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WoW On an iPad Via Gaikai

Gametap writes "If cloud gaming works for enough genres, it can't help but find popularity. Even just a game like WoW might be enough to make it happen, and Gaikai's Dave Perry posted a picture of doing just that on an iPad. So is it the future or not? Could somebody make a tablet with nothing more than a screen, battery, network port, and video decoder, and have it be a good gaming platform? Will it change the mobile, PC, console, and TV world as we know it? Lots of questions, lots of skepticism, lots of players and money being invested — but one thing is for sure: it will be very interesting to see how this evolves."

121 comments

  1. Input by Barny · · Score: 4, Insightful

    Is ever the problem with such systems, the only two mmog I have ever been able to play reasonably well with just touch pad is EVE-Online and City of Heroes/Villains (and that in a limited capacity, requiring a lot of macros).

    Without commenting on the whole "which MMOG is bigger/better" thing, I would hazard to guess that for this to work, the games would HAVE to be built for it.

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    ...
    /me sighs
    1. Re:Input by Dragonshed · · Score: 2, Interesting

      I totally agree.

      The ipad puts alot of design constraints on apps. Most games turn part of the touch screen into a controller input that plays similar to a portable console (think gameboy). Doesn't work for a game like WoW, or Blizzard would've ported it to consoles long ago.

      -ds

    2. Re:Input by FalcDot · · Score: 1

      As far as WoW is concerned, I'd say that movement would be tricky. There's click-to-move so that should work, but it's a bit clunky. Chatting too. But combat, just clicking buttons... That'd work better than a keyboard.

    3. Re:Input by vertinox · · Score: 1

      For better or worse EVE Online was designed to be played completely with the mouse.

      In fact the devs have made it impossible to play with just the keyboard.

      So thats why it can most likley be played with a tablet.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    4. Re:Input by Jurily · · Score: 3, Funny

      Doesn't work for a game like WoW

      Some people have ideas though.

    5. Re:Input by rwa2 · · Score: 1

      Hmm, interesting, but I pretty much gave up on playing EVE with just the mouse, it always felt much faster and more natural to mash the F1-F8 keys and other hotkeys to activate weapons and devices. Plus many of those control elements are pretty small at any usable resolution. Though I think they did succeed at exposing interface elements to noobs by following that philosophy.

      There is a class of games that I've grown accustomed to playing only on a PDA touchscreen and couldn't imagine going back to a mouse ... e.g. just about anything from Popcap (Bejeweled, Insaniqarium, Bookworm, etc.). But even then it's with using a stylus... I couldn't imagine trying to play those games on a capacitive touchscreen where I have to obscure much of the screen with my finger pad.

    6. Re:Input by loafula · · Score: 1

      The iPad is bluetooth enabled, though, so having better input is just a matter of pairing it with a kb/mouse.

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      FOXTROT UNIFORM CHARLIE KILO
    7. Re:Input by Barny · · Score: 1

      Throw in world of goo as a good one for stylus touch screen ;)

      And yes, any of the popcap games run reasonably well with touch screen.

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      ...
      /me sighs
    8. Re:Input by suomynonAyletamitlU · · Score: 1

      I would hazard to guess that for this to work, the games would HAVE to be built for it.

      This is true of all apps, just more obviously and thoroughly with games. That's why all those touchscreen tablets that were running normal OSes flopped--if you wanted to use them in any meaningful way, you had to dance around the fact they were designed for use with a mouse and keyboard. Yet somehow this tablet that everyone thought was so worthy of scorn for not being a full OS does well because it forces the programmers to deal with that question before they get put in the marketplace.

    9. Re:Input by joebok · · Score: 1

      Yes on the keyboard for the iPad, but a mouse is useless since there isn't any cursor to control with it.

    10. Re:Input by tattood · · Score: 1

      But combat, just clicking buttons... That'd work better than a keyboard.

      That works fine for the bosses where you can stand still and fight. Many of the encounters require you to move around to avoid things, boss repositioning, etc. Now, since the iPad does have Bluetooth, so you could pair it with a wireless mouse and keyboard that would make it a lot easier to play. But at that point, you might as well just buy a laptop and get the keyboard and mouse all built in.

      --
      WTB [sig], PST!!!
    11. Re:Input by lymond01 · · Score: 1

      Without commenting on the whole "which MMOG is bigger/better" thing

      Everquest.

      Ooookay, back to work...

    12. Re:Input by Anonymous Coward · · Score: 0

      You mean like a PC? ...

      Ipad junk.

    13. Re:Input by jgagnon · · Score: 1

      You forgot the 2 in the second line... :p

      --
      Remember to maintain your supply of /facepalm oil to prevent chafing.
    14. Re:Input by Barny · · Score: 1

      Yeah, the old favourites are always the best. Back to playing Dark age of Camelot myself, mainly because of all the MMOGs it has the sort of PvP I like :)

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      ...
      /me sighs
    15. Re:Input by lymond01 · · Score: 1

      So I've never played EQ2 and I've only seen WoW played by someone else. I played EQ for about 2 years, Dark Age of Camelot for about 2 months.

      EQ had 3D swimming, racial night vision, different running speeds (potions, spells, bards, etc), the ability to flee a battle, etc. The new games seem so...balanced...and that sort of takes the fun out of some things. There was something cool about my level 50 monk friend jumping through a hole in the ice with his water-breathing spell to go fight some underwater creature for a quest item. The creature was level 35 or something so it was an easy win...but then his health bar started dropping very quickly. Apparently his water-breathing spell had worn off and he was having a problem finding the hole in the ice to resurface.

