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Trailer For Blender Open Movie Sintel Ready

l_i_g_h_s_p_e_e_d writes "The trailer for Sintel is ready. (We discussed the beginnings of this project in 2007.) Sintel is a Blender Open Movie project created using only FLOSS software. 'For the entire creation pipeline in the studio, we will only use free/open source software. We have less than two months now to finish this completely. ... Imagine the tension that's building up here to get everything perfect. For today, we'll celebrate a big step forward.' Download here."

182 comments

  1. Downolad? by Anonymous Coward · · Score: 5, Funny

    Quickly, Downolad! To the Up-mobile!

    1. Re:Downolad? by april21wed · · Score: 1

      They should have put a torrent file, me thinks.

    2. Re:Downolad? by Jeek+Elemental · · Score: 1

      that is a lot funnier than it has a right to be.

    3. Re:Downolad? by arnodf · · Score: 0

      I'm shurtching for shumtching. awesome voiceacting

    4. Re:Downolad? by CopaceticOpus · · Score: 1

      Quickly, Downolad! To the Up-mobile! We must get to the bottom of Lepto-man's strange plans. He may be on top for now, but he won't charm this city forever.

  2. Looking great by LingNoi · · Score: 4, Informative

    I've been following this movie for a while now and wish them the best of luck. It's not too late to buy a copy of the movie and every purchase they make allows them to work longer on the movie.

    1. Re:Looking great by Anonymous Coward · · Score: 1, Interesting

      It's not too late to buy a copy of the movie and every purchase they make allows them to work longer on the movie.

      Why would anyone purchase a creative commons movie? Very few people actually buy normal movies that they don't have the right to make a copy of, so there's actually less incentive to pay for something they do have the right to make a copy of. Fire up your torrent machines, pirates... but this one you can download legally.

    2. Re:Looking great by Anonymous Coward · · Score: 5, Funny

      Why would anyone purchase a creative commons movie?

      It's just to fuck up with the Hollywood executives' heads.

    3. Re:Looking great by MrHanky · · Score: 3, Insightful

      Yes, it looks great, kind of. It looks visually impressive, but having seen the trailer I just don't want to see the whole thing. It just gives me a sense of genre, and does not pique my curiosity at all. Manga style characters? Cliched fantasy story? It just gives a sense of being one among thousands of films just like it, except that it's a tech demo for the power of Blender at the same time. Disappointing in an Avatar kind of way.

    4. Re:Looking great by JamesTRexx · · Score: 5, Insightful

      Why would anyone purchase a creative commons movie?

      There are people who are willing to pay for something that they enjoy, whether it's commercial or free.
      I've gotten a lot of pirated stuff over the years but I also buy the movies/music/games/software/etc. that I like and it being freely available makes no difference.

      Besides, wouldn't you want to give them the extra incentive to create even more movies?

      --
      home
    5. Re:Looking great by Anonymous Coward · · Score: 5, Interesting

      People don't mind contributing to something when the perception of the project isn't a nasty profit-machine. Witness the humble indie bundle.

    6. Re:Looking great by glavenoid · · Score: 1

      The trailer reminds me of a cross between generic Final Fantasy and Diablo cgi cut-scenes.

      --
      I, for one, am looking forward to the inevitable /. beta rollout fallout.
    7. Re:Looking great by mikael_j · · Score: 1

      That was my immediate thought as well, this is by no means on-par with a "real" all-CG movie, it feels more like computer game cutscenes. What really disturbed me was that the character animations felt a bit too "floaty" at times (movement that looks like the characters are floating around under water).

      --
      Greylisting is to SMTP as NAT is to IPv4
    8. Re:Looking great by PixieDust · · Score: 1

      I've gotten a lot of pirated stuff over the years but I also buy the movies/music/games/software/etc. that I like and it being freely available makes no difference.

      That sound you're hearing is a large contingent of black cars with dark tinted windows and government plates filled with suits getting ready to knock on your door.

    9. Re:Looking great by maxwell+demon · · Score: 1

      If you do it early enough, your name may end up in the film credit scroll for everyone to see (see the section "DVD sponsors"). How many people are willing to pay for some ego boost?

      --
      The Tao of math: The numbers you can count are not the real numbers.
    10. Re:Looking great by MrHanky · · Score: 1

      Yes, that's it. It gives the impression of being something from a computer game, but as the actual game parts are left out, there's just nothing to it to get me interested.

    11. Re:Looking great by MaskedSlacker · · Score: 3, Funny

      Suits? He's a dangerous pirate! They're in full SWAT gear.

    12. Re:Looking great by Jah-Wren+Ryel · · Score: 3, Interesting

      Why would anyone purchase a creative commons movie? Very few people actually buy normal movies that they don't have the right to make a copy of, so there's actually less incentive to pay for something they do have the right to make a copy of. Fire up your torrent machines, pirates... but this one you can download legally.

      Except you can't bittorrent it or get a copy in any other way.

      People will pay ahead of time if they want the product to be finished and released. Its really only a hairs-breadth difference from the way people pay for movies today - you buy a ticket before you watch the movie. Its just a longer period of time between buying the 'ticket' and actually watching the movie - and if not enough people buy 'tickets' the movie doesn't get released. Kind of like a movie not testing well and ending up on the shelf instead of being released.

      --
      When information is power, privacy is freedom.
    13. Re:Looking great by DigitAl56K · · Score: 4, Interesting

      Why would anyone purchase a creative commons movie?

      I ordered the DVD because the Blender community has proven that they can successfully develop a product, tutorials and documentation that opens up the possibility for anyone to to create awesome digital media for very little to no cost versus solutions that typically cost hundreds to thousands of dollars. Ton has done an amazing job leading the Blender Foundation and pulling artists from around the world together to make these open movies, which not only give us all something nice to look at and bring attention to the project but drive a lot of the technical improvements in Blender itself. It's a pretty smart way to go about things but is no small feat and I think shows a lot of dedication and determinism. The Durian team have kept an excellent blog where you can follow their progress and it's pretty insightful and inspirational.

      I'm very much behind supporting projects like this and although I'm no master Blender artist I wanted to support them and buying the DVD is a great way to do that. You know exactly what you're funding with your donation, and you even get a keepsake containing a lot of resources from the project that will help you learn Blender yourself if you chose to.

      Rock on Durian team :)

    14. Re:Looking great by thetoadwarrior · · Score: 1

      Because not everyone is cheap.

    15. Re:Looking great by physburn · · Score: 2, Interesting
      If there charging for the movie, I think they should donate to the software developers, for writing the software to make it possible. On thing about open software is that it can't pay for marketing so the rule, free for those you know, very expensive to everyone else applies.

      ---

      3D Graphics Feed @ Feed Distiller

    16. Re:Looking great by ZosX · · Score: 2

      I agree. At least donate something if you watch the movie and enjoyed it. I mean geez, is it too hard to send them a beer ($5) or something?

    17. Re:Looking great by ZosX · · Score: 1

      Also, we know (or at least hope) that the money would go to a good place versus the hollywood accountant scumbags that take 90% of the profit and declare the movie a loss. If you ask me, the government should have never sided with the MPAA and should have looked into them for the organization that they are: a criminal enterprise with mafia connections. I pay for netflix and the occasional movie ($5 night rules!), but to be perfectly honest, I think the first transformers movie was the last movie I actually paid to see. I really don't have any interest in anything that is coming out from hollywood these days. Everything is a rehash or worse anymore. New movies are not looked at as a one off product, they are a franchise to be invested in and milked dry. I blame george lucas. Ever since star wars toys became so huge, everyone wanted a piece of the pie from video games to halloween costumes and t-shirts.

    18. Re:Looking great by Anonymous Coward · · Score: 0

      That was my immediate thought as well, this is by no means on-par with a "real" all-CG movie

      Keep in mind this is just a teaser. There is a fairly large team of people working on Sintel and still 1-2 months of work to be done improving the movie.

