaming. If you haven't had to tangle with DRM and you're a gamer, just wait.

    But see, you've said it yourself - "slowly migrating away".

    We're all of the same, we're all far too *PASSIVE* about this stuff, I am the same. What we should be doing is taking the stuff back to where we purchased it from and demanding a refund or that it's fixed immediately because it's not fit for purpose.

    I really do not give a shit what games companies do to stop pirates copying their games - as long as it doesn't impact me as an honest gamer who buys all that he plays.

    --
    Gentoo Linux - another day, another USE flag.
  8. Who's blaming who here? by Opportunist · · Score: 4, Insightful

    Hold on a second: Is that summary supposed to tell me "go buy the DRM infested crap or else publishers will stop making PC games"? How about NOT infesting it with "you are a criminal and if not, prove it" DRM that makes me NOT want to buy the game? I want the game at release. Hell, who doesn't? I also do not mind paying 50 bucks for it. Or 60, now that the Euro is getting weaker too. But I DO mind the infection of my machine with something of dubious quality that gives me no net benefit whatsoever. I'm not gonna bend over and pray they use a little lube this time.

    And now I get told "if you don't bend over, they'll stop making games for you". Are you fuckin' kiddin' me? Make games that I want to buy and I'll buy them! Stardock is a good example. I don't care if they cost 20 bucks or 60 (ok, a bit, but it's certainly no showstopper for me), I'm not waiting for games to get to the bargain bin. I'm waiting for a game that doesn't ram stuff up my ass that I dunno where it's been before.

    Prime example, R.U.S.E. It sure looked like a good candidate for my next RTS. I liked the beta. But, Ubi, sorry, no deal. Take out your "stay online to play single player" copy protection, I'll buy. Leave it in, I will not.

    It is that easy.

    So please don't try to guilt-trip me with the notion that if we don't swallow that crap they'll stop making games for PC gamers. If anyone is to blame for that, it's the idea that gamers are criminals. Unless they can prove themselves innocent.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Who's blaming who here? by Aladrin · · Score: 2, Insightful

      I agree. I refuse to continue polluting my computer with all their DRM crap. Long ago, I didn't mind... But then some DRM was released that accidentally destroyed some hardware and the company refused to admit it. There's no way in hell I'm going to install software that can potentially destroy my hardware.

      So my solution? PS3 and XBox 360. Yes, they technically still have DRM, but at least the DRM on them doesn't have a chance to destroy anything, and it never gets in the way of me playing the games.

      I still occasionally buy a PC game, but it's more like 1 a year, instead of the 10-15 a year that I used to. And on top of that, I can -rent- console games... So I don't buy them now, either.

      DRM is killing the gaming industry moreso than any pirates ever did.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Who's blaming who here? by Anonymous Coward · · Score: 0

      Your assuming that this is a closed ecosystem of gaming, ie that PC's are the only selling front and that these companies rely on PC Gamers to keep them afloat. Want to guess where I'm heading with this? If NOBODY purchased copies of ANY PC game within the first lets say, year, do you really think they would continue to make games for PC's or just say "Screw it" and focus on the console market?

    3. Re:Who's blaming who here? by delinear · · Score: 1

      Just to add to that - if they stop making DRM-infected games (even at the cost of just not making games for the format), then I wouldn't cry over it. If there is a viable PC games market (and the fact that there are still lots of games released for the PC suggests there is, despite people predicting the death of PC gaming for the last decade - sure it might not be as lucrative as the console market but it's there, company's don't make games for fun after all) then publishers making games without DRM will just fill the void, if there's not a viable market then why artificially try to stimulate it with technology that inconveniences customers?

    4. Re:Who's blaming who here? by jonaskoelker · · Score: 1

      I'm waiting for a game that doesn't ram stuff up my ass that I dunno where it's been before.

      People could insert a fire hydrant in my ass if they told me on which street corner it had been standing.

      No wait... that doesn't sound right...

      People could... uhm... no, I don't really like have stuff inserted in my ass.

    5. Re:Who's blaming who here? by MemoryDragon · · Score: 1

      Same here, Ubisoft has lost me as a customer over their DRM, and given the sales stats, they did not sell more probably they sold less due to AC2 having a DRM which is too aggressive. By now it normally would be on top of the charts worldwide. Well in Germany enough lemmings made it into the top five but thats it and in the US it does not even show up in the top 10 and last time I checked steam, it also was not on the top but around 5 or so.

      Quite miserable for a AAA title which got its fair amount of hype upfront and has been awaited for months! I think Ubisoft could probably have sold twice as many copies by using a classical drm scheme instead of using their customers anals for nuturing their greed.

    6. Re:Who's blaming who here? by purpledinoz · · Score: 1

      I fully welcome the publisher's threat to stop making PC games. It's an empty threat. Games will always be made for PC, as long as they exist.

    7. Re:Who's blaming who here? by Anonymous Coward · · Score: 0

      And now I get told "if you don't bend over, they'll stop making games for you".

      So the the logic here is the companies that make these stupid decisions for things we do not want will go out of business? uh boo hoo.... So the companies that make things I dont want and take up space on shelves for things I do want will go away. Uh sounds like a good idea to me...

      They seem to think they are the only game in town? There are STACKS of people out there that will write computer games. I am not worried that computer gaming will 'go away'.

    8. Re:Who's blaming who here? by jayp00001 · · Score: 1

      I couldn't agree more. I'm doiong the same thing. I used to buy alot of PC games, now I'm going all 360 since while the quality of the graphics isn't as good, it's better than screwing up my system with DRM. I also will never ever pre-order a game. They may want to put in DRM but there't at least one sale that they aren't assured of no matter how badly they perform. I'll bet if more folks refused to pre-order, they might think twice about assuming DRM was going to be OK.

    9. Re:Who's blaming who here? by Anonymous Coward · · Score: 0

      I've become the same way. The ONLY PC games I buy are through Steam anymore. If I want to play something that I can't get through Steam with no additional DRM (i.e. no AC2 etc as they have stuff on top of Steam), I buy the console version or just rent it through GameFly.

    10. Re:Who's blaming who here? by Vectormatic · · Score: 1

      just out of curiosity, what software did you buy that killed a piece of hardware, and what hardware did it kill?

      i always sort of assumed (from my technical education), that it should be damn near impossible to kill a computer with software, most hardware should have some basic failsafes to prevent physical damage..

      --
      People, what a bunch of bastards
    11. Re:Who's blaming who here? by Aladrin · · Score: 1

      I didn't have it happen to me... I just took a good look at all the reports (and denials) of it on the web and realized that I had to make sure it didn't happen to me. The hardware it killed was CDROM drives. It did it by sending odd signals to it and basically destroying the drive mechanism. It's possible that it just overworked the drive, but nobody is really sure.

      Of course, the makers claim that their software never did anything wrong. I don't believe that because there were just way, way too many incidents.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    12. Re:Who's blaming who here? by Opportunist · · Score: 2, Insightful

      Stimulate it? Ruin it!

      We're not far from the point where people (not just the /. geeks, but your everyday Joe Randomuser) will rather buy a game for his console than for his PC, not for the convenience of "slip DVD in and it starts" but for the uncertainty whether the PC will work altogether. Will my DVD drive be compatible with their protection? Will my online connection be stable enough?

      If anything, DRM ruins the PC as a game platform. It doesn't save it, or even stimulate it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. oh well by moot_xss · · Score: 1

    you can torrent the game, and then pay if you care

  10. I fight with my wallet by fearlezz · · Score: 1

    And if a lot more people completely boycots DRM-crippled software/games/music/movies, vendors will be forced to stop using DRM.

    --
    .sig: No such file or directory
    1. Re:I fight with my wallet by bami · · Score: 1

      No, they blame the loss of sales on piracy and add more draconian DRM.

    2. Re:I fight with my wallet by fearlezz · · Score: 1

      That's because only a few are boycotting DRM'ed crap.
      If A LOT of people start boycotting, companies that do DRM will die, and companies that don't will find that their customers have saved money by not buying crap.

      --
      .sig: No such file or directory
    3. Re:I fight with my wallet by Abcd1234 · · Score: 1

      And if a lot more people completely boycots [sic] DRM-crippled software/games/music/movies...

      And that's where your little plan fails. Why? *Most people don't care*.

    4. Re:I fight with my wallet by stretch0611 · · Score: 1

      I agree. There are a few places that sell games and advocate against DRM.

      Even though I had bought every command and conquer title from the begining, I stopped after C&C 3. I did not buy Red Alert 3 due to DRM and I will not buy C&C 4 either.

      Today my money goes mostly to Stardock (which does not have DRM) and GOG.com (Which has old games with the original DRM removed.)

      --
      Looking for a job?
      Want your resume written professionally?
      DON'T USE TUNAREZ!!!
    5. Re:I fight with my wallet by Totenglocke · · Score: 1

      And if a lot more people completely boycots [sic] DRM-crippled software/games/music/movies...

      And that's where your little plan fails. Why? *Most people don't care*.

      The reason "most people" don't care is because they haven't been bit by DRM yet. Give it a few more years when they go to replay Awesome Game X and they can't because the activation servers are offline or they're out of activations and can't get new ones issued.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    6. Re:I fight with my wallet by Abcd1234 · · Score: 1

      The reason "most people" don't care is because they haven't been bit by DRM yet.

      Sure they have. Didn't you read about the recent PS3 debacle? But to the user, that wasn't a DRM failing. That was just a network/technological problem. And to most users, that's how *all* any potential DRM failings will look, because they simply aren't educated enough in the underlying technology to know what's really going on. So they'll chock it up as yet-another-technical-glitch, and then keep on playing. Because that's what people do.

  11. No option but to vote with wallet by JackDW · · Score: 3, Insightful

    If a game comes with DRM that you don't like, you really mustn't buy it. If you do, it rewards Ubisoft or EA or whoever, and the DRM scheme will either be used again or made worse!

    Pirating the game sends the same message. The publishers do have some idea of the numbers of peopls who are copying their games, and if there are many more than expected, then the DRM scheme will be made worse!

    Therefore, it's very important to check the "Requirements" for a game before you buy, even if your PC will clearly be capable of running it. Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms, and you can decide whether it's too much. This information isn't in large text in the centre of the screen as it should be ("Warning: SecuROM", "Danger - Game Published By Ubisoft") but it's there, and these days you must always check for it.

    Can you fight DRM with patience? Well, yes or no, it's your only option. Voting with your wallet is your only way to discourage this sort of thing. Eventually the price will be lowered and (maybe) the DRM will be removed to pick up extra sales. Then you win.

    --
    You're an immobile computer, remember?
    1. Re:No option but to vote with wallet by El_Muerte_TDS · · Score: 2, Informative

      Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms

      Steam only warns about the additional/external DRM, not about itself. There is no "Warning: to play this game you need to be logged in on Steam and have the game fully updated"

    2. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      Steam does have offline mode for singleplayer games.

    3. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 4, Interesting

      Here's an anecdote for you. It's something I'm considering sending in an email to Ubi once I have a few more instances under my belt.

      Browsing the gaming section of my local supermarket (they still sell PC games! I'm amazed at that) I encountered a guy roughly my age looking at Assassin's Creed II. He'd spotted the "Constant Internet Connection Required to Play." sticket on the front, and was looking at roughly the area I'd say was the "System Requirements" part of the back now. I asked him what he thought of the "Always On" DRM.

      "I don't mind. I have broadband anyway."

      Surely you're aghast at the prospect of all of the bandwidth usage! The sheer audacity of UbiSoft for insisting that you're connected to the internet to play a single player game!

      "No, not really. I have 30GB per month, I never use it."

      Does it ever slow down or disconnect quickly when someone else in the house is downloading some music, or have to reboot your modem / router sometimes?

      "Yeah, but I usually play a game while it reboots."

      Well, every time that happens the game will pause. If it's disconnected for too long, it will quit and you lose your progress. You don't get the option to save.

      "Well, they do say to save early, save often!"

      - And this is why DRM is here to stay. Nobody else cares.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 1

      You can play a steam game without updating it in offline mode. The Valve games (HL series etc) anyway.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:No option but to vote with wallet by SharpFang · · Score: 1

      My network goes down. I want to play offline. I click the "offline mode".
      "Steam can't go offline at this time. See http://support.steam.com/ for more information..."

      assholes.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    6. Re:No option but to vote with wallet by DrXym · · Score: 1
      Therefore, it's very important to check the "Requirements" for a game before you buy, even if your PC will clearly be capable of running it. Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms, and you can decide whether it's too much. This information isn't in large text in the centre of the screen as it should be ("Warning: SecuROM", "Danger - Game Published By Ubisoft") but it's there, and these days you must always check for it

      The problem with "respectable" stores like Steam is you get two doses of DRM - Steam's DRM and sometimes even more. Whether they so or not, it's still not an acceptable situation. The DRM in Steam might be relatively benign (at the moment), but it seems to work so I do not understand why publishers want to incur the expense of even more. But they do and so Steam users are rewarded with even more restrictions. Not only do Valve have you by the balls but the publisher too.

      I'd add that even though Steam's DRM might be relatively benign now, but who's to say it has to stay that way? What if Valve decide they're going to start charging a buck per-download if you download a game more than 10 times, or if you want to download more than 60 days after purchase? Or if you install a game on more than 5 computers? Or premium online play? Or just any other crap they can concoct? The fact is that they are a benevolent dictator but all that could change in an instant. The tighter their grip becomes in the digital download space the more certain that changes will come and you can bet they won't all be for the good.

    7. Re:No option but to vote with wallet by jonaskoelker · · Score: 1

      Well, every time that happens the game will pause. If it's disconnected for too long, it will quit and you lose your progress. You don't get the option to save.

      "Well, they do say to save early, save often!"

      I think you should have emphasized the fact that Ubisoft could have decided to build the game in such a way that he wouldn't _ever_ lose his save games just for disconnecting from the net, but they didn't because by inconveniencing him, they believe they can get more money out of people. Emphasize that Ubisoft has a choice, and they choose against your interests for their own greedy motives.

      I think that might work well. People don't like being taken advantage of, or being under the power of someone else. It's just that they don't always know they are.

    8. Re:No option but to vote with wallet by sourcerror · · Score: 1

      Surely you're aghast at the prospect of all of the bandwidth usage! The sheer audacity of UbiSoft for insisting that you're connected to the internet to play a single player game!

      "No, not really. I have 30GB per month, I never use it."