      Happily, I was a paladin so managed a mid-range lay on hands to give him enough time to work things out.

  2. Yeah right by DryGrian · · Score: 2, Insightful

    I can't even get a good framerate with Quake 3 on my netbook. Gaming requires powerful video hardware which requires bigger power supplies than tiny mobile devices can deliver; at least, that's the explanation I accepted.

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    For optimal comment enjoyment, take red pill now.
    1. Re:Yeah right by tnok85 · · Score: 2, Insightful
      The whole point of this 'cloud gaming' thing is that you don't need a powerful graphics card to run games. It's essentially a streaming video of the game from a server that does have the hardware to run the game. Sort of like OnLive.



      Although I agree nothing is going to come of this, I'm pretty sure there have been a dozen "WoW on the iPhone!" stories too.

    2. Re:Yeah right by linj · · Score: 2, Interesting

      Quake 3 (Arena) works fine one tier up, though. Runs playable (50+fps) on a (clocked down) 800MHz C2D with that GMA X3100. (:

      At this rate, mobile phone performance is likely to surpass the platform I'm on very soon. Just recently, Intel demo'd a 100fps Q3A on their prototype mobile phone.

    3. Re:Yeah right by DryGrian · · Score: 1

      Zounds! *flings disposable netbook in general direction of TV* Closest I'm getting to a 'playable FPS' on this thing anytime soon...

      --
      For optimal comment enjoyment, take red pill now.
    4. Re:Yeah right by PopeRatzo · · Score: 1

      It's essentially a streaming video of the game from a server that does have the hardware to run the game.

      That sounds like a quick way to die in Team Fortress.

      --
      You are welcome on my lawn.
    5. Re:Yeah right by delinear · · Score: 1

      The round trip to the server is always the issue with these systems and nobody has come up with a solution, in fact it's hard to see how they could (there's only so much you can do on the software side to compensate, and even then the video is likely to be horribly compressed to get around bandwidth constraints, in which case you might be able to just squeeze the juice out of the device to run the game locally at a very low framerate for a better experience). Might be okay for games that don't require quick actions/responses (turn based stuff would work fine), but that's a pretty small field.

    6. Re:Yeah right by Anonymous Coward · · Score: 0

      If you wait for the technology to be fast enough before you go and start developing a system like this, you will be behind by years before you're ready for market.

      This is the way we will all be playing games in 10 years. No need for consoles, as our TVs will all have internet streaming built in. All we'll need is the low latency, high high high speed internet service and an input device.

  3. PC-only MMO? by msavory · · Score: 0

    "Famed developer David Perry has posted an image on his blog of an employee playing the PC-only MMO World of Warcraft on the Apple iPad."

    ..it runs on both PC and Mac.

    1. Re:PC-only MMO? by Anonymous Coward · · Score: 1, Funny

      I heard rumors that macs are Personal Computers.

    2. Re:PC-only MMO? by ProfMobius · · Score: 1

      Wrong, Steve said it was a electronic appliance. Any rumour that it is a full fledge computer with software lock is wrong.

      --
      EULA : By reading the above message, you agree that I now own your soul.
    3. Re:PC-only MMO? by Anonymous Coward · · Score: 0

      Steve said it was a electronic appliance.

      So it is highly inefficient (both power usage and features), but getting better every few of years?

    4. Re:PC-only MMO? by vrmlguy · · Score: 1

      "Famed developer David Perry has posted an image on his blog of an employee playing the PC-only MMO World of Warcraft on the Apple iPad." ...it runs on both PC and Mac.

      Good job of missing the forest for the trees. The point isn't that WoW is PC-only, it's that there isn't an iPad client. It could have been WoW, it could have been Halo, the point is that you can play it on a different platform than the designers intended.

      Of course, the article's author also confuses the readership by saying, "Cloud gaming service Gaikai gets world-conquering MMO running on Apple’s tablet Mac". Judging from the comments over there, almost everyone thinks that having a Mac version of a games means that it runs on the iPad out-of-the-box. What planet have those guys been living on? Only one person points out that a Mac can be considered a type of PC, since it can run Windows as well as MacOS. Hell, back before IBM successfully usurped the term, "PC" mean any brand of personal computer.

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      Nothing for 6-digit uids?
    5. Re:PC-only MMO? by Kreigaffe · · Score: 1

      Oh, the days of Apples and IBM-compatibles..

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    6. Re:PC-only MMO? by CubicleView · · Score: 3, Insightful

      The whole I'm a PC I'm a Mac thing is BS. My understanding of the term PC is Personal Computer. That definition should be OS agnostic.

    7. Re:PC-only MMO? by PopeRatzo · · Score: 1

      Apple’s tablet Mac

      Calling the iPad a Mac is really insulting to anyone who has ever loved using a Macintosh.

      --
      You are welcome on my lawn.
    8. Re:PC-only MMO? by mikael_j · · Score: 1

      Wrong, Steve said it was a electronic appliance. Any rumour that it is a full fledge computer with software lock is wrong.

      I think you're talking about the iPad, not "macs" which would be Apple's product line of, you know, full-fledged computers ranging from the compact Mac Mini to the workstation-class Mac Pro, all running their own UNIX operating system known as Mac OS X.

      Also, there is no "software lock" on OS X, you can install any software you want, they even include a ton of open source software and their full development tools (XCode) with the operating system and if you're not happy with that and want something a bit geekier you can always install macports or some other package management software.

