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GIMP Resynth vs. Photoshop Content Aware

aylons writes "Just after Adobe released videos showing off the content-aware feature of Photoshop CS5, the GIMP community answered by showing the resynthesizer plugin, which has been available for some time and can do a similar job. However, are they really comparable? (In original Portuguese, but really, the images are pretty much self-explaining.) Compare them side by side removing the same objects from different kinds of images. Results do vary, but the most interesting part may be seeing the different results and trying to understand the logic of each algorithm."

269 comments

  1. Even so... by Bourdain · · Score: 3, Insightful

    ...Why not have some test samples for in a more practical situation?

    All of the samples on the site clearly can't "fool" anyone

    1. Re:Even so... by thetoadwarrior · · Score: 2, Informative

      True though Gimp did better, imo, on the first one. The rest were pretty awful for both.

    2. Re:Even so... by Anonymous Coward · · Score: 0

      A good start would be to define "more realistic" in terms other then "situations where PhotoShop performs well", or any other circular way.

    3. Re:Even so... by camg188 · · Score: 4, Informative

      But the review was from a pro-Linux site, so fairness isn't something I should have expected.

      Why do you think it was a pro-Linux site? Just because one of the sample pictures had toy penguins in it?
      I looked at the first 5 pages of the site and it was mostly articles about Windows OS and Windows graphics applications with a few stories about Apple stuff and Twitter. Not a single article about Linux.

    4. Re:Even so... by Bugamn · · Score: 3, Funny

      Do you mean, a situation like this: http://pictures.todaysbigthing.com/2010/04/16 ?

    5. Re:Even so... by Vintermann · · Score: 1

      The rest were pictures where you couldn't really expect such a thing to work, although on the sign removal image, I'm sure resynthesizer could have done better with a little tweaking.

      The problem is that resynthesizer is so bloody computationally expensive, that for large images I don't have patience for much tweaking.

      I don't know how much Photoshop's CAF can be tweaked.

      The coolest feature of resynthesize, IMO, is the texture replacement option. It doesn't always work, but when it works, wow. Embedding your face in the moss on a stone or the Virgin Mary in your tortilla is photo hackery out of reach for me without this plugin :-)

      --
      xkcd is not in the sudoers file. This incident will be reported.
    6. Re:Even so... by Bat+Country · · Score: 1

      You're very clever, young man, very clever. But it's boobs all the way down.

      --
      The land shall stone them with the bread of his son.
  2. I'm sure... by AcquaCow · · Score: 4, Insightful

    I saw that site a few weeks ago when folks were going gaga over PS's "new" feature (GIMP Resynth has been around for a few years now)...

    I'm sure Adobe has seen it, I'm sure Adobe took the time to try and make theirs better.

    The question is the Adobe implementation worth the cost of PS, or is the GIMP plugin "Good enough"

    That really comes down to the consumer though. I think it is "Good enough" for my needs...I can easily touch-up anything it does that I disagree with.

      -- Dave

    --

    up 12 days, 22:30, 2 users, load averages: 993.20, 994.21, 994.56
    *makes note to limit user processes...
    1. Re:I'm sure... by Anonymous Coward · · Score: 5, Interesting

      Wait till you hear from pseudo-professionals who would trash GIMP at any given opportunity. Clearly, GIMP was ahead of PS on this so called revolutionary concept, but nobody made a big fuss about it. And then hell broke loose when PS announced it - the earlier thread on it was full of multiple orgasms by the same 'professionals'.

    2. Re:I'm sure... by zwei2stein · · Score: 3, Insightful

      For consumer, for all practical purporses Gimp plugin does not exist and PS wins by having feature that Gimp does not.

      Why?

      It is plugin. As such, you have to know it exists in order to get it. Even worse, you might not even know what you are looking for if you actually look for that function. You can not just discover it while "playing with filters" and your best shot is asking on some forums ("UTFG" being mostl likely reply) if you do not just use clone tool by hand (something a lot more intuitive and going to provide much better results anyway).

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    3. Re:I'm sure... by OzPeter · · Score: 1

      Wait till you hear from pseudo-professionals who would trash GIMP at any given opportunity. Clearly, GIMP was ahead of PS on this so called revolutionary concept, but nobody made a big fuss about it. And then hell broke loose when PS announced it - the earlier thread on it was full of multiple orgasms by the same 'professionals'.

      [Puts on pseudo-intellectual trolling suit, with built in PS orgasm attachment]

      Yeah .. but can the GIMP do it on 16 bit or CMYK Images?!?!??!!? ;-)

      --
      I am Slashdot. Are you Slashdot as well?
    4. Re:I'm sure... by biryokumaru · · Score: 2, Interesting

      It is plugin. As such, you have to know it exists in order to get it.

      I even know it exists, what it's called, where it's website is, and I still have no idea how to download or install it. I've been using Arch Linux for several years, I can build packages, I can do ./configure or ./autogen.sh installs, I'm not retarded. I admit I haven't done much looking into it, but I have no idea how the plugin system works on Gimp, and it certainly isn't intuitive. I would say the barrier to entry for this functionality is even higher than you suggest.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    5. Re:I'm sure... by jedidiah · · Score: 4, Informative

      > I even know it exists, what it's called, where it's website is, and I still have no idea how to download or install it.

      I use Ubuntu. There was a package for it. All I had to do was run apt-get.

      This is probably just a "script" and can be dropped into the appropriate place if you don't have a proper package.

      Plenty of PS stuff exists as plugins. Does that mean they don't exist either?

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:I'm sure... by Rogerborg · · Score: 4, Insightful

      Bingo, we're into Drake Equation territory here.

      Hell, even if you do know about it, good luck actually using it. After 15 minutes of apt-get fiddling and chanting mantras, I'm still unable to get the damn thing working in GIMP 2.6.7. For a feature whose primary purpose is to save you time, it sure could do with an FONT OF GOD sized install guide that explains how to (actually) get it working.

      --
      If you were blocking sigs, you wouldn't have to read this.
    7. Re:I'm sure... by marga · · Score: 1

      I don't know which website you are referring to, but at http://www.logarithmic.net/pfh/resynthesizer there's a link that says "Download" that allows you to download it. It also allows downloading a pre-compiled Windows version, for the Windows people.

      I don't use arch linux, but in Debian and Ubuntu it's available as a package that you can install through whatever package manager you use. It's called (unsurprisingly) gimp-resynthesizer. I expect other distros to have similar packages.

      The barrier of entry is just as high as the distro you are using.

      --
      Margarita Manterola.
    8. Re:I'm sure... by dancingmilk · · Score: 3, Informative

      You claim to know where the website is... The FIRST PAGE of the website gives install instructions, source download, and RPM/DEB packages.

      Why do people complain when they are too stupid/lazy to take 5 seconds to read 1 page? Honestly if you can't be bothered to read 2 lines of text to learn how to install something, you probably should be using Photoshop anyway.

    9. Re:I'm sure... by Gusfm · · Score: 1

      Well, I've never used Arch Linux but on Debian and probably on Ubuntu it's very simple: sudo apt-get install gimp gimp-resynthesizer.

    10. Re:I'm sure... by MBGMorden · · Score: 1

      The "good enough" problem is a bit unique for GIMP though (not exclusively related to this plugin, but in general). MOST people can get by fine with image editors that are FAR simpler than either GIMP or Photoshop in their everyday life. On Windows I like Paint.NET - a program that's install file is a whopping 3.5MB. I'll admit though that with the newer version that comes in Windows 7, for quick stuff I'll often use regular Windows Paint. At home on Linux I still use GIMP, but that's just because I haven't found something good and simple on that platform.

      I think you'll find that hold for most casual users. Anything that can crop, add text, and do the basics is fine. GIMP is overkill.

      SO, when you start getting into a GIMP vs Photoshop discussion specifically, you're talking about professionals. IE, the people who would actually use the oddball features that casual users will never touch. In that regard, I think GIMP is just in a bad position. Powerful enough that mostly professionals would look at it, but weak enough compared to it's competitor that most professionals opt against using it.

      Oh well. Maybe once they straighten out their UI issues it'll get better. GIMP has been around seemingly forever - people have criticized the UI from the start, and it's STILL never been addressed.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    11. Re:I'm sure... by Anonymous Coward · · Score: 0, Insightful

      Ah yes, the classic open source fanboy response. If something is difficult to use in any way, you are "stupid". Hilarious.

    12. Re:I'm sure... by Alphathon · · Score: 5, Insightful

      I think the main problem most "pseudo-professionals" have with GIMP is familiarity. I myself use OpenOffice.org regularly and the transition from Microsoft Office was extremely simple - download it and start using it. The same is not true of GIMP since it's UI is so different than Photoshops. These "pseudo-professionals", almost certainly have a long history with Photoshop, so understand how to do things using it's UI, but likely don't even know where to start with GIMP and write it off as useless. It is closed minded, but certainly understandable on a professional/semi-professional level. Blender seems to suffer the same problem, since it's UI is vastly different than any other 3D program I've tried (although since there are more available than in the photo-editing world no one program has a "monopoly" on the UI so it's not quite as bed).

      Most FOSS doesn't tend to have this problem because it either does a specific task that has no industry standard UI, Emulates the industry standard UI (like OpenOffice.org) or is so simple that it makes little difference how the UI is designed as long as it works (things like 7-zip for example - its function is to open and create archives. You don't have 100s of filters and tools to use so everything can be put into a couple of menus and not be confusing).

    13. Re:I'm sure... by tibman · · Score: 1

      isn't almost everything in GIMP a plugin? I don't have gimp on this machine to look, but why isn't this plugin shipped with GIMP?

      --
      http://soylentnews.org/~tibman
    14. Re:I'm sure... by bigrockpeltr · · Score: 1
      i have been doing this manually for years with great results. didn't know plugins like this existed (shame). ill probably try out the gimp plugin and see how it compares to manual work for larger stuff.. in terms of rebuilding/ creating background objects.

      here is one i did a couple years ago. http://niaz.phuph.org/images/misc/cricket2.jpg

      --
      $ unzip, strip, touch, finger, grep, mount, fsck, more, yes,fsck,fsck,fsck,umount, sleep
    15. Re:I'm sure... by geordie_loz · · Score: 5, Funny

      Look, it's clearly a case of the open source community failing to innovate and just copying the competition. They're getting so desperate now that they even resorting to copying features from propriety software a couple of years before they appear..

    16. Re:I'm sure... by Anonymous Coward · · Score: 0

      >The question is the Adobe implementation worth the cost of PS, or is the GIMP plugin "Good enough"
      I compared them last week and here is my answer as a gimp user: the Gimp plugin is not good enough when compared to the Adobe tool and the Adobe tool is not good enough in itself.

      Problems with the GIMP plugin:
      It has no maintener/developer anymore.
      It crash when the picture is big (4000x3000) tested in 2 distros, ubuntu 10.04 and opensuse 11.2).
      Its usability is poor. The use of the lasso tool makes it a PITA when the plugin is not immediatly effetive. The GIMP lasso tool forces you to 3 clicks to make a minimal selection, or circle around the object and a double click. Then you have to press a key to launch the plugin or go through a menu. In that amount of time, you have done 3 to 5 operations with the Photoshop tools.
      Its effectiveness is poor. It's really a try and miss, which sometimes gets a try and succeed. Basically it's effective when the picture is really easy to work with in the first place, or by pure luck. I tried on different picture, and on the same spots the photoshop plugin gave a better result.

      Problem with the Photoshop plugin:
      Being better than gimp in all the point above, the problem is still the same than the gimp plugin. Its effectiveness is poor, it is also a hit and miss in many cases and after a while it became obvious that the pictures in the demonstrations were carefully choosen for their "good behavior". Still there are many cases where you believe that the plugin will help you, like erasing simple antenas lines in a blue sky, and it fails, replacing horizontal lines with vertical ones instead of the sky. Border are very bad too, erase something that is on top of a roof against a blue sky, you'd believe the plugin would get some blue sky, no it replaces parts of the roof with other parts of the roof.
      So basically, after a while, you lose as much time as you gain, and the gain is only minimal and happens only in very selective situation where you hadnt much difficulties to work with in the first place.
      Still needs a lot of work to be worth the price and not the miracle tool it was touted as.

    17. Re:I'm sure... by Anonymous Coward · · Score: 0

      Reading one website to get install instructions is a pretty basic task for a computer user. If you don't know how to read then yea, you can safely be classified as "stupid".

      This plugin isn't difficult to use, it takes 2 mouse clicks to install it. How much easier do you want it?

    18. Re:I'm sure... by thetoadwarrior · · Score: 1

      This is it. A lot of people will say Gimp can't do print catalogues and all sorts of high end stuff that the vast majority of people don't use which makes it irrelevant. A company that needs those things can easily afford PS and imo Gimp isn't really going after them.

    19. Re:I'm sure... by Nemi · · Score: 0

      Plenty of PS stuff exists as plugins. Does that mean they don't exist either?

      Yes, to the average user it does.

    20. Re:I'm sure... by Anonymous Coward · · Score: 0

      http://aur.archlinux.org/packages.php?ID=6823

    21. Re:I'm sure... by thetoadwarrior · · Score: 1

      I knew about it ages ago when I first got into Gimp. Like Firefox, if I'm told it has plugins then I look for them. Would you argue that Adblock is at some sort of disadvantage for not being included in Firefox?

    22. Re:I'm sure... by Daengbo · · Score: 2

      "How dow I download it? I can't figure it out! This sucks!" "It's the big, fuchsia section that says 'Download.'" In this situation, it really was stupid. No fanboy required.

    23. Re:I'm sure... by Anonymous Coward · · Score: 0

      Does PS do 32-bit floating point color?

    24. Re:I'm sure... by thetoadwarrior · · Score: 1

      How is it difficult to download and extract it when even holds the same folder structure as Gimp so you don't even have to navigate folders and move files. You just extract into program files. Hell that's easier than some PS plugins.

    25. Re:I'm sure... by Anonymous Coward · · Score: 0

      Third party plug-ins for photo-shop have existed for years. I remember seeing a review of one in Mac Addict many years ago I am think about 8 years ago. They thought it worked well but took forever to complete and cost quite bit. They used it to remove something from a pebble beach which was pretty impressive. One of my understanding with using these types of plug-ins is to start with a much higher resolution then you are going to use in the final product.

    26. Re:I'm sure... by tixxit · · Score: 1

      I'd definitely agree. First photo editing software I used was Jasc's Paintshop Pro. It was dead simple and everything seemed intuitive. Then I tried Photoshop. Compared to Paintshop Pro, it was a UI nightmare and I gave up on Photoshop pretty fast. GIMP wasn't any better; I only really gave GIMP a chance when I had pretty much stopped using Windows.

    27. Re:I'm sure... by Daengbo · · Score: 5, Informative

      It's in the AUR as a package for Arch. I don't even use Arch and it took me thirty seconds to find this. It's the very first page when you Google for "arch linux resynthesizer." You want to be 1337 "cause I use Arch?" Learn to Google.

