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What Game Devs Should Learn From EVE

An anonymous reader passes along this excerpt from Gamesradar about EVE Online's Council of Stellar Management (CSM), a group of elected player representatives that serve to facilitate communications between the developers and the community: "On the last day, the devs announced that after the earlier discussions about improving the CSM’s ability to effect change, the CSM was being raised to the status of its own department within CCP. This is revolutionary; in one swift move, the CSM went from what could be considered a glorified focus group to what CCP considers to be a 'stakeholder' in the company, given equal consideration with every other department in requesting development time for a project. That means the CSM — and the entire playerbase it represents — has as much influence on development projects as Marketing, Accounting, Publicity and all the other teams outside of the development team. This is, of course, the stated intention. But has any developer gone to such lengths for its fans?"

49 of 270 comments (clear)

  1. Their thinking by calmofthestorm · · Score: 5, Insightful

    Maybe if we ask people what they want and then give it to them, they will tell their friends, blog positively, continue to subscribe to our subscription-based service instead of wandering off in boredom.

    The Internet makes a lot of things possible when it comes to unprecedented communication between suppliers and consumers. Of course, this only works if you believe your users know what they want.

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    1. Re:Their thinking by QuantumG · · Score: 2, Interesting

      Or it's just a creative way to foster elitism - which is a fundamental part of the competitive motivations of the game.

      --
      How we know is more important than what we know.
    2. Re:Their thinking by quickgold192 · · Score: 5, Insightful

      continue to subscribe to our subscription-based service instead of wandering off in boredom.

      When it comes to EVE, I have to wonder if there's a difference.

    3. Re:Their thinking by Ephemeriis · · Score: 3, Informative

      Maybe if we ask people what they want and then give it to them, they will tell their friends, blog positively, continue to subscribe to our subscription-based service instead of wandering off in boredom.

      A key part of this, though, is filtering out the noise.

      There are a lot of whiners on the EVE boards (just like pretty much any game's forum). Lots of the them think the game is too tough, too time-consuming, and too unforgiving. Lots of them would like it to be friendlier and more casual in nature.

      CCP doesn't respond to every single whine on the boards like some companies do.

      Instead, they ask the players to elect folks who actually represent them. And then they ask the representatives what to do with EVE.

      You'll see CSM members of a piratical disposition... Folks from large alliances... Folks who are carebears at heart... Folks from tiny corporations... All sorts of different people represented... But you won't see a whole lot of folks who whine that EVE needs to be more friendly and forgiving.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    4. Re:Their thinking by Ephemeriis · · Score: 3, Interesting

      Or it's just a creative way to foster elitism - which is a fundamental part of the competitive motivations of the game.

      The meta-game in EVE is huge. Tons of business is conducted on forums, in person, and over the phone. EVE really extends beyond the GUI running on your computer.

      The CSM is just another arena for the players to compete in.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    5. Re:Their thinking by jollyreaper · · Score: 2, Informative

      Maybe if we ask people what they want and then give it to them, they will tell their friends, blog positively, continue to subscribe to our subscription-based service instead of wandering off in boredom.

      The Internet makes a lot of things possible when it comes to unprecedented communication between suppliers and consumers. Of course, this only works if you believe your users know what they want.

      Proud to say I kicked the EVE habit long ago. You could get places it that game but it felt like a full-time job.

      What finally did it for me is that the missions became too difficult for too little reward. I had my spiffy new battleship and lost it in a mission because the enemy bots were using jammer ships, i.e. you can't warp out when you notice you're in trouble. This was the final straw on top of the nerfing of the loot tables, the addition of extraneous content like rigs that just made missions take longer, and the ultimate sense I wasn't going anywhere. And let's not even get started about the developers interceding in high-level wars, the long-standing bugs that don't get fixed, and developer focus on silly new features rather than fixing those holes. Did they ever get station perambulation working?

      You get out of things what you put into it and maybe there are people who are getting a great deal out of EVE. I figure my time there would be better spent on other things, things with payoff (I say while reading slashdot.)