      --
      Greylisting is to SMTP as NAT is to IPv4
    9. Re:PC-only MMO? by delinear · · Score: 2, Interesting

      Maybe it is - I don't think they specifically refer to what the "other" OS is (although it's pretty clearly meant to be Windows), but maybe it's the equivalent of "I'm a car", "I'm a Ferrari" - indicating that they realise of course that the Ferrari is also a car, but it's of a higher pedigree than average, in which case there's nothing wrong with their usage of the term (although their interpretation is open to debate).

    10. Re:PC-only MMO? by Anonymous Coward · · Score: 0

      The whole I'm a PC I'm a Mac thing is BS. My understanding of the term PC is Personal Computer. That definition should be OS agnostic.

      Blah, blah, blah. The terminology is technically inaccurate, but nobody gives a shit beside you. Get over it.

    11. Re:PC-only MMO? by CubicleView · · Score: 1
      I should have quoted the original poster

      employee playing the PC-only MMO World of Warcraft

      . I didn't really mean to focus on the Ads, which are just a common example. I assume the whole PC == windows PC thing started with some marketing campaign or product decades ago, but the order of the assoication appears to be the reverse of the usual, eg Hoover == vacuum cleaner, and don't make much sense to me.

    12. Re:PC-only MMO? by cynyr · · Score: 1

      I might buy an ipad if there was a WoW client for it. problem would be screen resolution though.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    13. Re:PC-only MMO? by mdwh2 · · Score: 1

      Indeed. And whilst there's an argument for using "PC" to refer specifically to the x86 hardware platform, this no longer applies to Macs either. From a hardware point of view, Apple ship Apple PCs. They run a different OS, but that's no more relevant that someone shipping Linux PCs - they're still PCs, as you say.

      The irony is that back when Macs weren't PCs in this sense of the word, Apple insisted they were (in order to advertise false claims like "first 64 bit PC", because they handpicked an arbitrary definition that included Macs, but not other non-x86 PCs that were 64 bit before them). And since they switched to releasing PCs, they claimed they weren't PCs, so they could falsely advertise a sense of "oh, but we're still different and unique, honest!".

    14. Re:PC-only MMO? by Anonymous Coward · · Score: 0

      Personal Computer means that it is owned by a Person. Mac users are not Human beings.

    15. Re:PC-only MMO? by Gilmoure · · Score: 1

      1024x768 ought to be enough for anyone!

      --
      I drank what? -- Socrates
    16. Re:PC-only MMO? by sixsixtysix · · Score: 1

      it should be, but it won't happen until asshats stop artificially limiting what os can run on what hardware.

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      ...
  4. Gaming platform by Thanshin · · Score: 5, Insightful

    Could somebody make a tablet with nothing more than a screen, battery, network port, and video decoder, and have it be a good gaming platform?

    It depends on your definition of "Good gaming platform".

    From the top of my head, I could certainly play Go, Civ, Galciv, BB, and just about anything that's turn based.

    I wouldn't try playing anything with direct action, to avoid the frustration of high ping and lag spikes.

    1. Re:Gaming platform by Anonymous Coward · · Score: 0

      We'll probably be seeing games like these become more popular on mobile platforms when Wimax/4G service becomes more mainstream.

  5. NAiPadA (Not another iPad article) by Pecisk · · Score: 1

    If it sounds like hot air, and feels like hot air, it is definitely hot air. Lot of people are looking to iPad not as next gen tech, but as repeat of iPhone app gold rush. Therefore lot of hype, promises and noise too. Most people who have bought iPad for now are techies and geeks. I really doubt common crowd will buy into it.

    Duh, of course, I keep my chance to be very wrong about this :)

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    user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    1. Re:NAiPadA (Not another iPad article) by Gaygirlie · · Score: 1

      If it sounds like hot air, and feels like hot air, it is definitely hot air. Lot of people are looking to iPad not as next gen tech, but as repeat of iPhone app gold rush. Therefore lot of hype, promises and noise too. Most people who have bought iPad for now are techies and geeks. I really doubt common crowd will buy into it.

      You know, the article is NOT about iPad... It's about the ability of having a server running a game and then streaming audio and video in realtime to any tablet PC with way too low performance to be able to run the game natively.

      Read the article next time before jumping to conclusions.

    2. Re:NAiPadA (Not another iPad article) by mdwh2 · · Score: 1

      True, though in that case, it's fair to ask why the obligitary Applevertisement by mentioning the Ipad prominently, if it's for any tablet.

    3. Re:NAiPadA (Not another iPad article) by Anonymous Coward · · Score: 0

      Because there are no other tablets. Only iPad.

      Repeat it after me: "There is only iPad."

  6. Tablet PC's can already do this? by Ziekheid · · Score: 3, Insightful

    Wouldn't any Tablet PC with a Windows OS installed on it just run WoW for years already? Am I missing something here?

    1. Re:Tablet PC's can already do this? by Ziekheid · · Score: 4, Insightful

      Oh and also, since this seems to be about streamed gaming, wouldn't any Tablet PC.. what am I saying.. any device with a compatible browser be able to do so?

    2. Re:Tablet PC's can already do this? by Anonymous Coward · · Score: 1, Insightful

      Yes but then you cannot make an iNews out of it. Slashdot has essentially become an Apple news site. They have to meet their 2 iNews per day quota.

      Quick question: Which company got its own working slashdot subdomain? (Hint: it's Apple)

    3. Re:Tablet PC's can already do this? by kj_kabaje · · Score: 1

      but it's Apple. hence, shinier and brighter and better.