      Does it ever slow down or disconnect quickly when someone else in the house is downloading some music, or have to reboot your modem / router sometimes?

      I wouldn't think it would use too much bandwidth, and makes only one connection. While bittorrent makes zillions of connections and uses lot of bandwidth. (I had to reboot a lot my router because of bittorrent, until changing firmware.)

    9. Re:No option but to vote with wallet by Anonymous Coward · · Score: 1, Insightful

      prag-mat-ic adjective
      2 : relating to matters of fact or practical affairs often to the exclusion of intellectual or artistic matters : practical as opposed to idealistic

      see also: apathetic

    10. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 1

      Oh yes, I agree totally.

      The trouble is that apathy is convenient. Fighting for your beliefs is just too much like hard work.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    11. Re:No option but to vote with wallet by Nyder · · Score: 1

      If a game comes with DRM that you don't like, you really mustn't buy it. If you do, it rewards Ubisoft or EA or whoever, and the DRM scheme will either be used again or made worse!

      Pirating the game sends the same message. The publishers do have some idea of the numbers of peopls who are copying their games, and if there are many more than expected, then the DRM scheme will be made worse!

      Therefore, it's very important to check the "Requirements" for a game before you buy, even if your PC will clearly be capable of running it. Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms, and you can decide whether it's too much. This information isn't in large text in the centre of the screen as it should be ("Warning: SecuROM", "Danger - Game Published By Ubisoft") but it's there, and these days you must always check for it.

      Can you fight DRM with patience? Well, yes or no, it's your only option. Voting with your wallet is your only way to discourage this sort of thing. Eventually the price will be lowered and (maybe) the DRM will be removed to pick up extra sales. Then you win.

      ROFL dude, you are funny.

      did you ever stop to think the numbers they produce about their pirated software is fake? There is NO WAY for them to find out how many people pirate their software. None.

      Even if no one pirated software anymore, they'd still say they lose money to pirates.

      Blaming piracy is the scapegoat the industry uses for everything. Didn't sell well? Oh, the pirates! We aren't making enough money? Oh, the pirates! What, I got VD? Oh, the pirates!

      The gaming and software companies (even music and video) never have had control over their products as they are trying so hard to get now. you'd buy a game, then play wherever you could. now though, they want you to play it under their terms, under their conditions, because your a criminal if you don't?

      Fuck ya, I'm a criminal.

      This all comes down to control, and honestly, it's big corporations against the people. They feel that we should be giving them money all the time, for everything, even though it's never been like that before. They blame the pirates, even though games have been pirated since they started producing them. You can't tell me any video game producing company didn't know that games have been pirated since they first came out.

      --
      Be seeing you...
    12. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 2, Insightful

      Why would I do that? I'm not trying to convince him for my sake! I gave him the information, and he rejected it. His short term benefit of *Oooooh shiney shiney new game!* was more important than his (and our) long term benefit of *No more draconian restrictions on games!*

      That's the beauty of our current state of cultural development; People are allowed to make stupid decisions for rubbish reasons. It's their money, after all.

      FWIW, I hope BT do some major exchange work in his area and he's stuck with a £35 coaster for a couple of days.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    13. Re:No option but to vote with wallet by doug141 · · Score: 1
      Have you read your own sig lately?

      The trouble is that apathy is convenient. Fighting for your beliefs is just too much like hard work. -- Patriotism is the willingness to kill and be killed for trivial reasons. - Bertrand Russell

    14. Re:No option but to vote with wallet by Aceticon · · Score: 1

      Most people learn best what's bad for them by trying something and getting hurt.

      Those of little wisdom only learn anything this way: they're just too mentally short-sighted to see much beyond the "uuuhh, shinyyyy".

      A couple of disconnections of one's connection, a couple of "going for vacations but the game doesn't work there", a couple of "Ubisoft's servers down due to unexpected problems" will do wonders in educating the unwashed masses.

    15. Re:No option but to vote with wallet by XAD1975 · · Score: 1

      Some shops here in Geneva, Switzerland have adopted a "return only if within the original plastic wrapping" policy. I can't wait 'til the first customer unhappy 'bout his AC2 or Settlers VII game freezing when his internet drops tries to return the game. That will be an interesting discussion...

    16. Re:No option but to vote with wallet by Ephemeriis · · Score: 1

      Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms

      Steam only warns about the additional/external DRM, not about itself. There is no "Warning: to play this game you need to be logged in on Steam and have the game fully updated"

      A very large reason for this is the fact that it's rather obvious that you need to have Steam running and be logged in to play. They don't really need to warn you of that. It'd be kind of like warning you that you need to turn on your computer before you can play it.

      As far as the updating goes... Every game I've got has an option to control how the game is updated. I can tell it to only update manually if I want to. Yes, the default is to update automatically. Yes, that has bit me in the ass once or twice when an update went bad. But generally speaking that's a very nice feature.

      You can also play in "offline" mode which keeps Steam from updating your games as well.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    17. Re:No option but to vote with wallet by Ephemeriis · · Score: 1

      And this is why DRM is here to stay. Nobody else cares.

      Pretty much.

      As long as folks are more-or-less able to play their games, they're happy. If it freezes or crashes or does weird things now and again... Oh well. It's just a game, after all.

      And if it gets annoying enough, most real gamers know enough to locate a no-CD crack.

      So they'll keep buying the stuff, no matter how invasive the DRM is.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    18. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 1

      This has nothing to do with patriotism, and nobody is talking about ending another's life over a computer game protection system.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    19. Re:No option but to vote with wallet by Attila+Dimedici · · Score: 2, Insightful

      Except that if he can't play this game the next time he can't get online and he needs something to do in the meantime, he will remember what you said (even if he doesn't remember when or where he heard it) and realize that Ubisoft did it to him on purpose. The thing is, the next time after that he goes to buy a game he will remember that he can't play Ubisoft games if he loses his Internet connection (even if they have abandoned said DRM by then) and will likely choose not to buy their next game. Of course, he may never have that problem so he will go on buying Ubisoft games, but a significant fraction of game buyers will and Ubisoft will lose customers that it will have trouble getting back.
      I do know that I tell my friends that Ubisoft games have "technical" problems (really obtrusive DRM). Those that are tech savvy ask what I mean and decide if that is a show stopper for themselves. Those that aren't keep that in the back of their minds and it influences whether or not they buy Ubisoft games (those that have known me the longest only very rarely buy a computer related product against my advice, they've been burned too often).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    20. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      It's just a game, after all.

      This needs to be repeated... in every DRM and DLC debate out there. If games went for $1,000 each tomorrow you wouldn't suddenly find your rights being fought for any harder; there would simply be more noise from the same powerless group of gamers.

    21. Re:No option but to vote with wallet by JackDW · · Score: 1

      It's not a life-or-death issue, but it's still important to me.

      In the end, we are all getting a shitty deal here. The games are still very expensive, and yet we are only "renting" them. The publisher can pull the plug whenever, and we can't resell them. The cost is the same as last year's games, but the value is less.

      I have no reason to accept such a crap deal. If your man in the supermarket is happy to be ripped off by Ubisoft, then all I can say is, "a fool and his money are soon parted".

      --
      You're an immobile computer, remember?
    22. Re:No option but to vote with wallet by IBBoard · · Score: 2, Informative

      But Assassin's Creed 2 doesn't have a need for a CD, so no-CD cracks won't work. And Ubisoft said that their new "always online" DRM is proof against anything, so there's not going to be a "no-Internet" crack and even the 'real' gamers will be stuck with it :(

      Oh, hang on...

    23. Re:No option but to vote with wallet by IBBoard · · Score: 1

      "Well, they do say to save early, save often!"

      Which is all well and good until they move to a Console-style saving system of only letting you save at arbitrary points (which they might do anyway, but I've not been paying much attention after they said it had the terrible DRM). Then you could be a few yards from the next checkpoint, have your Net die and lose all that progress. Do that a couple of times and I bet he'd be cursing it.

      Also:

      Does it ever slow down or disconnect quickly when someone else in the house is downloading some music, or have to reboot your modem / router sometimes?

      "Yeah, but I usually play a game while it reboots."

      He'll have fun once Ubisoft-style DRM is in all games - if the router is rebooting then the game won't be able to connect and so won't start and so he won't be able to use it as a diversion while it reboots!

    24. Re:No option but to vote with wallet by IBBoard · · Score: 1

      A very large reason for this is the fact that it's rather obvious that you need to have Steam running and be logged in to play. They don't really need to warn you of that. It'd be kind of like warning you that you need to turn on your computer before you can play it.

      Not really. I can download games from places like Direct2Drive and GOG.com and not have to have some client logged in. Just because they use a custom client rather than a browser (one that automatically logs me in so I can easily purchase and which is tailored to their catalogue) then why does that indicate I've got to have it running? You've got to know about the way that Steam works to know that.

    25. Re:No option but to vote with wallet by JackDW · · Score: 1

      did you ever stop to think the numbers they produce about their pirated software is fake? There is NO WAY for them to find out how many people pirate their software. None.

      Oh, I'd agree, I'm sure they are faked. And yet, I think you can probably get a lower bound on the number of pirate downloads by connecting to a few trackers and counting the number of people who become seeders. This doesn't account for all pirates - there may be many, many more - but it does give some idea. The fakery comes in when these numbers are arbitrarily scaled up to account for piracy through other channels, such as private FTP sites or sneakernet. I think this is particularly an issue when the corporations are lobbying the government for stronger IP laws, because it is then that they have the greatest motivation to exaggerate.

      But consider the balance sheets in the corporate head office. There's no motivation to exaggerate there: piracy has a cost, but so does DRM. And since the corporation exists only to maximise profit, the combined cost needs to be minimised. There's no point spending $1 on DRM unless it prevents at least $1 of piracy.

      I advocate increasing the cost of DRM by not buying games with DRM I don't like. I am a "lost sale". In fact, I am worse than a lost sale, because I go around telling people things like "Hmm, but R.U.S.E. is published by Ubisoft, so it will have always-connected DRM and I won't be buying it..."

      Conversely, pirating games just increases the (apparent) cost of piracy, justifies spending more on DRM, and gives corporations a big reason to lobby for anti-competitive "anti-piracy" laws. So it is, I think, the wrong approach.

      --
      You're an immobile computer, remember?
    26. Re:No option but to vote with wallet by JackDW · · Score: 1

      That's true, and it's a risk that every Steam customer is taking. And even if Valve aren't ever going to "become evil", there's always the possibility that they'll go out of business. In that event, Steam would be sold to another publisher, who might have very different ideas about how DRM should work. Offline play would probably be the first casualty.

      --
      You're an immobile computer, remember?
    27. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      How do you rate expensive? MSRP history?

      Compare other full-time recreational hobbies. Gaming comes out near the bottom. _Far_ to the bottom in many instances.

    28. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      Steam only warns about the additional/external DRM, not about itself.

      That's because you've already been told of the requirements to use Steam when you install it.

    29. Re:No option but to vote with wallet by RalphTheWonderLlama · · Score: 1

      Wow that sounds just like the Chinese people who put up with government censorship because that's just the way it is.

      --
      simple, fast homepage with your links: http://www.ngumbi.com/
    30. Re:No option but to vote with wallet by the_bard17 · · Score: 2, Interesting

      What everyone's missing with that "Permanent Internet Connection Required" sticker: It doesn't require a permanent connection to the internet. It requires a permanent connection to Ubisoft's servers.

      So your single player, offline (except for the DRM) game doesn't work if Ubisoft's servers are down, regardless of the status of your internet connection.

      Blame it on bad server maintenance, pirate clans attacking the Ubisoft authentication/login servers, whatever... Since Ubisoft released Silent Hunter 5 and AC2, they've been having intermittent problems with their DRM. Subsim.com has quite a few threads on the issues.

      So when folks pick up their AC2, can't play it weekend after weekend, I hope they'll remember it the next time they're staring at a "Permanent Internet Connection Required" sticker.

    31. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      You should have shot him.

    32. Re:No option but to vote with wallet by the_bard17 · · Score: 1

      Which is all well and good until they move to a Console-style saving system of only letting you save at arbitrary points (which they might do anyway, but I've not been paying much attention after they said it had the terrible DRM). Then you could be a few yards from the next checkpoint, have your Net die and lose all that progress. Do that a couple of times and I bet he'd be cursing it.

      Allegedly, that was AC2's original behavior. Ubisoft patched AC2 to eliminate this... so if the connection goes down, the player's progress since the last checkpoint is saved. I suppose if enough people complain.

    33. Re:No option but to vote with wallet by JackDW · · Score: 1

      If the price of the product stays the same, but now there is DRM that prevents you reselling it, then it's more expensive. Costs the same to buy, but the value is lower.

      --
      You're an immobile computer, remember?
    34. Re:No option but to vote with wallet by Somebody+Is+Using+My · · Score: 1

      As far as the updating goes... Every game I've got has an option to control how the game is updated. I can tell it to only update manually if I want to. Yes, the default is to update automatically.

      Except when you first install (or reinstall) the game, the update is mandatory before you play. You can turn off updates AFTER that is completed, but you have to endure that initial download.

      Since there are some mods that only worked with certain versions (and were never updated) this feature has been a continuous annoyance. Furthermore, you can't chose which version you want; if you want to upgrade from version 1.0 to version 1.4, but the latest version is v1.5, you are getting v1.5.

      I have no objection automatic updates for those who want it, but they need to make it so you can completely opt out and stick with the original release version if you want, or manually select the patch version you specify.

      But who am I kidding? Giving customers control of the product they paid for? That'll never fly.

    35. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      I wasn't referring to perceived value, but your statement that games are "still very expensive." Sure, they are expensive to someone who makes only 30-40k a year and who purchases 10-20 games in those 12 months. Ask an active person you know what they think of your $60 hobby, and they will laugh out loud.

      I don't generally discuss the reselling argument because I'm hard pressed to find a non-sleazy aspect to it. To take a car comparison, a vehicle always has a use, and selling that vehicle deprives you of its use. A video game has a one-time use, retains full functionality and value, and selling it deprives you of nothing. I begin to think those engaging in reselling -- maybe for IP as a whole -- are not but opportunists, little better than scam artists, gaming the system in a way they can get away with. So it is that I have little sympathy for their plight.