    28. Re:I'm sure... by Zaiff+Urgulbunger · · Score: 5, Informative

      I installed it pretty easy under Ubuntu (9.10):
      $ sudo apt-get install gimp-resynthesizer
      However, when I first tried using it, I was using the Filter->Map->Resynthesize... menu option which kind of works, but isn't so great. I had to google to find a good explanation of how to use it. What you should do is:
      1. Install as above,
      2. Select area of image to remove,
      3. Use Filters->Enhance->Smart remove selection...

      And to be clear about this - it is fucking awesome. Seriously! I'm not usually _that_ impressed with things (I'm far too old!), but this goes into total witch-craft territory, it is *that* good!

      If anyone has managed to install this plugin under Windows, I'd like to know the instructions for doing so (not for me... it's for my *friends*... honest!!!).

    29. Re:I'm sure... by fastest+fascist · · Score: 1

      The problem is, Photoshop sucks, too. It's the best tool out there for what I do (photorealistic painting and compositing for film), but it's not very good. The whole layer paradigm simply sucks, many features are nice-but-not-quite-thought-out, and overall the devs seem to spend way too much time bringing in new nifty tools, resulting in bloat and a lack of focus. I'd love to like Gimp, but it's not even as useful as PS for me (try painting an 8k frame with any reasonable brush size) and sadly there is absolutely nothing out there I know of that is doing things better, or even trying to go into a reasonable direction from a painting point of view. So people like me are left grinding our teeth and wishing Adobe a fast death so the market would free up and some better software would spring up to fill the void.

    30. Re:I'm sure... by Daengbo · · Score: 1

      Take a look at Pinta. It's modeled after Paint.NET.

    31. Re:I'm sure... by arose · · Score: 2, Informative

      It works reasonably well, but be aware of the limitations. Resynthesizer was originally made for texture enlargement, so you are best of working in chunks where you want a uniform texture. If it keeps pulling in texture that doesn't match you might have to create a layer isolating the matching texture and use the plug in itself (instead of the "Smart Remove" tool it is bundled with) to specify that layer as the texture source, make sure the source and target layers color spaces match, it will refuse to use an RGBA source with an RGB target. If they are both RGBA (the most realistic case), Resythesizer might leave small holes in the image, they are easily filled with a quick "Smart Remove".

      If this sounds too complicated to any of you, you should try doing it by hand... Tools help, they don't do the job for you.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    32. Re:I'm sure... by Anonymous Coward · · Score: 0

      *ahem*

      now that you _know_ the name, it's indeed easy to google it.

      enough said.

    33. Re:I'm sure... by denisfalqueto · · Score: 1

      Sorry, but if you use Arch Linux and you don't know about AUR, you are missing a very good tool. There's a PKGBUILD for resynthetizer right here: http://aur.archlinux.org/packages.php?ID=6823

      --

      Nothing has been proved

    34. Re:I'm sure... by yo_tuco · · Score: 1

      "It crash when the picture is big (4000x3000) tested in 2 distros..."

      Did you change the default memory requirements in the preference? I scan 6x7 (cm) and 4x5 (inch) negatives and get 12000x10000ish images and edit them in the GIMP all the time. No crashes. Yes, I still shoot medium and large format BW film.

    35. Re:I'm sure... by mugginz · · Score: 3, Informative

      Ah yes, the classic open source fanboy response. If something is difficult to use in any way, you are "stupid". Hilarious.

      Well you clearly aren't using Ubuntu then or an equaly useable distro.

      *Now, lets see. Open the Ubuntu Software Center,
      *in the search box type resynth (It should now be displayed)
      *Click the Resynthesizer item
      *Click install

      Now start GIMP, create a new image and hey presto, in Filters->Map you'll see the entry for Resynthesizer

      Surely that's not that hard.

      Oh, and having been called upon more than a few time to install PS plugins I can assure you it's
      completely plugin dependent how easy or hard that can be. Sometimes PS is no walk in the park.

      I swear, the anti FOSS trolls aren't even trying these days, they just assume if it's Linux it's always hard.

    36. Re:I'm sure... by arose · · Score: 4, Interesting

      Maybe once they straighten out their UI issues it'll get better. GIMP has been around seemingly forever - people have criticized the UI from the start, and it's STILL never been addressed.

      People will find a new pet issue to criticize. What most of them really mean is "I don't care, I don't want to try anything new", but that doesn't sound good, so they will always find a new issue as long as GIMP isn't a carbon copy of the latest version of Photoshop. For the record, there are no serious UI issues beyond it being unfamiliar, there is a ton of minor ones, but to see them you actually have to spend some time with the program, so unsurprisingly they are not the target of much criticism.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    37. Re:I'm sure... by basotl · · Score: 1

      I use Ubuntu so I just..
      1. Opened my package manager.
      2. Typed "resynthesizer" in the quick search.
      3. Checked box to select the plugin and clicked apply.
      4. Opened up the Gimp to edit a picture.
      5. Lassoed selected an object.
      6. Selected Filter > Enhance > Smart Remove Selection
      7. Clicked ok on the dialog... and it was gone.

      It seemed to work well enough and seemed simple to install and use for me.

      --
      HTC EVO 4G LTE w/ CM 10.2 | NookColor w/ CM 10.2 | Samsung Epic 4G w/ CM 10.1
    38. Re:I'm sure... by Anonymous Coward · · Score: 0

      Yes it does. It's had it for almost 6 years (since CS2)

    39. Re:I'm sure... by UnknownSoldier · · Score: 1

      Does Paint.NET support the option to drag a ruler from the edge of the image onto the image to create a guide?

    40. Re:I'm sure... by dsoltesz · · Score: 1
      I'm a Photoshop user who is also pro-GIMP - I don't use it much, but I do evangelize the GIMP, Inkscape, and many other FOSS/FAIB software. I personally don't use a lot of these tools because I need more advanced tools, but I recognize both their usefulness for casual users and the benefit they serve as gateway drugs to the FOSS world.

      I had an orgasm or two when I saw the PS video when it came out. I had another when I discovered the GIMP has a similar plug-in.

      Well. I spent maybe an hour getting and installing Resynth, grabbing my own screenshots from the PS video, rounding up my own example photos, trying to duplicate the effect, trying to find some fucking documentation, trying to figure out exactly how the damned thing works, working out some error or another, waiting patiently for a process to complete, waiting impatiently for a process to complete, getting pissed I couldn't duplicate the results... Orgasm thwarted, I gave up without unlocking its secrets and haven't touched it since. At least I didn't have to bullshit Resynth with that "it's okay, it happens to everyone" line.

      GIMP fanboys insulting PS users does not win GIMP or OSS any points. This kind of behavior tends to put people off. And kinda makes you sound like a dork. Try welcoming instead of attacking.

    41. Re:I'm sure... by Anonymous Coward · · Score: 0

      Turning the screw: $1
      Knowing which screw and which way to turn it: $199

      I'm not a linux user. Are all plugins for all programs accessed that way?

    42. Re:I'm sure... by clone53421 · · Score: 1

      it's not even as useful as PS for me (try painting an 8k frame with any reasonable brush size)

      Are you using a 1-pixel brush spacing or something?

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    43. Re:I'm sure... by Sir_Lewk · · Score: 1

      Same thing in Fedora more or less (yum install gimp-resynthesizer). Really folks, this is no harder to install than anything else...

      And yeah, this approaching that "sufficiently advanced technology" level for me. It's practically downright creepy.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    44. Re:I'm sure... by Anonymous Coward · · Score: 0

      It is plugin. As such, you have to know it exists in order to get it.

      I even know it exists, what it's called, where it's website is, and I still have no idea how to download or install it. I've been using Arch Linux for several years, I can build packages, I can do ./configure or ./autogen.sh installs, I'm not retarded. I admit I haven't done much looking into it, but I have no idea how the plugin system works on Gimp, and it certainly isn't intuitive. I would say the barrier to entry for this functionality is even higher than you suggest.

      You say you're not retarded. Your post says differently. In fact your post practically screams "He's retarded! He's retarded!"

      You're like a typical Windows user only you're using Linux instead of Windows.

    45. Re:I'm sure... by Anonymous Coward · · Score: 0

      I never used GIMP in my life until I heard of this feature, and I wanted to try it out. Followed some instructions on THE INTERNET and behold, it worked!

    46. Re:I'm sure... by mugginz · · Score: 2, Informative

      Turning the screw: $1
      Knowing which screw and which way to turn it: $199

      I'm not a linux user. Are all plugins for all programs accessed that way?

      Quite often, yes. I'm sure if you look hard enough though you'll be able to find ones that aren't pre-packaged and then you'd need to read the web page from where you download the plugin. In this case it'd be somewhat similar to what is required for some PS plugins.

      Knowing which screw and which way to turn it: $199

      Just as with most things, some superficial knowledge is helpful but again, Linux software is no orphan in this respect and is also not always as hard as some would like to try to make out.

    47. Re:I'm sure... by Anonymous Coward · · Score: 0

      Did you even read the post he was responding to? The guy knew the name of the project, that it exists, and even the web page, yet he still couldn't get off of his ass and type something into Google.

      He's using Arch, the new Gentoo, for all the people who want it to be harder than it needs to be in order to have "fine grained control." I get that. Don't go thinking you're going to surf the big waves if you're too lazy to paddle. Jesus.

      "I tried to install a re-implemention of MapReduce, but I can't get it to work!" "Did you read the instructions?" "No, why?"

    48. Re:I'm sure... by Animaether · · Score: 1

      If anyone has managed to install this plugin under Windows

      resynthesizer.exe - c:\Program Files\GIMP-2.0\lib\gimp\2.0\plug-ins\
      ( path may differ based on exact GIMP install location )

      It should then be available under Filters > Map > Resynthesize...

      There's also shortcuts available from Script-Fu > Enhance > Smart enlarge... / Smart remove selection... / Smart sharpen...
      But the results out of those can be a bit iffy (output in general can be a bit iffy, but I do prefer the manual control).

    49. Re:I'm sure... by MobileTatsu-NJG · · Score: 1, Redundant

      Wait till you hear from pseudo-professionals who would trash GIMP at any given opportunity. Clearly, GIMP was ahead of PS on this so called revolutionary concept, but nobody made a big fuss about it. And then hell broke loose when PS announced it - the earlier thread on it was full of multiple orgasms by the same 'professionals'.

      Suddenly I am reminded of Opera and FireFox.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    50. Re:I'm sure... by Ksevio · · Score: 1

      A while back I decided to try this out on Windows. Well the first step was to find a version that would be compatible with windows, then I had to get a mirror, figure out the install location, research why it wasn't the latest version, download a newer version from another site, research why it wasn't working (was sampling from the top left corner only), find a fix, modify script files to include the fix, and finally it was working. While I did find it really cool once I had it working, it's not the easy process that I would have gotten with a feature in photoshop. I'm guessing the typical user would have given up at stop one or at most 3 of that process.

    51. Re:I'm sure... by pz · · Score: 1

      You claim to know where the website is... The FIRST PAGE of the website gives install instructions, source download, and RPM/DEB packages.

      Why do people complain when they are too stupid/lazy to take 5 seconds to read 1 page? Honestly if you can't be bothered to read 2 lines of text to learn how to install something, you probably should be using Photoshop anyway.

      That, most people are better off using Photoshop, would be exactly the point the GP was implicitly trying to make. Calling the GP stupid and lazy does no one any good: it makes you look rude, makes the GP feel bad, and lowers the tone of discussion. Seriously, no one benefits from that, and everyone in the open source community suffers.

      People generally do not like to listen to criticism, and often miss the real message when faced with a complaint like, "I don't know how this works." The real message isn't better instructions are needed when good ones already exist, the real message is that the delivery system that's being used at present is inadequate for the audience. When the audience doesn't hear what you are saying, and your interest is not limited to making yourself feel superior, but rather in disseminating information, you need to change tactics.

      Back to GIMP: I use it, reluctantly. I also have a (legal) copy of PS4. The two are not comparable, but when the manipulation I need to do isn't important enough to justify the time overhead associated with transfering the files to my WIndows box, waiting for PS4 to start up, and transfering the modified files back to my primary box running Linux, I use GIMP. Reluctantly, as I said. I had *no* *idea* that plug-ins were available up until this thread. I'm pretty computer savvy. There is no indication within GIMP that plugins to do interesting things might be found.

      --

      Put my fist through my alarm clock with its ding-dong death inside my ear. - The Blackjacks.
    52. Re:I'm sure... by Anonymous Coward · · Score: 0

      I did. It's the plugin that crashes not gimp. Have you tried this plugin with a big picture?
      Here is the picture I used:
      http://upload.wikimedia.org/wikipedia/commons/b/bd/Toulouse_-_fontaine_Ari%C3%A8ge_et_Garonne.jpg

    53. Re:I'm sure... by jedidiah · · Score: 1

      You must be an Apple user.

      Apple users seem intent on "lowering the bar" these days and redefining the term "geek" so that it doesn't really mean anything anymore.

      Can't be bothered to seek out and install 3rd party software. The mind boggles...

      --
      A Pirate and a Puritan look the same on a balance sheet.
    54. Re:I'm sure... by Anonymous Coward · · Score: 0

      Since when is your average PS expert an "average user"?

    55. Re:I'm sure... by mwvdlee · · Score: 1

      PS had similar features (i.e. the healing brush and similar tools) since CS3 I think.
      Nonetheless, neither the old nor the new tools on both PS and Gimp seem to be useful for anything but a quick preview before doing it correct manually.

      These tools are good for removing small details in a much larger picture. Other than that, they fail simply because they can't invent new content, they can only make it look like the surrounding area.

      Trying to remove a penguin from a cup when there's nothing in the surrounding area which could give the algorithm a hint what it should look like is obviously going to cause useless results.

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    56. Re:I'm sure... by Anonymous Coward · · Score: 0

      Disagree. I'm a big Paintshop Pro fan (still use good ol' 7.04 at work as a matter of fact).

      Photoshop is _somewhat_ awkward to use if you're used to PSP, and there are some things that seem overly complicated.

      GIMP, on the other hand, is really good! I installed it at home, and was productive almost immediately! There's pretty much nothing that PSP 7 does that the GIMP doesn't do as good as, or better. GIMP also has better support for transparency and stuff. I've not even looked at all the filters and stuff yet.

    57. Re:I'm sure... by mwvdlee · · Score: 1

      I actually find Paintshop Pro very close to Photoshop. In fact most graphics applications are quite exchangable, user-interface wise. Except Gimp, but I understand even they have a reasonable decent user interface these days.

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      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    58. Re:I'm sure... by mugginz · · Score: 1

      That, most people are better off using Photoshop,

      While for some uses Photoshop is better than GIMP, I don't know that you can really say to say "That, most people are better off using Photoshop," when to use Photoshop is to need to find more than half a thousand US dollars that may be better spent elsewhere.

      If you're someone who makes there living as a graphics professional who has tasks that make the GIMP a sub-optimal choice for what ever reason, the choice can be fairly easy. For those with tasks that the GIMP may suite and who cannot neither justify the expense of Photoshop nor wish to run pirate software (with the associated malware risks of doing so), the GIMP may be a very reasonable choice. Contrary to what some like to profess, the GIMP can be very capable in the hands of someone who knows how to drive it, and can be powerful in the hands of anyone who is willing to learn.

