Ubisoft DRM Causing More Problems
Joe Helfrich writes "Ubisoft's Settlers 7 servers have been causing problems for over a week for users worldwide, and Australian gamers are hardly able to connect at all. 'The problem reportedly strikes after the game has already confirmed an active Internet connection, and prevents the user from playing even the single-player campaign, returning the error "server not available." But they are available, because other people are logged into them and merrily playing away.' Wonder how they're going to describe this one as an attack."
I won't be buying Settlers 7 before they remove this DRM. Settlers is one of my favorite series and Settlers 2 probably my favorite game of all time, and what I've read about Settlers 7, it again has more emphasis on economy and all the other aspects that used to make Settlers series great before they changed the game play too much. Settlers 7 would had been a nice strategy game fix right now, but I can surely wait for the upcoming Civilization V too.
That being said, while it's an intrusive and assholish DRM, every game that uses it's remain uncracked (before you post links to torrent searches, everyone of those are badly cracked or only contain a tutorial and not rest of the levels and so on). Silent Hunter after 1.5 months, Assassins Creed after a month and now Settlers 7 too. It will most likely make Ubisoft want to use it even more and more, and it most likely does lead to more sales from the pirates front as they can't play the game otherwise. I also suspect it leads to fewer sales from those who always buy games (from me and probably rest of the slashdot crowd), but most of the people aren't as technically savvy as we are. Too bad you can't really compare how a game would sell without any DRM or with a draconian DRM like this one.
But in the case it gets cracked, I won't be even pirating it - I give my time and money to the companies that do it correctly. Pirating it isn't a good answer either because you're still getting your gaming fix from that company and most likely ignoring other companies games that don't have such DRM in place. The only way to get a change is to ignore companies that use draconian DRM and support those who don't.
I hear the pirated version of settlers 7 has none of these problems. Best of all: I hear you can get this "pirate" version for free!
Funny how Australia is the hardest hit... What does Australia have that most of the world [except China] not have???
get more than 7 servers.
that pirates are, as usual, getting a superior product. Remind me, why am I supposed to pay for the legit version again?
I am not a gamer simply because I stare at a computer screen 12 - 16 hours a day and can't see getting my entertainment from a computer or console. But ...
I am numbed by the lengths that these game developers go to try to stop piracy. I completely understand the need to protect their investment and product, but not at the expense of their paying customers. This seems like a ridiculous tale of a snake eating itself and smugly stating "see, I told you so" as it takes its last bite.
There has got to be a happy medium between this draconian DRM and unprotected products.
...and the sun rises another day...
I wonder if one could stub the RPC functions of the Ubisoft servers, use a virtualisation layer to isolate it (on its own OS) and use suspend/resume functionality to "save" the game. Perhaps it could then be distributed as a disk image and configuration file.
Just my €0,02.
Don't just vote with your wallet. Show them you did.
Mail them the receipt of the next game you buy telling them why the receipt does not have their game on it.
I spotted a copy of Settlers 7 in my local Gamestop the other day. Came really close to purchasing it until I saw the little red sticker on the front, proclaiming that it "requires a constant Internet connection to play."
It could be the best Settlers game to date, and I'm sure it will satisfy my craving for a strategy game, but I will never purchase it (nor pirate it - you're still affirming the developer has made a quality product by incrementing the download counter on torrent sites), and will surely tell all of my friends (who love Settlers) to simply avoid it. So, not only have you lost a sale, you've also lost half a dozen customers.
One of the first laws of the business world is that it's always more valuable to retain a customer instead of seeking new ones - Ubisoft, your DRM does not lend itself to either. It may make your products more profitable initially (debatable, considering their system was circumvented in 24 hours for Assassin's Creed 2), but if ever given a choice between an Ubisoft game or a game from another publisher in the future, I know which publisher I will not be supporting.
Can we all laugh in Ubisoft's face yet? Too soon? Too late?
Companies put all this time and money into DRM. Have they yet shown that the money they spend outweighs the money they lose from piracy? It seems like this DRM scheme is particularly bad as it actually INCREASES the piracy and DECREASES the legitimate customers--the exact opposite of the intent. Sure, if there's no DRM, it might have even worse actual sales, but then again, it might not. Even if it does have worse sales...are they losing more money than they would have spent on the DRM? It's hard to say, or even to do a study on this.