    36. Re:No option but to vote with wallet by geekoid · · Score: 1

      Sadly, you missed the point.
      A) Any decent modern game auto save, a lot. see torchlight.
      B) the connection uses almost no bandwidth

      The issue is consumer rights.
      Right to resale, right to decide when and where to play, right to decide how to play.
      The right to lay a game that doesn't cause excessive where on your equipment.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    37. Re:No option but to vote with wallet by geminidomino · · Score: 1

      How do you rate expensive? MSRP history?

      Compare other full-time recreational hobbies. Gaming comes out near the bottom. _Far_ to the bottom in many instances.

      What the hell is a "full-time recreational hobby?"
      Aren't hobbies, by definition, recreational?

      And full-time? If you're playing games 40 hrs/wk, not only is it extremely expensive -- only the most obnoxiously extended JRPGs hit that mark anymore, meaning you're buying multiple games/wk -- but you've got other, far deeper, problems.

    38. Re:No option but to vote with wallet by geekoid · · Score: 1

      no it's not obvious. Id I download a game from Blizzard, I don't need to be running some special piece game management software in order tom play, I just click on the icon.
      When steam puts an icon on my desktop after installing a game, it runs steam and the game.

      "This game cannot be started in Offline Mode" can happen. Why? becasue your master ^H^H^H^H^H^H Steam isn't up to date.

      See the catch 22 there?

      Steam has many problems.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    39. Re:No option but to vote with wallet by Ephemeriis · · Score: 1

      no it's not obvious.

      I think it's fairly obvious.

      When you double-click on the icon on your desktop you can see that it starts up steam. You will be prompted for a username & password if it isn't saved. You can see it running down in the system tray.

      Then you get the assorted pop-up notices telling you that various friends are playing certain games. And you've got the whole IM thing going on with your friends list.

      It seems fairly obvious to me that the Steam client is talking to stuff on the Internet.

      Regardless of what is or isn't obvious, it seems to me that you should do a little research before buying a product. Once it comes time to actually run a game through Steam, it doesn't seem to me that anyone should be terribly surprised that it wants to phone home.

      I download a game from Blizzard, I don't need to be running some special piece game management software in order tom play, I just click on the icon.

      And?

      Some software that I install from CD works without the disc, some requires the disc to be inserted, some of it requires an active subscription and monthly payments.

      Different pieces of software, from different developers, with different publishers will behave differently. Why is this a surprise to anyone?

      "This game cannot be started in Offline Mode" can happen. Why? becasue your master ^H^H^H^H^H^H Steam isn't up to date.

      See the catch 22 there?

      No, I don't.

      If Steam isn't up to date, update it. Where's the catch 22?

      Or are you suggesting that you've got no Internet, and Steam is insisting on an update, but you can't go online to get it? In which case, how does Steam know it needs an update? Is it just malfunctioning? Hmmm... And no other piece of software has ever malfunctioned before, right?

      Steam has many problems.

      I don't know if I'd say it has "many" problems...

      At least I haven't personally run in to "many" problems...

      It seems to me that folks like to exaggerate the issues with Steam because they just don't like DRM in general.

      But, yes, Steam has problems. As does pretty much every other piece of software out there. You don't need a DRM platform like Steam to render your games unplayable. All it takes is a bit of flaky code. I've run in to that plenty of times, from plenty of different developers.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    40. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      Probably bad wording, but any hobby that occupies all non-work hours. These people that buy 10-20 games a year are playing them from 5-9PM and all hours of the weekend. You're right about 'recreational' being redundant; I was thinking of "recreational activity."

    41. Re:No option but to vote with wallet by geminidomino · · Score: 1

      I can't say that your numbers mesh. Lets, for the sake of argument, say we're talking 30 hours/wk of gaming (assuming our hypothetical gamer gets laid or goes out with analogue friends one night/wk and plays 5 hours/day on weekends).

      Considering the number of games that have less than 20 hours of gameplay to them these days (most games that aren't RPGs), it would take a lot more than 20 games/year (10 a year is just laughable. I buy that and I'm not even a "part-time" gamer anymore). That's a whole lot of replaying the same games over and over again.

      And that's fewer hours/wk than you were talking about. Although, admittedly, I didn't include the PvPers who will play the same game online 40 hrs/wk for 2 years. But they're a proper subset.

    42. Re:No option but to vote with wallet by Raptor851 · · Score: 1

      Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms

      Steam only warns about the additional/external DRM, not about itself. There is no "Warning: to play this game you need to be logged in on Steam and have the game fully updated"

      A very large reason for this is the fact that it's rather obvious that you need to have Steam running and be logged in to play.

      Only obvious if you've used steam before, as someone who pre-ordered half-life 2 and couldn't play it for nearly a week after receiving the disk (had to pull my desktop over to a friend's house to activate it, as my internet was too slow)..no, it was not obvious that i needed to be online and signed in to play the single player.

      For people saying "but there's an offline mode!" , you can't set that while your internet is down, you have to set that while the network is up and you're still connected to steam, and your games on initial activation force the patches immediately, which is fun when you have a 5GB a month download cap.

      I fixed that though, since i already owned a copy and couldn't return it, at least i grabbed the pirated copy that doesn't need steam at all to play (the crack was out well before steam even became stable), but I never have, and never will buy or pirate a game from steam, or from valve at all, again. I still have my original install disks for half life, op4, blue-shift, tfc, counter-strike, etc.. so at least i can still play those to some extent. (local multiplayer at least for TFC/CS)

    43. Re:No option but to vote with wallet by VGPowerlord · · Score: 1

      It may do that if your network goes off while you're connected to Steam, but if you restart Steam, it'll offer to go to Offline mode when it finds it can't connect to Steam's servers.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    44. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      This was my fault. I should have said I was referring to the multiplayer gamer segment. 1 game = 150-300+ hours. If it's not the latest online FPS, they don't buy it.

      Demographics are unknown to me, but it can't be that small. Forums and college campuses have millions of them. Remember MW2? In just my city, thousands waited outside, days in advance, for it to hit shelves.

      I also didn't consider Steam purchases. Add another 5-10 games to that estimate/year.

      Is it even possible to spend all off hours playing SP games? As you point out, there simply isn't enough.

    45. Re:No option but to vote with wallet by geminidomino · · Score: 1

      Is it even possible to spend all off hours playing SP games? As you point out, there simply isn't enough.

      I can't imagine spending all off-hours playing MP games for that matter. :)

      Though it does raise an interesting question to your original point: What OTHER hobbies can one do "full-time", to the same extent as these obsessive PvPers?

    46. Re:No option but to vote with wallet by Anonymous Coward · · Score: 0

      Skiing/snowboarding: $1,500-3,000 5-10 year investment, $200-2,000 annual (season) pass(es) - as often as possible
      (Mountain) Biking: $2,000-6,000 10 year investment, $0-1,000+ annual competition - pretty much as often as desired
      Boating/Jetskiing/Wakeboarding: $5,000-200,000+ 10-20 year investment - as often as possible
      Climbing/kayaking/sailing/running/martial arts/fishing/hunting - maybe enough to occupy half a day

      Top 3 were what I am most familiar with. They can easily fill an entire day. Many more examples out there, though I struggle to think of ones that can take up 10+ hrs/day.

    47. Re:No option but to vote with wallet by JackDW · · Score: 1

      Disagree on both points, particularly the second one. Secondary markets don't directly benefit the original vendor, but there is an indirect benefit in that the health of the market is maintained. A second hand bookstore makes no money for publishers or writers, but it does keep people interested in buying and selling books, so it's a good thing. It helps to keep publishers and writers in business indirectly.

      --
      You're an immobile computer, remember?
    48. Re:No option but to vote with wallet by exomondo · · Score: 1

      That's the beauty of our current state of cultural development; People are allowed to make stupid decisions for rubbish reasons. It's their money, after all.

      That's just your opinion, there are people who would call your decision to use windows 'stupid' and the reasons for it 'rubbish', yet the majority would disagree.

      I certainly agree with you but the fact is that most people don't, or more likely don't care enough to take up a position on it. Voting with your wallet only works if the majority does it, and i'd wager a fair percentage of gamers who are opposed to that awful DRM in Assassin's Creed 2 have still bought the game and put up with it.

    49. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 1

      I use Linux at home and work. I just put it on my g/f's laptop too, after giving her a USB stick to trial it out with. Further, I'm considering putting it on the workstations here with the Edubuntu package. I might even end up re-doing all of the vocal work so it's not a slightly-too-squeeky French woman talking in English

      They say that you should put your money where your mouth is: I did, and I now have £150 I wouldn't otherwise have (2 x Windows 7 Home license).

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    50. Re:No option but to vote with wallet by exomondo · · Score: 1

      They say that you should put your money where your mouth is: I did, and I now have £150 I wouldn't otherwise have (2 x Windows 7 Home license).

      So how much of the Always-On Ubisoft DRM affects you then?

  12. Re:No. It Is Far Too Pervasive. by eldavojohn · · Score: 4, Informative

    Why would you use something like Zune for streaming to 360

    Good question! Where would I get such a crazy idiotic idea?! Perhaps it was the fact that the manufacturer of both my gaming system and operating system (of that machine) suggested it? And at what point in the future of TVersity does a fancy little update to my XBox 360 render TVersity useless?

    Don't get me wrong, I appreciate the link to TVersity and will try it out at home but Microsoft disabled third party storage on the XBox 360, how long before they get bored and engage in a little cat-and-mouse game with TVersity? I wish I could drop $300 and get a PS3 and use your suggestion but I don't think I should have to invest that much in order to watch The Final Sacrifice streaming from my personal computer to my TV.

    But streaming from Windows Media Player or Zune is just shit.

    Honestly, everything was working in an acceptable manner right up until something happened to my C:\Documents and Settings\All Users\DRM files. Is it WMP & Zune that are shit or is it just the DRM? I know I'm not going to be Mr. Popular for saying this but Zune software is just as good/bad as the iTunes software. Its UI is pretty. It's bloated. It's "free" as in the executable's downloadable but you just have to pay a lot of money in auxiliary products to be able to use it.

    --
    My work here is dung.
  13. Re:No. It Is Far Too Pervasive. by Opportunist · · Score: 2, Insightful

    Any kind of DRM affects you negatively. There have been a lot of protection schemes over the years, from doc checks to "original DVD required" to serial numbers to the now popular online registration and perpetual connection scheme. All of them have some impact on you and may or may not limit your chance to play the game if you lost the manual, DVD or serial or cannot go online for some reason.

    The question is just what degree is still acceptable to you.

    What's worst about DRM is that it does affect you, the honest, paying customer, but it does not affect those that copy the content. They don't need the original CD (duh, they don't have one), they needn't go online, they need no serial number (or get one generated with a handy program), they need no online connection to register. THAT is the main problem with every single DRM scheme that ever existed.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  14. Re:No. It Is Far Too Pervasive. by sopssa · · Score: 1

    I don't think there is any incentive for Microsoft to start fighting against TVersity. It doesn't really matter for MS how you stream you content to your 360. Besides, both 360 (as well as PS3 and even many TV's) use Universal Plug and Play for streaming on network, not some proprietary 360-only technology.

  15. Not Patience by fan+of+lem · · Score: 3, Funny

    You can fight DRM not with patience, but with Reason.

    1. Re:Not Patience by Anonymous Coward · · Score: 0

      Sooner or later, everyone listens to Reason.

  16. Commercial Linux Games by pandrijeczko · · Score: 1

    Incidentally, DRM and commercial control is one of the main reasons, I believe, that there are so few commercial games released for Linux.

    If you're a Linux user running a Linux OS then you're probably a fairly savvy computer user, and you're running an open OS where, if something untoward is happening deep down in the OS, there's a chance you will notice it.

    If you're running Windows or playing on a game console, there can be all sorts of checks and processes going on that you will never know about because your view of that system is restricted.

    And, incidentally, that isn't a dig at Windows users or console users - I run Linux and XP, I also own a Wii - but I do believe there is probably some serious nasty stuff going on inside your machines that you don't know about with a lot of this game DRM stuff.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:Commercial Linux Games by skine · · Score: 1

      Incidentally, DRM and commercial control is one of the main reasons, I believe, that there are so few commercial games released for Linux.

      Or it could be that Linux only accounts for about 1% of OS market share, while Windows is over 90%. Interestingly, the iPhone accounts for about 0.5%.

    2. Re:Commercial Linux Games by Ephemeriis · · Score: 1

      Incidentally, DRM and commercial control is one of the main reasons, I believe, that there are so few commercial games released for Linux.

      I disagree.

      I think the main reason you don't see a whole lot of commercial games released on Linux is the lack of uniformity.

      Consoles are a popular platform for gaming because it is pretty much going to just work. The console's hardware is going to be pretty much identical from one machine to the next. You don't have to worry about CPU speed or background tasks or anything else. It's an Xbox 360 - aside from the HDD, it's going to be identical to any other Xbox 360.

      With a Windows computer, you've got less uniformity... The CPU, RAM, GPU, sound, etc. can all be different. But at least the OS is going to make some predictable things available... You know that you can call on an assortment of libraries and APIs that are pretty much guaranteed to be there. There's still the issue of making sure your drivers are up-to-date... But at least the OS is fairly predictable. Mostly.

      With a Linux machine... Well... You can't honestly count on much of anything. Is there even a GUI? If so, is it GNOME? KDE? Not only do you have to worry about whether the drivers are up-to-date, but you also have to wonder about the kernel and all the assorted libraries.

      Obviously a lot of that can be overcome - and is, on a fairly routine basis by all the folks writing software for Linux. But a game developer faced with the choice of supporting a platform with zero unpredictability to worry about, or supporting a platform with tons of unpredictability... Well, obviously they like the predictable.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    3. Re:Commercial Linux Games by pandrijeczko · · Score: 1

      Agreed - but whilst I know it's not the ideal solution, you can get away with a lot in Linux by using static binaries so that all the libraries that are needed are compiled in.

      Anyway, why bother with KDE? Everyone knows Gnome is better! ;-)

      --
      Gentoo Linux - another day, another USE flag.
    4. Re:Commercial Linux Games by Abcd1234 · · Score: 1

      Incidentally, DRM and commercial control is one of the main reasons, I believe, that there are so few commercial games released for Linux.

      Oooooh, so that's the reason! It has absolutely nothing to do with the rather miniscule market size, the substantial cost of maintaining the port to service that tiny market, the cost of supporting myriad distributions, kernels, etc, the effort involved building in-house expertise in the platform, both for developers and support, etc? It's just DRM that's the big stumbling block?

      Well of course! Why didn't *I* think of that??

    5. Re:Commercial Linux Games by pandrijeczko · · Score: 1

      My friend, stop trolling.

