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Baffled By the Obsession With Pretend-Business Games

theodp writes "Newsweek's Daniel Lyons confesses to being mystified by all the people tending to their virtual farms and virtual pets on Facebook. Even stranger, he says, is their willingness to spend real money to buy virtual products, like pretend guns and fertilizer, to gain advantage in these Web-based games. Pretend products are a serious business, estimated to grow to $1.6B next year, and have captured the attention of economists and academics who view the virtual economy as a lab for modeling behavior in the real world. Still, Lyons can't help but question whether the kind of people who spend hours online taking care of imaginary pets are representative of the rest of the population. 'The data might be "perfect" and "complete,"' says Lyons, 'but the world from which it's gathered is anything but that.'"

57 of 252 comments (clear)

  1. Business Games by sopssa · · Score: 5, Interesting

    I was more surprised by the title, and then summary disappointed me with Farmville and other crap. Where have the actual business games gone? We had titles like Capitalism II, all the different kinds of tycoon, simulators... Where are those now?

    1. Re:Business Games by MattGWU · · Score: 3, Interesting

      Went to Second Life, for the most part! Can be Land Tycoon, Mall Tycoon, BDSM Gear Tycoon, whatever you want! You'll need a store, products, a marketing plan, heck, servers! A lot of the concerns and requirements of a real business are present in the SL enterprise, if on a smaller scale. For a 'business sim', it's pretty complete, and the money is real!

      --
      "These people look deep within my soul and assign me a number based on the order in which I joined" --Homer re:
    2. Re:Business Games by Opportunist · · Score: 4, Insightful

      They went out of fashion together with adventures. The times of "brainy" games are gone. Since games got mainstream and the average IQ of the average gamer dropped below room temperature, what's left is twitch games. Hell, even RTS games are more twitch than planning these days.

      Yeah, mod me flamebait all you want, you know it's true.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Business Games by selven · · Score: 2, Insightful

      You missed the big one: World of Warcraft. Many people don't realize this, but it's quite possible to make hundreds of gold just by sitting around and buying and selling stuff.

    4. Re:Business Games by Anonymous Coward · · Score: 2, Informative

      Transport Tycoon was rewritten, and is now open source -> www.openttd.org, hast multiplayer with up to 255 clients, bots, custom graphics packs and a lot lot more.

    5. Re:Business Games by ottothecow · · Score: 2, Insightful

      Nah, there is room for real time games that are more strategy focused. Some people don't like waiting for other people to go...they would rather it always be your turn (but development steps take time). There is some benefit to being faster (getting things started right as one development ends) but there can be overpowering strategic requirements so the click-handling only matters when people are about equal on strategy levels.

      --
      Bottles.
  2. He was also on SCO's side for _years_ by eddy · · Score: 5, Informative

    Just saying, maybe we should take that into account.

    --
    Belief is the currency of delusion.
    1. Re:He was also on SCO's side for _years_ by zappepcs · · Score: 4, Insightful

      Not only that but ... ermmmm DUH!
      In a world of reality tv, real housewives, and shopping networks etc. why should anyone be _surprised_ that real vegetables will spend real money and real time trying to grow virtual vegetables?

      We used to smirk at stamp collectors and train spotters. Now we have virtual farmers and others. The world has not changed, we simply have an easier way to collect data about people with odd hobbies, like stupid lawsuits, stupid patents, karaoke, leg warmer collecting, virtual farming, and many more.

      Or maybe they are just bored at work?

  3. Not surprised by bmo · · Score: 5, Insightful

    Dan "Lyin'" Lyons is mystified by many things.

    He's still mystified why SCOX.PK hasn't buried IBM.

    --
    BMO

    1. Re:Not surprised by Tablizer · · Score: 5, Funny

      You got four mod points, I'm jealous. Where do I buy some?

    2. Re:Not surprised by Captain+Splendid · · Score: 4, Funny

      You got four mod points, I'm jealous. Where do I buy some?

      Don't give the overlords here any ideas, you fool!

      --
      Linux, you magnificent bastard, I read the fucking manual!
  4. Between the lines by EdIII · · Score: 4, Funny

    So reading between the lines Mr. Lyon's comment is basically, "Am I really surrounded by Assholes and Morons and am I also their King (intellectual superior)?"