I commend StarDock for their anti-DRM attitude and manifesto, although I have seen their stuff on pirate sites. I have a friend who pirated an indie game a few weeks back, and I really hate that more than pirating a game by a large company (say, EA or Ubisoft). His reasoning was "I'll play it once for not very much time. It's not worth that money." I've seen other arguments, "Well I wouldn't buy it anyway, so they're not losing money." Is this really the selfish culture we've become? If it costs money and you're not going to pay for it, you shouldn't get to use it. That's kind of the way capitalism works. It's not about your impact on their sales, it's about exchange of goods. I'm not 100% pure, myself, having a fair amount of pirated music, and some pirated video games (all of which are pretty old and no longer published at this point), but at least I don't regard the idea of piracy as justifiable a lot of the time...
I find the way Steam handles DRM the least draconic of any DRM and am actually fairly okay with it. You can buy it and link it up to Steam. Steam needs to be online, sure, although there is an offline mode. I'm fairly certain that Valve has stated that if they were to bring Steam offline forever, they would provide a way of unlocking the games, and I don't really doubt this. This is a sane way to provide DRM, so long as you follow through with your promise.
Funny how Ubisoft went in the exact opposite direction as the online music industry. Both iTunes and Amazon removed DRM from their music as a result of consumer outcry. Should be very easy to do with Ubisoft.
...on Thursday, and boy was I glad I wasn't trying to play an Ubisoft game while I waited for it come back...
I thought the series ended with Settlers 2.
For im sure that Razor1911, or Reloaded are fixing their problems for them, eliminating their chance of getting hammered by a class action lawsuit that would put them out of business.
Read radical news here
I would say only 10% of all gamers are of the slashdot variety, most are not. Quit calling out to gamers to show solidarity and discipline, monkeys would be easier to train. As a group they cannot think much past their next fix and the game companies know this. Most of the gamers I know are lucky if they graduated high school and can walk upright without scraping their knuckles.
They can have my command prompt when they pry it from my cold dead fingers.
Then i saw "this game need an active internet communication to be played". I avoided it like plague. I see that I was correct in my choice.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
I call bullshit.
Aussies love to pirate their games. If you have a legitimate issue file a ticket with them, don't take it to slashdot where the antiDRM people who don't even buy games will say that they will not buy the game.
If you were anticipating playing a certain up coming title when it became available you will like do whatever you have to do to get there even if that means paying for when your original plan was pirate it.
It could also go the other way: you plan to buy something, but the release in your region gets canceled. This has happened to fans of plenty of anime series, the film Song of the South, and the video game Mother 3.
I avoid all this DRM hassle by buying DRM free games, like Settlers 2 from gog.com or Civilization IV: The Complete Edition. Neither has DRM and in fact both are explicitly advertised as being DRM free.
All I can say is I'm glad the new Splinter Cell for PC has been delayed until the end of the month. I'm hoping they've been able to resolve some of the DRM issues before it goes to Gold.
I'd say this is probably the only game I'm looking forward to. If it doesn't work well, I might have to resort to getting a PS3. I'll miss playing games on my PC though.
it doesn't matter if the game is DRM free and $20 as the World of Good developers found out.
http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars
This type of DRM from Ubisoft is likely a last ditch effort by Ubisoft to support pc gaming outside of casual games and MMOs. Single player games like Splinter Cell are pirated like crazy on the pc. There's certainly a cultural problem with pc gaming where everyone dismisses piracy and just expects game companies to ignore the fact that most pc gamers are skipping out on the bill.
What isn't fair is that paying customers are subsidizing the entertainment of pirates, many of whom spend their money on gaming hardware instead of supporting developers.
A year ago, Ubisoft released their new Prince of Persia game with no DRM as an experiment to see how it affected sales. Now, they're trying the opposite approach with draconian (and thus far uncracked) DRM. It will likely be cracked some day but most sales occur within the first couple months so that's all they need. They were skeptical that no DRM would work which is why they only released one game that way, yet have several new games with this new DRM that requires constant internet access. We have to do our part to ensure that they conclude that sales are better with no DRM than with this new DRM.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
I would say at this point a class action lawsuit is the way to go. You paid for a product, you even meet their (very draconian) system requirements (read: network connection) and yet the game is refusing to let you use it.