    4. Re:Tablet PC's can already do this? by Wovel · · Score: 1

      Indeed, and yet nobody cares. Should tell you something.

    5. Re:Tablet PC's can already do this? by mdwh2 · · Score: 1

      Indeed - but if only it was still only the Apple section. Now the thrice-daily iStories show up in all sorts of sections, such as Games, Mobile.

    6. Re:Tablet PC's can already do this? by subanark · · Score: 1

      I'm pretty sure that a Table PC does not meet the minimum system requirements for WoW, hardware wise. OS wise I assume that Table PCs run Windows CE, which is not a supported operating system for WoW. Now if there is a virtual desktop application for Windows CE, then yes, they could essentially do what this developer did.

      On why WoW was choose? I assume it is a combination of:
      1. Too high system requirements to play directly on the iPad (Civ 4 would play great with iPad controls, its not avialable for it, but I'm sure its portable).
      2. Somewhat playable with iPad controls (you probably ain't going to be able to do raids very well with just a touch screen).
      3. Well known.

    7. Re:Tablet PC's can already do this? by Anonymous Coward · · Score: 0

      Yes, but Apple shits golden eggs

    8. Re:Tablet PC's can already do this? by ukyoCE · · Score: 1

      Likewise any of the modified Macbook tablets that have been sold for years.

      It's still interesting to have PC gaming transmitted to a low-powered thin client.

  7. Sum of the parts by Anonymous Coward · · Score: 1, Insightful

    Could somebody make a tablet with nothing more than a screen, battery, network port, and video decoder, and have it be a good gaming platform?

    Anymore that you could take random car parts and weld them together and drive your kids to school in it.

  8. Latency. by Zencyde · · Score: 2, Insightful

    Does no one else get offended at the suggestion of real-time cloud gaming due to obvious latency issues? It's bad enough having my network ping at 100ms, I don't need it to take 100ms for a screen refresh. Or is there something about the implementation I'm missing?

    --
    What day is it? Could you please tell me?
    1. Re:Latency. by Ziekheid · · Score: 1

      I was thinking of the same. Firstoff you'd need a stable (and I guess a fast) connection or your framerate would drop and/or you'd be just missing frames.
      As for the latency. Let's imagine you're playing a multiplayer FPS. Beside the time it takes for you to communicate with the streaming platform it also takes time for the streaming platform to communicate with yet another server which is hosting the game. Unless this server is hosted on the same network as the streaming platform the time packets with e.g. instructions for shooting at a specific location would drastically increase. The ping you'd see ingame wouldn't be realistic because it would be the ping the streaming platform has to the game server and not yours.

    2. Re:Latency. by Anonymous Coward · · Score: 0

      And those laggy ass players will think they rule due to their lag armor.

      Just like any other game.

      I seem to be a minority in my thinking that any ping in game over 200ms is totally unacceptable and those ppl should gtfo and go play in their own country. (which is usually why they are laggy as hell, or the people are downloading.)

      I play quite a few various games and alot of people see no problems at all joining into a game server where their ping is 3-4-5-600ms+

      To me its just totally crap and i usually get ticked and leave when when their lag screws up my game fun several times.

      Heck, for many games i play. i would PAY extra for a server that kicked and temp banned anyone with a 200+ ping.

      cloud/ipad gameing will be the same way. laggy as hell and the people doing it will have no problem screwing up a nice snappy game server with their lag bs.

    3. Re:Latency. by kiddygrinder · · Score: 1

      not that i agree with your sentiments but the connection from the client to the server would still be uber fast. It would just seem to be regular fast connection gamers with very poor reflexes. they might be getting a slide show at the next hop but that won't affect what they look like in the game world.

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      This is a joke. I am joking. Joke joke joke.
    4. Re:Latency. by cbope · · Score: 1

      Exactly. Hardcore and even mainstream gamers are fighting over a few milliseconds of LCD input lag or response time, how exactly is cloud computing going to address latency when the actual screen rendering is going to be done hundreds or even thousands of kilometers away, all the while passing these packets through a crappy home router built to a low-price point?

      I'm sorry, but the infrastructure to support this just doesn't exist today and I really don't see it happening in the near future, unless some radical changes are coming to the way we connect to the internet. And frankly I just don't see that coming any time soon.

      It's not about bandwidth, which we have a good supply of now in many markets. For real-time apps like games, it's all about latency or lack of.

    5. Re:Latency. by LingNoi · · Score: 1

      I really don't understand where this myth that laggy players make a server laggy came from. It's simply not true so please stop propagating it around the net.

    6. Re:Latency. by bluesatin · · Score: 2, Insightful

      I'd imagine this screen-refresh issue would be solved if the rendering was done at home with your desktop PC and was then streamed to you sitting in your living room onto your tablet of choice. I've always wondered if it would be a cool idea to have a 'home server' that just ran dummy machines at the end to just completely run off the server, it'd mean you could use nearly any device and have all the same interface.

      Mind you I'm currently in a flat with 5 people in it, so I'd imagine that's really the minimum you'd want this setup for (or if you had 5 people in total that are in the flat a lot).

    7. Re:Latency. by Zencyde · · Score: 1

      Unfortunately, that doesn't actually solve anything and we have the software to do what you're talking about already. This is about leveraging the power of the Internet and using their servers. I don't really see this working even if they have servers everywhere.

      --
      What day is it? Could you please tell me?
    8. Re:Latency. by Anonymous Coward · · Score: 0

      You're not much of a gamer.

