Steam Client for Mac Launches, Linux Client On the Way
CyDharttha writes with news that the Mac version of Steam went live today, along with Mac versions of Portal, Team Fortress 2, and many other games. Valve plans to make more games available every Wednesday. Several publications are also reporting that a Linux version of Steam has been confirmed, and is expected within the next few months. Quoting Phoronix:
"Found already within the Steam store are Linux-native games like Unreal Tournament 2004, World of Goo, and titles from id Software such as Enemy Territory: Quake Wars and Doom 3. Now that the Source Engine is officially supported on Linux, some Source-based games will be coming over too. Will we finally see Unreal Tournament 3 surface on Linux too? Only time will tell, but it is something we speculated back in 2008. Postal III is also being released this year atop the Source Engine and it will be offering up a native client. We have confirmed that Valve's latest and popular titles like Half-Life 2, Counter-Strike: Source, and Team Fortress 2 are among the first of the Steam Linux titles, similar to the Mac OS X support. The released Linux client should be available by the end of summer."
AWESOME. If CS:S and HL2 run well in Ubuntu, I now have no reason to keep my Windows partition.
Raters gon' rate.
the download page.
The World Wide Web is dying. Soon, we shall have only the Internet.
I am torn apart - show my support for linux games and make linux game purchases with steam once that is possible, or keep boycotting it because of the evil DRM that it brings...
I just don't know anymore...
(FYI: sadly, I already have plenty of steam games on my account, from a time before I realized the true extent of the DRM danger)
Great news! I'm really looking forward to see what Steam, as a mainstream game distribution platform, will do for Linux and Mac.
...oh. So it does. :)
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Even better, free Portal for PC and Mac here: http://store.steampowered.com/freeportal/
No but they obviously wrote an opengl backed for Mac OSX.
Since that's done, it's trivial to port the renderer to Linux (which also uses OpenGL for native 3d hardware access). The renderer is probably the most complex part of the engine, so that means adding Linux support is much cheaper than it would have otherwise been.
Mod me down, my New Earth Global Warmingist friends!
Why by World of Goo through steam, when you could buy it NOT through steam? Seriously, they sell a DRM-free version, doesn't require any intrusive software on your machine, your computer stays YOUR computer, no worries about what the thing might be doing behind your back, etc.
I can understand the argument of, "Well, game XYZ is only available through stream", even though I wouldn't do it myself. Buy when there's a totally un-DRMed alternative available, why would anyone chose Steam over that?
Tough shit. You can have tux racer.
They both run fine for me under 64-bit Ubuntu.
Mod me down, my New Earth Global Warmingist friends!
I can't wait to see the mac users' faces when they are told to enter something in the console :)
in 3... 2... 1
I'd been looking forward to this for a while now. Having installed I find out that Steam doesn't support case-sensitive file systems.
Color me disappointed.
Their 'solution' is here:
https://support.steampowered.com/kb_article.php?ref=8601-RYPX-5789
*Sighs*
Is will you get access to the Linux binaries if you already have the Win32 version?
Even a discount would be nice I guess.
There is a war going on for your mind.
I give you some reasons: ..these savegames follow you around. You can start playing on the netbook, continue on the Mac and finish on the PC.
- You already trust the Steam shop. This is important for people nervaous about his credit card details
- You have a centralized location to re-download. If you move to another computer (or OS), you just click to download again
- If you have savegames on your Mac, Netbook, PC,
-Woof woof woof!
if you have several games on the windows platform will they flip you a pass to the linux versions??
(game publishers dream: having somebody "need" to buy 3 copies of a game (Win/Lin/Mac))
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The summary is wrong. Team Fortress 2 will NOT be available today. It'll most likely be out next Wednesday.
In fact, it doesn't even show up in the list of owned games.
I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
WHY THE HELL DO EDITORS APPROVE POSTS LIKE THIS WITHOUT A GOD DAMN URL TO THE IMPORTANT BITS.
For fucks sake, it takes your users to actually post the important parts of the story slashdot, come on.
User driven content is one thing, slashvertising for some other site that doesn't even have the information your users care about is just retarded.
Thank you FooAtWFU for providing the one bit of information I actually cared about (And joe_bruin below for the free portal linkage)
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Doubt that'll happen. Gabe Newell left Microsoft to start Valve.
1. Valve's DRM isn't horribly invasive or system-destroying.
2. They do the right thing by having cheap prices on downloadable games--including $2.99 special offers.
3. They are now doing the right thing by supporting Mac and Linux, and by allowing your existing licenses to work with any platform. This is really key, because it means that people who have a PC just for gaming and a Mac or Linux box for everything else will be encouraged to switch to Mac or Linux entirely and drop Windows. If you had to re-buy all your games, that wouldn't happen.
4. If we all support Valve, it'll show that gaming on Mac and Linux can be viable, and maybe help break the stranglehold Microsoft has on PC gaming.
So I already spent $10 with them, and plan to support them more. Once Mac and Linux gaming takes off again, then we can start supporting people who offer DRM-free games.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
The Telegraph in the UK reports that there is a Linux version confirmed ( http://www.telegraph.co.uk/technology/apple/7715209/Steam-for-Mac-goes-live.html ) .... They cite no source for that information, and Valve hasn't said anything about it. Every other blog / "News" site is parroting their report.
You will be able to spot the mac users a month from know as they all scream the cake is a lie randomly.
Or, according to the interview with Gabe Newell available on Rock, Paper, Shotgun:
Asked and answered.
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
You get the game free, forever, if you get your license now. Steam is actually pretty damn cool about licensing. When they first started Steam, I took my copy of Half Life from 1998 (original version) and moved it to my Steam account. I just downloaded the game, again, on my work computer, so it is installed on several systems, even though I bought it retail, not from Steam.
From my experience, they pretty damn good to deal with, and I have something 30+ games through them. Most of them bought at 50% to 75% off during their weekly sales. I'm 45, so even if the game is two years old, it is still new to me. I don't need to buy the same week it comes out. I'm waiting for Bioshock 2 to go on sale right now, or at least a free week long pass. They do lots of those.
And according to the Steam client itself, if you get the free Portal, you can download and play for Mac or PC, or both. They flatly say that they will do that for all games, so if it has a PC, Mac and Linux versions, you can buy it once and download it on all 3 different systems at no extra fee. One more reason I love giving these guys my money.
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Simple: because it works, works well, and is simple.
Screw with dependencies and in 5 years when everyone is running version 5.0 of the library that you coded against the 2.0 version of, then things are going to break.
Put the install files in /home/user (or at a MINIMUM /opt) and they are easily trackable, contained, and not likely to be misplaced.
And you CERTAINLY don't want half or more of your potential customers having to hit Howto's and archaic command line tricks to get the thing working.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Case-insensitive filesystems already preserve whatever case you originally named the file as (on Macs: back to the original HFS in 1984.) This is already a completely solved problem.
Nice try, though.
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