Halo 2 Online Preservation Effort Ends
A couple weeks ago, we discussed news that some dedicated Halo 2 fans were keeping the game's multiplayer alive after support for online play was dropped. Now, a few days shy of a month after support ended, the last users have been knocked off the server.
"[A user named] Apache N4SIR outlasted everyone. 'May 11th @ 0158hrs I was FORCEFULLY REMOVED!!' he wrote on the forums at Bungie.net. 'I thought I'd be the one turning off the lights but that was done for me. Good night everyone, my Elite needs a rest.' His last comrade in arms, Agent Windex, was still signed on, as spotted by Kotaku at 4 p.m. US Pacific Time on May 10, but their adventure, which began on April 15, ended after Windex announced 21 minutes later that he had been removed from play and Apache N4SIR suffered a similar fate hours later, as he described in his post."
And nothing of value was lost.
People are still playing everything from Quake's Team Fortress to Tribes 2, with their own dedicated servers and authentication systems.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
I wonder how long it will be before the FTC or some attorney general forces the industry to label all games with online content with bold warnings of when support for online play will end.
Shield ran out ... light fading... Goodbye...wait whats that comet in the sky!
What I really expected was:
"Halo 2 preservation ends", six die in a fire believed to be caused by their game consoles.
We should start a new Slashdot and return control to the geeks. It actually wouldn't be that hard to get some users to
The difference here is that you can still use FORTRAN if you want to.
One of the main selling points of games like these is their multiplayer. You'd want it to go on forever--and well you should, you certainly paid for it!
You can still compile and run FORTRAN programs--in fact, if you run Linux, you might have a FORTRAN compiler installed and not know it (I'm in Windows, so I can't see if I do right now). Hell, when you install mingw, the compilers offered are C, C++, and FORTRAN. (Probably Java too, but I don't remember. Wikipedia says there is also Pascal and Ada support.)
The problem with Microsoft's treatment of their fanbase is "This product has reached end-of-life, we're killing it. Tough. What, you want more? No. And don't think about setting up your own master servers, etc., or we'll sue you." (Or something to that effect.)
Most of us got disconnected by internet connectivity twitches - only a couple people were taken out by locked up hardware.
"We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
...the Windows XP hangers-on were annoying. Sheesh...let it go guys. Like that one wizened old-timer in the back warehouse blathering on how FORTRAN is still relevant...
Ehmm, it works. It supports all the hardware in my gaming machine. It has been rock stable for the past few years.
Why *would* I change to a different OS? I already paid for this one...
People replying to my sig annoy me. That's why I change it all the time.
i mean, for all its faults, you can still play diablo 1 online without any issues with blizzard. yet, halo, itself a very popular game today, got its multiplayer support dropped.
Read radical news here
It's a shame it had to end, especially the way it did, but 26 (if I count right) days is a hell of a run. Unfortunately, it was probably inevitable, though.
In the end, an era of a thing the way it was built to be--right or wrong, not here for that ---^ debate--makes me nod solemnly and light a smoke.
I don't post AC. I like my -1, Flamebaits. Trump/Sheen 2012 on the Batshit Insane ticket!
So you can pay Microsoft again and again and again.
Also don't forget the new hardware you'll be needing that would run your new fangled os.
And 3 times more money was made last year on console game sales than PC game sales. So which do you think the developers are going to favor?
SJW: Someone who has run out of real oppression, and has to fake it.
This is actually misleading; you need to have bought the Battle.NET re-release to be able to play it online still, without using some third-party system like Kali.
The Battle.NET edition wasn't released until 1999.
They're not the only one. Valve still supports the master servers for every game they've ever released that has multiplayer support. Even better, you can activate keys for their pre-2003 games on Steam (which launched in 2003) and get automatic updates for it, too.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
I'm not a Halo fan myself at all, but it does seem rather sad that someone's favourite online game can be suddenly taken away like this. When you're almost 40, 6 years really isn't such a long time, and currently I'm replaying Deus Ex which is, gasp, 10 years old. And you have even more extreme versions; for example, Mercenaries 2's multiplayer being turned off after only 1.5 years. Whether it's for reasons of costs, or do force players to purchase the latest games, is open for debate.
One of the benefits of PC gaming is that old games are readily available and indeed are revamped (either by unofficial graphical enhancement mods or by companies such as GOG.com re-released old games but compatible with modern GUIs).
P.
Well, warcraft 2 was released before battle.net even existed, and only had IPX support, and didn't know anything about TCP connections.
Kali made a lot of games playable over the internet, but all these games were made before there really was an internet, or the concept of multiplayer game was either new or unexplored.
Ahh war 2 kali, to find that gaming high again in my life, never again, never again :)
The battle.net edition of WC2 was still a minor re-release of a Very Old Game, so I think the OP's point stands.
I take it they never released an "enable battle.net play" patch for the original WC2? I supposed the original WC2 was before the time of cd-keys, which may have prevented the corporate overlords from accepting the risk of allowing "pirates" to use the online service?
While I agree that having battle.net still online is great and all, it's anything but cheat free.
If you want to play Starcraft (mostly non-UMS) cheat free you still need to install the iCCup launcher and play there. People still try to cheat but at least there are mods there who handle these things, as opposed to no control and no consequences whatsoever like on battle.net (minus blacklist programs run by hosts).