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    6. Re:Their thinking by elrous0 · · Score: 2, Insightful

      The first thing that came to my mind when I read this was "And how many people on this council are going to use their new power to further their own personal interests in the game?" Eve is such a cutthroat environment that *anything* that blurs the line between player and developer will only cause problems and bring into question the developers' objectivity. There have already been several scandals involving CCP employees caught playing the game. This will only cause more problems.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    7. Re:Their thinking by Chatsubo · · Score: 4, Informative

      EVE divides space into regions that have several (10) different levels of policing. This affects many game dynamics, but in short:

      In systems with a security status >= 0.5: If you shoot at another player, the fuzz show up with overwhelming force almost immediately and kills you with extreme prejudice (aka: Empire space)

      0.1 to 0.4: The fuzz won't show up to deal retribution, but gates and stations have stationary turrets that will fire on you if you shoot at other players within their range. (aka: Lowsec)

      0.0: Absolutely lawless space. Anyone can shoot at anyone. Usually ruled by alliances because they have enough firepower to assure relative safety. (aka: Nullsec)

      You can, if you want, pay isk to "declare war" on another corporation. In that case, all of the fuzz/turrets won't intervene, no matter the security status, as long as you only fire on THAT corp, of course.

      --
      > no, yes, maybe (tagging beta)
    8. Re:Their thinking by elrous0 · · Score: 4, Insightful

      If I wanted to play real life I wouldn't need a game console.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    9. Re:Their thinking by Ihmhi · · Score: 2, Insightful

      There *are* heroes.

      I just started playing a little over a month ago, but I've still heard legendary stories about the first carrier or dreadnought and the people who piloted them. People who have capitals still up in Empire (before they were restricted to 0.4 or lower space). People who have built nigh-empires single-handed... or destroyed them.

      There's no NPC Thrall or Arthas etc. The players themselves are the legends.

      That's not even to mention the local heroes, be it for fame or hilarious mistakes. You want a legend, I'll give you a legend:

      One of my new corp mates (and an EVE newbie) is tooling around in a Destroyer playing Level 4 missions with some of the guys up in Empire. A logistics Basilisk targets New Guy. Logi Guy is auto-targeted by New Guy, and New Guy fires on Logi Guy (not knowing any better).

      CONCORD, of course, shows up and blows up New Guy. But they also blow up Logi Guy because - get this - he was repping a criminal.

      When I heard about this one over Vent I damn near pissed myself.

    10. Re:Their thinking by citizenr · · Score: 2, Insightful

      Proud to say I kicked the EVE habit long ago. You could get places it that game but it felt like a full-time job.

      What finally did it for me is that the missions became too difficult for too little reward. I had my spiffy new battleship and lost it in a mission because the enemy bots

      aaa, so you didnt play EVE, you played WoW like corner of EVE designed for moron grinders. EVE is about plater vs player interactions in a huge sandbox. Basically you failed at EVE.

      --
      Who logs in to gdm? Not I, said the duck.
    11. Re:Their thinking by nschubach · · Score: 2, Interesting

      I'm not sure how that makes someone a legend... but I'm a little confused here.

      Person A was escorting Person B who was new. Person B was shot by someone, and CONCORD (the NPC police? Who's CONCORD?) showed up to kill Person C, but killed Person A because he was escorting Person B? How does that make any of them heroes? Where did they save any ship? Where did they prevail?

      And maybe I'm off here, but how is piloting a carrier or dreadnought heroic? Why is it limited to certain space? How is the location of your capital heroic? Are you talking capital as a ship or a base of operation?

      Do you consider CEOs heroic for controlling a huge company? (That's why I'm confused on how you define a hero...)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    12. Re:Their thinking by ZachPruckowski · · Score: 2, Informative

      And if you shoot people in high-sec or low-sec, you take a hit to Security Status, and if it gets too low, you'll get nuked just for jumping into a high-sec system, and the only way to raise it is to grind pirates for hours. And if you shoot someone in low-sec and jump to high-sec within 15 minutes, you get CONCORDed anyhow. And gates and stations won't allow you access for 30 seconds after shooting someone. And, of course, 0.0 is divided into NPC sovereignty and Player sovereignty which affects whether or not you can dock in their stations in the first place (but you have an aggression timer of 30 seconds even for stations you own), and in addition to the police (CONCORD), if you have a low enough standing with one of the Empires, their Navy will attack you in their space. And different rules apply in Faction Warfare low-sec, where some factions can shoot at declared players of the other faction. Oh, and because of rounding, there are a handful of 0.0 systems that actually hit you with security status penalties if you shoot people in them.

      Yeah, EVE is complicated.

    13. Re:Their thinking by nschubach · · Score: 2, Insightful

      You're throwing lingo around. "reprisal in Empire" I assume is space controlled by the server (aka. NPCs)?

