Steam Client for Mac Launches, Linux Client On the Way
CyDharttha writes with news that the Mac version of Steam went live today, along with Mac versions of Portal, Team Fortress 2, and many other games. Valve plans to make more games available every Wednesday. Several publications are also reporting that a Linux version of Steam has been confirmed, and is expected within the next few months. Quoting Phoronix:
"Found already within the Steam store are Linux-native games like Unreal Tournament 2004, World of Goo, and titles from id Software such as Enemy Territory: Quake Wars and Doom 3. Now that the Source Engine is officially supported on Linux, some Source-based games will be coming over too. Will we finally see Unreal Tournament 3 surface on Linux too? Only time will tell, but it is something we speculated back in 2008. Postal III is also being released this year atop the Source Engine and it will be offering up a native client. We have confirmed that Valve's latest and popular titles like Half-Life 2, Counter-Strike: Source, and Team Fortress 2 are among the first of the Steam Linux titles, similar to the Mac OS X support. The released Linux client should be available by the end of summer."
AWESOME. If CS:S and HL2 run well in Ubuntu, I now have no reason to keep my Windows partition.
Raters gon' rate.
the download page.
The World Wide Web is dying. Soon, we shall have only the Internet.
I am torn apart - show my support for linux games and make linux game purchases with steam once that is possible, or keep boycotting it because of the evil DRM that it brings...
I just don't know anymore...
(FYI: sadly, I already have plenty of steam games on my account, from a time before I realized the true extent of the DRM danger)
Great news! I'm really looking forward to see what Steam, as a mainstream game distribution platform, will do for Linux and Mac.
...oh. So it does. :)
Caffeine is my anti-drug!
Duranin - A NWN2 Roleplaying Persistent World
Even better, free Portal for PC and Mac here: http://store.steampowered.com/freeportal/
No but they obviously wrote an opengl backed for Mac OSX.
Since that's done, it's trivial to port the renderer to Linux (which also uses OpenGL for native 3d hardware access). The renderer is probably the most complex part of the engine, so that means adding Linux support is much cheaper than it would have otherwise been.
Mod me down, my New Earth Global Warmingist friends!
Why by World of Goo through steam, when you could buy it NOT through steam? Seriously, they sell a DRM-free version, doesn't require any intrusive software on your machine, your computer stays YOUR computer, no worries about what the thing might be doing behind your back, etc.
I can understand the argument of, "Well, game XYZ is only available through stream", even though I wouldn't do it myself. Buy when there's a totally un-DRMed alternative available, why would anyone chose Steam over that?
Tough shit. You can have tux racer.
They both run fine for me under 64-bit Ubuntu.
Mod me down, my New Earth Global Warmingist friends!
I can't wait to see the mac users' faces when they are told to enter something in the console :)
in 3... 2... 1
I'd been looking forward to this for a while now. Having installed I find out that Steam doesn't support case-sensitive file systems.
Color me disappointed.
Their 'solution' is here:
https://support.steampowered.com/kb_article.php?ref=8601-RYPX-5789
*Sighs*
Is will you get access to the Linux binaries if you already have the Win32 version?
Even a discount would be nice I guess.
There is a war going on for your mind.
Most blizzard games run very well under wine. I'm not sure why exactly, I assume it's a combination of developer excitement over the game and Blizzard devs writing good code.
I've been playing Warcraft III on wine for 3-4 years now. People have the Starcraft II beta running already.
I wonder if Blizzard is cool enough to compete with Valve and get a proper Linux client out for SC2? Sadly, I doubt it. :(
Mod me down, my New Earth Global Warmingist friends!
I give you some reasons: ..these savegames follow you around. You can start playing on the netbook, continue on the Mac and finish on the PC.
- You already trust the Steam shop. This is important for people nervaous about his credit card details
- You have a centralized location to re-download. If you move to another computer (or OS), you just click to download again
- If you have savegames on your Mac, Netbook, PC,
-Woof woof woof!
Steam Achievements?
"His name was James Damore."
What exactly does Steam have to apologize for? Steam is a practical, high-quality, professional distribution service and Valve is a company committed to its customers. What is there to apologize for? When games were requiring the CD to be in the drive did that also just positively infuriate you? What about when you installed Ultima 7 and had to read off map coordinates, were you going around looking for the map coordinate apologists?
"Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
if you have several games on the windows platform will they flip you a pass to the linux versions??
(game publishers dream: having somebody "need" to buy 3 copies of a game (Win/Lin/Mac))
Any person using FTFY or editing my postings agrees to a US$50.00 charge
The summary is wrong. Team Fortress 2 will NOT be available today. It'll most likely be out next Wednesday.
In fact, it doesn't even show up in the list of owned games.
I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
read one of the articles linked by phoronix: it was confirmed by the telegraph UK http://www.telegraph.co.uk/technology/apple/7715209/Steam-for-Mac-goes-live.html
WHY THE HELL DO EDITORS APPROVE POSTS LIKE THIS WITHOUT A GOD DAMN URL TO THE IMPORTANT BITS.
For fucks sake, it takes your users to actually post the important parts of the story slashdot, come on.
User driven content is one thing, slashvertising for some other site that doesn't even have the information your users care about is just retarded.
Thank you FooAtWFU for providing the one bit of information I actually cared about (And joe_bruin below for the free portal linkage)
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
I purchased the iD pack on steam and currently play the games I got from it on Linux. Just because you buy it from steam doesn't mean the DRM aspects are going to be used.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
Doubt that'll happen. Gabe Newell left Microsoft to start Valve.
1. Valve's DRM isn't horribly invasive or system-destroying.
2. They do the right thing by having cheap prices on downloadable games--including $2.99 special offers.
3. They are now doing the right thing by supporting Mac and Linux, and by allowing your existing licenses to work with any platform. This is really key, because it means that people who have a PC just for gaming and a Mac or Linux box for everything else will be encouraged to switch to Mac or Linux entirely and drop Windows. If you had to re-buy all your games, that wouldn't happen.
4. If we all support Valve, it'll show that gaming on Mac and Linux can be viable, and maybe help break the stranglehold Microsoft has on PC gaming.
So I already spent $10 with them, and plan to support them more. Once Mac and Linux gaming takes off again, then we can start supporting people who offer DRM-free games.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
I wonder if Blizzard is cool enough to compete with Valve and get a proper Linux client out for SC2? Sadly, I doubt it.
I doubt it'll happen for Starcraft II or Diablo III. Just too far along in development right now. I suppose there's a possibility of them releasing a client LATER, but I doubt it.
I think though, that EVENTUALLY they'll end up doing it. Maybe for their next unannounced MMORPG. Linux, slowly but surely, has been gaining ground. It's also a more more stable platform that it used to be. Let your product install to the user's /home directory, and statically compile your libraries in, and it'll install/run on virtually any Linux system out there.
The Heroes of Newerth install was just a perfect picture of what installing a Linux game should be like. Double click installer, go through prompts, let it finish, and I get an item added to my games menu. Just as easy and seamless as any Windows game install, and the game runs great.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Give Heroes of Newerth a try. It's a dota clone++ that runs on linux/osx/windows. Was released today publicly iirc.
The Telegraph in the UK reports that there is a Linux version confirmed ( http://www.telegraph.co.uk/technology/apple/7715209/Steam-for-Mac-goes-live.html ) .... They cite no source for that information, and Valve hasn't said anything about it. Every other blog / "News" site is parroting their report.
Kick ass ... steam for OS X ... and it won't run on a case-sensitive file system ... fucking brilliant guys, good job.
What's the problem? Case-insensitive is the default in both OSX and Windows; it's silly to get mad at them for not supporting edge cases.
At any rate, one would assume they'll resolve that issue before they release a Linux client, so just wait a few months if it's that important to you.
You will be able to spot the mac users a month from know as they all scream the cake is a lie randomly.
Yup.
It claims 'If you download the Mac version, you get the PC version free'.
But it is lying. Even if you have just a PC, you can go in and get a free license. (Which makes sense, as all licenses are apparently for both.) Go to the Steam store start page, follow the link (Which is the link above) on the side, one more click, and, tada, free Portal.
It took me two tries, though, the first time the page timed out. This deal is good to the 24th, though, so if you can't get in today don't fret.
I'm not even going to bother trying to download it yet, because I assume that once I have a 'free license', as long as Stream is concerned, I own the game and can download it later.
Incidentally, I wasn't aware until just now that I could use the Steam store when not in Steam. (I've only been using Steam for a few months.) Thanks for the link.
