Trailer For Blender Open Movie Sintel Ready
l_i_g_h_s_p_e_e_d writes "The trailer for Sintel is ready. (We discussed the beginnings of this project in 2007.) Sintel is a Blender Open Movie project created using only FLOSS software. 'For the entire creation pipeline in the studio, we will only use free/open source software. We have less than two months now to finish this completely. ... Imagine the tension that's building up here to get everything perfect. For today, we'll celebrate a big step forward.' Download here."
Quickly, Downolad! To the Up-mobile!
I've been following this movie for a while now and wish them the best of luck. It's not too late to buy a copy of the movie and every purchase they make allows them to work longer on the movie.
You will be humbled, USERS !!
As long as I don't have to eat them...
They are an acquired taste, I know. In Ipoh last month my son bought an ice cream and asked for mango flavour. He took one bite and uncharacteristically offered it to me. So I took a taste and realised his mistake. Apparently they were out of mango...
http://michaelsmith.id.au
WTF is with the black space?? Cmon make a video with a the right aspect ratio instead of adding a bunch of black pixels.
While obviously the cost of making this film is nothing compared to a movie studio budget, and the output is pretty much on the same level ...
How does the effort these guys put in compare to how much effort a studio would have had to put in? Cause that's the metric that will really tell us if Blender is as good as the pro tools. Volunteers will always be 100% cheaper than professionals, the question is how much time they took to create this.
Regardless, I applaud the effort, it looks wonderful.
I'd tell a UDP joke, but you may not get it. I'd tell a TCP joke, but I'd have to keep repeating it until you got it.
(We discussed the beginnings of this project in 2007.)
Well, that is incorrect. You've linked to an article about Peach and Apricot projects, both of which were completed.
This is a seperate, 4th project, Durian (Orange being the first)
Article doesn't mention if it's intended as a theatrical release or bit torrent release
moox. for a new generation.
I found myself comparing this to "Final fantasy: the spirit within" of some 9 years ago, and at first was a bit disappointed, but then I realized that the movie didn't go for realism, and makes up a lot with some interesting animation. IMHO.
"The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
1080p Trailer:
Ogg Theora 43M
Mp4 H.264 15M
Léa Gris
This is not very impressive for 3 years in production for what other comments are saying is a 5-8 minute film. From the few seconds I could see some things like hair and eyeballs were rendered quite beautifully, but when motion started to happen it just looked weird, jumpy, and crappy. Nice textures and lighting, bad animation.
I wrote it in Open Office, atop Linux, with a stuffed penguin on my desk.
What's it about? you ask.
Does it matter? I said, "It's an Open Source Book!" Aren't you paying attention?
Hey, I know, I'll license it under Creative Commons, how's that? Now it'll be really good!
This needs the same treatment as the humble indi pack of games, make it worthwhile for the production group and maybe lend a bit of support for a new business model.
The huge size difference here is really the first thing that intuitively comes to mind. It may have good unlisted technical reasons, and it may be possible to reach the good weighted educated true argumentation about it.
By the way, the first impression will stick for the vast majority. Considering myself a tech aware and open to more in-depth knowledge does not help much here.
As a show for open source computer graphics, video editing and Creative Commons, the codec/size issue here is a real show stopper.
I feel so sorry about it!
Léa Gris
Was I the only one who found Big Buck Bunny a bit perverse? From the title , which sounds like a porno, to the unappealing and grotesque characters, and even the plot.
An obese, stern-looking rabbit with paradoxically dainty mannerisms. I would use the descriptors: unhealthy, sexually confused, weak, unpleasant, sure that can work as a character that the audience could learn to empathize with, but the plot is nowhere near that.
If you are interested in supporting this project you can preorder the DVD which will come with the complete 3D, texture, and assets to make the film under CC Attribution 3.0 - http://www.blender3d.org/e-shop/product_info_n.php?products_id=120
Like all Blender Institute open movie projects, these help to drive forward Blenders capabilities and put them to the test in a production environment.
Some of the major improvements that have happened for this project are things like increasing how many millions of polygons our sculpting tools can handle (45 million on decent hardware); another major upgrade to our animation tools; improving our rendering quality; improvements in simulation quality; and of course numerous interface upgrades.
Durian tastes great actually. Rich creamy goodness which tastes nothing like the foul odour it secretes.
You're doing it wrong (the technology, I mean).
... reminded of the cinematic scenes from Diablo II? I had a major flashback while watching this to wasting hours of my life on that game.
Whatever happened to Machinima? I figured by now viral machinima movies would routinely sweep the Net, a plugin for it would run on most browsers, more kids would watch its movies than watch TV, people would routinely whip up new clips like email, live video would be ported into it automatically.
But it's still totally fringe, practically unheard of. If they'd called it "mechanime", would it have caught on more by now?
