South Korea Announces Daily MMO Blackouts For Youths
eldavojohn writes "GamePolitics reports that South Korea's Ministry of Culture, Sports, and Tourism has announced two new policies that will force underage gamers to pick a six-hour block of time (midnight-6 AM,1-7 AM, or 2-8 AM) where they will not be able to play 19 online role-playing games. While it targets most popular MMORPGs, some popular games like Lineage were left off the list."
A lot of kids just suddenly turned 18...
#fuckbeta #iamslashdot #dicemustdie
So, basically this will only increase their time spent playing non-listed games.
FTFA: "The Ministry will also target young gamers who use the registration numbers of their parents in order to circumnavigate such restrictions."
Anyone know what this refers to? Is it like an SSN or something?
Now more kids are going to be on my lawn!
I'm not seeing it. It should be left to the Parents to decide what kids should be doing late at night, and I'd certainly prefer my kid be home during those hours, rather than outside getting into trouble.
IMHO.
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Now the rest of us can compete in PvP!!!
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the World of StarCraft beta...
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How about I use my block during the hours of sleep i enjoy at night...... or while i am at work/school.....
yeah this will work out perfectly!
All this is going to do is cause the MMOs that aren't on the initial list to see a huge rise in traffic during the blackout hours. So now instead of focusing all of their time on leveling one blue haired angel that can do a flying knee kick at the face of a tree who spits fairy dust at you -- they will have two to worry about. If these kid's parents are allowing them to spend upwards of 12 hours a day in front of the computer I have a feeling they aren't paying enough attention to know whether they are playing Maple Story or a lesser known (but just as time consuming) title.
Hundreds of kids on the street with nothing to do, please do this I can't wait to see what happens!
Lineage II and other games not on the list brace for usage spikes during those time blocks. Stockholders are braced for wads of cash to fly their way. CEOs hope new subsriptions outway the bribes they paid to keep their games off the list.
Because there's SO much to do in South Korea at night.
I don't think you've been to South Korea, have you? Now, I must admit, I only spent two years in Seoul, but it seemed pretty cosmopolitan to me...
If you want news from today, you have to come back tomorrow.
It refers to the Korean residency registration number which all Korean citizens have. It's practically a requirement to sign up for any online site in Korea. It also has the handy effect of blocking any foreigner registration numbers from ever signing up for Korean services.
If the Korean's want to be isolationist, let them. And ditch them. Just hit the Japanese sites and let the Korean's whine about why they aren't as popular as the Japanese are.
How would they go about enforcing this? (article slashdotted) Are they going to block a family's internet connection because their one child will be playing during a different time? What if you have multiple children even?
And society would benefit without question.
Let them learning some serious programming and they will forget about all these MMO in no time.
As long as they can pick a different 6 hours at any time they want.
Think about it... every child needs sleep, this actually seems reasonable. That should be at least 6 hours a day, as any less is considered unhealthy.
So while it's nanny-state, at least the terms are reasonable, and it's not forced to be the same 6 hours for everyone.
In a free society such as the US, of course, this would be the parents' job, not the government's.
I doubt that the goal is just to subsidize whoever might be behind. For example Lineage isn't all that small, actually. Even if they meant strictly Lineage 1, it would still have almost a million players in Korea, although it never got too popular outside Korea. That one game alone would pad a lot of that difference between 79% of the market (which they claim to throttle) and 100%. And honestly, much as WoW has 11 million total, I wouldn't be surprised if in Korea alone Lineage actually has more Korean players. So why is it _not_ on the list?
It seems to me more like a simple case of taking sides, than any coherent vision of how a healthy MMO ecosystem may look like.
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As opposed to North Korea, where you can spend as much time on MMOs as you'd like. Except the only MMO is standing guard at the DMZ, awaiting an attack by the South Koreans or the Americans. And it's not a game.
Just moved into Seoul about two weeks ago. There are internet cafe's that advertise MMO's *everywhere*. I think within a mile radius of where I'm staying, I've seen at least 7 or 8, and quite possibly more than that. I don't get the appeal of these things...I tried WoW once, and it just seemed like a drawn out walking simulator to me!
Why can't parents just take care of this?
Literally.
And it's a good thing.
Contrary to the popular belief, there indeed is no God.
So they can only play till midnight? Give me a break how about 9:30pm-7am. That's what a real parent would choose.
I think the reason for this new measure decided upon by the government is because in Korea, it is far more normal for people to get together at a PC Bang (basically internet cafe), where first of all the kids waste their money and time (not to mention sucking up huge amounts of second hand smoke, even in the so-called "not smoking areas") and in addition to that, they pay less attention to their studies. In Korea in particular where studies are very important up through the end of high-school,
That's a stupid limitation - grown-ups are not more immune (in many cases less, because nobody tells them what to do) to game addiction.
If they wanted an effective measure, they should enforce that for everyone, but in practice they probably can't.