If corporations are people, aren't stockholders guilty of slavery?
Most blizzard games run very well under wine. I'm not sure why exactly, I assume it's a combination of developer excitement over the game and Blizzard devs writing good code.
Blizzard tends to have good Mac support, which means using OpenGL. That means that WINE is only needed for input handling, context creation, window management (trivial, since the games tend to just create a single window), sound and a few other less-complex things. The OpenGL, OpenAL, and so on, stuff is just passed straight through to the native version. They use a very small cross section of the Win32 APIs, so it's pretty easy to make them work correctly, compared to something like MS Office.
I am TheRaven on Soylent News
Apparently the really complex part is dealing with case sensitive file systems since they couldn't actually pull that off.
I know, I would have expected the hard part to be graphics, sound and input, but no, it looks like the hard part is not using hard coded file names in different places within your source that have different capitalizations on them.
I guess no one told them about #define
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
It wasn't Phoronix who got the confirmation from Valve, it was telegraph.co.uk.
F0 07 C7 C8
I think we all should buy a hell of a lot of games... just to show that linux is a damn good marketplace for games... this would hopefully lead to more developers releasing for linux which would take away the last argument for windows...
The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
They'll already be used to assuming the party escort submission position though.
http://store.steampowered.com/app/400
Or you can just activate it directly from the store.
http://www.youtube.com/watch?v=8gPWjiWX-Ps#t=4m12s
Ellis sums up my feelings about the current news very well by the way.
Or, according to the interview with Gabe Newell available on Rock, Paper, Shotgun:
Asked and answered.
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
I was all ready to buy Portal with real money, but if they want to give it to me for free, so much the better.
I am going to n00b up TF2 when it comes out until I get some practice in. My apologies to my teammates in advance.
If you don't want to wait until the Linux client comes out, borrow somebody's computer, make yourself a Steam account, and "buy" the free Portal. Then use that same account on your Linux machine and redownload it.
There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
Works just fine, perhaps it was just /.'ed. It takes you to http://store.steampowered.com/app/400. And yes, it is free until the 24th.
Tequila: It's not just for breakfast anymore!
You get the game free, forever, if you get your license now. Steam is actually pretty damn cool about licensing. When they first started Steam, I took my copy of Half Life from 1998 (original version) and moved it to my Steam account. I just downloaded the game, again, on my work computer, so it is installed on several systems, even though I bought it retail, not from Steam.
From my experience, they pretty damn good to deal with, and I have something 30+ games through them. Most of them bought at 50% to 75% off during their weekly sales. I'm 45, so even if the game is two years old, it is still new to me. I don't need to buy the same week it comes out. I'm waiting for Bioshock 2 to go on sale right now, or at least a free week long pass. They do lots of those.
And according to the Steam client itself, if you get the free Portal, you can download and play for Mac or PC, or both. They flatly say that they will do that for all games, so if it has a PC, Mac and Linux versions, you can buy it once and download it on all 3 different systems at no extra fee. One more reason I love giving these guys my money.
Tequila: It's not just for breakfast anymore!
Simple: because it works, works well, and is simple.
Screw with dependencies and in 5 years when everyone is running version 5.0 of the library that you coded against the 2.0 version of, then things are going to break.
Put the install files in /home/user (or at a MINIMUM /opt) and they are easily trackable, contained, and not likely to be misplaced.
And you CERTAINLY don't want half or more of your potential customers having to hit Howto's and archaic command line tricks to get the thing working.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Case-insensitive filesystems already preserve whatever case you originally named the file as (on Macs: back to the original HFS in 1984.) This is already a completely solved problem.
Nice try, though.
Comment of the year
I remember seeing a post from one of the devs on the WoW forums (can't seem to find it atm) - they basically said that although they have no intention to create Linux native ports at this time they do acknowledge that a proportion of their fans like to run their games on a Linux based OS. So they try to keep their software Wine friendly/OS agnostic where they can. That and their codebase is probably already port-friendly by having to support OS X and Windows simultaneously as mentioned above seems to keep their software running with little to no trouble on WINE.
I suspect we'll see the same for Source games. Even more likeley we already have - they've been developing a Mac version for sometime so it's safe to assume that the Windows version already benefits from similair OS agnostic design considerations, D3D reliance asside.
"...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."