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Baffled By the Obsession With Pretend-Business Games

theodp writes "Newsweek's Daniel Lyons confesses to being mystified by all the people tending to their virtual farms and virtual pets on Facebook. Even stranger, he says, is their willingness to spend real money to buy virtual products, like pretend guns and fertilizer, to gain advantage in these Web-based games. Pretend products are a serious business, estimated to grow to $1.6B next year, and have captured the attention of economists and academics who view the virtual economy as a lab for modeling behavior in the real world. Still, Lyons can't help but question whether the kind of people who spend hours online taking care of imaginary pets are representative of the rest of the population. 'The data might be "perfect" and "complete,"' says Lyons, 'but the world from which it's gathered is anything but that.'"

14 of 252 comments (clear)

  1. Business Games by sopssa · · Score: 5, Interesting

    I was more surprised by the title, and then summary disappointed me with Farmville and other crap. Where have the actual business games gone? We had titles like Capitalism II, all the different kinds of tycoon, simulators... Where are those now?

  2. He was also on SCO's side for _years_ by eddy · · Score: 5, Informative

    Just saying, maybe we should take that into account.

    --
    Belief is the currency of delusion.
  3. Not surprised by bmo · · Score: 5, Insightful

    Dan "Lyin'" Lyons is mystified by many things.

    He's still mystified why SCOX.PK hasn't buried IBM.

    --
    BMO

    1. Re:Not surprised by Tablizer · · Score: 5, Funny

      You got four mod points, I'm jealous. Where do I buy some?

  4. Really. by Skidborg · · Score: 5, Funny

    After Eve proved that people were willing to play spreadsheets with graphics, it was obvious that the next step was to remove most of the graphics.

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
  5. Re:If only we could harness this in RL by Skidborg · · Score: 5, Insightful

    You forget that real businesses require real work, and are a whole lot harder to progress in than a game that is engineered to let you slowly creep up the ladder of success no matter how inept you are.

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
  6. MMORPGS. by Anonymous Coward · · Score: 5, Interesting

    Last night I got drunk.

    In my stupor, I decided to play a Korean MMORPG that consumed about 4 years of my life. I went through a cached version of the fansite forums. 300 posts by myself. Did I really type like that?

    At any rate, I fired up the client and connected to a private server. Instantly, I felt my right wrist seizing up a bit... as if it was anticipating the pain from the click-fest (I broke several LMBs playing this game). I remembered how much this game sucked. The game is just a glorified treadmill. Getting to maxlevel (110) doesn't net you any special reward. It was really pointless.

    What does this have to do with the current topic? The Social. The social aspect is the only reason I played for so long. It could have been a korean mmo game, it could have been a farm simulation, it could have been an online poker site, it could have been a tower defense game. It didn't matter. It was always about the social. Thats the only reason I played that stupid game for so long.

    And that's why a lot of people on the social networking sites play those socially networked games. Not because they are economic simulators, but because everyone else plays them and it's a way to pass the time. Nothing too deep from my pov.

    1. Re:MMORPGS. by Tromad · · Score: 5, Insightful

      Yes but these "social" games don't really have any social aspect apart from spamming your friends for new items. My mom convinced me to try a popular facebook game, and the only social aspect was me having to spam everyone else that I either have extra crap or I want their extra crap. In general there is no interaction apart from "give me", and even that is based on preset buttons rather than conversation. I probably have more social interaction with a 1 minute conversation with the clerk at the convenience store than I would in hours of playing these shitty social media games. In your case it is different, as you were on an MMO, but these social casual games are much more limited in interaction.

  7. achievement porn by merreborn · · Score: 5, Interesting

    The people who play these games are, as a blogger recently put it, addicted to fake achievement. They want to fill the bar over and over again, level up, and unlock the next item.

    It's really not that baffling. People like winning. The actual value of the "win" is often unimportant.

  8. Just like MMORPGs by Max+Romantschuk · · Score: 5, Insightful

    So how, exactly, is this any different from spending money on WOW? Not everyone likes the same kind of games.

