Civilization V To Use Steamworks
sopssa writes "2K Games today announced that Civilization V will be using Steamworks for online matchmaking, automated updates, downloadable content and DRM for the game. Steam's Civ V store page is also available now, revealing some new information about the game. There will be an 'In-Game Community Hub' for online matchmaking, communication, and for sharing scenarios between players. While including Steamworks might put some people off, it might also indicate better online gameplay than in the previous Civilization games, where it was almost impossible to have a good game without playing with just friends."
I always bought CIV, but if this DRM is too restrictive I'll just get it for free.
Why would I pay to have more problems?
I'll wait and see.
Love many, trust a few, do harm to none.
In my time Civ started with dirt and road, if you were lucky.
That's exactly what I was thinking. I've got a row of boxes sitting on a shelf with Civ1 - 4/Warlords. If they put something on there that is a problem it will be the first cracked version that I've downloaded for free.
Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
I've use Steam, and not once have I ever had an issue with it. their download/DRM model works rather well and isn't nearly as bad as say, Ubisoft's. I mean, their whole business model is what has made the platform so successful in the first place, so I wouldn't worry about CIV V being on Steam.
And that's exactly the problem with game and media execs these days, they completely fail to realize that there is absolutely no way to stop piracy and that adding more DRM just encourages more illegal activity. Ignoring reality doesn't make it go away.
Of course, you're assuming that the DRM is legal in the first place, which it isn't. It removes your ability to make back-up copies as allowed by law.
-1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
That direct link will still first start Steam. And steam in offline mode doesn't work as well as a lot of people claim. When I was playing the game Torchlight my ISP sucked big time and had a very unstable internet, or no internet connection at all. Due to the fact that the PC was connected to an internal network I had to wait for the Steam connection to timeout before it allowed me to go into offline mode, so I had to wait 5 minutes before the game would start. If I simply disabled all network connections on that machine it would prompt for offline mode within a minute. Another problem is that steam constantly tries to go out of offline mode. One time it managed to get through to the steam servers and saw there was an update for Torchlight. The result, I could no longer play Torchlight in offline mode because there was an update I was required to install. Of course with my ISP still sucking big time I could not download the files.
During this who crappy ISP period I regularly used tethering through my phone (using tetherbot) to browse the web, read email, etc. But what I couldn't do was tell Steam to connect to the proxy so it could access the internet so that I could finally unlock the game again.
Who modded all the "It's just Steam" posts in this discussion flamebait? From all the DRM systems out there, Steam is the least intrusive one and it actually gives you more value to the game (community, in-game browser, archievements). I take Steam over Ubisoft's intrusive always-online DRM (with nothing to gain) or SecuROM/StarForce that install hidden kernel drivers in your system any day.
I still play Civilization Call to Power. It is my all time favorite addiction. I don't pull it out often because when I do I can easily play all night and not even realize that dawn has arrived. But I do pull it out occasionally and I'm glad I can play it without worrying about whether the company will still let me.
I guess I'm bad for the games industry by enjoying a game that's so old, but I won't even contemplate buying a game with DRM because I just don't trust that I'd be able to play it long after it stops being the hit new thing.
In most countries if your bank account is compromised there's regulations to protect you.
If on the other hand you have a large number of games the steam admins can simply confiscate your property and you have no recourse.
The most annoying thing is that if you raise the issue of these awful design problems steam fanboys leap in with shit like
"nobody with dialup/tethering plays games"(bonus if they link to a steam poll showing that yes in fact hardly anyone with dialup uses steam),
"THERE IS NOTHING WRONG WITH STEAM",
"HURR HURR HURR, GET A BETTER ISP"
Etc etc
the fanboys are far far more iritating than the devs.
Nowhere in 'the law' does it say that content providers must allow you unhindered ability to make a backup copy, it merely states that you are allowed to make a backup copy within the limitations of copyright law - its not illegal to hinder that at all.
You can make backups of Steam games, not to mention that you can re-download them as many times as you want, even on different computers. You can also play them offline, so I don't see what your problem is.
Mada mada dane.
From all the DRM systems out there, Steam is the least intrusive one and it actually gives you more value to the game (community, in-game browser, archievements).
That's pure fanboy nonsense.