    59. Re:I'm sure... by Ian+Alexander · · Score: 3, Informative
      In addition, Adobe is probably maintaining their version. From the GIMP resynthesizer website:

      8/10/2009: I haven't really been keeping up with API changes in the GIMP, or with emails people send me. If you emailed me and I haven't replied, I'm sorry. If you want to take over as maintainer of this project, email me. Other emails will probably continue to sit unread in my inbox.

      That would be as of August last year...

    60. Re:I'm sure... by ThePhilips · · Score: 1

      Well quick googling reveals that they have own IRC channels. So one can always try to find people to talk about it. Usual mail lists are available too.

      There is no indication within GIMP that plugins to do interesting things might be found.

      ... and on the very same page link to Plug-in Registry.

      Even me, DTP illiterate, found it in under 1 minute.

      --
      All hope abandon ye who enter here.
    61. Re:I'm sure... by mwvdlee · · Score: 1

      Actually no, the average PS user (not talking occasional users, but people who use PS regularly) is quite familiar with plug-ins.
      Partly because Adobe provides a few features as plug-ins themselves; noteably file-format plug-ins.

      I think the situation is quite like audio applications with VST plug-ins; you don't stricly need the plug-ins to use the application, but you're missing out.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    62. Re:I'm sure... by Nemi · · Score: 1

      No, I'm not an Apple user, I primary develop on Windows, but I do use Apple and Linux products regularly.

      It is a widely held belief that "stupid average users" are not smart enough for linux and that is why linux is not popular, but in reality it is because most applications written for linux have a hard to use interface. Even geeks want an easy to use interface. I would posit that is why Ubuntu has made such strides in the linux community, because it has progressed the "just works" bar. However, it still has a long way to go.

      Listen, when you have a real job and other priorities in life (a wife, kids, house, etc) and just need to get things done, it no longer becomes a situation about not being smart enough to figure something out, it is having other priorities that need to get done. The more intuitive the user interface, the wider adoption that program is going to have, with geeks and non-geeks alike. As a geek, if I don't use a program regularly, coming back to it 6 or 12 months later means that if it isn't well written, I need to expend a considerable amount of mental energy to accomplish a task. At a certain point, the ROI is no longer there.

      Let's say that I want to edit a photo of my kids and "fix" the photo with the tools in discussion (Photoshop and Gimp). Taking cost out of the equation for the moment, if I have the latest Photoshop on my machine, I will look into using whatever it has built in to get the job done. However, if I have to install a plugin for either tool, it is highly likely, even as a geek, that I would say "it is good enough" and move on because the boys want to go outside and play ball.

    63. Re:I'm sure... by uncledrax · · Score: 1

      I've been using The GIMP (for win64.. yes I Know.. hate me..) for years (for light weight 3d game work, and the occasion actual photo-printing job)... Unfortunately I've never heard of this plugin until today.. It would have simiplied many a texture touchup I've had to do.. so it makes me sad :/

      Oh well.. now I know, and that's like 1/48th of the Battle or something.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
    64. Re:I'm sure... by fastest+fascist · · Score: 1

      Nope, just low enough to keep the stroke smooth. At a brush size of about 200 pixels or so it begins to get unusable on any computer I've tried it on. Short strokes work fine, but the longer the stroke, the more it begins to lag behind the cursor.

    65. Re:I'm sure... by Anonymous Coward · · Score: 0

      Unfortunately your method doesn't appear to work on my computer, then I enter "emerge gimp", it tells me I need to install X..

      yuk.

    66. Re:I'm sure... by Anonymous Coward · · Score: 0

      People generally do not like to listen to criticism, and often miss the real message when faced with a complaint like, "I don't know how this works." The real message isn't better instructions are needed when good ones already exist, the real message is that the delivery system that's being used at present is inadequate for the audience. When the audience doesn't hear what you are saying, and your interest is not limited to making yourself feel superior, but rather in disseminating information, you need to change tactics.

      Its pretty easy to feel superior to people who can't be bothered to take the time to read a webpage to learn how to install a plugin to make their life easier (and save themselves tons of money). If people can't be bothered to do something that takes no time at all, then what else is there? Do you really need your software spoon fed to you? Do we need computers to do literally *everything* for us now?

      I had *no* *idea* that plug-ins were available up until this thread. I'm pretty computer savvy.

      That's obviously not the case... If you take a moment to jam a few choice words into Google you can find this plugin. You didn't know it existed because you didn't look for it. You didn't look for it because you would rather complain about the program not being able to do things (Or in your case, continually say that you "reluctantly" use it) instead of taking a little bit of initiative and looking around for other options, be it in the form of plugins or other applications.

      Bottom line: If you are too lazy to look around for better options for yourself and your operating environment, then you have no room to rip on it. Please continue to pay thousands of dollars for Photoshop instead of using free alternatives.

    67. Re:I'm sure... by Anonymous Coward · · Score: 0

      What? You mean I have to manually move the file to it's folder? No effing way. I think I'll try that Ubuntu thing mentioned above where you just click "Install" and it does the work. Windows is getting too ridiculously hard for simple stuff these days and consequently seeming more and more antiquated.

    68. Re:I'm sure... by NeoSkandranon · · Score: 2, Interesting

      That's certainly part of it in the professional world.

      I've logged way more hours (as a hobbyist) in GIMP than I have in photoshop.  I still dislike it mostly for the window management (which i've heard is better or at least changeable recently, but I haven't had a reason to go check) but a lot of other things (eg the file saving process) strike me as clumsy.

      On a non-UI note, I wish it'd use multiple cores the way Lightroom (and I presume photoshop) happily will.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    69. Re:I'm sure... by NeoSkandranon · · Score: 1

      Knowing PS implies fuckall about general computer competence

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    70. Re:I'm sure... by E+IS+mC(Square) · · Score: 1

      It's okay not to know something.

      It's NOT okay to defend not knowing it because you are too lazy to spend a minute looking for it.

    71. Re:I'm sure... by Anonymous Coward · · Score: 0

      So you were left with blue tarballs?

    72. Re:I'm sure... by LiquidAvatar · · Score: 1

      Just download the zip and copy the contained GIMP folder over your existing GIMP folder (that way all of the scripts, etc. go to the right sub folders). Hell, if you're using 32 bit windows (and kept your install paths at the defaults), you can just unzip the zip file onto your C:\ and you're good to go (as the zip actually contains a Program Files root folder).

      What I don't get is why you're singing such praise for it. Sure, I was able to remove the UFO from their example picture, but most of the time it just seems to pull pixels from the upper right corner of the image and glue them over the section that you want removed. I suppose that it's possible that I'm not using it right (going to Script-Fu -> Enhance -> Smart Remove Selection), but the only variable that it seems to present me with is the radius from which to take pixels, and regardless of my value (I've tried 7, 100, and 500) it has not yielded successful results reliably.

      --
      It is difficult to free fools from the chains they revere.
      -Voltaire
    73. Re:I'm sure... by mugginz · · Score: 1

      Unfortunately your method doesn't appear to work on my computer, then I enter "emerge gimp", it tells me I need to install X..

      yuk.

      Arr that pesky X Windows thingmy!

      Editing high res graphics on a text display, that brings back memories of my Commodore 64.

    74. Re:I'm sure... by Andorin · · Score: 1

      "I tried to install a re-implemention of MapReduce, but I can't get it to work!" "Did you read the instructions?" "No, why?"

      "Hello, 911? I just tried to toast some toast, and the toaster grew an arm and stabbed me in the face!"

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    75. Re:I'm sure... by Animaether · · Score: 1

      I know you're a troll.. so just for the record:

      Yeah, it is that 'hard' - as the author didn't bother to write an installer. If nobody bothered to write a package around the thing for the usual linux suspects, you'd be in much the same boat on those.

      This isn't an operating system issue.

    76. Re:I'm sure... by randomsearch · · Score: 1

      I too installed the script in Ubuntu no problem through Synaptic.

      Anyhows, just tried it out on a photo and the parent is absolutely right - wtf!? Witchcraft indeed! This easily matches what I've seen on the Adobe videos. I just removed a whole person from a photo! Crazy.

      RS

    77. Re:I'm sure... by Animaether · · Score: 3, Interesting

      For the record, there are no serious UI issues beyond it being unfamiliar, there is a ton of minor ones, but to see them you actually have to spend some time with the program, so unsurprisingly they are not the target of much criticism.

      If 'some time' is more than 10 minutes.. sure.

      I use The GIMP. A lot. Almost exclusively, in fact. My secondary editor? Picture Publisher 5.0a from 1995. It's 16bit. No, that's not the color bitdepth - that's the "Was made for Windows 3.x" bit. Only reason is because it still does some things better/faster. (Tertiary is a toss-up between several.. actually, if IrfanView would count as an 'editor', it'd be 3rd).

      I'm familiar with its interface, I'm familiar with how it differs from Photoshop, I simply moved the floating dialogs around on the screen with a big central window to get a more familiar feel.. no problem.

      But it still only took me 10 minutes to realize there's a -huge- UI-related workflow issue with The Gimp...
      No. Unified. Transform tool.

      In The Gimp, you may:
      A. Scale
      B. Rotate
      C. Shear
      D. Distort (called the Perspective tool, but as each corner point is independent, I'm not too sure about that term).

      Pick any one - but only one.
      No, you can not scale down -and- rotate*. You can scale down - and then you can rotate. Two operations - twice the filtering. In fact, you'd probably want to rotate first, and -then- scale, just so the rotation operation has more data to work on for a higher quality result.
      ( * unless you want to get crackin' with a calculator and determine the new corner pixels and use the Distort (perspective) transform. )

      Apparently it's on the list for 2.8 - so here's hoping.
      ( I'd point to the gui.gimp.org topic on the unified transform tool, but that site is - once again - blank. )

      Ideally it would never actually put anything into pixels until you requested it to be (so that a layer scaled down to 10% and then back up by 1000% would simply yield the original image give-or-take some float precision errors), but that's much further away and not really UI/workflow related.

    78. Re:I'm sure... by Anonymous Coward · · Score: 0

      This isn't an operating system issue.

      Bullshit! No matter if the author had written an installer for Windows or not, you'd still have to go out on the internet and find it. With Linux, you just click on your Add/Remove programs in your menu, put resynth into the search box and click the install button for whatever comes up. Again, Linux is intuitive and easy and Windows is stuck somewhere around 1995.

      In case you still don't get it, an OS is more than just notepad, calculator, web browser and some utilities.

    79. Re:I'm sure... by Vintermann · · Score: 1

      It was dead simple and everything seemed intuitive. Then I tried Photoshop. Compared to Paintshop Pro, it was a UI nightmare and I gave up on Photoshop pretty fast.

      I know how you feel. My heart was lost to (and lost with) DeluxePaint long ago.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    80. Re:I'm sure... by Vintermann · · Score: 1

      Whoa, jumping to conclusions here? Just because you were frustrated doesn't mean everyone was.

      I got resynth with one command (apt-get install gimp-resynthesizer, as I recall), and had lots of success with it - and also lots of fun, especially with the texture transfer feature.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    81. Re:I'm sure... by Vintermann · · Score: 1

      Linux is hard. Let's go shopping!

      --
      xkcd is not in the sudoers file. This incident will be reported.
    82. Re:I'm sure... by Vintermann · · Score: 2, Informative

      The author writes on the plugin's page that he doesn't have time to maintain it any longer, and is looking for someone to take over. Apparently it was a thesis of some sort and now it's done (sad fate of much interesting academic software).

      --
      xkcd is not in the sudoers file. This incident will be reported.
    83. Re:I'm sure... by paulbiz · · Score: 1

      My heart was lost to (and lost with) DeluxePaint long ago.

      Color palette animation FTW

      And I'm still saying Fantavision is better than Flash for vector animation...

    84. Re:I'm sure... by w0mprat · · Score: 1

      These "pseudo-professionals", almost certainly have a long history with Photoshop, so understand how to do things using it's UI, but likely don't even know where to start with GIMP and write it off as useless. It is closed minded, but certainly understandable on a professional/semi-professional level

      Hey I resemble that remark! I started with GIMP and eventually picked up PS reccently after never having spent any time in the photoshop universe. Now, with any UI, you just have to get used to it and naturally it's frustrating for some to have to battle through the learning curve with anything when you already know how to do everything in some other UI paradigm. But that's where I stop semi-agreeing. GIMP has alot of odd quirks in UI design where technical requirements have been put before high-level UI design, ranging from the minor through to the genuinely perplexing. A common symptom of any open-source project.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    85. Re:I'm sure... by Anonymous Coward · · Score: 0

      Irony! You are talking about UI usefulness in fixed width fonts? At least increase the size to make it, you know, useful. (no, fixed width itself is not a problem here, its the frigging small size of it).

    86. Re:I'm sure... by Anonymous Coward · · Score: 0

      Can Photoshop? Not every feature works in every mode...

    87. Re:I'm sure... by Anonymous Coward · · Score: 0

      These "pseudo-professionals", almost certainly have a long history with Photoshop, so understand how to do things using it's UI, but likely don't even know where to start with GIMP and write it off as useless. It is closed minded, but certainly understandable on a professional/semi-professional level. Blender seems to suffer the same problem, since it's UI is vastly different than any other 3D program I've tried (although since there are more available than in the photo-editing world no one program has a "monopoly" on the UI so it's not quite as bed).

      It's not necessarily a problem, though.

      It really depends on what you're trying to do as a developer, and what you want your program to be. Take GIMP, for example. If it's supposed to be a Photoshop clone that emulates Photoshop as closely as possible and can be used as a drop-in replacement to the fullest extent possible, then yes, it fails at that, and that is a problem.

      But is it supposed to be that? I don't think so. It's merely a program that occupies the same niche, i.e. graphics editing and photo retouching.

      In fact, one could probably say that being too close and too similar to another program is what's the problem. After all, if all you are is (say) a Photoshop clone, why should people choose the imitation rather than the real thing? (Sure, Photoshop costs money, but beyond that?)

    88. Re:I'm sure... by cupantae · · Score: 1

      Re: window management

      I can understand how you'd have a problem with it, but there are several ways to get around it. If you're a windows user, though, you need to change some stuff for points 2 and 3 (I dunno about OS X):

      1. Tab makes the tools appear/disappear.
      2. Put the GIMP on its own workspace, so that nothing is getting in the way of it. Make/remember a shortcut for that workspace.
      3. Use "always below other windows" for the image window (and press tab when you want it on top).

      Hope this helps. Personally, I can't work effectively without "always on top/below" (or layers as in some WM's), workspaces and mouse-to-focus. This might be helpful. I've never tried any of this stuff: http://www.burningcutlery.com/derek/winsetup/#winmgr

      --
      --
    89. Re:I'm sure... by cupantae · · Score: 1

      I think that's you. It's slightly bigger than usual for me...