      What I'm getting at is that in Eve, when I played it, you are just a peon trading goods for corporations and it carries the same politics and statures that real life carries. I didn't see the fun in it. I went out looking for some NPC Pirates to kill to get weapon drops or rewards for keeping the asteroids safe and found none of it. I found that the only way to advance in the game was to join a corporation and ferry goods around space while dodging pirates or keeping to safe space. There was no "solo" track to making it.

      Now you're going to complain that it's an MMO and: "Why would someone play an MMO if they want to solo?" Because Eve struck me as an interesting economy where other people determine the price of goods and I could just chase enemies and loot the rewards to sell on the market. I wouldn't have to set prices on my goods, only chase the rewards for taking out something that is in demand... but finding the enemies that needed taken out were minimal.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    14. Re:Their thinking by ErikZ · · Score: 2, Insightful

      Yep. To get everything out of Eve, you have to treat it like a second job. Not like something you can pop on and have some fun for 20 minutes, then leave.

      Which is why I stopped playing Eve and switched to TF2.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    15. Re:Their thinking by Rakshasa+Taisab · · Score: 2, Informative

      While the poster gave bad/incomplete examples, he does actually have it right.

      Guiding Hand Social Club: A small band of social manipulators who took on a hit job against a CEO and its corp. Result after almost a year of work infiltrating the corporation and earning trust; $16,500 worth of items stolen and/or destroyed in addition to ganking him in his most expensive bling-fitted ship.

      The two main guys leading that corp are legends for the numerous heists they've pulled.

      Chribba: In a universe of paranoia and mistrust, he is the only guy that everyone knows will never break a deal. When he isn't flying one of his mining-fitted dreadnought in high-security space (of the handful built there before it was disallowed), there is always someone wanting him to secure the transfer of super-carriers and titans.

      And there are many more...

      --
      - These characters were randomly selected.
    16. Re:Their thinking by zeropointburn · · Score: 2, Interesting

      Before I address your posts directly, I should say something more on-topic. Not all the CSM candidates are 0.0 alliance figureheads. They try very hard to make that happen, but there are more pilots in empire. Certain popular figures are already espousing their intent to improve the lives of lowsec players (pirates mostly, but a lot of industry happens between 0.1 and 0.4). As for a game company actually listening to their user base, I only wish more software developers operated like CCP.

      On to the response...
      It's a big galaxy. You need to go to lower-security systems to find random pirates. If you want slightly more structured destruction, go run combat missions. If that still does not fit what you want, go to lowsec and attack players. They have much better loot than the npc's... If that doesn't do it for you, look for a friendly corp (or a ruthless one) that offers nullsec access and go shoot npc battleships with one eye on local watching for players who want to help you into a new clone.

      As for the economy, you have choices. Fill an existing buy order (where another player has set the price), or place a sell order and try to undercut the competition. If you were in a proper corp, it is possible that they would have deals on mission loot and ammo, etc. for members. You could be invited to run group missions more difficult than you could complete alone, receiving rewards orders of magnitude higher than what is possible on your own (without a very expensive ship and over a year of training).

      I get what you are saying about wanting to be self-reliant. A lot of the people in my corp are like that; we associate to have people to talk to, and to get the occasional deal on t2 ships or components. We often buy and sell amongst ourselves first before considering the market as a whole. But it expands over time; people realize they can achieve their goals much faster by working with another person or two here and there.

      If you are still interested in playing, I would be happy to invite you to my corp, no strings attached. The corp chat is a good place for advice; we have players anywhere from 1 month to 4+ years experience. There are occasional (voluntary) group operations, everything from mining and missions to lowsec roams and POS takedowns. It sounds like you've already decided not to play, but if you change your mind reply to this post or leave a note on my journal and we'll work it out.

      --
      -1 raving lunatic; +6 subGenius... Things even out...
    17. Re:Their thinking by ChinggisK · · Score: 3, Informative

      I've played Eve for 2-3 years now, and I solo. Never been in a corp other than my own for more than about 2 weeks. It's quite possible to make it on your own.

    18. Re:Their thinking by citizenr · · Score: 2, Insightful

      The thing that bothers me about Eve is that there are no "heroes." Everyone is just another cog in the corporations... it's real life without the retirement "reward."

      unlike some other MMOs where "everyone is special" and "no one is left behind" ...