--
make install -not war
Comment removed based on user account deletion
And it seems this movie will contain a lot more dialog than the first FLOSS movie (where the only conversation was: "emo." "EMO!" "emo?").
for a fair comparison you need to know the data spent for equal quality, and I don't think you know that here
This comparison shows that Xvid, x264 at H.264 Baseline Profile, and Theora are all fairly close, but x264 Main Profile needs about half the data for a given quality.
they're not even playing catch up right now. read the summary. '...after weeks of fighting technology...'.
i don't intend to be rude or belittle others' hard work (harder than i have ever done), but if you really want to make a movie, you don't care about the politicks behind your tools. you simply use the best available, which let you bring your idea/story to life most easily, letting you concentrate on the movie making part.
otoh, what these people are doing is essentially a compromise. they want to develop software as well as make a movie. and in my experience compromises in art usually don't work. an artist does not care about anything but his creation.
and yes, it is quite sad to see the graphics quality somewhat worse than crysis running with all effects on. i have always been excited by open source sw and cc licensed works of art but at times like these i realize that without lots of financial backing, mainstream movies are just not possible. and that kind of money you won't get if you plan to give away your product for free.
Wealth is the gift that keeps on giving.
Links for Big Fuck Bunny, or it didn't happen!?
If you want to start a collaboration to make an erotic sequel to Big Buck Bunny, you could try posting on any imageboard that observes Rule 34
All the best to them, but god-damned that looks like some generic pap right there. "Gate-keepers"? Never heard that one before! A spaulder on a single shoulder? Original! It seems rather obvious that there's no decent F/OSS script creator :-P
they're not even playing catch up right now. read the summary
The summary has a large number of errors and was written by someone without any affiliation with the project, nor apparently even a clear understanding of the basics of the project. Also while in some aspects we are playing catchup, in others we are pulling ahead of the competition.
There have been some technical issues on the project that are currently being worked on but all 3D animation projects have technical issues throughout production, especially ambitious project.
i don't intend to be rude or belittle others' hard work (harder than i have ever done), but if you really want to make a movie, you don't care about the politicks behind your tools. you simply use the best available, which let you bring your idea/story to life most easily, letting you concentrate on the movie making part.
This isn't about the 'politics', the film is a test project for the tool robustness etc - all Pixar animated shorts you've seen are also tech demos. Animated shorts happen to be a really good way to iron out the bugs in 3D technology improvements. Just as with Pixar animated shorts, the artists take pride in their work and want it to have artistic merit and entertainment value. Our artists have the added motivation of the short film being used as a promotional tool for Blender.
otoh, what these people are doing is essentially a compromise. they want to develop software as well as make a movie. and in my experience compromises in art usually don't work. an artist does not care about anything but his creation.
You've misunderstood the goals. There isn't a compromise because the goal is mostly about the 3D software.
and yes, it is quite sad to see the graphics quality somewhat worse than crysis running with all effects on. i have always been excited by open source sw and cc licensed works of art but at times like these i realize that without lots of financial backing, mainstream movies are just not possible. and that kind of money you won't get if you plan to give away your product for free.
Crysis had a budget about 50-100 times larger than the budget for this film - watching the cutscenes - there is no hair, no cloth simulation, no subsurface scattering effects, almost all of the surfaces including the bodys of the characters are hard surfaces which is trivial to animate, light and render. The body animation is all motion capture and facial capture (and not high quality at that). The texture quality in Crysis is far worse. Your visual acuity appears to be lacking if you think that Crysis has superior visuals or animation skill. Also the Durian project has another 2 months of time left before completion and most of that will be polishing related.
Torrent's up (OGV, 1080/720/480p)
(Dunno if it's such a good idea to seed from my little lappie at home, though)
This post contains no rudeness or derision of any kind. All arguments are friendly. Terms and exclusions may apply.
I agree, the first thing I thought was it looked like a trailer for a Final Fantasy game. The characters faces show no emotion other than a slightly surprised look all the time.
This movie looks really good. That scene with the dragon snatching the baby-dragonthing and the connection between the baby and girl is amazing.
Pity it will only be a short film.
So much negativity in this discussion! I thought the trailer looked really great. Well done to the people who are working on this project. I look forward to seeing the finished production. Thank you for your efforts.
i don't intend to be rude or belittle others' hard work (harder than i have ever done), but if you really want to make a movie, you don't care about the politicks behind your tools. you simply use the best available, which let you bring your idea/story to life most easily, letting you concentrate on the movie making part.
That's exactly the point - using the best AVAILABLE tool. If you look at the price of professional software, you'll see that it's not AVAILABLE for small, non-commercial projects simply because of the cost. Here Blender is the best available tool for the job.
You've misunderstood the goals. There isn't a compromise because the goal is mostly about the 3D software.
i agree. i thought that the people making the movie were completely separate from the developers.
Crysis had a budget about 50-100 times larger than the budget for this film
exactly what i said.
watching the cutscenes - there is no hair, no cloth simulation, no subsurface scattering effects, almost all of the surfaces including the bodys of the characters are hard surfaces which is trivial to animate, light and render. The body animation is all motion capture and facial capture (and not high quality at that). The texture quality in Crysis is far worse. Your visual acuity appears to be lacking if you think that Crysis has superior visuals or animation skill.
don't watch the cutscenes. they are blurry and of low quality. watch this. turn on 720p. of course the animations and camera movement are not nearly as good as in your movie. but i still think that the textures are substantially better. there is cloth simulation but i don't know what sub-pixel scattering even is.
Wealth is the gift that keeps on giving.