      --
      --
    90. Re:I'm sure... by Anonymous Coward · · Score: 0

      If anyone has managed to install this plugin under Windows, I'd like to know the instructions for doing so (not for me... it's for my *friends*... honest!!!).

      http://newslily.com/blogs/96
      http://schwarzvogel.de/resynth-tut-sa.shtml

    91. Re:I'm sure... by arose · · Score: 1

      You'll forgive me if I missed that one since I have never used anything that has such a tool. It is also not one of common 'issues' that get parroted around by people who don't even want to take a look for themselves.

      Let's make that: "For the record, there are no serious commonly discussed UI issues beyond it being unfamiliar". Does that clarify my perspective somewhat?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    92. Re:I'm sure... by grege1 · · Score: 1

      Resynthesizer is awesome. The article is using it incorrectly. Removing the man and the car is removing half the picture. He is trying too hard in all the examples. Use it on poles and small objects and it is magic. It also takes time to work with it's idiosyncrasies, for example with wildly varying backgrounds it is better to do a removal in smaller pieces. And it is FREE.

    93. Re:I'm sure... by Alphathon · · Score: 1

      In fact, one could probably say that being too close and too similar to another program is what's the problem. After all, if all you are is (say) a Photoshop clone, why should people choose the imitation rather than the real thing? (Sure, Photoshop costs money, but beyond that?)

      Well, if the clone is both competent enough and free, then the clone wins hands down (like it did with me and OpenOffice.org). I'm not saying that all FOSS should try to be a clone of a commercial alternative but it shouldn't stray too far from the mould either. I haven't used GIMP in quite a while, but last time I did it felt completely alien; not only when compared to Photoshop, but also pretty much every program I've ever used. What would have been better would be if they had taken the basic layout from Photoshop and added/changed from there. Instead the UI is/was really confusing for no practical benefit.

      P.S. you can use quote tags to quote people - if you know how HTML tags are made, just do that with the word quote as the tag

    94. Re:I'm sure... by SwedishPenguin · · Score: 1

      Or do yaourt -Ss resynthesizer ;) 3 different PKGBUILDS, 2 of which are 0.16-2, the third is 0.16-1.
      yaourt -S gimp-resynth installs the one I tried. It works quite well, but obviously it only works very well for relatively uniform pictures that have a wealth of content in similar surroundings to draw from.

    95. Re:I'm sure... by Alphathon · · Score: 1

      Now, with any UI, you just have to get used to it and naturally it's frustrating for some to have to battle through the learning curve with anything when you already know how to do everything in some other UI paradigm. But that's where I stop semi-agreeing. GIMP has alot of odd quirks in UI design where technical requirements have been put before high-level UI design, ranging from the minor through to the genuinely perplexing. A common symptom of any open-source project.

      I wasn't saying anything regarding GIMPs UI beyond its difference to Photoshops. When I last tried GIMP (many years ago now, so it may have changed since then) the UI was completely alien, and not only when compared to Photoshop. Honestly I think the main problem with most open source software's UIs is that those who are contributing aren't generally UI designers. Regardless, my point was basically that most pro-level users will not give GIMP a chance because of it's UI (as well as some unavoidable elitism - the "It's free, it can't be as good as this several hundred pound* program" mentality)

      *I'm British - pound is the unit of currency, not the unit of weight.

    96. Re:I'm sure... by geminidomino · · Score: 1

      In case you still don't get it, an OS is more than just notepad, calculator, web browser and some utilities.

      Actually, strictly speaking, an OS includes none of those things (nor package managers).

    97. Re:I'm sure... by Anonymous Coward · · Score: 0

      Actually, strictly speaking, an OS includes none of those things (nor package managers).

      Mine does.

      To whit.

      Welcome to THE FUTURE(TM).

    98. Re:I'm sure... by geminidomino · · Score: 1

      It's not a Unix vs. Linux vs. Windows vs. X thing.

      What distributors call an "Operating system" and what "operating system" actually means are two different things.

    99. Re:I'm sure... by Anonymous Coward · · Score: 1, Informative

      yes, Gimps GEGL engine can do 16 bit and CMYK. and non destructive editing.
      most of the internal tools have been ported. The transition is not complete yet though so it still defaults to 8 bit RBG.
      I took a look at GEGL's algorithms and it boggles my mind the crazy awesome math going on in it.
      Once the transition is complete and the old rendering engine is deprecated, what are the PS fanboys going to hate on next?
      UI? (I use dual monitors and my window manager isn't retarded so the whole argument over no single menu is stupid. gimp on dual monitor setups rocks, photoshop on more than one monitor is pain)

    100. Re:I'm sure... by Anonymous Coward · · Score: 0

      I'm not sure I'm following you. I think you may be even slightly confused. Sure, it's the kernel's job to manage hardware, memory, and grant cpu time slices to running applications and services. Reading between the lines (you didn't give me much), that seems to be what you are implying an entire OS is. I have to beg to differ though. The OS is much more than just the kernel. As a matter of fact, a kernel, no matter how good, is useless without the associated utilities necessary to have a functioning enough system to actually get work done. As times change, the definition of a complete OS change. Just as the definition of what constitutes a fully functional automobile changes. Consider, emissions controls are part and parcel of a car nowadays; in 2010, a package manager is a necessity for any modern OS. Windows gets away with it because it has such overwhelming mind share on the desktop. I'll bet you MS doesn't make that mistake for Windows Phone 7 though.

    101. Re:I'm sure... by Jesus_666 · · Score: 1

      Same here. Used PSP versions 3 through 7, bailed on it when they redesigned the UI to look like Photoshop.

      The GIMP took a while getting used to and some aspects are still clunky - but I think it's fairly easy to learn in a reasonable amount of time. Photoshop, on the other hand, is like EMACS: It's really powerful but the interface is hideously unintuitive and it has a really steep learning curve compared to its competitors.

      There seems to be a divide between those who grew up with Photoshop-like UIs and those who didn't. The former think that Photoshop has the only intuitive GUI, the latter think that Photoshop's UI is unneccessarily cryptic.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    102. Re:I'm sure... by geminidomino · · Score: 1

      As a matter of fact, a kernel, no matter how good, is useless without the associated utilities necessary to have a functioning enough system to actually get work done.

      This is the flawed assumption you are making. It's not the operating system's responsibility to allow the user to "get work done." That's what "applications" are for. While many (most/all?) operating system distributions may include applications, they are no more parts of the operating system since the free travel coffee mug and balloons are part of said automobile.

      I never claimed the OS was limited only to the kernel (except, possibly, in the case of monolithic kernels), but other, ancillary low-level hardware interface software (drivers, most often).

      Times have not changed the definition of "operating system," misuse has.

    103. Re:I'm sure... by Phoghat · · Score: 1
      Pretty much so.

      Who's going to use it and for what is going to determine if it's worth paying the price. Maybe not even then. I use GIMP, but I'm only a semi (and very semi at that) pro. Gimp is good enough, smart enough and darn it, people like it.

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    104. Re:I'm sure... by Animaether · · Score: 1

      No matter if the author had written an installer for Windows or not, you'd still have to go out on the internet and find it.

      Sure

      With Linux, you just click on your Add/Remove programs in your menu, put resynth into the search box and click the install button for whatever comes up

      So... instead of searching the internet, you search a pre-defined list of 'approved' programs available in the repository of choice (if given the choice). Then instead of downloading and executing, you click an install button which downloads and executes it for you. Presuming, of course, it's available from that repository.. otherwise you're back to the same steps as Windows users: search the internet.

      Don't get me wrong - I see how this is easier, as does Microsoft which are planning / not planning / planning / etc. similar functionality for Windows.. but I thought we were talking about installing the software, and not about acquiring it in the first place.

    105. Re:I'm sure... by Animaether · · Score: 1

      Yes.

      Actually, I wouldn't say it's not 'commonly discussed'.. given that it's in the planning. It just tends to be drowned out by the noise about the separate windows vs a single window approach :)

    106. Re:I'm sure... by ConceptJunkie · · Score: 1

      This is a very valid point. In fact, I've been using GIMP for many years since before 1.0 (I'm not a hardcore user and I still prefer Paint Shop Pro), and I even knew this plug-in existed, but never realized what it actually was until a few weeks ago. I was recently able to get it to work and have used it, neither of which is intuitive or easy, but had had no idea that that kind of functionality was available before seeing a page that replicated the Adobe demonstrations using GIMP and Resynth.

      For most people GIMP itself doesn't exist, which is unfortunate, (and I'll add to the choir of voices pointing out that the name does not help a bit) but for most people Windows, IE and Microsoft Office are the be-all and end-all of software. It's something that is nearly universal and probably will remain so for many years. The fact that alternatives exist, and in some cases are better, is not widely known, but thanks to Firefox, the concept seems to be gaining ground. When my non-techie friends are talking about using Firefox, I know a threshold has been crossed, but it's a small step in a long journey.

      Meanwhile, those of us without the budget for CS5 nor the willingness to pirate it can enjoy a really cool piece of software technology that most people think you have to pay hundreds of dollars to acquire. PS might do it better. In fact, I would expect so, given that Adobe can throw serious resources into the development of their premiere product... oh wait, that's something else. ;-) Anyhow, a large company can afford to spend the time and energy required to make the functionality work really well, but the fact that this same functionality, or a reasonable approximation thereof, can be had for no cost, developed by enthusiasts for a free and open software package is still amazing and incredibly valuable.

      --
      You are in a maze of twisty little passages, all alike.
    107. Re:I'm sure... by NeoSkandranon · · Score: 1

      Thanks for the link, I'll check it out for use at home. Looks pretty interesting

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    108. Re:I'm sure... by oakgrove · · Score: 1

      Presuming, of course, it's available from that repository..

      True, however, in this case, it definitely is. Not only that but in my experience, it is very likely that whatever you are looking for will be in the repository. At last count there were something like 20,000 packages for Ubuntu and close to 30,000 for Debian. And if what you are looking for isn't in there, when you do find the program, you can make an installer for it and submit it for inclusion for the future so that when you upgrade, and you look for it, it'll be there. Also, if a program isn't in the repos, as a next step, as opposed to hunting around on downloads.com or whatever people use, you can just cruise over to this website which is run by Canonical the distributors of Ubuntu and offers a very large additional selection of apps that you can install that of course will auto-update along with the rest of your system. Now, of course, if all of this fails, you are back to square 1 but, I've had this fail very few times.

      Is it perfect? No. But it is pretty good and one of the primary reasons I switched many moons ago.

      --
      The soylentnews experiment has been a dismal failure.
    109. Re:I'm sure... by oakgrove · · Score: 1

      It's not the operating system's responsibility to allow the user to "get work done."

      I'm sorry, what I meant by getting work done was the ability to essentially have everything there necessary to just sit down and as a last step, actually install your applications. I didn't mean to imply that the apps themselves were part of the OS. So, for example, a complete consumer OS has a graphical interface, sound, network, and a means to install software that is a little more advanced than hitting the 'net and "sinking or swimming". For a server, I mean networking, the ability to log into it in some way and, of course, a means to install your necessary applications.

      As far as the rest, I'll just have to agree to disagree.

      --
      The soylentnews experiment has been a dismal failure.
    110. Re:I'm sure... by BrokenHalo · · Score: 1

      Having learned to use the GIMP before I ever came into contact with PhotoShop, I often find the latter's UI counter-intuitive and clunky. That doesn't mean Photoshop is a shitty product (it clearly isn't).

      But I get very tired of reading posts from self-styled or wannabe graphic artists claiming that the GIMP is a pile of shit when they clearly haven't taken the trouble to learn how to use it.

      The more powerful a tool is, the more time it takes to learn how to use it.

    111. Re:I'm sure... by BrokenHalo · · Score: 1

      Irony! You are talking about UI usefulness in fixed width fonts? At least increase the size to make it, you know, useful.

      No. His abuse of the TT tag is simply a puerile, trollish and successful attempt at gaining your attention.

    112. Re:I'm sure... by Anonymous Coward · · Score: 0

      I guess the difference here is that the photoshop version actually *works*. Just look at the examples on the site. Photoshop does 2 of the 5 well enough that you'd only need to do minor retouching to finish the job and make it believable. GIMP, I guess we can give it a 0.5: the first one is pretty good, but still noticeably worse than photoshop's. The rest are completely and utterly unusable.

      signed,
      an actual Photoshop professional

    113. Re:I'm sure... by Anonymous Coward · · Score: 0

      People will find a new pet issue to criticize. What most of them really mean is "I don't care, I don't want to try anything new", but that doesn't sound good, so they will always find a new issue as long as GIMP isn't a carbon copy of the latest version of Photoshop.

      What most of you don't realize is that your generalizations are pretty much ridiculous. I tried a long time ago GIMP for some months. I found the UI horrible and overall I always ended up wasting a lot of time. I decided to buy Photoshop and never had to look back.

      What most of us do, is value our time. I'm not even a professional, photography for me is simply an hobby. I know it's like swearing here, but I don't give a rat's ass about supporting something I don't find good enough just because it's free, open and community driven. I spend some money, get good results (since when 16 started, just started, to be supported?) and save time. With the time I save I can go and shoot some more photos.

      I don't want to try something new? LOL! Why on earth should I? I tried, wasted time, moved over. Why should I go back? To waste some more time? I think you guys need something more appealing to get back users.

      "but it's open source and you can fix it or change things as you want"

      "it's not done by evil $bigcorp"

      "it's just enough for most users"

      "no serious issues just a ton of minor ones"

      kthx lol. Maybe you should start getting some perspective.

    114. Re:I'm sure... by arose · · Score: 1

      I don't want to try something new? LOL! Why on earth should I?

      I didn't say you should. I said you should stop using generalized "horrible UI", "thousands of windows", etc. bullshit as the reason why you don't. You are happy with PS and don't like GIMP? Fine! You have real criticism about the interlace that's not skin deep? Fine!

      If, however, you just want to is defensively position your subjective opinions about workflow efficiency as absolute fact, then don't be surprised to be called out on it.

      Maybe you should start getting some perspective.

      Maybe you should.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  3. The real questions have already been answered by AUSman · · Score: 5, Funny
  4. Re:The real questions have already been answered by cc1984_ · · Score: 4, Funny

    I was going to say this is NSFW, but on closer inspection, I just don't know what to say.

  5. Content UN Aware FIll by Culture20 · · Score: 1, Insightful

    It should be named content Un Aware. It's not aware of what's behind the hole, so it's extrapolating. Even in this image: http://blog.ultradownloads.com.br/wp-content/uploads/2010/05/Rua-do-Aljube_Blog2.jpg where CS5 is touted to have completely replaced the sign pole on the right, the car now has two lion symbols, identical shadows, tiles seem to fall off the church roof, a tree trunk is the wrong color, and there is something that looks like steam coming from the antenna. Neither of the effects looks like something I'd attempt to use on anything more than a telephone pole in a sky-shot, and even then, I'd want a slider bar or something that I could get hundreds of options for the replacement. Then I'd retouch it more afterward.

    1. Re:Content UN Aware FIll by JamesP · · Score: 1

      Yes, it removed the lamp

      But in the case of PS it was replaced by a multidimensional portal to another world or something like it.