You can try voting with your wallet, but odds are they won't care because they will still sell enough copies to pay the bills and then just claim the lowered sales are from "pirates". Or you can try voting with your legal system, which will definitely affect their revenue and send a clear, court-mandated message that this sort of DRM just won't fly.
as for Stardock the CEO has stated that he purposely targets a subsection of pc gaming that doesn't have as high of piracy rates.
But even he wasn't able to ignore piracy as planned. Pirates overloaded demigod servers after all: http://drmnewsbits.blogspot.com/2009/04/demigod-servers-pounded-by-pirates.html
Big companies are not going to shrug their shoulders at 9:1 piracy rates on the pc when consoles and MMOs don't even come close. As the Unreal CEO pointed out there's a big overlap between people that install $200 video cards and people that pirate games. PC games like Nancy Drew have sales that aren't affected by piracy because a 12 year old girl is far less likely to pirate than a 24 year old male who has a gaming pc that is decked out with neon lights. The 'core' audience is pretty lousy when it comes to sales unless it is an MMO.
Almost all of the games you just listed have to contact some server before you're allowed to play them
Either way they don't get money, and you don't get a problematic product. They'll either learn their lesson or go out of business from lack of sales.
These days, the problem with games isn't finding games to play, it is finding time to play games. We have a TON of good games out there. There are a bunch of companies working full steam producing games of nearly every kind you can imagine. Many of those games are quite fun. So what you find is that it is very easy to find more games you'd like to play than you've got time to spend on goofing off.
As such if Ubisoft wants to be retarded, just write them off. Buy your games elsewhere. It's easy too, they stamp their logo on the box of everything they publish so avoiding them is trivial. Just buy other games and you'll be happy.
They can be stupid about it or smart about it, makes no difference to you. If they wise up, buy their games again (if you want them). If not, who cares?
There are plenty of games out there with minimum to no protection that do just fine. Some offer online content that you need an account for . World of Warcraft would be an example. There's no copy protection, and you can actually change the servers it connects to in a text file. Makes it easy to change it to a non-Blizzard server. However, if you want to play on the real Blizzard servers you need to pay for an account, and their servers are much better than any free/hacked ones so that's what people do.
Other protections makes things convenient for gamers to play their games, but stop casual copying. Steamworks or Impulse Goo are like that. You install and play the game, no problems. It works offline just fine, you can put it on your desktop and laptop, it keeps the games up to date, etc, etc. However copy the folder to a friend's computer, and the game doesn't work. Yes the pirates get around it, but they'll get around anything. Ubisoft's new DRM will fall soon enough and once they've got the system figured out, future cracks will be fast. That doesn't matter, you can't stop that.
Also other companies simply offer benefits to being a legit purchaser. They offer access to things you can't easily get access to if you pirated the game. Maybe a game that has multi player features or whatnot.
Regardless, you find that indeed games can be quite successful without invasive DRM. It isn't needed, and it seems many people who pirate will pirate anyhow and not pay for it, others will pay for it despite being able to pirate it. Make no mistake, I can get pirated games if I want I know where and how. I just don't because buying them is more convenient, not to mention the right thing to do.
and many MMOs don't have piracy either.
So your claim about piracy being constant is false. Your excuses for pirates are rather sad as well. You didn't mention another group which is people who pirate because they just don't want to pay.
someone here already posted a link from a piracy forum talking about it. It's a degraded experience.
that's a fatalistic attitude that ignores successful cases.
A game with strong server side processing can eliminate piracy if done properly. All you have to do is have the client be dependent on dynamic data that only the server can create.
I don't get it. Don't people read the news? Surely you can't use the internet anymore without hearing about how badly Ubisoft fails.
I was playing a game on Steam last night and got a Steam ad for this game. I don't have them turned off because once in a while they show good games, sometimes for $4.95, others full price at $49.95+ or whatever, but I have no problems paying for good games. Started looking through the screenshots and got more interested; I've never played any of the Settlers series before but 7 looked pretty good. Then I saw the publisher was Ubisoft... instinctively I started scanning for what kind of DRM was being included. Couldn't find anything, surprisingly enough. Nothing in the right hand columns about SecuROM or the others. But, it didn't seem right to me, so I googled it. Low and behold, "Permanent internet connection required." I went back and rescanned the Steam listing again, and sure enough it was listed. Wasn't in any small print or anything, it was just the middle section below the description; someplace I wasn't expecting it before.