    Dannny...... The average Slashdotter has that thought 45 times a day dealing with other people. Watch Idiocracy some time and then tell me with a straight face it is not a documentary of the future.

  5. Bell Curve Appeal by stewbacca · · Score: 2, Interesting

    These games appeal to the 50th percentile. More "serious" video games require more time investment and interest, which is out of the realm of possibility for most normal folks.

    The same reason is why we have so many bland US and Japanese brand sedans, and unexciting light fixtures, and bland music, and beige computers (less, these days though). By definition, there are more people in the 50th percentile, thus we will always have woefully average stuff.

    1. Re:Bell Curve Appeal by thetoadwarrior · · Score: 4, Interesting

      That's false. Most people I know spend *way* more time on Farmville than I've spend on, for instance, Contra 4 or Dead Space.

      I spend more time on casual games, like Sim Tower, than "hardcore" games. Casual people just tell themselves they spend less time on games because to say you spend loads of time on a game apparently makes you a dork and a loser

    2. Re:Bell Curve Appeal by Anonymous Coward · · Score: 2, Informative

      Actually, every percent contains 1% of the population. Since percentile is cummulative, every percentile contains 1% more of the population than the previous one. Thus, by definition, nobody is in the 100th percentile, everybody is in the 0th percentile, and the 50th percentile contains exactly half the population. Therefore there are exactly as many people in the 50th percentile as there are not in it.

      dom

  6. If only we could harness this in RL by Junior+J.+Junior+III · · Score: 4, Interesting

    I think this is an indicator that a lot of people would like to own/operate a business, and have an entrepreneurial spirit, but are too bogged by the realities of risk and especially legal burden to carry out their entrepreneurial instinct in real life. Imagine how many jobs we could create if people felt safe enough to be able to play these games in the real world.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:If only we could harness this in RL by Skidborg · · Score: 5, Insightful

      You forget that real businesses require real work, and are a whole lot harder to progress in than a game that is engineered to let you slowly creep up the ladder of success no matter how inept you are.

      --
      Supporter of the +1 Over Dramatic mod option. In memory of apk.
    2. Re:If only we could harness this in RL by Machtyn · · Score: 4, Insightful

      Taking Farmville for example, you don't have bugs, worms, critters to kill your crop. You don't have excessive heat or frost to kill your crop. You have a definitive timeline when your 100% yield occurs. You have 100% sales on all your items with no waste. This isn't really a business simulator more than it is something to do to pass time and share with friends.

      The real cash comes in to play because some people are even more impatient and want the absolute best of everything, even if it doesn't really matter. Fortunately, my wife is of the opinion that she can wait for her FV coins to build up and not even worry about the FV dollars.

    3. Re:If only we could harness this in RL by Crudely_Indecent · · Score: 4, Interesting

      My wife and daughters play these stupid games. Superpokepets and Farm[town|ville] consume hours of their day.

      My daughters, not so much, but my wife thinks that all computer oriented activities are game-play. She doesn't regard what I do as "work" because the only activities she participates in on a computer are games, therefore all computer activities are games. I'll admit that a few times a year I'll indulge in a game of Civilization, but I'm a bit more focused on my work because I actually enjoy it.

      Occasionally I'll remind her that only a few hours of my work on a computer pays our cell phone bill while a few hours of her playing games costs in electricity usage. The concept of computers being tools for business still escapes her, so I'm in the doghouse most of the time for "playing" on the computer.

      Thankfully, she's obeyed my mandate that no actual money be spent on these games.

      --


      "Lame" - Galaxar
    4. Re:If only we could harness this in RL by DogDude · · Score: 2, Informative

      As far as starting a business, I would love to own my own business. I'm more concerned about the governments (local, state, federal) and the IRS than I am about my competition and legal concerns.

      You're a liar. Turn off the Fox news. There's very little paperwork involved with starting your own business.

      --
      I don't respond to AC's.
    5. Re:If only we could harness this in RL by Skidborg · · Score: 2, Insightful

      GP's original point was trying to apply this to a small business startup attempt, not working your way through a gigantic corporation that is already massively successful.