      Gimp replaced it with a vertical sidewalk or a tree made of concrete

      So, either way PS wins \o/

      --
      how long until /. fixes commenting on Chrome?
    2. Re:Content UN Aware FIll by drinkypoo · · Score: 1

      You don't need a slider bar, all you need is to select larger or smaller regions. Start with the larger region, then work your way down to smaller ones until it looks like a real image. You didn't think it was going to do the work for you, did you? This ain't CSI. I tried out resynthesizer when this story broke and found it to be pretty darned useful if you use it in this way; I assume CS5's feature is similar in practice.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Content UN Aware FIll by virgilp · · Score: 1

      You have to use it... it's actually very useful - at least for a n00b like me :) (but I'm sure it saves time for a "pro", too; I only played with it for a few minutes on a colleague's computer, at work).
      Sure, it won't work directly on all situations, but you quickly grasp what it takes for it to work. For example, in the case of the penguins, I can bet that I could've removed them all in less than a minute (and remember that I have no artistic bone in my body). Just start right-to-left, make an approximate freeform selection for each penguin and press the "del" key; if not perfect the first time, re-select the artifacts and "delete" them again.
      I haven't worked with GIMP, but from what I saw in an online demo, it's slightly more cumbersome to use. You can get similar results with it, too... but hey, if you're willing to put in the time, I'm told you can get similar results with the "clone brush" :) (so yes, there's probably nothing you can do with PS that you can't do with GIMP, it's just that you'll probably do it quicker with PS).

    4. Re:Content UN Aware FIll by Culture20 · · Score: 1

      You didn't think it was going to do the work for you, did you? This ain't CSI.

      ENHANCE!

    5. Re:Content UN Aware FIll by Scrameustache · · Score: 1

      Even in this image: http://blog.ultradownloads.com.br/wp-content/uploads/2010/05/Rua-do-Aljube_Blog2.jpg where CS5 is touted

      "Even" in the image preceded by "4 - Pushing the bar. Now, let's get heavy. Removing a post of an urban image, where the background changes several times in the selection "?

      You expected flawless results from the "push the bar", "heavy" challenge? *sigh*

      --

      You can't take the sky from me...

    6. Re:Content UN Aware FIll by Raffaello · · Score: 1

      For a similar view of the advanced use of content-aware fill see this video

    7. Re:Content UN Aware FIll by Culture20 · · Score: 1

      You expected flawless results from the "push the bar", "heavy" challenge? *sigh*

      I was talking about the one case where the impossible almost happened. At a quick glance, in the CS5 frame, that sign post is missing. It did better in that case then with most of the others except the car and human in the first picture. There are obvious flaws in the CS5 algo; taking small things like the lion symbol and copying them in new places when a simple blend parallel to the adjacent lines would have been much better. It's obviously an algorithm designed for the chaos of nature rather than the line-heavy world of man.

    8. Re:Content UN Aware FIll by Philip_the_physicist · · Score: 1

      It does a reasonable job of guessing the content based on a single image. For better results, you'd want one of the tools which uses scene descriptors formed from image derivatives to find matching segments in a huge library of images and paste them together, using some sort of Poisson blurring to mix the edges in. I have seen this demonstrated, but I forget the name of the tool which was used. I do recall that it used a library of 2.3M images of northern Mediterranean towns for its example data set, and returned a selection of about 20 images so that a human can solve the rather tricky problem of checking for silly mistakes of scale or orientation in the pasted material (one of the suggestions produced by the example I saw put a giant footprint on a beach, for example). Whilst this requires an awful lot of images, and does take quite a while to run, it only needs help at the beginning (to mark what is to be removed) and end (to check the result) of the process.

    9. Re:Content UN Aware FIll by jedidiah · · Score: 1

      Both products failed pretty spectacularly actually.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    10. Re:Content UN Aware FIll by Zaiff+Urgulbunger · · Score: 1

      For the record, I'm getting results from gimp-resynth that are similar to the CS5 results. I just used "Free select tool" [aka lasso] to quickly select *around* the outside of the pole -- being careful not to select anything within the pole -- and then used "Filter->Enhance->Smart remove selection..." and it does a pretty good job. One thing I have noticed with Resynth is that if you undo it and then reapply it (NOT redo), then it'll probably look a bit different from the first attempt, so there's a random element in the algorithm there somewhere! Does anyone know if CS5 does the same?

    11. Re:Content UN Aware FIll by Anonymous Coward · · Score: 0

      I'm wondering how long it'll be before lazy or hurried efforts using this tool become featured images on PhotoShop Disasters. I figure it can't be too much longer than the time it takes for the mainstream studios to adopt CS5.

    12. Re:Content UN Aware FIll by Scrameustache · · Score: 1

      There are obvious flaws in the CS5 algo; taking small things like the lion symbol and copying them in new places when a simple blend parallel to the adjacent lines would have been much better. It's obviously an algorithm designed for the chaos of nature rather than the line-heavy world of man.

      It's an automated "stamp tool". It's a first iteration of it, so we'll have to wait for revisions before it offers more options, but we'll always have to go in and do touch-ups if we want to go near perfection.

      I just think that it did a pretty good job at a glance, but yeah, if you nitpick, there's plenty to pick at.

      --

      You can't take the sky from me...

    13. Re:Content UN Aware FIll by Seth+Kriticos · · Score: 1

      Yup. I tried that too. The result can be observed here: http://j.imagehost.org/view/0164/resynth

      Note: I'm as far away from being a graphics crack as the next guy, but at least a basic understanding of your tools is useful. I created this image quick and dirty with the GIMP resyth. And I certainly can draw ugly pictures in CS5 to prove that GIMP is superior. Such comparisons are completely meaningless though.

    14. Re:Content UN Aware FIll by Ksevio · · Score: 1

      That looks like the bug in resynthesizer where it samples the content from the top left of the image instead of around the selection. The script needs modifications to get it to work correctly.

    15. Re:Content UN Aware FIll by Anonymous Coward · · Score: 0

      I don't know what they did with the gimp version, they must have done something wrong. Download the gimp and the plugin and try it yourself. It can't do magic obviously, it can only extrapolate, and this is not a good picture for that. But the result is a hell of a lot better than their supposed resynthesizer demo. (select the object and click filters->enchance->smart remove selection...)

    16. Re:Content UN Aware FIll by Anonymous Coward · · Score: 0

      PS wins? Hardly... If you read the comments, you can see that with unboxing some setting, it makes comparable job.

      http://geeksbynature.dk/uploads/resynthesizer.png
      The leftmost is the new one the commenter used the tool on.

  6. Terrible examples by Anonymous Coward · · Score: 0

    Why test the tool in situations you would be very unlikely to contemplate using it?

    If I want a high quality photograph of myself without the giant beard and santa suit and with the seamless removal of the marching band behind me, I will take a new one.

  7. Photoshop couldn't by Anonymous Coward · · Score: 0

    Photoshop couldn't. It was fine for professional use then. And nowadays there are many professional printers that will accept RGB directly, not so many in those days, so the "need" for CMYK is much less.

    PS yes it can. GEGL.

    1. Re:Photoshop couldn't by trapnest · · Score: 1

      I'm not sure I would trust a printer to convert RGB to CMYK. :\

    2. Re:Photoshop couldn't by Rand+Race · · Score: 2, Funny

      Well, that would be because you do printing in the physical world and not in the plane of platonic perfection where, apparently, all of the GIMP print jobs get sent to (I assume this since I have never seen, in 15 years in the biz, an actual print job made with GIMP). A cloud-filled wonderland where 4-color separations happen by magic, trapping is done for free by dedicated itinerant monks (trappists... get it?) and fluffy bunnies pre-flight your print jobs while you drink frothy mugs filled from the free-as-in-beer trees.

      It's the classic OSS answer to missing features: "Who needs it?"

      --
      Insanity is the last line of defence for the master diplomat. But you have to lay the groundwork early.
    3. Re:Photoshop couldn't by Anonymous Coward · · Score: 0

      Sign me up!

    4. Re:Photoshop couldn't by Anonymous Coward · · Score: 0

      In the physical world, where they still use horses for transportation and kill trees for information.

      Even physical newspapers are going away, the news of yesterday simply isn't enough anymore. The "print" world is becoming the world of advertising only - and who cares if those advertisers need to buy Photoshop to print out the crap we're using to light the barbecue anyway?

      For the world that Slashdot cares about, CMYK is useless. Not even the most expensive Apple 30 inch display takes CMYK inputs, no matter if you use DVI or Display Port.

  8. Re:The real questions have already been answered by rvw · · Score: 2, Funny

    I was going to say this is NSFW, but on closer inspection, I just don't know what to say.

    A picture is worth a thousand breasts!

  9. Moot point by BetterSense · · Score: 1

    Most of the professionals and 'prosumer' types I've talked to about the Gimp dismiss it instantly because it can only do 8-bit color, or something of the sort.

    1. Re:Moot point by Anonymous Coward · · Score: 0

      Most of the professionals and 'prosumer' types I've talked to about the Gimp dismiss it instantly because it can only do 8-bit color, or something of the sort.

      That's a bit of a limitation when my camera can shoot in 12-bit color, and Photoshop can handle the files just fine.

    2. Re:Moot point by chronosan · · Score: 1

      Didn't that change recently?

    3. Re:Moot point by MrHanky · · Score: 4, Insightful

      Most of the 'prosumers' I've seen dismiss Gimp just repeat stuff they've read on Slashdot, knowing that it makes them look +5, insightful. They're probably as lazy when it comes to learning new tools as they are when it comes to independent thought.

    4. Re:Moot point by arose · · Score: 1

      How many of them actually take advantage of higher color depths in a meaningful way?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    5. Re:Moot point by yo_tuco · · Score: 1

      "That's a bit of a limitation when my camera can shoot in 12-bit color..."

      Not a limitation at all. If you need 16-bit color to manipulate the hell out of your picture to reduce color round off error, then maybe capturing a good shot to begin with will solve that problem. And most devices to view that picture are low dynamic range anyway. So, gee, just think how MUCH better your picture would be in 128-bit floating point color!!! Hardly, you can't even see all the color differences of 16-bit.

    6. Re:Moot point by BetterSense · · Score: 3, Insightful

      It doesn't really matter. They will buy photoshop and diss Gimp as long as they THINK it's an important feature, regardless of whether it actually is at all.

      It's one of the great differences between proprietary software and open source software. If Gimp is indeed still 8 bit, it may be because the developers have found that that 16 bit color is not a great advantage to image editing. Meanwhile Adobe has found that 16 bit color is a great advantage to selling copies of photoshop.

    7. Re:Moot point by hitmark · · Score: 1

      so they buy (or maybe pirate) to feel pro?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    8. Re:Moot point by Anonymous Coward · · Score: 0

      Right! Obviously the software is not at fault for being limited, it is the user's fault for taking crummy pictures to start with.

      OSS FTW again! :-p

      It is *precisely* that attitude that limits OSS adoption.

    9. Re:Moot point by denisfalqueto · · Score: 1

      I wish I had modpoints... +1 insightful from me.

      --

      Nothing has been proved

    10. Re:Moot point by arose · · Score: 2, Insightful

      If Gimp is indeed still 8 bit, it may be because the developers have found that that 16 bit color is not a great advantage to image editing.

      It still it, mostly because switching the engine over to something else is a fuckton of work, but it's finally underway. There is no question about 16-bit being useful, and I'm looking forward to the day when GIMP finally supports it. Meanwhile I'll make sure to do most of my adjustments in Ufraw. However I suspect many 'prosumers' and too many professionals don't have a good grasp of what exactly the limitations of 8-bit are and when 16-bit actually makes a difference. Computer graphics in general and digital photography in particular are technically heavy disciplines, and while one can get around without a good understanding of that things refusing to learn just because you're an 'artistic type' is a dead end. A person who is as good as you on the artistic side of things and has a good grasp on the technical side will always be your superior.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    11. Re:Moot point by yo_tuco · · Score: 1

      Subject, mood and composition of a picture trumps everything every time.

    12. Re:Moot point by fucket · · Score: 1

      Maybe they should ditch color support entirely, that might help simplify things.

    13. Re:Moot point by LordKronos · · Score: 1

      OK. I need to capture a scene that has some really bright highlights and some really shadowed areas. I need to retain as much detail as possible in both areas. Fill flash is not an option, nor is doing a multiple exposure HDR shot. I suppose 12 bit is NOT superior to 8 bit, and I just need to learn to be a better photographer, right?

    14. Re:Moot point by MobileTatsu-NJG · · Score: 1

      If Gimp is indeed still 8 bit, it may be because the developers have found that that 16 bit color is not a great advantage to image editing.

      Or maybe they just don't want to rip apart most of the code base and all of the supporting functions to make it work because it's not 'fun'.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    15. Re:Moot point by V!NCENT · · Score: 1

      "It is *precisely* that attitude that limits OSS adoption."
      Bla bla bla bla bla bla bla bla bla bla bla bla bla blaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

      What limits FLOSS adoption is what limits any kind of software: fit for a particular purpose. The more functionality and compatibiluty, the better,

      Not that the Gimp isn't any different from Photoshop in the sense that Photoshop is multi-windowed in Mac OS X too (Adobe "We must use a single window on Windows because the Windows WM is absolutely retarted) and there is a very easy to udnerstand quickstart guide and Gimp had 3D before Adobe... but whatever... GIMP SUCKS!

      Get a clue...

      --
      Here be signatures
    16. Re:Moot point by V!NCENT · · Score: 1

      Hero! _O_

      --
      Here be signatures
    17. Re:Moot point by V!NCENT · · Score: 1

      Photophiles!

      --
      Here be signatures
    18. Re:Moot point by blincoln · · Score: 1

      Not a limitation at all. If you need 16-bit color to manipulate the hell out of your picture to reduce color round off error, then maybe capturing a good shot to begin with will solve that problem.

      Ah, the old "if you do everything perfectly in the field, you don't need fancy features in the studio" argument. The equally-inaccurate friend of "I don't have to do anything right in the field, because I can fix it all in the studio".

      The display on my DSLR is tiny. Being able to work with 16-bit-per-channel colour gives me the flexibility to correct for issues that I didn't notice on that small display. It also means I can do non-destructive editing using effects layers after converting from RAW. I typically do this so I can clean up an image once (removing sensor dust, etc.) and then change my mind later about the levels I set on it. I can't go back in time and re-shoot the images - I have to work with what I have. The more flexibility I can have in that respect, the better.

      However, the main reason I use 16bpc images is that I work with infrared and ultraviolet shots in addition to visible light. Mass-market DSLRs are not designed with those parts of the spectrum in mind, so getting useful images often means squeezing as much detail as possible out of a narrow dynamic range. Doing that with 8-bit images looks like crap (predictably). Working in 16bpc, it looks fine.

      I imagine this is also a huge factor for people who shoot conventional black-and-white photos. 256 shades of grey is not a lot of fidelity.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    19. Re:Moot point by ThePhilips · · Score: 1

      It will with GIMP 3.0 when full transition to GEGL would occur.

      Later 2.x GIMPs are already using GEGL, yet many plug-ins are not yet updated to take advantage of it. And without plugins it makes no sense to push on users.