    19. Re:Looking great by Anonymous Coward · · Score: 0

      It's all done by the same people - Blender Foundation also does these open movies as a way to promote Blender and to drive development as they try to fill holes in production issues while the movie is being made.

    20. Re:Looking great by LetterRip · · Score: 2, Insightful

      If there charging for the movie, I think they should donate to the software developers, for writing the software to make it possible. On thing about open software is that it can't pay for marketing so the rule, free for those you know, very expensive to everyone else applies.

      The Blender Institute is the one creating the film, and it pays for the salarys of a number of our core developers and for our project lead. The films are a way for us to increase the rate of Blender development, prove its capabilities in a high pressure and tight deadline environment, to achieve new development goals, and as a tool for marketing.

    21. Re:Looking great by ZosX · · Score: 1

      That's actually a pretty big difference. Movies are not seen based upon previews alone. (Well for some people they are I guess) The smarter movie watcher will wait until they read a few reviews and then decide if they want to go see the movie. Preordering something is one thing, usually when they offer a preorder, the product has already been out in the wild somewhat and people in the press have had a chance to evaluate it and review it. In previews you are generally given some of the highlights of the movie. Often, the previews are the best parts of the movie and everything else is pretty terrible. People are wise to these things. Usually by the time they go to buy the ticket, they have heard reviews on tv, read about them in the newspaper, online, etc, have heard from friends that have seen the movie already, etc, etc. They know more about the movie than just the preview and have made a somewhat informed decision to purchase a ticket. I know that this is not the case for everyone, but I find it kind of insulting to my intelligence that I should just pay money to something that may or may not even be finished. If people did stuff like that, there would be a whole lot more scammers out there then there are now. Think about it, I could "create" a "revolutionary" product and sell it through a website. I could even claim that the product is not complete (ala pandora) and just scam people with vaporware the whole time. Oh wait....I think that's actually been done before. I'm just saying that this sort of thing is what people are generally skeptical of. Its one thing to make a 5 minute blender reel, its another order of magnitude to do a couple of hours, especially at that sort of quality. I'm just saying that I really can't see this becoming a practical payment method. Preorders are for the genuinely insane if you ask me. I wouldn't even preorder software. Id much rather wait and see how buggy it is in the wild first. I won't even buy PC games until they've been patched to playability. I guess console games are one thing, since they are mostly static at release, but I don't have any more consoles, and I eventually see a PC-like situation for console games too, where games are released before they are ready and bugs are slowly ironed out with multiple patches, because their publisher is looking purely at the bottom line.

    22. Re:Looking great by Eil · · Score: 1

      Unlike Hollywood movies, this one is open source, so you can go jump in and make it better...

      http://durian.blender.org/get-involved/

    23. Re:Looking great by Anonymous Coward · · Score: 2, Insightful

      Movies are not seen based upon previews alone.

      They overwhelmingly are. You've seen something on TV, or on a prior pre-roll. Your friends have sat next to you in the cinema and said "that looks like it's going to be good, I want to see it!". You have nothing to do one night and you decide to go see a movie, you decide what looked best from the selection of what's out and you go. Or most people do.

      Usually by the time they go to buy the ticket, they have heard reviews on tv, read about them in the newspaper, online, etc, have heard from friends that have seen the movie already, etc, etc.

      How do you think all their friends are able to tell them about it? How do you think blockbuster opening weekends making tens of millions of dollars happen? People like the previews and the buzz and they take a gamble to be part of the excitement.

      I'm just saying that I really can't see this becoming a practical payment method.

      And who is proposing it should be? The pre-order in this case was effectively a donation if you valued the project.

      I won't even buy PC games until they've been patched to playability.

      You must be fun at parties.

    24. Re:Looking great by Jah-Wren+Ryel · · Score: 1

      That's actually a pretty big difference. Movies are not seen based upon previews alone.

      Yeah, they are mostly seen based on the headline actors and in some cases the director. That's why those actors get tons of money - because regardless of any other factors, a big name actor puts butts in seats. A movie's biggest take is on opening weekend when the opportunity for reviews, formal or informal, is at its least. Furthermore it's not only movies - people buy books based on their history with the author, especially sequels. People also buy magazine and cable channel subscriptions under similar time frames based on similar historical factors.

      Don't make the mistake of assuming I'm saying the sales models are identical, I'm just saying they are a hell of a lot more similar than most people realize because people are designed to notice differences rather than similarities.

      --
      When information is power, privacy is freedom.
    25. Re:Looking great by V!NCENT · · Score: 1

      "Why would anyone purchase a creative commons movie?"
      Reversed psychology:
      "Please Pirate this as it is legal please DO IT!"
      -"Nah... I will buy it!"
      "You are not honestly going to give us more money when you don't have to, do you?"
      -"Just to screw with you!"
      "Oh noes..."

      --
      Here be signatures
    26. Re:Looking great by ProfMobius · · Score: 1

      Why would anyone purchase a creative commons movie?

      Were you hiding under a rock for the last 2 weeks and the humble bundle event ? Event when given the possibility to pay 1c, people are ready to pay more for what they think is a good cause/quality product.

      --
      EULA : By reading the above message, you agree that I now own your soul.
    27. Re:Looking great by MrHanky · · Score: 1

      Yes, the same way that I can re-write Emacs to be vim. Then again, I could just use vim, or write my own editor from scratch.

    28. Re:Looking great by selven · · Score: 1

      And Avatar has a to-date gross revenue of $2.71 billion dollars. So if this turns out to be open source Avatar, there will be lots of people going to watch it.

    29. Re:Looking great by Bing+Tsher+E · · Score: 1

      I bought enough beer to drown in (5 24 ounce cans) for $5 yesterday. Seriously, you pay $5 for a beer? You live in the wrong location.

    30. Re:Looking great by Bing+Tsher+E · · Score: 1

      Not everybody is cheap enough to wait until the cakeboxes of DVD-R media are on sale, I think you meant to say.

    31. Re:Looking great by Bing+Tsher+E · · Score: 1

      Is this 3-D too? Will it be played at all the 3-D theatres?

    32. Re:Looking great by WWWWolf · · Score: 1

      Why would anyone purchase a creative commons movie?

      Because they liked it? Because they want to support the creators in a direct way?

      There's also always the fact that you get a physical artefact. For example, I have the DVDs from the Star Wreck folks. Yeah, I could have just downloaded the Star Wreck 6 when it was out, but heck, if you've waited the film to come out for years, getting a physical DVD from the creators before the thing officially hits the net is still as awesome as ever.

      I mean, I have the original Star Wreck videos as crappy home-burned VCDs from years gone by. Extremely smudgy inkjet covers and marker labelling looks a little bit corny when compared to the actual printed DVD covers and factory-made DVDs. =)

    33. Re:Looking great by LetterRip · · Score: 1

      Is this 3-D too? Will it be played at all the 3-D theatres?

      Currently a 3D version is being considered but it is not guaranteed. It would require additional funding to pay for the compositing development work and for someone to do the compositing work and any other changes needed for 3D. There have been talks with some potential sponsors of such work but nothing concrete yet.

      The only deliverables that are certain at this point are a 2k and 4k version of the film.

    34. Re:Looking great by DarkKnightRadick · · Score: 1

      Or it's very good beer. (:

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    35. Re:Looking great by GooberToo · · Score: 4, Insightful

      Yes, it looks great, kind of. It looks visually impressive, but having seen the trailer I just don't want to see the whole thing.

      To say you've entirely missed the point in an understatement.

      It looks visually impressive

      This is entirely the point - which you've completely validated. There is no other point.

      The OS community wishes to show off what blender and other OS tools are capable of creating. As far as I know, there are no open source tools which create story lines, genres, or any other meta aspect of the movie. People do that. The purpose is to create a technology demo which shows off the technical capabilities of the tools. The fact you call the trailer, "visually impressive", means they've hit a home run. At the end of the day, unless YOU are making commercials, movies, special effects, or a hobbyist modeler, frankly you're not even the target audience.