      --
      Supporter of the +1 Over Dramatic mod option. In memory of apk.
    6. Re:If only we could harness this in RL by redJag · · Score: 4, Insightful

      I hope your wife is a fucking knock-out hottie because I can't imagine even talking to someone that can't comprehend a difference between work on a computer and FarmVille. I don't expect my girlfriend to understand exactly what I do, but she grasps the basic concept of programming.

    7. Re:If only we could harness this in RL by Corporate+Troll · · Score: 4, Interesting

      Obviously you never have to deal with complete computer illiterate people. My wife has a very hard time understanding what I do and that what I do in the day isn't the same as what I do on my computer in the evening. To her it ALL looks the same. Sure, I can tell her what I do, but essentially it becomes a phrase she tells people when they ask her what I do. It has no significance at all to her (and to most people, in fact).

      Same with my mom (but it became better over the years). I distinctly remember, back in my teenage years (that's a very long time ago), that I showed her a sorting algorithm I invented (years later, I got to know it as "Bubble Sort" and that in fact it is horrible, but how would a young teen know?). Her reaction was in the lines of "You spent so many hours on the computer for /this/?". Utterly devastating for me, but I don't blame her. This simply isn't part of her world.

      Even today, I see so many people of my generation, actively avoiding computers. My younger sisters generation is better and she had the big advantage of having computers around her for all the time she remembers, mainly because of me and my dad (who is a proto-geek). She's just 5 years younger, but it makes a difference.

      So, yes, I can totally see people equating "playing computers" with "using computers". If that's the only problem the guy has with his wife, he's lucky. Believe me, I have many more problems with my wife... *sigh*

    8. Re:If only we could harness this in RL by Bodhammer · · Score: 2, Interesting

      I'm a liar for expressing my personal concerns? Wow... The progressive groupthink virus has struck here.

      You convinced me with your cogent argument. I turned off FN and now I believe all government activity is benevolent and good. Thanks!

      Proof please of the very little paperwork statement? You have no idea about what I might do or how I might do it. Before you shoot off your mouth about things you know nothing about and state it as fact you might want to do a little research. Do you know what is required to sell food? Give legal or financial advice? Handle chemicals involved in manufacturing? Produce hazardous waste? Provide any service that touch people from a hair salon to a hospital? Oh, and if I want to do it in multiple states, it doubles or triples.

      If I started a business your type would be the kind demanding that I give you the job because it was your right and then you would complain about the lack of free, dolphin-safe, green, holistic massages in the ADA compliant chanting room.

      If I wanted to start a business and have an employee, it would cost me on average $27.42 per hour.
      The legally required compensation items average 8.2 percent of total compensation. Most companies have a lower profit margin than that pre-tax.

      http://www.bls.gov/news.release/ecec.nr0.htm

      Let's assume my goal is to make $100,000/year. At a 5% profit margin I would need $2,000,000/yr of revenue. How much of my personal capital should I put up? How much should I borrow? What new regulations will come next year? Should I have US employees (at $27.42/hour * 2080 hours a year is $57,033) or buy from China and India and let them deal with the toxic waste from the manufacturing site while my IP is stolen? I plan to do something a little more complex than a porn site in mom's basement... Your business acumen and advice is welcome!

      I also think it is interesting that the most vicious attacks here in this response thread were posted by ACs... It is always ad hominem attacks that generalize and mis-characterize. Civil discourse and rational discussion is dying, the end of true freedom is not far behind that and it is sad.

      --
      "I say we take off, nuke the site from orbit. It's the only way to be sure."
  7. Really. by Skidborg · · Score: 5, Funny

    After Eve proved that people were willing to play spreadsheets with graphics, it was obvious that the next step was to remove most of the graphics.

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
    1. Re:Really. by Dahamma · · Score: 2, Insightful

      Actually, I think this trend was clear way back in Ultima Online days.

      Wander by a "mountainside" and there would be dozens of players just standing there "mining" ore, which they would haul back and smelt to iron, which they would use it to make some crappy item, which they would sell to a shopkeeper for some and then wander off to the mines for another day of hard work...

    2. Re:Really. by dangitman · · Score: 2, Funny

      --but seriously, now that I think of it, a Twilight-themed Excel file would nauseate me to no end.

      And that is why you don't mess with Stephenie Meyer.

      --
      ... and then they built the supercollider.
  8. MMORPGS. by Anonymous Coward · · Score: 5, Interesting

    Last night I got drunk.