      Or you only play games with better netcode.

      OR you're one of those laggy fuckers who ruins games.

      Either way theres no excuse for joining a server with a 400ms ping.

    9. Re:Latency. by mikael_j · · Score: 1

      The main problem is that a lot of games "reward" laggy player. The parent used the term "lag armor" which is quite fitting, basically a player who's always half a second behind can be really hard to hit because even though you fire a burst straight at them you miss. In a lot of games there seems to be a limit to how high your latency can be before your movement in-game starts appearing to others as though you're "warping" around, basically they don't see you moving forward 2 meters and then strafing 3 meters to the left, the see you teleporting 1 meter forward and then teleporting 1 meter forward and 3 meters to the left. There's also the issue of where the character model is pointing, low latency players will often not get an accurate view of which way the high latency players are facing which makes it even harder to track movement. So good luck trying to kill that.

      Of course the main problem with this is with crappy network code in games that tries to compensate for high latency connections in a way that gives advantages to those with high latency (they shoot at someone who's no longer there? HIT! Low latency player shoots at a high latency player who's no longer there (even though the server thought so when the shot was fired)? MISS!).

      --
      Greylisting is to SMTP as NAT is to IPv4
    10. Re:Latency. by MBGMorden · · Score: 1

      I'm sorry, but the infrastructure to support this just doesn't exist today and I really don't see it happening in the near future,

      I agree, and when it does get here, we will be to the point where this technology can achieve what local gaming could do 30 years earlier. Sometimes you just have solutions looking for a problem. Computer power good enough to run these games locally isn't THAT expensive now. It will likely continue to drop. My guess is that by the time this would become feasible, the processing power in dumb terminals would be sufficient for gaming.

      Besides - IMHO, the main thing that the "cloud" is great for - offsite data retention, is already handled by client-server MMORPG's. I can log into WoW from any computer with the client installed and my characters, previous location, etc are all the same. The info is already in the cloud. Putting the rest of the game there is just pointless.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    11. Re:Latency. by cynyr · · Score: 1

      sounds like thin clients. boot a small linux kernel and X, ssh to remote machine and launch gnome, profit.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
  9. Fancy picture != Nice to play by thegarbz · · Score: 2, Insightful

    So we have a picture, and we can see that it works. Heck it may even be playable to some extent but that is hardly the point. We're at a stage where gamers will spend $100+ on a cabled mouse and buy the most perfect friction free mousepad they can find to go with it to reduce lag in their gameplay. Here we have exactly the opposite. The game may have been "pictured" but did the guy manage to get anywhere in a team raid?

    1. Re:Fancy picture != Nice to play by Anonymous Coward · · Score: 0

      There are probably 100 "casual" WoW subscribers for every 1 who worries about perfect mousepads.

      Maybe 500:1.

    2. Re:Fancy picture != Nice to play by delinear · · Score: 1

      He's only highlighting the other extreme - you're making the assumption that everyone who doesn't buy a lag reducing mousepad will be happy with this solution, but I'd argue if it results in slow, choppy, highly laggy gameplay, the majority of people won't buy into it and you'll have a handful who will play regardless and probably ruin the experience for the rest of their team.

  10. Does Gaikai WoW support UI enhancements? by L4t3r4lu5 · · Score: 1

    If I (or other more-than-casual WoW players) can't use the UI enhancements which improve on the basics Blizzard provide, it'll never take off with any more than the casual player. However, the casual player won't pay a second subscription to a gaming site, just to play when away from home...

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    1. Re:Does Gaikai WoW support UI enhancements? by Nerdfest · · Score: 1

      In this specific case we're talking about people who have bought iPads. Odds are most of them would.

    2. Re:Does Gaikai WoW support UI enhancements? by Anonymous Coward · · Score: 0

      OP is talking about the WOW mods that add/changue the in-game UI. If playing on an Ipad, you could NOT mod the game in this way.

  11. Why spend 500-850 in the first place? by Anonymous Coward · · Score: 0

    Seriously.

  12. How to do it properly by Macka · · Score: 2, Interesting

    Yes, you're missing a mouse. Applications (games specifically) need to be modified to make use of accelerometer and touch input to be useful on a tablet device. The better games exploit this by adding gestures and multi-touch input to enhance game interaction. You can see this for yourself: there's a 1:28 demo of the iPad version of N.O.V.A where they show all this stuff off.

    1. Re:How to do it properly by cynyr · · Score: 2, Interesting

      nope, just make the accelerometer send out mouse signals, or an app to translate the data that way, why would games need to be modified for touch? an FPS tilting the tablet would send WASD key presses.

      But the game you linked did nothing with the accelerometer. What would be cool is http://www.thinkgeek.com/computing/keyboards-mice/77ba/ but as a multitouch surface with on screen buttons, and palm rejection. I wonder how hard it would be to set up one of those displaylink monitors to do that.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    2. Re:How to do it properly by Gilmoure · · Score: 2, Funny

      I'm picturing all the characters falling over as the tablets move.

      --
      I drank what? -- Socrates
  13. PC only MMO? by flimflammer · · Score: 0, Redundant

    FTA: "Famed developer David Perry has posted an image on his blog of an employee playing the PC-only MMO World of Warcraft on the Apple iPad."

    Huhwha?

    1. Re:PC only MMO? by El_Muerte_TDS · · Score: 1

      Yes. PC only. Because you can only play it on a personal computer running Microsoft Windows, Apple OSX, GNU/Linux, and maybe various BSDs.
      But you cannot play it on a Sony PS3, Microsoft XBox360 or Nintento Wii.