      I use Linux for some things, I use Windows for others - both have their strengths & weaknesses.

      At work, I'm a techie and security guy on a range of telephony products that run on UNIX & Linux - believe me, the presence of Linux on "workhorse" servers and embedded devices has increased exponentially over the past decade or so, mainly at the expense of commercial UNIXes; this is in addition to UNIX (and Linux) now being at the core of the Internet in ISP servers, mail servers, etc.

      Please stop with "cheap shots" about miniscule market size, it depends entirely on which market you are talking about. If you mean the "desktop", you're probably right but then I don't actually give a toss - I use Linux because it's good for stuff I need to do with a computer and the fact it's been here 20-odd years is enough of a testament to it as an OS. If there's a "war" between Linux and Windows, then it's a war with only one side, and it isn't the Linux one.

      Incidentally, in Europe, Linux is used equally as much on the desktop as OS X, maybe not so much in the US but there's not much in it. They already port some games to OS X and OS X is, when all said and done, a UNIX variant.

      So I don't think the idea of porting games to Linux is so preposterous.

      --
      Gentoo Linux - another day, another USE flag.
    6. Re:Commercial Linux Games by Abcd1234 · · Score: 1

      My friend, stop trolling.

      I'm not trolling. I'm making a point and choosing to couch it in dripping sarcasm. There's a difference.

      Please stop with "cheap shots" about miniscule market size, it depends entirely on which market you are talking about.

      Obviously we're talking about the desktop PC market, and specifically, the intersection between the desktop PC market and the gaming demographic. The other markets you cite are *completely* beside the point, and honestly, I'm not even sure why you brought them up given the context of this discussion.

      I use Linux because it's good for stuff I need to do with a computer and the fact it's been here 20-odd years is enough of a testament to it as an OS.

      So do I. I'm typing this on a Linux-equipped laptop right now. But I'm not a hardcore gamer (the last game I played was Half-Life 2: Episode Two, which was released, what, 3-4 years back? And happens to work well under Wine). Gamers don't use Linux. So game companies don't target Linux. How is this surprising?

      So I don't think the idea of porting games to Linux is so preposterous.

      Wait, so you admit that the desktop market for Linux is tiny. And in the same breath, argue that porting games to Linux isn't "so preposterous". No offense, but you're contradicting yourself.

      The simple fact is that to port a game to Linux you'll probably have to:

      1) Write a new rendering pipeline unless you had the foresight to target OpenGL from the beginning (most games target DirectX, and obviously that isn't available on Linux).

      2) Write new code to interface to Linux sound and peripheral libraries.

      3) Implement some kind of installer.

      4) Educate your developer base, support, and QA on Linux.

      5) Roll out a complete Linux testbed, and that includes playtesters, to ensure that the port works as advertised.

      6) Find some way to support and maintain that port across myriad distributions, kernels, etc.

      And you propose they do all that to nail, what, 0.5% of the desktop gaming market?

      But no, clearly the reason they don't target Linux is because you claim they can't deploy functional DRM...

    7. Re:Commercial Linux Games by Vectormatic · · Score: 1

      also keep in mind that iphone users are well accustomed to the fact that apps cost money. sure there are many free apps, but for the good stuff (the non-demo games etc.. any really usefull util (iSSH FTW)), you have to pay. Linux users on the other hand got their OS for free (most of them anyway), have a huge repository of free software to install, lots of built in functionality etc... so most of the time they dont see the point in paying for something..

      now i am at a point where i personally (not professionally sadly) have moved 95% of my computing to linux, i only use an old xp partition on my laptop for itunes, because my ipod touch requires it. And i find it awesome how much you can get for free... However if ID software releases a new game with a linux version inmediatly available, i will buy the game if i want it, rather then pirate it. The sad thing is though, that i have a feeling linux support is actually dropping. Ut2004 came with all the needed files on the disc, UT3 doesnt even have linux client, three years after release (so F you epic...)

      anyway, for many linux freaks paying for software seems to be a no-no, that might influence game designers

      --
      People, what a bunch of bastards
    8. Re:Commercial Linux Games by cpghost · · Score: 1

      Binaries (static or not) are not such a bad idea. They may even work on a different target OS, if the emulation layer is set up correctly. Using Linux's version of GoogleEarth, Maple etc... here on FreeBSD for example.

      --
      cpghost at Cordula's Web.
    9. Re:Commercial Linux Games by pandrijeczko · · Score: 1

      I'm not going to respond to each point - you are a fellow Linux user after all!

      But no, it isn't *just* because they cannot stealthily deploy DRM on Linux but it is a part of it - you know as well as I do that personal information about people is one of the most valuable commodities that can be traded across the Internet, and I'm sure that if some knowledgeable hacker types took the time & interest in looking at what gets sent across the Internet in the name of games' DRM, there would be some shocking revelations. Because Linux code is under constant peer review, someone would see what was happening very quickly and raise the alarm.

      Likewise, as a "shell and Perl" man, I don't claim to be an expert in games programming in any way - but it does strike me that if a game is written using OpenGL graphics' calls, rather than DirectX, then there's a pretty good chance it will get ported to Linux at some point. Whether games programmers *want* to use OpenGL over DirectX is another issue, but I'd hope that whoever was creating a game would write it with the intention of porting it from the outset.

      --
      Gentoo Linux - another day, another USE flag.
    10. Re:Commercial Linux Games by Totenglocke · · Score: 1

      I totally get your point, but I don't see why a game company can't write a game for linux and, just like how apt makes sure that you have dependencies installed or Windows programs make sure you have dependencies installed, do a simple check and if you don't have XYZ installed, simply go out and have the installer download it?

      I think the bigger reasons for the lack of Linux games are 1) Windows 90% market share and 2) the fact that most games use DirectX. I'd love to see MS do some sort of system to port older versions of DirectX to OS X / Linux / Unix. That way game companies could at least make *nix ports of a game that's a few years old and get the ball rolling.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    11. Re:Commercial Linux Games by Ephemeriis · · Score: 1

      I totally get your point, but I don't see why a game company can't write a game for linux and, just like how apt makes sure that you have dependencies installed or Windows programs make sure you have dependencies installed, do a simple check and if you don't have XYZ installed, simply go out and have the installer download it?

      They certainly could, if they wanted to. And plenty of developers for Linux do exactly this on a daily basis.

      I think the bigger reasons for the lack of Linux games are 1) Windows 90% market share and 2) the fact that most games use DirectX.

      Which is why they don't want to.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
  17. hmm by GMThomas · · Score: 1

    It seems a lot of the more intrusive, powerful DRM systems are created for the purpose of at least having the game uncrackable for the first day of release, when many people will want it. This means that many of the people who really want to play it will end up buying it because a crack is unavailable at the time, even if it's for only a day. If more and more people keep waiting for the crack, the first-day sales that these companies rely on will drop. And that will certainly be interesting once it reaches a critical point.

    --
    You are now manually breathing.
    1. Re:hmm by pandrijeczko · · Score: 1

      Okay, but think about that statement for one minute.

      If the intention is to get as many people as possible to buy the game on its first day of release, then what's wrong with reducing the price of it considerably within the first couple of weeks to try and encourage that? It could even be used as a marketing tool because getting the game at a reduced price is done on the understanding that as an early adopter, you may suffer bugs and crashes until one or two post-release patches have been issued.

      But we know that won't happen because games companies are *GREEDY* - pure and simple.

      --
      Gentoo Linux - another day, another USE flag.
  18. Re:No. It Is Far Too Pervasive. by sopssa · · Score: 1

    How is that Assassins Creed 2 with Ubisoft's new online DRM working out for you? There still isn't pirated copies of that which work correctly.

  19. Re:No. It Is Far Too Pervasive. by eldavojohn · · Score: 1

    I don't think there is any incentive for Microsoft to start fighting against TVersity. It doesn't really matter for MS how you stream you content to your 360.

    You said you owned an XBox, did you notice how you can buy video and music via Zune's Store?

    Allow me to spell this out for you very clearly: they wanted me to install Zune software because they want the marketshare of me purchasing all of my songs and videos through the Zune software. It functions just like iTunes Software in that it's supposed to be your one stop shop for dumping oodles of cash towards the RIAA and MPAA. iTMS is a cash cow for Apple. You're crazy if you think Microsoft doesn't want in on that action. If that's not incentive, I don't know what is.

    And if you try and tell me that Microsoft would never do that, check out how they manipulated (and still kind of do) the browser marketshare. If you own any of their products, they'll take any chance they get to shove Bing and Zune down your gullet.

    Besides, both 360 (as well as PS3 and even many TV's) use Universal Plug and Play for streaming on network, not some proprietary 360-only technology.

    Hence the need for an update to both ends in order to move to something proprietary. It's probably unlikely but you can never be completely sure with Microsoft. They're not exactly the poster child of companies embracing open standards and protocols ...

    --
    My work here is dung.
  20. Re:No. It Is Far Too Pervasive. by pandrijeczko · · Score: 3, Informative

    I agree, and I've played games for over a quarter of a century now (Damn! My fingers are tired!).

    In that time I've seen some *CRAZY* game protection schemes including Lenslok on Sinclair ZX Spectrum games, as well as unlock keys generated from coloured stripes in manuals (because in those days there were only black & white photocopiers).

    Nowadays, I don't think any of it is acceptable because I'm a cynical old man in his 40s. But in those days, it used to piss me off a little, but it didn't stop me buying more protected games and/or copying them - so whilst I don't have much good to say about most modern games, I can see why kids today are putting up with the same crap I was willing to put up with.

    The only thing that was better "then" was that the protection wasn't as intrusive - i.e. you put in a code, then went off and played the games. These days there's information being retrieved from your PC and console, stored on some centralised server somewhere...

    --
    Gentoo Linux - another day, another USE flag.
  21. P2P killed the DRM star... by Anonymous Coward · · Score: 0

    I do not need patience I have peer 2 peer....

  22. ...sound and fury, signifying lots of money. by ooe · · Score: 1

    Patience Is parlance But a ripper Is quicker.

  23. Excessive protection by Tei · · Score: 1

    There use to be these horrible protections in the 90's. It all vanished, only CD-KEY check remained. And now we see another wave of zealot-protection from game dev's or game people.
    Maybe is interesting that these protections are added by the publishers, against the will of the game studios. A good game can be ruined by a bad DRM, but that will kill the game studio, it will not affect the publishers much.

    Most of these new DRM systems seems designed to stop people from sharing games with friends or brothers, not to stop piracy, piracy is just the scapegoat.

    The danger is to scare people away from videogames. Much has been done to attract new people to gamming, the whole casual thingie, It will easier to lost that people again, with complicated DRM systems that break the release day (like the Ubisoft system, that where down the first day, cracked after 12 hours or something, so only pirates where allowed to play the game, pay customers where forced to wait )

    Steam is another DRM system, the model that most (not all) users want, one where things "just work", and add features and enough convenience, to make for the lost of control. So is a good deal. Most game publishers release games that are a "bad deal", the idea of releasing something that is worth buying escape then, focus on "screw" customers releasing the minimun product to the maximun price. Most big publishers already have a fame of "evil" or "stupid". Lets remenber here that most people have other options than videogames, and may buy music, or travel, and ignore the videogame culture, if we make this culture too much anti-customers, like EA, Activision and Ubisoft are doing.

    --

    -Woof woof woof!

    1. Re:Excessive protection by Ephemeriis · · Score: 1

      Most of these new DRM systems seems designed to stop people from sharing games with friends or brothers, not to stop piracy, piracy is just the scapegoat.

      want to pay for more copies of the game.

      Diablo II had really trivial copy protection. It was very easy to bypass, and I did just that. We had a single copy of the game that we shared between three computers in my house. And then we discovered multi-player...

      Multi-player was crazy fun, but the three of us couldn't be on-line at the same time because we only had the one CD-key. So we ran out and bought two more discs.

      Steam is another DRM system, the model that most (not all) users want, one where things "just work", and add features and enough convenience, to make for the lost of control. So is a good deal.

      Steam is, in my opinion, DRM done right.

      Yes, it's still DRM. And if you're fundamentally opposed to DRM then you're going to hate it just because it's DRM. But if, instead, you're looking for a way to play your video games legally without having to jump through all sorts of bizarre hoops... Steam is a good deal.

      Most game publishers release games that are a "bad deal", the idea of releasing something that is worth buying escape then, focus on "screw" customers releasing the minimun product to the maximun price.

      One of the things that I like about Steam is access to the marketplace. There's tons of good stuff on there relatively cheap. Older titles that I never got around to playing... Independent titles I've never heard of... For $5 or $10... And then there's weekly sales that drop the price of more expensive/current games down into the $10-$20 range... And sometimes there'll be a "free weekend" where you can try out some new game for a couple days without paying a cent.

      The end result is that Steam not only is a nice DRM platform... But it gives me ample opportunities to make sure the games I'm buying are a good deal.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    2. Re:Excessive protection by VGPowerlord · · Score: 1

      One of the things that I like about Steam is access to the marketplace. There's tons of good stuff on there relatively cheap. Older titles that I never got around to playing... Independent titles I've never heard of... For $5 or $10... And then there's weekly sales that drop the price of more expensive/current games down into the $10-$20 range... And sometimes there'll be a "free weekend" where you can try out some new game for a couple days without paying a cent.

      Basically, Steam is the PC version of the Xbox Live Marketplace and PlayStation Network.

      Rumor has is that Activision Blizzard is getting jealous of this and plans to license their new version of Battle.Net (set to launch with StarCraft II) to third parties. Who knows, maybe they'll be successfull, but Steam is entering the Mac market next month, beating Blizzard to what would have been its main advantage.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  24. The point by Anonymous Coward · · Score: 0

    The funny part is, at the end of the day DRM has not yet actually *stopped* any piracy from happening. Some games are harder to crack than others, but even then the costs of doing so do not rank in the millions of dollars. Money spent on DRM should instead go to subsidising distributers to make the game cheaper.

    1. Re:The point by Ash-Fox · · Score: 1

      The funny part is, at the end of the day DRM has not yet actually *stopped* any piracy from happening.

      Actually it has. x3: reunion, x3: terran conflict never had it's DRM cracked. After a year when Egosoft removed the DRM (like they do with all their games), it was suddenly available for piracy with pirates claiming a 'quality release' when all they did is take the Non-DRMed version.