      --
      Who logs in to gdm? Not I, said the duck.
  2. This is why by toxygen01 · · Score: 4, Interesting

    EVE is so popular. It's not a game (anymore). Everyone takes it very seriously.
    CCP even hired economists to be able to cope with in-game markets...

    1. Re:This is why by X0563511 · · Score: 2, Funny

      Yes, because the extremes represent the majority so well.

      By that logic, we are all child-raping genocidal sociopaths with a penchant for cannibalism.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  3. CSM elected by less than 6% of the players by harl · · Score: 5, Interesting

    The only problem is the CSM has no mandate. They do not represent the players. They're elected by 4-6% of the player base.

    The whole thing is widely viewed with scorn by the player base. Election turn outs make the states look good. Most candidates are viewed as fanboys wanting a free trip to iceland.

    --
    I find being offended by me offensive.
    1. Re:CSM elected by less than 6% of the players by Aladrin · · Score: 5, Insightful

      You've failed to note one thing: The 6% of the playerbase they are elected by are the 6% that CARE. If the others cared, they could vote, too. They CHOSE not to.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:CSM elected by less than 6% of the players by Jedi+Alec · · Score: 5, Insightful

      But quite often the CSM as a group has a far better view of the consequences of certain changes.

      A large majority of the players focus on a single aspect of gameplay and what that part improved in some way, without realizing what the consequences are to the rest. Especially in a game like EVE where pretty much the entire economy is ran by players, a small change here could have massive impact over there.

      Personally I can't wait to see what happens when meta 0 stuff stops dropping, should make things interesting ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    3. Re:CSM elected by less than 6% of the players by L4t3r4lu5 · · Score: 2, Insightful

      I played EVE for a few years. This is the first I've heard of the CSM.

      Note to CSM members: Improve public image of CSM, improve awareness.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:CSM elected by less than 6% of the players by harl · · Score: 2, Insightful

      Or maybe they trust the game developers more than some fanboys.

      What about the original point of the CSM? To act as auditors of CCP to prevent corruption. Remember the T2 BPOs given out by a DEV? CSM was in direct response to that.

      What was the latest corruption. Oh yeah a CSM trying to play the market with inside information he got from being on the council.

      --
      I find being offended by me offensive.
    5. Re:CSM elected by less than 6% of the players by Jedi+Alec · · Score: 3, Informative

      There've been calls to vote for the CSM smack dab in the middle of your login screen for weeks.

      If you overlook something that is right in the center of your monitor just what are they supposed to do, send you private messages every 5 minutes? :P

      --

      People replying to my sig annoy me. That's why I change it all the time.
    6. Re:CSM elected by less than 6% of the players by N1AK · · Score: 2, Insightful

      You've failed to note one thing: The 6% of the playerbase they are elected by are the 6% that CARE. If the others cared, they could vote, too. They CHOSE not to.

      The other 94% will care if they don't like changes that are made. When it comes to RL elections, if I don't vote in the election and don't like the resulting government I need to emigrate (major PitA). If I don't vote for my representative in an online game and don't like the changes they choose it's nowhere near as much trouble to leave.
      If I made a game where 94% of players views were effectively being ignored I'd be worried about making changes that they didn't want without realising it.

    7. Re:CSM elected by less than 6% of the players by Martin+Spamer · · Score: 2, Informative

      There has been a huge page banner to vote on the home page for a couple of months.

      It's been on the in-game browser Home/News page for the same amount of time.

      There is a section on the forum called Council of Stellar Management.

      Some candidates have made campaign videos on YouTube.

      Where have you been hiding, under Chribba's pile of Veldspar or something ?

    8. Re:CSM elected by less than 6% of the players by KnownIssues · · Score: 2, Insightful

      You've failed to note one thing: The 6% of the playerbase they are elected by are the 6% that CARE. If the others cared, they could vote, too. They CHOSE not to.

      Just like real life voting. And just like real life voting, the people who care are not necessarily the people who need the benefits of accurate representation the most.

  4. Re:It's been a long time coming by Anonymous Coward · · Score: 2, Informative

    Why does it take 1 second on my cellphone to preview my post? Because processing power has little to no correlation with Internet responsiveness.

  5. quite an accomplishment by Trepidity · · Score: 3, Funny

    I believe this is the first time in its history that a videogame focus group has been given an official role within the Chinese Communist Party. Congratulations comrades!

  6. Shame by Vahokif · · Score: 2, Insightful

    Shame that good MMORPGs don't make financial sense and MMORPGs that make financial sense aren't good.