      To be absolutely clear, the intent of these movie projects isn't so the casual movie goer has something to watch while they chew down some pop corn. The intent is to demo Blender's (and other tools) capabilities to those who do create movies, commercials, and special effects, so that Blender will be used in places you already do chew on pop corn. In short, you just gave them a glowing A+ and didn't even realize.

    36. Re:Looking great by GooberToo · · Score: 1

      Yes, the same way that I can re-write Emacs to be vim. Then again, I could just use vim, or write my own editor from scratch.

      Then again, you can just use Viper mode in emacs which already supports a huge chunk of vim features and bindings. Aside from that, you've missed the point. The fact is, you CAN re-write emacs to be vim. The fact YOU don't want to, but would rather just complain, well, says enough doesn't it...

    37. Re:Looking great by Sir_Lewk · · Score: 1

      A good draft beer tops out at about $5 at bars around here (Philadelphia). Of course you can always buy enough PBR or rollingrock to drown a whale in for $5, but sending them either of those would be a bit mean, don't you think? ;)

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    38. Re:Looking great by Sir_Lewk · · Score: 1

      Who actually burns downloaded movies to DVD-Rs anymore? I don't think I've done that since 2005 or so...

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    39. Re:Looking great by MrHanky · · Score: 1

      x -- Point.

      o -- You.

      I can't just jump in and re-write the script at this time. It would be like re-writing Emacs, a fairly robust and stable software package, into something which it was never meant to be. On the other hand, I can either (as a consumer) watch one of the numerous films that I actually enjoy or (as a creator) write a script of my own and try to get others to collaborate.

      It's all well and good that it's "open source" when its fundamental vision is one I just find trite and boring. If it's only meant as a tech demo, like GooberToo claims, then I think it's very good indeed. But buying a copy? Never.

    40. Re:Looking great by JonJ · · Score: 1

      Why? It's not like he stole a phone or anything like that..

      --
      -- Linux user #369862
    41. Re:Looking great by crossmr · · Score: 1

      The OS community wishes to show off what blender and other OS tools are capable of creating. As far as I know, there are no open source tools which create story lines, genres, or any other meta aspect of the movie. People do that. The purpose is to create a technology demo which shows off the technical capabilities of the tools. The fact you call the trailer, "visually impressive", means they've hit a home run. At the end of the day, unless YOU are making commercials, movies, special effects, or a hobbyist modeler, frankly you're not even the target audience.

      I think you missed the point.

      Didn't we already do that with that pretentious snore fest, elephants dream? You want to do a tech demo, make it, and shop it out to companies. putting it out in the public means you open yourself to the public market.

    42. Re:Looking great by tepples · · Score: 1

      At the end of the day, unless YOU are making commercials, movies, special effects, or a hobbyist modeler, frankly you're not even the target audience.

      The advantage of a free movie is that the copyright owner won't sue fans who make derivative works. But there are almost no notable feature-length free movies from the talkie era (1928-), apart from a few pre-1964 films whose copyright owners didn't pay the copyright maintenance fee that was required at the time. So what's the free alternative to a major motion picture?

    43. Re:Looking great by perryizgr8 · · Score: 1

      Or it's very good beer. (:

      i don't know if you are aware, but that smiley is upside down.

      --
      Wealth is the gift that keeps on giving.
    44. Re:Looking great by LetterRip · · Score: 1

      You want to do a tech demo, make it, and shop it out to companies. putting it out in the public means you open yourself to the public market.

      The open film and game projects by the Blender Foundation/Institute each have different technical and artistic targets. The funders of these projects are primarily existing users of Blender and public institutions such as art institutes. The artists are interested in more robust and powerful features to help them get their work done. They are also interested in attractive visuals to help them to promote Blender to other artists and to those interested in becoming 3D artists.

      No one involved in the project, either in producing it or funding it, probably much cares what your opinion of artistic results are or what the 'proper goals should be'.

    45. Re:Looking great by tepples · · Score: 1

      It's open source. You can make the game yourself using Blender's game tools ;-)

    46. Re:Looking great by crossmr · · Score: 0, Troll

      That's fine, I couldn't give two craps about blender, which means they've failed.
      Getting the regular folks interested gets everyone else interested. They and their fanboys want to take a standoffish screw you attitude, then they'll go down wit the ship.
      It's worked so well in the past.

    47. Re:Looking great by GooberToo · · Score: 1

      LOL.

      Thanks for proving my original point. And interestingly enough, you misspelled, "You", in your diagram. It is spelled, "MrHanky". I'm sure the humor will also be lost on you; especially as to why its so obvious.

    48. Re:Looking great by GooberToo · · Score: 1

      That's an indirect benefit. The focus is to use the tools, learn where they fall short, and most importantly, show others in industry such free tools are available which are capable for producing capable results. That of course, doesn't diminish the significance of your point.

    49. Re:Looking great by poopdeville · · Score: 1

      He's Australian.

      --
      After all, I am strangely colored.
    50. Re:Looking great by GooberToo · · Score: 5, Insightful

      That's fine, I couldn't give two craps about blender, which means they've failed.

      LOL...LOL...LOL...

      No, that means you're not their target audience. The fact you can't figure that out, especially after it was explicitly pointed out, means YOU HAVE FAILED; epically.

      Getting the regular folks interested gets everyone else interested.

      LOL...LOL...LOL...

      They already have "regular folks" interested. In this case, they are called, "hobbyist". Frankly, they are going about things correctly, regardless of your back-assward way of thinking. They desire to get deeper industry penetration while learning how the tool can be yet further improved. In doing so they garner attention from professionals and those seeking to follow in the foot steps of professionals. That's their target. So far, they are spot on.

      They and their fanboys want to take a standoffish screw you attitude,

      You're confusing your attitude with theirs. Its called projection. Seriously, look at your post. In what way is improving a product and introducing it to those who would leverage it the most, a "standoffish screw you attitude"? You'll find no one will agree with your position on this, which underscores the "attitude" is entirely of your own making. It simply doesn't exist outside your world.

      To summarize your position, anyone who devotes free time to a project, asks nothing in return, who in turn use their effort to further their project in the most sensible means available is expressing a "screw you attitude." This strongly suggests you've missed a pill - or should find some.

    51. Re:Looking great by GooberToo · · Score: 1

      Didn't we already do that with that pretentious snore fest, elephants dream?

      Could you scream to the world any louder just how completely clueless you are? LOL! Seriously! With your logic, there is never a need to ever produce more than one tech demo, regardless of how much technology has changed or improved. Not to mention, the fact that you've missed what is completely obvious, twice now, underscores how completely out of touch you are; especially after it was already explained to you.

    52. Re:Looking great by Anonymous Coward · · Score: 0

      This is called "argument by exaggeration" - I'm right because exaggerated version of reality is clearly wrong. Example: someone shoplifts a candy bar. Quick! Bring in the SWAT team! They're dangerous! Now, you just made law-enforcement look bad by exaggerating reality. Seeeeeee? Shoplifting is good compared to my exaggerated fictional law-enforcement. You can feel better about shoplifting now.

    53. Re:Looking great by symbolic · · Score: 1

      It's not just purchasing the movie that's at issue here. All of the movie's assets will also be available. Try to get something like that from Big Media, Inc. Other issues you haven't considered:

      The projects undertaken by the Blender Foundation drive the development of Blender. The version 2.5 release that will accompany the Sintel movie features a complete overhaul of the UI and event system, as well as a host of new features.

      There were at least three sprints that involved community participation - a request for a logo design, the creation of 3D content, and some refinement of the main characters. This is not something you will find with a commercial studio.

      In summary, you're not just paying for "a movie" - you're supporting a different, completely open environment with respect to its creation.

    54. Re:Looking great by DarkKnightRadick · · Score: 1

      I am aware, and have been doing smilies that way for several years now. (:

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    55. Re:Looking great by DarkKnightRadick · · Score: 1

      I'm actually insulted. I'm a born and bred American. (:

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    56. Re:Looking great by johncadengo · · Score: 1

      Rock on Durian team :)

      I hope their name isn't a reference to the fruit. From wikipedia, "Its odor is best described as pig-shit, turpentine and onions, garnished with a gym sock."