      --
      Change is certain; progress is not obligatory.
    2. Re:The point by geminidomino · · Score: 1

      Then why don't these assholes just stop with the arms race and all use Tages (the DRM system in question).

  25. Mixed feelings... by cbope · · Score: 2, Insightful

    Not sure how I feel about this. On the one hand, removing a bad DRM from a game X weeks after release is at least an improvement over not removing it at all. Maybe it gives the publisher a warm fuzzy feeling that they are fighting piracy at release. Although we all know the reality that the game is often cracked within hours of release and in some cases it's cracked before release.

    But from a customer perspective, I still feel like I'm getting screwed by the publisher if I go out and buy a new game shortly after release. Consider the following questions:

    1. If I wait X weeks until they remove the DRM, why should I _need_ to patch my game to remove the DRM.
    2. Why is the DRM even there to begin with? Does it really do any good?
    3. Referring to question 1, how many Joe Sixpack's patch their games at all, unless the game goes online and checks routinely?
    4. Why am I buying intentionally defective goods?
    5. How much extra cost goes into implementing, testing and supporting the DRM? This number has got to be huge for the publishers. Not to mention the licensing cost the publisher has to pay to the DRM licensor.

    On principle, I am still strongly against invasive DRM. Assassin's Creed 2 and future Ubisoft titles are on my do-not-buy list thanks to their draconian, invasive DRM. I will not download cracked versions of these games either, I will just not play them. Until the publishers wise up and realize they are only shooting themselves in the foot, I will not buy their games. Here is my list of unacceptable practices:

    - game requires activation over the internet
    - single-player and non-online games that require an internet connection to run
    - games that can only save to online game servers operated by the publisher
    - games that cannot be played in 5 years because they depend on some online service/server that has been taken offline by the publisher
    - games that limit the number of installations
    - games that check their activation status periodically
    - games that cannot be installed to more than one PC (not equal to running them at the same time)
    - games that are locked-down to the hardware signature on which they were originally installed
    - installs any hidden services, software or devices in my system with or without my explicit authorization (this includes Starforce and SecuROM)

    My list of acceptable practices:

    - basic disc checks, or
    - Steam-like content delivery services, which can be used in offline mode, do not limit number of installs and do not require an internet connection except during installation, etc.

    However, combining the above 2 practices is unacceptable. There are probably few if any new commercial games anymore that meet my requirements. Have I bought games which violate some of my unacceptable practices; Yes, unfortunately. I'm afraid there is no easy answer or solution to the problem.

  26. "Can you..."? Why the loser attitude? by Hurricane78 · · Score: 1

    Perhaps the brainwashing of the MAFIAA made you forget, but we started out as the dominant ones. That’s why they came up with the whole DRM schemes in the first place.
    And perhaps you noticed, that DRM can not work by its very definition. It’s a physically impossible concept.

    The whole reason they are getting so crazy, is because they are doomed to die, and they know it. And I’m only talking about the publishers, that nobody needs anymore since the Internet replaced them. Not about the artists, who now see a glimmer of light of getting out of the nasty wrath of publisher contracts and terms.

    We already won. We were always winning. That’s the whole thing.
    They would have to create a global totalitarian system to stop us from winning. Like ACTA + 1984.
    And even when we ignore that that’n not going to happen (ACTA is alreary revoked by most states)... it wouldn’t be the first revolution where heads get cut off for freedom, now would it?

    The can not win this one. So stop the loser attitude. Because in the wars of psychology and social engineering (which this one is), you usually get exactly what you prophecy to happen.
    Think about how you influence people, when you stand there on your soap box, and don’t say “Those crazy people have no chance. We laugh in their faces.”, but instead ask in that suggestive way “Oh god, how can we even possibly win that one? We’re doomed! DOOOMED!!!”.
    Because the second one is what you’re doing. And it’s not cool!

    So come on! Take off the reality distortion glasses of the MAFIAA, look at factual reality, and see that even according to their own predictions, their death struggle is over in about 5-7 years!

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  27. That's strange by Dunbal · · Score: 1

    Early sales are often one of the big quantifiers in whether a studio will start working on a sequel

          The author says this as if a sequel is a good thing. If it's true that all sequels are better than the original version, wouldn't the wise choice be to skip version 1 and buy the sequel?

    --
    Seven puppies were harmed during the making of this post.
  28. Re:No. It Is Far Too Pervasive. by delinear · · Score: 1

    The crux of this is they don't expect the regular user to figure out all of the above, they expect them to get frustrated but just end up buying their content all over again. That was the only reason DRM was ever used with video/audio media, it certainly wasn't to fight piracy, even casual piracy is still idiotically simple. Suddenly the media companies were facing a switch from physical formats which degraded over time to a pure data format which would theoretically last forever. How else are they going to sell your grandkids the same disney movies they sold you as a kid if your copy is still valid?

  29. Re:No. It Is Far Too Pervasive. by delinear · · Score: 1

    I totally agree we should complain more when stuff doesn't work, but good luck proving which bit of software/hardware was at fault in GP's case to the checkout monkey at your local media store. The interactions between all these things are so baffling to the average user (and even the not so average user with specialist knowledge) that they've got very little chance of getting their money back, let alone dealing with stores which have a no returns policy for PC software, etc.

  30. Never needed it meself by CiderJack · · Score: 2, Insightful

    I do not buy games. Period. I don't pirate them either.

    Plenty of free games out there! Sometimes free demos are enough for games like halo, half-life 2, (sorry if I'm talking about old demos, I don't even bother with most new games anymore because even the demos are DRM'd up the wazoo). Freeplay MMOs like Runes of Magic and Allods keep me pretty well entertained after serious pointless grinding on an MMO like Anarchy Online. However! The point being is they are not only free of DRM they are free of cash outlay! No way am I about to risk my system with some DRM'd game that I may or may not like and risk my whole system on it. And pay cash for it beforehand.

    The whole commercial game industry (well most of it anyway) is snake oil sales. They have quickly reached a point just slightly better than used car salesmen or the riaa. Feck it, stick to (real) indy games and/or play only the free games. If they lower the DRM bar later have we won? No, the game is still full of DRM bullshyte.

    Anyway, apologies for the ramble. I hope you get what I'm after here (and no I'm not new here, but damn I bet any replies will make me feel like it)...

    Soooo many free games to explore out there, I don't get why people bother with DRM shyte. Keep up with the Joneses? Not if it means compromising my system :P

    1. Re:Never needed it meself by qbast · · Score: 1

      Or just buy a PS3. No insane 'always online' schemes, no rootkits destabilizing your system, no entering 50 characters long cd-keys. Just put BD in and play. And when you get bored resell it or exchange it for another game.

    2. Re:Never needed it meself by CiderJack · · Score: 1

      Why buy anything? I still don't get it. My PC works fine, and I game alot (just ask my wife! (she games too))

      In short I stil odn't get why people gripe about DRM. I don't get why corps implement DRM. I don't get why people pay perfecty good money for software that cripples their systems with DRM.

      BTW, Neither of us pirate either. It's all out there for free, legitimately, if you know where to look. Who lives by DRM, dies by DRM.

    3. Re:Never needed it meself by Ash-Fox · · Score: 1

      No insane 'always online' schemes, no rootkits destabilizing your system, no entering 50 characters long cd-keys.

      Why do my friends who own PS3 rabble forever if PSN goes down then?

      One of them even told me he can't even start some single player game because it couldn't get their achievement data when offline?

      --
      Change is certain; progress is not obligatory.
    4. Re:Never needed it meself by qbast · · Score: 1

      PSN? I don't know, they probably want to play online. I had never seen single-player PS3 game that would not run without internet connection. And I had really crappy (several hours long outages) internet for some time so I would notice.

  31. Re:No. It Is Far Too Pervasive. by delinear · · Score: 2, Interesting

    I bought an XBOX to avoid dealing with DRM on the PC (I know the XBOX is DRM'ed to death, but at least stuff generally just works out the box), but now that I have a shiny 250gb hard drive with my favourite games installed to the drive I *still* have to stick the original disk in when I want to play (which makes me sound lazy, but in reality I have two XBOXes in different parts of the house so I have to go disk hunting whenever I want to change games or just go play upstairs so my other half can have the big TV, etc), which is absolutely ridiculous in this age of cloud computing and digital distribution. Meanwhile people pirating games have none of the hassles of DRM, while other people can use no-CD cracks to circumvent the need to have the disk in the drive. Add on the hefty price tag of games and you have to wonder what incentives there are to honesty these days.

  32. Re:No. It Is Far Too Pervasive. by pandrijeczko · · Score: 1

    Don't get me wrong, I entirely agree with you!

    And let's face it, that's exactly the reason *WHY* games companies *CAN* do it, because their audience probably aren't going to be people who are, or even want to be, particularly tech savvy people.

    And likewise, I am not saying there's an easy solution for us - because if you hold back buying games then games companies may well start putting on less DRM but they're also going to start releasing a lot less as well... as I said elsewhere, they want the majority of their sales in the first few weeks after release, that's what their business strategy is based on.

    So if people don't rush to the shops with their wallets to do that, then they *WILL* release a lot fewer games.

    --
    Gentoo Linux - another day, another USE flag.
  33. anachronism by CiderJack · · Score: 3, Insightful

    Anyone remember Chess? Go? Cribbage? Bridge? Risk? Tabletop D&D? Monopoly for chrissakes? How about Mancala? Reversi? Pente? Dominoes? Darts? How about a friggin game of billiards/pool? Gin-Rummy anyone?

    Oh right, the lack of DRM is what killed those games :P

    1. Re:anachronism by Jer · · Score: 2, Insightful

      Hm. While I'm no fan of DRM, that's not a great comparison. To start with, most of those games are old enough that the developers are dead, so there aren't any development costs to be repaid (or royalties for that matter).

      Of the games on that list that are being sold for money (rather than just rules for an existing deck of cards), for most of them you're actually paying for the physical materials to play the game. You can download a copy of the rules for Go but unless you already own a Go board and stones you can't play it with just the rules. You can go ahead and make your own board, and some folks do, but that's more of a hobbyist decision. It's usually cheaper in time/money to just pay the $10 for the game at Target and move on. Same for most of the rest of those games.

      D&D - D&D is the odd one out. You need a set of dice to play D&D, but that's really the only physical material you need once you have the rules. There are all kinds of optional materials but it's the one on that list that is most like a software title. They're still actively paying people for development, and if you download a copy of it you effectively have the entire game - no additional money or time needs to exchange hands for you to sit down and start playing it. And not surprisingly, D&D is the only game on that list that has had "piracy" issues. A while back they stopped selling their books as PDF downloads specifically because the books were showing up on torrents before the physical copies hit the stores.

      One of the things that I hate about the DRM arguments is that I can actually understand the publisher's point of view - they've sunk money into developing this game and they want to reap that maximum profit possible from it. That's how the system is supposed to work after all - they take a measure of risk and in exchange, if their product is popular, they supposed to reap the rewards (and suffer the losses if it turns out that they bet on a dog). Piracy circumvents this process and it's illegal. So I can understand their anger at it. But they're doing it all wrong. They're doing it in a way that irritates and angers their legitimate customers while not really doing much of anything to stop the free-riders. Worse they're doing things now that break their own games to the point that their legit customers are turning into free-riders. It's stupid, and I thought that the game industry had figured this problem out about 15 years ago. Apparently this is one of those lessons that needs to be re-learned every few decades. (I have far, far less sympathy for game publishers who are using DRM as a means to break the secondary market for games. Right of first sale is important and even if you are losing money to the secondary market you need to deal with it. Book publishers have been dealing with it for centuries - suck it up.)

    2. Re:anachronism by geekoid · · Score: 1

      " A while back they stopped selling their books as PDF downloads specifically because the books were showing up on torrents before the physical copies hit the stores."
      And yet new books still come out as pdfs on torrents.

      Torrents I will download for one of two reasons:
      I bought the physical book and I want a digital version to help me quickly reference material while building a character or campaign.

      IT's new and I want to try before I buy. And yes, if it actually becomes interesting enough to even run 1 game, I buy.

      Now, if the pdf was offered for a discounted rate, say 5 bucks I would pay for it. even to just 'check it out'. I would also buy the book version, it's just more convenient for me to use during the game.

      All they have done is removed a revenue resource from them selves, it did nothing to stop the material from appearing on torrents.

      The great thing about the games in the list is that you only need to purchase 1 for the whole family to play. I wish game designer would start doing that more frequently. There are a lot of game I won't buy because it cost too much to get the whole family in.

      Age of empires used to to that right. You only need one disk fro a group to play.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  34. Re:No. It Is Far Too Pervasive. by Jaysyn · · Score: 1

    Why did you get a MP3 player that is encumbered with such shitty DRM? I'm sure there are much more open devices out there.

    --
    There is a war going on for your mind.
  35. Re:No. It Is Far Too Pervasive. by mbyte · · Score: 1, Insightful

    Oblig. xkcd comic :
    http://xkcd.com/488/

  36. yes and no. by DragonTHC · · Score: 1

    Yes, insomuchas they will start removing it if sales start to hurt because of DRM. Think music sales from amazon and e-music.

    No, insomuchas the oblivious in the board room still see it as due diligence. They don't get out much. Their collective finger can't find the pulse of their customers.

    --
    They're using their grammar skills there.
  37. Nope by GF678 · · Score: 1

    For every person who avoids purchasing a game with DRM, 10 more will buy the game because they are not aware of the DRM, do not consider the DRM to be significant enough to warrant avoiding the same, or simply don't give a shit anyway. Hence, a minority boycott does absolutely fuck-all to convince game publishers to change the status quo of crappy DRM strategies. It is the wider community's indifference which is giving publishers free reign to do what they like and continue it.

    What you CAN do is stick to your principals. If you don't like the DRM, don't buy the game. Don't even pirate it. Stick to your principals if only so you can say you did so. It may not matter in the long run but at least your mind can be at rest that you aren't part of the problem.

  38. Relic Entertainment by IBBoard · · Score: 1

    It generally took a while, but it was always one of the good things with some of the patches from Relic Entertainment (creators of Dawn of War). Dawn of War and its expansions were all DRM protected (although I think each was broken before release) but after a while one of their patches removed the DRM. Some companies would keep it on indefinitely, but at least some get it half-right and remove it in the end.

    The bad thing about that DRM was that it was the only thing stopping the game running fine in Wine. The demo (even the last expansion) worked fine, but the game then failed because of the DRM. Granted, Linux isn't a supported platform, but it is technically sufficient for the game, just not for the DRM (which is all a "treat your customers as criminals" thing anyway).