    In my stupor, I decided to play a Korean MMORPG that consumed about 4 years of my life. I went through a cached version of the fansite forums. 300 posts by myself. Did I really type like that?

    At any rate, I fired up the client and connected to a private server. Instantly, I felt my right wrist seizing up a bit... as if it was anticipating the pain from the click-fest (I broke several LMBs playing this game). I remembered how much this game sucked. The game is just a glorified treadmill. Getting to maxlevel (110) doesn't net you any special reward. It was really pointless.

    What does this have to do with the current topic? The Social. The social aspect is the only reason I played for so long. It could have been a korean mmo game, it could have been a farm simulation, it could have been an online poker site, it could have been a tower defense game. It didn't matter. It was always about the social. Thats the only reason I played that stupid game for so long.

    And that's why a lot of people on the social networking sites play those socially networked games. Not because they are economic simulators, but because everyone else plays them and it's a way to pass the time. Nothing too deep from my pov.

    1. Re:MMORPGS. by Tromad · · Score: 5, Insightful

      Yes but these "social" games don't really have any social aspect apart from spamming your friends for new items. My mom convinced me to try a popular facebook game, and the only social aspect was me having to spam everyone else that I either have extra crap or I want their extra crap. In general there is no interaction apart from "give me", and even that is based on preset buttons rather than conversation. I probably have more social interaction with a 1 minute conversation with the clerk at the convenience store than I would in hours of playing these shitty social media games. In your case it is different, as you were on an MMO, but these social casual games are much more limited in interaction.

  9. achievement porn by merreborn · · Score: 5, Interesting

    The people who play these games are, as a blogger recently put it, addicted to fake achievement. They want to fill the bar over and over again, level up, and unlock the next item.

    It's really not that baffling. People like winning. The actual value of the "win" is often unimportant.

    1. Re:achievement porn by GuldKalle · · Score: 2, Informative
      --
      What?
    2. Re:achievement porn by mister_playboy · · Score: 2, Insightful

      Care to enlighten us as to the difference between real and virtual entertainment? It sounds like a distinction solely for the sake of looking down on entertainment forms you don't share in personally.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
  10. Not hard to figure out really... by CFBMoo1 · · Score: 2, Insightful

    Not everyone has a good life or one they enjoy. Some people are bored and/or want something better. Virtual places and items offer an escape we may never have otherwise. When life's Skinner box doesn't give us enough pellets or pellets we like, we look elsewhere for pellets we can enjoy. Some people think outside the box and make a profit off our needs and the rest of us forever stay in the box.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  11. That's interesting, coming from Dan "Lyin" Lyons by the+saltydog · · Score: 3, Insightful

    This is the same rent-a-rant tool* that shouted at the top of his lungs on what a great case The SCO Group had against IBM - and who consequently jumped off of the pro-SCO shill bandwagon so fast, he almost broke both ankles, when it became apparent that the whole thing was an extortion scam... it's interesting to me since The SCO Group doesn't really have real products anymore, and the bankruptcy trustee currently in charge has stated that the only thing he finds of value in the company is the litigation they're involved in.

    Dan can't understand something that makes money, that Microsoft didn't invent - world points, laughs. Dan is worse than a has-been... he's a never-was.

    *Not to be confused with another worthless tech "analyst", Rob "Rent-A-Rant" Enderle, who has never met a Microsoft check he didn't like.

  12. Just like MMORPGs by Max+Romantschuk · · Score: 5, Insightful

    So how, exactly, is this any different from spending money on WOW? Not everyone likes the same kind of games.

    Just because the average Joe doesn't like Farmwille, WOW, curling or knitting that doesn't mean it's not worth the investment in time and/or money to someone else.

    To each his own.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  13. Re:Content filtering :0 by Darkness404 · · Score: 4, Insightful

    ...Yeah, and wait for people to find obscure proxies that log information to get around these blocks and you have worse security problems....

    Fact is, Facebook, Myspace, etc. are not security risks. On the other hand, obscurefacebookproxy.ru probably is, if an employee or student can get their work done while using Facebook, Myspace, etc. more power to them. If they can't they get fired/flunk out. It is that simple. Try to block the sites that people want and end up with more security flaws as they go to less reputable sites.