      But maybe their team is like durian: smell crappy, but taste delicious.

      Anyhow, the trailer looks beautifully epic. I just hope they're not aiming for too epic.

      --
      My page.
    57. Re:Looking great by WWWWolf · · Score: 1

      The OS community wishes to show off what blender and other OS tools are capable of creating

      There's another point too: push the envelope. Part of the budget goes to the manhours needed to develop new features in Blender. Sintel will be followed up by a boatload of awesome stuff in Blender 2.5 branch.

    58. Re:Looking great by Daengbo · · Score: 2, Interesting

      If you like following Blender Open Movies, then you should know about The Morevna Project, a traditional animation project which uses Synfig in addition to Blender. It's a sci-fi (or is that SyFy?) version of a Russian fairy tale. It's much longer than the Blender movies, and is intended to be a real story, not a tech demo. Download preview video. YouTube version

    59. Re:Looking great by Anonymous Coward · · Score: 0

      LOL...LOL...LOL...

      How old are you? 14? 16? Keep to yourself, kid, you'll have fewer painful and humiliating memories to look back on, and we'll all have a better experience on the internet if just one opinionated halfwit didn't try and convince the rest of the internet that he was right.

    60. Re:Looking great by Anonymous Coward · · Score: 0

      Eventually to free a movie you'll have to find and kill all the possible copyright holders.

      That is a near future science fiction story waiting to be told.

    61. Re:Looking great by Anonymous Coward · · Score: 0

      How old are you? 14? 16? Keep to yourself, kid, you'll have fewer painful and humiliating memories to look back on, and we'll all have a better experience on the internet if just one opinionated halfwit didn't try and convince the rest of the internet that he was right.

      LOL... somehow the stupidity of your comment and the irony of its content was completely missed. That in itself is fucking hilarious! LOL! Look - the stupid kid is calling everyone else names. Lol!

    62. Re:Looking great by crossmr · · Score: 1

      No, that means you're not their target audience. The fact you can't figure that out, especially after it was explicitly pointed out, means YOU HAVE FAILED; epically.

      And how do you know I'm not the target audience. Because I don't like it right? Anyone who doesn't like it isn't the target audience. That's why you come across as a dick.

      The reality is, everyone is the target audience. I might not make animations, but I know people who do. The amount of people who know people who work in film and animation is larger than the people who do. Get those people excited and you've got a far greater chance of reaching the people in the industry you want. Blender really shouldn't send out children to fight their battles. It's painfully embarrassing for them and terrible PR.

      You'll find no one will agree with your position on this

      there was already someone else who replied with the same opinion as me. Anything else you'd like to be wrong about?

      To summarize your position anyone who doesn't like it isn't the target audience and is stupid, therefore blender is a success. Good marketing you guys should put that on a T-shirt or something. You'll be wanting a child's medium right?

    63. Re:Looking great by Anonymous Coward · · Score: 0

      You were supposed to add 'It's all the rest of you who are AUSTRALIANS, so HAH!' :)

    64. Re:Looking great by gd2shoe · · Score: 1

      Oh, get over it. It was funny. (context)

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    65. Re:Looking great by DarkKnightRadick · · Score: 1

      I don't get "in jokes" that I'm not "in" on. (:

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    66. Re:Looking great by TangoMargarine · · Score: 1

      I know *I* live in fear of black cars knocking on my door.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    67. Re:Looking great by yeshuawatso · · Score: 0

      ...The films are a way for us to increase the rate of Blender development...

      Agreed. One of the best benefits behind these shorts and games (apricot) is how so many changes made to Blender to produce the works end up in the final release. If only you could fix the distribution for the US, then this would be fantastic. Personally, I would like to see all three shorts on the big screens, possibly in the RealD or similar polarized glasses.

    68. Re:Looking great by Anonymous Coward · · Score: 0

      Reminds me of the Community Supported Agriculture movement. Subscribers get a big, grab-bag assortment of great-tasting, nutritious organic produce. All the while, supporting the little folks. Who just might be sneaking in some fresh creativity, in lieu of refried sequels. ...Lorenzo

    69. Re:Looking great by dsavi · · Score: 1

      "Durian" is the code name that they've used since before the name "Sintel" was chosen and publicly announced. It fits with their other fruit code names, Orange, Peach, and Apricot. Next is project Mango.

    70. Re:Looking great by GooberToo · · Score: 2, Insightful

      And how do you know I'm not the target audience. Because I don't like it right? Anyone who doesn't like it isn't the target audience. That's why you come across as a dick.

      LOL. Dumber than a bag of hammers. Once again you are projecting. You are the one coming off as a dick and projecting this on to others.

      The reason its obvious why you are not the target audience is because you so clearly are completely clueless as to why someone would create such content. If you were the target audience, a judgment about its artistic content and therefore damnation of the project would have never occurred. The reason being? If someone were in the target audience, first and foremost, the content would be judged on its technical prowess rather than subjective artistic merit. Furthermore, the fact you still don't understand this most basic and incredibly obvious fact only highlights, bolds, and underscores that not only are you not the target audience but that you're a serious idiot - especially in light of the fact this has all been explained to you several times. The fact we are still having this discussion also brings to light the fact that you can't comprehend the most basic of discussions. And the fact that you can't comprehend is cause for you to project your idiocy onto others further establishes you're an idiot.

      Since you wanted to see a dick - here I am. But understand, its only because you've taught us all how to be one by being such an epic dick/idiot. At this point its obvious you're either a completely idiot incapable of understanding anything or a troll. Either way, you're not worth the waste of time for further replies.

    71. Re:Looking great by crossmr · · Score: 0, Troll

      You've just repeated the same thing. You don't have the same opinion as me therefore you're not the target audience. The only thing I've seen happen several times is you hump blender's leg in the most fanboyish way you can. Blender's goal with a tech demo is to get people interested. You've failed. Grow up, you've got a long way to go. Getting "the right" people (whatever you naively think that is) interested isn't the stage blender is at right now. Few people know about it. Wow people, and interest will pick up. Some pretty but boring demo isn't going to wow people. There are tons of videos scattered around the net where many people created technically wonderful but lacking in content videos. Where are they now?

      I perfectly comprehend your motive. You're a blender apologist desperate to try and spin a lackluster tech demo into some kind of win and won't stop at anything to do it. You're putting a terrific face on blender. Where I was more or less neutral to blender before, I would actively recommend to the people I know who do make animation to stay away from blender because their community obviously either attracts or creates childish prick apologists who don't know the first thing about promotion. Don't worry, I'm sure you can spin that into a win too.

    72. Re:Looking great by DaVince21 · · Score: 1

      Well, for example, I would pay to give them some support, improving Blender and any FOSS tools used in the long run.

      --
      I am not devoid of humor.
    73. Re:Looking great by DaVince21 · · Score: 1

      There's a few software developers in the team itself that improve Blender as they make the movie. Also, everyone working on the movie itself is actually working fulltime, they deserve to be paid (and actually are).

      --
      I am not devoid of humor.
    74. Re:Looking great by horza · · Score: 1

      I think the silent majority are with GooberToo on this one. Blender do software, not Hollywood movies.

      Phillip.

    75. Re:Looking great by LingNoi · · Score: 1

      To quote Steve Jobs..

      By the way, what have you done that’s so great? Do you create anything, or just criticize others work and belittle their motivations?

      In other words, shut the fuck up.

    76. Re:Looking great by enjerth · · Score: 1

      I've never found durian pleasing to taste, but I have occasionally enjoyed it for being alcoholic.

    77. Re:Looking great by crossmr · · Score: 1

      Actually I just worked with a company here in Korea in my spare time to fix a major issue for ex-pats living and working here. What have you done asshole?
      The blender community is certainly full of nothing but ambassadors.

  3. TRON 2 IS COMING !! by Anonymous Coward · · Score: 0

    You will be humbled, USERS !!