      --
      All hope abandon ye who enter here.
    20. Re:Moot point by ThePhilips · · Score: 1

      Most professionals, who have narrow yet deep specialization in particular field, are very very reluctant to learn new tools. Yet always keep an eye on them.

      It mostly comes down to the simple fact that all tools have quirks and require tweaks. Part of professionalism lays in knowing the tool's quirks and tweaks.

      That what really binds a professional to his tool.

      P.S. Analogy to programming languages. Knowing C/C++/etc doesn't make one a software engineer. Knowing the language, its run-time, its libraries - including their quirks and tweaks - are all prerequisites to be a successful software engineer.

      --
      All hope abandon ye who enter here.
    21. Re:Moot point by ThePhilips · · Score: 1

      My friend tried 16 bit color editing in his CS4(?) and quickly dropped it.

      16bit TIFFs where around 60 or 80 megabyte and were taking loong to save or load.

      --
      All hope abandon ye who enter here.
    22. Re:Moot point by yo_tuco · · Score: 1

      12-bits of color will not increase the number of stops of light your camera can capture. In the case you described, there are physical limits. If you exceed that, your SOL without combining multiple exposures. So you could use a medium format digital which is better at grabbing more light than small format digital or use medium or large format film and use the zone system to compress the high values and bring in more "stops of light".

    23. Re:Moot point by yo_tuco · · Score: 1

      "I imagine this is also a huge factor for people who shoot conventional black-and-white photos. 256 shades of grey is not a lot of fidelity."

      No, it's not a problem for BW film shooters. You scan the negative as color. I shoot lots of medium and large format BW film. I know people who scan and edit in 48-bit. Really, you can't see the difference and what there is does not matter. Like I said, subject, mood and composition trumps a 200lp/mm lens and all the measurebater technology every time. That's why a skilled photographer can win an award-winning shot with a plastic lens on a Holga next to a shot that just woos you with fine fidelity and sunglasses color and is boring. YMMV.
             

    24. Re:Moot point by spitzak · · Score: 1

      If you think 12 bit will give you HDR then you are not aware of how things work.

      What 12 bits gives you is 4096 levels between 0 and 1 instead of 256. Okay, you can instead claim the '1' is not '1' but instead '4' or some larger value. That kind of gives you a bit of HDR, though it is making the shadow end an awful lot worse. Also the programs are going to be very screwed up in deciding the meaning of gamma. If you try to make 12 bits linear then your shadows are going to be TERRIBLE, actually worse that 8-bit sRGB.

      You need a floating point format, such as 16-bit float. Trying to increase integer formats past 8 bits is a big waste of time, in many ways Gimp is probably better off that they never got this working, they can instead use 16 bits for floating point the way it should be done.

    25. Re:Moot point by MobileTatsu-NJG · · Score: 3, Insightful

      Most professionals, who have narrow yet deep specialization in particular field, are very very reluctant to learn new tools. Yet always keep an eye on them.

      No we're not. We're happy to learn a new tool, especially when it saves us time/energy. That's why apps like ZBrush, Mudbox, 3D Coat, Modo, etc manage to find a market. Double bonus if it's cheap or free. The problem isn't reluctance, it's lack of time. And when an app goes out of it's way to be counter-intuitive, it's frustrating, especially when that change has no obvious benefit. (Look up ZBrush 2's history for a peek into why somebody would bother to accept BS like that.) Both the GIMP and Blender suffer from this problem to a maddening level. However, Open Office and FireFox are great examples of the other end of the spectrum. FireFox, in particular, is familiar enough to IE users but provides more functionality. GIMP's differences aren't 'quirks'.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    26. Re:Moot point by spitzak · · Score: 2, Interesting

      Damn right, people are completely unaware of exactly what increasing the number of bits in a fixed-point format will do. They are assigning magical properties to it. It does nothing except make the problems a bit smaller and harder to see, possibly hiding them until it is too late and they bite you.

      If you are using 16 bits on modern processors you should be using half floats, representing the linear value of the color (ie double the value makes the image twice as bright or doubles the exposure). Using integers means you are living in the past, floating point has been faster than integers on modern CPUs for 10 years or more now, and hardware support for half floats is on most GPUs now and will probably appear in CPUs very soon.

      I have no idea what GECL (sp?) does but I do hope they have seen the light and support half and full float data as linear.

      8 bits encoded as sRGB is a nice compression format and there is nothing wrong with supporting that. But taking this flawed format and pretending that wasting more memory on it will "fix" it is stupid and shows that you have not studied the problem at all. But photo professionals have proven to be stupid over and over again, just look at them regugitating the same junk right here, whether they want to insult Gimp or Photoshop.

    27. Re:Moot point by LordKronos · · Score: 1

      Yes, 12 bits will definitely give you a larger number of usable stops. Your sensor is already capturing 12 bits of data, so recording all 12 bits to the file (padding it to fit the 16 bit format) will give you more detail to work with later.

      Each stop of light gets recorded with more precision than the next darker stop. The result of this is that dark areas have less data to work with and thus end up having more posterization. When you have really bright areas, if you overexpose them you end up with no precision at all (just a solid patch of color). To make sure that doesn't happen you have to back off on the exposure, which causes the darker areas to have less detail (more posterized). By recording all 12 bits, you end up with more detail in those shadows, so that when you later do editing to brighten up those shadows, the image doesn't look like crap.

      You can act like 12 bits won't give you more room to work with getting a usable image, but myself and thousands of other photographers will tell you from firsthand experience that you are absolutely wrong.

      Digital cameras didn't just evolve from simple 8 bit capture to 10, 12, and now 14 bit capture just for the heck of it, and it wasn't just for marketing literature either. There is a real world benefit, and it comes in the form of having more detail over a wider exposure range.

    28. Re:Moot point by LordKronos · · Score: 1

      No, I'm very well aware of how things work.

      If you try to make 12 bits linear then your shadows are going to be TERRIBLE, actually worse that 8-bit sRGB.

      OK...how exactly do you propose that the 8-bit image generated from the 12-bit data could actually be better and more detailed than the original 12-bit data?

      You need a floating point format, such as 16-bit float.

      Nice idea. Now answer one of the following questions for me (your choice which one)
      1) How is the floating point image going to have any more detail than what the sensor already captured (which can be contained fully in the 16-bit format)?
      2) Which cameras capture floating point data natively?

      If you can sufficiently answer one of those question, then you may be on to something.

    29. Re:Moot point by Anonymous Coward · · Score: 0

      This is true, but they're in the process of integrating 16-bit per channel support. Note that this is per channel, so even 8-bit per channel is what you'd normally think of as 24-bit colour.

    30. Re:Moot point by yo_tuco · · Score: 1

      I wonder why my 8-bit per channel scanned BW negatives edited in the POS GIMP capture more stops of light than any APS-C or even FF small format digital camera I've seen with a single exposure?

    31. Re:Moot point by spitzak · · Score: 1

      I'm saying that a 12 bit image means you have inserted 3 extra levels between each of the levels of an 8 bit image. Assigning magical properties to this is a mistake. Most of the magical properties people are assuming can be made available by using floating point.

      1) How is the floating point image going to have any more detail than what the sensor already captured (which can be contained fully in the 16-bit format)?

      If you convert your image to display correctly on the screen then you must have more bits than the hardware produced, otherwise you will have lost data, due to the pigeonhole principle.

      2) Which cameras capture floating point data natively?

      At the lowest hardware level most are using digital counters. However the conversion software coming with the camera often does use a floating point api. The RED camera is a good example.

    32. Re:Moot point by soppsa · · Score: 1

      My 16bit tiffs from my camera are regularly 120+MB. Photoshop CS5 (i7, 8gb ram), slices them.... (Professional landscape photographer here). The reason I don't like GIMP? The UI is bothersome, and photo editing is tough work, a bothersome UI is not acceptable at a professional level...

    33. Re:Moot point by Anonymous Coward · · Score: 0

      The UI is bothersome, and photo editing is tough work, a bothersome UI is not acceptable at a professional level...

      So... What would you suggest since PhotoHistoricalLayersUponLayesMessOfAnUserInterfaceShop is obviously out?

    34. Re:Moot point by cberger · · Score: 1

      "If you need 16-bit color to manipulate the hell out of your picture to reduce color round off error, then maybe capturing a good shot to begin with will solve that problem."

      What you just said is : "if you need a program to do any kind of light / color modifications to your photo, you're just a bad photographer, try again."
      So yes, I agree, Photoshop is really too expensive for just resizing your pictures...

    35. Re:Moot point by LordKronos · · Score: 1

      Nice apples and oranges comparison you made there. That's completely irrelevant. You are comparing two COMPLETELY DIFFERENT capture devices, and the data storage format has next to no impact compared to the differences between the capture devices. In my post, I was talking about an image captured by the exact same camera being stored in 16-bit vs 8-bit. Spitzak suggested that the 16-bit version could actually be worse quality than the 8-bit version, which didn't make any sense due to the fact that all of the data that was used to generate the 8-bit version is contained completely in the 16-bit version. Certainly the 8-bit might look better than the 16-bit if the 8-bit has some processing applied to it in the conversion, but you could do the same thing at a later time using the 16-bit version as the source.

    36. Re:Moot point by LordKronos · · Score: 1

      I'm saying that a 12 bit image means you have inserted 3 extra levels between each of the levels of an 8 bit image. Assigning magical properties to this is a mistake. Most of the magical properties people are assuming can be made available by using floating point.

      What are you talking about with respect to "magical properties"? Those 3 extra bits give you a little more differentiation in colors. When you are in deep shadows you tend to get blockiness as the slightly different colors get recorded as the same color due to a lack of bits available for recording (it's sort of like rounding off 2 different numbers and ending up with 2 of the same numbers). With the extra bits, there is more precision and fewer of those colors end up being recorded the same. This becomes especially noticeable when you use an editor to try and brighten up the shadows. That's when the difference between the 8-bit and 16-bit versions will start to really become noticeable.

      If you convert your image to display correctly on the screen then you must have more bits than the hardware produced, otherwise you will have lost data, due to the pigeonhole principle.

      Sorry, but I'm not even remotely clear what you are trying to say.

      2) Which cameras capture floating point data natively?

      At the lowest hardware level most are using digital counters. However the conversion software coming with the camera often does use a floating point api. The RED camera is a good example.

      But it does no good to convert it to floating point unless the sensor is natively capturing floating point data (and to my knowledge, there are no sensors that do so). The conversion gains you no precision in data so there is no upside. On the other hand, there is the downside that the conversion needlessly makes your file size grow (by nature of its design, a floating point number requires more bits than an integer to losslessly store the same range of valuesas that integer.)

      Now, if someday sensors were capturing very high bit data (lets go a bit extreme and say we had 1024 bit sensors), it might be decided that we really don't have much need for such precise data, and that we'd like to maintain that dynamic range without the huge file sizes. Then it would make sense for the cameras to record in floating point, throwing away some unneeded precision in the brighter areas in exchange for a more manageable file size. But that time is not now. We aren't there yet, so a floating point format gives us no gain, but it does give us the downside of a pointlessly larger file.

    37. Re:Moot point by spitzak · · Score: 1

      The reason for conversion is if the raw data is in a colorspace that is inconvenient to do calculations in. By "inconvenient" I mean that the gamma response is anything other than linear or the sRGB curve (and the sRGB curve is just allowed because of a large number of algorithims designed to work with that space). Color primaries are not as much of a problem, in a linear floating point space it is actually pretty trivial to convert between them.

      Due to the pigeonhole principle it is impossible to losslessly convert 12 bit data to 12 bits in a different gamma. You must have more bits so that values that are moved "closer together" can still end up different (there will also be lots of values that are not converted to).

      As far as I can tell if you are going to use 16 bits then you might as well use half floats. They process faster, have direct GPU support, they support HDR, and there is no lossage when you multiply by a constant. The log-like floating point representation also matches the gamma response of many devices so that the extra bits are efficiently distributed so that the you can convert to linear without data loss.

      Therefore I think any attempt to use more than 8 bits for anything other than floating point is a mistake.

    38. Re:Moot point by LordKronos · · Score: 1

      Well, I think you find yourself in a place where pretty much the entire professional graphics industry disagrees with you. 8-bit is far too limiting to be of use for a lot of professional level work, but 16-bit integer is good enough that it is very rarely ever a limitation (and in those occasions, there's is the full 32-bit floating point format). So for most work, your half float idea really offers no real advantage. However, it does offer the disadvantage that it is not widely supported in hardware.

  10. Re:The real questions have already been answered by MarkGriz · · Score: 1

    NSFA (Not safe for anyone)

    --
    Beauty is in the eye of the beerholder.
  11. The Difference by dunezone · · Score: 0, Redundant

    The GIMP plug-in is good but the photoshop feature is better.

    The difference is that the GIMP plug-in will do a relatively good job but will require a decent amount of time to do the manual fixes and touch-ups. While the Photoshop feature does a better job and you save time in the manual fixes and touch-ups portion.

    1. Re:The Difference by buchner.johannes · · Score: 0, Troll

      The open source software is good but the commercial software is better.

      The difference is that the open source software will do a relatively good job but will require a decent amount of time to do the manual fixes and touch-ups. While the commercial software does a better job and you save time in the manual fixes and touch-ups portion.

      I guess you can generalize that ...

      --
      NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
    2. Re:The Difference by sammyF70 · · Score: 1

      ... and you're basing this statement on what? From the pictures in TFA, I'd say in the cases where this feature is useful (which would be the "shadow removing" picture), GIMP wins by a slight margin. In useless tests ( extreme variations in texture, like the church picture), Photoshop *might* be slightly better, but the result is in no way useable. Where Photoshop have a slight advantage is in the UI of the plugin, although resynthesizer isn't exactly rocket surgery neither.

      Selecting smaller, more homogeneous portions of the pictures should work in both better anyway. So that leaves us with : Photoshop can do CMYK stuff, Gimp can't. Photoshop CS5 retail price for non-student starts at $699 (which, by the way, translates to €1015,40 in Adobe-land if you try to buy it in France, instead of the €544,60 it would be in a country using old fashioned mathematics and regular currency values). Gimp's retail price is somehow a lot lower, and is consistent with this universe's conversion rates instead of some weirdo parallel one.

      Personally, I'd say "why bother with PS5 if you don't need CMYK?" (especially if you're not in the USA)

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    3. Re:The Difference by xaxa · · Score: 1

      Photoshop CS5 retail price for non-student starts at $699 (which, by the way, translates to €1015,40 in Adobe-land if you try to buy it in France, instead of the €544,60 it would be in a country using old fashioned mathematics and regular currency values).

      Wow. They have strange pricing. It's £548 (before tax) in the UK ($830), €849 (before tax) in France and Germany ($1100), €689 in "Europe" ($890).

      I think they just make the prices up.

    4. Re:The Difference by sammyF70 · · Score: 1

      Yep. I got the prices from the adobe shop (the €1015.40 price was after taxes btw.) Their price ~structure~ doesn't seem to be based on anything but pure randomness somehow.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    5. Re:The Difference by jedidiah · · Score: 1

      > The GIMP plug-in is good but the photoshop feature is better.