    1. Re:Relic Entertainment by jonwil · · Score: 1

      Blizzard has removed DRM from a number of its titles including Starcraft and Diablo 2.
      This happened (at least according to Blizzard) because of the release of the MacBook Air and other "doesn't always have an optical drive but can run the game" laptops (remember, Blizzard releases mac ports of all their games)

      Will be interesting to see what kind of DRM Starcraft 2 has (given that you need to be online always in order to play)

  39. Re:No. It Is Far Too Pervasive. by MadDogX · · Score: 0

    And when they do "embrace" something, "extend" and "extinguish" are sure to follow...

  40. Obligatory by WegianWarrior · · Score: 2, Funny
    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  41. Re:No. It Is Far Too Pervasive. by Inda · · Score: 1

    Why use anything at all?

    My 360 can see my network share. It can navigate through the folders. I only exchanged short keys to get the XBOX talking to the PC. It plays Xvid and VOBs. I don't use the Media Centre [sic], although that was needed to exchange keys.

    I'm baffled.

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  42. Yes by obarthelemy · · Score: 3, Interesting

    That's what I do. Waiting before buying games has one big drawback: you're out of synch with the rest of the market. And several advantages:
    - less/no DRM
    - lower price
    - patches
    - mature community/forum
    - more feedback on how good the game is
    - opportunity to try it at friends

    --
    The Cloud - because you don't care if your apps and data are up in the air.
    1. Re:Yes by mmalove · · Score: 1

      I'm surprised they haven't tried one of those hardware key generating systems. One physical key-generator per software, enter a 6 digit code every time you start the game. Would work very well across platforms, very easy to resell your used software, would put a hold on digital distribution though.

      But then, that could be a consumer choice: digital distribution -> digital DRM, physical distribution -> physical DRM. ...

      I guess that would get really old though if you had like 20-30 games like that.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    2. Re:Yes by Abcd1234 · · Score: 1

      Waiting before buying games has one big drawback: you're out of synch with the rest of the market.

      Uhh... how is not being in "synch [sic] with the rest of the market" a drawback? If you ask me, insisting on buying the latest, greatest game the minute it comes out is for suckers and fanbois.

    3. Re:Yes by Anonymous Coward · · Score: 0

      I agree with these pros and cons and it is the model I follow myself.

      Actually, if everyone waits to buy the later version, the company will at first think they've made a crappy game and that one may not get a sequel, but when this happens for 2 or 3 major releases in a row, they will start doing market research to discover why no one is buying their games at release and they will discover that it's because people can't stand their DRM and it will force them to rethink so that they can get people to buy at release again. Because it is a money machine, if you deprive a company of what it most wants, it will try and figure out why and find a way to get what it wants.

    4. Re:Yes by geminidomino · · Score: 1

      Waiting before buying games has one big drawback: you're out of synch with the rest of the market.

      Uhh... how is not being in "synch [sic] with the rest of the market" a drawback? If you ask me, insisting on buying the latest, greatest game the minute it comes out is for suckers and fanbois.

      It's really only a problem for those who want to play multiplayer.

      And even then, it's only for the "bad" games. I gave up on MP a few months after my brothers got me the 360 for xmas, but those first few months I was basically constantly in COD4 MP.

      There were still an assload of players in there last September (Just before Modern Warfare 2 was released). I don't know about now, as I've opted to keep my $50.

  43. Re:No. It Is Far Too Pervasive. by rdnetto · · Score: 1

    I feel for you, but I'd like to weigh in with my experiences using the 360 for media - I've found that it's generally pretty painless and works as expected (though it doesn't support MKV, which is disappointing). You occasionally have to manually add new files to the library, but that's it. The only difference is I used Vista/Win7, so support was built directly into Windows.
    Also, I was under the impression that the recommended software for sharing media under XP was Windows Media Connect (DL, link courtesy of wikipedia). AFAIK it doesn't use any DRM.

    --
    Most human behaviour can be explained in terms of identity.
  44. escrow ftw! by Anonymous Coward · · Score: 0

    IMHO, escrow should be used for doing away with DRM (and proprietary licensing as well, btw) completely, from day 0. Producers set their price, the escrow receives payments, then when proper amount is amassed those who payed can download the installer, or ISO images if they like, and are free to give, rent or sell copies of it to whoever they like. My bet is, if the unit price is high enough to drive away end-users, there would be folks who would invest into buying original (publishers') releases and, if this model prevails in industry, make living of it. Thus, software companies would be able to cut their expenses abruptly and toss them over onto community of reseller entrepreneurs, keep only their core competencies payrolled, use FLOSS code pool (remember: if you uphold the terms, you are free to charge for it as much as you want, besides, being anal about IP is superfluous if you get money up front), elevate their standings among end-users, all that while still making arbitrary high profits (as long as you don't overestimate your market capacity), and best part of irony is: former "Pirates" (fore mentioned "reseller entrepreneurs") would work on YOUR side, bringing you money instead of taking it away from you, while doing all of manufacturing (making copies), transport, distribution, even advertising and user support, on their own budget. Of course, any optional MMO subscriptions would be marketed separately, direct from publisher, or from affiliates - independent MMO games hosting service companies. Clearly, there are some interesting business opportunities in this picture.

  45. DRM and Impulse by oakwine · · Score: 1

    Stardock seems to have grown and prospered by selling games that have no DRM on the disk. A "friend" gives you a copy, you can see if you like it. If you do like it and want bug fixes, updates, and other benefits, then you go online, register, and pay for it. Works for them, maybe, because their games appeal to more intelligent gamers who are also usually honest. The big houses that sell games that are mostly fluff aimed at the 95% of gamers who only have fluff for brains have to defend themselves against the subhuman fuel screws that are their chosen market.

    1. Re:DRM and Impulse by Ash-Fox · · Score: 1

      It's a shame I don't really find any of the Stardock games interesting.

      --
      Change is certain; progress is not obligatory.
    2. Re:DRM and Impulse by geminidomino · · Score: 1

      It's a shame I don't really find any of the Stardock games interesting.

      Agreed. I'd love to throw them business for not being douches, but I, unfortunately, loathe the entire RTS genre.

  46. No, they expect people to pay! by jonaskoelker · · Score: 2, Interesting

    I have a masters in computer science. And this is the shit they expect your regular consumer to figure out.

    No! An emphatic no!

    They don't expect regular people to figure this shit out. They expect people to become annoyed, give up and buy more of their stuff, because paying more money "makes the annoy go away".

    That of course just "a side effect" of the battle against those evil pirates whom the good regular customers should blame for the rising prices.

    (... My ass!)

  47. Re:No. It Is Far Too Pervasive. by laejoh · · Score: 1

    Lenslok was more fun that some of the games it came with!

    I've had hours of fun with that little prism.

  48. Re:No. It Is Far Too Pervasive. by NeverNow · · Score: 1

    And why would you do something Microsoft suggests? I am a gamer myself and have a 360 but it was clear to me from day one that MS and their stuff were an obstacle, not a friend and a service.

  49. Parent speaks the wisdom! by jonaskoelker · · Score: 1

    Pirating the game sends the same message. The publishers do have some idea of the numbers of peopls who are copying their games, and if there are many more than expected, then the DRM scheme will be made worse!

    Yeah, pirates should worry about not encouraging nasty DRM, because the nastier the DRM, the fewer paying customers there are to freeload our DRM-free version off of.

  50. It's the same with music and movies by MarcoF · · Score: 1

    Can you fight DRM with patience? Of course you can, but patience requires (as others have already pointed out) a working brain. It's the same with music and movies. If people had had patience to think and wait a bit we would have solved for good the problem with RIAA, MPAA and similar ten years ago: staying a few months without buying nor dowloading music would have left them with no cash AND, above all, with no argument at all to use as basis for things like ACTA. I already explained this in a format that, hopefully, most teenagers could understand in "Mr Label's nightmare: what really, really scares him", a very short novel I wrote six years ago.

  51. Re:No. It Is Far Too Pervasive. by Nyder · · Score: 1

    I'm a gamer and I don't have to deal with drm.

    Same with my movies and music.

    Why?

    Because I have a brain and either don't buy crap with drm, or break the drm on it.

    My games? get cracked.
    My music? never.
    My videos? oh, hell no.

    Granted I don't really buy new music anymore, but when I do, it's cd's. drmless cd's.

    DVD's, they get ripped. now, though, I do like bluray movies, but hey, those get ripped too!

    Of course, they say i'm a pirate and stealing from them, but the way I see it, they are dickwads and stealing from me.

    Don't buy stuff with DRM. if you want it, download it for free, but don't give the companies that are using DRM any money.

    --
    Be seeing you...
  52. Re:No. It Is Far Too Pervasive. by Aceticon · · Score: 3, Interesting

    Funnily enough I have this cheap no-name external-HD/Media-Player device that allows me to play XViD and DivX encoded files on my TV. I can either play files from my PC via Ethernet (NOT streaming, just files in shared folders), from the internal HD or from USB mass storage devices.

    There are out there other (more expensive) devices just like it that play HD.

    No DRM, no issues: my PC doesn't even need to be on. It's not even brand new technology: I've had this for 3 years now.

    Going for media playing solutions from the likes of Sony, Microsoft or Apple is like tatooing on your forhead "I'm a Dumb Media Bitch".

  53. Re:No. It Is Far Too Pervasive. by eldavojohn · · Score: 2, Informative

    Going for media playing solutions from the likes of Sony, Microsoft or Apple is like tatooing on your forhead "I'm a Dumb Media Bitch".

    Oh sweet! I have to have it! How much and who do I have to pay to get it in Official Comic Sans MS ©?

    But in all seriousness I thought I was just bending over backwards to play by the rules although in reality it seems I've been grabbing my ankles so the rich can get richer.

    --
    My work here is dung.
  54. DVDs / cd's for games will not go away with usa sl by Joe+The+Dragon · · Score: 1

    DVDs / cd's for games will not go away with usa slow download speeds as they are it's just takes to long for most people to download a 9gb+ game and a steam like systems is ok with you just need to be-online form time to time and not 24/7 with good up time.

  55. Sequels? by FlyingBishop · · Score: 1

    Early sales are often one of the big quantifiers in whether a studio will start working on a sequel

    So cookie-cutter sequels are a good thing now? Someone's drinking too much Kool-aid.

  56. Re:No. It Is Far Too Pervasive. by Riggity · · Score: 1

    I believe they disabled the use of 3rd party memory cards. I say this, because I have a USB HDD plugged into my 360 for the purpose of watching movies and TV shows. The Media Player on the 360 recognizes the drive just fine, and reads the video files without issue.

    I would prefer to stream them across the network, but I got really frustrated with the XP and XP Media Center setup that MS required. It never worked well, and TVersity never really worked the way I wanted it to either. It's an ok solution, but I find a USB HDD to be a better one.

  57. Time & Distance by Dripdry · · Score: 1

    This isn't entirely on topic, but here goes: I wait, often years, to play a game. Unless it's downloadable only like Star Monkey or Thomas & the Magic Words (for instance), I wait until the next generation of games has come out, typically. There's a sweet spot where the games get REALLY cheap and I can snap them up at bargain basement prices.

    I try to keep a "wanted" list over time and it immensely lowers my cost for gaming. I'm still buying and playing ps2, xbox, and dreamcast titles that still have life left.

    There is only so much time, why try to keep up and not get my money's worth from games? Will I get a 360 or PS3? Eventually, but probably not until the new systems have come out and I've finished picking the bones of the PS2

    That's my patience. It's ingrained in the way I game. So, DRM? What's that? I haven't even played a game that has it, yet.

    --
    -
  58. Re:No. It Is Far Too Pervasive. by Attila+Dimedici · · Score: 1

    So, the manufacturer of your OS and your gaming system (which is the same company and one known for supporting DRM that interferes with the user) suggested that you use a particular software (that they produce) to do something. Oh yeah, this is a manufacturer known for promoting end user lock in as part of their business plan. So, of course, they are surely a reliable, unbiased source on the best way to do something.

    --
    The truth is that all men having power ought to be mistrusted. James Madison
  59. Cryogenics by punkr0x · · Score: 1

    You could always freeze yourself until the DRM is gone. Just make sure some asshole doesn't forget to unfreeze you and send you 500 years into the future.

    1. Re:Cryogenics by VGPowerlord · · Score: 1

      You could always freeze yourself until the DRM is gone. Just make sure some asshole doesn't forget to unfreeze you and send you 500 years into the future.

      Of course, you could then use your prank phone to dial people in the past and accidentally change the future.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  60. I play Altitude by bazorg · · Score: 1
    One of these days someone wrote on Slashdot that the game they recommended for Linux was Altitude, a multiplayer airplane shooting game. The demo was valid for x hours of gameplay and when it ran out I paid the $10 for it.

    When the game is started, it tries to update itself and there is a server login, which makes sense as the game is multiplayer only. The first screen shows the change log from previous version, then you go straight to the main menu. Between clicking the nice icon and joining an ongoing game, probably it takes always 1 minute or less - just the way it should be. Instead of using patience for bypassing different intro screens, films and adverts, I'm using it to find the games that are worth playing. Altitude won an award in a competition between different "indie" games produtions, and I am sure that this will be a better place to search for new games than if I went to the high street shop.

  61. Re:No. It Is Far Too Pervasive. by mrt_2394871 · · Score: 1

    In that time I've seen some *CRAZY* game protection schemes including Lenslok on Sinclair ZX Spectrum games, as well as unlock keys generated from coloured stripes in manuals (because in those days there were only black & white photocopiers).

    For Worms (or was it Worms: Reinforcements), the anti-copying scheme was a booklet (~8 pages) of tables; you had to enter the code on page x, row y, column z.

    The booklet was printed on matt black paper with shiny black writing. It took us a few hours to type the codes into a spreadsheet. Ho hum.

  62. Why they can get away with it by elrous0 · · Score: 1

    Anyone who cares enough about the software to complain about its DRM is already a hardcore fan. And a hardcore fan is GOING to buy it, one way or the other. The "I'll just pirate it" option is becoming less and less an option as online play becomes more important and games are starting to block the option to use private servers.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Why they can get away with it by drinkypoo · · Score: 2, Insightful

      The "I'll just pirate it" option is becoming less and less an option as online play becomes more important and games are starting to block the option to use private servers.