    (PS. Sonic Wall is overpriced and sucks)

    --
    Taxation is legalized theft, no more, no less.
  14. It mystifies me by HangingChad · · Score: 2, Insightful

    Even stranger, he says, is their willingness to spend real money to buy virtual products

    If people put a fraction of the time they spend on fake farms into a real business, they'd be rich. So much effort goes into collecting fake gold and going on quests to kill monsters that are nothing but a collection of 1's and 0's. It just seems like such a waste. If we could harness a small amount of that effort and put it toward something productive, it would be astonishing what could be accomplished.

    --
    That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
    1. Re:It mystifies me by Datamonstar · · Score: 5, Insightful

      Starting a business is a great thing to do! However, unlike how the conservative, pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you, it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place. If you don't have money in the first place, then forget it. If you can't live for a while without your normal steady income, then forget it. Basically, unless you're really lucky and are able to get funding to start, or you come up with some brilliant money-making idea that requires $0 start-up you're in for a long ride till your first real profit.

      In real life people have jobs because they either cannot or do not want to start their own business, so simply saying "if you would have invested x amount of time doing y then you'd" whatever is just making a big assumption without really considering what you're saying. Go ask a successful business manager how much more he could accomplish if he spent less time on the golf course (assuming he golfs). I'm sure he would not take it well.

      --
      The eternal struggle of good vs. evil begins within one's self.
    2. Re:It mystifies me by Rary · · Score: 2, Insightful

      If people put a fraction of the time they spend on fake farms into a real business, they'd be rich.

      There's a limited number of real-world businesses that can be successful. There's an unlimited number of virtual businesses that can be successful.

      Also, starting an unsuccessful real-world business can mess up your life. Starting an unsuccessful virtual business wastes nothing but a few hours of your time.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    3. Re:It mystifies me by Reziac · · Score: 2, Informative

      "However, unlike how the conservative, pro-consumerism people who propose starting a business as the simple solution to your each and every economic woe will tell you, it is a very difficult thing to do and you will likely spend a large amount of time and energy making it profitable in the first place."

      Funny thing, it's the liberal micromanage-everyone's-life types who made it this difficult to succeed at building a business. After all, the best road to a classless society is to make sure no one can do better than their neighbours!! See http://www.dnalounge.com/backstage/permits-index.html for a bazillion examples all in one handy place.

      Senator McGovern (if I recall rightly who it was) discovered this after he retired from the Senate, and learned that the very laws HE had pushed for made it impossible for him to follow his dream of owning a nice hotel. He then said flat out that if he'd known how hard he was making it for small business, he would never have supported such laws in the first place.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  15. Stupidity by DaMattster · · Score: 3, Interesting

    This is a shame that people have become so stupid as to purchase virtual pets and virtual things to get ahead in a role playing game. I have to say it, people need to get out more often. The fact that this has become a 1.6bn business is really, really sad. What ever happened to buying old cars and restoring them or going on bike rides or outdoor activites?

    1. Re:Stupidity by pydev · · Score: 3, Insightful

      What ever happened to buying old cars and restoring them

      And that's different... how? People don't restore some arbitrary car, they restore a 1966 Mustang or a 1960 Corvette. Why? Those cars are objectively not very good for transportation. They restore those because of their virtual attributes: branding, styling, nostalgia.

      or going on bike rides or outdoor activites?

      If you do those things by yourself, you're weird. What gives meaning to those activities is that they're social activities. And you can engage in the same kind of social activities in many other contexts. And to many urbanites, the idea of socializing during outdoor activities has always been preposterous anyway; why would you want to put up with bug bites and broken bones?

  16. Re:There's an xkcd for that by Anonymous Coward · · Score: 3, Insightful

    I find that xkcd ironic, because the conclusion is the very intro to Idiocracy: The bickering, hesitant couple never reproduces. They're deliberately portrayed as unlikable, stuck-up people. The movie isn't just the narration. The story doesn't take sides. And no, Idiocracy is not a documentary of the future, it is a satire of the present, with 20 percent more electrolytes.