As for other old Blizzard games I don't know so much about the prevalence of cheating.
No it doesn't. His point was that a 15 year-old game still has a working online system... and it doesn't. You had to purchase a new version of the game, released 4 years after the original (11 years ago) to get Internet play.
More importantly, there were other games released between these two that added Internet play. Granted, some of these use dedicated servers run by the users (QuakeWorld, Half-Life), but as far as I know, these still have their master servers running... I know for a fact Half-Life: Deathmatch does, as WON, the network it used, was purchased outright by Valve and replaced by the Steam master servers in 2004.
That's not the only reason. The Battle.NET edition also moved the PC version of the game to Windows/DirectX, as Warcraft 2 classic for PCs was DOS only. Strangely, you can still play against Warcraft 2 classic on LAN games, where the original appears as version 1.0-1.5 (depending on the patch) and the Bettle.NET edition appears as version 2.0-2.02 (depending on the patch).
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Hmm.....let's see:
[rgenter@at41 rgenter]$ f77 --version
GNU Fortran (GCC 3.2 20020903 (Red Hat Linux 8.0 3.2-7)) 3.2 20020903 (Red Hat Linux 8.0 3.2-7)
Copyright (C) 2002 Free Software Foundation, Inc.
GNU Fortran comes with NO WARRANTY, to the extent permitted by law.
:-)
You may redistribute copies of GNU Fortran
under the terms of the GNU General Public License.
For more information about these matters, see the file named COPYING
or type the command `info -f g77 Copying'.
[rgenter@at41 rgenter]$
Yup. FORTRAN, check.
Don't underestimate the power of The Source
about us as customers. This should be a surprise to anyone? Most companies see their customers as a demographic that produces money. That demographic is there to be manupulated, massaged, or blackmailed into producing more money on demand. If the company is big enough they can get away with behaviour that should see their customers revolt.
There are companies who care, even if they are large monstrosities, but I am afraid they seem like the rarity these days.
Now, I don't buy console games. I have owned an XBOX, a PS3 and Wii in the past, and with the exception of the Wii (which offered experiences that were different from my PC gaming), none of them equaled my experience with PC games. I remain a devoute PC gamer, although these days I tend to play MMOs mostly so I am paying the game company for my continued entertainment ($15/mo on City of Heroes and a Lifetime subscription to LOTRO for $100 is still cheaper than paying for cable TV once a couple of months have passed).
Its a shame that gamers as a whole don't have the wits/willpower to organize enough to let games companies know they can't keep pulling off this sort of shit and continue to have those gamers as customers. Sadly though, we are generally focused on the latest shiney and can't see past it to predict future behaviour of the publisher based on past behaviour.
I could be entirely wrong but it seems to me that a large part of Blizzard's success has been that they don't screw over their customers.
"The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
It's not installed by default in Fedora 12 (wasn't in Yellow Dog either). :-( Not that I'm a programmer or anything, but it's needed if you want to compile the original Adventure code. Had to install compat-gcc-34-g77 to get it.
No it doesn't. His point was that a 15 year-old game still has a working online system... and it doesn't. You had to purchase a new version of the game, released 4 years after the original (11 years ago) to get Internet play.
Right, but everyone had already bought WC2 before the bnet version was released. The number of people who actually own, let alone play WC2 over battle.net, has to be minuscule.
The fact that they're still supporting WC2's tiny bnet playerbase says a lot about their commitment.
It can't take much money to maintain that, nor to maintain Quake/Half-life master servers. Maybe it speaks more to the greedy callousness of canceling Halo 2 online play than to a heroic effort by Blizzard, Id, or Valve.
Not really, it uses the same BNet servers that StarCraft does, which apparently still has a huge following.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Is that any different than saying "Halo 2 uses the same Xbox Live servers that Halo 3 / Halo Reach does"?
I don't know the BNet or Live architecture enough to know if that's really an apt comparison.
But then I realized I want to play using a keyboard and mouse, and I don't know if the PS3 version supports them.
The lack of mouse/keyboard support in almost every game that could have benefited from it has been one of the biggest disappointments for the console.
The capability is there, but next to no games use it.
Do what thou wilt shall be the whole of the Law
Halo 2 and Halo 3 were designed for different hardware, operating systems, and networks. Halo 2 was still playable using the Xbox 360, but it emulated the older Xbox Live system, and the servers for said older Xbox Live system have now been shut down.
On the other hand, WarCraft 2: Battle.Net Edition is WarCraft 2 ported to the StarCraft engine, right down to the control changes made in StarCraft (although these are disabled if you choose to play a legacy LAN game which WarCraft 2 classic clients can join).
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Ah, thanks. I assumed they had this software running on PCs that they could trivially keep up indefinitely, didn't see the details about shutting down the original Xbox's Live system entirely.
WarCraft 2: Battle.Net Edition is WarCraft 2 ported to the StarCraft engine, right down to the control changes made in StarCraft
Wow, had no idea that could be an easier approach than adding battlenet to the existing WC2 codebase!
Myth and Marathon, Bungie's two big series before they ever dreamed up Halo, are still around, and continually updated by their respective fan communities (in terms of engine, content, and server). Old-school Bungie ruled like that.
I blame Microsoft.
-Forrest Cameranesi, Geek of all Trades
"I am Sam. Sam I am. I do not like trolls, flames, or spam."