      I don't buy online-only or no-dedicated-server-online games, so I don't have that problem. You have the same option...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Why they can get away with it by herring0 · · Score: 1

      Oddly enough the online only option is largely why I quit playing games. The DRM was also getting simply unacceptable and I enjoy playing through games in single player/offline modes as well. Don't get me wrong, I love the interaction and experience that online games can provide, but dealing with people all day means that sometimes I just want to sit down and play and see the AI or game rules or whatever behave exactly as expected.

      I guess in that regard it's a bit more like passive entertainment through TV and such, but I still like the puzzles and at least learning to understand how the developer designed the game play experience.

      Other than that some of the most fun I've had in 20 some-odd years of gaming has been building and designing modifcations and levels and hacking games to see just how far you could push the engines and yourself with private servers and game connections among friends. So many games lack any ability to do that kind of thing and between that and the above mentioned problems I rarely (if ever) find myself buying games anymore.

  63. Deja Vu - Remember the Music CD Rootkits? by Anonymous Coward · · Score: 0

    This whole gaming DRM debacle seems like a huge deja vu. Ubi this, EA that... Sony rootkit fiasco, anyone?

    Quick recap: Before iTunes, CDs were the only option, cost $20+, and sometimes the antivirus would complain. Talk about motive for piracy. Everyone was unhappy, complaining out loud and learning how to use P2P. The result? Full album online for $7 tops, or $1 for the single, and NO DRM WHATSOEVER. Even most CDs are down to $12-14. And the best part, except for the stupid lawsuits, almost no complaints!

    Games should follow the same path. Eventually, prices will drop, the DRM will "vanish", and everyone and their uncle will stop the complaining and the copying.

    See the pattern? That's exactly where we can push to make them get there faster. So first part: complain, be vocal, spread the message - teach your friends, or (if they're really dense) burn them a copy. Evangelize. Brag about how you didn't go through any hoops to play. Show the Ubis and EAs that YES, there are a lot of players in the PC, but they're unhappy with the way they're being treated. Spend some time on this, cause (2) is easier: unless it's cheap and DRM-free, get it cracked from The Pirate Bay.

    And if your uncle is a lawyer and the debate starts up, YES, you're willing to pay. You're just not willing to be treated like an ass.

  64. Help me boycott DRM-crippled games by tepples · · Score: 1

    And if a lot more people completely boycots DRM-crippled software/games/music/movies

    I'm willing to start doing this with a little help. First, what local multiplayer games (that is, not requiring two PCs for two players) aren't DRM-crippled?

    1. Re:Help me boycott DRM-crippled games by geminidomino · · Score: 1

      And if a lot more people completely boycots DRM-crippled software/games/music/movies

      I'm willing to start doing this with a little help. First, what local multiplayer games (that is, not requiring two PCs for two players) aren't DRM-crippled?

      There aren't any.

      Then again, outside of computerized board-games, there aren't many games of that stripe WITH DRM.

      You're a small market that they are not interested in. There are solutions to what you want (emulators on HTPCs, etc...) but none of them are exactly what you want, which is what very few people besides you want, and will thus never be marketed.

      You know this by now. No one but you cares. Why continually bring it up?

    2. Re:Help me boycott DRM-crippled games by tepples · · Score: 1

      Then again, outside of computerized board-games, there aren't many games of that stripe WITH DRM.

      Sure there are, but most of them have ended up on Wii. I was trying to make the point that if one boycotts DRM games, one boycotts consoles, and if one boycotts consoles, one boycotts the genres typically seen only on consoles. A boycott is more likely to succeed if a viable competitor is present, and reducing the genres typically seen only on consoles would turn PCs into a viable competitor.

      There are solutions to what you want (emulators on HTPCs, etc...)

      I'm willing to accept PC-based emulation if you can show me an unquestionably lawful way to get ROMs for these emulators. Other comments to this article point out that switching to piracy is not the answer.

      but none of them are exactly what you want, which is what very few people besides you want

      Why do very few people besides me want games optimized for HTPCs?

    3. Re:Help me boycott DRM-crippled games by geminidomino · · Score: 1

      We're talking about PCs, not consoles and not the Wii. When the DRM on the consoles gets to the point where it is comparable to the kind on the PC, your point might be valid.

      You don't PC game anyway, evidently, because you like the wii-style party games. So you don't have a horse in this race, so to speak.

    4. Re:Help me boycott DRM-crippled games by tepples · · Score: 1

      When the DRM on the consoles gets to the point where it is comparable to the kind on the PC, your point might be valid.

      Steam and Xbox Live Arcade are actually fairly similar in concept. On both, you can download purchased games to another machine, but you have to log in to play.

  65. Different metric by HalAtWork · · Score: 1

    Early sales are often one of the big quantifiers in whether a studio will start working on a sequel

    Looks like publishers will have to find a different metric to use.

  66. Yeah Right by Anonymous Coward · · Score: 0

    If by 'Patience' you really mean 'The Pirate Bay', then yes. I can fight DRM with patience. In fact, I've been fighting it with patience for about 5 years now.

  67. This software title is not in service by tepples · · Score: 1

    Waiting before buying games has one big drawback: you're out of synch with the rest of the market.

    And watch the online multiplayer matchmaking servers be down permanently. PlayStation calls it DNAS error -103.

    lower price

    Try finding a lower price for any major Super NES RPG nowadays. Often, just the cart without box and manual sells for as much on auctions nowadays as the entire package sold for when new. Even disc games like Rez have become collector's items in this sense.

    mature community/forum

    Even if a matchmaking server is still running, it's hard to have fun when you go 0W 50L against the "mature community" because there aren't enough newbs on the server for the server to give you a comparable opponent.

    opportunity to try it at friends

    The drawback here is that more and more games on every platform but Wii are switching to the system where each player in a multiplayer match has to buy his own copy.

  68. Re:No. It Is Far Too Pervasive. by drinkypoo · · Score: 1

    In my unfortunate above example, DRM is unavoidable. I couldn't "wait" that out. I couldn't watch streaming media on my game station.

    Nonsense. You could indeed have waited that out. You could be using a hacked $50 Xbox to play the last generation's games, while using XBMC to stream media to your TV. The Xbox does 1080i over component so it's really not that bad. Meanwhile, you wait for the DRM to be defeated on the 360 so that you can run your own streaming software which can talk to an XBMSP server (let alone a SMB server) so that you don't need to run the Zune software. Meanwhile you use the $100 Netflix streaming box to watch Netflix on the same TV. It's still cheaper than a 360, and cheaper than the eventual price break on the 360. You're an impatient early adopter (from the viewpoint of outwaiting DRM) and you're paying the price.

    Mind you, I'm in the same situation, except that I kept my Xbox so I can stream to it, and I don't expect my 360 to be a media player. It has a shit interface anyway, so why would I want to use it? Also cheaper than buying a 360 would have been buying an Aspire Revo, but those didn't exist when I got my 360 anyway.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  69. companies and profits by Anonymous Coward · · Score: 0

    When you're a company, it doesn't matter how much money you're making, so long as you can make more, you are never happy.

    Do you know many companies? Are they good friends of yours? Do you go to their birthday parties? Have they told you this "fact" personally over a beer or two?

    Companies are not people, and cannot be happy. Companies are owned and run by people, and those people have values. Those values (good or bad) will determine how the company will be run. The people involved in the company will be happy (or not) with a certain amount of revenues, of market share, of margins, and of net profit that the company generates.

    If your only goal in life is to get "more", then IMHO you have the wrong values.

    No one prospers unless he renders benefit to others. -- Tadao Yoshida, founder of YKK, world's largest zipper company

  70. Sequels are really no reason not to wait by yerktoader · · Score: 1

    Someone else pointed out here that EA is currently waiting about two weeks to re-release titles sans-DRM, in light of the fact that the initial high-profit sales window is within said time frame. Considering how bad most sequels are, and in fact how bad many initial titles are, I would offer that buying titles with DRM to encourage sequels is not a convincing argument.

    Consider Assassin's Creed. Sure the sequel is all the rage and by all accounts a great game, but AC1 was not at all a great game. Fun for a few minutes, but after the first level it was shampoo, rinse, repeat for the rest of the game. A shiny toy who's mechanics became clear by level 3. It didn't get any harder, in spite of the game SWEARING the guards would become much more difficult. I am glad I waited as long as I did to buy AC1, because had I bought it straight away based on it's mostly glowing reviews I'd have been pissed to waste $50 on a crap game.

    We must show game companies that DRM is not the answer.

  71. Re:No. It Is Far Too Pervasive. by pnuema · · Score: 1

    You want a Popcorn Hour. I've had one for two years now, and I get a chubby just thinking about it. This thing plays anything. I honestly don't know how I ever did without one. I haven't watched a preview or FBI warning in months. Seriously. Check it out.

  72. Re:No. It Is Far Too Pervasive. by malkavian · · Score: 1

    There aren't any incentives to honesty. DRM is an attempt to force 'honesty' on you in a draconian way. To date, there's not been a way to do this without inconveniencing honest people.
    Weirdly, the companies seem to have followed the "it doesn't matter if a thousand innocent people suffer as long as we can catch one guilty", which society has shown over the course of thousands of years simply doesn't work (people rebel against it).
    The only way to get honesty to play out is to act honestly, and alas, the content industry in general has shown itself to be anything but honest (copyright extensions anyone? They used to be 12 years when it took a good 5-10 years to pass the work around the market, and people still made a good profit from that. When the market can theoretically be saturated in a day, having life + 70 years is not an honest deal).
    Personally, I hate intrusive DRM with a vengeance, because it is inherently dishonest (you've bought something, but we decide whether we feel like meeting our side of the contract. If we don't then tough).
    Rather than just use a stick, they should go back to time honoured traditions that used to work (before the 90s), and find a deal that works. Stick and carrot always worked nicely when the bargain was honest; these days, vendors seem to prefer stick or cattle prod, and wonder why people start fighting back.

  73. Wallet Voting Won't Work by tarlss · · Score: 1

    DRM is an intellectual issue, not a populist one. It's like software patents and copyright- basically no one else cares but the most intelligent. Why? Because they can't be bothered to.

    These are private companies and they won't be swayed by reasonable arguments. Or anything 'reasonable'- I mean, honestly, they don't have to listen. You're nattering on forums, so they get some hired crony to placate you without having to actually change anything.

    What needs to be done is we need to whip up some kind of populist frenzy, Tea Party/Republican style. Just spread baldfaced, outright lies about DRM spreading through your computer and leaving it open to viruses. How companies are going to steal your credit card numbers, your social security, and you'll never sleep at night because you're called 24/7 by telemarketers.

    What we need is real honest to god fear mongering, and it wouldn't hurt to harass people/exploit vulnerabilities left by intrusive DRM to REALLY hit the point home. We need some Karl Rove tactics here.

    Not only that, we need to sue. Sue Sue sue sue sue! Legislation is really the only thing that's going to stop companies from spitting out DRMed titles.

    Game sales haven't changed a wit since they introduced DRM- they've just made customers angry. And you know what? They don't care. What we need is to hurt the game companies, rip the publishers a new one to see that consumers can't be trifled with.

    I would like to see a company like EA or Ubisoft buried and dusted from a massive legal lawsuit stemming from their intrusive DRM schemes. I know Apple and Microsoft are guilty of the same, but they're too big to truly hurt.

  74. Bought Civilization IV now - NO DRM by gadlaw · · Score: 2, Interesting

    That's what I do, if the game has crap DRM on it that's going to stop my computer from burning disks and other nonsense it's not going on my computer. I recently saw Civilization IV 'The Complete Edition' for sale and reading the back of the box it said in a nice yellow box "DRM Free. The Complete CIV IV experience with no Digital Rights Management limitations." - so I bought the game finally.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
    1. Re:Bought Civilization IV now - NO DRM by Anonymous Coward · · Score: 0

      Then you actually *played* Civ4, realised it was complete and total shite compared to Civ1 and 2, and felt both robbed and raped.

      Well... that's how *I* felt, anyway.

  75. Re:No. It Is Far Too Pervasive. by drinkypoo · · Score: 2, Interesting

    Besides, both 360 (as well as PS3 and even many TV's) use Universal Plug and Play for streaming on network, not some proprietary 360-only technology.

    It's too bad it doesn't actually work. I couldn't even get my 360 to play media from my Windows XP WiMP, which Microsoft swears works, nor from the WiMP beta in early Windows 7 Ultimate.

    The 360's streaming functionality is a total lemon due to being designed by Microsoft. XBMC is a thousand times better and Microsoft should donate some Zune streaming support (however universal it's supposed to be) into XBMC and release it themselves. I'd probably even pay for it. It would be worth it so long as I got updates, and was still allowed to install themes. I don't even need local media storage and playback, I have all kinds of computers that can stream.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  76. Re:No. It Is Far Too Pervasive. by Bobfrankly1 · · Score: 1

    But streaming from Windows Media Player or Zune is just shit. Try the alternatives.

    From one who HAS tried the alternatives, Windows Media Center works rather well. The windows 7 edition is rather reliable and zipping forwards and backwards in video hasn't been faster. I do recall TVersity utterly failing when trying to fast forward or rewind, and even causing blue screens, but that was about a year ago that I last tried it.

  77. Re:No. It Is Far Too Pervasive. by jriding · · Score: 1

    off topic but I also have 2 xbox360. one online account. I use one for netflix in the bedroom, and one for gaming in the family room. Do you know of any way with out "recovering" your account every single dang time, to be able to turn off the gaming xbox go to the bedroom and then turn on that xbox and sign in? maybe memory stick with account on that?

    --
    love the taste, hate the texture
  78. I thought the impatient were the first to pirate. by HeckRuler · · Score: 1

    I had to do a double-take when reading this summary. Most of the time when I'm impatient with DRM hoops and loops, I just go out and pirate the damn thing. Yes, even after I've bought it.

  79. Don't forget the wheel! by BancBoy · · Score: 1

    Don't forget the "Interstel Security Access Code Wheel" for Starflight!
    http://otherelectricities.com/neckdeep/starflight_wheel.jpg

    --
    [UID-HeinzIntel]
    1. Re:Don't forget the wheel! by pandrijeczko · · Score: 1

      I seem to recall playing Starflight briefly on the Amiga, but the one I remember having a codewheel was F/A-18 Interceptor.

      Another reason that game sticks in my mind is that a lot of it was about landing on an aircraft carrier which was fun in itself - but I seem to remember you could put the engine "into reverse" whilst in flight; not enough to be able to hover or fly backwards but certainly enough to slow your descent a bit when trying carrier landings...