    1. Re:TRON 2 IS COMING !! by spike1 · · Score: 1

      WHEN is Tron2 coming?
      Tron 2 has been "coming" for the past 2 years!

    2. Re:TRON 2 IS COMING !! by Anonymous Coward · · Score: 0

      According to the end of the second trailer, released in March: December 17 2010.

      Release dates for various countries can be found here, courtesy of IMDb.

    3. Re:TRON 2 IS COMING !! by Anonymous Coward · · Score: 0

      I wish my cums were that long.

  4. The Durian open movie project? by MichaelSmith · · Score: 1

    As long as I don't have to eat them...

    They are an acquired taste, I know. In Ipoh last month my son bought an ice cream and asked for mango flavour. He took one bite and uncharacteristically offered it to me. So I took a taste and realised his mistake. Apparently they were out of mango...

  5. Aspect ratio? by Anonymous Coward · · Score: 0

    WTF is with the black space?? Cmon make a video with a the right aspect ratio instead of adding a bunch of black pixels.

    1. Re:Aspect ratio? by stjobe · · Score: 1

      It is the right aspect ratio - for a movie theater screen.

      --
      "Total destruction the only solution" - Bob Marley
    2. Re:Aspect ratio? by Anonymous Coward · · Score: 0

      The part that isn't black is the right ratio, the whole video is not.

    3. Re:Aspect ratio? by EdZ · · Score: 1

      2.35:1 is standard 'Scope ratio.

    4. Re:Aspect ratio? by Trogre · · Score: 1

      The movie will be in a 2.35:1 ratio but the picture is encoded as 16:9 (~1.78:1), hence the black bars. This is the correct size for viewing such content on a 16:9 TV or projector.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  6. Cost Ratio vs Effort Ratio by MasterPatricko · · Score: 1

    While obviously the cost of making this film is nothing compared to a movie studio budget, and the output is pretty much on the same level ...

    How does the effort these guys put in compare to how much effort a studio would have had to put in? Cause that's the metric that will really tell us if Blender is as good as the pro tools. Volunteers will always be 100% cheaper than professionals, the question is how much time they took to create this.

    Regardless, I applaud the effort, it looks wonderful.

    --
    I'd tell a UDP joke, but you may not get it. I'd tell a TCP joke, but I'd have to keep repeating it until you got it.
    1. Re:Cost Ratio vs Effort Ratio by Seth+Kriticos · · Score: 5, Informative

      You completely miss the point of the project. They don't want to make a movie for profit, like studios would, but they want to make a move to determine what they need to do to improve the authoring software and do that while making the short movie.

      It's a collaboration between the artists and the developers, that work on the next major version of blender (2.5x) and will directly interact during the project (they'll work in the same location).

      They also want to use it as PR to get people interested in the software, use it, improve it, contribute to current and future projects with development, feedback, community activity and money.

      They do a very good job with that IMO.

    2. Re:Cost Ratio vs Effort Ratio by LetterRip · · Score: 1

      While obviously the cost of making this film is nothing compared to a movie studio budget, and the output is pretty much on the same level ...

      How does the effort these guys put in compare to how much effort a studio would have had to put in? Cause that's the metric that will really tell us if Blender is as good as the pro tools. Volunteers will always be 100% cheaper than professionals, the question is how much time they took to create this.

      It depends on which part of the pipeline - in some areas Blender is superior to the majority of its commercial competition (UV Unwrapping, Character Animation) and in some areas it is behind. The budget for this film is actually pretty significant for a short animated film - while some volunteer animation has been done (about 3-5% of total work?) the majority of the work is being done by professional artists and animators - I believe there are about 12 individuals (coders + artists) on the payroll.

      For similar quality it is requiring a similar amount of time.

    3. Re:Cost Ratio vs Effort Ratio by rsmith · · Score: 1

      I think the trailer looks pretty well for an animated movie made in a limited time and budget.

      --
      Never ascribe to malice that which is adequately explained by incompetence.
    4. Re:Cost Ratio vs Effort Ratio by DaVince21 · · Score: 1

      Volunteers will always be 100% cheaper than professionals

      Don't forget that the volunteers in this project are also professionals who are being paid full-time while working on this.

      Still, with such a small team, yes, it is still cheaper to make.

      --
      I am not devoid of humor.
  7. Not peach or apricot by bencoder · · Score: 4, Informative

    (We discussed the beginnings of this project in 2007.)

    Well, that is incorrect. You've linked to an article about Peach and Apricot projects, both of which were completed.

    This is a seperate, 4th project, Durian (Orange being the first)

    1. Re:Not peach or apricot by Anonymous Coward · · Score: 0

      I (and anyone else who uses blender) can confirm this. Correct the article please?

  8. Free or Pay? by Hadlock · · Score: 1

    Article doesn't mention if it's intended as a theatrical release or bit torrent release

    --
    moox. for a new generation.
    1. Re:Free or Pay? by Seth+Kriticos · · Score: 1

      It's Creative Commons licensed, so you can download it from their server or one of the mirrors, torrent it or play it in your home theater.

      It'll only be a 5-8 minute short movie, so don't expect a feature film, or something..

    2. Re:Free or Pay? by Anonymous Coward · · Score: 2, Informative

      Latest estimate in fact is eleven and a half minutes, minus credits.

    3. Re:Free or Pay? by lena_10326 · · Score: 1

      The trailer is almost 1 minute.. so that means the trailer is almost 20% of the movie. LOLZ....

      --
      Camping on quad since 1996.
    4. Re:Free or Pay? by lyinhart · · Score: 1

      20%? Huh? The movie will be more than 5 minutes long.

      --
      Freedom is drinking a beer in the park when you're supposed to be at work.
    5. Re:Free or Pay? by lena_10326 · · Score: 1

      Typical Slashdot fashion; way to be a kill joy. Anyway, I DID say almost. Read my post again.

      Additionally

      Short 3D animation film, 5-8 minutes -- http://durian.blender.org/about/

      Now... SHOO!

      --
      Camping on quad since 1996.
    6. Re:Free or Pay? by Anonymous Coward · · Score: 0

      The movie is planned to be about 11 minutes. See http://www.youtube.com/watch?v=xEg4sJqzPKw&feature=channel

    7. Re:Free or Pay? by LetterRip · · Score: 1

      Article doesn't mention if it's intended as a theatrical release or bit torrent release

      It is a short animated film of roughly 11 minutes. It will be screened in a number of theaters and can be purchased on DVD, but you likely won't be able to purchase a ticket to go see it at theaters except at film festivals.

    8. Re:Free or Pay? by sammyF70 · · Score: 1
      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    9. Re:Free or Pay? by lena_10326 · · Score: 1

      I said SHOO!!

      --
      Camping on quad since 1996.
  9. Looks fine actually - didn't go for realism by blind+biker · · Score: 1

    I found myself comparing this to "Final fantasy: the spirit within" of some 9 years ago, and at first was a bit disappointed, but then I realized that the movie didn't go for realism, and makes up a lot with some interesting animation. IMHO.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  10. h264 v Theora by La+Gris · · Score: 2, Interesting

    1080p Trailer:
    Ogg Theora 43M
    Mp4 H.264 15M

    --
    Léa Gris
    1. Re:h264 v Theora by DigitAl56K · · Score: 1

      I am not going to weigh in on this argument because afaik the open movie project isn't about whether H.264 or Theora is better, but I do feel it's worth pointing out that for a fair comparison you need to know the data spent for equal quality, and I don't think you know that here.

    2. Re:h264 v Theora by Anonymous Coward · · Score: 0

      The 480p ogv file was only 75% bigger. Both files seem very high quality so I wonder what encoding parameters were used.

    3. Re:h264 v Theora by Anonymous Coward · · Score: 0

      There are links on their site to the 1080p PNG images (939Mb) & FLAC audio (4.5Mb).
      You could encode it yourself to find out.