    2. Re:PC only MMO? by icebraining · · Score: 1

      That distinction was stupid but understandable in the PowerPC times. Now that Macs only run on x86 it doesn't make sense.

    3. Re:PC only MMO? by idontgno · · Score: 1

      The only way to parse "PC-Only" in the original context (without stipulating that TFA's author is a flaming moron) is that it means "Real PCs, not tablet devices". In other words, "this plays on computers, but not tablets".

      Which is not entirely true; a full Windows tablet would probably run WoW. (A OS X tablet too, but those don't exist. Not in any meaningful sense. The iPad may be OS X under its bondage-and-domination wrappings, but unless you jailbreak and install full OS capabilities like application-level multitasking, it really isn't OS X.)

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      Welcome to the Panopticon. Used to be a prison, now it's your home.
  14. hardly a surprise by Cederic · · Score: 4, Interesting

    I had WoW playable on my T-Mobile G1 (an Android phone) via VNC over a year ago. With the added bonus of a hardware keyboard for text input..

    That a more modern device with a better processor and bigger screen can also do something like this isn't a surprise at all.

    For me the form factor of the iPad precludes its use for serious online interactive gaming. It's a sleek elegant device with diabolical gaming inputs. Why bother?

    Now, getting WoW to run natively on my n900.. that's a fun and worthy achievement. It still wont be a viable replacement for a 1920x1200 screen with full sized keyboard attached.

    1. Re:hardly a surprise by LingNoi · · Score: 1

      Indeed, not only that but you can do it in the browser too.

    2. Re:hardly a surprise by cynyr · · Score: 1

      does WINE work on the N900? and do you have 15-20GB free on it?

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    3. Re:hardly a surprise by elrous0 · · Score: 1

      And you wonder why Jenny left you.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  15. old by Anonymous Coward · · Score: 0

    this is old news

  16. THIS IS ASTONISHING! by Rogerborg · · Score: 5, Funny

    But surely the title should be: Fully Featured MacOS Computer Runs Game That Already Runs on MacOS Computers

    No, wait, I have a better one: Expensive Fully Featured MacOS Computer Runs Game That Already Runs on Any Cheap-Ass Commodity Windows Computer

    A little verbose, but I think accuracy is important in journalism.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:THIS IS ASTONISHING! by Gaygirlie · · Score: 1

      But surely the title should be: Fully Featured MacOS Computer Runs Game That Already Runs on MacOS Computers

      No, wait, I have a better one: Expensive Fully Featured MacOS Computer Runs Game That Already Runs on Any Cheap-Ass Commodity Windows Computer

      *sigh*

      You too had the whole point in the article swoosh by your head so fast it actually left skidmarks on your forehead: the point of the article is that a user is playing a game on a tablet which has way too low performance AND unsupported OS and as such is not capable of even running the game natively.

    2. Re:THIS IS ASTONISHING! by Rogerborg · · Score: 0, Flamebait

      Aw, that's just so cute that you believe an iPad doesn't have the hardware and OS to run WoW. When you grow up, you may learn to check your facts before making a silly idiot of yourself, although I'm guessing not.

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:THIS IS ASTONISHING! by Gaygirlie · · Score: 1

      Aw, that's just so cute that you believe an iPad doesn't have the hardware and OS to run WoW. When you grow up, you may learn to check your facts before making a silly idiot of yourself, although I'm guessing not.

      Show me an iPad with x86-compatible processor? So far they all have an ARM one and since WoW is x86 code....

      Or show me an iPad with powerful enough 3D graphics engine that could properly run WoW at full screens size?

      Oh, and did I mention the fact that iPad doesn't run full OSX? It uses the same stripped-down version iPhones use and as such WoW wouldn't run anyway without modifications.

      Now.. what did you say about checking facts and making yourself look like an idiot?

    4. Re:THIS IS ASTONISHING! by Anonymous Coward · · Score: 0

      It doesn't. Hense the reason they are running it virtually.

    5. Re:THIS IS ASTONISHING! by Azureflare · · Score: 2, Interesting

      I know it's fashionable to not read the article on Slashdot, but you really should.

      It may be possible for WoW to be re-compiled to run on the iPad, but that's not what happened here. They are using Gaikai, a cloud computing server which is still in beta. Gaikai is designed as a service to play games on hosted servers and stream to your client which essentially acts as a dumb terminal. This would essentially remove the requirement to have a 3D graphics accelerator on your computer.

      It's a very interesting concept, and if they can do it I will be very impressed. I'm guessing there are going to be a number of hurdles with this operation, because this is not a typical cloud service; there is a lot of processing involved here.

      It'll probably cost a lot to subscribe...

    6. Re:THIS IS ASTONISHING! by idontgno · · Score: 1

      Wow; condescending, flaming, and wrong. And not anonymous, either. Nice work.

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      Welcome to the Panopticon. Used to be a prison, now it's your home.
    7. Re:THIS IS ASTONISHING! by Anonymous Coward · · Score: 0

      Minimum System Requirements for WoW (according to Blizzard)

      Mac® OS X 10.4.11:
      - PowerPC G5 1.6 GHz or Intel Core Duo processor- 1 GB RAM or higher; DDR RAM recommended
      - 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM, such as an ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better
      - 15.0 GB available HD space
      - 4 x CD-Rom drive
      - Broadband Internet connection

      The iPad is short on the following requirements:
      CPU
      RAM
      GPU
      Video RAM
      Optical Drive

      Not only that, but the CPU in the iPad is neither G5 (PowerPC) nor Core Duo (x86-64) architecture. It's ARM.
      What part of *any* of that leads you to believe that the iPad has the hardware to run WoW?