As soon as I found that out, the game instantly became unplayable to me. Yes, I have an internet connection 99% of the time. No, I don't want to be kept from playing a game that I ****ing PAID FOR when my internet, or your DRM servers are down. End of story. Not the first time I've been kept from purchasing games; and it won't be the last.
I have a special message for you, Ubisoft, and anyone else willing to implement these DRM schemes. I hope you son of a *****es either get a clue or go out of business before you kill the rest of PC gaming. You're the ones keeping me from purchasing games right now, not the availability of some virus infested warez version. I'm your paying customer, the one who keeps you in business, and you're losing me. I'm not against DRM in general, I pay for lots of games via Steam and there's DRM in there. But having offline playability for up to two weeks at a time says one hell of a lot about a company who actually gives a **** about their customers. Especially ones that add features (unlimited download and install on any # of computers) vs 3 activations, ever. Please get a clue.
One of these days i'm going to find this 'peer' guy and reset HIS connection!
I enjoy playing games. Matter of fact, I just finished the Penumbra games today.
I make it a point to not buy games that have bull-shit scams like product activation in them though. These people are so busy inconveniencing their customers, I hope they drive themselves out of business. That would really make me happy!
Ubisoft: I will never buy another game from you again after Splinter Cell CT, and hopefully the rest of the world will wake up soon and stop supporting you as well. Even if you somehow produce an incredible game that I must play, I'll buy it used, just to avoid giving you a dime..
Everyone focuses on Ubisoft but it should be noted that EA's latest Command & Conquer 4 has the same kind of DRM.
Forcing DRM on a single player game is like forcing bicyclists to stop to a gas station.
so there is nothing to repeat.
they make pirating the client pointless and keep the server code secret.
I couldn't find a customer contact on their website, but the HQ PR contact is listed as Mary-Beth Henson. I emailed her the message below.
mary-beth.henson@ubisoft.com
Dear Mary-Beth
Unfortunately I was unable to find an actual customer support email address at the Ubisoft websites. While I am a journalist, this email is in my private capacity. I'd be obliged if you could direct it to the person most suited to reading it. I'm sure you've been receiving plenty of these anyway :)
I wanted to express my disappointment that Ubisoft's stance on DRM has deprived me and many of my friends of some great games. It's also deprived Ubisoft of a small amount of revenue, but that is not my problem.
I don't think I'm unique. I play games on a laptop which is sometimes online and sometimes not. I live in a country with internet connections which are relatively slow and unreliable. Because of this, the absurd idea of a single-player game which requires a permanent internet connection to function is simply incompatible with my environment. But that would be irrelevant anyway - the continuous reports of server failure on the Ubisoft DRM systems would be a dealbreaker even if I had access to the fastest and most reliable connections in the world.
What's particularly silly is that I have a fortune invested in games via the Steam platform. I've bought hundreds of dollars worth of games through that platform. It applies a particularly effective form of authentication which means that piracy is controlled, but offline play is perfectly well accomodated. It's silly because I could buy Assassin's Creed II through Steam. I could buy Settlers 7 through Steam. But those games don't trust the Steam authentication, they would apply the additional, broken, level of DRM.
When the company backs down from this ridiculous position, as it almost certainly will, I will be ready with my wallet. I want to play those games. I want to give Ubisoft my money. But I will not purchase a product I know to be broken. I fervently hope that there are enough users like me for the pressure to result in change sooner rather than later. That hope is purely selfish: I want those games. I should stress that fixing the broken DRM servers is not an acceptable solution to me. Remove the DRM, commit to rebuilding the relationship and trust with the gaming community, and I'll be first in line buying games.
I absolutely respect the company's need to protect itself from piracy. But there are better ways than this hamfisted approach, which has resulted, we all know, in large numbers of lost sales, a dreadful loss of face and trust, and a PR disaster of the first order.
Sincerely, ...
...for users worldwide, and Australian gamers...
I know that people worldwide are playing (online) games.
But where is that planet called Australia? Do they even have access to our earthly internet?