    4. Re:h264 v Theora by YA_Python_dev · · Score: 1

      They simply used the maximum quality for Theora, that's like encoding a JPEG with quality 100. Nobody does that. Shooting for the same size or a bit more that H.264 would have resulted in indistinguishable quality difference. Don't take my word for it, try (starting from the lossless source, obviously).

      --
      There's a hidden treasure in Python 3.x: __prepare__()
    5. Re:h264 v Theora by Anonymous Coward · · Score: 0

      I downloaded it from youtube as mp4 and it looks like its 1280x546 not 1080p

    6. Re:h264 v Theora by DaVince21 · · Score: 1

      That's the first thing you notice?

      --
      I am not devoid of humor.
    7. Re:h264 v Theora by __aaubnk9535 · · Score: 1

      H.264 is FLOSS? News to me. I thought it was encumbered in software patents?

  11. Why did it take so long? by deltavivis · · Score: 1

    This is not very impressive for 3 years in production for what other comments are saying is a 5-8 minute film. From the few seconds I could see some things like hair and eyeballs were rendered quite beautifully, but when motion started to happen it just looked weird, jumpy, and crappy. Nice textures and lighting, bad animation.

    1. Re:Why did it take so long? by Anonymous Coward · · Score: 0

      the movie will be 9 months production in total.

    2. Re:Why did it take so long? by lena_10326 · · Score: 1

      This is not very impressive for 3 years in production for what other comments are saying is a 5-8 minute film

      I imagine because it was a handful of people working part-time on weekends? Big studios employ hundreds and use expensive render farms and still take up to a year.

      --
      Camping on quad since 1996.
    3. Re:Why did it take so long? by Anonymous Coward · · Score: 0

      They are working full-time on the movie. On the other hand they only have a few people working on it and they did only work a few months on it. Beside that they are also developing the software they are using at the same time.

      The whole movie will be about 11 minutes.

    4. Re:Why did it take so long? by l_i_g_h_s_p_e_e_d · · Score: 1

      Yes, this is the 3rd Blender Open Movie. 1st one being Elephant's Dream (2006), 2nd one Big Buck Bunny (2008). Durian started in 2009 only: http://durian.blender.org/2009/05/

    5. Re:Why did it take so long? by Anonymous Coward · · Score: 0

      To put this in perspective: They decided to do everything in Blender 2.5, which is mostly a rewrite of Blender 2.4 and didn't even exist when they started Durian.
      So it's more like making a 11 minute short film (at a very high resolution) AND writing all the software to do it, including the rendering and post processing software.

    6. Re:Why did it take so long? by Anonymous Coward · · Score: 0

      it didn't take that long, OP confused the start date of Durian with the starts of previous Blender Foundation movie projects.

    7. Re:Why did it take so long? by Anonymous Coward · · Score: 0

      And as bencoder explained earlier (http://news.slashdot.org/comments.pl?sid=1653636&cid=32226252), the 2007 date is wrong. kdawson should fact check his comments before posting. The project was officially announced in May 2009 (http://durian.blender.org/news/durian-project-announcement/).

      Most of the people working on it are paid full-time.

      - Peder

    8. Re:Why did it take so long? by Anonymous Coward · · Score: 0

      blender 2.5 was 3 years in development. not the movie. the movie project started last fall. it also will be a 11 minute film (without credits).

    9. Re:Why did it take so long? by Anonymous Coward · · Score: 0

      seeing 3d demos(just go watch at any 3d competition...perhaps even at your local LAN party event)...this took them way 2 long.
      i wouldn't use this as a commercial for an opensource alternative.it just screams "go use something you have to purchase(if you want to finish the movie sometime during the next decade)" to me.

    10. Re:Why did it take so long? by sammyF70 · · Score: 1

      yep ... to you, but then, you might want to look at the progress they made on reading aids in the last decades. Really astonishing stuff. Armed with a pair of good glasses, you'll notice that 1) it IS actually quite impressive for 2) the time frame which *isn't* 3 years, as they released Big Buck Bunny last year.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    11. Re:Why did it take so long? by Anonymous Coward · · Score: 0

      3 years? What 3 years? They started assembling a team late last August. 9 months, working on and off. They assembled, then worked independently for quite a while, then came together for 3 or so months. If you are thinking 3 years, you have this confused with other 2 films they made.

  12. I Just Wrote an Open Source Book! by RobotRunAmok · · Score: 3, Insightful

    I wrote it in Open Office, atop Linux, with a stuffed penguin on my desk.

    What's it about? you ask.

    Does it matter? I said, "It's an Open Source Book!" Aren't you paying attention?

    Hey, I know, I'll license it under Creative Commons, how's that? Now it'll be really good!

    1. Re:I Just Wrote an Open Source Book! by digitalhermit · · Score: 3, Insightful

      Yes, haha, you make joke...

      But the mere fact that creative projects were created with open and freely available tools is a good thing, regardless of the quality AT THIS TIME.

      What this is demonstrating are possibilities, proof of concepts. When the Mind's Eye or Pixar pushed out shorts they weren't anything spectacular from a story point of view. In fact, they were nothing that couldn't have been told better with real actors. People scoffed then and said similar things. But look at what happened with CGI....

      The real story is that the barrier to entry has been lowered. And yes, when you lower the barrier to entry the first folks who use the tools are perhaps not the best storytellers or best writers or best mathematicians. But because the tools are now available to many more, the pool of talent grows. And this means that the products become better. And yes, free tools are not yet at the level of commercial tools, and may never be but the mere fact that free tools exist means that everything gets better (rising tide floats all boats).

    2. Re:I Just Wrote an Open Source Book! by maxwell+demon · · Score: 1

      I wrote it in Open Office, atop Linux, with a stuffed penguin on my desk.

      Sorry. I can't accept any open source books which are not written in LaTeX. :-)

      --
      The Tao of math: The numbers you can count are not the real numbers.
    3. Re:I Just Wrote an Open Source Book! by ZosX · · Score: 1

      I disagree. I think the barrier to entry is getting higher and higher with every multi-hundred million dollar upgrade pixar makes every time. You could always render stuff and make movies with lesser resources. There are a number of commercial products out there that will accomplish this task. They are not overly expensive either. Sure blender is free, but I've seen better rendering from commercial products to be honest. What was that short film that was recently making the rounds in the internet with the camera guy and the bubbles floating everywhere? I think one guy wrote that animation and it totally blows this one away. Parts of it look good, for sure, but this stuff would have been cutting edge...what...10 years ago? I think even the CGI in FFVIII is better than this. That being said, I was sort of intrigued by the preview, and now kind of want to see this, just based upon story alone, even if it looks like a clichéd video game plot. Also, I think the early pixar shorts were fairly endearing for their story telling. Each one was a short story that was kind of cute, and when you look at even their stuff from the 80s, its awfully, awfully impressive considering that they were writing that stuff on crays and what not before there were even real modelling and animation tools.

    4. Re:I Just Wrote an Open Source Book! by thestudio_bob · · Score: 1

      When the Mind's Eye or Pixar pushed out shorts they weren't anything spectacular from a story point

      The stories maybe were a little weak, but the one thing they did excel at was bringing their characters to life, i.e. making endearing characters. (Not making sure the movements are realistic, etc.).

      I'm sure this has everything to do with getting the right kind of people to use blender, but I've tried a million times to use that damn program and it's interface just baffles the f^ck out of me. And I'm someone that uses Maya, Lightwave and a host of other 3D apps.

      --
      The real Sig captains the Northwestern. This one captains /.
    5. Re:I Just Wrote an Open Source Book! by LetterRip · · Score: 1

      I'm sure this has everything to do with getting the right kind of people to use blender, but I've tried a million times to use that damn program and it's interface just baffles the f^ck out of me. And I'm someone that uses Maya, Lightwave and a host of other 3D apps.

      Give the release that comes out around Siggraph a try. You can set your navigation presets to Maya and other 3D apps, and the default layout is more similar to other 3D applications. Also a lot of inconsistencies have been eliminated within Blender.