      Total mindless fanboy nonsense.

      Both plugins seem to be far less exciting than the original corporate hype machine led us to believe.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  12. It's GPL, so merge it by bluefoxlucid · · Score: 1

    This seems like a useful plug-in to merge with GIMP, and it's GPLv2.

    1. Re:It's GPL, so merge it by Steve+Max · · Score: 2, Insightful

      Then people will say, "Look how Gimp quickly put together a crappy imitation of Photoshop's content aware!"

      It's a lose-lose situation now, unless Resynth gets much better and offers results at least as good as Photoshop's in every situation, which is probably not going to happen anyway: since the algorithms have different strong points, each will be better in a different situation.

    2. Re:It's GPL, so merge it by Zaiff+Urgulbunger · · Score: 1

      FWIW, I've tried resynth and the "pole" picture looked pretty much the same as CS5 when I tried it, so I'm guessing the author of TFA made a poor selection. I've also previously tried the image from the CS5 promo video with the woman sat on the park bench and I got almost much identical results.

      The only area where I'd say Gimp lags is (1). the UI isn't as easy [both for this plugin, and more generally], and (2). the plugin only makes use of a single CPU core.

      I don't know if CS5 make use of multiple cores... it bloody should do given the price though! ;)

    3. Re:It's GPL, so merge it by flabordec · · Score: 1

      So the solution to "Gimp is lagging behind Photoshop because they do not have feature X" is to not put feature X in Gimp even though it is available and people would like to use it? That is a lot like "Hey, Visual Studio just came up with this incredible new way to debug, lets not ever put it in any free IDE so that we can continue to program slower and with more bugs, but at least people won't say we copied the feature!"

      --
      "I see undead people" Warcraft III - Necromancer
    4. Re:It's GPL, so merge it by SwedishPenguin · · Score: 1

      Download the plugin and try it yourself, they screwed something up. But this is not a picture which is appropriate for this. In order to extrapolate a good replacement for the signs, there has to be some area in the picture with similar surroundings. It can't do magic, and neither can Photoshop.

  13. Plugin vs built-in by gaspyy · · Score: 4, Informative

    I can't speak for everyone who uses PS and/or Gimp, just for myself.

    The real news was not the ability to do this kind of interpolation, but the fact that's built-in and integrated in the workflow.
    For Photoshop, Alien Skin Image Doctor has been available for years (2002 maybe). What matters for me is that I no longer need to use a plugin and I can use this smart fills in several scenarios, including as a brush to remove fine things like wires.

    The same goes with another new feature in PS CS5, the new selection tools. There were at least 2 or 3 plugins (like Fluid Mask) that could do tricky selections, but now it's built-in.
    Same with the new lens corrections, no need for PTLens anymore, I can even profile my own lenses using the new lens profile creator from the labs.

    I don't want to sound like I'm defending Adobe here, I used to hate them. For 10 years I've been using Corel Photo-Paint (from v3 to X3) plus a few others including The Gimp. In the end I realized that despite its shortcomings, PS really is the best tool for the job. When you're under pressure to deliver, small differences add up.

    1. Re:Plugin vs built-in by bigrockpeltr · · Score: 1

      yup i agree 100% except that i never hated adobe for 10 yrs :P just wish they made a linux client.

      --
      $ unzip, strip, touch, finger, grep, mount, fsck, more, yes,fsck,fsck,fsck,umount, sleep
    2. Re:Plugin vs built-in by herojig · · Score: 1

      Yes, I totally agree with u. I actually despise Adobe's pricing and rollout practices, but what to do? I have to eat, and I can't make any money unless I use many of the programs in the suite: PS, AI, ID, and Flash in particular. On some level, I am also dependent on AE, but not so much these days. At least there is FCP, so I don't have to use PremierePro anymore. The current 64-bit plugin problem is just a fiasco, as here is another "upgrade" tax from most of the plug vendors to be able to use PS in 64-bit mode. Anyway, I think if users would just punish Adobe for thier crazy pricing, they might lower their prices, but I am not holding my breath.

      --
      I think therefore I can't be ~TTNH
    3. Re:Plugin vs built-in by Anonymous Coward · · Score: 0

      I can't speak for everyone who uses PS and/or Gimp, just for myself.

      The real news was not the ability to do this kind of interpolation, but the fact that's built-in and integrated in the workflow. /---/ What matters for me is that I no longer need to use a plugin and I can use this smart fills in several scenarios, including as a brush to remove fine things like wires.

      The same goes with another new feature in PS CS5, the new selection tools. There were at least 2 or 3 plugins (like Fluid Mask) that could do tricky selections, but now it's built-in. /--/

      To me bult-in is bad. GIMP has very nifty and consistent shortcuts to use plug-ins, PhotoShop not soo much. Once you learn these shortcuts, it's way faster and easier to use GIMP ... and they work with all plug-ins, they are a one time effort to master. The new interface changes in GIMP make those shortcuts less obvious to new users and makes it harder to see when they are available for old users, but most of them are still there.

      And if a plug-in do "almost" what I wan't in GIMP, it is a lot easier too modify it to do what I want in GIMP then it would be in PhotoShop (if at all possible). Same thing with customising the GIMP interface to your specific needs (especially the old interface). GIMP is also easier to use in cooperation with other Unix-tools. GIMP is a lot more customisable and makes complicated tasks you do often much easier to automate or simplify.

      And as always in a debate about PhotoShop vs GIMP. GIMP sucks used in Windows, especially compared to being used in a Linux/Unix environment customised to be used with GIMP, but that has to do with shortcomings of The MS Windows Microverse compared to The Linux/Unix Multiverse, not GIMP. GIMP is a Linux/Unix+X11 application, not a Windows-application, and an application made for computer+graphics(= old fashion artistic know-how, math and optics) literate, not computer+graphics illiterate. Altough the current main designers of the GIMP interface seems to have forgotten that it was originally designed for "power users" (Good, I hate that expression, give me a better one) using a Linux/Unix environment (they could take som hints from the interface of FontForge). I would like to see a GIMP-clone appropriate for the uneducated(-able?) masses and a reversal of lot of things to the way it used to be in the "Original GIMP".

      I'm not denying that PhotoShop has a lot of advantages to GIMP, but I have never heard a PhotoShop fanatic brag about those (they usually brag about things I see as anti-features).

  14. Gotta love Google translate by Bearhouse · · Score: 2, Funny

    Seriously, it's a very useful tool to get the gist of things.
    More amusingly, it come up with gems like this, (FTA):

    The circus is armed: who is better at cutting the world?

    1. Re:Gotta love Google translate by ProfMobius · · Score: 1

      I don't agree. I started reading the article, and it is only midway that I remembered I was reading a translated article. Compared to what you used to get, this is a damn good translation (and readable).

      --
      EULA : By reading the above message, you agree that I now own your soul.
    2. Re:Gotta love Google translate by St.Creed · · Score: 1

      Agreed. The translation isn't perfect, but for such a difficult language it did an amazing job. Dutch and Chinese translations are getting better too. With all of the input from suggestions improving their knowledgebase constantly, I'd think that in a few more years you'd be hardpressed to actually see a difference between the human-translated text and the computer-translated text. You'd have to be able to do the translation yourself to see it.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
  15. "Bônus Round" by LizardKing · · Score: 1

    \begin{linguist}
    I love loanwords and phrases
    \end{linguist}

  16. OT: GIMP scaling seems broken. by guidryp · · Score: 2, Interesting

    I know this is off topic, but I am not going to bother joining a GIMP forum.

    I installed GIMP (windows) yesterday. I wanted to downscale some images and do a light USM, but GIMP downscaled images came out looking over-sharpened before I even got to the USM step. I know downscaling does make images appear sharper if the original was a bit soft.

    But this is compared to downscaling in other programs. GIMP output looked over-sharpened with artifacts.

    I could find no setting that indicated it was doing any USM on scaling, so I promptly un-installed GIMP, since it can't do something this basic without degrading the image.

    1. Re:OT: GIMP scaling seems broken. by arose · · Score: 3, Informative

      Which algorithm did you use for scaling? Cubic interpolation simply doesn't do this, Sinc does, it works great for upscaling and rotation, but stick with Cubic for downscaling.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    2. Re:OT: GIMP scaling seems broken. by Mr.+DOS · · Score: 1

      Did you try a different scaler? There are several different scaling algorithms available (Linear, Cubic, Sinc) and they all behave differently.

    3. Re:OT: GIMP scaling seems broken. by guidryp · · Score: 1

      I did. Maybe there was a strange interaction with the source image.

      I re-installed and am trying it today on other images (I don't have the original from yesterday, it was just wallpaper and after resizing, I ditched the original).

      I haven't seen any strange results yet.

    4. Re:OT: GIMP scaling seems broken. by Zaiff+Urgulbunger · · Score: 1

      I doubt it was this, but just in case, if the original image had a limited palette, that might cause problems.

    5. Re:OT: GIMP scaling seems broken. by Anonymous Coward · · Score: 0

      Another case of PEBKAC, I'm afraid.

    6. Re:OT: GIMP scaling seems broken. by Anonymous Coward · · Score: 0

      Does photoshop even let you select the algorithm?

  17. Unattractive website by Kenz0r · · Score: 1

    It always amazes me that the websites for wonderful FOSS projects can be so damn ugly.

    The Resynthesizer website is a great example. It's not so much the site itself I find ugly, but the logo.
    They make a Gimp plug-in for crying out loud, they should be able to whip up something more appealing.

    I get that programmers just don't care about their website or logo, only about coding the actual software.
    But that kind of attitude is keeping some FOSS projects from becoming popular with the general population.

    At first glance Resynthesizer wouldn't strike me as a serious competitor for anything that a behemoth like Adobe makes, although TFA shows me that it is.
    Maybe that makes me a narrow-sighted idiot, but I'm sure I'm not the only one.

    --
    +1 Funny Signature
    1. Re:Unattractive website by ianare · · Score: 1

      8/10/2009: I haven't really been keeping up with API changes in the GIMP, or with emails people send me. If you emailed me and I haven't replied, I'm sorry. If you want to take over as maintainer of this project, email me. Other emails will probably continue to sit unread in my inbox.

      Here is your chance to shine !!

  18. Oh dear, TWO people reading what theywant by Anonymous Coward · · Score: 1, Interesting

    Oh dear, TWO people reading what theywant. Please tell me where I said that all printers will do RGB? And, please, tell me how wrong it could be for a printer to use, say AdobeRGB or sRGB as it's colourspace and then render that, thorough THE SAME FRIGGING PROGRAMS that do RGB->CMYK on your calibrated print into CMYK could be absolutely wrong?

    If anything, since this would be a million-dollar printer for long runs, getting the most expensive and well tested RGBCMYK conversion would be a trivial thing. It's not like it has to worry about phosphor changes if you're using an iliama or Sony CRT or crap like that.

    So WHY wouldn't you trust the printer of a professional printing company to do RGB/CMYK mapping but you WOULD trust the free software your monitor or printer manufacturer gives you to make RGB/CMYK conversions in your work?

    I'll give you the simplest explanation: it allows you to ignore GIMP because it doesn't do CMYK.

    I also note neither of you had anything saying that PS wasn't good enough for professional work before it got CMYK...

  19. Doodads are great by Sheik+Yerbouti · · Score: 2, Interesting

    I am a proponent of FLOSS and I want the gimp to be great. But it does not matter until Gimp gets the basics right. Until the underlying pixel engine of Gimp can give Photoshop's pixel engine a run for it's money then the gee wiz features don't mean squat for anyone trying to do real work. Bottom line get back to me when the gimp can do full 16 bit per channel images throughout the entire program as quickly and efficiently as Photoshop can.

    This is one of the biggest problems with FLOSS the volunteer programmers go and work on the neat gee wiz stuff because that's whats more fun and easier. Getting people to do the hard unsexy stuff just does not happen in a timely fashion. The number of people who are good enough at the engineering to build a really solid pixel engine are quite rare. And the number of those people who are willing to do that in their free time gratis appears to be even more rare. I say this in a goading manner because I want someone to take up the challenge.. someone that can really make that happen.

    1. Re:Doodads are great by Anonymous Coward · · Score: 0

      "pixel engine" is more a marketing label than any set of technologies, and "quickly and efficiently" is just another feel-good phrase as there are no actual benchmarks - comparisons will end up reasoned away as "PS feels smoother" or "GIMP offers no advantage" if performance is matched. People seem to care about 16 bits per channel as a talking point more than they get usage out of it.

      ps. goading developers is really motivational.

    2. Re:Doodads are great by Sheik+Yerbouti · · Score: 1

      Should not reply to an AC but if you actually think 16 bit per channel images are not important you know exactly jack shit about image editing. Try doing stuff like this http://www.allenjeter.com/galaxies/slides/m81andm82.html with 8 bits per channel ain't gonna happen.

  20. I smell FUD... by FreakCERS · · Score: 3, Interesting

    My Portuguese isn't exactly good (working on it), so I can't tell if this is explained in the article, but as I've used resynthesizer before, I noticed that their results looked far worse than what I usually experience. I've only tested one image, but there GIMP performed *much* better than what that blog would let you believe. I resynthesized the same area in the large picture, so for comparison, look at the original compared to this - then contrast to the small version supposedly done by gimp in the bottom right corner: Original My attempt (warning: 2.7MB, saved as PNG to avoid further artifacts).

    1. Re:I smell FUD... by Bill+Dimm · · Score: 1

      MOD PARENT UP

      That's a pretty big difference.

  21. You're missing Adobe's real goal... by Picass0 · · Score: 1

    The notion behind Content Aware fill is to sell PS to managers who don't want to hire an art department. The videos will make people think they can click a button to fix all of the problems in their crappy images. Knowledgeable PS users understand there's never going to be a button for "fix it". There's no way a couple of clicks will replace what an hour of work by someone who really understand the software.

  22. Bogus test by herojig · · Score: 1

    I did this in just 3 minutes using CS5 (results on the left). Whoever did the test did a really sloppy job. I am confident that this photo could be repaired to near perfection using other PS tools in about an hour or so. Content-aware fill is just a good starting point. See: http://farm5.static.flickr.com/4041/4581718360_e2ea3500bd_o.jpg

    --
    I think therefore I can't be ~TTNH
  23. No, that would be silly by Anonymous Coward · · Score: 0

    No, that would be silly. and 16 million colours are a lot more than 0.

  24. Re:tubg1Rl by Anonymous Coward · · Score: 0

    Before someone mods this Troll or Offtopic, can someone kindly explain why people make posts like these? It's not even spam that tries to advertise anything like penis enlargement pills or Nigerian bank fraud scams. I don't get it.

  25. GIMP 2.6 by Anonymous Coward · · Score: 0

    GIMP 2.6 has had support for bigger than 8-bits per channel since last year thanks to GEGL.

    professionals and prosumer types tend to dismiss things based on obsolete information. it usually takes a couple of years for these arrogant types to catch up with the rest of us.