There are many less intrusive DRM systems out there. I've had many games with online activiation DRM systems that ever only showed me a single "activating game once" window that was gone after 5 seconds, never to be seen again.
You complain about DRM systems that install drivers, yet happily install Steam system-wide.
Steam is one of the most intrusive systems out there (forced use of a client, adds a second DRM layer on top of whatever the publisher already has, forced management of game installations, integration into OS, offline mode that wants to go online whenever it feels like it, total dependance on Valve to be able to play games, etc.).
All that community stuff just adds to the burden of the DRM.
Seriously
Everyone who is slagging off steam, try it before you complain.
I have had ZERO problems with steam, before I was a sceptic and now I am a convert.
The auto-patching auto-updating goodness is worth its weight in gold.
Never had a problem playing offline or whatever.
Rebuild a PC? no issue, unlimited re-downloads, much easier to kick off steam and walk away than dig out masses of discs, then go through hours or hunt and patch, etc.
Games are CHEAP esp if you bag them on sale (GTA4 for 7 bucks USD, Op. Flashpoint Dragon Rising for 5 bucks etc.)
Put it this way: its so good and convenient that I buy games (on sale of course lol) that I can pirate in front of me. I see the pirate bay / rapidshare / usenet link in front of me at the same time as a steam sale. Guess who wins 10/10.
Steam: DRM done right - non intrusive, value added (auto patching, friends lists/voice/matchmaking etc., forget about juggling masses of CDs and cases), cheaper than boxed retail.
If you want to sell a used game then OK you are SOTL but thats the bargain you are making.
thing is that steam is utterly retarded when it comes to network connections.
If there's *any* kind of network, no matter if it's just a point to point between 2 laptops, a local lan with no net connection or anything which looks like a network connection then steam will decide that you don't really want to be in offline mode, obviously you made a mistake when clicking "offline mode" and so it kicks you out of offline mode and freaks out because it can't connect to the steam servers and locks itself up.
Even worse is when it does this while I'm using my edge dongle (very low bandwidth) and it decides that it absolutely positively has to download the 100mb patch for that single player game I was trying to play before it will even think about letting my play it.
If you've never experienced problems with steam then you're on a high bandwidth, high reliability, always-on, unrestricted net connection.
In that situation steam is the best thing since sliced bread.
Otherwise steam has very very real problems and hordes of dedicated fanboys who deny those problems even exist.
"Either you're offline (or just dont let steam connect), and you get no update notifications, or you're online and connected, in which case you must download the updates, which I would, anyway."
This tells me how little thought you've put into this.
I'm on 3 different networks regularly.
1: home, DSL, steam is pretty good on this except when it decides I really really need that massive patch for the game I want to play in single player.
2: university wireless, steam doesn't like this at all since it can't get at the steam servers but there is an active net connection so it decides I don't really want to be in offline mode then locks up because it can't get at the steam servers.
3: wireless dongle when I'm traveling, if I make the mistake of trying to play steam without first pulling out the dongle it will decide I need all the latest patches.... over an edge connection wherever I may be.
this is where steam really goes to shit.
uncommon:
4: I'm on any kind of LAN without a net connection or if my ISP goes down.
For those wondering about the stunningly arrogant and annoying fanboys I was refering to whos personality problems far surpass any problems with the platform please see exibit A above.
Steam is slightly better than the absolute worst of the DRM systems yes, but it still can take all your games away if you so much as look at it funny. Even SecuROM or StarForce can't do that. If you travel with a laptop, I suggest you buy your games somewhere else. Steam has a tendency to lock accounts that log in from multiple IP addresses. 'Cause, you know, that's a crime.
I call bullshit on that. I regularly use Steam from school, my apartment, and my parents house and on many different machines. My brother also logs into my account to access my game libarary and vice versa.
Really the only ban is for cheating on VAC secured servers and games. Even if you get banned for cheating, it's still possible to play on non VAC secured games and servers.
Correct me if I am wrong but I think steam lets you gift your games to other users so what is stoping you from doing that?
This:
In other words, Valve does not recognize your right to sell (or give away) a used toaster. Personally, I know people without a toaster, who would appreciate it if I wrapped mine up and gave it to them, even though it is lame. Steam was designed to prevent you from exercising your First Sale rights, period, the end. All this digital download shit is an incentive to the user to give away their rights. It's about preventing resale first, and about selling you games second.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"