    6. Re:I Just Wrote an Open Source Book! by Xtifr · · Score: 2, Interesting

      "It's an Open Source Book!" Aren't you paying attention?

      Yes, an "open source" book made with "open source" tools was a pretty significant event when it first happened, back in the nineteen-eighties! Now it's routine, and free/libre/open-source books (mostly technical manuals, but with a few works of fiction) are common enough that the fact that they're open is not particularly notable, but that wouldn't have happened without the pioneering efforts of the people who first set out to achieve that goal.

      There's even a vague analogy between what happened with Blender and what happened when Don Knuth decided he wasn't satisfied with any of the commercial typesetting systems for his textbooks, except that Blender started as a commercial, proprietary system, rather than being written from scratch for the job.

      The fact that Free/Libre film-making is starting to reach the point that Free/Libre book-making reached in the '80s is pretty stunning to me. Yes, in a couple of decades, it may seem ho-hum, but that doesn't mean it's not exciting now!

    7. Re:I Just Wrote an Open Source Book! by Wescotte · · Score: 1

      Can you post a link to this camera guy and bubbles video? I don't recall seeing it and having a hard time finding it via google.

    8. Re:I Just Wrote an Open Source Book! by ZosX · · Score: 1

      Oooh...it was really great. Hang on I'll look.

      Fuck all if I can't remember what it was called....

      I wanted to see that again, so I'll look some more and check back here if I ever find it again, I promise.

    9. Re:I Just Wrote an Open Source Book! by metaforest · · Score: 1

      That I was there in the opening act of the digital publishing revolution was initially disappointing. Why? Because a huge groundswell of complete noobs started publishing complete eyesores... too many fonts.... the wrong fonts... bad layout.... terrible content that looked great!..... FFS... it takes time for people to learn these things they never had access to before.

      Now it's happening again. We will have our eyes bleed for a time, once again... but then.... comes the magic.

      Wait for that.

    10. Re:I Just Wrote an Open Source Book! by DaVince21 · · Score: 1

      So did you somehow improve OOo itself in ways you had to or found more convenient while writing the book? Then yes, you're doing a good thing, even if the book sucks. (Heck, everybody knows Yo Frankie was unplayable as a game...)

      There are more results than just writing the book itself, and that is improving the software it was made in.

      --
      I am not devoid of humor.
    11. Re:I Just Wrote an Open Source Book! by LingNoi · · Score: 1

      Since you didn't read the post you're replying to here it is again.

      I've been following this movie for a while now and wish them the best of luck. It's not too late to buy a copy of the movie and every purchase they make allows them to work longer on the movie.

      No where did I say "Yeah! open == awesome" or anything similar? oh that's right, I didn't at all.

      So tell me this. What the fuck are you talking about?

    12. Re:I Just Wrote an Open Source Book! by Ajaxamander · · Score: 1

      I wish I still had mod points, because you deserve a +1.

  13. Good products survive by Anonymous Coward · · Score: 0

    This needs the same treatment as the humble indi pack of games, make it worthwhile for the production group and maybe lend a bit of support for a new business model.

  14. First impression Re:h264 v Theora by La+Gris · · Score: 1

    The huge size difference here is really the first thing that intuitively comes to mind. It may have good unlisted technical reasons, and it may be possible to reach the good weighted educated true argumentation about it.
    By the way, the first impression will stick for the vast majority. Considering myself a tech aware and open to more in-depth knowledge does not help much here.
    As a show for open source computer graphics, video editing and Creative Commons, the codec/size issue here is a real show stopper.
    I feel so sorry about it!

    --
    Léa Gris
  15. I hope it's better than BBB by distantbody · · Score: 0, Flamebait

    Was I the only one who found Big Buck Bunny a bit perverse? From the title , which sounds like a porno, to the unappealing and grotesque characters, and even the plot.

    An obese, stern-looking rabbit with paradoxically dainty mannerisms. I would use the descriptors: unhealthy, sexually confused, weak, unpleasant, sure that can work as a character that the audience could learn to empathize with, but the plot is nowhere near that.

    1. Re:I hope it's better than BBB by DaVince21 · · Score: 1

      It was probably just you. :P

      --
      I am not devoid of humor.
  16. thanks for your support by LetterRip · · Score: 5, Informative

    If you are interested in supporting this project you can preorder the DVD which will come with the complete 3D, texture, and assets to make the film under CC Attribution 3.0 - http://www.blender3d.org/e-shop/product_info_n.php?products_id=120

    Like all Blender Institute open movie projects, these help to drive forward Blenders capabilities and put them to the test in a production environment.

    Some of the major improvements that have happened for this project are things like increasing how many millions of polygons our sculpting tools can handle (45 million on decent hardware); another major upgrade to our animation tools; improving our rendering quality; improvements in simulation quality; and of course numerous interface upgrades.

    1. Re:thanks for your support by Anonymous Coward · · Score: 1, Funny

      If you are interested in supporting this project you can preorder the DVD which will come with the complete 3D, texture, and assets to make the film under CC Attribution 3.0 - http://www.blender3d.org/e-shop/product_info_n.php?products_id=120

      You do realize that this means a porn version is sure to follow shortly?

    2. Re:thanks for your support by Anonymous Coward · · Score: 3, Funny

      You do realize that this means a porn version is sure to follow shortly?

      Links for Big Fuck Bunny, or it didn't happen!?

    3. Re:thanks for your support by Anonymous Coward · · Score: 0

      Would love to but despite all you talk about being open you still use closed processors and storage devices.

    4. Re:thanks for your support by perryizgr8 · · Score: 1

      please tell me. if i make a movie with blender, do i HAVE to make it cc attribution? or can i have it all rights reserved?

      --
      Wealth is the gift that keeps on giving.
    5. Re:thanks for your support by LetterRip · · Score: 1

      please tell me. if i make a movie with blender, do i HAVE to make it cc attribution? or can i have it all rights reserved?

      Anything you create yourself you can put under what ever license you want. Blender itself is just a tool - just as using Open Office doesn't make your office documents GPLed; using GIMP doesn't make your photos and paintings GPLed, similarly using Blender has no impact on what license the content you create is licensed under. If you use someone elses content (ie assets from Durian) then you have to abide by their licensing terms to avoid copyright infringement.

    6. Re:thanks for your support by six11 · · Score: 1

      Thanks. I'm particularly interested in all the other stuff on the DVDs:

      • The movie (approx 6-8 min) in best DVD quality widescreen format (disks in both NTSC and PAL)
      • The HD version of the movie (.avi and/or .mov)
      • A special disk with a lot of video tutorials by the artists and developers
      • All .blend files, models, textures, and so on... the material used to create the movie.
      • The original script, breakdown, storyboards
      • Documentation and other tutorials by the team members about all technical aspects the movie; like how to re-use assets, animate characters, or add new shots.
      • And of course all the extras we can not predict yet, like commentary tracks, a making-of documentary, outtakes, and so on.

      btw that order page doesn't mention the name of the film, so at first I thought I was in the wrong spot.

    7. Re:thanks for your support by perryizgr8 · · Score: 1

      i feel ultra-stupid now. It's plain common sense.

      --
      Wealth is the gift that keeps on giving.
  17. It's the smell only by Anonymous Coward · · Score: 0

    Durian tastes great actually. Rich creamy goodness which tastes nothing like the foul odour it secretes.

    1. Re:It's the smell only by Daengbo · · Score: 1

      Unless you start eating a ripe one -- then it tastes and smells like rotten meat.

  18. After many weeks of what? by Anonymous Coward · · Score: 0

    After many weeks of fighting technology...

    You're doing it wrong (the technology, I mean).

  19. Anyone else... by gaelfx · · Score: 1

    ... reminded of the cinematic scenes from Diablo II? I had a major flashback while watching this to wasting hours of my life on that game.

  20. Machinima? by Doc+Ruby · · Score: 1

    Whatever happened to Machinima? I figured by now viral machinima movies would routinely sweep the Net, a plugin for it would run on most browsers, more kids would watch its movies than watch TV, people would routinely whip up new clips like email, live video would be ported into it automatically.