    1. Re:Shame by Vahokif · · Score: 2, Insightful

      That's because it's a grindy, boring piece of shit like every other MMO. Just with more pretentious fans.

  7. Eve is unique, in more way than one by theolein · · Score: 5, Insightful

    Eve is a very hard game to play. There are almost no other games with a learning curve as steep as Eve's, and certainly no MMOs. This has as a consequence that Eve has a relatively small player base. A further consequence of the small player base is that CCP, the company that makes Eve, needs to make sure that they can retain as many players as possible and not run the risk of making the player base so angry with any mistake so as to lose a significant amount of players. In a bigger MMO, this would perhaps be less consequential, but in Eve it would seriously damage the game.

    The CSM (player voted representatives) came about as a consequence of the discovery by an Eve player that Eve devs were seriously cheating in game, aiding their own side with expensive items. The player reaction to that one, in a game which is already very hard, threatened to torpedo the game. So CCP created the CSM to represent player issues to CCP.

    However, CCP never took the CSM seriously, resulting in the current lack of trust in CCP's willingness to take its customers seriously (CCP actually told the last CSM that they were not actually interested in the majority of the players but only in a subsection that lived in a specific "elite" part of Eve space). The resulting lack of belief in CCP and the CSM has led to widespread protests against voting for the CSM and CCP has once again relented by now making the CSM a "stakeholder" in the game.

    This is, however, cosmetic, as there have been no commitments by CCP to actually take the player wishes any more seriously than they currently do. I personally would not hold my breath to see if anything positive comes of this. CCP has downgraded the CSM before (from its original oversight function to a merely representative one) and will very likely do so again once the current bad PR dies down again.

    1. Re:Eve is unique, in more way than one by Charliemopps · · Score: 2, Insightful

      The fact that EVE is "hard" is exactly it's appeal. Eve and Wurn are probably the only MMO's on the market right now that provide any challenge what-so-ever. It's like the Arcade owner swapped out all the games for whack-a-mole because it was his most profitable game and now he's wondering why no-one comes around anymore. Perhaps if he made whack-a-mole free to play but made the hammer to small to hit the moles... then he could charge for a bigger hammer? Brilliant!!

    2. Re:Eve is unique, in more way than one by elrous0 · · Score: 2, Insightful

      Basically, once the devs themselves were caught cheating and stealing REAL money, there was no way to ever really recover. Whatever they do from now on, it will ALWAYS be viewed by suspicion and distrust from the players. Once a casino is caught rigging the machines, the only way to ever fully recover is to fire *everyone* from the top on down and bring in entirely new management. Since CCP isn't going to do that, players will always have to wonder which CCP employees are rigging the game in their favor. This just adds some token players to the mix (who will also now be viewed with suspicion by the other players).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Eve is unique, in more way than one by illectro · · Score: 2, Interesting

      Eve is not a hard game at all, Go is a hard game, Chess is a hard game, Eve is a broad game with a lot of things you can choose to learn. The process to build a tech 3 cruiser and subsystems is pretty complex, but buying and flying one doesn't need you to know about that.

      I play Eve with my 5 year old daughter (when she's been good of course) and she's quite capable of building a ship and taking it out to run missions, she'll tell you all about her Omen or Punisher and how the colour of the laser affects range and damage. She was even involved in a carrier kill recently, getting a grand total of 5hp damage before her frigate was demolished by smartbombs.

      Anyway your characterisation of ' Widespread Protests is so ridiculously wide of the mark that it demands correction, the CSM process includes a method to protest the vote, you simply select the 'abstain' option, and in CSM4 less than 3% of votes registered this option. Turnout is low, sure, but that's more an indication of the indifference by many players, or a general acceptance that the people that do get elected generally are quite committed and don't do a bad job. Even Larkonis Trassler who was kicked off the council for insider trading had been relatively effective at raising issues.

      I was also a candidate for CSM this year, wish this story had hit Slashdot yesterday so I could have trying to court the slashdot readers voted.

  8. Churchill said it best by SmallFurryCreature · · Score: 5, Insightful

    The best argument against democracy is a five-minute conversation with the average voter. Winston Churchill

    There is a reason democracy works with majority rule, because if you had to listen to every single individual, every stakeholder in the country, you would never get anything done and run a real risk of ending up listening to the loudest party.

