Halo 2 Online Preservation Effort Ends
A couple weeks ago, we discussed news that some dedicated Halo 2 fans were keeping the game's multiplayer alive after support for online play was dropped. Now, a few days shy of a month after support ended, the last users have been knocked off the server.
"[A user named] Apache N4SIR outlasted everyone. 'May 11th @ 0158hrs I was FORCEFULLY REMOVED!!' he wrote on the forums at Bungie.net. 'I thought I'd be the one turning off the lights but that was done for me. Good night everyone, my Elite needs a rest.' His last comrade in arms, Agent Windex, was still signed on, as spotted by Kotaku at 4 p.m. US Pacific Time on May 10, but their adventure, which began on April 15, ended after Windex announced 21 minutes later that he had been removed from play and Apache N4SIR suffered a similar fate hours later, as he described in his post."
And nothing of value was lost.
People are still playing everything from Quake's Team Fortress to Tribes 2, with their own dedicated servers and authentication systems.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
Actually, i know that EA's games carry such a warning on the back (altough in very small print). Especially on their sports games. It reads something along the lines of "EA may retire online features after 30 days notice posted on www.ea.com or 30 days after the last day of the 2008-2009 NFL season."
What I really expected was:
"Halo 2 preservation ends", six die in a fire believed to be caused by their game consoles.
We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
The difference here is that you can still use FORTRAN if you want to.
One of the main selling points of games like these is their multiplayer. You'd want it to go on forever--and well you should, you certainly paid for it!
You can still compile and run FORTRAN programs--in fact, if you run Linux, you might have a FORTRAN compiler installed and not know it (I'm in Windows, so I can't see if I do right now). Hell, when you install mingw, the compilers offered are C, C++, and FORTRAN. (Probably Java too, but I don't remember. Wikipedia says there is also Pascal and Ada support.)
The problem with Microsoft's treatment of their fanbase is "This product has reached end-of-life, we're killing it. Tough. What, you want more? No. And don't think about setting up your own master servers, etc., or we'll sue you." (Or something to that effect.)
...the Windows XP hangers-on were annoying. Sheesh...let it go guys. Like that one wizened old-timer in the back warehouse blathering on how FORTRAN is still relevant...
Ehmm, it works. It supports all the hardware in my gaming machine. It has been rock stable for the past few years.
Why *would* I change to a different OS? I already paid for this one...
People replying to my sig annoy me. That's why I change it all the time.
i mean, for all its faults, you can still play diablo 1 online without any issues with blizzard. yet, halo, itself a very popular game today, got its multiplayer support dropped.
Read radical news here
I'm not a Halo fan myself at all, but it does seem rather sad that someone's favourite online game can be suddenly taken away like this. When you're almost 40, 6 years really isn't such a long time, and currently I'm replaying Deus Ex which is, gasp, 10 years old. And you have even more extreme versions; for example, Mercenaries 2's multiplayer being turned off after only 1.5 years. Whether it's for reasons of costs, or do force players to purchase the latest games, is open for debate.
One of the benefits of PC gaming is that old games are readily available and indeed are revamped (either by unofficial graphical enhancement mods or by companies such as GOG.com re-released old games but compatible with modern GUIs).
P.