Civilization V To Use Steamworks
sopssa writes "2K Games today announced that Civilization V will be using Steamworks for online matchmaking, automated updates, downloadable content and DRM for the game. Steam's Civ V store page is also available now, revealing some new information about the game. There will be an 'In-Game Community Hub' for online matchmaking, communication, and for sharing scenarios between players. While including Steamworks might put some people off, it might also indicate better online gameplay than in the previous Civilization games, where it was almost impossible to have a good game without playing with just friends."
In my time Civ started with dirt and road, if you were lucky.
I've use Steam, and not once have I ever had an issue with it. their download/DRM model works rather well and isn't nearly as bad as say, Ubisoft's. I mean, their whole business model is what has made the platform so successful in the first place, so I wouldn't worry about CIV V being on Steam.
And that's exactly the problem with game and media execs these days, they completely fail to realize that there is absolutely no way to stop piracy and that adding more DRM just encourages more illegal activity. Ignoring reality doesn't make it go away.
Of course, you're assuming that the DRM is legal in the first place, which it isn't. It removes your ability to make back-up copies as allowed by law.
-1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
That direct link will still first start Steam. And steam in offline mode doesn't work as well as a lot of people claim. When I was playing the game Torchlight my ISP sucked big time and had a very unstable internet, or no internet connection at all. Due to the fact that the PC was connected to an internal network I had to wait for the Steam connection to timeout before it allowed me to go into offline mode, so I had to wait 5 minutes before the game would start. If I simply disabled all network connections on that machine it would prompt for offline mode within a minute. Another problem is that steam constantly tries to go out of offline mode. One time it managed to get through to the steam servers and saw there was an update for Torchlight. The result, I could no longer play Torchlight in offline mode because there was an update I was required to install. Of course with my ISP still sucking big time I could not download the files.
During this who crappy ISP period I regularly used tethering through my phone (using tetherbot) to browse the web, read email, etc. But what I couldn't do was tell Steam to connect to the proxy so it could access the internet so that I could finally unlock the game again.
I still play Civilization Call to Power. It is my all time favorite addiction. I don't pull it out often because when I do I can easily play all night and not even realize that dawn has arrived. But I do pull it out occasionally and I'm glad I can play it without worrying about whether the company will still let me.
I guess I'm bad for the games industry by enjoying a game that's so old, but I won't even contemplate buying a game with DRM because I just don't trust that I'd be able to play it long after it stops being the hit new thing.
The most annoying thing is that if you raise the issue of these awful design problems steam fanboys leap in with shit like
"nobody with dialup/tethering plays games"(bonus if they link to a steam poll showing that yes in fact hardly anyone with dialup uses steam),
"THERE IS NOTHING WRONG WITH STEAM",
"HURR HURR HURR, GET A BETTER ISP"
Etc etc
the fanboys are far far more iritating than the devs.
You can make backups of Steam games, not to mention that you can re-download them as many times as you want, even on different computers. You can also play them offline, so I don't see what your problem is.
Mada mada dane.
From all the DRM systems out there, Steam is the least intrusive one and it actually gives you more value to the game (community, in-game browser, archievements).
That's pure fanboy nonsense.
There are many less intrusive DRM systems out there. I've had many games with online activiation DRM systems that ever only showed me a single "activating game once" window that was gone after 5 seconds, never to be seen again.
You complain about DRM systems that install drivers, yet happily install Steam system-wide.
Steam is one of the most intrusive systems out there (forced use of a client, adds a second DRM layer on top of whatever the publisher already has, forced management of game installations, integration into OS, offline mode that wants to go online whenever it feels like it, total dependance on Valve to be able to play games, etc.).
All that community stuff just adds to the burden of the DRM.
For those wondering about the stunningly arrogant and annoying fanboys I was refering to whos personality problems far surpass any problems with the platform please see exibit A above.