    In MMO land, the loudest party is often the Player Killer. PK ala Ultima Online, so beloved it was ripped from that game and every western game released after it that didn't have it did better. Yes UO fans, UO might have been first, it might have done things no other game has done BUT it also didn't manage to get a large number of subscribers. According to wikipedia it PEAKED at 250.000. Eve claims to have reached 300.000 and that game is considered to be niche. So a small game by a no-name developer working with its own IP has reached more subscribers then a triple A title working with a well known IP. That should tell you something.

    Of course, UO did launch before broadband connections were common and was exploring newer ground, and of course popularity says nothing about quality, but read posts about MMO discussions sometime. Just how can it be that so many claim UO is the best when so few played it? More people have played EVE. A SHIT load more played Everquest. Even Star Wars Galaxies reached more people.

    If the PK in UO was the thing to have, then UO would have reached more people. In fact, if PvP was so popular, then pure PvP games would do better. But Darkfall, Age of Conan and indeed EVE aren't doing all that well compared to PvE heavier titles like Lord of the Rings Online and of course World of Warcraft. So do you as a developer listen to the countless forum posts demanding unrestricted player killing and full body loot? They are certainly vocal, so surely that is what the players want? Well yes, on the forums, not when it comes to actually playing and PAYING for the game.

    I have made the mistake of following the forums of several games in the past before I grew up and you can see a certain trend, the people who are playing and PAYING are to busy to be on the forum. EVE might be an exception here, because it is by its nature far more of a game where you organize outside the game world, it is a business sim to many and so the forums might actually be useful for other things then ranting. But this is not the case on many game forums. If you go to the Star Wars Knights of the Old Republic site you can find half the posts demanding it to be free-to-play or else the poster won't play it without paying for it (the horror!) and the other half trying to come up with someway to make it seem attractive for other players to be their content (bounty hunters wanting PK but having wised up that they need to wrap it up in a pretty package). Real players have got better things to do, the game won't be out for a year, and really, Bioware probably already made their mind up about the game. Even if they wanted to listen to the forum posters (who are unlikely to be their full audience), where would you find the resources to implement everything? What do you pick?

    Oh, the thingy that the forum posters wanted and you already wanted to do? Listening to your users, you run the severe risk of listening to yes-men. Just see the actions by people on this site. Don't like what someone says? mod them down. As a developer, if you are told by one person that you are doing the best job ever and another comes out with a detailed plan of how the game could be far far better but everything the developer believes and stands for is wrong, who does he listen to?

    EVE might be in a luxury position in that it grew slowly and might have attracted an audience that wants to play the game that it is. But many titles, especially big budget ones attract all kinds, including people that should just play a different game. You probably won't find many EVE players demanding the game to be more solo friendly and that everyone should be able to afford the biggest ship after soloing for a month and then be able to do everything in the game. But that is EXACTLY what people demand in every other MMO.

    Read some MMO forums, then tell me that listening to your audience is a good idea.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Churchill said it best by Jedi+Alec · · Score: 2, Interesting

      You probably won't find many EVE players demanding the game to be more solo friendly and that everyone should be able to afford the biggest ship after soloing for a month and then be able to do everything in the game. But that is EXACTLY what people demand in every other MMO.

      Actually, there are. Tons of them. Entire truckloads get sent to the exit scorned by such epic remarks as "GB2WOW" and "can I have your stuff"

      CCP listens to the playerbase, but their vision of the EVE universe as a whole remains unaltered. It is a bleak dangerous place, and merely being in the wrong place at the wrong time will get you killed. If you can't handle that then that's tough luck, off you go. They love it when we blow each other up.

      We already have nearly unrestricted player killing and full body(ship) loot. To survive in EVE you need to be smart and devious.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  9. finally a company realizes by crazybit · · Score: 3, Interesting

    that the easiest and cheapest way of finding new ways of pleasing their customers is listening to their opinions. The only difference between this and a traditional focus group is the size of the population sample.

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    - Human knowledge belongs to the world
  10. One big problem with letting players decide: by Hurricane78 · · Score: 3, Insightful

    They don’t know how to make it fun. They are no experts in it. You know: Those who can’t design, play. ;)

    They don’t know about the balance between too hard and too easy. About how changing something that people will think is stupid, will make gameplay more fun. After all it’s still supposed to be a game right, not just a simulation.

    You obviously still have to listen to your players. But you have to interpret it trough experienced game designers, to find out what they really want and how to really make that happen. (As it will often be counterintuitive to the players.)