      If you're going to berate someone for not checking their facts, you might want to at least have some inkling of what you're talking about when you do so.

    8. Re:THIS IS ASTONISHING! by BitZtream · · Score: 2, Interesting

      But surely the title should be: Fully Featured MacOS Computer Runs Game That Already Runs on MacOS Computers

      Too bad thats not whats happening. The iPad is only displaying and taking input, the game runs elsewhere. That is why this story exists. Its roughly like playing the game via RDP or VNC. Do you think that RDP or VNC some how magically transport the code and data for the application to your local machine to run it?

      No, wait, I have a better one: Expensive Fully Featured MacOS Computer Runs Game That Already Runs on Any Cheap-Ass Commodity Windows Computer

      While that is true, it has no relation to this story at all. the iPad isn't a fully featured Mac computer. Its an iPad, it is a cut down tablet style PC with input methods that are pretty much nothing like a cheap ass commodity windows computer or a fully featured Mac ...

      A little verbose, but I think accuracy is important in journalism.

      If you think accuracy is important than why are you so completely out of touch with the story and its facts? You essentially got every single thing wrong in your post and you want to talk about accuracy? Next time before you start talking about accuracy you should probably get at least one of the facts of the story straight. Its really a good idea to actually HAVE A CLUE before you start telling others they don't.

      Really? Modded insightful? So not only are you a moron, but at the time of writing this, at least four other idiots followed right along with you.

      This is a perfect example of why slashdot needs a -1 WRONG modifier.

      --
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    9. Re:THIS IS ASTONISHING! by Rogerborg · · Score: 1

      Your impotent anger is like sweet mana from heaven. Tell me again how much the iPad sucks, fanboi. Feeeed meeeeee.

      --
      If you were blocking sigs, you wouldn't have to read this.
  17. Meaningless. by argStyopa · · Score: 0

    A screenshot does not mean the game was being played on the ipad.
    A screenshot means only that it was running, and in particular that they only showed the login screen was telling.

    Here is WoW running on an ipod: http://www.youtube.com/watch?v=Q_PhqNgTKqI, so even the fact it's running under this engine is utterly not "news".

    A few points:
    - notice that the ipod is running something under 1 frame per second. Perhaps 0.25 fps. That's...suboptimal. I don't care to look up the specs, but I don't know that the ipad has THAT much more of a CPU than the ipod, certainly not if you consider how many more pixels have to be pushed through its system for every frame of action. (And WoW is itself NOT graphically cutting-edge, further it is notoriously processor-hungry meaning even on high-powered machines with cutting-edge graphics its performance is capped more by the cumulative load on the cpu than anything else.)
    - note that the ipod example is choking on simply load screens and sitting in the most abandoned, empty, low-demand (systemwise) city in the game.
    - the background music for the video seems to be "I can't escape this hell, I can't escape this nightmare" which might be an apropos if ironic comment on the "ipad is god's gift to computing" that Jobs & Co seem to be promulgating.

    --
    -Styopa
    1. Re:Meaningless. by Anonymous Coward · · Score: 2, Informative

      That is not WOW running on an iPhone, it's someone remoting into a PC running WoW.

    2. Re:Meaningless. by L4t3r4lu5 · · Score: 2, Informative

      WoW does not run on the iPhone. If it was, you wouldn't be able to zoom the UI; It would be running at the native resolution (and horribly blocky). This is a VNC connection to another computer running WoW.

      Hell, you can see the tessellation when he scrolls around the login screen. You get that from breaking down the screen into quarters and transporting these sections separately to reduce apparent lag (compared to rendering the whole scene at once, as running WoW directly on the iPhone would do).

      In short, FAKE.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:Meaningless. by rwa2 · · Score: 1

      Hmm, I DNRTFA, but a an underpowered device like that should still be able to get a decent framerate using TigerVNC or similar to screenscrape off of a real gaming PC (at least at low resolutions).

    4. Re:Meaningless. by BarMonger · · Score: 1

      He never moves the character around, all he does is show the interface and type some text. You aren't playing the game if you cannot move your character.

    5. Re:Meaningless. by delinear · · Score: 1

      How is that any different from the article? The guy isn't running WoW on the iPad, he's running a client which remotes into "the cloud", where a PC somewhere is running WoW. The point still stands that this has already been done so is not really news.

    6. Re:Meaningless. by Danimoth · · Score: 1

      WoW has gotten significantly greedier in this regard over the past few years. I remember when it first came out, my returns home I would be forced to play on a 900 mhz pentium 3 machine with onboard video. It wasn't pretty, Ironforge was a mess, but it ran. I would have thought an iPad would have a little more horsepower.

      --
      No smoking sigs indoors.
  18. where I stopped reading by teac77 · · Score: 0, Redundant

    "Famed developer David Perry has posted an image on his blog of an employee playing the PC-only MMO World of Warcraft on the Apple iPad." It's not PC-only. That's where I stopped reading.

    1. Re:where I stopped reading by netsavior · · Score: 1

      A Mac is still a "personal computer" they just picked the wrong overloaded jargon. They meant personal computer, they said PC, which typically means any non-mac and even more specifically usually means "Wintel computer"

    2. Re:where I stopped reading by Culture20 · · Score: 1

      A Mac is still a "personal computer" they just picked the wrong overloaded jargon. They meant personal computer, they said PC, which typically means any non-mac and even more specifically usually means "Wintel computer"

      No, they chose correctly. PC means Personal Computer. Macs _are_ PCs. Gasp!