  17. Stupid is as stupid does by future+assassin · · Score: 3, Insightful

    I don't think its surprising to find out that someone stupid enough to spend half of their day on Facebook giving out personal info for enjoyment would be stupid enough to spend money on their Facebook habbit.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  18. Well by stonecypher · · Score: 3, Insightful

    It's a Skinner Box. It doesn't just apply to humans; it applies to most animals. It's the same effect that makes rats press levers for food, and that underlies Pavlov's Dog and standard drug dealer techniques.

    http://en.wikipedia.org/wiki/Skinner_Box

    Farmville short-circuits the reward relationship in a number of psychologically sophisticated ways. It's essentially a hoarding generator with addiction back-off.

    --
    StoneCypher is Full of BS
    1. Re:Well by TheNarrator · · Score: 2, Funny

      So you're saying this is essentially a mechanism that allows people to avoid the pain of cognitive dissonance? People can't be rich or succeed at anything so they pretend to on-line in order to avoid admitting to themselves that they've lived a wasted pathetic life?

  19. Less than 300 IQ? by Velodra · · Score: 5, Funny

    the average IQ of the average gamer dropped below room temperature

    The average IQ of the average gamer has always been less than room temperature (assuming a room temperature of about 293 K).

    1. Re:Less than 300 IQ? by jo42 · · Score: 3, Insightful

      No, he means 21 C.

  20. Actually, I disagree by Moraelin · · Score: 5, Insightful

    Actually, I would disagree.

    1. The notions that adventure games disappeared because people are dumb, was false all the time. The adventure games market was actually a growing market when it got dumped by the publishers. There never was as much as a dip in sales, it went up each year... then nearly went extinct.

    I'm serious. Read some interviews with the Sierra people. Their last adventure game actually sold a lot more units than any of their previous adventure games.

    What nearly killed adventures was... 3D. In the 90's, when the tools were in their infancy, the complex scripting and animation that adventure games needed, cost a lot more to do in 3D than 2D. An adventure game suddenly became 10 times more expensive to make. And it sold more units than last year's 2D adventure game... but not 10 times more.

    2. Why the FPS nearly killed them is the opposite: early FPS were mindless affairs and dirt-cheap to make. You just needed to license a 3D engine, make some random maps and a couple of models, and you were all set.

    Probably most FPS actually sold less units than some adventure games from the same age. But, think of it this way: if it sold half as many units, but cost 4 times less to make, you'd actually make more profit with a FPS. (Or just you'd make a profit at all with a FPS.)

    People getting dumber simply wasn't the issue. Bang per buck, FPS in the 90's was simply the better investment of a publisher's money. (Somewhat like why nowadays every publisher wants a slice of the MMO market.)

    3. The adventure genre has been actually making a comeback in force. Which kinda disputes the claim that people got dumber.

    4. I dunno, economic games don't seem to me quite that dead either. There have been a lot of "tycoon" wannabe games released in the last decade, hotel simulators, restaurant simulators, mall simulators, etc. Including the occasional major title like The Guild 2.

    So on the whole, while I won't mod you "flamebait" (and just blew my mod points for this thread by answering instead), I have to wonder if you're seriously into the genres you mourn. I find it hard that someone would be apparently so hard at decrying their loss... but somehow miss all the titles that have been released lately. Are you really a fan of those genres, or, no offense, just wanted to whine about other people's IQ?

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, I disagree by ultranova · · Score: 3, Interesting

      1. The notions that adventure games disappeared because people are dumb, was false all the time. The adventure games market was actually a growing market when it got dumped by the publishers. There never was as much as a dip in sales, it went up each year... then nearly went extinct.

      Adventure games went extinct because they are, to put it bluntly, a horrible game format. At each and every point of the game you're trying to guess how the adventure maker wants this puzzle to be solved. You (usually) can't use common sense, you (usually) can't use real-world problem-solving, you (never) can't use creativity; you simply have to guess what to do in order for the game to process.

      Some of these new-fangled physics simulators might allow adventure games to become big again, but I suspect it'll take real strong AI that can model the results of unpredictable player actions in order to really happen. Then again, that shouldn't be more than a few years away...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    2. Re:Actually, I disagree by ultranova · · Score: 2, Insightful

      Ever played nethack?