    1. Re:GIMP 2.6 by Anonymous Coward · · Score: 0

      GIMP 2.6 has had support for bigger than 8-bits per channel since last year thanks to GEGL.

      professionals and prosumer types tend to dismiss things based on obsolete information. it usually takes a couple of years for these arrogant types to catch up with the rest of us.

      Since last year????? Whoohohoh!!! Look: it took half a decade to implement it, professional and prosumer types tend to become fed up with arrogant developers dismissing perfectly legit requests because they are busy implementing yet another lame, useless, distasteful, gross, filter to make their horrible 8 bit photos even worse. Of course the algorithms behind these completely useless filters are much more fun than searching around the code for the number 8...

  26. Yeah I'll use the Windows version of Gimp by Snaller · · Score: 1

    When it doesn't open all its windows on the desktop (of course now all the linux zealots are going to tell me its the OS' fault not the program - no guys, fix it or stop bugging me about trying it)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:Yeah I'll use the Windows version of Gimp by Slashcrap · · Score: 1

      When it doesn't open all its windows on the desktop (of course now all the linux zealots are going to tell me its the OS' fault not the program - no guys, fix it or stop bugging me about trying it)

      Now be honest - does anyone really care if you use it? Are your "guys" really bugging you about it all the time? The answer is "No" isn't it? Nobody cares what software you use. Nobody cares about you at all. You're getting angry about free software for fuck's sake. If someone got angry about being given free stuff in real life, you would think they were insane. So are you now going to claim that you are a popular and well adjusted person? And that these "guys" of yours really exist? Pull the other one, freakshow.

  27. Do you know how printing actually works? by spun · · Score: 1

    Do you know what trapping is? Separations? I don't think you do. The thing is, a client sees a file on their computer in RGB, on their monitor, under their lights. A professional firm will have calibrated monitors in a lighting booth that provides calibrated light. And they will have calibrations for the printing process they will be using. Dot gain, bleed, registration, there are a LOT of things going on in pre-press. We're talking professional publication here, not printing up a poster at your local reprographics firm.

    However, to the guy you replied to: you wouldn't freaking KNOW if someone gave you a GIMP file, a .tiff is a .tiff. And plenty of people DO send in RGB files. Not everyone is obsessive about color matching, especially on short run and one off jobs. And most people won't be creating the whole layout in PS anyway, they will be using, oh I don't know, a page layout program? And THAT is what usually does the color conversions and separations, right? You can edit a pic in GIMP and do the rest of your pre-flight in the page layout program you normally use, right?

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  28. Update: Found original image, issue persists. by guidryp · · Score: 1

    I found the original image from yesterday, here is the link:

    http://img1.socwall.com/Nature/Landscapes/200803094555-9639.jpg

    I am downsizing to 1920x1200 for desktop wallpaper.

    I tested all three GIMP scaling algorithms and while there are slight variations all three look sharpened and artificial.

    I tested against irfanview and paint.net on their defaults(and cubic).

    There is a massive difference between all the Gimp downsizes vs all paint/Irfan (which look very similar to each other).

    So it does look to me like there is something funny with Gimp scaling. Flipping between Gimp vs other is like before and after USM.

    I don't have photoshop elements installed anymore, but I noticed its resize was not that different from paint.net/Irfanview.

    Something is definitely peculiar here with GIMP Scaling.

    1. Re:Update: Found original image, issue persists. by spitzak · · Score: 1

      Your original image has some very odd small rectangular artifacts, seeming the result of some bad previous scale-up or maybe bad jpeg compression. This seems to be the only unique thing about it. It is also really high contrast.

      Still I don't see how that could cause Gimp to do any different than any other program. It is using absolutely standard cubic filtering to do the downrez.

      May help if you posted your Gimp scaled result and a result that you agree with. Also make sure the scale is exactly the same in both pictures.

      As others have suggested you may have accidentally selected the sync or other sharpening filter.

    2. Re:Update: Found original image, issue persists. by guidryp · · Score: 1
  29. Prior Art exists by Anonymous Coward · · Score: 0

    Yours truly,

    J. Stalin.

  30. Yes I do know what they are. by Anonymous Coward · · Score: 1, Informative

    Yes I do know what they are. Your point? A professonal firm will have calibrated monitors in a lighting booth. And that will convert CMYK to RGB for that monitor. They will also have calibration from the process they are using. And if they aren't using a monitor, they can use AdobeRGB (do you know what that is?) or sRGB (do you know what that is?) which are a set calibration of RGB components just like your calibrated monitor.

    Except, being actual defined settings, you don't need to change your calibration if you change your monitor: they use an "idealised monitor".

    Therefore there is NO DIFFERENCE if they use your calibrated monitor or they use sRGB/AdobeRGB. Their calibration will be as good in either case.

    So again, I ask, why would you NOT TRUST their printer taking RGB when you trust their monitor to take RGB???

    Because PS allows CMYK.

    No other reason.

    It's a fake.

    1. Re:Yes I do know what they are. by BrokenHalo · · Score: 1

      Because PS allows CMYK.

      And so does the GIMP.

  31. This is hardly news by spitzak · · Score: 1

    Content-aware fill has been around in this form for 10 years or more. Early versions were being used to paint out wires in film 17 years ago (I know because I worked with people writing the software).

    The fact that there is a GIMP plugin to do this is absolutely no surprise. I also expect there are dozens of Photoshop plugins that do this as well, some of which predate the GIMP plugin by many years.

    The fact that Adobe felt that it was useful enough to stick in the base program is mildly interesting. But they could have done this 10 years ago. The rest is hype, and now some GIMP people are trying to jump on that same hype bandwagon.

    1. Re:This is hardly news by MobileTatsu-NJG · · Score: 1

      If you don't mind me asking, are your colleagues finding CS5 very interesting? Where I work the demos are neat but the "will this investment pay for itself" test isn't going over so well here despite all the texturing and image modification we do. I'm bugging you about it in case we overlooked something.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:This is hardly news by spitzak · · Score: 1

      Photoshop is not that useful for moving images, so it is not used for the rig paint out.

      Here they run Photoshop under Wine on the Linux machines, so they certainly feel a need to use it. I don't think they have upgraded the install to CS5.

  32. Re:The real questions have already been answered by magus_melchior · · Score: 1

    I think that was Photoshop's way of saying, "That's a push-up bra-- you don't want to see her when her garments are invisible."

    --
    "We are Microsoft. You shall be assimilated. Competition is futile."
  33. Re:Argh!. Gimp on the left. by guidryp · · Score: 1

    In a hurry so of course, I inidcated wrong..... Gimp is on the left.

  34. The pseudo in the rye by theolein · · Score: 1

    All this "PS Fanboi", "GIMP fanboy", "pseudo-professional" or "OSS hippy" crap is such a waste of time. I think Rob mainly posts stuff like that here once in a while in order to stir the shit a bit and so push the ratings up a bit.

    In reality both the GIMP and Photoshop are fantastic programmes (even though I don't work in multimedia anymore, I actually bought the CS suite a few years ago because I've always wanted my own legal Photoshop and Illustrator since I first worked with them back in my DTP days in 1990 to 1992).

    In my view, Photoshop is much better. A lot of people are paid high salaries to work on it day in and day out. It is an amazing piece of software. It has almost no bugs, is very fast at what it does and is incredibly precise and flexible. I love it. It does, of course, cost a fortune, as do all Adobe programmes.

    BUT, the GIMP is no less amazing. Its feature set and its stability are fantastic, and given that it is free in both source code (not that important to me, to be honest) and price, its even better.

    In reality, all the private people who have cracked versions of Photoshop at home could do almost everything they do with the GIMP as well. Any retouching of images that you'll be doing with your private images can easily be done with the GIMP. The reason these people often look down on the GIMP is because they look on its free price as something less worthy and look upon Photoshop's high price as something akin to owning a sports car or something along those lines (even if they are actually using a cracked version)

    Owning a cracked version of Photoshop is generally not conducive to a smooth business experience and most professionals who actually make money from it will usually buy it as they'll view it as an investment.

    But, in general, all this fighting about the different features of the software or the different UIs is silly. The GIMP can't do CMYK image editing but it doesn't need to in reality because if you really need to get fairly good results to print, you can do it with the GIMP as well. Also, the GIMP's UI is light-years ahead of where it was only two years ago. I find it very usable these days and it reminds for all the world, very much of what PS used to look like on Windows back in the 5.0, 5.5 days.

    That said, if you need to be productive and need to work to a deadline in design or pre-press, you're going to need tools that you can rely on with high precision and no bugs, and PS certainly fits there.

  35. Who cares really? by Anonymous Coward · · Score: 0

    Who cares if GIMP had that feature before Photoshop or not?

    The only thing I wish is that Adobe continues and invests more time in making Photoshop harder to warez. I don't hate anything more then those morons using warez versions of Adobe products and salting other people brains by telling how ultra giga über cool their Creative Suite is and that they can not live without it and that Paintshop Pro, GIMP, CorelDraw, Inkscape, SK1, etc are just plain bullshit and so on.

    If Adobe would give me money for every warez idiot out there that is using a warezed Adobe CS application and that I report, then I would stop immediately my normal day job and start reporting those idiots day and night!

    1. Re:Who cares really? by Anonymous Coward · · Score: 0

      I'm convinced that they make it easy on purpose. Exhibit 1, the fact that they include freaking debug symbols in their binaries. Attach to Photoshop with a debugger, break the execution, and look at the call stack. Beautiful NAMES!

      That simply isn't a mistake that you make. Shipping a multi hundred dollar product with SYMBOLS in it? Come on. That has to be intentional.

  36. Re:I smell FUD... (UPDATE) by FreakCERS · · Score: 1

    It still isn't entirely clear how their results came about, but I will venture a guess that they used the tileable options (on by default) that most tutorials correctly note you should disable. Why they are on by default, I haven't the slightest clue.

  37. Re:Argh!. Gimp on the left. by spitzak · · Score: 1

    Gimp one looks just like the autoscaling done by Firefox, while the other one looks pretty blurry to me. However Firefox may be using the same algorithm as GIMP and for some reason they both differ from most other programs?

  38. At last! by alexandreracine · · Score: 1

    At last a usefull comment on /.! Thanks mate! :)

    --
    No sig for now.
  39. Re:Argh!. Gimp on the left. by guidryp · · Score: 1

    "Gimp one looks just like the autoscaling done by Firefox, while the other one looks pretty blurry to me"

    Opposite here.

    Here is the Firefox crop:
    http://img24.imageshack.us/img24/9004/firefoxcrop.jpg

    Again, nearly identical to Irfanview, paint.net.

    Something is odd with GIMP scaling.

  40. In original Portuguese, but really, the images... by Anonymous Coward · · Score: 0

    Favor evitar páginas em outros idiomas que não o inglês, pois nem todos conseguem ler.

    Obrigado.

  41. Re:The real questions have already been answered by geminidomino · · Score: 1

    I was going to say this is NSFW, but on closer inspection, I just don't know what to say.

    A picture is worth a thousand breasts!

    Hrm... Ever seen Total Recall?

  42. Re:tubg1Rl by geminidomino · · Score: 1

    Before someone mods this Troll or Offtopic, can someone kindly explain why people make posts like these? It's not even spam that tries to advertise anything like penis enlargement pills or Nigerian bank fraud scams. I don't get it.

    http://www.penny-arcade.com/comic/2004/03/19/

    HTH. HAND.

  43. Installing resynth plugin in windows by Anonymous Coward · · Score: 0

    If anyone has managed to install this plugin under Windows, I'd like to know the instructions for doing so (not for me... it's for my *friends*... honest!!!).

    • Download the windows .zip from the main website at http://www.logarithmic.net/pfh/resynthesizer
    • Unzip the zip file into the same directory structure on the GIMP install drive (probably C:) as it appears in the zip file. This would put files in C:\Program Files\GIMP-2.0\share\gimp\2.0\scripts\ and C:\Program Files\GIMP-2.0\lib\gimp\2.0\plug-ins\
    • Start GIMP. The resynth stuff will appear under the "script-fu -> enhance" menu.
  44. Same type of algorithm as liquid rescale. by Anonymous Coward · · Score: 0

    Same shit, different outcome.

  45. Gimp IS professional by lavagolemking · · Score: 1

    If an open source program looks exactly like what a fortune 500 company provides, like OpenOffice.org, then it's patent infringement. If it looks substantially different, as seen with GIMP/Photoshop then it's unprofessional. Common sense, people!

    In all seriousness though, GIMP really is professional for people who take the time to learn a different program, it's more than good enough for most people's needs, and it's well worth the price. Instead, everyone just runs off to buy the $700 brand-name product they just have to have for work.

    1. Re:Gimp IS professional by soppsa · · Score: 1

      GIMP has great tools, but the workflow is unintuitive. Linking to a university article does not make me believe its professional. Thats academic. Professionals care about workflow because time is money and all that crap. GIMP is a great too bogged down by a UI designed by coders. Adobe hires countless designers to make Photoshop work intuitively, which is why it is better. Don't get me wrong, I like GIMP, and if I was a UI designer I'd totally donate my time to the project...

    2. Re:Gimp IS professional by lavagolemking · · Score: 1

      I'm not arguing for GIMP's interface, but its capabilities. GIMP is capable of pretty much anything Photoshop can do. I don't have a clue how to use Photoshop, but I can do just about anything the Photoshop fans will brag about using GIMP. If people take the time to learn the interface, as I have, then it's pretty powerful. Most users simply run off and use the brand-name product instead, then they see GIMP looks different from the "professional" product, so GIMP must automatically be unprofessional because there is only one way to design a program. It's UI could use some improvement, but it's not as bad as people are claiming it to be, and as far as I can tell (not knowing Photoshop) about as powerful as Photoshop.

    3. Re:Gimp IS professional by soppsa · · Score: 1

      I'm not a Photoshop fan, it happens to be one of the tools I make a living using... GIMP's UI is not just 'different' its bad. If it blazed some new trail and had focus on workflow that would be one thing. But in actuality it's just evolved from the work of many coders. It's a coders UI, not a designers UI. And yes I agree, the capabilities are great, free price point aside. I don't think any professional photographer will tell you that GIMP is 'as' powerful as Photoshop though, even if the only reason is the slower workflow. Stuff like masking, and adjustment layers in Photoshop *really* speed up going through hundreds or thousands of photos to do touchups then proofs for print...

  46. thats a cool plugin I never new about before, thanks slash dot I have now wasted a few hours of my life playing with the gimp,

  47. Photoshop, Gimp??? by Nomaxxx · · Score: 1

    Come one, those are for family dads... Everybody knows that Slashdot readers remove unwanted objects from photographs the hard way: pixel by pixel using GrafX2.

  48. Update: Known Issue it appears. by guidryp · · Score: 1

    It looks like they are aware of various scaling issues and a better scaler might be along in 2.8, maybe I will try again then, but this is a fundamental operation, so I am deleting again. Much testing shows me scaling is unpredictable and inconsistent with other image processing programs. Often it looks like it was done nearest neighbor, or had USM applied after, not what a good scaling algorithm should do.

    There is already some bug reports (mine is closer to the one that was marked duplicate in last comment, downsize jaggies).
    https://bugzilla.gnome.org/show_bug.cgi?id=553390