      Great fun though, it kept me occupied for hours between bouts of Dungeon Master.

      --
      Gentoo Linux - another day, another USE flag.
  80. Re:No. It Is Far Too Pervasive. by gknoy · · Score: 1

    Please tell us more about this no-name device, including its name and roughly what it costs. :D

  81. Re:No. It Is Far Too Pervasive. by Anonymous Coward · · Score: 0

    You can also use Windows Media Player 11 to share music and video from your Windows machine to your 360 over the network. I'm not clear on whether or not this is what you're already doing? I don't know anything about Zune software. Anyhow, this is what I do at home, and I'm not aware of any DRM, except on things like .wmv files that you get that come with DRM.

    http://www.e-typedesign.co.uk/windows/windowsmedia/knowledgecenter/howto/mp11/sharemedia.aspx

  82. Re:No. It Is Far Too Pervasive. by Silentknyght · · Score: 1

    Funnily enough I have this cheap no-name external-HD/Media-Player device that allows me to play XViD and DivX encoded files on my TV. I can either play files from my PC via Ethernet (NOT streaming, just files in shared folders), from the internal HD or from USB mass storage devices.

    There are out there other (more expensive) devices just like it that play HD.

    No DRM, no issues: my PC doesn't even need to be on. It's not even brand new technology: I've had this for 3 years now.

    Going for media playing solutions from the likes of Sony, Microsoft or Apple is like tatooing on your forhead "I'm a Dumb Media Bitch".

    While I admit that *what* you use does have a real-world effect, it's really beside Eldavojohn's point. The problem wasn't what he purchased, instead it was DRM. The solution shouldn't be "lol you should have bought this instead," but instead should be the removal of the DRM.

  83. Can You Fight DRM With Patience? by Wireless+Joe · · Score: 1

    Yes! I patiently wait for movies and music I want to hit the torrent sites. Sometimes I have to wait patiently for a whole hour, sometimes it's a whole month!

  84. Yes by geekoid · · Score: 1

    sometimes I wait a whole day before getting a NO CD crack.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  85. It has disadvantages as well by geekoid · · Score: 1

    You're not in the social loop
    You have to go out of your way to avoid spoilers
    May not be able to find people to play with
    other players may get too good for you to really compete.
    Game may be updates to make certain achievements harder. I have been in games where everyone has something nice, but a patch went out to fix a drop rate and then I was never able to get one.

    Neither was is correct. I generally buy late, and those are some issue I have come across.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  86. Re:yes you can? or not.... by Anonymous Coward · · Score: 0

    Yes you can, by withholding said profit from them. I refuse to buy games at new prices unless I know in advance the game is completely worth it... for that there needs to be a basis of trust that goes back some games. Once i've been screwed by a mediocre game that's made even crappier by requiring activation/disc inserted/internet connection I see this as a reduced value for those games... DRM devaluates games. I won't refuse to play it, but I will wait until it hits the bargain bins (and that can be surprisingly fast sometimes).

    Well, it depends. If you withhold the profit from them long enough, and they have enough other customers, they stop listening to you at all.

    Case in point - TV. I avoid 'reality' TV shows and a lot of other TV I find insulting (to my so-called intelligence) Yet 'realiity' shows are more common than ever, and now TV is so bad I hardly watch at all.

    Do the TV networks sit in their board meetings, wondering how they can get my vote back? No, they've given up, and they are happy with the crowd that loves their horrible reality shows.

    Will game publishers sit in their board meetings, wondering how they will get back your business? I'd suspect no they won't. You will end up being considered not part of the potential customers and therefore unimportant.

  87. You can't win by waiting or boycotting by Anonymous Coward · · Score: 0

    I am convinced that the current industry must almost completely die at this point. A boycott does nothing, even the most strident calls for change (e.g. Spore and Bioshock) do nothing. DRM often times is patched out, but sometimes it's patched in. The only winning move is to not play, don't play on the servers, don't advocate the games, don't review the games, don't do anything to make the community surrounding said games better. If you pirate (it's largely meaningless whether you do or not, do or don't according to your ethics) you must play on unofficial servers and not promote the game in any way.

    I've tried for years to do it the "right" way. I never pirated, I bought thousands of dollars in games, often getting burnt when I didn't do enough research beforehand. I've advocated to players, I've advocated to developers, it all does nothing.

    So, now I just won't take part. You should see my games library, it is literally amazing. I do buy an occasional 360 game (around 2 a year), refusing any games that have a PC counterpart with heinous DRM (i.e. I won't get AC2 on my 360 as that would reward Ubisoft who is screwing PC gamers). I won't use Steam or Impulse, I won't play Torchlight (unless the box version truly has no DRM, then I will), I'm done.

  88. Re:No. It Is Far Too Pervasive. by Aceticon · · Score: 1

    Not for sale anymore.

    Here's a similar one from the same store (note that this one doesn't have ethernet).

    FYI, £50 is roughly 75 USD. It will probably be at least 20% cheaper in the US than the UK: it always is.

    By the way, these thing are often sold as HD enclosures by Computer component stores.
     

  89. Re:No. It Is Far Too Pervasive. by wvmarle · · Score: 1

    Maybe it's just me but I learnt my lesson regarding DRM (remember that R, it means Restrictions, because that's what it does) with the simplest of them all.

    The humble DVD.

    Remember some 10, 12 years ago, before DeCSS? Some DVD would play find under Linux, others not. Then DeCSS came, and suddenly those other DVDs would play fine.

    Those stupid region codes sweetened it all up nicely.

    Now that was my first experience with DRM. I suddenly found my self restricted in playing DVDs on my computer (running Linux, I didn't own a stand-alone DVD player at the time, no Windows) that I borrowed legally. Since then I avoid DRM unless I know it's so utterly and entirely cracked that it completely loses its function. The DVD is an example of that: region codes don't work, CSS is solved, there is no restriction left.

    Unfortunately on my iBook I still sometimes run into it. I have PDF files that don't allow me to copy/paste some text out of it. Luckily my Linux box doesn't have that issue.

    With all respect for content producers, who I believe deserve to be paid for their content, but not for anything involving DRM. Oh and I do prefer to download my anime... no need for an actual physical disk or so (too hard to find, have to go out to a shop, hoping they happen to have that one, etc)... but no way to make a small donation for a job well done. I mean is it that hard? I happily give double the $0.04 or so they make from every retail sale. Directly to the artist/studio.

    Oh well I'm not a gamer, but DRM has my interest. I really feel sorry for you that you have been fucked by the content providers so badly. And I hope you will also now do your best to get your content as restriction-free as possible.

  90. DRM requiring internet = no, unless good reason by Teunis · · Score: 1

    Unless a game play requires internet access, I will not purchase a game that requires me to ever be online. I generally won't buy any game that has DRM in any event although I'll mostly ignore it with the playstation-series. (I have one game with broken DRM that refuses to play on any legal playstation-type platform but will work fine if ripped and played in an emulator: "Legend of Dragoon")

    I don't find there's any reason for DRM beyond publishers being arses. My study of sales history hasn't shown any real difference between DRM/no DRM in game sales except where DRM became inconveniencing for users causing drops of sales. This is merely a "casual research" though so I've no real references beyond it being an industry I wouldn't mind working within.

    I will toss out though that if a company is criminalizing its customers (DRM assumes customers are guilty - and I'll include encoding of DVDs in that) - there's something deeply wrong in how a company is doing business.

  91. DRM needs to be talked about. by unsigned+integer · · Score: 1

    Too many people ignore it or brush it off - until it directly effects them. I think the
    news and game media has been letting us down. There should be a greater knowledge and
    dicussion of DRM, but there isn't. Why is that? The only recent article that even
    approached 'mainstream' was a CNN *Opinion* piece.

    I know a lot of people read game reviews. We need to start including 'What DRM this game has'
    in each and every review.

    It needs to become part of the common vernacular and lingo so that people start understanding what it is,
    what it does, and why they may want to include it as part of their purchasing decision. I don't think
    there is a realization of consumer rights being infringed, abridged or otherwise impugned. I don't think
    there is a realization of that fact that the game *just might not work* due to flawed or bad DRM
    implementations.

    This movement of knowledge has to reach a certain mass such that companies can make fiscal decisions based
    on :

    We lose X legitimate sales due to our DRM
    We lose Y possible/maybe sales due to pirating.

    Until X > (Y * (conversion of pirate to purchaser - certainly not 1:1)), this will only get worse.

    1. Re:DRM needs to be talked about. by Totenglocke · · Score: 1

      I know a lot of people read game reviews. We need to start including 'What DRM this game has' in each and every review.

      Well I can't vouch for this personally since I canceled my subscription years ago, but I've heard that PC Gamer now has a section in the "system requirements" section that lists DRM.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  92. Re:No. It Is Far Too Pervasive. by Aceticon · · Score: 1

    The main discussion in the article is about what to do with regards to reducing DRM (although game focused).

    Although not game focused, my post shows that, at least in some areas, you can vote with your wallet away from the usual suspects in the hardware-DRM arena without actually having to give up on anything (in fact, by voting with my wallet I ended up having a better experience overall).

    This is also why I own a gaming PC (which costs more than a non-gaming home PC because of the need for better CPU and Graphics Card) which is an open solution instead of an XBox or Playstation, why I have neither a BluRay player nor an HD TV and why I'm never going to buy an Apple product again (my 7 year old iPod is gathering dust somewhere).

    Whenever I see a Slashdot story about a shinny new gadget from one of the usual suspects all the fanboys come out of the woodwork and plenty of people that should know better by now go all glaze-eyed about it.

    I have plenty of money to get all the latest and greatest new gadgets and yet I choose not to buy products from some manufacturers preciselly because of their past and currenty history of shafting their costumers both directly and indirectly.

    I've been preaching this around here for ages now (mostly as "don't buy Sony") but I get the impression that plenty of techy people are just switch their brains off whenever they see a new gadget and are (unknowingly) prone to peer-pressure in the form of tech fashion and fads.

    The specific example of the parent of my OP, just proved me right and reafirmed my commitment to being choosy, so allow me my little moment of glee.

  93. I'm very very patient... by maharvey · · Score: 1

    I almost never buy a new game until it's marked down in the $10-$15 rack. By that time the DRM is often gone and/or irrelevant, the bugs are patched, add-ons sequels are available, and the necessary hardware is pretty cheap too. As long as I stay consistently several years behind, it's all fresh and exciting to my eyes, because I'm only comparing it to even older games.

    1. Re:I'm very very patient... by Totenglocke · · Score: 1

      By that time the DRM is often gone and/or irrelevant

      Online activation is never "irrelevant" if it still remains. It's still a time bomb waiting to go off (no pun intended).

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  94. That is not true by MattW · · Score: 1

    I'm probably in the minority, but once Mass Effect for PC was announced, I was excited about it. I griped several times about the DRM, and finally gave up. It was only a long time later that I noticed it was on steam, cheap, and with only steam drm; so I finally picked it up. With Dragon Age, they just had a cd check. I pre-ordered a collector's edition. There is no question that I paid $40 less, many months later, for Mass Effect than I would have without the DRM.

    And I never pirate anything.

    Let me point this out: people say that people would pirate a lot less if DRM went away. I'm not going to dispute that; I'm not sure. But I am also sure that DRM would go away if everyone stopped pirating, also.

  95. DRM only inconveniences your paying customers. by Behrooz · · Score: 1

    You aren't *fighting* DRM that way; you are completely justifying the need for it.

    With a pirated version, the DRM becomes irrelevant to users, courtesy of game crackers wayyyy up the supply chain. DRM only affects paying customers, because pirates completely bypass the DRM.

    You can make an argument that pirated games mean DRM isn't strong enough, because it can be cracked. Sadly, the time and energy of 15-year-old wunderkind game crackers is effectively unlimited-- stronger DRM is just an interesting challenge to them.

    So, you can implement ever-increasing layers of DRM that only inconveniences your paying customers, or you can focus on providing additional value that makes people want to purchase the software.

    Guess which business model is more effective in getting people to buy your product.

    It's not about right or wrong. Any major software release will be pirated, it's the nature of cheap bandwidth and the ability to create copies of software ad infinitum. DRM is a technical 'solution' to the social 'problem' of abundance, and like most technical solutions it simply does not work.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  96. DRM hates America by fluffyq · · Score: 1

    I’ve been in the U.S. Army Infantry for a number of years and during my last deployment to Iraq a few of my buddies and I picked up Dawn of War II at one of the bigger COBs with the intent of setting up a LAN in our tent to unwind from the daily suck. We were furious when we discovered that our install disk only contained the Steam client and that you actually had to register and download the software from their servers. A broadband connection to download a game we purchased three copies of retail? While we were wishing we might as well have been wished for a floor or an air conditioner that worked. We were happy to have electricity... in our tent.

    We were forced to abandon Steam and their digital fascism in favor of older games that didn’t discriminate against people who don’t readily have access to broadband. For a lot of guys in my unit and other units I’ve been in, mini-LAN parties are our primary source of entertainment anytime we can secure a reliable power source. These increasingly Orwellian systems of combating piracy aren’t just an inconvenience for us, they are a showstopper. We simply can't do anything about it. Try as we might, we can’t squeeze Wi-Fi out of a rock.

  97. If people would stop buying the games by thetoadwarrior · · Score: 1

    The only way I think you can get through is to get people not to buy the game and explain why. As it is, you get people who don't know any better and therefore don't care or you get people pirating it which sends the message that people want the product and the publisher just needs to try harder to stop you from stealing.

    The only thing they understand is profits so if you get most people simply not buying they game because of the DRM it would have an effect.

  98. Re:No. It Is Far Too Pervasive. by cliveholloway · · Score: 1

    Hehe - I remember lenslok - I had a friend who got to the point where he could read them without the lens though - that was talent :)

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  99. Re:No. It Is Far Too Pervasive. by mjwx · · Score: 1

    I just use a media centre mostly built out of old computer parts, I spent A$150 on a decent HTPC case, A$90 on a decent AM2 motherboard with onboard graphics, used old CPU, RAM, HDD and ODD.

    Myth has no problem streaming from an SMB share on my gaming box (which has all my storage) or from my Ubuntu laptop or just playing off the HDD.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  100. Whatever... by cre_slash · · Score: 1

    I have simply stopped considering buying games from the worst DRM'ers. EA is out. I was very curious about a few of their games, but due to their DRM i have simply settled with not playing their games.