    Just because the average Joe doesn't like Farmwille, WOW, curling or knitting that doesn't mean it's not worth the investment in time and/or money to someone else.

    To each his own.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  9. Re:It mystifies me by Datamonstar · · Score: 5, Insightful

    Starting a business is a great thing to do! However, unlike how the conservative, pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you, it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place. If you don't have money in the first place, then forget it. If you can't live for a while without your normal steady income, then forget it. Basically, unless you're really lucky and are able to get funding to start, or you come up with some brilliant money-making idea that requires $0 start-up you're in for a long ride till your first real profit.

    In real life people have jobs because they either cannot or do not want to start their own business, so simply saying "if you would have invested x amount of time doing y then you'd" whatever is just making a big assumption without really considering what you're saying. Go ask a successful business manager how much more he could accomplish if he spent less time on the golf course (assuming he golfs). I'm sure he would not take it well.

    --
    The eternal struggle of good vs. evil begins within one's self.
  10. Less than 300 IQ? by Velodra · · Score: 5, Funny

    the average IQ of the average gamer dropped below room temperature

    The average IQ of the average gamer has always been less than room temperature (assuming a room temperature of about 293 K).

  11. Actually, I disagree by Moraelin · · Score: 5, Insightful

    Actually, I would disagree.

    1. The notions that adventure games disappeared because people are dumb, was false all the time. The adventure games market was actually a growing market when it got dumped by the publishers. There never was as much as a dip in sales, it went up each year... then nearly went extinct.

    I'm serious. Read some interviews with the Sierra people. Their last adventure game actually sold a lot more units than any of their previous adventure games.

    What nearly killed adventures was... 3D. In the 90's, when the tools were in their infancy, the complex scripting and animation that adventure games needed, cost a lot more to do in 3D than 2D. An adventure game suddenly became 10 times more expensive to make. And it sold more units than last year's 2D adventure game... but not 10 times more.

    2. Why the FPS nearly killed them is the opposite: early FPS were mindless affairs and dirt-cheap to make. You just needed to license a 3D engine, make some random maps and a couple of models, and you were all set.

    Probably most FPS actually sold less units than some adventure games from the same age. But, think of it this way: if it sold half as many units, but cost 4 times less to make, you'd actually make more profit with a FPS. (Or just you'd make a profit at all with a FPS.)

    People getting dumber simply wasn't the issue. Bang per buck, FPS in the 90's was simply the better investment of a publisher's money. (Somewhat like why nowadays every publisher wants a slice of the MMO market.)

    3. The adventure genre has been actually making a comeback in force. Which kinda disputes the claim that people got dumber.

    4. I dunno, economic games don't seem to me quite that dead either. There have been a lot of "tycoon" wannabe games released in the last decade, hotel simulators, restaurant simulators, mall simulators, etc. Including the occasional major title like The Guild 2.

    So on the whole, while I won't mod you "flamebait" (and just blew my mod points for this thread by answering instead), I have to wonder if you're seriously into the genres you mourn. I find it hard that someone would be apparently so hard at decrying their loss... but somehow miss all the titles that have been released lately. Are you really a fan of those genres, or, no offense, just wanted to whine about other people's IQ?

    --
    A polar bear is a cartesian bear after a coordinate transform.
  12. But that's not the point by Moraelin · · Score: 5, Interesting

    But that's not the point. People were buying them anyway, and buying more boxes each year. There was no point at which the buyers rejected them.

    There was a point where the _publishers_ rejected them, because bang per buck another genre offered comparable sales for a lot less buck. But that's not nearly the same issue.

    Basically blaming their supposed loss of popularity on anything (low IQ, bad format, gameplay, etc) before establishing if such a loss of popularity actually existed (and, again, check out Sierra's own statements: it didn't exist) is simply what's called "tooth fairy science." You know, the kind where you build a whole theory about the tooth fairy, and which teeth are in higher demand, and whatnot, before you have any support or evidence for the existence of a tooth fairy at all.

    --
    A polar bear is a cartesian bear after a coordinate transform.