      Yes, and I learned C while making a variant of it. Nethack is not an adventure game. It is a roguelike game. It has absolutely nothing to do with Monkey Island, Sam & Max Hit the Road, or any other adventure game. So what's your point?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  21. And how is this different from by Chicken_Kickers · · Score: 4, Insightful

    An how is this different from "traditional sports"? Strip all the fluff and trappings of sports such as football (soccer to you Yanks) for example, it is just 22 grown men running around kicking an inanimate spherical rubber object. These men get paid millions of dollars per season for what they do and looking at it baldly, it is just plain ridiculous. It is more ridiculous that people identify themselves with the teams and pay real hard-earned money to watch the sports. What's more, unlike say Farmville or WoW, the real-world sports fans don't even get anything tangible from the sports, other than vicariously sharing the ups and downs of "their" teams. Yet it is deemed by society as "normal". Why not for virtual social games such as Farmville?

    1. Re:And how is this different from by ukyoCE · · Score: 2, Insightful

      Arguably, sports confer real-world physical advantages, and this is why they were invented.

      But you could equally argue that modern video games confer real-world mental advantages.

      Meanwhile both can cause injury in their given area by overdoing it - physical injuries, or screwing up your priorities, respectively.

    2. Re:And how is this different from by Lunzo · · Score: 2, Insightful

      The person you replied to wasn't talking about playing sports. I doubt the GP would have a problem with playing sport. Participating in sport requires you to develop good qualities e.g. the discipline required to get fit and improve your skills, actual teamwork and communication skills.

      The GP was talking about spectator sports. And I think he was right. Fans of a team - the hardcore ones who go to every game and watch re-runs on DVD - are living vicariously through their team. It doesn't require any investment other than their time and dollars and provides them with a false sense of achievement if their team does win.

  22. Re:Content filtering :0 by Mongoose+Disciple · · Score: 2, Insightful

    This attitude is probably why you're either not a boss or not a smart boss.

    I've worked with a lot of people who fucked around playing web games or chatting part of their day. Some of those people were relatively useless and should have been replaced; others were the most productive members of their teams by a wide margin. A good boss can tell the difference between these people.

    If Person A gets 10 units of work done in a week and doesn't Facebook, and Person B gets 100 units of work done in a week and plays Farmtown or whatever, you'd be a fool to choose Employee A over B, but that's exactly what you're endorsing whether you realize it or not.

  23. Imaginary products are not new... by Angst+Badger · · Score: 3, Insightful

    The idea that imaginary or virtual products are new is really only true in the US Patent Office sense, that is, they are new... on a computer. The truth is that we've been buying virtual products all along. When someone buys an article of clothing from a manufacturer whose products are fashionable, yes, they are buying something real -- shoes, a shirt, a jacket, whatever -- but they are also buying the associated fashionability, which is purely imaginary. People buy all kinds of things for reasons that make the physical object itself a secondary concern. The only thing that has changed is that computers and the Internet have made it possible to dispense with the inessential -- the object -- and directly purchase the intangible benefit.

    Looked at another way, buying game-related virtual products is not really any different from a lot of entertainment purchases. When you buy tickets to a concert, what tangible thing are you purchasing? Absolutely nothing. You're paying for an experience. The difference between a musician and a stored value in a game server is, from the point of view of the customer, quite irrelevant: in both cases, the customer is paying to be entertained.

    If anything is new here, it's just the introduction of a new medium for entertainment and -- as Apple's recent success amply demonstrates -- brand-based social status contests. That may very well be interesting in its own right, but it doesn't represent anything novel as far as market economics are concerned.

    --
    Proud member of the Weirdo-American community.
  24. But that's not the point by Moraelin · · Score: 5, Interesting

    But that's not the point. People were buying them anyway, and buying more boxes each year. There was no point at which the buyers rejected them.

    There was a point where the _publishers_ rejected them, because bang per buck another genre offered comparable sales for a lot less buck. But that's not nearly the same issue.

    Basically blaming their supposed loss of popularity on anything (low IQ, bad format, gameplay, etc) before establishing if such a loss of popularity actually existed (and, again, check out Sierra's own statements: it didn't exist) is simply what's called "tooth fairy science." You know, the kind where you build a whole theory about the tooth fairy, and which teeth are in higher demand, and whatnot, before you have any support or evidence for the existence of a tooth fairy at all.

    --
    A polar bear is a cartesian bear after a coordinate transform.