  19. No good for action gaming due to latency? by AC-x · · Score: 2, Insightful

    I can't see how this streaming service could be practical for any game with action in it.

    Anyone remember playing the original Quake online (not Quake World)? It didn't have motion prediction so before your player reacted to controls it needed a complete server round trip. That means there would be lag between when you pressed a key and your player react.

    All network games these days move your player in real time then compensate on the server, but if the server is handling the display this becomes impossible. Sure internet connections have got much faster since then but extra delay would be introduced with the video encoding / decoding.

    We put up with network lag back in the day but I can't imagine anyone putting up with it these days. It's a nice idea but I wouldn't put much hope in it catching on.

  20. What about latency? by NoSleepDemon · · Score: 1

    That's a great idea and all, until you run into the problem of latency and the fact that to play WoW even slightly competently you need to perform actions in a split second (easy with a keyboard, not with a touch screen). High latency gaming AND low response time from the user? Yeah I won't be grouping with anyone using an iPad...

    1. Re:What about latency? by idontgno · · Score: 2, Funny

      "Damn raid wiped repeatedly because main raid healer was running WoW through his iPad. So we kicked him out of the guild."

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      Welcome to the Panopticon. Used to be a prison, now it's your home.
    2. Re:What about latency? by NoSleepDemon · · Score: 1

      Want to raid with 900 ping and a sloppy control scheme? There's an app for that!

  21. Ooh, the irony... by RinkSpringer · · Score: 2, Funny

    From http://www.gaikai.com/streaming-worlds/:

    "All you need is a broadband internet connection, a web browser, and the latest Adobe Flash player (which you almost certainly already have)."

  22. Right Mac basterds.... by TiggertheMad · · Score: 1

    The whole I'm a PC I'm a Mac thing is BS. My understanding of the term PC is Personal Computer. That definition should be OS agnostic.

    Interesting thought: If PC's are 'personal computers', would that make Macs, 'Impersonal computers'?

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  23. Article inaccurate by street_astrologist · · Score: 2, Informative

    TFA describes WoW as "PC-only". I think he might have meant "PC hardware-only", since the game's been available for Macintosh since launch.

  24. Haha no by Anonymous Coward · · Score: 0

    "Will it change the mobile, PC, console, and TV world as we know it?" No it wont, because most gamers don't like playing slowly responsive and shitty looking games, with cloud gaming comes control delay as well as video compression, anyone who really wants to game will buy a real system.

  25. Latency + total requirements by DrYak · · Score: 1

    But latency will be major problem.
    Currently on a PC client, the video you see is produced live as your client recieve the (minimal) data from the server.

    With such a system, there's additional latency steps introduced by the need to compress, send and decompress the video stream over the network. This might work perfectly OK for games which aren't that much time-critical (some strategy, specially turn-based) but will have a catastrophic impact on anything with fast paced action (no FPS, nor MMORPG with real-time combat)

    There are also technical limitations :
    - a full screen video stream is going to be quite a lot of data compared to the rather simplistic "position updates", etc. that current client receive from server. So such a solutions will require quite a lot of bandwith at the user-level (cue in "bit-torrent is chocking the network" excuses for ISP over-selling their bandwidth), and a tremendous bandwith at the server level (it's not IP-TV where all clients receive the same picture of the same TV channel. Every single player has a different display and thus require its private video stream. Something non optimisable by multi-cast).

    - speaking of the server, it will require tremendous processing power : it will have to generate the graphical output not for 1 player, but for every player connected to it. And will need to be able to compress it efficiently in real-time. The costs are going to be high : a company would have to provide as much hardware as there are simultaneous players logged-in. Imagine something like having to buy one full graphic card and one encore-accelerator for everyone playing WoW on the iPad at the same time.

    Well, yes. There's Moore Law and the unstoppable progress of networking and processing power. But this progression works the same for almost all player. And thus the smartphones & PDAs will get faster too. And I suspect that the day the successor of Nvidia Tegra will have enough omph to play recent video games is much closer that the day a server cluster will have the processing power to generate and encode thousands of different video streams simultaneously at a reasonable price.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  26. Seriously by Anonymous Coward · · Score: 0

    How on earth did this get onto slashdot? You might be able to play WoW on an iPad one day? This isn't journalism. This is rubbish.

  27. Yes, you're missing... by Anonymous Coward · · Score: 0

    You're missing the point that when a company builds "the next big thing", you start BEFORE technology has caught up. (Is this not obvious to anyone but me???). Obviously latency is an issue, as is the delivery speed. 15 years ago I was using a 56k baud modem. Times change,. Technology improves. You build the system in parallel with tech improvements so that when they ARE fast enough, you're ready for market. Otherwise it's a made dash to get to market before all the other competitors finally clue in.

  28. ipad game by lemoon · · Score: 1

    haha, I share some more ipad games go to this "Featured Free iPad Games" and "10 Best iPad Games We Can't Wait to Play" http://www.ifunia.com/ipad-column/index.html

  29. Can someone run me through deadmines? by Anonymous Coward · · Score: 0

    lvl 18 pally LFG!

    1. Re:Can someone run me through deadmines? by Anonymous Coward · · Score: 0

      Parent post has more interesting content than TFA. But he forgot to mention his realm and faction!