    But it's still totally fringe, practically unheard of. If they'd called it "mechanime", would it have caught on more by now?

    --

    --
    make install -not war

    1. Re:Machinima? by LetterRip · · Score: 1

      Whatever happened to Machinima? I figured by now viral machinima movies would routinely sweep the Net, a plugin for it would run on most browsers, more kids would watch its movies than watch TV, people would routinely whip up new clips like email, live video would be ported into it automatically.

      But it's still totally fringe, practically unheard of. If they'd called it "mechanime", would it have caught on more by now?

      The tools for doing machinima are still quite poor. The interfaces for controlling characters, acting, and setting up scenes are clumsy and time consuming. Until the tools become worthwhile it probably won't catch on beyond the novelty level.

  21. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  22. Nice! by Lord+Lode · · Score: 3, Funny

    And it seems this movie will contain a lot more dialog than the first FLOSS movie (where the only conversation was: "emo." "EMO!" "emo?").

    1. Re:Nice! by Anonymous Coward · · Score: 1, Funny

      But at least it was good for the Emo drinking game.

  23. Theora needs twice the data as H.264 Main by tepples · · Score: 2, Informative

    for a fair comparison you need to know the data spent for equal quality, and I don't think you know that here

    This comparison shows that Xvid, x264 at H.264 Baseline Profile, and Theora are all fairly close, but x264 Main Profile needs about half the data for a given quality.

    1. Re:Theora needs twice the data as H.264 Main by Anonymous Coward · · Score: 0

      Looking at the subjective quality test, the difference is even greater than I had thought. It seems pretty clear that Theora at 1000 kbps can't even match x264 baseline at 500 kbps.

    2. Re:Theora needs twice the data as H.264 Main by BikeHelmet · · Score: 2, Interesting

      My own subjective tests for H.264 match that comparison. With tons of quality settings enabled, 256kbit H.264 seems to roughly match 640kbit theora for perceived quality.

      But with all those settings turned on, I just barely get 30fps encoding on a 3.5ghz Phenom II X4.

  24. Re:Fails to impress by perryizgr8 · · Score: 1

    they're not even playing catch up right now. read the summary. '...after weeks of fighting technology...'.
    i don't intend to be rude or belittle others' hard work (harder than i have ever done), but if you really want to make a movie, you don't care about the politicks behind your tools. you simply use the best available, which let you bring your idea/story to life most easily, letting you concentrate on the movie making part.
    otoh, what these people are doing is essentially a compromise. they want to develop software as well as make a movie. and in my experience compromises in art usually don't work. an artist does not care about anything but his creation.
    and yes, it is quite sad to see the graphics quality somewhat worse than crysis running with all effects on. i have always been excited by open source sw and cc licensed works of art but at times like these i realize that without lots of financial backing, mainstream movies are just not possible. and that kind of money you won't get if you plan to give away your product for free.

    --
    Wealth is the gift that keeps on giving.
  25. You name it, there is porn of it. No exceptions by tepples · · Score: 1

    Links for Big Fuck Bunny, or it didn't happen!?

    If you want to start a collaboration to make an erotic sequel to Big Buck Bunny, you could try posting on any imageboard that observes Rule 34

  26. Wow. by dave420 · · Score: 1

    All the best to them, but god-damned that looks like some generic pap right there. "Gate-keepers"? Never heard that one before! A spaulder on a single shoulder? Original! It seems rather obvious that there's no decent F/OSS script creator :-P

  27. Re:Fails to impress by LetterRip · · Score: 5, Insightful

    they're not even playing catch up right now. read the summary

    The summary has a large number of errors and was written by someone without any affiliation with the project, nor apparently even a clear understanding of the basics of the project. Also while in some aspects we are playing catchup, in others we are pulling ahead of the competition.

    There have been some technical issues on the project that are currently being worked on but all 3D animation projects have technical issues throughout production, especially ambitious project.

    i don't intend to be rude or belittle others' hard work (harder than i have ever done), but if you really want to make a movie, you don't care about the politicks behind your tools. you simply use the best available, which let you bring your idea/story to life most easily, letting you concentrate on the movie making part.

    This isn't about the 'politics', the film is a test project for the tool robustness etc - all Pixar animated shorts you've seen are also tech demos. Animated shorts happen to be a really good way to iron out the bugs in 3D technology improvements. Just as with Pixar animated shorts, the artists take pride in their work and want it to have artistic merit and entertainment value. Our artists have the added motivation of the short film being used as a promotional tool for Blender.

    otoh, what these people are doing is essentially a compromise. they want to develop software as well as make a movie. and in my experience compromises in art usually don't work. an artist does not care about anything but his creation.

    You've misunderstood the goals. There isn't a compromise because the goal is mostly about the 3D software.

    and yes, it is quite sad to see the graphics quality somewhat worse than crysis running with all effects on. i have always been excited by open source sw and cc licensed works of art but at times like these i realize that without lots of financial backing, mainstream movies are just not possible. and that kind of money you won't get if you plan to give away your product for free.

    Crysis had a budget about 50-100 times larger than the budget for this film - watching the cutscenes - there is no hair, no cloth simulation, no subsurface scattering effects, almost all of the surfaces including the bodys of the characters are hard surfaces which is trivial to animate, light and render. The body animation is all motion capture and facial capture (and not high quality at that). The texture quality in Crysis is far worse. Your visual acuity appears to be lacking if you think that Crysis has superior visuals or animation skill. Also the Durian project has another 2 months of time left before completion and most of that will be polishing related.

  28. Served! by arielCo · · Score: 1

    Torrent's up (OGV, 1080/720/480p)

    (Dunno if it's such a good idea to seed from my little lappie at home, though)

    --
    This post contains no rudeness or derision of any kind. All arguments are friendly. Terms and exclusions may apply.
  29. Re:Fails to impress by fat_mike · · Score: 1

    I agree, the first thing I thought was it looked like a trailer for a Final Fantasy game. The characters faces show no emotion other than a slightly surprised look all the time.

  30. Re:Fails to impress by masmullin · · Score: 1

    This movie looks really good. That scene with the dragon snatching the baby-dragonthing and the connection between the baby and girl is amazing.

    Pity it will only be a short film.

  31. Such negativity! by Andy+Smith · · Score: 1

    So much negativity in this discussion! I thought the trailer looked really great. Well done to the people who are working on this project. I look forward to seeing the finished production. Thank you for your efforts.

  32. Re:Fails to impress by Anonymous Coward · · Score: 0

    i don't intend to be rude or belittle others' hard work (harder than i have ever done), but if you really want to make a movie, you don't care about the politicks behind your tools. you simply use the best available, which let you bring your idea/story to life most easily, letting you concentrate on the movie making part.

    That's exactly the point - using the best AVAILABLE tool. If you look at the price of professional software, you'll see that it's not AVAILABLE for small, non-commercial projects simply because of the cost. Here Blender is the best available tool for the job.

  33. Re:Fails to impress by perryizgr8 · · Score: 1

    You've misunderstood the goals. There isn't a compromise because the goal is mostly about the 3D software.

    i agree. i thought that the people making the movie were completely separate from the developers.

    Crysis had a budget about 50-100 times larger than the budget for this film

    exactly what i said.

    watching the cutscenes - there is no hair, no cloth simulation, no subsurface scattering effects, almost all of the surfaces including the bodys of the characters are hard surfaces which is trivial to animate, light and render. The body animation is all motion capture and facial capture (and not high quality at that). The texture quality in Crysis is far worse. Your visual acuity appears to be lacking if you think that Crysis has superior visuals or animation skill.

    don't watch the cutscenes. they are blurry and of low quality. watch this. turn on 720p. of course the animations and camera movement are not nearly as good as in your movie. but i still think that the textures are substantially better. there is cloth simulation but i don't know what sub-pixel scattering even is.

    --
    Wealth is the gift that keeps on giving.