    But oh well... as I said, I’m not really sure EvE still is a game, or rather an alternate reality, complete with everything. (Not that that is a bad thing. Let alone an uninteresting one.)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  11. MMOs are not "normal" games by Opportunist · · Score: 2, Interesting

    Asking your player what he wants when you sell them a "normal" game, i.e. one that generates revenue at sale and never again, is pretty stupid. He already bought it. Changing a game to suit his needs is pretty much a waste of time. He will not buy it again. On the other hand, someone else who WOULD have bought it might not when you make the change.

    MMOs on the other hand make most of their income from recurring subscriptions. Thus changing the game to make people play it longer does indeed give them a lot more money. So yes, it is very much in CCPs interest to do what its players want. Maybe not to the whole extent (hey, which player would refuse a few billion ISK? I guess that's something every player would enjoy!), but making changes that makes a lot of players play longer, or even make players who stopped playing to return, is a pretty good idea.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. Re:Stale. by illectro · · Score: 2, Informative

    The Voting for the new CSM finished just over 12 hours ago - so I guess it's a tie into the current CSM election

  13. Hahahah, no, stop, you're killing me. by Rogerborg · · Score: 3, Insightful

    This is just the Student President scam. Let the children elect a representative, give them a neat title and even let them sit at the table with the grown ups. Heck, use them as your mouthpiece, and ask them to canvas their constituents if you like. But you don't have to actually listen to them. Why would you? They're just an annoying selfish greedy know-nothing kid, representing a group of annoying selfish greedy know-nothing kids. All they're there for is to act as a buffer to keep the baying and howling at a tolerable distance.

    I've seen this faux consultation happen in other games through the years - Netrek, Navy Field - and here's the skinny: he who controls the server rules the universe.

    Can this EVE council actually modify the server source? Can they even see it? No, of course not, because they're not really grown ups, or worthy of trust.

    Judge them by their access, not their title.

    --
    If you were blocking sigs, you wouldn't have to read this.
  14. Not "Grindy" like WoW by mathmathrevolution · · Score: 2, Informative

    The nice thing about EVE is that it's not grindy like WoW and other MMOs. The only thing that affects your rate of skill point acquisition in EVE is which skills you decide to train. You don't have to hunt for XP to level up. Somebody that "grinds" all the time in EVE has no skill advantage over the casual player.

  15. Re:It's been a long time coming by nacturation · · Score: 2, Interesting

    Supposedly Slashdot checks to see if your IP address can be used as an open proxy. If you can find a way to accept the connection and immediately say "nope, not a proxy here" instead of having it timeout that would likely cut down the preview time.

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  16. Re:So popular? by Ihmhi · · Score: 2, Insightful

    That's a pretty interesting comparison there between EVE and Wyoming. One is a vast, desolate land where only the boldest and bravest dare leave what little pockets of civilization exist, and the other is EVE.

  17. Re:Niche by Phrogman · · Score: 2, Informative

    People need to get some perspective on what a "niche" MMO is. When UO scored 250,000 players, or DAOC got up to comparable numbers, or EQ got to 500,000 subscribers - those were MAJOR SUCCESSES. No one could believe how popular those games were, with subscriber numbers like that, they were assured of long lives (and in fact DAOC is still hanging on by its fingernails, barely).

    WOW came along and completely transformed the market. 11 Million subscribers as a base has so totally distored the market - and new player's understanding of what "successful" means, that now the old numbers cannot be seen in the correct perspective. Now, they look like "niche" games with barely acceptable numbers to people.

    When Warhammer Online came out, people were saying if it didn't get at least 1m subscribers, it was a complete failure. I believe it got up to around 800,000 (in other words about as many subscribers as the original EQ and Starwars Galaxies ever had, at their peaks, combined). It was labeled a massive failure on the forums. People started saying they were leaving because it was a failure.

    What changed? Just player's expectations, distorted by the juggernaut that is World of Warcraft. WOW has been so successful that the old stats from old games cannot be used when making measurements. The market increased in size immensely with WOW. A better way to look at things (but less immediately recognizable to readers) is to use market shares. Then at least the size of the total market pre-WOW and post-WOW is irrelevant.

    EVE is doing just fine from what I can see. They identified a market, produced a game for that market, and they have 300,000 intensely loyal, paying customers. I am not sure what the subscription rate is, but assuming the standard $15 or so, that's about 4.5m a month. I dunno bout you but $54m per year looks pretty decent to me, and not very niche to be honest.

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    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid